-
59b4a4f4ce
buff timers tick, ground spells find the floor, stuck drags let go

SamandClaude Fable 5
2026-07-31 17:01:51 +07:00
-
ab65981ebf
cooldown pies, warmed shaders, and a tamer Frost Nova glow

SamandClaude Fable 5
2026-07-31 17:01:30 +07:00
-
167f80d92d
stealth dims its sparkles, and gear changes stop rebuilding you

SamandClaude Fable 5
2026-07-31 17:01:07 +07:00
-
76cc038998
zone discovery says so, and tile crossings stop churning

SamandClaude Fable 5
2026-07-31 17:00:40 +07:00
-
9562380a64
deaths dissolve properly and item effects reach every pane

SamandClaude Fable 5
2026-07-30 19:41:05 +07:00
-
3fbfebd604
stealth you can see, item glows, and smooth character-select skies

SamandClaude Fable 5
2026-07-30 19:40:54 +07:00
-
56c62c7591
point-and-click casting: Blizzard lands where you aim

SamandClaude Fable 5
2026-07-30 19:40:05 +07:00
-
d3e05f32e5
the world only pays for what's on screen, and the leak is gone

SamandClaude Fable 5
2026-07-30 19:39:56 +07:00
-
03aa04e54d
no world until a character is in one

SamandClaude Fable 5
2026-07-29 19:54:41 +07:00
-
34fdbd1d16
the keyring lands, keys open doors, and a building can own the sky

SamandClaude Fable 5
2026-07-29 19:54:18 +07:00
-
2536f04d56
open gates stop blocking, and mouseover learns what it owes each object

SamandClaude Fable 5
2026-07-29 19:54:02 +07:00
-
83d86e9b2f
locked doors start refusing, and indoor creatures appear already lit

SamandClaude Fable 5
2026-07-29 19:53:26 +07:00
-
ac4d859a1b
the doodad sun law, read straight from the real client's own draw calls

SamandClaude Fable 5
2026-07-29 19:53:10 +07:00
-
73646cbeaf
the midnight fence hunt begins, and a spell's ground glow comes back

SamandClaude Fable 5
2026-07-29 19:52:55 +07:00
-
011d0b3e23
a lighting matrix joins the goldens, and captures stop drifting with LOD

SamandClaude Fable 5
2026-07-29 19:52:40 +07:00
-
fb219c8372
portrait booths wait for their materials instead of freezing a bad frame

SamandClaude Fable 5
2026-07-29 19:52:25 +07:00
-
fa5fa6dbce
the golden sweep gains two hand-framed spots and stops faking green

SamandClaude Fable 5
2026-07-29 19:51:57 +07:00
-
993adf79b9
an idle frame skips the quiet UI, and a lighting hunt closes clean

SamandClaude Fable 5
2026-07-28 21:56:26 +07:00
-
80978df983
the loading screen gets a lifecycle, and stops lying at both ends

SamandClaude Fable 5
2026-07-28 21:56:09 +07:00
-
5166756571
every effect rides one stream, and the bag tooltip costs nothing

SamandClaude Fable 5
2026-07-28 21:55:53 +07:00
-
39df11ee64
the teleport tour leak dies: a map you leave actually leaves

SamandClaude Fable 5
2026-07-28 21:55:34 +07:00
-
06e9457582
GM flight works, and creatures are clickable on the body again

SamandClaude Fable 5
2026-07-28 21:55:19 +07:00
-
63efec188f
the skinning code catches up, and 59k bone entities become arrays

SamandClaude Fable 5
2026-07-28 21:55:01 +07:00
-
90efd4efad
the voidwalker's eyes come back, and skinning becomes ours

SamandClaude Fable 5
2026-07-27 19:38:40 +07:00
-
d00912edd0
crowded dungeons back to 60 fps: two per-NPC costs collapse

SamandClaude Fable 5
2026-07-27 19:38:22 +07:00
-
fd54ea9197
walkers keep walking, and dungeon entrances stop dropping you

SamandClaude Fable 5
2026-07-27 19:38:01 +07:00
-
1531628a28
copy and paste works everywhere, and the sun keeps its colour

SamandClaude Fable 5
2026-07-27 19:37:42 +07:00
-
7823f6a47a
underwater only when you're in the water, and druid forms work

SamandClaude Fable 5
2026-07-27 19:37:17 +07:00
-
0d945c4fe8
particles keep time, and the maps with no terrain appear

SamandClaude Fable 5
2026-07-26 19:22:09 +07:00
-
2c55790ec1
portals work, GameObjects animate, and the tent stops flickering

SamandClaude Fable 5
2026-07-26 19:20:51 +07:00
-
c887170b37
the social window, the escape menu, and items that work from the bar

SamandClaude Fable 5
2026-07-26 19:19:06 +07:00
-
c1ba444119
the micro menu, the ping meter, and the PvP flag

SamandClaude Fable 5
2026-07-26 19:17:47 +07:00
-
959fb8ba08
duels, inspecting other players, and water that ends at the bank

SamandClaude Opus 5
2026-07-25 18:22:05 +07:00
-
c48d8c6b7e
other players walk the world, and NPCs speak your name

SamandClaude Opus 5
2026-07-25 14:57:54 +07:00
-
2ad0043523
benilla: initial public release

SamandClaude Fable 5
2026-07-24 12:31:04 +07:00