MONKEY (perf): FPS probe runs unfocused windows continuous; night probe scenarios
A probe window opens unfocused and WinitSettings::game() drives an unfocused window at reactive 1/60 s, so every FPS_PROBE read ~16.7 ms whatever the scene cost (Classic at 720p with 0.4 ms of GPU read 57 fps). Probes now run Continuous in both modes. Adds perf-northshire-night / perf-abbey-night. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
1ba4876a11
commit
fff74b21e8
@@ -885,6 +885,14 @@ impl Plugin for CapturePlugin {
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// constant 16.67 ms for any scene, however slow.
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app.insert_resource(TimeUpdateStrategy::ManualDuration(CAPTURE_FRAME_DT))
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.add_systems(Startup, hold_clock);
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// MONKEY (perf): a probe window opens unfocused, and `WinitSettings::game()` runs an
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// unfocused window at reactive 1/60 s — every probe read 16.7 ms whatever the scene cost.
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if probe_frames > 0 {
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app.insert_resource(bevy::winit::WinitSettings {
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focused_mode: bevy::winit::UpdateMode::Continuous,
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unfocused_mode: bevy::winit::UpdateMode::Continuous,
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});
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}
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app.insert_resource(CaptureMode)
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.init_resource::<FrameWatch>()
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.insert_resource(CaptureCtx {
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@@ -1789,6 +1789,25 @@ pub(super) const ON_DEMAND: &[Scenario] = &[
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minute: 720,
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ui: None,
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},
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// MONKEY (perf): Northshire at midnight from the ground — where the owner's night FPS drop is
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// reported (torch lanes, lamp fog, bleed fixtures all live). Probe fixtures, not look fixtures.
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Scenario {
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name: "perf-northshire-night",
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map: Some(MAP_AZEROTH),
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eye: GROUND_EYE,
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look: GROUND_LOOK,
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minute: 0,
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ui: None,
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},
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// MONKEY (perf): the abbey front at midnight, close to its lamps and candelabra.
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Scenario {
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name: "perf-abbey-night",
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map: Some(MAP_AZEROTH),
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eye: [-8935.0, -145.0, 86.0],
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look: [-8905.0, -160.0, 85.0],
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minute: 0,
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ui: None,
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},
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];
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/// MONKEY (p0 baseline): the Elwynn programme view, above the canopy east of Goldshire looking
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