The chat dock indexes the video window unguarded, so the kit owes it
`not OptionsFrame:IsShown()` at `FloatingChatFrame.lua:862`, inside the hover pass `UIParent`'s OnUpdate drives — an unguarded index of a global the kit only seated from `IsOptionFrameOpen` and `ToggleGameMenu`, neither of which that path calls. Every kit that drove a chat hover raised on it. Given as a prerequisite rather than a stand-in, because the realm's toc loads the stock video window 29 rows above the chat one (row 29 against 58): that is the toc's own order, and it hands over the real frame instead of something that would shadow it the way the `ChatFrame1` stand-in did. `chat_resize_tests` 7 → 0, `chat_options_tests` 7 → 0, `chat_tests` 6 → 1. 116 → 97, nothing newly failing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
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@@ -158,7 +158,15 @@ const PREREQS: &[(&str, &[&str])] = &[
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),
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(
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"floatingchatframe.xml",
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&[r"Interface\FrameXML\ChatFrame.xml"],
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&[
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r"Interface\FrameXML\ChatFrame.xml",
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// …and the stock video window, which the dock's hover pass indexes **unguarded**:
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// `not OptionsFrame:IsShown()` at `FloatingChatFrame.lua:862`, inside the OnUpdate
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// `UIParent` drives. The realm's toc loads it 29 rows above this one (row 29 against
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// 58), so this is the toc's own order, and it gives the real frame rather than a
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// stand-in that would shadow it.
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r"Interface\FrameXML\OptionsFrame.xml",
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],
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),
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];
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