Commit Graph
375 Commits
Author SHA1 Message Date
pkuzicandClaude Opus 5.5 ac9a1ef390 MONKEY (reviewfix-a): zone grading visible in captures; follows the rendered clock
Found by the first runtime capture of the grade: a capture has no avatar, so
CurrentArea stayed None and no zone was ever graded; and the day/night weight
read WorldTime (the server clock, noon offline), so a manual/capture night
graded with the day LUT. Adds CaptureCameraArea (area under the camera, only
under WOW_CAPTURE, never read by the area authority) and grades by the
rendered GameClock minute. LIGHTING.md notes the preset/capture changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 02:25:15 +01:00
pkuzicandClaude Opus 5.5 ddc001c849 MONKEY (reviewfix-a): cloud-review fixes — cvars, capture fixture, wind pin, post perf
- farclip High seed 777 declared in SEEDED_DEVIATIONS (owner: High is the
  default); test walks the seeded column against every reference row (#6)
- WOW_CAPTURE_CVARS=<file> replaces BENILLA_HOME as the capture cvar fixture (#13)
- label derivation skips session-owned rows, so an env lever no longer
  persists graphicsQuality/lightingQuality = Custom (#14)
- /console help strings: restored line continuations + a test (#15)
- WOW_FOLIAGE_WIND read only in a dev build under WOW_CAPTURE (#16)
- fog node skipped at volumetricFog 0 with no lamp; fog and SSAO uniforms
  persistent per view, written in prepare (#17)
- tests: every governed graphics row through its observer; OptionsFrame
  farclip slider tied to view::FARCLIP_RANGE

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 00:42:27 +01:00
pkuzicandClaude Opus 5.5 4db69f6b53 MONKEY (reviewfix-a): SSAO normal cannot go NaN on isolated pixels against the sky
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:27:18 +01:00
pkuzicandClaude Opus 5.5 b50a66fefb MONKEY (reviewfix-a): WarcraftXL credits — standard header on grading, sky_fx row, layer.rs module credit
The grading port carries the same attribution header as the other WarcraftXL
ports (used with the author's permission, attribution required).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:27:02 +01:00
pkuzicandClaude Opus 5.5 b234b51dc9 MONKEY (reviewfix-a): merge graphics-programme-polish
Conflicts: sun_shafts prepare keeps the integration warm loop on the polish
format-only blur key (mask pipelines are queued at init); sky_fx keeps the
clock ordered before LightingConsumeSet plus the polish clock buffer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:25:28 +01:00
pkuzicandClaude Opus 5.5 f7715c80af MONKEY (followups): reduce SSAO grain on alpha-tested foliage
STAGE_AO flags a two-sided depth spike (the smaller one-sided step two pixels out, capped by the
second difference: ~0 on planes, grazing planes, silhouettes and contact creases) and stores the
smoothness in alpha. STAGE_BLUR turns the spike density of its 4x4 window into a foliage mask,
widens the depth tolerance there (up to 11x) and scales the occlusion by 1 - 0.4 * mask. Smooth
windows are unchanged. WOW_AO_DEBUG=5 shows the mask. LIGHTING.md documents this and the two
earlier followups fixes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 22:02:01 +01:00
pkuzicandClaude Opus 5.5 14578ea26b MONKEY (followups): re-apply the saved presets to rows missing from config
On load, Cvars::reapply_saved_presets writes the saved graphicsQuality rung (and the saved
lightingQuality rung, else the Graphics rung's) over every governed row the file does not carry,
so a row registered after the save follows the preset instead of its registered default. Rows the
file carries and session-owned rows stay; Custom writes nothing. Tests for both ladders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 21:53:25 +01:00
pkuzicandClaude Opus 5.5 e970cedcf2 MONKEY (followups): refresh the streamed shadow cache without volumetric fog
The static world caster rebuilds only on 16 yd of camera drift. The refresh that invalidates it
when streamed geometry arrives lived in the volumetric-fog plugin and was gated on that cvar, so
with volumetricFog 0 a standing camera never picked up trees and doodads that streamed in late.
The refresh now lives in world_shadow.rs and is gated on worldShadows only (Classic unaffected).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 21:53:25 +01:00
pkuzicandClaude Opus 5.5 6bf7c409a2 MONKEY (integration): merge graphics-programme-presets
Graphics Preset ladder + Render Distance (farclip ceiling 1497). Conflict in
options_tests: the Advanced page now has 33 rows (preset + render distance lead,
then the 31 programme rows). The three round-3 rows join the ladder:
ambientOcclusion 0/0/1/2/2, zoneSkyboxes 0/0/1/1/1, lampFog 0/0/1/2/2
(Classic/Low/Medium/High/Ultra); the preset tooltip names them (EN+RU).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:52:52 +01:00
Claude 7d2f55a014 MONKEY (polish): crossfade colour grading across zone borders
The grade snapped to the new zone's LUT pair on the frame `CurrentArea`
changed. `GradeBlend` now holds the current and previous pairs and fades
between them over GRADE_FADE_S = 2 s: the view binds a second day/night
pair (bindings 6, 7; identity when there is none) and `control.z` is the
current pair's weight, `control.w` the previous pair's strength. The shader
runs the previous pair through the same day/night blend at its own
strength and mixes, only while z < 1. A zone with no row fades to identity
(strength 0) instead of cutting; stepping back across the border mid-fade
reverses the fade from the image on screen. The first graded zone after
login, and a disabled grade, snap. Missing LUTs still bind the identity cube.

Verified: cargo test -p benilla-app --lib post:: (4 passed, including the
new zone_change_crossfades_and_a_quick_return_reverses); grading.wgsl
composes and validates under naga_oil 0.20 / naga 27 offline. No GPU or
WoW data here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 18:38:38 +00:00
pkuzicandClaude Opus 5.5 552a0b61c6 MONKEY (integration): fix the programme's test failures (warm names, shader embed, dev door, CRLF/path-separator test bugs, float compare, tooltip newlines) and declare the missing system orders
- ssao.wgsl registered in shaders::plugin and loaded by its embedded path
- wind/wetness/fog-model MonkeyFrame writers ordered; viewer publish before its readers;
  sky clock + sky tier before LightingConsumeSet; zone skybox chain joins the consume set;
  grass benders read GlobalTransform
- ambiguity ceiling re-measured with the reason (MatAnimTable allocator + exclusive-system pairs)
- verb_event_gate: Windows separators; AddSkillUp/RemoveSkillUp GAP rows
- ui_session portrait test: CRLF checkout
- spell envelope fuse assertion: f32 tolerance
- daylightWindowSplit tooltip: escaped \n (raw line breaks broke the Lua chunk)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:09:34 +01:00
Claude c7f91ef62c MONKEY (presets): Graphics Preset ladder and Render Distance row
Advanced Graphics gains a Graphics Preset row (cvar graphicsQuality:
Classic / Low / Medium / High / Ultra / Custom) and a Render Distance slider
on farclip (177..1497, same cvar as Graphics' Terrain Distance). The ladder is
GRAPHICS_PRESETS in cvars.rs, one line per governed row with a column per
rung; lightingQuality is itself a row, so the lighting ladder's members follow
it. The lighting ladder gains an Ultra rung (4096 sun map, 16/8 torch maps,
High water, High volumetric fog). The label is re-derived every frame beside
lightingQuality, so editing a governed row shows Custom.

A player whose config.toml names no graphicsQuality is seeded to High at
startup over the rows the file does not carry; captures, tests and malformed
files never seed, and the rows keep their per-lane registered defaults. The
page's Defaults lands on High too. ambientOcclusion, zoneSkyboxes and lampFog
are commented one-line TODO rows until their cvars land.

Verified: cargo test -p benilla-app --lib -- options cvars preset (136
passed, incl. 7 new preset tests); full benilla-app lib: 3722 passed, 5
pre-existing failures unrelated to this change (spell envelope float, schedule
ambiguity ceiling, pipe_warm fog/shaft/shadow lanes, dev-plane cfg). The
options UI tests need WoW data and were skipped; no captures (no install in
the cloud). Built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Toc8dZYuTKW1JWBFbMb5S1
2026-09-25 18:00:24 +00:00
Claude 78d7e94433 MONKEY (polish): per-view post uniforms written at prepare, not allocated per frame
Colour grading and sun shafts built a fresh `UniformBuffer` (a new GPU buffer)
inside their render-graph node every frame. Each view now owns one small
UNIFORM | COPY_DST buffer, created the first frame the effect is on and
rewritten in place with `RenderQueue::write_buffer` in
`RenderSystems::PrepareResources`, the same shape as bloom's prepare-time
uniform. The node only binds it. The pass still gates on the extracted view
component, so the kept buffer never runs a disabled pass.

Verified: cargo check -p benilla-app; rustfmt clean on both files. No GPU
here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 17:46:00 +00:00
Claude 42635eeeff MONKEY (polish): sun shafts march a half-resolution sky mask
The radial blur read the scene depth 28 times per full-resolution pixel. A
new mask pre-pass (`fs_mask`, R8Unorm at ceil(w/2) x ceil(h/2)) loads the
depth once per half-res texel and thresholds it with the same sky test
(depth <= 1e-7 on infinite reverse-Z); the blur then takes 28 clamp-to-edge
bilinear taps of the mask. Only the mask stage is MSAA-specialised (single
and multisampled depth layouts, one pipeline each); the blur pipeline is
keyed by the target format alone.

Verified: cargo check -p benilla; all four WGSL variants (blur, blur +
MULTISAMPLED, SHAFT_MASK, SHAFT_MASK + MULTISAMPLED) compose and validate
under naga_oil 0.20 / naga 27 offline. No GPU or WoW data in this
environment, so the image is not captured; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 17:42:29 +00:00
pkuzicandClaude Opus 5.5 2f68d4c4e6 MONKEY (integration): merge gfx/skybox
Zone Skyboxes row moved to the end of the Advanced Graphics page and added to
OPTIONS_PAGE_ROWS (the lane had left it out of the list).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:08:23 +01:00
pkuzicandClaude Opus 5.5 3816d5c47a MONKEY (integration): Advanced Graphics row for daylightWindowSplit (EN+RU)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 34f754c5a9 MONKEY (integration): warm the shafts, fog and AO pipelines on every 3-D view
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 eefd0037db MONKEY (integration): capture-only knobs ask run_mode::dev_affordances (one dev door)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 22d75ea613 MONKEY (skybox): second texture stage for two-texture skybox batches
RenderSubmesh carries stage 1 (texture, UV set, transform, Mod/Mod2x) for
textureCount 2 batches; M2Vertex reads UV1. WowModelExt gains a stage1
uniform + texture binding 94/95 and the WOW_STAGE1 shader def, so every
one-texture batch compiles the old code. The skybox lane binds stage 1 on
its own material copies and drives its transform rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:50:38 +01:00
pkuzicandClaude Opus 5.5 d554ffe939 MONKEY (integration): merge gfx/lampfog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:36:40 +01:00
pkuzicandClaude Opus 5.5 c1e4569af3 MONKEY (integration): merge gfx/ao
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:33:52 +01:00
pkuzicandClaude Opus 5.5 55e155cb97 MONKEY (fix-wet): wet-stormwind-night capture scenario
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:03:14 +01:00
pkuzicandClaude Opus 5.5 5cadc52a49 MONKEY (fix-daylight): gate the district window split; per-slot terrain torch keys
Review B4: the Stormwind window split changed the default image with no switch.
New cvar daylightWindowSplit (default 1 = merged behaviour, a future High-only
preset member), bridged to daylight::set_window_split. Review B5: each settled
exterior torch slot is keyed by the resident tiles whose footprint reaches its
sphere (terrain_torch_generation_near), not a global stamp that re-rendered
every slot on any stream event.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:02:15 +01:00
pkuzicandClaude Opus 5.5 cd32ca2044 MONKEY (fix-wind): one grass bend span per model; warm the clutter UV_1 layout
Review W4: the bend height was normalised per submesh, so a trunk + canopy
detail doodad tore apart at the seam; the span is now taken over all of the
model's submeshes. Review W5: clutter meshes carry UV_1 (VERTEX_UVS_B), so the
six clutter pipelines are also warmed on the POS+NORMAL+UV0+UV1+COLOR quad.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:02:12 +01:00
pkuzicandClaude Opus 5.5 76cee36b2c MONKEY (fix-post): bloom keeps the base image; window gain on the light term only
Review P4: emissive_boost now lifts only above a 0.6 knee (equal to the old
gain at 1.0), so additive spells and lava keep their look and the excess feeds
the bloom. Review P3: the window gain applies to static_gx's SIDN light term
before fog, not to the whole fogged batch. Review P6: Low-tier extract taps
scale with the quarter-size target. Review P7: excess capped at 64 (no NaN).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:55:55 +01:00
pkuzicandClaude Opus 5.5 bcc528d6fd MONKEY (fix-post): sun shafts fall off radially; exact sky-depth test; one MSAA sample
Review P1: the path mean lifted every clear sky pixel equally; it is now the
occlusion ratio times an aspect-corrected radial falloff from the sun.
Review P2: sky = depth <= 1e-7 (cleared / sky-pinned), no longer a nearclip-
dependent ramp. Review P5 (partial): read one MSAA sample per tap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:54:58 +01:00
pkuzic 0c2e40fd3e MONKEY (integration): document recovered wind framing 2026-09-25 16:43:50 +01:00
pkuzicandClaude Opus 5.5 c97ecc1123 MONKEY (skybox): pose captures at t = 0, higher Hyjal viewpoint
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:39:11 +01:00
pkuzicandGPT-5.6 Sol (Codex) 26e286db1c MONKEY (integration): weld the wind preset observer
Foliage wind is a lighting-preset member but bypasses VideoConfig. Read back its world resource in the shared preset clamp test so the merged row is covered like every other member.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 16:09:41 +01:00
pkuzicandGPT-5.6 Sol (Codex) eef0083236 MONKEY (lampfog): add options and visual proofs
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 16:01:28 +01:00
pkuzicandGPT-5.6 Sol (Codex) b96b9deb59 MONKEY (lampfog): scatter resolved lamps through fog
Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 16:01:14 +01:00
pkuzicandGPT-5.6 Sol (Codex) c94f28996f MONKEY (integration): restore the verified wind framing
The wind lane's unverified closer handoff coordinates put the capture camera inside a Goldshire building. Restore the open-grass coordinates used by the lane's successful before/after captures.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 15:44:54 +01:00
pkuzicandClaude Opus 5.5 41f46087e2 MONKEY (ao): AO options test writes High first (default is Off); reframe ao-character
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:04:54 +01:00
pkuzicandClaude Opus 5.5 7469caa289 MONKEY (skybox): Stratholme skybox scenario, rig test timing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 12:31:47 +01:00
pkuzic db23b19a87 Merge gfx/wet into integration
# Conflicts:
#	LIGHTING.md
#	crates/benilla-app/assets/ui/OptionsFrame.xml
#	crates/benilla-app/src/cvars.rs
#	crates/benilla-app/src/monkey_gfx.rs
#	crates/benilla-assets/src/materials.rs
#	crates/benilla-assets/src/shaders/fog_hook.wgsl
#	crates/benilla-assets/src/shaders/monkey_frame.wgsl
#	crates/benilla-world/src/lighting/monkey_frame.rs
#	crates/benilla-world/src/shaders/static_gx.wgsl
2026-09-25 12:06:14 +01:00
pkuzic ff046d0a8a Merge gfx/fog into integration
# Conflicts:
#	LIGHTING.md
#	crates/benilla-app/assets/ui/OptionsFrame.xml
#	crates/benilla-app/src/cvars.rs
#	crates/benilla-app/src/monkey_gfx.rs
#	crates/benilla-assets/src/shaders/enhanced_water.wgsl
#	crates/benilla-assets/src/shaders/fog_hook.wgsl
#	crates/benilla-assets/src/shaders/monkey_frame.wgsl
#	crates/benilla-world/src/lighting/monkey_frame.rs
#	crates/benilla-world/src/shaders/sky.wgsl
#	crates/benilla-world/src/sky.rs
2026-09-25 11:59:43 +01:00
pkuzic 816274419d Merge gfx/wind into integration
# Conflicts:
#	LIGHTING.md
#	THIRD-PARTY.md
#	crates/benilla-app/src/cvars.rs
#	crates/benilla-assets/src/materials.rs
#	crates/benilla-assets/src/shaders/wow_model.wgsl
#	crates/benilla-world/src/shaders/static_gx.wgsl
2026-09-25 11:49:31 +01:00
pkuzic df2da452bc Merge gfx/daylight into integration
# Conflicts:
#	LIGHTING.md
#	crates/benilla-app/src/cvars.rs
2026-09-25 11:46:41 +01:00
pkuzic f2723a4553 Merge gfx/sky into integration
# Conflicts:
#	LIGHTING.md
#	THIRD-PARTY.md
#	crates/benilla-app/assets/ui/OptionsFrame.xml
#	crates/benilla-app/src/capture/scenarios.rs
#	crates/benilla-app/src/cvars.rs
#	crates/benilla-app/src/game_plugins.rs
#	crates/benilla-app/src/lib.rs
#	crates/benilla-app/src/video.rs
2026-09-25 11:45:19 +01:00
pkuzic 1df700b17a Merge gfx/p0 into integration
# Conflicts:
#	crates/benilla-app/src/capture/scenarios.rs
#	crates/benilla-assets/src/shaders/enhanced_water.wgsl
2026-09-25 11:40:30 +01:00
pkuzicandClaude Opus 5.5 1f4400ad3f MONKEY (wet): cvar test harness inits RainSurfaces for the monkey_gfx observer
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:33:47 +01:00
pkuzicandClaude Opus 5.5 9e06afa11a MONKEY (p0): reframe the Elwynn, Redridge, Hyjal and Ironforge baseline scenes
Framed with the vista instrument: Elwynn above the canopy (the old eye stood
inside a tree), Redridge from the known-good Lakeshire dock eye with a wider
look, Hyjal above the terrain (the Light.dbc sphere centre z is underground),
Ironforge over a floor face inside the city (the old eye was outside the WMO).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:20:37 +01:00
pkuzicandClaude Opus 5.5 06d2fc4669 MONKEY (fog): tune Modern after captures; fog-vista scenarios; consume-set allow-list
Sun-fog strength 0.25 / angle 0.4 / lean 0.4, end-fog lean 0.25: the first
pass turned dusk ridges into flat orange cut-outs against a blue sky. The
dome's low band now MIXES toward the far fog colour by 15 deg (an offset
over-pushed an already warm dusk ring). update_fog_model joins the
ordering test's ALLOWED list (it runs in the resolve set, after it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:43:03 +01:00
pkuzicandClaude Opus 5.5 daf2a1aad6 MONKEY (ao): diagnostic views, tuned gain/bias/strength, longer distance fade for outdoor contacts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:37:13 +01:00
pkuzicandClaude Opus 5.5 8122881312 MONKEY (wet): wet hooks in terrain/static_gx/wow_model, rain rings on water, rainSurfaces cvar + row, wet- scenarios
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:32:05 +01:00
pkuzicandGPT-5.6 Sol (Codex) f657570c21 MONKEY (integration): allow read-only capture CVar fixtures
Let deterministic captures read an explicitly selected BENILLA_HOME config while keeping every capture persistence path disabled. This makes the post ON/OFF homes effective without weakening capture hermeticity.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 09:36:18 +01:00
pkuzicandClaude Opus 5.5 42b4783660 MONKEY (fog): fogModel cvar, Advanced Graphics row, fog-duskwood scenarios, docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 09:21:02 +01:00
pkuzicandClaude Opus 5.5 06a2e3a504 MONKEY (fog): volumetric haze uses the shared fog colour; no haze on sky pixels (Modern)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 09:21:00 +01:00
pkuzicandGPT-5.6 Sol (Codex) 2d1e5bd483 MONKEY (wind): sway classified tree foliage
Classify static alpha-tested tree and bush leaf batches, log accepted model paths, and apply gentle anchor-phased crown sway and flutter in both retained and fade-twin render paths. Keep animated doodads and tree shadows unchanged, and add wind capture instruments.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 08:06:56 +01:00
pkuzicandGPT-5.6 Sol (Codex) 347f675f91 MONKEY (wind): add shared WarcraftXL wind field
Port the stateless gust and veer profile, scale it from live weather, and publish one sample through the WindField resource and MonkeyFrame each frame. Add the foliageWind tier CVar, High preset value, and Advanced Graphics row.

Co-Authored-By: GPT-5.6 Sol (Codex)
2026-09-25 08:06:55 +01:00