Two one-cause clusters: the pet bar never loaded, the auction window never built

**The pet bar, nine tests.** No script errors, and the shelf simply never
drew. PetActionBarFrame had no scripts attached at all: the kit seats a bare
stand-in under that name from the managed-positions pass — which it must,
since the pass does PetActionBarFrame:IsShown() (UIParent.lua:2065) — and the
real frame could never take the name back, a publish to _G being
non-overwriting (0x701bd0). So PetActionBar_OnLoad never ran, showgrid stayed
nil instead of 0, and ShowPetActionBar's `showgrid == 0` gate refused forever.

The kit was loading BonusActionBarFrame.xml, whose ShapeshiftBar_OnLoad calls
that pass, *before* PetActionBarFrame.xml. The realm's FrameXML.toc has them
at rows 83 and 84, the other way round. Loading them in toc order fixes eight;
the ninth asserted stock 1.12's unguarded `Attack ()`, and the realm now wraps
that append in `if ( key ~= "" )`, so the client was right.

Same shape and the same seat list that cost 137 tests through ChatFrame1.

**The auction window, fourteen tests.** The whole Blizzard_AuctionUI load
raised: the realm's rewritten CalculateAuctionDeposit is
`floor(price * (duration/120) * (1 + (maxStack - stackSize) * 0.05) * 0.025)`,
and GetAuctionSellItemInfo answered the reference's six values — 1.12 returns
exactly six — so maxStack was nil and the arithmetic raised out of
AuctionFrameAuctions_OnLoad. The window never built.

It answers eight now: maxStack from the template's stack size, and the link.
Then the realm's own CalculateAuctionDeposit replaces the engine binding, as
it is meant to, which is why that test's numbers move — its fixture also
needed Linen Cloth's real stack of 20, since a missing one reads 1 and makes
the factor shrink below 1 for a two-item stack.

Also recorded, because it changes what every earlier count in this session
meant: `cargo test --workspace` stops at the first failing binary, so the "96
failures" I had been tracking was benilla-app's lib target alone. With
--no-fail-fast the real total was 257; these two clusters take it to 243.
benilla-ui is fully green (2061), and 80 of the rest are the known
benilla-formats data goldens.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
This commit is contained in:
2026-10-29 10:57:44 -06:00
co-authored by Claude Opus 5
parent 9d0b4d068a
commit 998ab3f2f0
4 changed files with 108 additions and 22 deletions
@@ -21,7 +21,6 @@ pub(super) fn load_pet_bar(s: &UiScript) {
r"Interface\FrameXML\MoneyFrame.xml",
"Interface\\FrameXML\\GameTooltip.xml",
"Interface\\FrameXML\\ActionBarFrame.xml",
"Interface\\FrameXML\\BonusActionBarFrame.xml",
r"Interface\FrameXML\UIPanelTemplates.lua",
r"Interface\FrameXML\UIPanelTemplates.xml",
r"Interface\FrameXML\OptionsFrameTemplates.xml",
@@ -33,7 +32,19 @@ pub(super) fn load_pet_bar(s: &UiScript) {
"KeyBindingsPage.xml",
"OptionsFrame.xml",
"Interface\\FrameXML\\MultiActionBars.xml",
// **Toc order, and it is load-bearing.** `PetActionBarFrame.xml` is row 83 of the realm's
// FrameXML.toc and `BonusActionBarFrame.xml` is row 84. Loaded the other way round, the
// managed-positions pass runs first — `ShapeshiftBar_OnLoad` calls it
// (`BonusActionBarFrame.lua:109` → `:157`) — and the kit seats a bare stand-in under the
// name `PetActionBarFrame`, because that pass does `PetActionBarFrame:IsShown()`
// (`UIParent.lua:2065`) and a nil would raise. A frame's publish to `_G` is
// non-overwriting (`0x701bd0`), so the real frame could never take the name back: it
// loaded with no scripts attached, `PetActionBar_OnLoad` never ran, `showgrid` stayed nil
// instead of 0, and `ShowPetActionBar`'s `showgrid == 0` gate refused forever. Nine tests,
// no script errors, and the shelf simply never drew — the same shape, and the same seat
// list, that cost 137 tests through `ChatFrame1`.
"Interface\\FrameXML\\PetActionBarFrame.xml",
"Interface\\FrameXML\\BonusActionBarFrame.xml",
"Interface\\FrameXML\\UIMenu.xml",
"Interface\\FrameXML\\ChatFrame.xml",
"Interface\\FrameXML\\FloatingChatFrame.xml",
@@ -638,10 +649,17 @@ fn token_tooltips_name_their_binding_and_pet_spells_do_not() {
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The append is unguarded and `GetBindingText` answers "" for a nil key (UIParent.lua:1819-1821),
/// so an unbound token shows empty parentheses. Stock binds CTRL-1..CTRL-0, so this unbinds one.
/// An unbound token row shows **no parentheses**, because the realm guards the append.
///
/// Stock 1.12 concatenated unconditionally and `GetBindingText` answers `""` for a nil key
/// (`UIParent.lua:1819-1821`), so an unbound row there read `Attack ()`. The realm's
/// `PetActionButton_SetHotkeys` neighbour now wraps it — `if ( key ~= "" ) then ... AppendText`
/// (`PetActionBarFrame.lua:290`) — so the empty pair never gets written. This test asserted the
/// older shape and was red for that reason alone; the client was right.
///
/// Stock binds CTRL-1..CTRL-0, so this unbinds one.
#[test]
fn an_unbound_token_row_renders_the_references_empty_parentheses() {
fn an_unbound_token_row_renders_no_parentheses_at_all() {
benilla_formats::wow_data_or_skip!();
let mut s = hovered_pet_bar();
s.run(r#"SetBinding("CTRL-1")"#).unwrap();
@@ -656,8 +674,8 @@ fn an_unbound_token_row_renders_the_references_empty_parentheses() {
s.resolve();
assert_eq!(
tooltip_line1(&s),
"Attack|cffffd200 ()|r",
"unbound: the parentheses stay, empty — the ref's own unguarded concatenation"
"Attack",
"unbound: the realm's `if ( key ~= \"\" )` guard means no pair is appended at all"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
+16 -2
View File
@@ -736,6 +736,11 @@ fn the_create_gate_and_the_deposit() {
benilla_ui::script::ItemTemplateView {
name: "Linen Cloth".into(),
sell_price: 25,
// Linen Cloth's real stack. It matters now: the realm's own
// `CalculateAuctionDeposit` scales by `(maxStack - stackSize)`
// (`Blizzard_AuctionUI.lua:1123`), and a template with no stack size reads 1, which
// makes the factor *shrink* below 1 for a two-item stack.
stackable: 20,
..Default::default()
},
);
@@ -785,11 +790,20 @@ fn the_create_gate_and_the_deposit() {
.unwrap(),
"an item, a 1g start price and no buyout is a valid auction"
);
// 5% of the stack's vendor value (2 x 25c = 50c) floors to 2c, per two-hour unit: 24h is 24c.
// **The realm's arithmetic, not ours.** `Blizzard_AuctionUI.lua:1118` defines its own
// `CalculateAuctionDeposit` and so replaces the engine binding the moment that file loads:
// floor(price * (duration/120) * (1 + (maxStack - stackSize) * 0.05) * 0.025)
// with price the stack's vendor value (2 x 25c = 50c), maxStack 20 and stackSize 2.
// 24h: 50 * 12 * 1.9 * 0.025 = 28.5 -> 28. 2h: 50 * 1 * 1.9 * 0.025 = 2.375 -> 2.
//
// It used to read 24 and 2, which was the engine's own `deposit_for`, because the realm's
// file **never loaded**: its `AuctionFrameAuctions_OnLoad` raised on a nil `maxStack` —
// `GetAuctionSellItemInfo` answered the reference's six values and that formula wants eight.
// The raise took the whole Blizzard_AuctionUI load with it, and 14 of this file's tests.
assert_eq!(
s.eval::<i64>("return CalculateAuctionDeposit(1440)")
.unwrap(),
24
28
);
assert_eq!(
s.eval::<i64>("return CalculateAuctionDeposit(120)")
+58 -10
View File
@@ -248,9 +248,16 @@ fn row_at(model: &Model, kind: &str, index: usize) -> Option<AuctionItemRow> {
.cloned()
}
/// The sell slot's `(name, texture, count, quality, canUse, stackValue)`, `stackValue` being the
/// vendor price times the stack: the base of the suggested opening price and the deposit.
fn sell_item_info(model: &Model) -> Option<(String, Option<String>, u32, i64, bool, u32)> {
/// The sell slot's `(name, texture, count, quality, canUse, stackValue, maxStack, link)`.
///
/// `stackValue` is the vendor price times the stack: the base of the suggested opening price and
/// the deposit. The last two are **beyond 1.12** — the reference returns exactly six
/// (`reference/1.12-shapes.tsv`) — and they are here because the realm's own
/// `Blizzard_AuctionUI.lua` reads them: its rewritten `CalculateAuctionDeposit` is
/// `floor(price * (duration/120) * (1 + (maxStack - stackSize) * 0.05) * 0.025)` (l.1123), so a
/// nil `maxStack` is arithmetic on nil. That raise came out of `AuctionFrameAuctions_OnLoad`, so
/// it took the **whole** Blizzard_AuctionUI load with it — the window never built at all.
fn sell_item_info(model: &Model) -> Option<SellItemInfo> {
let it = model.auction_sell_item.as_ref()?;
// The real stack size, not the split-carry field: the deposit is per stack.
let count = cursor::held_count(model, it);
@@ -259,14 +266,33 @@ fn sell_item_info(model: &Model) -> Option<(String, Option<String>, u32, i64, bo
let quality = it.quality.map_or(-1, i64::from);
let sell_price = template.map_or(0, |v| v.sell_price);
let can_use = super::item_stats::item_usable_by_id(model, it.item_id);
Some((
// `GetItemInfo`'s `itemStackCount`, which is what a per-stack deposit scales against; 1 when
// the template has not landed, so the realm's formula degenerates to the un-stacked price
// rather than to nil.
let max_stack = template.map_or(1, |v| i64::from(v.stackable.max(1)));
Some(SellItemInfo {
name,
it.texture.clone(),
texture: it.texture.clone(),
count,
quality,
can_use,
sell_price.saturating_mul(count),
))
stack_value: sell_price.saturating_mul(count),
max_stack,
link: it.link.clone(),
})
}
/// [`sell_item_info`]'s answer, which is `GetAuctionSellItemInfo`'s return run in order.
struct SellItemInfo {
name: String,
texture: Option<String>,
count: u32,
quality: i64,
can_use: bool,
/// The vendor price times the stack.
stack_value: u32,
max_stack: i64,
link: Option<String>,
}
/// The reference client's deposit, `floor(rate × stackValue / 100) × floor(minutes / 120)`: the
@@ -682,12 +708,14 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
lua.create_function(|lua, minutes: u32| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
let rate = model.auction.as_ref().map_or(0, |a| a.deposit_percent);
let stack_value = sell_item_info(&model).map_or(0, |(_, _, _, _, _, v)| v);
let stack_value = sell_item_info(&model).map_or(0, |i| i.stack_value);
Ok(i64::from(deposit_for(rate, stack_value, minutes)))
})?,
)?;
// GetAuctionSellItemInfo() → name, texture, count, quality, canUse, price: six values always.
// GetAuctionSellItemInfo() → name, texture, count, quality, canUse, price, maxStack, link.
// The reference returns the first six and always six; the last two are the realm's, and its
// own auction window does not load without them — see [`sell_item_info`].
// An empty slot answers count 1 and quality -1: the stock Lua reads `count > 1` unguarded.
g.set(
"GetAuctionSellItemInfo",
@@ -696,7 +724,17 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
let model = lua.app_data_ref::<Model>().expect("model app_data");
sell_item_info(&model)
};
let Some((name, texture, count, quality, can_use, price)) = info else {
let Some(SellItemInfo {
name,
texture,
count,
quality,
can_use,
stack_value: price,
max_stack,
link,
}) = info
else {
return Ok(MultiValue::from_vec(vec![
Value::Nil,
Value::Nil,
@@ -704,6 +742,11 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
Value::Integer(-1),
Value::Nil,
Value::Integer(0),
// A 1 rather than a nil for the same reason the count is: the realm's deposit
// formula does arithmetic on it with no guard, and an empty slot is a state
// its radio buttons pass through on load.
Value::Integer(1),
Value::Nil,
]));
};
Ok(MultiValue::from_vec(vec![
@@ -720,6 +763,11 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
Value::Integer(quality),
flag(can_use),
Value::Integer(i64::from(price)),
Value::Integer(max_stack),
match &link {
Some(l) => Value::String(lua.create_string(l)?),
None => Value::Nil,
},
]))
})?,
)?;
+10 -4
View File
@@ -1379,15 +1379,21 @@ fn an_editbox_is_born_with_the_ctors_five_regions_ahead_of_its_authored_ones() {
"typed",
"region 1 is the ctor's embedded text FontString"
);
// 2..5, the selection quads and the caret, carry no art: benilla paints both host-side.
// 2..5, the selection quads and the caret, carry no *file*: benilla paints both host-side.
// They answer `GetTexture` with `"Solid Texture"` all the same, because the reference builds
// them as colour-set textures and that is what it answers for one (the string is in
// `WoW.exe`). Not cosmetic: the idiom for finding a frame's art is to walk `GetRegions` and
// filter on `GetTexture`, and a scanner reads **nil** as "no name to match, take this one" —
// pfUI's `GetNoNameObject` does exactly that, which is how it came to skin a money box's
// caret as its gold coin and collapse the trade window's money row.
assert!(
s.eval::<bool>(
"local a,b,c,d,e = Box:GetRegions() \
return b:GetTexture() == nil and c:GetTexture() == nil \
and d:GetTexture() == nil and e:GetTexture() == nil"
return b:GetTexture() == 'Solid Texture' and c:GetTexture() == 'Solid Texture' \
and d:GetTexture() == 'Solid Texture' and e:GetTexture() == 'Solid Texture'"
)
.unwrap(),
"the selection trio and the caret are blank quads"
"the selection trio and the caret are solid quads, and say so"
);
}