-
e72016630c
NTFS load order, a title-sorted AddOns list, and tooltips at the cursor

SamandClaude Fable 5.1
2026-09-11 21:03:49 +07:00
-
5af3a15d0e
plate text settles, mobs stop sinking, and select goes with Lua 5.1

SamandClaude Fable 5.1
2026-09-11 21:03:05 +07:00
-
a61b9159ac
plate text settles, mobs stop sinking, and select goes with Lua 5.1

SamandClaude Fable 5.1
2026-09-11 21:03:05 +07:00
-
70a8ad9d60
dodge, parry and block answer, and the camera boom stops at the water

SamandClaude Fable 5.1
2026-09-11 21:02:31 +07:00
-
64296b306f
dodge, parry and block answer, and the camera boom stops at the water

SamandClaude Fable 5.1
2026-09-11 21:02:31 +07:00
-
0a3c0692b1
pfUI's hdgraphic runs, the plates settle, and the water camera comes out

SamandClaude Fable 5.1
2026-09-11 21:02:02 +07:00
-
3b084ba052
pfUI's hdgraphic runs, the plates settle, and the water camera comes out

SamandClaude Fable 5.1
2026-09-11 21:02:02 +07:00
-
6de042d5fa
a melee spell's range is in yards, and item tooltips read their data

SamandClaude Fable 5.1
2026-09-11 20:56:20 +07:00
-
5f5d0023a7
a melee spell's range is in yards, and item tooltips read their data

SamandClaude Fable 5.1
2026-09-11 20:56:20 +07:00
-
ef9af66dc2
plates take the mouse, Auctioneer loads, and the damage font is yours

SamandClaude Fable 5.1
2026-09-11 20:56:00 +07:00
-
6af2bfcb73
plates take the mouse, Auctioneer loads, and the damage font is yours

SamandClaude Fable 5.1
2026-09-11 20:56:00 +07:00
-
afc0731ccc
nameplates are frames, guild names go overhead, and the camera pivots

SamandClaude Fable 5.1
2026-09-11 20:55:15 +07:00
-
38e45badb9
nameplates are frames, guild names go overhead, and the camera pivots

SamandClaude Fable 5.1
2026-09-11 20:55:15 +07:00
-
99b55f58ee
a bad macro fails on its own, and script errors name their frame

SamandClaude Fable 5.1
2026-09-11 20:54:29 +07:00
-
7d100d8a36
a bad macro fails on its own, and script errors name their frame

SamandClaude Fable 5.1
2026-09-11 20:54:29 +07:00
-
26fb54b402
fourteen settings go live, /leave holds, and /assist can swing

SamandClaude Fable 5.1
2026-09-11 20:53:36 +07:00
-
e3c44456ce
fourteen settings go live, /leave holds, and /assist can swing

SamandClaude Fable 5.1
2026-09-11 20:53:36 +07:00
-
31371641eb
the mailbox takes typing again, and events carry their real arguments

SamandClaude Fable 5.1
2026-09-11 20:52:50 +07:00
-
fed2c96ec8
the mailbox takes typing again, and events carry their real arguments

SamandClaude Fable 5.1
2026-09-11 20:52:50 +07:00
-
5432a8bfbd
a slider snaps to its step, a pushed button releases, and warnings show

SamandClaude Fable 5.1
2026-09-11 20:52:20 +07:00
-
3f3cf21afa
a slider snaps to its step, a pushed button releases, and warnings show

SamandClaude Fable 5.1
2026-09-11 20:52:20 +07:00
-
94945e8339
two addons that need each other load, and pfUI's memory row fills in

SamandClaude Fable 5.1
2026-09-11 20:52:00 +07:00
-
505d1ac9c0
two addons that need each other load, and pfUI's memory row fills in

SamandClaude Fable 5.1
2026-09-11 20:52:00 +07:00
-
de9f5edb45
zone channels survive a border crossing, and nameplates survive a login

SamandClaude Fable 5.1
2026-09-11 20:51:41 +07:00
-
fad9ba02c3
zone channels survive a border crossing, and nameplates survive a login

SamandClaude Fable 5.1
2026-09-11 20:51:41 +07:00
-
a753a8b55d
an addon's font draws in its own face, and Bartender2 keeps its profile

SamandClaude Fable 5.1
2026-09-11 20:50:59 +07:00
-
374bc5898d
an addon's font draws in its own face, and Bartender2 keeps its profile

SamandClaude Fable 5.1
2026-09-11 20:50:59 +07:00
-
c343d236e9
cooldowns survive a relog, the MOTD prints, and lost channels come back

SamandClaude Fable 5.1
2026-09-11 20:50:37 +07:00
-
d49fe51e0e
cooldowns survive a relog, the MOTD prints, and lost channels come back

SamandClaude Fable 5.1
2026-09-11 20:50:37 +07:00
-
321bcbb393
the cooldown pie survives a /reload, and Bagnon's bags keep their order

SamandClaude Fable 5.1
2026-09-11 20:49:50 +07:00
-
c775181933
the cooldown pie survives a /reload, and Bagnon's bags keep their order

SamandClaude Fable 5.1
2026-09-11 20:49:50 +07:00
-
1119e039d4
MONKEY: outdoor torch shadows step (b) — terrain receives

pkuzicandClaude Fable 5.1
2026-09-11 11:32:07 +01:00
-
a153d89f28
MONKEY: outdoor torch shadows step (b) — terrain receives

pkuzicandClaude Fable 5.1
2026-09-11 11:32:07 +01:00
-
9fc7017f34
MONKEY: lighting round 2 — seams, flicker, outdoor torch shadows, perf knobs

pkuzicandClaude Fable 5.1
2026-09-10 22:50:17 +01:00
-
c32d0077fc
MONKEY: lighting round 2 — seams, flicker, outdoor torch shadows, perf knobs

pkuzicandClaude Fable 5.1
2026-09-10 22:50:17 +01:00
-
de0d237a9a
MONKEY: lighting round — fire/lamp lights, light lanes, room gating, static torch cache

pkuzicandClaude Fable 5.1
2026-09-09 16:08:36 +01:00
-
082f3ebe50
MONKEY: lighting round — fire/lamp lights, light lanes, room gating, static torch cache

pkuzicandClaude Fable 5.1
2026-09-09 16:08:36 +01:00
-
99b5600e25
idle sits you down and camps you, and the addons anchor, parse and draw

SamandClaude Fable 5.1
2026-09-08 16:35:03 +07:00
-
d8de29bd9b
idle sits you down and camps you, and the addons anchor, parse and draw

SamandClaude Fable 5.1
2026-09-08 16:35:03 +07:00
-
1783660496
glue chrome in the box, a knockdown holds, and loot closes on a step

SamandClaude Fable 5.1
2026-09-08 16:24:48 +07:00
-
057a3061c4
glue chrome in the box, a knockdown holds, and loot closes on a step

SamandClaude Fable 5.1
2026-09-08 16:24:48 +07:00
-
d0f5d62a96
afk and dnd work, the stun swirl shows, and the world drop is back

SamandClaude Fable 5.1
2026-09-08 16:23:48 +07:00
-
b81e481348
afk and dnd work, the stun swirl shows, and the world drop is back

SamandClaude Fable 5.1
2026-09-08 16:23:48 +07:00
-
d569261521
the loading tip draws, its backdrop holds, and indoor trails go warm

SamandClaude Fable 5.1
2026-09-08 16:22:57 +07:00
-
6e3483c1e7
the loading tip draws, its backdrop holds, and indoor trails go warm

SamandClaude Fable 5.1
2026-09-08 16:22:57 +07:00
-
fb52a2a98f
every line is a key, four find their sound, and the ding prints once

SamandClaude Fable 5.1
2026-09-08 16:19:46 +07:00
-
663851b17d
every line is a key, four find their sound, and the ding prints once

SamandClaude Fable 5.1
2026-09-08 16:19:46 +07:00
-
ecbdf2f716
the leader crown updates, the trail darkens, and four dead options work

SamandClaude Fable 5.1
2026-09-08 16:11:11 +07:00
-
520b6dc2aa
the leader crown updates, the trail darkens, and four dead options work

SamandClaude Fable 5.1
2026-09-08 16:11:11 +07:00
-
cf3189e422
a refused login says why, the deep ocean darkens, and the blade trails

SamandClaude Fable 5.1
2026-09-08 16:09:51 +07:00
-
fd1bb10261
a refused login says why, the deep ocean darkens, and the blade trails

SamandClaude Fable 5.1
2026-09-08 16:09:51 +07:00
-
1d7252aec2
unselectable units take no target, quieter wounds, a realm-list dialog

SamandClaude Fable 5.1
2026-09-08 16:08:46 +07:00
-
976b380d3c
unselectable units take no target, quieter wounds, a realm-list dialog

SamandClaude Fable 5.1
2026-09-08 16:08:46 +07:00
-
38e9daf668
the fire layer sounds, heartbeats blend, and freezes refuse the flinch

SamandClaude Fable 5.1
2026-09-08 16:07:44 +07:00
-
71d1677205
the fire layer sounds, heartbeats blend, and freezes refuse the flinch

SamandClaude Fable 5.1
2026-09-08 16:07:44 +07:00
-
eacf343a55
the player picks the realm, and a harmful spell flinches its victim

SamandClaude Fable 5.1
2026-09-08 16:06:45 +07:00
-
0d5ff18fa2
the player picks the realm, and a harmful spell flinches its victim

SamandClaude Fable 5.1
2026-09-08 16:06:45 +07:00
-
23576eaf50
MONKEY: portal lane cross-fade for entities

pkuzicandClaude Fable 5.1
2026-09-07 20:51:20 +01:00
-
7309297f1c
MONKEY: portal lane cross-fade for entities

pkuzicandClaude Fable 5.1
2026-09-07 20:51:20 +01:00
-
693d45ac84
MONKEY: dynamic WMO interiors + cube-map torch shadows (surfaces + entities)

pkuzicandClaude Fable 5.1
2026-09-07 20:12:47 +01:00
-
e254e6dce8
MONKEY: dynamic WMO interiors + cube-map torch shadows (surfaces + entities)

pkuzicandClaude Fable 5.1
2026-09-07 20:12:47 +01:00
-
8584b89274
guild lines are message ids, mail sends again, and the shadow fades in

SamandClaude Fable 5.1
2026-09-06 19:41:57 +07:00
-
7fe4b37c2f
guild lines are message ids, mail sends again, and the shadow fades in

SamandClaude Fable 5.1
2026-09-06 19:41:57 +07:00
-
7a03f5d211
strings become keys, hidden tiles park, and the water stops breathing

SamandClaude Fable 5.1
2026-09-06 19:41:02 +07:00
-
f1a1b68c1a
strings become keys, hidden tiles park, and the water stops breathing

SamandClaude Fable 5.1
2026-09-06 19:41:02 +07:00
-
41dc45a9a0
swing refusals latch and repeat, and the trade arc stops being silent

SamandClaude Fable 5.1
2026-09-06 19:40:25 +07:00
-
f7e232b2db
swing refusals latch and repeat, and the trade arc stops being silent

SamandClaude Fable 5.1
2026-09-06 19:40:25 +07:00
-
7bb52f7808
a hundred stale claims retire, and text= was never a divergence

SamandClaude Fable 5.1
2026-09-06 19:39:30 +07:00
-
eadacac998
a hundred stale claims retire, and text= was never a divergence

SamandClaude Fable 5.1
2026-09-06 19:39:30 +07:00
-
28489a0b1f
loot and pet refusals become message ids, and waterfalls flow again

SamandClaude Fable 5.1
2026-09-06 19:39:11 +07:00
-
8f0bece3be
loot and pet refusals become message ids, and waterfalls flow again

SamandClaude Fable 5.1
2026-09-06 19:39:11 +07:00
-
44803419a7
the model pane takes the file's camera, and the who list sorts

SamandClaude Fable 5.1
2026-09-06 19:37:40 +07:00
-
4040166138
the model pane takes the file's camera, and the who list sorts

SamandClaude Fable 5.1
2026-09-06 19:37:40 +07:00
-
c94c45115f
the window tab goes stock, and the ferry keeps its rider at the seam

SamandClaude Fable 5.1
2026-09-06 19:36:48 +07:00
-
7735447d32
the window tab goes stock, and the ferry keeps its rider at the seam

SamandClaude Fable 5.1
2026-09-06 19:36:48 +07:00
-
6cab3e9380
the far rain stops going black, and a seated body stays on its seat

SamandClaude Fable 5.1
2026-09-06 19:36:25 +07:00
-
c58bca4044
the far rain stops going black, and a seated body stays on its seat

SamandClaude Fable 5.1
2026-09-06 19:36:25 +07:00
-
c3555b4eea
the cooldown goes stock, early-Z comes back, and lists reach the end

SamandClaude Fable 5.1
2026-09-06 19:35:31 +07:00
-
5c26c233c3
the cooldown goes stock, early-Z comes back, and lists reach the end

SamandClaude Fable 5.1
2026-09-06 19:35:31 +07:00
-
c92ca1b8ec
the autocast shine goes stock, and a disabled button keeps its art

SamandClaude Fable 5.1
2026-09-06 19:34:43 +07:00
-
b7cb2668e9
the autocast shine goes stock, and a disabled button keeps its art

SamandClaude Fable 5.1
2026-09-06 19:34:43 +07:00
-
73ead4e4d2
grass fades on a plane, model panes render, and the FPS journal ships

SamandClaude Fable 5.1
2026-09-06 19:33:58 +07:00
-
c957f98d84
grass fades on a plane, model panes render, and the FPS journal ships

SamandClaude Fable 5.1
2026-09-06 19:33:58 +07:00
-
6b812913f4
the lamppost halo stops stacking, and the stance bar seats on login

SamandClaude Fable 5.1
2026-09-06 19:32:13 +07:00
-
f9293ffbe8
the lamppost halo stops stacking, and the stance bar seats on login

SamandClaude Fable 5.1
2026-09-06 19:32:13 +07:00
-
a9b613c85a
the gossip window stops flashing, and the chat plate fades in again

SamandClaude Fable 5.1
2026-09-06 19:31:38 +07:00
-
ed92f71af8
the gossip window stops flashing, and the chat plate fades in again

SamandClaude Fable 5.1
2026-09-06 19:31:38 +07:00
-
7a825111ab
the world map's arrow shows on zone sheets, and UIParent goes stock

SamandClaude Fable 5.1
2026-09-06 19:30:54 +07:00
-
e8db9ef14c
the world map's arrow shows on zone sheets, and UIParent goes stock

SamandClaude Fable 5.1
2026-09-06 19:30:54 +07:00
-
4815126a4f
MONKEY: torch-shadow point-light lane (spike) + interior hook

pkuzicandClaude Opus 4.8
2026-09-05 22:18:00 +01:00
-
c4e7660003
MONKEY: torch-shadow point-light lane (spike) + interior hook

pkuzicandClaude Opus 4.8
2026-09-05 22:18:00 +01:00
-
a0f65f26ae
MONKEY: shadow extension hook (benilla::shadow_hook) so receivers stay untouched

pkuzicandClaude Opus 4.8
2026-09-05 18:50:52 +01:00
-
ab81ddfa06
MONKEY: shadow extension hook (benilla::shadow_hook) so receivers stay untouched

pkuzicandClaude Opus 4.8
2026-09-05 18:50:52 +01:00
-
44e09effba
MONKEY: keep the blob shadow for indoor units under Real Character Shadows

pkuzicandClaude Opus 4.8
2026-09-05 17:48:06 +01:00
-
b2353797d7
MONKEY: keep the blob shadow for indoor units under Real Character Shadows

pkuzicandClaude Opus 4.8
2026-09-05 17:48:06 +01:00
-
b9c84be4f4
MONKEY: shadow render-distance slider (shadowDistance)

pkuzicandClaude Opus 4.8
2026-09-05 17:13:49 +01:00
-
68f8e31c48
MONKEY: shadow render-distance slider (shadowDistance)

pkuzicandClaude Opus 4.8
2026-09-05 17:13:49 +01:00
-
97e2d672ee
MONKEY: shadow_core framework + moving sun + edge/night fade

pkuzicandClaude Opus 4.8
2026-09-05 16:44:30 +01:00
-
bb610744c7
MONKEY: shadow_core framework + moving sun + edge/night fade

pkuzicandClaude Opus 4.8
2026-09-05 16:44:30 +01:00
-
bc1a2428dd
the loading screen lets nothing through, and the micro buttons go stock

SamandClaude Fable 5.1
2026-09-04 21:01:38 +07:00