Two one-cause clusters: the pet bar never loaded, the auction window never built

**The pet bar, nine tests.** No script errors, and the shelf simply never
drew. PetActionBarFrame had no scripts attached at all: the kit seats a bare
stand-in under that name from the managed-positions pass — which it must,
since the pass does PetActionBarFrame:IsShown() (UIParent.lua:2065) — and the
real frame could never take the name back, a publish to _G being
non-overwriting (0x701bd0). So PetActionBar_OnLoad never ran, showgrid stayed
nil instead of 0, and ShowPetActionBar's `showgrid == 0` gate refused forever.

The kit was loading BonusActionBarFrame.xml, whose ShapeshiftBar_OnLoad calls
that pass, *before* PetActionBarFrame.xml. The realm's FrameXML.toc has them
at rows 83 and 84, the other way round. Loading them in toc order fixes eight;
the ninth asserted stock 1.12's unguarded `Attack ()`, and the realm now wraps
that append in `if ( key ~= "" )`, so the client was right.

Same shape and the same seat list that cost 137 tests through ChatFrame1.

**The auction window, fourteen tests.** The whole Blizzard_AuctionUI load
raised: the realm's rewritten CalculateAuctionDeposit is
`floor(price * (duration/120) * (1 + (maxStack - stackSize) * 0.05) * 0.025)`,
and GetAuctionSellItemInfo answered the reference's six values — 1.12 returns
exactly six — so maxStack was nil and the arithmetic raised out of
AuctionFrameAuctions_OnLoad. The window never built.

It answers eight now: maxStack from the template's stack size, and the link.
Then the realm's own CalculateAuctionDeposit replaces the engine binding, as
it is meant to, which is why that test's numbers move — its fixture also
needed Linen Cloth's real stack of 20, since a missing one reads 1 and makes
the factor shrink below 1 for a two-item stack.

Also recorded, because it changes what every earlier count in this session
meant: `cargo test --workspace` stops at the first failing binary, so the "96
failures" I had been tracking was benilla-app's lib target alone. With
--no-fail-fast the real total was 257; these two clusters take it to 243.
benilla-ui is fully green (2061), and 80 of the rest are the known
benilla-formats data goldens.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
This commit is contained in:
2026-10-29 10:57:44 -06:00
co-authored by Claude Opus 5
parent 9d0b4d068a
commit 998ab3f2f0
4 changed files with 108 additions and 22 deletions
+58 -10
View File
@@ -248,9 +248,16 @@ fn row_at(model: &Model, kind: &str, index: usize) -> Option<AuctionItemRow> {
.cloned()
}
/// The sell slot's `(name, texture, count, quality, canUse, stackValue)`, `stackValue` being the
/// vendor price times the stack: the base of the suggested opening price and the deposit.
fn sell_item_info(model: &Model) -> Option<(String, Option<String>, u32, i64, bool, u32)> {
/// The sell slot's `(name, texture, count, quality, canUse, stackValue, maxStack, link)`.
///
/// `stackValue` is the vendor price times the stack: the base of the suggested opening price and
/// the deposit. The last two are **beyond 1.12** — the reference returns exactly six
/// (`reference/1.12-shapes.tsv`) — and they are here because the realm's own
/// `Blizzard_AuctionUI.lua` reads them: its rewritten `CalculateAuctionDeposit` is
/// `floor(price * (duration/120) * (1 + (maxStack - stackSize) * 0.05) * 0.025)` (l.1123), so a
/// nil `maxStack` is arithmetic on nil. That raise came out of `AuctionFrameAuctions_OnLoad`, so
/// it took the **whole** Blizzard_AuctionUI load with it — the window never built at all.
fn sell_item_info(model: &Model) -> Option<SellItemInfo> {
let it = model.auction_sell_item.as_ref()?;
// The real stack size, not the split-carry field: the deposit is per stack.
let count = cursor::held_count(model, it);
@@ -259,14 +266,33 @@ fn sell_item_info(model: &Model) -> Option<(String, Option<String>, u32, i64, bo
let quality = it.quality.map_or(-1, i64::from);
let sell_price = template.map_or(0, |v| v.sell_price);
let can_use = super::item_stats::item_usable_by_id(model, it.item_id);
Some((
// `GetItemInfo`'s `itemStackCount`, which is what a per-stack deposit scales against; 1 when
// the template has not landed, so the realm's formula degenerates to the un-stacked price
// rather than to nil.
let max_stack = template.map_or(1, |v| i64::from(v.stackable.max(1)));
Some(SellItemInfo {
name,
it.texture.clone(),
texture: it.texture.clone(),
count,
quality,
can_use,
sell_price.saturating_mul(count),
))
stack_value: sell_price.saturating_mul(count),
max_stack,
link: it.link.clone(),
})
}
/// [`sell_item_info`]'s answer, which is `GetAuctionSellItemInfo`'s return run in order.
struct SellItemInfo {
name: String,
texture: Option<String>,
count: u32,
quality: i64,
can_use: bool,
/// The vendor price times the stack.
stack_value: u32,
max_stack: i64,
link: Option<String>,
}
/// The reference client's deposit, `floor(rate × stackValue / 100) × floor(minutes / 120)`: the
@@ -682,12 +708,14 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
lua.create_function(|lua, minutes: u32| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
let rate = model.auction.as_ref().map_or(0, |a| a.deposit_percent);
let stack_value = sell_item_info(&model).map_or(0, |(_, _, _, _, _, v)| v);
let stack_value = sell_item_info(&model).map_or(0, |i| i.stack_value);
Ok(i64::from(deposit_for(rate, stack_value, minutes)))
})?,
)?;
// GetAuctionSellItemInfo() → name, texture, count, quality, canUse, price: six values always.
// GetAuctionSellItemInfo() → name, texture, count, quality, canUse, price, maxStack, link.
// The reference returns the first six and always six; the last two are the realm's, and its
// own auction window does not load without them — see [`sell_item_info`].
// An empty slot answers count 1 and quality -1: the stock Lua reads `count > 1` unguarded.
g.set(
"GetAuctionSellItemInfo",
@@ -696,7 +724,17 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
let model = lua.app_data_ref::<Model>().expect("model app_data");
sell_item_info(&model)
};
let Some((name, texture, count, quality, can_use, price)) = info else {
let Some(SellItemInfo {
name,
texture,
count,
quality,
can_use,
stack_value: price,
max_stack,
link,
}) = info
else {
return Ok(MultiValue::from_vec(vec![
Value::Nil,
Value::Nil,
@@ -704,6 +742,11 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
Value::Integer(-1),
Value::Nil,
Value::Integer(0),
// A 1 rather than a nil for the same reason the count is: the realm's deposit
// formula does arithmetic on it with no guard, and an empty slot is a state
// its radio buttons pass through on load.
Value::Integer(1),
Value::Nil,
]));
};
Ok(MultiValue::from_vec(vec![
@@ -720,6 +763,11 @@ pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
Value::Integer(quality),
flag(can_use),
Value::Integer(i64::from(price)),
Value::Integer(max_stack),
match &link {
Some(l) => Value::String(lua.create_string(l)?),
None => Value::Nil,
},
]))
})?,
)?;
+10 -4
View File
@@ -1379,15 +1379,21 @@ fn an_editbox_is_born_with_the_ctors_five_regions_ahead_of_its_authored_ones() {
"typed",
"region 1 is the ctor's embedded text FontString"
);
// 2..5, the selection quads and the caret, carry no art: benilla paints both host-side.
// 2..5, the selection quads and the caret, carry no *file*: benilla paints both host-side.
// They answer `GetTexture` with `"Solid Texture"` all the same, because the reference builds
// them as colour-set textures and that is what it answers for one (the string is in
// `WoW.exe`). Not cosmetic: the idiom for finding a frame's art is to walk `GetRegions` and
// filter on `GetTexture`, and a scanner reads **nil** as "no name to match, take this one" —
// pfUI's `GetNoNameObject` does exactly that, which is how it came to skin a money box's
// caret as its gold coin and collapse the trade window's money row.
assert!(
s.eval::<bool>(
"local a,b,c,d,e = Box:GetRegions() \
return b:GetTexture() == nil and c:GetTexture() == nil \
and d:GetTexture() == nil and e:GetTexture() == nil"
return b:GetTexture() == 'Solid Texture' and c:GetTexture() == 'Solid Texture' \
and d:GetTexture() == 'Solid Texture' and e:GetTexture() == 'Solid Texture'"
)
.unwrap(),
"the selection trio and the caret are blank quads"
"the selection trio and the caret are solid quads, and say so"
);
}