MONKEY (p0): reframe the Elwynn, Redridge, Hyjal and Ironforge baseline scenes

Framed with the vista instrument: Elwynn above the canopy (the old eye stood
inside a tree), Redridge from the known-good Lakeshire dock eye with a wider
look, Hyjal above the terrain (the Light.dbc sphere centre z is underground),
Ironforge over a floor face inside the city (the old eye was outside the WMO).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
pkuzic
2026-09-25 11:20:37 +01:00
co-authored by Claude Opus 5.5
parent 05d6b1adf3
commit 9e06afa11a
+14 -10
View File
@@ -1409,7 +1409,7 @@ pub(super) const ON_DEMAND: &[Scenario] = &[
// Redridge: Lake Everstill from above Lakeshire, a wider frame than `water-lake`.
Scenario {
name: "redridge-lake", map: Some(MAP_AZEROTH),
eye: [-9250.0, -2200.0, 110.0], look: [-9450.0, -2600.0, 55.0], minute: 720, ui: None,
eye: [-9350.0, -2340.0, 82.0], look: [-9500.0, -2650.0, 50.0], minute: 720, ui: None,
},
// Duskwood: the road into Darkshire, the zone's short dark fog.
Scenario {
@@ -1443,18 +1443,22 @@ pub(super) const ON_DEMAND: &[Scenario] = &[
},
];
/// MONKEY (p0 baseline): the Elwynn programme view, east of Goldshire looking south-west.
pub(super) const GFX_ELWYNN_EYE: [f32; 3] = [-9380.0, -30.0, 80.0];
pub(super) const GFX_ELWYNN_LOOK: [f32; 3] = [-9600.0, -200.0, 62.0];
/// MONKEY (p0 baseline): Mount Hyjal, Light.dbc sphere 270's centre (world yards).
pub(super) const GFX_HYJAL_EYE: [f32; 3] = [4636.0, -4461.0, 900.0];
pub(super) const GFX_HYJAL_LOOK: [f32; 3] = [4836.0, -4361.0, 870.0];
/// MONKEY (p0 baseline): the Elwynn programme view, above the canopy east of Goldshire looking
/// south-west over the forest to the river and the hills (framed with the `vista` instrument).
pub(super) const GFX_ELWYNN_EYE: [f32; 3] = [-9400.0, -100.0, 122.0];
pub(super) const GFX_ELWYNN_LOOK: [f32; 3] = [-9477.6, -160.6, 104.6];
/// MONKEY (p0 baseline): Mount Hyjal, over Light.dbc sphere 270's centre (world yards; the
/// sphere's own z 873 is below the terrain), pitched a little up: its params-269 fog (end 278 yd,
/// orange) fills the frame today, which is the subject the skybox and fog lanes change.
pub(super) const GFX_HYJAL_EYE: [f32; 3] = [4636.0, -4461.0, 1152.0];
pub(super) const GFX_HYJAL_LOOK: [f32; 3] = [4724.2, -4416.0, 1165.9];
/// MONKEY (p0 baseline): the Cathedral of Light nave, standing over the floor.
pub(super) const GFX_CATHEDRAL_EYE: [f32; 3] = [-8530.0, 845.0, 112.0];
pub(super) const GFX_CATHEDRAL_LOOK: [f32; 3] = [-8500.0, 880.0, 110.0];
/// MONKEY (p0 baseline): the Great Forge ring.
pub(super) const GFX_FORGE_EYE: [f32; 3] = [-4870.0, -1010.0, 512.0];
pub(super) const GFX_FORGE_LOOK: [f32; 3] = [-4920.0, -960.0, 502.0];
/// MONKEY (p0 baseline): Ironforge's interior by the Great Forge ring (a lit WMO interior; the
/// camera must stand over a floor face or the portal cull hides the city).
pub(super) const GFX_FORGE_EYE: [f32; 3] = [-4880.0, -1000.0, 506.0];
pub(super) const GFX_FORGE_LOOK: [f32; 3] = [-4950.4, -929.6, 497.3];
/// The owner's reported vantage for the lava-glow report: `(-7048.8, -1000.6, 242.0)` facing
/// 1.53 rad, Searing Gorge, map 0. The eye takes the standard [`VISTA_EYE_HEIGHT`]-ish lift off