Commit Graph
616 Commits
Author SHA1 Message Date
pkuzicandGPT-5.6 Sol (Codex) 62f1476e4f MONKEY (reviewfix): pin shared shader buffer literals
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:43:56 +01:00
pkuzicandGPT-5.6 Sol (Codex) 554d3a5eb9 MONKEY (reviewfix): shade water in its source wave domain
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:37:11 +01:00
pkuzicandGPT-5.6 Sol (Codex) c59d42e708 MONKEY (reviewfix): stitch displaced water LOD edges
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:36:16 +01:00
pkuzicandGPT-5.6 Sol (Codex) 32b3880cc1 MONKEY (reviewfix): separate skybox sort bands
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:32:00 +01:00
pkuzicandGPT-5.6 Sol (Codex) 82240e8e76 MONKEY (reviewfix): isolate animated sky materials
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:28:28 +01:00
pkuzicandClaude Opus 5.5 4db69f6b53 MONKEY (reviewfix-a): SSAO normal cannot go NaN on isolated pixels against the sky
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:27:18 +01:00
pkuzicandClaude Opus 5.5 b50a66fefb MONKEY (reviewfix-a): WarcraftXL credits — standard header on grading, sky_fx row, layer.rs module credit
The grading port carries the same attribution header as the other WarcraftXL
ports (used with the author's permission, attribution required).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:27:02 +01:00
pkuzicandGPT-5.6 Sol (Codex) 488d451500 MONKEY (reviewfix): make skybox path lookup deterministic
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:26:09 +01:00
pkuzicandClaude Opus 5.5 b234b51dc9 MONKEY (reviewfix-a): merge graphics-programme-polish
Conflicts: sun_shafts prepare keeps the integration warm loop on the polish
format-only blur key (mask pipelines are queued at init); sky_fx keeps the
clock ordered before LightingConsumeSet plus the polish clock buffer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:25:28 +01:00
pkuzicandGPT-5.6 Sol (Codex) df78c4758e MONKEY (reviewfix): preserve missing stage-one UV transforms
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:23:43 +01:00
pkuzicandGPT-5.6 Sol (Codex) 132b1d07c4 MONKEY (reviewfix): document Classic skybox fidelity
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:22:02 +01:00
pkuzicandGPT-5.6 Sol (Codex) 33061bd94b MONKEY (reviewfix): keep skybox clocks precise
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 23:21:11 +01:00
pkuzicandClaude Opus 5.5 f7715c80af MONKEY (followups): reduce SSAO grain on alpha-tested foliage
STAGE_AO flags a two-sided depth spike (the smaller one-sided step two pixels out, capped by the
second difference: ~0 on planes, grazing planes, silhouettes and contact creases) and stores the
smoothness in alpha. STAGE_BLUR turns the spike density of its 4x4 window into a foliage mask,
widens the depth tolerance there (up to 11x) and scales the occlusion by 1 - 0.4 * mask. Smooth
windows are unchanged. WOW_AO_DEBUG=5 shows the mask. LIGHTING.md documents this and the two
earlier followups fixes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 22:02:01 +01:00
pkuzicandClaude Opus 5.5 14578ea26b MONKEY (followups): re-apply the saved presets to rows missing from config
On load, Cvars::reapply_saved_presets writes the saved graphicsQuality rung (and the saved
lightingQuality rung, else the Graphics rung's) over every governed row the file does not carry,
so a row registered after the save follows the preset instead of its registered default. Rows the
file carries and session-owned rows stay; Custom writes nothing. Tests for both ladders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 21:53:25 +01:00
pkuzicandClaude Opus 5.5 e970cedcf2 MONKEY (followups): refresh the streamed shadow cache without volumetric fog
The static world caster rebuilds only on 16 yd of camera drift. The refresh that invalidates it
when streamed geometry arrives lived in the volumetric-fog plugin and was gated on that cvar, so
with volumetricFog 0 a standing camera never picked up trees and doodads that streamed in late.
The refresh now lives in world_shadow.rs and is gated on worldShadows only (Classic unaffected).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 21:53:25 +01:00
Sam SungandClaude Opus 5.5 73ec78c480 SendChatMessage sends a numbered channel's name, not its number (#377)
Typing into a numbered channel (`/1 hello`, or a line under a "[2. Trade]" header) sent nothing: the channel number went to the wire as the channel's name, so the server found no channel called "2".

Fixes #222.

- `SendChatMessage` reads a CHANNEL target the way 1.12.1 does (`0x49f4d9`-`0x49f4ea`): `SStrToInt` on the text, then the by-number slot getter (`0x49be50`), and the packet carries that slot's name (`0x49f70b`). A number that names no joined slot sends nothing, before the AFK clear and the tutorial acknowledge. There is no by-name leg, so an addon that passes a channel name sends nothing, as in 1.12.1.
- The binding keeps the target as Lua's `tostring` gives it, so 2.7 reads 2 instead of rounding to 3. `LeaveChannelByName` shares the parse and the getter.
- The send drains run before the zone-channel walk, so a `/N` resolves against the roster the script read the same frame.

Test: `a_channel_send_carries_the_numbered_slots_name` runs the real drain over a slot roster. It failed before (the wire target was "2") and passes now; holes, suspended slots, names and missing targets send nothing.

To see it: two characters of one faction in the same zone, both in General. On the first, `/1 hello`: the second now sees it.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 02:46:13 +07:00
Sam SungandClaude Opus 5.5 de0fa568d7 A stale useUiScale comment, and a usage line for doc-links.py (#376)
Two small fixes.

- `OptionsFrame.xml`: the comment on the missing Use UI Scale checkbox said benilla has no `useUiScale`. It is registered at "0" and never read, which is why the UI scale always applies.
- `scripts/doc-links.py`: `--help` and `-h` print the usage in the module doc instead of running the full `cargo doc` pass.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 02:38:27 +07:00
pkuzicandClaude Opus 5.5 b36848bc68 MONKEY (integration): order tick_shelter before the lighting resolve set
It reads MonkeyFrame.wetness while update_fog_model writes MonkeyFrame; the
undeclared pair put the ambiguity count one over the 5,582 ceiling.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 20:31:25 +01:00
Claude 111742f83e MONKEY (polish): the High cloud detail loops over the sky clock's day wrap
The detail drift was `(0.011, 0.0043) * t`, so the field jumped to a new
pattern when the sky clock wrapped at 86400 s. `value_noise_plane` now takes
a lattice period and hashes cell indices modulo it; the detail plane tiles
every CLOUD_TILE = 64 cells (octave o every 64 << o, the half-rate domain
warp every 32), and the drift is whole tiles per wrap, CLOUD_DRIFT_TILES =
(15, 6), i.e. 0.01111 and 0.00444 cells/s (+1% and +3% over WarcraftXL's
rates). The shader takes the drift as `fract(tiles * t / SKY_WRAP) * tile`,
so the field at the wrap equals the field at 0, and the drift term stays
below 64 instead of growing to ~950 in f32. One tile spans 1.78 of the
sheet's UV, wider than the dome shows, so no spatial repeat is visible.

A test reads `sky_fx.wgsl` and pins SKY_WRAP to SKY_CLOCK_WRAP_S, an even
tile, whole tiles of drift and the rates within 5% of the originals.

Verified: cargo test -p benilla-world --lib (644 passed, 8 ignored);
cloud.wgsl (SKY_FX_CLOUDS) and sky.wgsl (SKY_FX) compose and validate under
naga_oil 0.20 / naga 27 offline. No GPU or WoW data here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 19:03:50 +00:00
Claude 0412a7f362 MONKEY (polish): the sky clock leaves the sky and cloud materials
At skyQuality >= 1 the dome and cloud materials were rewritten every frame
only because `fx.y` carried the sky clock, so each frame re-prepared both
material bind groups. The clock now lives in `SkyClockBuffer`, a 16-byte
STORAGE | COPY_DST buffer created beside the shared light buffer
(AssetSet::Open) and bound read-only by both materials (sky binding 101,
cloud binding 103), the same shape as the materials' shared `light_buf`.
The render world writes `SkyClock::secs` into it in PrepareResources each
frame. `fx.y` is now reserved (0), so `write_gated` only touches a material
when a real input moves. The clock is still our own f64 accumulator with
the seamless 86400 s wrap (Bevy's globals.time wraps hourly); capture mode
still freezes it. A headless build with no RenderDevice gets no buffer and
spawns no sky or cloud dome.

Verified: cargo check -p benilla; cargo test -p benilla-world --lib (643
passed, 8 ignored); sky.wgsl (Classic and SKY_FX) and cloud.wgsl (plain and
SKY_FX_CLOUDS + VERTEX_COLORS) compose and validate under naga_oil 0.20 /
naga 27 offline against stubbed bevy_pbr imports and the real fog_hook,
monkey_frame and sky_fx modules. No GPU or WoW data here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 19:02:03 +00:00
pkuzicandClaude Opus 5.5 88e8096991 MONKEY (integration): merge graphics-programme-rainshelter
Camera-centred rain-occlusion height map for the wet lane (clean merge).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:53:18 +01:00
pkuzicandClaude Opus 5.5 6bf7c409a2 MONKEY (integration): merge graphics-programme-presets
Graphics Preset ladder + Render Distance (farclip ceiling 1497). Conflict in
options_tests: the Advanced page now has 33 rows (preset + render distance lead,
then the 31 programme rows). The three round-3 rows join the ladder:
ambientOcclusion 0/0/1/2/2, zoneSkyboxes 0/0/1/1/1, lampFog 0/0/1/2/2
(Classic/Low/Medium/High/Ultra); the preset tooltip names them (EN+RU).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:52:52 +01:00
pkuzicandClaude Opus 5.5 5467066041 MONKEY (integration): LIGHTING.md row for daylightWindowSplit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:46:18 +01:00
Claude 7d2f55a014 MONKEY (polish): crossfade colour grading across zone borders
The grade snapped to the new zone's LUT pair on the frame `CurrentArea`
changed. `GradeBlend` now holds the current and previous pairs and fades
between them over GRADE_FADE_S = 2 s: the view binds a second day/night
pair (bindings 6, 7; identity when there is none) and `control.z` is the
current pair's weight, `control.w` the previous pair's strength. The shader
runs the previous pair through the same day/night blend at its own
strength and mixes, only while z < 1. A zone with no row fades to identity
(strength 0) instead of cutting; stepping back across the border mid-fade
reverses the fade from the image on screen. The first graded zone after
login, and a disabled grade, snap. Missing LUTs still bind the identity cube.

Verified: cargo test -p benilla-app --lib post:: (4 passed, including the
new zone_change_crossfades_and_a_quick_return_reverses); grading.wgsl
composes and validates under naga_oil 0.20 / naga 27 offline. No GPU or
WoW data here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 18:38:38 +00:00
Sam SungandClaude Opus 5.5 4dc33b4afd Comments in benilla-protocol: the second read, citations on the pinned revision and restored facts (#375)
The second read of `benilla-protocol`'s comments, the last step #41 asked for: that crate's comments were rewritten to the rule before second readers existed. Four readers compared every file's comments against their state before the rewrite and against the code as it is now.

Fixes #41.

- **Citations.** vmangos line citations are re-pointed to the pinned revision: off-by-a-few lines (`Pet.cpp`, `Guild.cpp`, `Petition.cpp`, `LootHandler.cpp`, `ChatHandler.cpp`), and paths the rewrite dropped where a bare file name is ambiguous (`Server/Packets/Spell.cpp` against `Spells/Spell.cpp`, the two `Item.cpp`, `Group.cpp` and `Chat.cpp`). The gossip-hello citation is `NPCHandler.cpp:347`.
- **Facts restored.** The move-time-skipped chain (`0x603b40` → `0x601560` → `0x61ab90`), the addon-message TAB surviving vmangos's chat sanitizer, the zone-under-attack sender, `SMSG_ADDON_INFO` answering the auth session's addon block, the officer-note permission gate, and `SMSG_ITEM_COOLDOWN` on equipping an item with an on-use spell (the old text said a proc).
- **Deviation labels.** A label now carries its reason, or goes when the behaviour is only unbuilt (the survey window, the group XP bonus, the NPC-text language garble).
- **Two examples.** `park_probe` and `login_refusal_probe` took a hard-coded local account; they now read `WOW_USER` and `WOW_PASS`.
- **Verification.** Every file strips to identical code apart from the two examples; `cargo fmt --check` is clean.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:29:00 +07:00
pkuzicandClaude Opus 5.5 810cc56df6 MONKEY (integration): RU torch-terrain tooltip newline; RenderSubmesh.stage1 in the billboard-card test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:28:49 +01:00
Claude 2f467713f5 MONKEY (rainshelter): document the rain-occlusion map and buffer region
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
Claude 8b3c07fc11 MONKEY (rainshelter): receivers read the shelter map
wet_hook gains shelter_taps/shelter_cell/shelter_amount (bilinear over
four cells; sheltered when a covered top is >= ~1 yd above the fragment,
the roof's own surface stays open). terrain, wow_model and static_gx
mirror the region after monkey and scale wet exposure by 1 - shelter
(wet_puddles takes exposure, so no puddles under cover); enhanced_water
suppresses rain rings under bridges/roofs via its row view. The lookup
runs only while wetness > 0 and the header is active, so a dry frame is
unchanged.

Verified: the wet_hook + receiver/water lookup snippets composed and
validated with naga_oil 0.20 / naga 27 (scratch harness; unpack2x16float
avoided - it needs a float16 capability). Full receiver shaders were not
compiled here (no GPU, no game data).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
Claude a9409c4e38 MONKEY (rainshelter): camera-centred rain-occlusion height map
128x128 cells of 0.75 yd around the camera, recentred in 16-cell steps.
Filled by vertical rays against the collision world (the precip ground
oracle's SpatialQuery + body filter): top surface, then down each hit
until an air gap >= 1.2 yd marks the column covered. Cover is eroded two
cells (drip margin) and 3x3 blurred (soft edge), packed with the top
height into one u32 per cell. 192 casts/frame while filling (nearest
first), 32/frame refresh once full; idle and header off when dry or
rainSurfaces=0.

The grid rides the shared light buffer as a new region right after the
MonkeyFrame block; the prop-probe region (and everything chained from it)
moves up by 65568 B. Uploads only the header and changed rows.

Verified: cargo test -p benilla-world --lib (652 pass, 9 new shelter
tests: column probe, transform, recentre, budget, porch shelter/drip,
packing, region alignment); cargo check -p benilla. Linux only; no
platform seams.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
pkuzicandClaude Opus 5.5 552a0b61c6 MONKEY (integration): fix the programme's test failures (warm names, shader embed, dev door, CRLF/path-separator test bugs, float compare, tooltip newlines) and declare the missing system orders
- ssao.wgsl registered in shaders::plugin and loaded by its embedded path
- wind/wetness/fog-model MonkeyFrame writers ordered; viewer publish before its readers;
  sky clock + sky tier before LightingConsumeSet; zone skybox chain joins the consume set;
  grass benders read GlobalTransform
- ambiguity ceiling re-measured with the reason (MatAnimTable allocator + exclusive-system pairs)
- verb_event_gate: Windows separators; AddSkillUp/RemoveSkillUp GAP rows
- ui_session portrait test: CRLF checkout
- spell envelope fuse assertion: f32 tolerance
- daylightWindowSplit tooltip: escaped \n (raw line breaks broke the Lua chunk)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:09:34 +01:00
Sam SungandClaude Opus 5.5 4f8350c9ed String literals and test names in benilla-app carry no record numbers (#368)
The strings pass for `benilla-app`, the last crate: string literals and test names lose the private record numbers and the workspace's words that a comment pass cannot touch.

Fixes #92. Fixes #36.

- **Messages.** About 230 assertion, panic, `expect` and log messages, printed tool labels, and comments inside embedded Lua fixtures drop their record numbers; the eight that named "the director" keep their fact in plain words. Stale claims in a few messages are corrected on the way (a cast-bar step, a font line, the every-shot recompute).
- **Names.** Seven test and helper names that carried a record number or "director" now say what they check. `git grep` found no other use of any of them.
- **Player files.** The key-bindings file's header and `config.toml`'s header each lose a record citation. Neither header is compared when the file is read back: the bindings reader skips every `#` line, and `config.toml`'s header is a TOML comment.
- **Fixtures.** Test fixtures use neutral character, account and frame names.
- **#36.** The quest-material test labels GameObject type 10 GOOBER (in 1.12, 3 is CHEST, 9 TEXT, 10 GOOBER); the code under test was already right, and the comments were fixed with the comment pass.
- **Verification.** With comments stripped and every literal's contents masked, each file is identical to main and keeps its literals' line counts, apart from the renamed functions and one rustfmt reflow. `cargo fmt --check` is clean.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:06:28 +07:00
Claude c7f91ef62c MONKEY (presets): Graphics Preset ladder and Render Distance row
Advanced Graphics gains a Graphics Preset row (cvar graphicsQuality:
Classic / Low / Medium / High / Ultra / Custom) and a Render Distance slider
on farclip (177..1497, same cvar as Graphics' Terrain Distance). The ladder is
GRAPHICS_PRESETS in cvars.rs, one line per governed row with a column per
rung; lightingQuality is itself a row, so the lighting ladder's members follow
it. The lighting ladder gains an Ultra rung (4096 sun map, 16/8 torch maps,
High water, High volumetric fog). The label is re-derived every frame beside
lightingQuality, so editing a governed row shows Custom.

A player whose config.toml names no graphicsQuality is seeded to High at
startup over the rows the file does not carry; captures, tests and malformed
files never seed, and the rows keep their per-lane registered defaults. The
page's Defaults lands on High too. ambientOcclusion, zoneSkyboxes and lampFog
are commented one-line TODO rows until their cvars land.

Verified: cargo test -p benilla-app --lib -- options cvars preset (136
passed, incl. 7 new preset tests); full benilla-app lib: 3722 passed, 5
pre-existing failures unrelated to this change (spell envelope float, schedule
ambiguity ceiling, pipe_warm fog/shaft/shadow lanes, dev-plane cfg). The
options UI tests need WoW data and were skipped; no captures (no install in
the cloud). Built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Toc8dZYuTKW1JWBFbMb5S1
2026-09-25 18:00:24 +00:00
Claude 5203b830ab MONKEY (presets): farclip ceiling 777 -> 1497 for Modern fog's longer view
FARCLIP_RANGE now ends at FARCLIP_MAX = 1497 (the 1.12 slider grid of 60
carried to n = 22), a documented deviation: Modern fog already stretches the
fog end past 777 with farclip, so a longer view is visible. Terrain residency,
the model/WMO and particle walls follow farclip; at 1497 residency is at most
7x7 ADT tiles against 777's 5x5, which is the memory bound. The art-scope
sweep radius rises to 7 tiles to stay clear of the widest resident reach.

Verified: cargo test -p benilla-world --lib (643 passed). Built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Toc8dZYuTKW1JWBFbMb5S1
2026-09-25 18:00:24 +00:00
Claude 78d7e94433 MONKEY (polish): per-view post uniforms written at prepare, not allocated per frame
Colour grading and sun shafts built a fresh `UniformBuffer` (a new GPU buffer)
inside their render-graph node every frame. Each view now owns one small
UNIFORM | COPY_DST buffer, created the first frame the effect is on and
rewritten in place with `RenderQueue::write_buffer` in
`RenderSystems::PrepareResources`, the same shape as bloom's prepare-time
uniform. The node only binds it. The pass still gates on the extracted view
component, so the kept buffer never runs a disabled pass.

Verified: cargo check -p benilla-app; rustfmt clean on both files. No GPU
here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 17:46:00 +00:00
Claude 42635eeeff MONKEY (polish): sun shafts march a half-resolution sky mask
The radial blur read the scene depth 28 times per full-resolution pixel. A
new mask pre-pass (`fs_mask`, R8Unorm at ceil(w/2) x ceil(h/2)) loads the
depth once per half-res texel and thresholds it with the same sky test
(depth <= 1e-7 on infinite reverse-Z); the blur then takes 28 clamp-to-edge
bilinear taps of the mask. Only the mask stage is MSAA-specialised (single
and multisampled depth layouts, one pipeline each); the blur pipeline is
keyed by the target format alone.

Verified: cargo check -p benilla; all four WGSL variants (blur, blur +
MULTISAMPLED, SHAFT_MASK, SHAFT_MASK + MULTISAMPLED) compose and validate
under naga_oil 0.20 / naga 27 offline. No GPU or WoW data in this
environment, so the image is not captured; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 17:42:29 +00:00
Sam SungandClaude Opus 5.5 1d1f0a2c03 Comments in benilla-app, the glue screens, harness, settings and the rest: one line of fact each, no history, no record numbers (#365)
Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010.

Fixes #33. Fixes #103.

- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
  - The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact.
  - The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected.
  - The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason.
  - vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`).
  - Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision.
- **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one.
- **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.

A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow.

Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 00:27:56 +07:00
pkuzicandClaude Opus 5.5 2f68d4c4e6 MONKEY (integration): merge gfx/skybox
Zone Skyboxes row moved to the end of the Advanced Graphics page and added to
OPTIONS_PAGE_ROWS (the lane had left it out of the list).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:08:23 +01:00
pkuzicandClaude Opus 5.5 3816d5c47a MONKEY (integration): Advanced Graphics row for daylightWindowSplit (EN+RU)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 34f754c5a9 MONKEY (integration): warm the shafts, fog and AO pipelines on every 3-D view
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 eefd0037db MONKEY (integration): capture-only knobs ask run_mode::dev_affordances (one dev door)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 22d75ea613 MONKEY (skybox): second texture stage for two-texture skybox batches
RenderSubmesh carries stage 1 (texture, UV set, transform, Mod/Mod2x) for
textureCount 2 batches; M2Vertex reads UV1. WowModelExt gains a stage1
uniform + texture binding 94/95 and the WOW_STAGE1 shader def, so every
one-texture batch compiles the old code. The skybox lane binds stage 1 on
its own material copies and drives its transform rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:50:38 +01:00
pkuzicandClaude Opus 5.5 4ba6e7c9c2 MONKEY (integration): keep build_light_data within Bevy's 16 system params (post + lampfog each added one)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:47:26 +01:00
pkuzicandClaude Opus 5.5 d554ffe939 MONKEY (integration): merge gfx/lampfog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:36:40 +01:00
pkuzicandClaude Opus 5.5 c1e4569af3 MONKEY (integration): merge gfx/ao
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:33:52 +01:00
pkuzicandClaude Opus 5.5 c524b205c7 MONKEY (fix-daylight): repair the Torch Terrain Shadows tooltip string
The daylight lane's tooltip had raw line breaks inside a Lua string instead of
an escaped blank line, a syntax error that broke OptionsFrame.xml's inline
script (an error dialog on the UI-fixture captures).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:18:44 +01:00
pkuzicandClaude Opus 5.5 5d201387ee MONKEY (fix-fog): LightFogBand sample without a per-frame Vec (review B11)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:17:00 +01:00
pkuzicandClaude Opus 5.5 361850a49d MONKEY (fix-wind): document the static shadow under swaying leaves (review W6)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:04:05 +01:00
pkuzicandClaude Opus 5.5 55e155cb97 MONKEY (fix-wet): wet-stormwind-night capture scenario
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:03:14 +01:00
pkuzicandClaude Opus 5.5 5cadc52a49 MONKEY (fix-daylight): gate the district window split; per-slot terrain torch keys
Review B4: the Stormwind window split changed the default image with no switch.
New cvar daylightWindowSplit (default 1 = merged behaviour, a future High-only
preset member), bridged to daylight::set_window_split. Review B5: each settled
exterior torch slot is keyed by the resident tiles whose footprint reaches its
sphere (terrain_torch_generation_near), not a global stamp that re-rendered
every slot on any stream event.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:02:15 +01:00
pkuzicandClaude Opus 5.5 cd32ca2044 MONKEY (fix-wind): one grass bend span per model; warm the clutter UV_1 layout
Review W4: the bend height was normalised per submesh, so a trunk + canopy
detail doodad tore apart at the seam; the span is now taken over all of the
model's submeshes. Review W5: clutter meshes carry UV_1 (VERTEX_UVS_B), so the
six clutter pipelines are also warmed on the POS+NORMAL+UV0+UV1+COLOR quad.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:02:12 +01:00