Commit Graph
345 Commits
Author SHA1 Message Date
SamandClaude Fable 5.1 3e12fa1d7f benilla is one repo: the working tree moves in, restructured
Until now this repo was an export of a private tree, pushed as squashed snapshots. From here on
it is the working tree itself, and the private repo is archived.

The root holds AGENTS.md and the Rust and GitHub files only. Everything an agent needs to orient
is in docs/: METHOD.md (the rules and how the project is built, 123 lines, project method only),
MAP.md (generated from the code at every land) and CONTRIBUTING.md (what gets in and how a
change is judged). One skill, `probe`, holds the procedure for running the client unattended
against the local server.

Brought over because the project needs it: reference/ (the 1.12 name catalogues 34 source
files read; the export failed its own tests without them), the gate chain and the pool
(scripts/), the hooks that enforce the install rule and the worktree rule, the full .gitignore,
the `cargo play` alias, and the original wording of eleven source files the export had reworded.

Left out: the decision records (archived with the private repo), the export tooling, the
operator's Discord and triage loop, the lab-laptop scripts and the instruments nothing
references, which live outside the repo now. What read the records is gone from the tooling:
no corpus lint, no records index, no `reserve` verb, no number-collision check.

Three hooks are gone: fmt-at-commit and the file-size nudge were redundant with the gates, and
the assets/ui guard is now a test (`assets_ui_does_not_grow`) that fails for everyone, not only
for a Claude Code session. The remaining pool hooks stand down on a machine without a pool.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 15:56:57 +07:00
SamandClaude Opus 5.5 dd196298b0 a Vanish clears your target at once, and a painted road covers the grass
- a Vanish, a stealth or a unit leaving range clears your target at once, not two seconds later, and TAB reaches a mob behind you (2345)
- a fully painted terrain layer covers fully: roads and rock no longer let about 6% of the grass underneath show through (2345)
- companion pets show their names, the saved camera pitch survives a login, and a missed resurrect offer no longer blocks later ones (2345)
- ESC on a quest giver closes it, browsing the auction house by category searches the right items, and abandon removes the quest you chose (2345)
- a profession window open at logout no longer reopens for the next character (2345)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:22:10 +07:00
SamandClaude Opus 5.5 aa281aafb9 creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:19:22 +07:00
SamandClaude Opus 5.5 c5575d0489 items are objects in the one index, and three more packets are answered
- an item is an object in the one index, and its enchant and lifetime countdowns are its own (2334, 2340)
- the server's stand state applies, a bag equipped into a bag slot fires BAG_OPEN, and the inspect echo is dropped on purpose (2339)
- the schedule census counts declared orders only, and the architecture walls gate leaks rather than the API (2337, 2338)
- one queue for every event into the UI is not built: the reference orders its events per mechanism, not by the wire (2341)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:16:11 +07:00
SamandClaude Opus 5.5 887a4db586 the trainer re-derives its states as the reference does
- the trainer window re-derives every service's state when your money, level, spells or talents change, instead of asking the server for a second list after a purchase (2333, 2336)
- the backpack button reads the stock bag scan: with Bagnon holding the bags it stays unlit, as the reference leaves it (2332)
- three unused dev switches retire, and fifteen others are named as instruments (2335)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:14:17 +07:00
SamandClaude Opus 5.5 6d5328994b the spell owns its cast ladder, and landing checks the other platforms
- the cast ladder moves under the spell: try, target bind, the usable walk and the refusal rungs live in one place, and the cast reply sends a chained cast itself (2330)
- every server packet decodes through one exhaustive match, and an opcode-coverage script joins the reference's 387 handled opcodes against ours (2331)
- a landing that touches a platform seam compiles Linux and Windows first, and the seven WMO portal-cull audits join the tests (2331)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:12:24 +07:00
SamandClaude Opus 5.5 c2d6f7c858 the spell owns its state, and a malformed file is refused, not a crash
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:08:33 +07:00
SamandClaude Opus 5.5 ac1084783a every packet has a handler, and the drain is a dispatcher
- the pet, the group, the death arc, the animation layer, the combat log and the chat window register their own packet handlers (2321-2323)
- the spell gets a home of its own; the world feed, the name queries and the session register theirs, and the broadcast list retires (2324-2326)
- the object layer goes last: every packet the client decodes has a handler, and the dispatch match and its three staging maps are gone (2327)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:04:14 +07:00
SamandClaude Fable 5.1 43b282a07c the NPC, loot and quest windows register their handlers
- the six NPC windows — gossip, vendor, bank, trainer, stable master, taxi — register their own packet handlers and net/apply/npc.rs leaves the drain; a handler call measures ~25 ns, so the table can carry the busy families as it is (2318)
- the loot window, the group rolls and the inventory refusal register theirs (2319), then the questgiver panels, the quest log and the party share (2320): 273 → 149 kinds in the dispatch match since the table opened
- the show cascade is pinned against the reference's: ours notifies a parent before its children and snapshots the list, theirs is post-order and re-reads — a recorded gap, held by a test on the auction window (2317)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:59 +07:00
SamandClaude Fable 5.1 9489d8c9ad PlayMusic and StopMusic are in, and an addon's own audio plays
- PlayMusic and StopMusic are in, one engine verb with a NULL arm as the reference has it: the track loops on the Music slider, the zone music fades out under it over 4 s and comes back 6 s after a stop (2309)
- a PlayMusic whose file does not open leaves the zone track alone, and the server-pushed music slot is named — three fades the reference keeps apart that our one slot folds together, the next move (2315)
- an addon's own sound file plays: every by-path asset read walks the patch chain, then the loose AddOns folder — the rule art and fonts already had, now one function that audio shares

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:24 +07:00
SamandClaude Fable 5.1 84cd2336ab widget calls cost one index, and a reparent keeps the layout ledger
- a frame's __index is its kind's method table and the Region map's 19 shared verbs dispatch in Rust: a widget method call costs one table index instead of a Lua re-entry — the idle UI tick ~20 % lighter, client-wide (2310)
- SetParent names the subtree it moved instead of giving the layout ledger up: a pooled map note's recycle no longer re-derives the whole interface, and a Questie quest-log change's worst frame halves, 166 → 83 ms (2314)
- thirteen single-store windows — honor, talent wipe, the dialog verbs, scoreboard, battlemaster, battle map, book, mirror timers, minimap ping — register their handlers; 18 kinds leave the match (2313)
- the addon-enable RE lands: DefaultState is a seeded byte, the node set is the character list, and a character the store has never seen inherits nothing — 2311's one wrong branch corrected (2316)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:10:44 +07:00
SamandClaude Fable 5.1 baf4e37070 the create screen marks your pick, and a new character inherits addons
- the character-create screen marks the chosen race, gender and class again — a lit square and its name on the icon, as the reference's LockHighlight draws it; a query term had filtered all eighteen icons out since 2072
- a new character inherits the addon enables the realm's other characters agree on, as the reference computes them: a Disable All saved just before no longer comes back all-checked (2311)
- an auction list-update event names one list: a first search on Browse no longer throws the stock Auctions tab's page error, and a sale or outbid notification never fetches a list the window never asked for (2308)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:09:59 +07:00
SamandClaude Fable 5.1 c79e2e7ca3 wire-order dispatch, and eleven windows register their own handlers
- the net drain dispatches a frame's packets in wire order across the migration seam: a claimed packet lands the run before it first, so two red lines from different families print in the order the server sent them (2306)
- the mailbox and the player trade register their own packet handlers and leave the dispatch match, each with a session-end listener that clears what dies with the socket (2306)
- nine windows — binder, duel, GM ticket, guild, instance lockouts, petition, social, summon, tabard vendor — register theirs: 41 kinds leave the match, and the table gains two checks the match gave for free (2312)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:09:09 +07:00
SamandClaude Fable 5.1 edec5b2207 settings live in one registry, and the net drain starts to peel
- the CVars are one engine-side table that outlives every interface reload: a change fires its observer, the eight latched rows wait for RestartGx, and /console gains set, cvar_reset, cvar_default, cvarlist and help (2303)
- every push into the interface runs in one feed phase after the net drain and before the tick, held by a structural test on the built schedule (2304)
- subsystems own their packet handlers, dispatched in packet order; the auction house is the first family out of the 273-arm drain (2305)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:47:09 +07:00
SamandClaude Fable 5.1 a1355ea02b the battle map draws, and the talent modifiers land
- inside a battleground the battle map draws its terrain, overlays, arrow and blips: the world map's selection carries the instance maps as the reference's third cell (2298)
- talent spell modifiers land: the 45 packets a level-60 login threw away fill the reference's two tables, and a spell's power cost reads them, so a cast you can afford is no longer refused (2298)
- a ghost's Accept on the spirit-heal dialog can no longer be eaten by frame order, and a latched spirit guide no longer follows you into the next character's session (2298)
- the battleground probe refuses GM mode, exits when done, and reads the scoreboard before toggling it (2298)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:45:36 +07:00
SamandClaude Fable 5.1 7eea9dcbcf the create screen's clouds move, and every battleground is entered
- the character-create and main-menu backdrop runs its material animation: the clouds drift on their 20, 30 and 40 second loops, which were seeded once and never sampled (2300)
- Arathi Basin and Alterac Valley are entered and censused beside Warsong Gulch, the flag is picked up, and a match runs to its end (2296)
- the animation variation roll is one clock-seeded stream, as the reference's C runtime is, not four streams seeded 0 (2299, 2301)
- a cancelled channel never turns the bar red and a finished one closes on the bar's own clock, now pinned by tests that drive the real packet sequence (2284)
- the field watch fires one edge per moved descriptor dword, from the merge that holds both sides (2297)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:44:40 +07:00
SamandClaude Fable 5.1 fd8ba04fa8 benilla enters a battleground, and a ghost finds its way back
- the area spirit healer works: a ghost at a battleground graveyard is picked up by the reference's 20-yard poll, the resurrect dialog shows, and the wave brings the body back (2291)
- WOW_PROBE_BG enters Warsong Gulch by the real road, battlemaster, queue, port, and censuses the match from inside: terrain, world states, the readout, the scoreboard, the graveyard (2290)
- the battlefield minimap is driven end to end by a harness: the demand load, the tiles, the overlays, the blips and the tab (2293)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:43:22 +07:00
SamandClaude Fable 5.1 5f622e6fe8 air elementals, Ragnaros and the forge lava animate
- every unit, GameObject and held item runs its texture animation: air elementals, Ragnaros, the Ash'ari Crystal, Ironforge's forge lava, the Scourge rune circles and the Zul'Gurub forcefields were static (2295)
- a GameObject whose animation slots disagree gets a material of its own: the Blood of Heroes pools bubble and the Freezing Trap's glow pulses (2295)
- three sound kits with a doubled separator in their path were silent, the flight-path-discovered chime among them; the Ashbringer's lines stay silent, as they are in 1.12 (2294)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:42:33 +07:00
SamandClaude Fable 5.1 d3a4a0df76 the channel bar says Channeling, and eight caches become one
- a channelled spell's bar reads "Channeling" rather than the spell's name, and stays orange: 1.12 tells a channel from a cast by its label and its drain, not by a green bar (2284)
- a shot's muzzle blast fires only when a projectile is queued, the reference's own gate, so a target-less shot shows none (2289)
- the eight hand-copied query caches, names, items, objects, page texts, quests, guilds, petitions and mail, are one generic cache, and a read that asks no longer takes the whole store exclusively (2288)
- the schedule's ambiguity ratchet counts by class, and the cast-fail argument table is closed: MIN_SKILL is the prospecting leg and cannot fire on 1.12 (2287, 2292)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:41:38 +07:00
SamandClaude Fable 5.1 fd3cab864a meeting stones join, the claw trail draws, and the gun flashes
- a right-click on a meeting stone joins its queue: the stone's own join packet with its four refusals, and the stone you are queued at goes dark on the minimap frame (2283)
- the druid's Swipe draws its claw trail: spell effects run their authored texture scroll, each on its own cast's clock (2282)
- a gun's muzzle blast plays: the weapon model runs its own release animation, whose emitters were authored on the rifle and never had a clock (2281, 2286)
- README: battlegrounds are the one big feature left on the roadmap, now that meeting stones are in

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:40:49 +07:00
SamandClaude Fable 5.1 e436a4e79f Must be in names its form, and the whole client builds headless
- a cast refused for the wrong shapeshift form names it, "Must be in Cat Form", a two-form spell joined the reference's way, and the combat log reads its own buffer rather than the red line (2280, 2285)
- three refusals that never had a combat-log line, totems, reagents and equipped item class, get one; a pet's form refusal names one form (2285)
- the game's plugins are one group and the whole client builds headless in 0.12 s, so the schedule is a test subject: three one-shot consumers caught firing into the login drain are gated (2279)
- the net drain's parameters are named bundles, not nested tuples (2279)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:39:46 +07:00
SamandClaude Fable 5.1 8562fb0ef1 a crash leaves a report, and the wire's counts are capped
- a panic writes benilla-config/Diagnostics/crash-<time>.txt with the build id, the location, a backtrace and the last 200 log lines, and names the file as its last line, so a bug report can attach it (2266)
- every wire-count allocation hint is capped and the compressed update object reads through the cursor, so a malformed packet can no longer ask for gigabytes (2266)
- the 23 in-world run conditions are one set, the 45 probe variables one registry, the install-gated tests say when they skip, and every gate is timed (2266)
- one workspace-level lint allowance replaces 413 per-site attributes, and the decision corpus gets a lint in the gate (2266)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:38:59 +07:00
SamandClaude Fable 5.1 8f8fb1e08c your own name survives the first login, and four cold pipelines warm
- your character's own name no longer goes missing on the first login of a fresh start, so KLHThreatMeter stops erroring: the four "player" verbs read the login record, as the reference does (2260, 2261, 2263)
- four pipelines that compiled live mid-play now warm under the loading screen: the model tile atlas's orthographic view, the minimap composite's quad, the glow combine pair and the indoor pool's liquid layout (2262, 2264)
- a hoverable sign seats its tooltip where its template says, at the cursor or in the corner, not by its object type: Brill's signpost still follows the cursor (2259)
- three warnings that fired when nothing was wrong are quiet, and the lane-coverage gates walk every crate instead of one (2264)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:37:17 +07:00
SamandClaude Fable 5.1 66388278d4 entering the world no longer crashes on Linux and Windows
- entering the world no longer aborts on Vulkan, which is every Linux build and Windows by default: the world's draw inside the UI pass had opened a second GPU query span, and wgpu allows one at a time (2258)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 06:44:38 +07:00
SamandClaude Fable 5.1 60bb2e3d6d a nameplate takes a right-click, and four wrong verb rows come off
- a right-click on a nameplate selects and interacts again: the plate registers the right button, as the reference's does (2233)
- the verb-events table files each fire site against its function's verified extent, and four rows it had misattributed are gone (2257)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 06:39:15 +07:00
SamandClaude Fable 5.1 5c9d919a0c signpost tooltips survive the map, and the quest log stops blanking
- a signpost or mailbox tooltip shows with Questie loaded, and after opening the map: the cursor-seated plate carries an owner, so Questie's OnShow hook no longer hides it (2255)
- picking up a quest whose template is not cached no longer blanks the quest log or jumps the selection: the missing quest is skipped, not the pass (2256)
- the spellbook's skill-line tab flashes when a spell lands in it (2252)
- the GPU meter's resolve rides the frame's own encoder, with no submit or poll of its own: −1.8 ms on Intel's DX12 driver when armed (2254)
- the audio starvation watch no longer charges a stream's own spin-up as silence (2253)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:02:24 +07:00
SamandClaude Fable 5.1 f2377ec846 every objective line shows, the detail follows the row, and 1.98 lints
- a quest objective that carries both a creature and an item is two lines in the quest log, as the reference's four passes enumerate it: Graverobbers shows its Embalming Ichor (2249)
- the quest log's detail follows the live selection inside a frame, so a quest addon's log walk reads the right quest; Questie no longer files a chain quest under its shortest sibling (2247)
- a UI tint change is not a material change: a run's colour rides the batch's instance tag, so the PlayerFrame glow no longer re-prepares a material every frame (2245)
- the workspace lints clean on rustc 1.98: constant-size chunks become as_chunks, one slice fill, two unused globs
- WOW_HOVER_PROBE aims the pick in a headless run, and the inspect card names the tooltip's ladder stage (2248, 2250)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:01:27 +07:00
SamandClaude Fable 5.1 b91ad0a11c learning a spell says so in chat, and the map's backdrop is back
- learning a spell prints "You have learned a new spell/ability/recipe" in chat, and unlearning one prints its line, on the reference's own gates (2243, 2246)
- the world map's dark backdrop is back: the screen size is seeded before the interface loads, so BlackoutWorld is sized from the real window, not 1024x768 (2242)
- the trainer filter repaints again: the engine fires TRAINER_UPDATE from inside the filter verbs, as the reference does (2244)
- the zone channels, the keybinding table and the default language seed at the entry edge, before any addon asks (2241)
- WOW_UI_COST=1 counts the frame's UI material asset events and names the first hundred modified (2236)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:00:35 +07:00
SamandClaude Fable 5.1 b0082b6668 the world draws inside the UI pass, and Questie's zone table fills
- the world is the first draw of the UI camera's main pass, not a pass before it: one render-pass boundary fewer, −0.9 ms of GPU on the Air at full render scale (2234)
- the world-map catalog seeds at the VM's birth, before any addon file runs, so Questie's Astrolabe builds its zone table instead of raising on every path (2240)
- the login's own tutorials wait for the interface, and a cross-map worldport fires PLAYER_LEAVING_WORLD, guarded by the reference's once-per-world latch (2232, 2235, 2239)
- WOW_PROBE_BGQUEUE makes "log in while queued for a battleground" reproducible (2237)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:59:49 +07:00
SamandClaude Fable 5.1 16abf643b1 the world gets its own Lua state, and the trainer follows the spell
- entering the world builds its own Lua state instead of adopting the character screen's, so a login one-shot fired into the frameless glue VM is spent again against the interface (2226)
- after training, the trainer's detail pane moves on: the selection is the service's spell id, re-found by scan, and a filtered row is hidden, not removed (2231)
- a spell's miss or resist floats in spell gold, and a travelling spell's word waits for the projectile; only a white hit's miss is white (2229)
- a press that lands on a nameplate is the plate's: no freelook, no camera turn, the plate's own click slot (2233)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:58:29 +07:00
SamandClaude Fable 5.1 37e55168c2 right-click works on a nameplate, and the honor tab names your rank
- right-clicking a nameplate acts again: both buttons read the press pick, as the reference picks once on the down edge and never re-picks on release (2230)
- the honor tab's Highest Rank and title name the rank: a rank title's team digit is the race, not the faction group, so a GM-flagged character keeps its rank (2227)
- a raid's party feed watches only its members' descriptors, and the empty 2D opaque pass is skipped: ~0.7 ms a frame in a crowd (2225)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:57:38 +07:00
SamandClaude Fable 5.1 0cc11b66a0 names are a session, Martin Fury fires, and Windows gets its clocks
- player and pet names are a world session, not a file: the reference never persists them, so a character created after a server wipe no longer wears a deleted character's name (2223)
- Martin Fury and every item whose spell targets where you stand raise the cursor and cast: the targeting word is a mask, not one bit (2218)
- the guild line prints ahead of the realm's welcome lines by declared order, as the reference's chat latch paints it (2221)
- the performance journal's CPU clocks answer on Windows, and a run with no install no longer panics on the cinematic narration (2219)
- SetInventoryItem's nameOnly argument builds the reference's compact tooltip (2224)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:56:48 +07:00
SamandClaude Fable 5.1 b44c3923e4 the guild MOTD prints at login, and a maximize no longer crashes
- the "Guild Message of the Day:" line prints in chat at login: our own guild id arriving is not a guild change, and the guild feed waits for the interface it fires into (2214)
- maximizing or resizing the window after entering the world no longer crashes the client: the dismissed loading tip asks for a re-shape (2212)
- the vendor's compare plate is the worn item's full tooltip with one gray "Currently Equipped" line first, its name in its quality colour (2216)
- the login chat drain waits for the chat frame it prints into, so a realm's welcome line is never lost one login in six (2220)
- the GPU meter never resolves a query set nothing has stamped yet — the Vulkan device loss and hang the lab met (2211)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:55:59 +07:00
SamandClaude Fable 5.1 f958f800dd no hover compare, UnitIsPlusMob answers, and $parent names land right
- the shift-hover item compare is gone: 1.12.1 compares only from the vendor and auction rows, and the plate those seat picks its side so it never slides back over its own tooltip (2210, 2207)
- UnitIsPlusMob is implemented, off the flag bit and not the creature rank, so an addon that calls it no longer raises (2209)
- a top-level frame named $parentX with a parent= attribute is published under that parent's name, so ClassIcons loads (2208)
- a parent= that resolves to nothing leaves the frame parentless and logs it, as the reference does, instead of falling back to the enclosing frame (2213)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:55:11 +07:00
SamandClaude Fable 5.1 a255b93504 a chest fades out, a held key survives an alt-tab, the blits go
- a looted chest fades out over two seconds on the reference's own smoothstep, from the alpha it is showing, instead of blinking away; every destroy and out-of-range exit takes the fade (2198, 2203)
- opening a chest goes through the cast ladder, so mashing right-click no longer cancels the running cast bar with "Another action is in progress" (2199)
- a held key resumes after an alt-tab: a repeat is a key we already have down, not the OS repeat bit, as the reference classifies it (2204)
- both upscaling blits are skipped: the world's combine and the UI's gamma decode write their camera's target themselves, pixel-identical, and the costliest pass on the lab's RTX is gone (2206)
- WOW_GPU_PASSES prints the journal's per-pass GPU split beside each row (2205)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:54:29 +07:00
SamandClaude Fable 5.1 d41ebdd642 eighteen no-op writes gated, and the dead-gate finder
- eighteen per-frame systems now write only when their inputs moved: the equipment resolve, the skills, language and bind-location feeds, quest markers, shadows, the ambience seat and the weapon trail (2197)
- a still remote mover writes no transform, so a city's idle crowd no longer re-propagates every model subtree each frame, and the WMO liquid latch no longer holds a city's visibility walk open (2197)
- the bags are walked once a frame for every reagent and item slot instead of once per slot, and fourteen per-frame environment reads become one read each (2197)
- the ffx blur chain is skipped where the combine multiplies it by zero, the audio pump compares before set_volume, and the QoS latch sits beside bevy's own exclusive system (2197)
- WOW_RES_CENSUS counts on how many frames each resource read as changed, noisiest first — the finder that named these gates (2197)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:53:24 +07:00
SamandClaude Fable 5.1 46673c3f08 loot rows wear their art, W holds through chat, and food greys in combat
- loot rows show their Quickslot border, depress on click and light up under the cursor: the stock `<LootButton>` is parsed by the Button loader, as the reference's vtable has it (2195)
- holding W keeps you running through Enter to chat and M to close the map: a UI frame eating a key never releases a held movement binding (2196)
- food, drink, bandages and mounts grey out on the action bar in combat: an ITEM slot runs its on-use spell's usable walk, and its cooldown gate is the item-keyed on-hold record (2200, 2201)
- re-clicking the character you already have selected keeps its facing instead of snapping it square (2194)
- the shift-compare plate seats beside the tooltip and is owned by the engine, so a stale plate never rides over the next hover (2202)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:52:36 +07:00
SamandClaude Fable 5.1 1116efbb68 the map opens full screen again after an addon windowed it
- the world map opens full screen again on a character that once ran Cartographer's windowed map: a saved frame position or size outlives the addon only while the frame is movable or resizable (2193)
- the layout cache gates both the write and the apply on `userPlaced AND (movable|resizable)`, the reference's four sites, where benilla had only the setter's (2193)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:51:58 +07:00
SamandClaude Fable 5.1 3e92b4f015 empty tooltips hide, the map opens on your zone, Questie's arrow lands
- Questie's arrow points at the turn-in, not 100 yards off: the map selection sits on your zone from the moment you enter the world, as the reference's does, so Astrolabe reads the right sheet (2192)
- an area the map has no row for sends the selection to your continent, not the world view; the reference fails its zone lookup and its continent lookup separately
- a tooltip shown with no lines hides itself instead of drawing an empty plate at the last hover's size, as Questie's tracker did on some quests; each fresh hover restores full alpha, so a plate an addon dimmed does not stay dim
- Questie's minimap button turns the quest icons back on: a nil handed to a colour setter stores zero and carries on, as the reference does, where benilla raised and jammed Questie's event queue from login (1973)
- MonkeyDev loads without three red dialogs at login: an unknown frame type in an addon's XML is logged and skipped, as the reference does; only a script creating a frame of a bad type still raises (2191)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:07:22 +07:00
SamandClaude Fable 5.1 a8d0ee80f3 a body at the waterline draws on both sides, and its gear follows
- a creature spawning or coming into range in water no longer punches a body-shaped hole in the surface at the start of its fade-in: a model crossing its water plane draws on both sides, each half clipped at the waterline (2188)
- the same split covers your own body on login while swimming, stealth and ghost form in the water; Crystal Lake's murlocs streaming in were the scene that showed it (2188)
- helms, shoulders, weapons and hung spell kits clip at their wearer's waterline too, so the fade no longer looks wrong whenever the surface crosses the armour (2190)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:06:57 +07:00
SamandClaude Fable 5.1 9caacad153 brightness saves, the glue box holds still, and Questie's notes hover
- the Brightness slider in the options window changes the picture and keeps its value; it was writing to no setting at all, so every reopen read 50% again (2186)
- the login, realm and character screens share one letterboxed frame, so clicking down the character roster no longer slides the backdrop and every panel over it; at 4:3 nothing changes (2187)
- Questie's world-map notes show their tooltip on hover: the note hands the tooltip a frame where an anchor name goes, which benilla refused with a script error and the reference reads as the default anchor (2176)
- with OmniCC installed, a warrior in a stance sees the countdown on action bar 1 again: raising that bar's buttons by script carried their cooldown sweep up over the count (2189)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:06:04 +07:00
SamandClaude Fable 5.1 fcb159c151 camera rows land in Options, brightness arrives, /reload loses nothing
- fourteen settings get their switch on the Options window: the Camera box from Follow Terrain and Head Bob to Water Collision and Smart Pivot, plus Attack on Assist, Auto Clear AFK, Auto Self Cast, Enhanced Tooltips, Player Guild Names and Show Target Damage (2180)
- the Graphics page gains Weather Intensity, scaling rain, snow and mist, and Brightness, applied as a final pass over the whole finished frame; GetGamma and SetGamma answer in the slider's unit (2181, 2182)
- hovering a disabled button fires no OnEnter, no OnLeave and no highlight, as the reference's does, so AtlasLoot's unset QuickLook buttons stop throwing a Lua error on every hover (2183)
- a chat window dragged, resized, recoloured or renamed just before a /reload keeps the change, and the meeting stone's minimap icon comes back after a /reload while you are still queued (2184)
- swimming at the surface, the camera stops snapping into your character every couple of seconds: the water leg of the camera trace is a bare ray, as the reference's is, so the boom stops on the plane rather than a probe radius short of it (2185)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:05:18 +07:00
SamandClaude Fable 5.1 6d663299f8 the video options window goes stock, and water collision returns whole
- the reference's own video options window loads hidden, so pfUI's video skin and any addon reaching for its sliders and check buttons by name finds real frames; our own options window is BenillaOptionsFrame now, and ESC still opens it (2177)
- GetScreenResolutions, GetCurrentResolution, SetScreenResolution, GetRefreshRates, GetVideoCaps, RestartGx and RestoreVideoDefaults answer off the monitor's own modes, so CT_Viewport loads clean (2177)
- three of those verbs were corrected against a second read of the binary: GetRefreshRates answers nothing on a device with no rates, GetVideoCaps always gives a number for triple buffering, and RestoreVideoDefaults writes the ten rows the verb writes (2177)
- the camera's water collision is back with both halves: the boom stops at a water surface, and a swimmer's camera keeps a constant 2/9 yd clearance over the waterline whatever the body underneath does (2179)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:04:35 +07:00
SamandClaude Fable 5.1 eebbcc050f NTFS load order, a title-sorted AddOns list, and tooltips at the cursor
- addons load in the order NTFS lists a folder, case-insensitive with an underscore before the letters, the order the vanilla corpus was written against and the one that decides which addon provides a shared library (2178)
- GetNumAddOns and the index form of every AddOn verb walk a title-sorted list that hides the Blizzard addons the server says to hide, and the character-select AddOns list is in title order (2175)
- SetPoint and SetAllPoints raise the reference's own errors for a frame name that does not exist or an omitted relative frame instead of quietly anchoring to the parent, and an explicit nil means the screen root (2176)
- a tooltip owned with ANCHOR_CURSOR follows the mouse, which pfUI's tooltip, xpbar and chat modules, pfQuest's browser and TipBuddy ask for; an omitted or unknown anchor is ANCHOR_LEFT (2176)
- a $parent name handed to CreateFrame, CreateTexture or CreateFontString expands as it does in XML, so FonzAppraiser's thirty dropdowns and pfQuest's search icon get the names they asked for (2176)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:03:49 +07:00
SamandClaude Fable 5.1 5af3a15d0e plate text settles, mobs stop sinking, and select goes with Lua 5.1
- a nameplate's name and level stop popping a pixel every other step as the plate slides, and the whole plate no longer jumps 19 px to the top of the screen on a rounding tie; the chat bubble takes the same fix (2172)
- creatures and other players stop sinking through the ground while the world is still streaming in, where a Stormwind patroller had been 31 yd under its street: a body our world cannot yet answer for holds the server's pose (2174)
- select and the string metatable are gone, as in 1.12's Lua 5.0: pfUI's heal prediction parses its messages with the right format, BuffCheck2's own select wins its fallback, and a method call on a string raises the reference's own error (2171)
- the camera's water collision comes back out for now: with the pivot a hair under the plane, a surface swimmer's camera snapped in and out against the waterline, so the boom ignores water again (2173)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:03:05 +07:00
SamandClaude Fable 5.1 70a8ad9d60 dodge, parry and block answer, and the camera boom stops at the water
- GetDodgeChance, GetParryChance and GetBlockChance answer the numbers the character sheet already had, so the addons that ask for them get a figure instead of a nil (2166)
- with Follow Terrain on, pressing mouse-look no longer jolts the view: the terrain lean folds into the angle you drag and comes back out on release, and smart pivot holds its bias while a server-driven turn runs (2165)
- entering water, the camera's pivot eases down to the model's own swimming height, so the eye no longer sits at a different height for the same zoom (2165)
- the camera's water collision is back as what the option actually is: with it on, the camera boom stops at a bare water surface instead of passing through it; the pivot corridor that snapped last time is not rebuilt (2170)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:02:31 +07:00
SamandClaude Fable 5.1 0a3c0692b1 pfUI's hdgraphic runs, the plates settle, and the water camera comes out
- pfUI's hdgraphic module runs: SetWorldDetail and GetWorldDetail are real verbs with the reference's three stops, and the near clip plane is a live setting at 0.100 yd rather than a frozen 0.111 (2163)
- nameplates stop drawing a black box on hover or click, stop jittering a frame behind a moving creature, and a unit that walks into range later gets its plate; a unit with no level wears no skull, and the wheel zooms over a plate (2168)
- the faint one-pixel box around every letter of a magnified overhead name is gone, each glyph now carrying its own transparent padding; interface text drawn at 1:1 is byte-identical (2169)
- the camera's water collision comes back out for now: its pivot corridor dropped the camera a yard in one frame at head depth, which is the snapping reported around the surface while swimming (2165)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:02:02 +07:00
SamandClaude Fable 5.1 6de042d5fa a melee spell's range is in yards, and item tooltips read their data
- a melee spell's tooltip says 5 yd range instead of Melee Range and grows with the reach of whatever you are auto-attacking; Heroic Strike and Bloodrage show no range line at all, as the reference does (2158)
- an item's resistances list Arcane first, and its type word comes from ItemSubClass.dbc, so every container names itself: 24 Slot Soul Bag, 8 Slot Quiver, 6 Slot Ammo Pouch (2080, 2158)
- weapon damage rounds the client's way, floor on the low bound and ceiling on the high, so Fang of the Mystics reads 38 - 86 not 39 - 86; ammo reads Adds 1.5 damage per second (2158)
- an arrow's slot line reads Projectile | Arrow and a bullet's Projectile | Bullet, the word the reference takes from ItemClass.dbc where we printed the type alone (2158)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 20:56:20 +07:00
SamandClaude Fable 5.1 ef9af66dc2 plates take the mouse, Auctioneer loads, and the damage font is yours
- hovering a nameplate lights its unit and clicking one selects it, pfUI's click-through works, a drag that starts on a plate still turns the camera, and turning plates off with V clears them (2159)
- Auctioneer's XML documents open (the reference has no XML namespaces), a .toc line reaching Blizzard_AuctionUI's templates resolves for Auctioneer, BeanCounter and SpecialTalentUI, and a missing include logs rather than raising the red error dialog (2155)
- a .lua reached through <Script file=> carries the same Interface\AddOns\ chunk name as a .toc-listed one, so Ace2's debugstack split works and AtlasLoot keys its database; 26 more corpus addons load, 176 of 219 (2155)
- the floating combat numbers draw in whatever DAMAGE_TEXT_FONT holds at world entry, so MikScrollingBattleText and pfUI pick the font (2156); a dodged swing prints no line and floats no word, and happiness leech lines print (2157)
- an unknown frameStrata in XML logs and keeps the default instead of raising, so EQL3's log window loads; FrameXML_Debug is a real switch, so ImprovedErrorFrame loads (2160)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 20:56:00 +07:00
SamandClaude Fable 5.1 afc0731ccc nameplates are frames, guild names go overhead, and the camera pivots
- a nameplate is a real frame under WorldFrame, six regions and a health bar in the reference's order, so pfUI, ShaguTweaks and _Nameplates find and restyle plates instead of seeing none; the plate stays out of the mouse's way in this cut (2148)
- a player's guild shows under their overhead name in angle brackets, the line an NPC's subname already used, gated by the UnitNamePlayerGuild option at its stock on (2149)
- smart camera pivot is on, as 1.12 ships it: a mostly vertical drag with the camera pressed against something tilts the view instead of swinging the arm, easing home on release; in water the pivot rises for a swimmer (2149)
- Follow Terrain and head bob are built and ship off, as in 1.12: Follow Terrain leans the camera up or down the slope you are walking onto, and head bob sways the first-person eye in a figure of eight while you move (2149)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 20:55:15 +07:00