Commit Graph
364 Commits
Author SHA1 Message Date
SamandClaude Opus 5.5 5ddea3fa86 gates: the green stamp records the addon corpus link
The test gate refuses skips only where both the install and the
wow-addons-vanilla link are present. The link is gitignored, so the
tree hash cannot see it, and the stamp kept only the install path. A
green earned without the corpus was therefore reused after the link
appeared, and skips were never refused on that tree. The corpus's
presence now sits beside the install in the stamp. The memo message
also names docs/ as well as top-level *.md.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:54:20 +07:00
SamandClaude Opus 5.5 6e5538df0d comments: the gate script says what each gate refuses
Each rung keeps one or two lines: what it refuses and the fact that
makes it necessary. The stories of how each gate came to exist are
gone. 148 comment lines become 48; the code is unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:52:57 +07:00
SamandClaude Opus 5.5 f1a415a6ae comments: protocol, the pet, petition, pose, progression, honor and quest-giver messages
Each item says what it is and the wire or server fact behind it, with
the vmangos or client citation; the two kept deviations say why.
History, record numbers and emphasis go. With comments stripped the six
files are identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:35:54 +07:00
SamandClaude Opus 5.5 af771a4cd4 scripts: their printed messages stop citing record and bug numbers
A failure message pointed at records and bug ids that are not in this
repo; each now says the fact alone. Only message text changes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:35:17 +07:00
SamandClaude Opus 5.5 fa0743b0d5 comments: the interface manifest keeps only its load-order rules
Each remaining comment says what a group of entries is or which entry
must load before which, and why. Entries, directives and their order
are unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:32:26 +07:00
SamandClaude Opus 5.5 73427e2068 comments: the generators, the tools and the reference table headers
Docstrings keep their usage and exit codes; table headers keep the
column contract and the client addresses and lose the dates, the
correction history and every path into another repository. A
generated header changes in its generator's template, so each of the
four generators still reproduces its output byte for byte, and no data
row changed in any of the seven tables.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:32:13 +07:00
SamandClaude Opus 5.5 91435bbed4 comments: six interface files say what each frame is and what it mirrors
A frame's comment names the stock file or 1.12 default its shape follows;
a Lua comment stays where the code would otherwise be "fixed". Notes the
code contradicts are gone. With XML and Lua comments stripped every file
is identical, and each is well-formed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:28:45 +07:00
SamandClaude Opus 5.5 3cb8b34413 comments: the model shader keeps its reference facts in a quarter of the lines
The pass, the blend and texenv facts with their client addresses, the
precision rules and the two marked deviations stay; history and record
numbers go. Struct field notes now match what the shader and its Rust
mirrors do, and two blocks move onto the items they describe. With
comments stripped the shader is identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:27:57 +07:00
SamandClaude Opus 5.5 577ae7e199 comments: the shaders keep the reference facts and lose the history
Each header names its pass and the fixed-function state, blend and
formula it reproduces, with the client address; GPU traps, precision
rules and marked deviations stay. Bevy's own comments in the two
vendored UI shaders stay verbatim so an upgrade re-diffs cleanly. With
comments stripped every shader is identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:25:19 +07:00
SamandClaude Opus 5.5 56ff90f0dd the crate descriptions drop their record numbers
The generated map shows each description, so the numbers pointed every
reader at records that are not in this repo. Only `description` changes;
every other key parses identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:24:59 +07:00
SamandClaude Opus 5.5 a2c578f997 smoke: an account given in the shell no longer fails the realm leg
With no `.probe-identity`, the scrub kept the shell's WOW_USER, WOW_PASS
and WOW_CHAR in the environment, so the realm leg inherited WOW_CHAR and
`realm_select::smoke` refused it: the documented
`WOW_USER=… WOW_PASS=… WOW_CHAR=… scripts/smoke.sh` could never pass.
The account is resolved into the script's own variables first and each
leg passes it by name, so it now leaves the environment either way.

Verified: the scrub run alone with the account in the shell leaves only
WOW_HOST in a child's environment, with and without a declared identity.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:24:22 +07:00
SamandClaude Opus 5.5 b3e3adca69 comments: the manifests say why a dependency or a profile setting is there
One line per dependency where the reason is not obvious, measurements
kept as the number and the unit. Parsed with tomllib before and after,
every manifest is identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:23:36 +07:00
SamandClaude Opus 5.5 a1d81a3373 comments: the scripts say what they do and how to run them
Each header is a one-line summary, the environment it reads and its
usage; the history, measurements and record numbers go. Only comment
lines change: with comments stripped the scripts are byte-identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:23:35 +07:00
SamandClaude Opus 5.5 7cd95aabb0 a clone without the install runs the suite green
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.

Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:10:41 +07:00
SamandClaude Fable 5.1 9baf42d900 the reference tables, the install guard and the vendored forks stop naming the maintainer's analysis
The notes and comments say what is true of the 1.12.1 client and cite the
byte address; the record numbers, the dates and the private repository's
file paths go.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 18:47:48 +07:00
SamandClaude Fable 5.1 ec59230871 README: battlegrounds are built, and the third-party fix ports leave the roadmap
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 18:01:44 +07:00
SamandClaude Fable 5.1 9e53c9c5df genmap: the header cites the method doc once
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 18:00:59 +07:00
Sam 7eb93f0a84 map: regenerate — sess/gaps landing 2026-09-23 17:27:32 +07:00
SamandClaude Fable 5.1 aff5203393 a fresh clone gets the whole project, and the maintainer's tooling moves out
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.

Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.

Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.

Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 17:27:14 +07:00
SamandClaude Fable 5.1 64dc60f52f benilla is one repo: the working tree moves in, restructured
Until now this repo was an export of a private tree, pushed as squashed snapshots. From here on
it is the working tree itself, and the private repo is archived.

The root holds AGENTS.md and the Rust and GitHub files only. Everything an agent needs to orient
is in docs/: METHOD.md (the rules and how the project is built, 123 lines, project method only),
MAP.md (generated from the code at every land) and CONTRIBUTING.md (what gets in and how a
change is judged). One skill, `probe`, holds the procedure for running the client unattended
against the local server.

Brought over because the project needs it: reference/ (the 1.12 name catalogues 34 source
files read; the export failed its own tests without them), the gate chain and the pool
(scripts/), the hooks that enforce the install rule and the worktree rule, the full .gitignore,
the `cargo play` alias, and the original wording of eleven source files the export had reworded.

Left out: the decision records (archived with the private repo), the export tooling, the
operator's Discord and triage loop, the lab-laptop scripts and the instruments nothing
references, which live outside the repo now. What read the records is gone from the tooling:
no corpus lint, no records index, no `reserve` verb, no number-collision check.

Three hooks are gone: fmt-at-commit and the file-size nudge were redundant with the gates, and
the assets/ui guard is now a test (`assets_ui_does_not_grow`) that fails for everyone, not only
for a Claude Code session. The remaining pool hooks stand down on a machine without a pool.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 15:56:57 +07:00
SamandClaude Opus 5.5 ef0fcc327c a Vanish clears your target at once, and a painted road covers the grass
- a Vanish, a stealth or a unit leaving range clears your target at once, not two seconds later, and TAB reaches a mob behind you (2345)
- a fully painted terrain layer covers fully: roads and rock no longer let about 6% of the grass underneath show through (2345)
- companion pets show their names, the saved camera pitch survives a login, and a missed resurrect offer no longer blocks later ones (2345)
- ESC on a quest giver closes it, browsing the auction house by category searches the right items, and abandon removes the quest you chose (2345)
- a profession window open at logout no longer reopens for the next character (2345)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:22:10 +07:00
SamandClaude Opus 5.5 293b8e57fb creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:19:22 +07:00
SamandClaude Opus 5.5 9c49f10882 items are objects in the one index, and three more packets are answered
- an item is an object in the one index, and its enchant and lifetime countdowns are its own (2334, 2340)
- the server's stand state applies, a bag equipped into a bag slot fires BAG_OPEN, and the inspect echo is dropped on purpose (2339)
- the schedule census counts declared orders only, and the architecture walls gate leaks rather than the API (2337, 2338)
- one queue for every event into the UI is not built: the reference orders its events per mechanism, not by the wire (2341)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:16:11 +07:00
SamandClaude Opus 5.5 7e49e17688 the trainer re-derives its states as the reference does
- the trainer window re-derives every service's state when your money, level, spells or talents change, instead of asking the server for a second list after a purchase (2333, 2336)
- the backpack button reads the stock bag scan: with Bagnon holding the bags it stays unlit, as the reference leaves it (2332)
- three unused dev switches retire, and fifteen others are named as instruments (2335)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:14:17 +07:00
SamandClaude Opus 5.5 14eadba199 the spell owns its cast ladder, and landing checks the other platforms
- the cast ladder moves under the spell: try, target bind, the usable walk and the refusal rungs live in one place, and the cast reply sends a chained cast itself (2330)
- every server packet decodes through one exhaustive match, and an opcode-coverage script joins the reference's 387 handled opcodes against ours (2331)
- a landing that touches a platform seam compiles Linux and Windows first, and the seven WMO portal-cull audits join the tests (2331)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:12:24 +07:00
SamandClaude Opus 5.5 0963bbd8f2 the spell owns its state, and a malformed file is refused, not a crash
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:08:33 +07:00
SamandClaude Opus 5.5 f20f77d695 every packet has a handler, and the drain is a dispatcher
- the pet, the group, the death arc, the animation layer, the combat log and the chat window register their own packet handlers (2321-2323)
- the spell gets a home of its own; the world feed, the name queries and the session register theirs, and the broadcast list retires (2324-2326)
- the object layer goes last: every packet the client decodes has a handler, and the dispatch match and its three staging maps are gone (2327)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:04:14 +07:00
SamandClaude Fable 5.1 d0e29635d0 the NPC, loot and quest windows register their handlers
- the six NPC windows — gossip, vendor, bank, trainer, stable master, taxi — register their own packet handlers and net/apply/npc.rs leaves the drain; a handler call measures ~25 ns, so the table can carry the busy families as it is (2318)
- the loot window, the group rolls and the inventory refusal register theirs (2319), then the questgiver panels, the quest log and the party share (2320): 273 → 149 kinds in the dispatch match since the table opened
- the show cascade is pinned against the reference's: ours notifies a parent before its children and snapshots the list, theirs is post-order and re-reads — a recorded gap, held by a test on the auction window (2317)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:59 +07:00
SamandClaude Fable 5.1 5381a79842 PlayMusic and StopMusic are in, and an addon's own audio plays
- PlayMusic and StopMusic are in, one engine verb with a NULL arm as the reference has it: the track loops on the Music slider, the zone music fades out under it over 4 s and comes back 6 s after a stop (2309)
- a PlayMusic whose file does not open leaves the zone track alone, and the server-pushed music slot is named — three fades the reference keeps apart that our one slot folds together, the next move (2315)
- an addon's own sound file plays: every by-path asset read walks the patch chain, then the loose AddOns folder — the rule art and fonts already had, now one function that audio shares

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:24 +07:00
SamandClaude Fable 5.1 66c9b1b243 widget calls cost one index, and a reparent keeps the layout ledger
- a frame's __index is its kind's method table and the Region map's 19 shared verbs dispatch in Rust: a widget method call costs one table index instead of a Lua re-entry — the idle UI tick ~20 % lighter, client-wide (2310)
- SetParent names the subtree it moved instead of giving the layout ledger up: a pooled map note's recycle no longer re-derives the whole interface, and a Questie quest-log change's worst frame halves, 166 → 83 ms (2314)
- thirteen single-store windows — honor, talent wipe, the dialog verbs, scoreboard, battlemaster, battle map, book, mirror timers, minimap ping — register their handlers; 18 kinds leave the match (2313)
- the addon-enable RE lands: DefaultState is a seeded byte, the node set is the character list, and a character the store has never seen inherits nothing — 2311's one wrong branch corrected (2316)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:10:44 +07:00
SamandClaude Fable 5.1 5916ec4b15 the create screen marks your pick, and a new character inherits addons
- the character-create screen marks the chosen race, gender and class again — a lit square and its name on the icon, as the reference's LockHighlight draws it; a query term had filtered all eighteen icons out since 2072
- a new character inherits the addon enables the realm's other characters agree on, as the reference computes them: a Disable All saved just before no longer comes back all-checked (2311)
- an auction list-update event names one list: a first search on Browse no longer throws the stock Auctions tab's page error, and a sale or outbid notification never fetches a list the window never asked for (2308)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:09:59 +07:00
SamandClaude Fable 5.1 401d2c24f3 wire-order dispatch, and eleven windows register their own handlers
- the net drain dispatches a frame's packets in wire order across the migration seam: a claimed packet lands the run before it first, so two red lines from different families print in the order the server sent them (2306)
- the mailbox and the player trade register their own packet handlers and leave the dispatch match, each with a session-end listener that clears what dies with the socket (2306)
- nine windows — binder, duel, GM ticket, guild, instance lockouts, petition, social, summon, tabard vendor — register theirs: 41 kinds leave the match, and the table gains two checks the match gave for free (2312)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:09:09 +07:00
SamandClaude Fable 5.1 aa207b4050 settings live in one registry, and the net drain starts to peel
- the CVars are one engine-side table that outlives every interface reload: a change fires its observer, the eight latched rows wait for RestartGx, and /console gains set, cvar_reset, cvar_default, cvarlist and help (2303)
- every push into the interface runs in one feed phase after the net drain and before the tick, held by a structural test on the built schedule (2304)
- subsystems own their packet handlers, dispatched in packet order; the auction house is the first family out of the 273-arm drain (2305)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:47:09 +07:00
SamandClaude Fable 5.1 6019703a14 the battle map draws, and the talent modifiers land
- inside a battleground the battle map draws its terrain, overlays, arrow and blips: the world map's selection carries the instance maps as the reference's third cell (2298)
- talent spell modifiers land: the 45 packets a level-60 login threw away fill the reference's two tables, and a spell's power cost reads them, so a cast you can afford is no longer refused (2298)
- a ghost's Accept on the spirit-heal dialog can no longer be eaten by frame order, and a latched spirit guide no longer follows you into the next character's session (2298)
- the battleground probe refuses GM mode, exits when done, and reads the scoreboard before toggling it (2298)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:45:36 +07:00
SamandClaude Fable 5.1 befda9da54 the create screen's clouds move, and every battleground is entered
- the character-create and main-menu backdrop runs its material animation: the clouds drift on their 20, 30 and 40 second loops, which were seeded once and never sampled (2300)
- Arathi Basin and Alterac Valley are entered and censused beside Warsong Gulch, the flag is picked up, and a match runs to its end (2296)
- the animation variation roll is one clock-seeded stream, as the reference's C runtime is, not four streams seeded 0 (2299, 2301)
- a cancelled channel never turns the bar red and a finished one closes on the bar's own clock, now pinned by tests that drive the real packet sequence (2284)
- the field watch fires one edge per moved descriptor dword, from the merge that holds both sides (2297)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:44:40 +07:00
SamandClaude Fable 5.1 b85bc81a03 benilla enters a battleground, and a ghost finds its way back
- the area spirit healer works: a ghost at a battleground graveyard is picked up by the reference's 20-yard poll, the resurrect dialog shows, and the wave brings the body back (2291)
- WOW_PROBE_BG enters Warsong Gulch by the real road, battlemaster, queue, port, and censuses the match from inside: terrain, world states, the readout, the scoreboard, the graveyard (2290)
- the battlefield minimap is driven end to end by a harness: the demand load, the tiles, the overlays, the blips and the tab (2293)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:43:22 +07:00
SamandClaude Fable 5.1 aa92b599f8 air elementals, Ragnaros and the forge lava animate
- every unit, GameObject and held item runs its texture animation: air elementals, Ragnaros, the Ash'ari Crystal, Ironforge's forge lava, the Scourge rune circles and the Zul'Gurub forcefields were static (2295)
- a GameObject whose animation slots disagree gets a material of its own: the Blood of Heroes pools bubble and the Freezing Trap's glow pulses (2295)
- three sound kits with a doubled separator in their path were silent, the flight-path-discovered chime among them; the Ashbringer's lines stay silent, as they are in 1.12 (2294)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:42:33 +07:00
SamandClaude Fable 5.1 6afb4163a6 the channel bar says Channeling, and eight caches become one
- a channelled spell's bar reads "Channeling" rather than the spell's name, and stays orange: 1.12 tells a channel from a cast by its label and its drain, not by a green bar (2284)
- a shot's muzzle blast fires only when a projectile is queued, the reference's own gate, so a target-less shot shows none (2289)
- the eight hand-copied query caches, names, items, objects, page texts, quests, guilds, petitions and mail, are one generic cache, and a read that asks no longer takes the whole store exclusively (2288)
- the schedule's ambiguity ratchet counts by class, and the cast-fail argument table is closed: MIN_SKILL is the prospecting leg and cannot fire on 1.12 (2287, 2292)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:41:38 +07:00
SamandClaude Fable 5.1 a893a7205c meeting stones join, the claw trail draws, and the gun flashes
- a right-click on a meeting stone joins its queue: the stone's own join packet with its four refusals, and the stone you are queued at goes dark on the minimap frame (2283)
- the druid's Swipe draws its claw trail: spell effects run their authored texture scroll, each on its own cast's clock (2282)
- a gun's muzzle blast plays: the weapon model runs its own release animation, whose emitters were authored on the rifle and never had a clock (2281, 2286)
- README: battlegrounds are the one big feature left on the roadmap, now that meeting stones are in

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:40:49 +07:00
SamandClaude Fable 5.1 bc404ca24b Must be in names its form, and the whole client builds headless
- a cast refused for the wrong shapeshift form names it, "Must be in Cat Form", a two-form spell joined the reference's way, and the combat log reads its own buffer rather than the red line (2280, 2285)
- three refusals that never had a combat-log line, totems, reagents and equipped item class, get one; a pet's form refusal names one form (2285)
- the game's plugins are one group and the whole client builds headless in 0.12 s, so the schedule is a test subject: three one-shot consumers caught firing into the login drain are gated (2279)
- the net drain's parameters are named bundles, not nested tuples (2279)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:39:46 +07:00
SamandClaude Fable 5.1 00150c55b5 a crash leaves a report, and the wire's counts are capped
- a panic writes benilla-config/Diagnostics/crash-<time>.txt with the build id, the location, a backtrace and the last 200 log lines, and names the file as its last line, so a bug report can attach it (2266)
- every wire-count allocation hint is capped and the compressed update object reads through the cursor, so a malformed packet can no longer ask for gigabytes (2266)
- the 23 in-world run conditions are one set, the 45 probe variables one registry, the install-gated tests say when they skip, and every gate is timed (2266)
- one workspace-level lint allowance replaces 413 per-site attributes, and the decision corpus gets a lint in the gate (2266)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:38:59 +07:00
SamandClaude Fable 5.1 cbe8c8557c your own name survives the first login, and four cold pipelines warm
- your character's own name no longer goes missing on the first login of a fresh start, so KLHThreatMeter stops erroring: the four "player" verbs read the login record, as the reference does (2260, 2261, 2263)
- four pipelines that compiled live mid-play now warm under the loading screen: the model tile atlas's orthographic view, the minimap composite's quad, the glow combine pair and the indoor pool's liquid layout (2262, 2264)
- a hoverable sign seats its tooltip where its template says, at the cursor or in the corner, not by its object type: Brill's signpost still follows the cursor (2259)
- three warnings that fired when nothing was wrong are quiet, and the lane-coverage gates walk every crate instead of one (2264)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:37:17 +07:00
SamandClaude Fable 5.1 e0f752eb73 entering the world no longer crashes on Linux and Windows
- entering the world no longer aborts on Vulkan, which is every Linux build and Windows by default: the world's draw inside the UI pass had opened a second GPU query span, and wgpu allows one at a time (2258)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 06:44:38 +07:00
SamandClaude Fable 5.1 b7c1d84729 a nameplate takes a right-click, and four wrong verb rows come off
- a right-click on a nameplate selects and interacts again: the plate registers the right button, as the reference's does (2233)
- the verb-events table files each fire site against its function's verified extent, and four rows it had misattributed are gone (2257)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 06:39:15 +07:00
SamandClaude Fable 5.1 5bc2e19501 signpost tooltips survive the map, and the quest log stops blanking
- a signpost or mailbox tooltip shows with Questie loaded, and after opening the map: the cursor-seated plate carries an owner, so Questie's OnShow hook no longer hides it (2255)
- picking up a quest whose template is not cached no longer blanks the quest log or jumps the selection: the missing quest is skipped, not the pass (2256)
- the spellbook's skill-line tab flashes when a spell lands in it (2252)
- the GPU meter's resolve rides the frame's own encoder, with no submit or poll of its own: −1.8 ms on Intel's DX12 driver when armed (2254)
- the audio starvation watch no longer charges a stream's own spin-up as silence (2253)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:02:24 +07:00
SamandClaude Fable 5.1 60138f5d5d every objective line shows, the detail follows the row, and 1.98 lints
- a quest objective that carries both a creature and an item is two lines in the quest log, as the reference's four passes enumerate it: Graverobbers shows its Embalming Ichor (2249)
- the quest log's detail follows the live selection inside a frame, so a quest addon's log walk reads the right quest; Questie no longer files a chain quest under its shortest sibling (2247)
- a UI tint change is not a material change: a run's colour rides the batch's instance tag, so the PlayerFrame glow no longer re-prepares a material every frame (2245)
- the workspace lints clean on rustc 1.98: constant-size chunks become as_chunks, one slice fill, two unused globs
- WOW_HOVER_PROBE aims the pick in a headless run, and the inspect card names the tooltip's ladder stage (2248, 2250)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:01:27 +07:00
SamandClaude Fable 5.1 b249e6fbb6 learning a spell says so in chat, and the map's backdrop is back
- learning a spell prints "You have learned a new spell/ability/recipe" in chat, and unlearning one prints its line, on the reference's own gates (2243, 2246)
- the world map's dark backdrop is back: the screen size is seeded before the interface loads, so BlackoutWorld is sized from the real window, not 1024x768 (2242)
- the trainer filter repaints again: the engine fires TRAINER_UPDATE from inside the filter verbs, as the reference does (2244)
- the zone channels, the keybinding table and the default language seed at the entry edge, before any addon asks (2241)
- WOW_UI_COST=1 counts the frame's UI material asset events and names the first hundred modified (2236)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:00:35 +07:00
SamandClaude Fable 5.1 f7406de1fd the world draws inside the UI pass, and Questie's zone table fills
- the world is the first draw of the UI camera's main pass, not a pass before it: one render-pass boundary fewer, −0.9 ms of GPU on the Air at full render scale (2234)
- the world-map catalog seeds at the VM's birth, before any addon file runs, so Questie's Astrolabe builds its zone table instead of raising on every path (2240)
- the login's own tutorials wait for the interface, and a cross-map worldport fires PLAYER_LEAVING_WORLD, guarded by the reference's once-per-world latch (2232, 2235, 2239)
- WOW_PROBE_BGQUEUE makes "log in while queued for a battleground" reproducible (2237)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:59:49 +07:00
SamandClaude Fable 5.1 1727b748ad the world gets its own Lua state, and the trainer follows the spell
- entering the world builds its own Lua state instead of adopting the character screen's, so a login one-shot fired into the frameless glue VM is spent again against the interface (2226)
- after training, the trainer's detail pane moves on: the selection is the service's spell id, re-found by scan, and a filtered row is hidden, not removed (2231)
- a spell's miss or resist floats in spell gold, and a travelling spell's word waits for the projectile; only a white hit's miss is white (2229)
- a press that lands on a nameplate is the plate's: no freelook, no camera turn, the plate's own click slot (2233)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:58:29 +07:00
SamandClaude Fable 5.1 58164abde7 right-click works on a nameplate, and the honor tab names your rank
- right-clicking a nameplate acts again: both buttons read the press pick, as the reference picks once on the down edge and never re-picks on release (2230)
- the honor tab's Highest Rank and title name the rank: a rank title's team digit is the race, not the faction group, so a GM-flagged character keeps its rank (2227)
- a raid's party feed watches only its members' descriptors, and the empty 2D opaque pass is skipped: ~0.7 ms a frame in a crowd (2225)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:57:38 +07:00