-
622d5d25b2
the minimap's black lines close out, and shared water cells draw once

SamandClaude Fable 5
2026-08-21 18:01:55 +07:00
-
35a7c870ba
a 6.3 MB-a-frame copy dies, and the ghost portrait comes back alive

SamandClaude Fable 5
2026-08-21 18:00:31 +07:00
-
bcdcd95e66
a 6.3 MB-a-frame copy dies, and the ghost portrait comes back alive

SamandClaude Fable 5
2026-08-21 18:00:31 +07:00
-
a53a58128c
opening a chest kneels you, and outdoors elects what it draws

SamandClaude Fable 5
2026-08-21 17:59:10 +07:00
-
b32dc59723
opening a chest kneels you, and outdoors elects what it draws

SamandClaude Fable 5
2026-08-21 17:59:10 +07:00
-
d67737b51f
show helm and show cloak work, and the minimap composites its interior

SamandClaude Fable 5
2026-08-21 17:56:53 +07:00
-
441cd33338
show helm and show cloak work, and the minimap composites its interior

SamandClaude Fable 5
2026-08-21 17:56:53 +07:00
-
6d1e13d147
there are three water renderers, and WMO water gets its two

SamandClaude Fable 5
2026-08-21 17:55:04 +07:00
-
23f23d36e0
there are three water renderers, and WMO water gets its two

SamandClaude Fable 5
2026-08-21 17:55:04 +07:00
-
8709dd6bc9
dark overcast skies, a talk gesture, and NPCs that face you

SamandClaude Fable 5
2026-08-21 17:52:20 +07:00
-
b5289355c6
dark overcast skies, a talk gesture, and NPCs that face you

SamandClaude Fable 5
2026-08-21 17:52:20 +07:00
-
d88aa932fe
README: the addon folder is benilla-config/AddOns, as the code names it

SamandClaude Fable 5
2026-08-20 19:15:14 +07:00
-
83e8de2760
README: the addon folder is benilla-config/AddOns, as the code names it

SamandClaude Fable 5
2026-08-20 19:15:14 +07:00
-
37193940ef
README: addons load from benilla/AddOns beside the executable

SamandClaude Fable 5
2026-08-20 19:14:06 +07:00
-
125a5e3b57
README: addons load from benilla/AddOns beside the executable

SamandClaude Fable 5
2026-08-20 19:14:06 +07:00
-
784822af46
README: what works, what is partial, and what is not built yet

SamandClaude Fable 5
2026-08-20 19:11:35 +07:00
-
ada110fbd2
README: what works, what is partial, and what is not built yet

SamandClaude Fable 5
2026-08-20 19:11:35 +07:00
-
a047a31aea
the troll gate stops flickering, the signpost lands, the chair holds

SamandClaude Fable 5
2026-08-20 19:10:13 +07:00
-
86ba0d3f64
the troll gate stops flickering, the signpost lands, the chair holds

SamandClaude Fable 5
2026-08-20 19:10:13 +07:00
-
d2b3492cd5
the walking tax banded, and the minimap stops rewriting the world

SamandClaude Fable 5
2026-08-20 19:09:00 +07:00
-
8a82cebae6
the walking tax banded, and the minimap stops rewriting the world

SamandClaude Fable 5
2026-08-20 19:09:00 +07:00
-
ed8bf36625
the perf pill leaves egui, and the field store goes flat

SamandClaude Fable 5
2026-08-20 19:07:34 +07:00
-
a51f29b9d3
the perf pill leaves egui, and the field store goes flat

SamandClaude Fable 5
2026-08-20 19:07:34 +07:00
-
e34600ff27
the client boots with no install, and the idle egui lane goes quiet

SamandClaude Fable 5
2026-08-20 19:06:09 +07:00
-
e62624b11a
the client boots with no install, and the idle egui lane goes quiet

SamandClaude Fable 5
2026-08-20 19:06:09 +07:00
-
0af70dc8c7
the paper doll animates again, and the char-select plaza stops pulsing

SamandClaude Fable 5
2026-08-20 19:04:09 +07:00
-
00c3a49a53
the paper doll animates again, and the char-select plaza stops pulsing

SamandClaude Fable 5
2026-08-20 19:04:09 +07:00
-
85d62fec73
the paper doll goes half rate, and the parked frame diets

SamandClaude Fable 5
2026-08-20 19:02:44 +07:00
-
67f9310364
the paper doll goes half rate, and the parked frame diets

SamandClaude Fable 5
2026-08-20 19:02:44 +07:00
-
5360a44f89
event-driven UI feeds, and the character window's cost lets go

SamandClaude Fable 5
2026-08-20 19:01:11 +07:00
-
74c3b47a7f
event-driven UI feeds, and the character window's cost lets go

SamandClaude Fable 5
2026-08-20 19:01:11 +07:00
-
447e92aed5
three parked costs burned, two schedules go single-threaded

SamandClaude Fable 5
2026-08-20 18:59:48 +07:00
-
2fbe661a1d
three parked costs burned, two schedules go single-threaded

SamandClaude Fable 5
2026-08-20 18:59:48 +07:00
-
6f2d7e8a63
the retained static-world pass ships on by default

SamandClaude Fable 5
2026-08-20 18:58:25 +07:00
-
59e07d5a9a
the retained static-world pass ships on by default

SamandClaude Fable 5
2026-08-20 18:58:25 +07:00
-
4510607e91
the static world gets a retained draw pass, dark behind a flag

SamandClaude Fable 5
2026-08-20 18:56:36 +07:00
-
b395e1a4f2
the static world gets a retained draw pass, dark behind a flag

SamandClaude Fable 5
2026-08-20 18:56:36 +07:00
-
4080d4feff
the static merge defaults on, and the fence pop is gone

SamandClaude Fable 5
2026-08-20 18:55:03 +07:00
-
ffa2193a3b
the static merge defaults on, and the fence pop is gone

SamandClaude Fable 5
2026-08-20 18:55:03 +07:00
-
352b90a1ae
the static world merges into per-cell blobs, behind a flag

SamandClaude Fable 5
2026-08-20 18:53:51 +07:00
-
aab81acc33
the static world merges into per-cell blobs, behind a flag

SamandClaude Fable 5
2026-08-20 18:53:51 +07:00
-
deae999024
liquids keep time in the shader, and the frame is measured CPU-bound

SamandClaude Fable 5
2026-08-20 18:50:55 +07:00
-
a822d99bd4
liquids keep time in the shader, and the frame is measured CPU-bound

SamandClaude Fable 5
2026-08-20 18:50:55 +07:00
-
820c406049
the interface labels announce their writes, and the idle tick goes quiet

SamandClaude Fable 5
2026-08-20 18:48:12 +07:00
-
19e861bb96
the interface labels announce their writes, and the idle tick goes quiet

SamandClaude Fable 5
2026-08-20 18:48:12 +07:00
-
8522c65937
the lava bubbles move again, and the bonfire keeps its wood

SamandClaude Fable 5
2026-08-17 17:27:28 +07:00
-
b932302d79
the lava bubbles move again, and the bonfire keeps its wood

SamandClaude Fable 5
2026-08-17 17:27:28 +07:00
-
802845981f
the Rookery eggs hatch, and the bubble finds its height

SamandClaude Fable 5
2026-08-17 17:26:18 +07:00
-
911f974e09
the Rookery eggs hatch, and the bubble finds its height

SamandClaude Fable 5
2026-08-17 17:26:18 +07:00
-
287b109773
the bubble's pale lines, and the trigger NPC finally hides

SamandClaude Fable 5
2026-08-17 17:22:57 +07:00
-
a5637837b4
the bubble's pale lines, and the trigger NPC finally hides

SamandClaude Fable 5
2026-08-17 17:22:57 +07:00
-
76f316d040
the creature vocal gates fold back from the binary

SamandClaude Fable 5
2026-08-17 17:22:00 +07:00
-
57569a5b90
the creature vocal gates fold back from the binary

SamandClaude Fable 5
2026-08-17 17:22:00 +07:00
-
d3c1a501de
buffed stats go green, and the bear stops stacking its roar

SamandClaude Fable 5
2026-08-17 17:06:24 +07:00
-
d64748098a
buffed stats go green, and the bear stops stacking its roar

SamandClaude Fable 5
2026-08-17 17:06:24 +07:00
-
39f5953a7e
VSync joins the video options, the chat dock goes quiet

SamandClaude Fable 5
2026-08-17 17:04:53 +07:00
-
71a3efb55c
VSync joins the video options, the chat dock goes quiet

SamandClaude Fable 5
2026-08-17 17:04:53 +07:00
-
5ce93810b0
the autocast shine squares up, and a pill watches the tail

SamandClaude Fable 5
2026-08-17 17:03:18 +07:00
-
46275aeb37
the autocast shine squares up, and a pill watches the tail

SamandClaude Fable 5
2026-08-17 17:03:18 +07:00
-
2381df5a58
the layout graph is maintained, and the shine draws for real

SamandClaude Fable 5
2026-08-17 17:01:46 +07:00
-
9e148a8d4f
the layout graph is maintained, and the shine draws for real

SamandClaude Fable 5
2026-08-17 17:01:46 +07:00
-
e4b6776b81
the autocast shine stops eating frames, sunken NPCs surface

SamandClaude Fable 5
2026-08-17 17:00:19 +07:00
-
b3e2f68c11
the autocast shine stops eating frames, sunken NPCs surface

SamandClaude Fable 5
2026-08-17 17:00:19 +07:00
-
970cac46c2
material animation stops touching assets: one shared table

SamandClaude Fable 5
2026-08-17 16:58:39 +07:00
-
81b5ed59cb
material animation stops touching assets: one shared table

SamandClaude Fable 5
2026-08-17 16:58:39 +07:00
-
4ff2a8ebcf
performance night: the interface splices and the walks go filtered

SamandClaude Fable 5
2026-08-17 16:56:48 +07:00
-
0205065957
performance night: the interface splices and the walks go filtered

SamandClaude Fable 5
2026-08-17 16:56:48 +07:00
-
49ba9d599b
the bevy 0.19 excursion: graded 5.5 ms slower lane-for-lane, rolled back

SamandClaude Fable 5
2026-08-16 17:54:09 +07:00
-
e3f9b7f400
the bevy 0.19 excursion: graded 5.5 ms slower lane-for-lane, rolled back

SamandClaude Fable 5
2026-08-16 17:54:09 +07:00
-
a626e29c39
performance day two: the resting interface stops rebuilding itself

SamandClaude Fable 5
2026-08-16 17:52:00 +07:00
-
11a889bc56
performance day two: the resting interface stops rebuilding itself

SamandClaude Fable 5
2026-08-16 17:52:00 +07:00
-
21e3fc4f06
the performance hunt, day one: the frame sheds 1.85 ms

SamandClaude Fable 5
2026-08-16 17:49:54 +07:00
-
d99435beb8
the performance hunt, day one: the frame sheds 1.85 ms

SamandClaude Fable 5
2026-08-16 17:49:54 +07:00
-
38d8502bb7
addon-screen polish, and item glows return to the paper doll

SamandClaude Fable 5
2026-08-16 17:47:33 +07:00
-
8c19ed0836
addon-screen polish, and item glows return to the paper doll

SamandClaude Fable 5
2026-08-16 17:47:33 +07:00
-
77b54ab3cc
glyphs at their true size — the ladder that scrambled text is gone

SamandClaude Fable 5
2026-08-16 17:45:34 +07:00
-
924cdd903f
glyphs at their true size — the ladder that scrambled text is gone

SamandClaude Fable 5
2026-08-16 17:45:34 +07:00
-
dfa369127c
the same-continent teleport fall is found and fixed

SamandClaude Fable 5
2026-08-16 17:43:01 +07:00
-
4585a12259
the same-continent teleport fall is found and fixed

SamandClaude Fable 5
2026-08-16 17:43:01 +07:00
-
9a184d3476
the guild window opens: roster, ranks, notes and the message of the day

SamandClaude Opus 5
2026-08-16 17:38:54 +07:00
-
8d3d805ec8
the guild window opens: roster, ranks, notes and the message of the day

SamandClaude Opus 5
2026-08-16 17:38:54 +07:00
-
8112f8dd16
addon art resolves: loose textures, TGA and the honest return

SamandClaude Fable 5
2026-08-14 20:21:55 +07:00
-
04340a6893
addon art resolves: loose textures, TGA and the honest return

SamandClaude Fable 5
2026-08-14 20:21:55 +07:00
-
b427860b35
dialogs come to the front, and the red line names what it needs

SamandClaude Fable 5
2026-08-14 19:38:18 +07:00
-
2c1ffca2ca
dialogs come to the front, and the red line names what it needs

SamandClaude Fable 5
2026-08-14 19:38:18 +07:00
-
dd1f4351a0
skill-ups announce again, and the stack split fills its window

SamandClaude Fable 5
2026-08-14 19:34:09 +07:00
-
606a72bde5
skill-ups announce again, and the stack split fills its window

SamandClaude Fable 5
2026-08-14 19:34:09 +07:00
-
e665b0bfc4
script errors reach the player, and the bars stop lying

SamandClaude Fable 5
2026-08-14 19:32:44 +07:00
-
b990a5a048
script errors reach the player, and the bars stop lying

SamandClaude Fable 5
2026-08-14 19:32:44 +07:00
-
047dd3444e
the wheel binds, one AddOns screen, text at the true scale

SamandClaude Fable 5
2026-08-14 19:31:56 +07:00
-
ebb9a43cc9
the wheel binds, one AddOns screen, text at the true scale

SamandClaude Fable 5
2026-08-14 19:31:56 +07:00
-
06b21158e1
ReloadUI works, and a building's lights obey their rooms

SamandClaude Fable 5
2026-08-14 19:28:13 +07:00
-
6ec7cc915b
ReloadUI works, and a building's lights obey their rooms

SamandClaude Fable 5
2026-08-14 19:28:13 +07:00
-
8c04f876a6
the UI is built per login, and stray beams stay in their rooms

SamandClaude Fable 5
2026-08-14 19:27:39 +07:00
-
7d826e673a
the UI is built per login, and stray beams stay in their rooms

SamandClaude Fable 5
2026-08-14 19:27:39 +07:00
-
cae9bf1d44
a width read answers in its own tick, and Trade stays /2

SamandClaude Fable 5
2026-08-14 19:27:04 +07:00
-
762646cd61
a width read answers in its own tick, and Trade stays /2

SamandClaude Fable 5
2026-08-14 19:27:04 +07:00
-
5db8b5b9f4
zone channels wait for the world, and end with the character

SamandClaude Fable 5
2026-08-14 19:25:55 +07:00
-
aaf4c07ab1
zone channels wait for the world, and end with the character

SamandClaude Fable 5
2026-08-14 19:25:55 +07:00
-
6950e62135
a possessed body is driven, not merely held

SamandClaude Fable 5
2026-08-14 19:25:28 +07:00