Commit Graph
1685 Commits
Author SHA1 Message Date
SamandClaude Fable 5.1 9baf42d900 the reference tables, the install guard and the vendored forks stop naming the maintainer's analysis
The notes and comments say what is true of the 1.12.1 client and cite the
byte address; the record numbers, the dates and the private repository's
file paths go.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 18:47:48 +07:00
SamandClaude Fable 5.1 7e4cf3a054 README: battlegrounds are built, and the third-party fix ports leave the roadmap
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 18:01:44 +07:00
SamandClaude Fable 5.1 ec59230871 README: battlegrounds are built, and the third-party fix ports leave the roadmap
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 18:01:44 +07:00
SamandClaude Fable 5.1 798edfe3eb genmap: the header cites the method doc once
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 18:00:59 +07:00
SamandClaude Fable 5.1 9e53c9c5df genmap: the header cites the method doc once
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 18:00:59 +07:00
Sam 0492e3499b map: regenerate — sess/gaps landing 2026-09-23 17:27:32 +07:00
Sam 7eb93f0a84 map: regenerate — sess/gaps landing 2026-09-23 17:27:32 +07:00
SamandClaude Fable 5.1 b05d5d18d5 a fresh clone gets the whole project, and the maintainer's tooling moves out
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.

Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.

Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.

Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 17:27:14 +07:00
SamandClaude Fable 5.1 aff5203393 a fresh clone gets the whole project, and the maintainer's tooling moves out
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.

Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.

Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.

Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 17:27:14 +07:00
SamandClaude Fable 5.1 3e12fa1d7f benilla is one repo: the working tree moves in, restructured
Until now this repo was an export of a private tree, pushed as squashed snapshots. From here on
it is the working tree itself, and the private repo is archived.

The root holds AGENTS.md and the Rust and GitHub files only. Everything an agent needs to orient
is in docs/: METHOD.md (the rules and how the project is built, 123 lines, project method only),
MAP.md (generated from the code at every land) and CONTRIBUTING.md (what gets in and how a
change is judged). One skill, `probe`, holds the procedure for running the client unattended
against the local server.

Brought over because the project needs it: reference/ (the 1.12 name catalogues 34 source
files read; the export failed its own tests without them), the gate chain and the pool
(scripts/), the hooks that enforce the install rule and the worktree rule, the full .gitignore,
the `cargo play` alias, and the original wording of eleven source files the export had reworded.

Left out: the decision records (archived with the private repo), the export tooling, the
operator's Discord and triage loop, the lab-laptop scripts and the instruments nothing
references, which live outside the repo now. What read the records is gone from the tooling:
no corpus lint, no records index, no `reserve` verb, no number-collision check.

Three hooks are gone: fmt-at-commit and the file-size nudge were redundant with the gates, and
the assets/ui guard is now a test (`assets_ui_does_not_grow`) that fails for everyone, not only
for a Claude Code session. The remaining pool hooks stand down on a machine without a pool.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 15:56:57 +07:00
SamandClaude Fable 5.1 64dc60f52f benilla is one repo: the working tree moves in, restructured
Until now this repo was an export of a private tree, pushed as squashed snapshots. From here on
it is the working tree itself, and the private repo is archived.

The root holds AGENTS.md and the Rust and GitHub files only. Everything an agent needs to orient
is in docs/: METHOD.md (the rules and how the project is built, 123 lines, project method only),
MAP.md (generated from the code at every land) and CONTRIBUTING.md (what gets in and how a
change is judged). One skill, `probe`, holds the procedure for running the client unattended
against the local server.

Brought over because the project needs it: reference/ (the 1.12 name catalogues 34 source
files read; the export failed its own tests without them), the gate chain and the pool
(scripts/), the hooks that enforce the install rule and the worktree rule, the full .gitignore,
the `cargo play` alias, and the original wording of eleven source files the export had reworded.

Left out: the decision records (archived with the private repo), the export tooling, the
operator's Discord and triage loop, the lab-laptop scripts and the instruments nothing
references, which live outside the repo now. What read the records is gone from the tooling:
no corpus lint, no records index, no `reserve` verb, no number-collision check.

Three hooks are gone: fmt-at-commit and the file-size nudge were redundant with the gates, and
the assets/ui guard is now a test (`assets_ui_does_not_grow`) that fails for everyone, not only
for a Claude Code session. The remaining pool hooks stand down on a machine without a pool.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 15:56:57 +07:00
SamandClaude Opus 5.5 dd196298b0 a Vanish clears your target at once, and a painted road covers the grass
- a Vanish, a stealth or a unit leaving range clears your target at once, not two seconds later, and TAB reaches a mob behind you (2345)
- a fully painted terrain layer covers fully: roads and rock no longer let about 6% of the grass underneath show through (2345)
- companion pets show their names, the saved camera pitch survives a login, and a missed resurrect offer no longer blocks later ones (2345)
- ESC on a quest giver closes it, browsing the auction house by category searches the right items, and abandon removes the quest you chose (2345)
- a profession window open at logout no longer reopens for the next character (2345)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:22:10 +07:00
SamandClaude Opus 5.5 ef0fcc327c a Vanish clears your target at once, and a painted road covers the grass
- a Vanish, a stealth or a unit leaving range clears your target at once, not two seconds later, and TAB reaches a mob behind you (2345)
- a fully painted terrain layer covers fully: roads and rock no longer let about 6% of the grass underneath show through (2345)
- companion pets show their names, the saved camera pitch survives a login, and a missed resurrect offer no longer blocks later ones (2345)
- ESC on a quest giver closes it, browsing the auction house by category searches the right items, and abandon removes the quest you chose (2345)
- a profession window open at logout no longer reopens for the next character (2345)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:22:10 +07:00
SamandClaude Opus 5.5 aa281aafb9 creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:19:22 +07:00
SamandClaude Opus 5.5 293b8e57fb creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:19:22 +07:00
SamandClaude Opus 5.5 c5575d0489 items are objects in the one index, and three more packets are answered
- an item is an object in the one index, and its enchant and lifetime countdowns are its own (2334, 2340)
- the server's stand state applies, a bag equipped into a bag slot fires BAG_OPEN, and the inspect echo is dropped on purpose (2339)
- the schedule census counts declared orders only, and the architecture walls gate leaks rather than the API (2337, 2338)
- one queue for every event into the UI is not built: the reference orders its events per mechanism, not by the wire (2341)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:16:11 +07:00
SamandClaude Opus 5.5 9c49f10882 items are objects in the one index, and three more packets are answered
- an item is an object in the one index, and its enchant and lifetime countdowns are its own (2334, 2340)
- the server's stand state applies, a bag equipped into a bag slot fires BAG_OPEN, and the inspect echo is dropped on purpose (2339)
- the schedule census counts declared orders only, and the architecture walls gate leaks rather than the API (2337, 2338)
- one queue for every event into the UI is not built: the reference orders its events per mechanism, not by the wire (2341)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:16:11 +07:00
SamandClaude Opus 5.5 887a4db586 the trainer re-derives its states as the reference does
- the trainer window re-derives every service's state when your money, level, spells or talents change, instead of asking the server for a second list after a purchase (2333, 2336)
- the backpack button reads the stock bag scan: with Bagnon holding the bags it stays unlit, as the reference leaves it (2332)
- three unused dev switches retire, and fifteen others are named as instruments (2335)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:14:17 +07:00
SamandClaude Opus 5.5 7e49e17688 the trainer re-derives its states as the reference does
- the trainer window re-derives every service's state when your money, level, spells or talents change, instead of asking the server for a second list after a purchase (2333, 2336)
- the backpack button reads the stock bag scan: with Bagnon holding the bags it stays unlit, as the reference leaves it (2332)
- three unused dev switches retire, and fifteen others are named as instruments (2335)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:14:17 +07:00
SamandClaude Opus 5.5 6d5328994b the spell owns its cast ladder, and landing checks the other platforms
- the cast ladder moves under the spell: try, target bind, the usable walk and the refusal rungs live in one place, and the cast reply sends a chained cast itself (2330)
- every server packet decodes through one exhaustive match, and an opcode-coverage script joins the reference's 387 handled opcodes against ours (2331)
- a landing that touches a platform seam compiles Linux and Windows first, and the seven WMO portal-cull audits join the tests (2331)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:12:24 +07:00
SamandClaude Opus 5.5 14eadba199 the spell owns its cast ladder, and landing checks the other platforms
- the cast ladder moves under the spell: try, target bind, the usable walk and the refusal rungs live in one place, and the cast reply sends a chained cast itself (2330)
- every server packet decodes through one exhaustive match, and an opcode-coverage script joins the reference's 387 handled opcodes against ours (2331)
- a landing that touches a platform seam compiles Linux and Windows first, and the seven WMO portal-cull audits join the tests (2331)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:12:24 +07:00
SamandClaude Opus 5.5 c2d6f7c858 the spell owns its state, and a malformed file is refused, not a crash
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:08:33 +07:00
SamandClaude Opus 5.5 0963bbd8f2 the spell owns its state, and a malformed file is refused, not a crash
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:08:33 +07:00
SamandClaude Opus 5.5 ac1084783a every packet has a handler, and the drain is a dispatcher
- the pet, the group, the death arc, the animation layer, the combat log and the chat window register their own packet handlers (2321-2323)
- the spell gets a home of its own; the world feed, the name queries and the session register theirs, and the broadcast list retires (2324-2326)
- the object layer goes last: every packet the client decodes has a handler, and the dispatch match and its three staging maps are gone (2327)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:04:14 +07:00
SamandClaude Opus 5.5 f20f77d695 every packet has a handler, and the drain is a dispatcher
- the pet, the group, the death arc, the animation layer, the combat log and the chat window register their own packet handlers (2321-2323)
- the spell gets a home of its own; the world feed, the name queries and the session register theirs, and the broadcast list retires (2324-2326)
- the object layer goes last: every packet the client decodes has a handler, and the dispatch match and its three staging maps are gone (2327)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:04:14 +07:00
SamandClaude Fable 5.1 43b282a07c the NPC, loot and quest windows register their handlers
- the six NPC windows — gossip, vendor, bank, trainer, stable master, taxi — register their own packet handlers and net/apply/npc.rs leaves the drain; a handler call measures ~25 ns, so the table can carry the busy families as it is (2318)
- the loot window, the group rolls and the inventory refusal register theirs (2319), then the questgiver panels, the quest log and the party share (2320): 273 → 149 kinds in the dispatch match since the table opened
- the show cascade is pinned against the reference's: ours notifies a parent before its children and snapshots the list, theirs is post-order and re-reads — a recorded gap, held by a test on the auction window (2317)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:59 +07:00
SamandClaude Fable 5.1 d0e29635d0 the NPC, loot and quest windows register their handlers
- the six NPC windows — gossip, vendor, bank, trainer, stable master, taxi — register their own packet handlers and net/apply/npc.rs leaves the drain; a handler call measures ~25 ns, so the table can carry the busy families as it is (2318)
- the loot window, the group rolls and the inventory refusal register theirs (2319), then the questgiver panels, the quest log and the party share (2320): 273 → 149 kinds in the dispatch match since the table opened
- the show cascade is pinned against the reference's: ours notifies a parent before its children and snapshots the list, theirs is post-order and re-reads — a recorded gap, held by a test on the auction window (2317)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:59 +07:00
SamandClaude Fable 5.1 9489d8c9ad PlayMusic and StopMusic are in, and an addon's own audio plays
- PlayMusic and StopMusic are in, one engine verb with a NULL arm as the reference has it: the track loops on the Music slider, the zone music fades out under it over 4 s and comes back 6 s after a stop (2309)
- a PlayMusic whose file does not open leaves the zone track alone, and the server-pushed music slot is named — three fades the reference keeps apart that our one slot folds together, the next move (2315)
- an addon's own sound file plays: every by-path asset read walks the patch chain, then the loose AddOns folder — the rule art and fonts already had, now one function that audio shares

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:24 +07:00
SamandClaude Fable 5.1 5381a79842 PlayMusic and StopMusic are in, and an addon's own audio plays
- PlayMusic and StopMusic are in, one engine verb with a NULL arm as the reference has it: the track loops on the Music slider, the zone music fades out under it over 4 s and comes back 6 s after a stop (2309)
- a PlayMusic whose file does not open leaves the zone track alone, and the server-pushed music slot is named — three fades the reference keeps apart that our one slot folds together, the next move (2315)
- an addon's own sound file plays: every by-path asset read walks the patch chain, then the loose AddOns folder — the rule art and fonts already had, now one function that audio shares

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:11:24 +07:00
SamandClaude Fable 5.1 84cd2336ab widget calls cost one index, and a reparent keeps the layout ledger
- a frame's __index is its kind's method table and the Region map's 19 shared verbs dispatch in Rust: a widget method call costs one table index instead of a Lua re-entry — the idle UI tick ~20 % lighter, client-wide (2310)
- SetParent names the subtree it moved instead of giving the layout ledger up: a pooled map note's recycle no longer re-derives the whole interface, and a Questie quest-log change's worst frame halves, 166 → 83 ms (2314)
- thirteen single-store windows — honor, talent wipe, the dialog verbs, scoreboard, battlemaster, battle map, book, mirror timers, minimap ping — register their handlers; 18 kinds leave the match (2313)
- the addon-enable RE lands: DefaultState is a seeded byte, the node set is the character list, and a character the store has never seen inherits nothing — 2311's one wrong branch corrected (2316)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:10:44 +07:00
SamandClaude Fable 5.1 66c9b1b243 widget calls cost one index, and a reparent keeps the layout ledger
- a frame's __index is its kind's method table and the Region map's 19 shared verbs dispatch in Rust: a widget method call costs one table index instead of a Lua re-entry — the idle UI tick ~20 % lighter, client-wide (2310)
- SetParent names the subtree it moved instead of giving the layout ledger up: a pooled map note's recycle no longer re-derives the whole interface, and a Questie quest-log change's worst frame halves, 166 → 83 ms (2314)
- thirteen single-store windows — honor, talent wipe, the dialog verbs, scoreboard, battlemaster, battle map, book, mirror timers, minimap ping — register their handlers; 18 kinds leave the match (2313)
- the addon-enable RE lands: DefaultState is a seeded byte, the node set is the character list, and a character the store has never seen inherits nothing — 2311's one wrong branch corrected (2316)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:10:44 +07:00
SamandClaude Fable 5.1 baf4e37070 the create screen marks your pick, and a new character inherits addons
- the character-create screen marks the chosen race, gender and class again — a lit square and its name on the icon, as the reference's LockHighlight draws it; a query term had filtered all eighteen icons out since 2072
- a new character inherits the addon enables the realm's other characters agree on, as the reference computes them: a Disable All saved just before no longer comes back all-checked (2311)
- an auction list-update event names one list: a first search on Browse no longer throws the stock Auctions tab's page error, and a sale or outbid notification never fetches a list the window never asked for (2308)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:09:59 +07:00
SamandClaude Fable 5.1 5916ec4b15 the create screen marks your pick, and a new character inherits addons
- the character-create screen marks the chosen race, gender and class again — a lit square and its name on the icon, as the reference's LockHighlight draws it; a query term had filtered all eighteen icons out since 2072
- a new character inherits the addon enables the realm's other characters agree on, as the reference computes them: a Disable All saved just before no longer comes back all-checked (2311)
- an auction list-update event names one list: a first search on Browse no longer throws the stock Auctions tab's page error, and a sale or outbid notification never fetches a list the window never asked for (2308)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:09:59 +07:00
SamandClaude Fable 5.1 c79e2e7ca3 wire-order dispatch, and eleven windows register their own handlers
- the net drain dispatches a frame's packets in wire order across the migration seam: a claimed packet lands the run before it first, so two red lines from different families print in the order the server sent them (2306)
- the mailbox and the player trade register their own packet handlers and leave the dispatch match, each with a session-end listener that clears what dies with the socket (2306)
- nine windows — binder, duel, GM ticket, guild, instance lockouts, petition, social, summon, tabard vendor — register theirs: 41 kinds leave the match, and the table gains two checks the match gave for free (2312)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:09:09 +07:00
SamandClaude Fable 5.1 401d2c24f3 wire-order dispatch, and eleven windows register their own handlers
- the net drain dispatches a frame's packets in wire order across the migration seam: a claimed packet lands the run before it first, so two red lines from different families print in the order the server sent them (2306)
- the mailbox and the player trade register their own packet handlers and leave the dispatch match, each with a session-end listener that clears what dies with the socket (2306)
- nine windows — binder, duel, GM ticket, guild, instance lockouts, petition, social, summon, tabard vendor — register theirs: 41 kinds leave the match, and the table gains two checks the match gave for free (2312)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-19 17:09:09 +07:00
pkuzicandClaude Fable 5.1 4b30892119 LIGHTING.md: round 6 lanes, Advanced Graphics page, current upstream base
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 14:36:14 +01:00
pkuzicandClaude Fable 5.1 3562f4bd5f LIGHTING.md: round 6 lanes, Advanced Graphics page, current upstream base
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 14:36:14 +01:00
pkuzicandClaude Fable 5.1 45594e2cb4 MONKEY: lighting round 6 — Advanced Graphics options page, moon shadows, ground-effect spell lights
- Advanced Graphics page: Lighting Quality preset (Off/Low/Medium/High/Custom, one const table,
  Off = the original client's look), shadow rows moved from Graphics, Shadow Resolution, Moon
  Shadows, interior/torch/fire/spell/night rows; EN+RU strings; works in player builds.
- Moon shadows: the single shadow rig re-aims at the moon at night (MoonShadowStrength 0.35);
  attenuates only the night sky term, never point lights; covers terrain, WMO exteriors, models
  and retained doodads; stateful hand-over for clock jumps; blob gated on a built silhouette;
  zero cost at strength 0. Signed fog_params.z carries +sun / -moon*strength.
- Area spell lights: SpellLightMode::Area for Flamestrike, Rain of Fire, Consecration, Flare,
  Explosive Trap (school-based where the model says nothing); Blizzard/Hurricane/Volley/frost
  traps stay dark; repeating impacts deduped; benilla-extract spellvis prints the area block.
1121 world+formats tests; 8/8 WGSL probes; UI and world smoke scenes clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 14:32:04 +01:00
pkuzicandClaude Fable 5.1 277deac06b MONKEY: lighting round 6 — Advanced Graphics options page, moon shadows, ground-effect spell lights
- Advanced Graphics page: Lighting Quality preset (Off/Low/Medium/High/Custom, one const table,
  Off = the original client's look), shadow rows moved from Graphics, Shadow Resolution, Moon
  Shadows, interior/torch/fire/spell/night rows; EN+RU strings; works in player builds.
- Moon shadows: the single shadow rig re-aims at the moon at night (MoonShadowStrength 0.35);
  attenuates only the night sky term, never point lights; covers terrain, WMO exteriors, models
  and retained doodads; stateful hand-over for clock jumps; blob gated on a built silhouette;
  zero cost at strength 0. Signed fog_params.z carries +sun / -moon*strength.
- Area spell lights: SpellLightMode::Area for Flamestrike, Rain of Fire, Consecration, Flare,
  Explosive Trap (school-based where the model says nothing); Blizzard/Hurricane/Volley/frost
  traps stay dark; repeating impacts deduped; benilla-extract spellvis prints the area block.
1121 world+formats tests; 8/8 WGSL probes; UI and world smoke scenes clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 14:32:04 +01:00
Paul K 23086a433d Merge pull request #1 from pkuzic/lighting
Lighting
2026-09-17 21:31:42 +01:00
Paul K ed3128f63d Merge pull request #1 from pkuzic/lighting
Lighting
2026-09-17 21:31:42 +01:00
pkuzicandClaude Fable 5.1 74ac33098d Merge upstream main (samwhosung/benilla edec5b22) into lighting
Ports the lighting settings into upstream's single settings registry and the lighting plugins
into game_plugins.rs. 1108 world+formats tests green; world scenes (inn, Northshire dusk,
Stormwind) render clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 21:17:41 +01:00
pkuzicandClaude Fable 5.1 839bc58d1b Merge upstream main (samwhosung/benilla edec5b22) into lighting
Ports the lighting settings into upstream's single settings registry and the lighting plugins
into game_plugins.rs. 1108 world+formats tests green; world scenes (inn, Northshire dusk,
Stormwind) render clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 21:17:41 +01:00
pkuzicandClaude Fable 5.1 5687e4a512 Lighting share: upstream benilla + the dynamic light and shadow system only
Drops the Everwood-specific fork bits (realmd split-build constant, fork catalogue, local
ignore rules) so this branch is upstream 66388278 plus lighting, and adds LIGHTING.md.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 17:08:49 +01:00
pkuzicandClaude Fable 5.1 3e2292a1b7 Lighting share: upstream benilla + the dynamic light and shadow system only
Drops the Everwood-specific fork bits (realmd split-build constant, fork catalogue, local
ignore rules) so this branch is upstream 66388278 plus lighting, and adds LIGHTING.md.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 17:08:49 +01:00
SamandClaude Fable 5.1 edec5b2207 settings live in one registry, and the net drain starts to peel
- the CVars are one engine-side table that outlives every interface reload: a change fires its observer, the eight latched rows wait for RestartGx, and /console gains set, cvar_reset, cvar_default, cvarlist and help (2303)
- every push into the interface runs in one feed phase after the net drain and before the tick, held by a structural test on the built schedule (2304)
- subsystems own their packet handlers, dispatched in packet order; the auction house is the first family out of the 273-arm drain (2305)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:47:09 +07:00
SamandClaude Fable 5.1 aa207b4050 settings live in one registry, and the net drain starts to peel
- the CVars are one engine-side table that outlives every interface reload: a change fires its observer, the eight latched rows wait for RestartGx, and /console gains set, cvar_reset, cvar_default, cvarlist and help (2303)
- every push into the interface runs in one feed phase after the net drain and before the tick, held by a structural test on the built schedule (2304)
- subsystems own their packet handlers, dispatched in packet order; the auction house is the first family out of the 273-arm drain (2305)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:47:09 +07:00
pkuzicandClaude Fable 5.1 d36a2303f7 Merge upstream/main (samwhosung/benilla 66388278, 78 commits) into everwood-cs
Keeps both sides: upstream's settings rework, model_render rework, mesh-tag change-gating,
static_gx node move + diagnostics span, WorldPointLight, brightness/weather options,
weapon trails; and the MONKEY lighting stack (sun shadow lanes, dynamic interiors, cube-map
torch shadows, daylight fixtures, spell lights, bake floor, K=12 exterior selection, debug panel).
All MONKEY light lanes migrated from Bevy PointLight to upstream's WorldPointLight.
1091 world+formats tests green; all 8 WGSL probes OK; server-less smoke (inn, Northshire) clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 10:46:19 +01:00
pkuzicandClaude Fable 5.1 7048e5b34f Merge upstream/main (samwhosung/benilla 66388278, 78 commits) into everwood-cs
Keeps both sides: upstream's settings rework, model_render rework, mesh-tag change-gating,
static_gx node move + diagnostics span, WorldPointLight, brightness/weather options,
weapon trails; and the MONKEY lighting stack (sun shadow lanes, dynamic interiors, cube-map
torch shadows, daylight fixtures, spell lights, bake floor, K=12 exterior selection, debug panel).
All MONKEY light lanes migrated from Bevy PointLight to upstream's WorldPointLight.
1091 world+formats tests green; all 8 WGSL probes OK; server-less smoke (inn, Northshire) clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 10:46:19 +01:00
SamandClaude Fable 5.1 a1355ea02b the battle map draws, and the talent modifiers land
- inside a battleground the battle map draws its terrain, overlays, arrow and blips: the world map's selection carries the instance maps as the reference's third cell (2298)
- talent spell modifiers land: the 45 packets a level-60 login threw away fill the reference's two tables, and a spell's power cost reads them, so a cast you can afford is no longer refused (2298)
- a ghost's Accept on the spirit-heal dialog can no longer be eaten by frame order, and a latched spirit guide no longer follows you into the next character's session (2298)
- the battleground probe refuses GM mode, exits when done, and reads the scoreboard before toggling it (2298)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:45:36 +07:00