MONKEY (p0): reframe the Elwynn, Redridge, Hyjal and Ironforge baseline scenes
Framed with the vista instrument: Elwynn above the canopy (the old eye stood inside a tree), Redridge from the known-good Lakeshire dock eye with a wider look, Hyjal above the terrain (the Light.dbc sphere centre z is underground), Ironforge over a floor face inside the city (the old eye was outside the WMO). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -1409,7 +1409,7 @@ pub(super) const ON_DEMAND: &[Scenario] = &[
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// Redridge: Lake Everstill from above Lakeshire, a wider frame than `water-lake`.
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Scenario {
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name: "redridge-lake", map: Some(MAP_AZEROTH),
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eye: [-9250.0, -2200.0, 110.0], look: [-9450.0, -2600.0, 55.0], minute: 720, ui: None,
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eye: [-9350.0, -2340.0, 82.0], look: [-9500.0, -2650.0, 50.0], minute: 720, ui: None,
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},
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// Duskwood: the road into Darkshire, the zone's short dark fog.
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Scenario {
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@@ -1443,18 +1443,22 @@ pub(super) const ON_DEMAND: &[Scenario] = &[
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},
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];
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/// MONKEY (p0 baseline): the Elwynn programme view, east of Goldshire looking south-west.
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pub(super) const GFX_ELWYNN_EYE: [f32; 3] = [-9380.0, -30.0, 80.0];
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pub(super) const GFX_ELWYNN_LOOK: [f32; 3] = [-9600.0, -200.0, 62.0];
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/// MONKEY (p0 baseline): Mount Hyjal, Light.dbc sphere 270's centre (world yards).
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pub(super) const GFX_HYJAL_EYE: [f32; 3] = [4636.0, -4461.0, 900.0];
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pub(super) const GFX_HYJAL_LOOK: [f32; 3] = [4836.0, -4361.0, 870.0];
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/// MONKEY (p0 baseline): the Elwynn programme view, above the canopy east of Goldshire looking
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/// south-west over the forest to the river and the hills (framed with the `vista` instrument).
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pub(super) const GFX_ELWYNN_EYE: [f32; 3] = [-9400.0, -100.0, 122.0];
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pub(super) const GFX_ELWYNN_LOOK: [f32; 3] = [-9477.6, -160.6, 104.6];
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/// MONKEY (p0 baseline): Mount Hyjal, over Light.dbc sphere 270's centre (world yards; the
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/// sphere's own z 873 is below the terrain), pitched a little up: its params-269 fog (end 278 yd,
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/// orange) fills the frame today, which is the subject the skybox and fog lanes change.
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pub(super) const GFX_HYJAL_EYE: [f32; 3] = [4636.0, -4461.0, 1152.0];
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pub(super) const GFX_HYJAL_LOOK: [f32; 3] = [4724.2, -4416.0, 1165.9];
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/// MONKEY (p0 baseline): the Cathedral of Light nave, standing over the floor.
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pub(super) const GFX_CATHEDRAL_EYE: [f32; 3] = [-8530.0, 845.0, 112.0];
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pub(super) const GFX_CATHEDRAL_LOOK: [f32; 3] = [-8500.0, 880.0, 110.0];
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/// MONKEY (p0 baseline): the Great Forge ring.
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pub(super) const GFX_FORGE_EYE: [f32; 3] = [-4870.0, -1010.0, 512.0];
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pub(super) const GFX_FORGE_LOOK: [f32; 3] = [-4920.0, -960.0, 502.0];
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/// MONKEY (p0 baseline): Ironforge's interior by the Great Forge ring (a lit WMO interior; the
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/// camera must stand over a floor face or the portal cull hides the city).
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pub(super) const GFX_FORGE_EYE: [f32; 3] = [-4880.0, -1000.0, 506.0];
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pub(super) const GFX_FORGE_LOOK: [f32; 3] = [-4950.4, -929.6, 497.3];
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/// The owner's reported vantage for the lava-glow report: `(-7048.8, -1000.6, 242.0)` facing
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/// 1.53 rad, Searing Gorge, map 0. The eye takes the standard [`VISTA_EYE_HEIGHT`]-ish lift off
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