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benilla-octo/crates/benilla-app/assets/ui/OptionsFrame.xml
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Sam SungandClaude Opus 5.5 05ab92ce73 Comments in the UI XML and the Lua fork's manifest: no dead marker, no record number (#300)
Fixes #31. The last comments outside the Rust sources that carried a dead name or a private record number:

- `OptionsFrame.xml` and `SpellBookAdapters.xml` drop the `BENILLA_ALLOW_OWN_UI=1` marker, which no code or test reads.
- `third_party/lua-src/Cargo.toml` says why the fork exists without its record number, in plain case.

Comment text only: every file is identical with its comments stripped. The Rust test comments #31 also listed were rewritten with their crates' comment passes.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 17:09:35 +07:00

3176 lines
220 KiB
XML

<Ui>
<!--
The Options window, opened from the game menu. Deviation: the 1.15 era client's single
settings window replaces the 1.12 four-panel family, which is much worse to use; the 1.12
frames still load, hidden, for addons.
Structure follows the era UI source (1.15.9), surfaces the 1.14 System window
(OptionsFrameTemplates.xml); every art byte is 1.12-native or a colour fill, so era atlas
names below cite geometry only. Cut from the era window: the corner close X, live tabs,
the Accessibility, Languages and Network pages, and the close-with-pending confirm and
revert timer, so hiding discards pending edits and Apply commits outright. A slider shows
the 1.12 range; an out-of-range config value displays clamped and is not written back.
-->
<!-- The era GameFontHighlightMedium/Huge (FRIZQT 14 and 20, white) under Options* names, so
Fonts.xml stays the 1.12 set; the shadow is MasterFont's (Fonts.xml l.62). -->
<Font name="OptionsFontHighlightMedium" font="Fonts\FRIZQT__.TTF" virtual="true">
<Shadow>
<Offset><AbsDimension x="1" y="-1"/></Offset>
<Color r="0" g="0" b="0"/>
</Shadow>
<FontHeight><AbsValue val="14"/></FontHeight>
<Color r="1.0" g="1.0" b="1.0"/>
</Font>
<Font name="OptionsFontHighlightHuge" font="Fonts\FRIZQT__.TTF" virtual="true">
<Shadow>
<Offset><AbsDimension x="1" y="-1"/></Offset>
<Color r="0" g="0" b="0"/>
</Shadow>
<FontHeight><AbsValue val="20"/></FontHeight>
<Color r="1.0" g="1.0" b="1.0"/>
</Font>
<Script><![CDATA[
-- The stock UIOptionsFrame.xml loads hidden before this file and owns the options uvars
-- (UIOptionsFrame_Init, UIOptionsFrame.lua l.93-185) and UIOptionsFrameCheckButtons;
-- each uvar row captures its default at OnLoad, after that file ran.
-- Deviation: AUTO_QUEST_WATCH is the string "1". 1.12 assigns the number 1 (l.122) but
-- every consumer compares against "1" (QuestLogFrame.lua:64/68), and 1 ~= "1" in Lua 5.0.
-- The RegisterForSave repeats the stock one, which is idempotent.
AUTO_QUEST_WATCH = "1"
RegisterForSave("AUTO_QUEST_WATCH")
-- Every combat-text row's applyFunc, UIOptionsFrame_Save l.371-376: Blizzard_CombatText
-- is LoadOnDemand, so the master loads it, and the update runs only once it exists.
function CombatText_UpdateOrLoad()
if ( SHOW_COMBAT_TEXT == "1" ) then
UIParentLoadAddOn("Blizzard_CombatText")
end
if ( CombatText_UpdateDisplayedMessages ) then
CombatText_UpdateDisplayedMessages()
end
end
-- The Remove Chat Hover Delay row's applyFunc (UIOptionsFrame.lua l.216).
function ChatFrame_ApplyMouseOverDelay()
if SetChatMouseOverDelay then -- nil in a VM loaded without the chat files
SetChatMouseOverDelay(REMOVE_CHAT_DELAY)
end
end
-- Show Tutorials' setter (UIOptionsFrame.lua l.318-327). There is no tutorial CVar: the
-- store is the _Load/_Save/_SetDefaults special arms, and disabling marks the whole bank.
-- The `~=` guard is the reference's: TutorialsEnabled() is 1 or nil, and re-ticking an
-- on row must not ResetTutorials() and re-arm dismissed tutorials.
function BenillaOptionsFrame_SetTutorialsEnabled(value)
if ( tonumber(value) ~= TutorialsEnabled() ) then
if ( value == "1" ) then
ResetTutorials()
TutorialFrameCheckButton:SetChecked(1)
else
ClearTutorials()
end
TutorialFrame_HideAllAlerts()
end
end
-- UpdateNameplates, over the stock UIOptionsFrame.lua l.768-780. Deviation: stock l.776
-- is dropped. Stock l.774-776 shows then hides the friendly plates; on 1.12 that clears
-- volatile bits (`[0xc4da34]`), but here the verbs write the CVar pair that is the store,
-- so it would erase the saved setting at every world entry. The body stays for addons
-- that set NAMEPLATES_ON and call this.
function UpdateNameplates()
if ( NAMEPLATES_ON ) then
ShowNameplates()
else
HideNameplates()
end
if ( FRIENDNAMEPLATES_ON ) then
ShowFriendNameplates()
else
HideFriendNameplates()
end
end
-- The category tree (the era Game tab) in list order; keys are the row name suffixes.
OPTIONS_CATEGORY_KEYS = {
"Controls", "Interface", "ActionBars", "Combat", "Chat", "Keybindings", "Nameplates",
"Graphics", "Audio",
}
-- The era-window scale: the era UIParent draws smaller than our 768-unit canvas on modern
-- screens, and every era-shaped window wears this (GameMenuFrame too). Set by eye.
ERA_WINDOW_SCALE = 0.78
function BenillaOptionsFrame_UpdateScale()
-- The era panel's checkFit = 1: UIPanelUpdateScaleForFit also shrinks it to fit.
local k = ERA_WINDOW_SCALE
local wFit = GetScreenWidth() / 940
local hFit = GetScreenHeight() / 744
if wFit < k then k = wFit end
if hFit < k then k = hFit end
BenillaOptionsFrame:SetScale(k)
end
-- The era tab width (MinimalTab.lua l.7): label width + 40, measured in the tabs' OnShow
-- as 1.12's PanelTemplates_TabResize is, since it depends on the scale the window's
-- OnShow sets first. Deviation: the era measures the medium font it swaps away (about 6
-- wider); this measures the small font the label wears.
function OptionsTab_FitWidth(tab)
tab:SetWidth(getglobal(tab:GetName() .. "Text"):GetStringWidth() + 40)
end
-- A category row: the wash at the era atlas size (187x21), in the 1.14 hover steel-blue
-- (OptionsFrameTemplates.lua l.130-131). A new category is one XML row plus one key.
function OptionsCategoryRow_OnLoad(row, key, label)
row.categoryKey = key
row.pageTitle = label
row:SetText(label)
local bg = getglobal(row:GetName() .. "Bg")
bg:SetWidth(187)
bg:SetHeight(21)
bg:SetVertexColor(0.196, 0.388, 0.8)
end
-- Select a category: 1.14's OptionsList_SelectButton (OptionsFrameTemplates.lua
-- l.107-121), the selected wash gold and locked, the rest blue. Picking a category ends a
-- search (Blizzard_SettingsPanel.lua l.793); SetText("") re-enters here through the
-- restore, so the outer call returns early.
function BenillaOptionsFrame_SelectCategory(key)
BenillaOptionsFrame.selectedCategory = key
if BenillaOptionsFrameSearchBox:GetText() ~= "" then
BenillaOptionsFrameSearchBox:SetText("")
return -- the restore re-entered with this key and finished
end
for _, k in ipairs(OPTIONS_CATEGORY_KEYS) do
local row = getglobal("BenillaOptionsFrameCategoryListRow" .. k)
local bg = getglobal("BenillaOptionsFrameCategoryListRow" .. k .. "Bg")
if k == key then
bg:SetVertexColor(1, 1, 0)
bg:Show()
row:SetTextFontObject("GameFontHighlight")
BenillaOptionsFrameContainerTitle:SetText(row.pageTitle)
else
bg:SetVertexColor(0.196, 0.388, 0.8)
bg:Hide()
row:SetTextFontObject("GameFontNormal")
end
end
for k in pairs(OPTIONS_PAGE_ROWS) do
local body = getglobal("BenillaOptionsFrameContainerBody" .. k)
if k == key then body:Show() else body:Hide() end
end
-- A category switch starts at the top, as the era ScrollBox does per category.
BenillaOptionsFrameContainerScroll:SetVerticalScroll(0)
-- Keybindings: entering rebuilds the section tree; leaving disarms a pending capture,
-- which must never outlive the page.
local kb = getglobal("BenillaOptionsFrameContainerBodyKeybindings")
if key == "Keybindings" then
kb:Show()
KeyBindingsPage_Refresh()
BenillaOptionsFrameContainerUnbind:Show()
BenillaOptionsFrameContainerDefaults:Enable()
else
kb:Hide()
KeyBindings_SetSelected(nil)
KeyBindings_Output("")
BenillaOptionsFrameContainerUnbind:Hide()
if OPTIONS_PAGE_ROWS[key] then
OptionsPage_Refresh(key)
BenillaOptionsFrameContainerDefaults:Enable()
else
BenillaOptionsFrameContainerDefaults:Disable()
end
end
end
-- ── Search: the era SettingsPanel search (Blizzard_SettingsPanel.lua l.566-692) ──
-- A row's tag is its label uppercased; a query matches by plain substring, scored by
-- matched length, grouped under clickable category heads in best-score order. Results
-- are the live row frames re-anchored, so values and writes work mid-search.
-- The era word list (l.569-572): the whole query, then each comma- or space-separated word.
function OptionsSearch_Words(text)
local up = string.upper(text)
local words = { up }
for w in string.gfind(up, "([^, ]+)") do
table.insert(words, w)
end
return words
end
-- The era score (MatchesSearchTags, Blizzard_Settings.lua l.65-77), with a plain find.
function OptionsSearch_Score(tag, words)
for _, w in ipairs(words) do
local first, last = string.find(tag, w, 1, true)
if first then return last - first end
end
return nil
end
-- The era gather (l.575-636): scores walked high to low give the groups' order.
function OptionsSearch_FindMatches(text)
local words = OptionsSearch_Words(text)
local buckets, scores = {}, {}
for _, key in ipairs(OPTIONS_CATEGORY_KEYS) do
if OPTIONS_PAGE_ROWS[key] then
for _, rkey in ipairs(OPTIONS_PAGE_ROWS[key]) do
local row = getglobal("BenillaOptionsFrameContainerBody" .. key .. rkey)
local s = OptionsSearch_Score(row.searchTag, words)
if s then
if not buckets[s] then
buckets[s] = {}
table.insert(scores, s)
end
table.insert(buckets[s], { key = key, rkey = rkey })
end
end
end
end
-- Keybinding matches join the buckets, as in the era; their rkey is the binding index.
for _, m in ipairs(KeyBindings_SearchMatches(words)) do
if not buckets[m.score] then
buckets[m.score] = {}
table.insert(scores, m.score)
end
table.insert(buckets[m.score], { key = "Keybindings", rkey = m.index })
end
table.sort(scores, function(a, b) return a > b end)
local groups, order = {}, {}
for _, s in ipairs(scores) do
for _, m in ipairs(buckets[s]) do
if not groups[m.key] then
groups[m.key] = {}
table.insert(order, m.key)
end
table.insert(groups[m.key], m.rkey)
end
end
return order, groups
end
-- ── The page scroll ──
-- The body is as tall as the larger of the page rect and the content. Only frames hung
-- off the body's top are measured, so the size converges: one anchored to its bottom
-- would move as it grows. IsVisible, since a hidden page's rows keep their shown flag.
function OptionsScroll_ContentBottom()
local bottom = nil
local function take(name)
local f = getglobal(name)
if f and f:IsVisible() then
local b = f:GetBottom()
if b and (not bottom or b < bottom) then bottom = b end
end
end
for _, key in ipairs(OPTIONS_CATEGORY_KEYS) do
if OPTIONS_PAGE_ROWS[key] then
take("BenillaOptionsFrameContainerBodySearchHead" .. key)
for _, rkey in ipairs(OPTIONS_PAGE_ROWS[key]) do
take("BenillaOptionsFrameContainerBody" .. key .. rkey)
end
end
end
take("BenillaOptionsFrameContainerBodySearchHeadKeybindings")
for i = 1, KEYBINDINGS_SEARCH_ROWS do
take("BenillaOptionsFrameContainerBodyKeybindSearch" .. i)
end
return bottom
end
-- Size the body from OnUpdate, off the previous frame's rects; writes are gated because
-- SetWidth and SetHeight invalidate layout.
function OptionsScroll_Fit()
local sf = BenillaOptionsFrameContainerScroll
local body = BenillaOptionsFrameContainerBody
local fw, fh = sf:GetWidth(), sf:GetHeight()
if not fw or fw <= 0 or not fh or fh <= 0 then return end
if math.abs(body:GetWidth() - fw) >= 0.5 then body:SetWidth(fw) end
local h = fh
local top, bottom = body:GetTop(), OptionsScroll_ContentBottom()
if top and bottom then
local content = (top - bottom) + BENILLA_SCROLL_PAD
if content > h then h = content end
end
if math.abs(body:GetHeight() - h) >= 0.5 then
body:SetHeight(h)
sf:UpdateScrollChildRect()
end
end
-- The page layout (era SettingsList: verticalPad 10, padLeft 25, spacing 9): the head at
-- (10,-12), each next at (0,-9), as the rows' XML anchors state; `prev` nil is the head.
function OptionsSearch_Place(name, prev)
local f = getglobal(name)
f:ClearAllPoints()
if prev then
f:SetPoint("TOPLEFT", prev, "BOTTOMLEFT", 0, -9)
f:SetPoint("TOPRIGHT", prev, "BOTTOMRIGHT", 0, -9)
else
f:SetPoint("TOPLEFT", "BenillaOptionsFrameContainerBody", "TOPLEFT", 10, -12)
f:SetPoint("TOPRIGHT", "BenillaOptionsFrameContainerBody", "TOPRIGHT", -20, -12)
end
end
-- Lay a page's rows back on their XML chain after a search; a test holds the two equal.
function OptionsPage_Layout(key)
local prev = nil
for _, rkey in ipairs(OPTIONS_PAGE_ROWS[key]) do
local name = "BenillaOptionsFrameContainerBody" .. key .. rkey
OptionsSearch_Place(name, prev)
getglobal(name):Show()
prev = name
end
end
-- The results view (era OnSearchTextChanged, l.659-691): page bodies shown, rows hidden,
-- then each group chained, head then matches, a child pulling its parent in (l.665-670).
-- The title and no-match strings are ours: the era's are not in its UI source.
function OptionsSearch_Display(text)
BenillaOptionsFrameContainerScroll:SetVerticalScroll(0)
for k in pairs(OPTIONS_PAGE_ROWS) do
getglobal("BenillaOptionsFrameContainerBody" .. k):Show()
for _, rkey in ipairs(OPTIONS_PAGE_ROWS[k]) do
getglobal("BenillaOptionsFrameContainerBody" .. k .. rkey):Hide()
end
getglobal("BenillaOptionsFrameContainerBodySearchHead" .. k):Hide()
end
-- The Keybindings body hides too; matched bindings paint onto the search pool.
getglobal("BenillaOptionsFrameContainerBodyKeybindings"):Hide()
getglobal("BenillaOptionsFrameContainerBodySearchHeadKeybindings"):Hide()
for i = 1, KEYBINDINGS_SEARCH_ROWS do
getglobal("BenillaOptionsFrameContainerBodyKeybindSearch" .. i):Hide()
end
KeyBindingsPage.searchPainted = nil
KeyBindings_SetSelected(nil)
BenillaOptionsFrameContainerUnbind:Hide()
BenillaOptionsFrameContainerTitle:SetText("Search Results")
BenillaOptionsFrameContainerDefaults:Hide()
local order, groups = OptionsSearch_FindMatches(text)
if table.getn(order) == 0 then
BenillaOptionsFrameContainerBodyNoResults:Show()
return
end
BenillaOptionsFrameContainerBodyNoResults:Hide()
local prev = nil
for _, key in ipairs(order) do
local head = "BenillaOptionsFrameContainerBodySearchHead" .. key
OptionsSearch_Place(head, prev)
getglobal(head):Show()
prev = head
if key == "Keybindings" then
-- Matched bindings paint onto the pool, capped at its size.
KeyBindingsPage.searchPainted = {}
local shown = 0
for _, index in ipairs(groups[key]) do
if shown < KEYBINDINGS_SEARCH_ROWS then
shown = shown + 1
local name = "BenillaOptionsFrameContainerBodyKeybindSearch" .. shown
KeyBindings_PaintBindRow(name, index)
OptionsSearch_Place(name, prev)
getglobal(name):Show()
KeyBindingsPage.searchPainted[name] = index
prev = name
end
end
else
local placed = {}
for _, rkey in ipairs(groups[key]) do
local row = getglobal("BenillaOptionsFrameContainerBody" .. key .. rkey)
if row.parentRow and not placed[row.parentRow] then
placed[row.parentRow] = 1
local pname = "BenillaOptionsFrameContainerBody" .. key .. row.parentRow
OptionsSearch_Place(pname, prev)
getglobal(pname):Show()
prev = pname
end
if not placed[rkey] then
placed[rkey] = 1
local name = "BenillaOptionsFrameContainerBody" .. key .. rkey
OptionsSearch_Place(name, prev)
row:Show()
prev = name
end
end
OptionsPage_Refresh(key)
end
end
end
-- Ending a search (the era's empty-text arm, l.655-658).
function OptionsSearch_Restore()
BenillaOptionsFrameContainerScroll:SetVerticalScroll(0)
for k in pairs(OPTIONS_PAGE_ROWS) do
OptionsPage_Layout(k)
getglobal("BenillaOptionsFrameContainerBodySearchHead" .. k):Hide()
end
for i = 1, KEYBINDINGS_SEARCH_ROWS do
getglobal("BenillaOptionsFrameContainerBodyKeybindSearch" .. i):Hide()
end
getglobal("BenillaOptionsFrameContainerBodySearchHeadKeybindings"):Hide()
KeyBindingsPage.searchPainted = nil
BenillaOptionsFrameContainerBodyNoResults:Hide()
BenillaOptionsFrameContainerDefaults:Show()
BenillaOptionsFrame_SelectCategory(BenillaOptionsFrame.selectedCategory or "Controls")
end
-- The era text gate (OnSearchTextChanged l.640-652).
function OptionsSearch_OnTextChanged(text)
if text == BenillaOptionsFrame.searchText then return end
local had = BenillaOptionsFrame.searchText and BenillaOptionsFrame.searchText ~= ""
BenillaOptionsFrame.searchText = text
if text == "" then
if had then OptionsSearch_Restore() end
else
OptionsSearch_Display(text)
end
end
-- ── The setting pages: 1.12 rows in the era Settings grammar ──
-- Rows, CVars, labels and dependencies are the 1.12 panels'; geometry is the era
-- settings list (Blizzard_SettingControls, Blizzard_SettingsList): 26-tall rows on a 9
-- spacing, label LEFT+37 to CENTER-85, control at CENTER-80.
-- Descriptions 1.12 lacks take a BENILLA_ prefix, so OPTION_TOOLTIP_* stays 1.12's own.
BENILLA_TOOLTIP_RENDER_SCALE =
"Draws the 3D world at a fraction of the window's resolution, or larger than it. "
.. "The interface is unaffected at any setting.\n\n"
.. "Below 100% trades sharpness for frame rate; above 100% is supersampling, which "
.. "smooths edges at the cost of frame rate. Applies when you click Apply."
-- Enable Sound in Background: 1.12 has no checkbox; silenced sounds keep running.
BENILLA_TOOLTIP_BACKGROUND_SOUND =
"Keeps the game's sound playing while you are working in another window.\n\n"
.. "With this off, switching away silences the game and switching back restores it. "
.. "Sounds keep running while they are silenced, so a long one may have finished by "
.. "the time you return."
-- Display Mode: 1.12's WINDOWED_MODE text describes a checkbox and exclusive-mode gamma.
BENILLA_TOOLTIP_DISPLAY_MODE =
"Windowed (Fullscreen) fills the screen with a borderless window; Windowed runs in "
.. "an ordinary one.\n\n"
.. "There is no exclusive fullscreen mode. WoW itself removed one in 8.0.1, and "
.. "modern Classic offers these same two."
-- Brightness: 1.12's GAMMA text points at gray-bar art this page does not have.
BENILLA_TOOLTIP_BRIGHTNESS =
"Lightens or darkens the whole picture — nights, caves and interiors are what it is "
.. "for.\n\n"
.. "This is the same correction 1.12 applied through the display's own gamma ramp, "
.. "which it could only do in exclusive fullscreen. benilla applies it to the "
.. "finished image instead, so it works in both display modes."
OPTIONS_PAGE_ROWS = {
-- The era Controls order for Sticky Targeting, Auto Loot, Invert Mouse and Mouse
-- Sensitivity; the rest follow their 1.12 box's columns left to right, General
-- 45 -> 3 -> 16 and 14 -> 61, then Camera: the style dropdown -> 24 -> 26,
-- Slider2 -> 27 -> 15, Slider3 -> Slider4.
Controls = {
"RowStickyTarget", "RowAssistAttack", "RowClearAFK",
"RowBlockTrades", "RowAutoSelfCast",
"RowAutoLoot", "RowInvertMouse", "RowMouseSpeed",
"RowCameraFollowStyle", "RowFollowTerrain", "RowHeadBob",
"RowAutoFollowSpeed", "RowWaterCollision", "RowSmartPivot",
"RowMouseLookSpeed", "RowMaxCameraDistance",
},
Audio = {
"RowEnableAll", "RowMaster", "RowSound", "RowMusic", "RowAmbience",
"RowEnableMusic", "RowEnableAmbience", "RowEnableErrorSpeech",
"RowBackgroundSound",
},
Graphics = {
"RowUiScale", "RowFarclip", "RowWorldDetail", "RowBrightness",
"RowWeatherDensity",
"RowDisplayMode", "RowVerticalSync", "RowRenderScale",
},
-- Player Guild Names is a child of Player Names, as in 1.12 (l.702-708).
Nameplates = {
"RowEnemyPlates", "RowFriendlyPlates",
"RowPlayerNames", "RowGuildNames", "RowNpcNames", "RowOwnName",
},
-- 1.12's Display box by column (12 -> 2, 31 -> 20, 42 -> 39 -> 66 -> 5), then Help
-- (28 -> 44 -> 29). The target-of-target pair, from Advanced Options' Raid and Party
-- box, sits under Status Text, the other unit-frame readout.
Interface = {
"RowEnhancedTooltips", "RowStatusText", "RowTargetOfTarget", "RowTargetOfTargetMode",
"RowShowCloak", "RowShowHelm",
"RowInstantQuestText", "RowBuffDurations", "RowAutoQuestWatch",
"RowProfanityFilter",
"RowShowTutorials", "RowTipOfTheDay", "RowNewbieTips",
},
-- 1.12's chat box in anchor order (UIOptionsFrame.xml l.751-840). Not shipped: 7
-- Simple Chat, which needs FCF_Set_SimpleChat's re-layout, and 8 Lock Chat Settings
-- and 51 Guild Recruitment Channel, whose verbs exist.
Chat = {
"RowGuildMemberAlert", "RowRemoveChatDelay", "RowChatBubbles", "RowLootSpam",
"RowPartyChatBubbles", "RowSpamFilter",
},
-- Deviation: the bar toggles and grid switch precede the lock, which 1.12's two-column
-- box leads with (CheckButton32), so what is on screen reads first.
ActionBars = {
"RowMultiBar1", "RowMultiBar2", "RowMultiBar3", "RowMultiBar4",
"RowAlwaysShowMultibars", "RowLockActionBar",
},
-- The combat-text box in its anchor-chain order, not its CheckButton index order.
Combat = {
"RowCombatText", "RowFloatMode", "RowLowHealthMana", "RowAuras", "RowAuraFade",
"RowCombatState", "RowDodgeParryMiss", "RowResistances", "RowReputation",
"RowReactives", "RowFriendlyNames", "RowComboPoints", "RowEnergyGains",
"RowHonorGained",
-- 19 -> 11 -> 9 close the chain under their own master (l.709-714).
"RowShowDamage", "RowPeriodicDamage", "RowPetDamage",
},
}
-- `tip` is a GlobalStrings key, resolved at hover as UIOptionsFrame.lua l.265 does.
function OptionsRow_OnLoad(row, cvar, label, tip, child)
row.cvar = cvar
row.tip = tip
-- The era search tag: the display name (SettingControls.lua l.773), uppercased.
row.searchTag = string.upper(label)
-- Kept for OptionsRow_SetEnabled, whose disabled font must keep the child size.
row.child = child
local l = getglobal(row:GetName() .. "Label")
l:SetText(label)
if child then
-- Era child rows (SettingControls.lua l.319-322): the label indents, in small font.
l:SetFontObject("GameFontNormalSmall")
l:ClearAllPoints()
l:SetPoint("LEFT", row:GetName(), "LEFT", 52, 0)
l:SetPoint("RIGHT", row:GetName(), "CENTER", -85, 0)
end
end
-- ── The row's store: a CVar, a saved global, or an API pair ──
-- 1.12's three stores (UIOptionsFrame.lua l.230-377): `cvar`, `uvar` or a
-- `func`/`setFunc` pair, all as strings, "1"/"0" for a toggle.
-- Whether the row has a store, in OptionsRow_Set's order; keep the two in step.
function OptionsRow_HasStore(row)
return row.uvar or row.setFunc or row.cvar
end
function OptionsRow_Get(row)
if row.uvar then return getglobal(row.uvar) end
if row.getFunc then
-- A numeric API row, 1.12's video-panel `func` fork (OptionsFrame.lua l.110/135),
-- formatted like the slider's write so it compares equal as a string.
if row.numeric then
return (string.gsub(string.format("%.2f", row.getFunc()), "%.?0+$", ""))
end
if row.getFunc() then return "1" else return "0" end
end
return GetCVar(row.cvar)
end
-- The write. A uvar row runs its applyFunc, the reference's side effect from
-- UIOptionsFrame_Save, on the click. `cvarEvent` is SetCVar's third argument, returned as
-- CVAR_UPDATE's arg1 (1.12 passes its CheckButtons key).
function OptionsRow_Set(row, value)
if row.uvar then
setglobal(row.uvar, value)
-- `applyFunc` is a global's name, looked up when applied: most definers load
-- after this file. A name with no global behind it applies nothing.
local apply = row.applyFunc
if type(apply) == "string" then apply = getglobal(apply) end
if apply then apply() end
return
end
-- An API row passes the "1"/"0" string, as UIOptionsFrame_Save l.290-297 does.
if row.setFunc then
-- A numeric one passes a number, as OptionsFrame_Save does (l.206-226).
if row.numeric then
row.setFunc(tonumber(value))
else
row.setFunc(value)
end
return
end
SetCVar(row.cvar, value, row.cvarEvent)
OptionsRow_WritePartner(row, value)
end
-- The partner write, from UIOptionsFrame_Save's special arms: Pet Melee Damage also
-- writes PetSpellDamage (l.334-336); the camera speeds write their pitch twin at yaw/4
-- and yaw/2 (l.351-356). A scaled value is formatted like the slider's write, so a
-- partner at its default compares equal and stays out of the config file.
function OptionsRow_WritePartner(row, value)
if not row.partner then return end
local v = value
if row.partner.scale then
v = string.gsub(
string.format("%.2f", tonumber(value) * row.partner.scale), "%.?0+$", "")
end
SetCVar(row.partner.cvar, v)
end
-- The registered default. A uvar's is the value its defining file assigned, captured at
-- the row's OnLoad: all UI XML loads before the saved-variables chunk runs over it.
function OptionsRow_Default(row)
if row.uvar then return row.udefault end
if row.getFunc then return row.fdefault end
return GetCVarDefault(row.cvar)
end
-- A uvar row: OptionsRow_OnLoad's signature with the global's name in the cvar seat.
function OptionsGlobalRow_OnLoad(row, uvar, label, tip, child)
OptionsRow_OnLoad(row, nil, label, tip, child)
row.uvar = uvar
row.udefault = getglobal(uvar)
end
-- An API row, 1.12's `func`/`setFunc` shape. `default` is stated because nothing is
-- registered; the reference hand-writes it too (UIOptionsFrame_SetDefaults l.631-634).
function OptionsFuncRow_OnLoad(row, getFunc, setFunc, default, label, tip, child)
OptionsRow_OnLoad(row, nil, label, tip, child)
row.getFunc = getFunc
row.setFunc = setFunc
row.fdefault = default
end
-- A numeric API row; `default` is still a string, since rows compare strings.
function OptionsNumFuncRow_OnLoad(row, getFunc, setFunc, default, label, tip, child)
OptionsFuncRow_OnLoad(row, getFunc, setFunc, default, label, tip, child)
row.numeric = 1
end
-- Saved uvars land after their file-scope consumers ran; the stock VARIABLES_LOADED arm
-- (UIOptionsFrame.lua l.193-227) re-applies them, so this window has no load ladder.
-- OptionsFrameSliders is the stock video window's table (OptionsFrame.lua l.24-34),
-- which addons write; a declaration here would replace it. This maps its slider index to
-- our Graphics row; 4, 5, 7 and 8 have none, and the holes are why the OnShow loop uses
-- Lua 5.0's `for i, name in` pairs form: ipairs would stop at 3.
BENILLA_GRAPHICS_SLIDER_ROWS = {
"RowUiScale", "RowFarclip", "RowWorldDetail",
[6] = "RowBrightness", [9] = "RowWeatherDensity",
}
-- A slider's range and readout where the template's is not it. The refreshing guard:
-- SetMinMaxValues re-clamps and fires OnValueChanged, which must not write back.
function OptionsSliderRow_Setup(row, min, max, step, fmt, stops)
local slider = getglobal(row:GetName() .. "ControlSlider")
row.fmt = fmt
-- Kept for the "travel" readout, a share of the row's own range.
row.minv, row.maxv = min, max
-- A named ladder reads out its stop (Low/Medium/High). Deviation: 1.12's slider
-- labels only its ends; a bare index would mean nothing to a player.
row.stops = stops
row.refreshing = 1
slider:SetMinMaxValues(min, max)
slider:SetValueStep(step)
row.refreshing = nil
end
-- ── The dropdown rows: the 1.12 UIDropDownMenu kit in the era row grammar ──
-- Entry values are the store's strings; AddButton checks the one equal to selectedValue.
function OptionsDropdownRow_Setup(row, entries)
row.entries = entries
local dd = getglobal(row:GetName() .. "Dropdown")
UIDropDownMenu_SetWidth(180, dd)
UIDropDownMenu_Initialize(dd, OptionsDropdownRow_InitMenu)
-- The capsule's button steals hover from the row, so it carries the row wash too.
local btn = getglobal(dd:GetName() .. "Button")
btn:SetScript("OnEnter", function() OptionsRow_Hover(this:GetParent():GetParent(), 1) end)
btn:SetScript("OnLeave", function() OptionsRow_Hover(this:GetParent():GetParent(), nil) end)
end
function OptionsDropdownRow_InitMenu()
local dd = getglobal(UIDROPDOWNMENU_INIT_MENU)
local row = dd:GetParent()
for _, e in ipairs(row.entries) do
local info = {}
info.text = e.text
info.value = e.value
info.func = OptionsDropdownEntry_OnClick
UIDropDownMenu_AddButton(info)
end
end
-- An entry click (`this` is the list button); the kit closes the list and plays the click.
function OptionsDropdownEntry_OnClick()
local dd = UIDropDownMenu_GetCurrentDropDown()
local row = dd:GetParent()
OptionsRow_Set(row, this.value)
OptionsDropdown_ShowValue(row)
end
-- Paint the capsule from the store. selectedValue is set as a field: SetSelectedValue's
-- Refresh walks the shared DropDownList1 and could match another dropdown's buttons. An
-- off-grid value shows the nearest entry and is not written back.
function OptionsDropdown_ShowValue(row)
local dd = getglobal(row:GetName() .. "Dropdown")
local v = OptionsRow_Get(row)
local match
for _, e in ipairs(row.entries) do
-- `alt`: 1.12's camera dropdown writes "3" for Never, which the nearest-value
-- fallback would show as Always. `e.alt ~= nil` keeps a nil value matching none.
if e.value == v or (e.alt ~= nil and e.alt == v) then match = e end
end
if not match and tonumber(v) then
local best
for _, e in ipairs(row.entries) do
local d = tonumber(e.value) and math.abs(tonumber(e.value) - tonumber(v))
if d and (not best or d < best) then
best = d
match = e
end
end
end
if match then
dd.selectedValue = match.value
UIDropDownMenu_SetText(match.text, dd)
-- An entry with its own `tip` retargets the row's description, as
-- UIOptionsFrameCameraDropDown_OnClick does with OPTION_TOOLTIP_CAMERA<id>.
if match.tip then row.tip = match.tip end
else
dd.selectedValue = v
UIDropDownMenu_SetText(v, dd)
end
end
-- The readout (era MinimalSlider): rounded percent (FormatPercentage, Audio.lua l.406-411).
function OptionsRow_FormatValue(row, value)
if row.fmt == "raw" then
return string.format("%d", math.floor(value + 0.5))
end
-- A named ladder reads its stop's name; the clamp guards a short stops table.
if row.stops then
local i = math.floor(value + 0.5) + 1
if i < 1 then i = 1 end
if i > table.getn(row.stops) then i = table.getn(row.stops) end
return row.stops[i]
end
-- "travel": the thumb's share of the groove. Brightness stores the reference's
-- `1 - gamma` (-0.5 to +0.5, default 0) and reads 0 to 100% with the default at 50.
if row.fmt == "travel" and row.minv and row.maxv and row.maxv > row.minv then
return string.format("%d%%",
math.floor((value - row.minv) / (row.maxv - row.minv) * 100 + 0.5))
end
-- "yards": cameraDistanceMaxFactor shown as the distance it sets over the 15 yd base.
if row.fmt == "yards" then
return string.format("%d yd", math.floor(value * 15 + 0.5))
end
return string.format("%d%%", math.floor(value * 100 + 0.5))
end
-- The era row-wide hover wash (HoverBackgroundTemplate) and the tooltip, from one seam;
-- crossing controls does not blink, as OnLeave fires before OnEnter within a move.
function OptionsRow_Hover(row, on)
local hover = getglobal(row:GetName() .. "Hover")
if on then
hover:Show()
OptionsRow_ShowTooltip(row)
else
hover:Hide()
GameTooltip:Hide()
end
end
-- The description: 1.12's per-option string alone in the default gold
-- (OptionsFrameTemplates.xml l.52-64), seated the era way (ANCHOR_RIGHT, x -10).
-- Deviation: the era's white name line is cut, as it repeats the label.
function OptionsRow_ShowTooltip(row)
local text = row.tip and getglobal(row.tip)
if text then
GameTooltip:SetOwner(getglobal(row:GetName() .. "Tip"), "ANCHOR_RIGHT", -10, 0)
GameTooltip:SetText(text, nil, nil, nil, nil, 1)
else
-- Deviation: 1.12 returns early here. A mute row hides the last plate, so a hover
-- entered without the old row's OnLeave cannot leave a neighbour's text standing.
GameTooltip:Hide()
end
end
function OptionsCheckbox_OnClick(box)
local row = box:GetParent()
local checked = box:GetChecked()
-- The 1.12 panels disagree: the interface panel plays CheckBoxOn when checked
-- (OptionsFrame.lua l.509), the sound panel CheckBoxOff; Audio rows carry soundQuirk.
local kitOn = checked
if row.soundQuirk then kitOn = not kitOn end
if kitOn then
PlaySound("igMainMenuOptionCheckBoxOn")
else
PlaySound("igMainMenuOptionCheckBoxOff")
end
-- An inverted row (Sticky Targeting, Disable Spam Filter) writes the opposite.
local on = checked
if row.invert then on = not on end
if on then
OptionsRow_Set(row, "1")
else
OptionsRow_Set(row, "0")
end
OptionsPage_UpdateDependencies(BenillaOptionsFrame.selectedCategory)
end
function OptionsSlider_OnValueChanged(slider, value)
local control = slider:GetParent()
local row = control:GetParent()
if not row.refreshing then
-- Era obeyStepOnDrag (MinimalSlider.xml l.5-7): a move snaps to the grid from the
-- minimum (farclip's 1.12 grid is 177+n*60); a refresh sets the stored value raw.
local step = slider:GetValueStep()
if step and step > 0 then
local minv = slider:GetMinMaxValues()
local snapped = minv + math.floor((value - minv) / step + 0.5) * step
if math.abs(snapped - value) > 0.00001 then
slider:SetValue(snapped) -- re-enters once with the snapped value
return
end
value = snapped -- the clean grid number, not the f32-rounded echo
end
end
getglobal(control:GetName() .. "Value"):SetText(OptionsRow_FormatValue(row, value))
if OptionsRow_HasStore(row) and not row.refreshing then
-- Two decimals, trailing zeros stripped, so a value at its default compares
-- equal as a string and stays out of the config file.
local str = string.gsub(string.format("%.2f", value), "%.?0+$", "")
if row.deferred then
-- Era CommitFlag.Apply: shown at once, stored on Apply. A pending equal to
-- the committed value is dropped, as the era's IsModified does.
if str == OptionsRow_Get(row) then
row.pending = nil
else
row.pending = str
end
OptionsApply_Update()
else
OptionsRow_Set(row, str)
end
end
end
function OptionsPage_Refresh(key)
local base = "BenillaOptionsFrameContainerBody" .. key
for _, rkey in ipairs(OPTIONS_PAGE_ROWS[key]) do
local row = getglobal(base .. rkey)
local box = getglobal(base .. rkey .. "Check")
if box then
-- SetChecked takes the store's string as the 1.12 panel does: "0" unchecks.
-- An inverted row checks on "0" (UIOptionsFrame.lua's GAMEFIELD_DESELECT arm).
if row.invert then
local checked
if OptionsRow_Get(row) == "0" then checked = 1 end
box:SetChecked(checked)
else
box:SetChecked(OptionsRow_Get(row))
end
elseif row.entries then
OptionsDropdown_ShowValue(row)
else
local slider = getglobal(base .. rkey .. "ControlSlider")
row.refreshing = 1
-- A staged value shows first, as the era's GetValue returns it.
slider:SetValue(tonumber(row.pending or OptionsRow_Get(row) or "0") or 0)
row.refreshing = nil
-- SetValue fires only on a change, so the readout is written here, from the
-- slider's own (clamped) value.
getglobal(base .. rkey .. "ControlValue"):SetText(
OptionsRow_FormatValue(row, slider:GetValue()))
end
end
OptionsPage_UpdateDependencies(key)
OptionsApply_Update()
end
-- Per-page dependency rules, each the 1.12 panel's own.
function OptionsPage_UpdateDependencies(key)
if key == "Combat" then
-- The combat-text block: the master off greys the floating-text rows, and Combo
-- Points is greyed for anyone but a rogue or druid.
local on = SHOW_COMBAT_TEXT ~= "0"
local _, class = UnitClass("player")
class = class and string.upper(class)
local combo = class == "ROGUE" or class == "DRUID"
-- The damage-number trio is not under this master: that block names 53..69 only.
local damage = {
RowShowDamage = 1, RowPeriodicDamage = 1, RowPetDamage = 1,
}
for _, rkey in ipairs(OPTIONS_PAGE_ROWS.Combat) do
if rkey ~= "RowCombatText" and not damage[rkey] then
local live = on
if rkey == "RowComboPoints" and not combo then live = nil end
OptionsRow_SetEnabled(
getglobal("BenillaOptionsFrameContainerBodyCombat" .. rkey), live)
end
end
-- l.709-714: Show Target Damage off greys Periodic and Pet Damage.
local dmg = GetCVar("CombatDamage") ~= "0"
OptionsRow_SetEnabled(BenillaOptionsFrameContainerBodyCombatRowPeriodicDamage, dmg)
OptionsRow_SetEnabled(BenillaOptionsFrameContainerBodyCombatRowPetDamage, dmg)
return
end
if key == "Controls" then
-- l.715-719: Auto-Follow Speed is dead while the style is Never, "0" in the
-- engine's values and "3" as the reference's dropdown writes it.
local style = GetCVar("cameraSmoothStyle")
OptionsRow_SetEnabled(BenillaOptionsFrameContainerBodyControlsRowAutoFollowSpeed,
style ~= "0" and style ~= "3")
return
end
if key == "Nameplates" then
-- l.702-708: Player Names off greys Player Guild Names.
OptionsRow_SetEnabled(BenillaOptionsFrameContainerBodyNameplatesRowGuildNames,
GetCVar("UnitNamePlayer") ~= "0")
return
end
if key == "Interface" then
-- l.694-700: the target-of-target mode is dead while its switch is off.
OptionsRow_SetEnabled(BenillaOptionsFrameContainerBodyInterfaceRowTargetOfTargetMode,
SHOW_TARGET_OF_TARGET ~= "0")
return
end
if key == "ActionBars" then
-- l.722-726: Right ActionBar 2 is dead while Right ActionBar is off.
OptionsRow_SetEnabled(BenillaOptionsFrameContainerBodyActionBarsRowMultiBar4,
SHOW_MULTI_ACTIONBAR_3)
return
end
if key ~= "Audio" then return end
-- SoundOptionsFrame_UpdateDependencies; Enable Music stays live, as in 1.12.
local on = GetCVar("MasterSoundEffects") ~= "0"
for _, row in {"RowEnableAmbience", "RowEnableErrorSpeech"} do
local box = getglobal("BenillaOptionsFrameContainerBodyAudio"..row.."Check")
local label = getglobal("BenillaOptionsFrameContainerBodyAudio"..row.."Label")
if on then
box:Enable()
label:SetFontObject("GameFontNormal")
else
box:Disable()
label:SetFontObject("GameFontDisable")
end
end
end
-- Grey or wake one row. A dropdown greys as OptionsFrame_DisableDropDown does, button
-- disabled and text gray; 1.12 has no UIDropDownMenu_DisableDropDown.
function OptionsRow_SetEnabled(row, on)
local name = row:GetName()
local box = getglobal(name .. "Check")
local dd = getglobal(name .. "Dropdown")
-- A slider greys as OptionsFrame_DisableSlider does (l.481-486), thumb hidden; it
-- also drops the mouse, since a press anywhere on this track seats the value.
local sl = getglobal(name .. "ControlSlider")
if box then
if on then box:Enable() else box:Disable() end
elseif sl then
local thumb = getglobal(name .. "ControlSliderThumb")
local value = getglobal(name .. "ControlValue")
if on then
sl:EnableMouse(true)
thumb:Show()
value:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g,
NORMAL_FONT_COLOR.b)
else
sl:EnableMouse(false)
thumb:Hide()
value:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
end
elseif dd then
local text = getglobal(dd:GetName() .. "Text")
if on then
getglobal(dd:GetName() .. "Button"):Enable()
text:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g,
HIGHLIGHT_FONT_COLOR.b)
else
getglobal(dd:GetName() .. "Button"):Disable()
text:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
end
end
local label = getglobal(name .. "Label")
if on then
label:SetFontObject(row.child and "GameFontNormalSmall" or "GameFontNormal")
else
label:SetFontObject(row.child and "GameFontDisableSmall" or "GameFontDisable")
end
end
-- Defaults: the visible page back to its registered defaults, pending edits dropped.
function OptionsPage_Defaults(key)
local base = "BenillaOptionsFrameContainerBody" .. key
for _, rkey in ipairs(OPTIONS_PAGE_ROWS[key]) do
local row = getglobal(base .. rkey)
row.pending = nil
OptionsRow_Set(row, OptionsRow_Default(row))
end
OptionsPage_Refresh(key)
end
-- ── The Apply flow: era CommitFlag.Apply ──
-- Pending edits are panel-wide: they survive a category switch; hiding discards them.
-- The era Apply gate (HasUnappliedSettings): shown only while an edit is pending.
function OptionsApply_Update()
local pending
for key, rows in pairs(OPTIONS_PAGE_ROWS) do
local base = "BenillaOptionsFrameContainerBody" .. key
for _, rkey in ipairs(rows) do
if getglobal(base .. rkey).pending then pending = 1 end
end
end
if pending then
BenillaOptionsFrameApplyButton:Enable()
BenillaOptionsFrameApplyButton:Show()
else
BenillaOptionsFrameApplyButton:Disable()
BenillaOptionsFrameApplyButton:Hide()
end
end
-- Commit every pending edit (era SettingsPanelMixin:CommitSettings).
function OptionsPage_Apply()
for key, rows in pairs(OPTIONS_PAGE_ROWS) do
local base = "BenillaOptionsFrameContainerBody" .. key
for _, rkey in ipairs(rows) do
local row = getglobal(base .. rkey)
if row.pending then
OptionsRow_Set(row, row.pending)
row.pending = nil
end
end
end
OptionsApply_Update()
end
-- Hiding discards pending edits (the era's WipeModifiedTable on hide).
function OptionsPage_DiscardPending()
for key, rows in pairs(OPTIONS_PAGE_ROWS) do
local base = "BenillaOptionsFrameContainerBody" .. key
for _, rkey in ipairs(rows) do
getglobal(base .. rkey).pending = nil
end
end
OptionsApply_Update()
end
]]></Script>
<!-- The red panel button (era UIPanelButtonTemplate, 96x22), a copy of
GameMenuButtonTemplate (GameMenuFrame.xml l.145), which loads after this file. -->
<Button name="OptionsRedButtonTemplate" virtual="true">
<Size><AbsDimension x="96" y="22"/></Size>
<ButtonText name="$parentText"/>
<NormalTexture file="Interface\Buttons\UI-Panel-Button-Up"><TexCoords left="0" right="0.625" top="0" bottom="0.6875"/></NormalTexture>
<PushedTexture file="Interface\Buttons\UI-Panel-Button-Down"><TexCoords left="0" right="0.625" top="0" bottom="0.6875"/></PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled"><TexCoords left="0" right="0.625" top="0" bottom="0.6875"/></DisabledTexture>
<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD"><TexCoords left="0" right="0.625" top="0" bottom="0.6875"/></HighlightTexture>
<NormalFont inherits="GameFontHighlight"/>
<HighlightFont inherits="GameFontHighlight"/>
<DisabledFont inherits="GameFontDisable"/>
</Button>
<!-- A category row (era Blizzard_CategoryList.xml), 199 wide as the era ScrollBox stretches
it. The wash is 1.14's OptionsListButtonTemplate (OptionsFrameTemplates.xml l.216-229):
one UI-QuestLogTitleHighlight quad in ADD blend, blue on hover, gold when selected. -->
<Button name="OptionsCategoryRowTemplate" virtual="true">
<Size><AbsDimension x="199" y="20"/></Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBg" file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD" hidden="true">
<Anchors><Anchor point="CENTER"/></Anchors>
</Texture>
</Layer>
</Layers>
<!-- The era label box spans the row (CategoryList.xml l.72-77), so the default middle
justify centres the text vertically; justifyH LEFT keeps it from centring across. -->
<ButtonText name="$parentText" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="36" y="1"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="1"/></Offset></Anchor>
</Anchors>
</ButtonText>
<NormalFont inherits="GameFontNormal"/>
<HighlightFont inherits="GameFontHighlight"/>
<DisabledFont inherits="GameFontDisable"/>
<Scripts>
<OnClick>BenillaOptionsFrame_SelectCategory(this.categoryKey)</OnClick>
<!-- The hover wash; the selected row keeps its locked gold. -->
<OnEnter>
if BenillaOptionsFrame.selectedCategory ~= this.categoryKey then
getglobal(this:GetName() .. "Bg"):Show()
end
</OnEnter>
<OnLeave>
if BenillaOptionsFrame.selectedCategory ~= this.categoryKey then
getglobal(this:GetName() .. "Bg"):Hide()
end
</OnLeave>
</Scripts>
</Button>
<!-- A category header (era SettingsCategoryListHeaderTemplate); the era's
Options_CategoryHeader_<n> wash has no 1.12 art and is dropped. -->
<Frame name="OptionsCategoryHeaderTemplate" virtual="true">
<Size><AbsDimension x="199" y="30"/></Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentLabel" inherits="OptionsFontHighlightMedium">
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="20" y="-1"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<!-- A search group head (era SettingsListSearchCategoryTemplate, Blizzard_SettingsList.xml
l.65-87); a click selects the category, ending the search. Deviation: the hover is the
rows' white 0.1 wash, not the era's gray ADD overlay. -->
<Button name="OptionsSearchHeadTemplate" virtual="true" hidden="true">
<Size><AbsDimension y="45"/></Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentHover" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r="1" g="1" b="1" a="0.1"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontNormalLarge" justifyH="LEFT">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="16" y="-16"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>BenillaOptionsFrame_SelectCategory(this.categoryKey)</OnClick>
<OnEnter>getglobal(this:GetName() .. "Hover"):Show()</OnEnter>
<OnLeave>getglobal(this:GetName() .. "Hover"):Hide()</OnLeave>
</Scripts>
</Button>
<!-- A checkbox setting row (era SettingsCheckboxControlTemplate, SettingControls.lua
l.322-323, l.473) with the 1.12 UI-CheckBox set. No HighlightTexture: the era row-wide
wash (HoverBackgroundTemplate) is the hover. -->
<Frame name="OptionsCheckboxRowTemplate" virtual="true" enableMouse="true">
<Size><AbsDimension y="26"/></Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentHover" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="-10" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor>
</Anchors>
<Color r="1" g="1" b="1" a="0.1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentLabel" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="37" y="0"/></Offset></Anchor>
<Anchor point="RIGHT" relativePoint="CENTER"><Offset><AbsDimension x="-85" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- The tooltip seat, the era's label-half region (Blizzard_SettingControls.xml
l.57-61); mouse-less so it never steals the row's hover. -->
<Frame name="$parentTip">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM"><Offset><AbsDimension x="-80" y="0"/></Offset></Anchor>
</Anchors>
</Frame>
<CheckButton name="$parentCheck">
<Size><AbsDimension x="30" y="29"/></Size>
<Anchors><Anchor point="LEFT" relativePoint="CENTER"><Offset><AbsDimension x="-80" y="0"/></Offset></Anchor></Anchors>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
<Scripts>
<OnClick>OptionsCheckbox_OnClick(this)</OnClick>
<OnEnter>OptionsRow_Hover(this:GetParent(), 1)</OnEnter>
<OnLeave>OptionsRow_Hover(this:GetParent(), nil)</OnLeave>
</Scripts>
</CheckButton>
</Frames>
<Scripts>
<OnEnter>OptionsRow_Hover(this, 1)</OnEnter>
<OnLeave>OptionsRow_Hover(this, nil)</OnLeave>
</Scripts>
</Frame>
<!-- A slider setting row (era SettingsSliderControlTemplate, SettingControls.lua l.550-552):
the 1.12 OptionsSliderTemplate groove (OptionsFrameTemplates.xml l.74) and 32x32 thumb,
and the era readout 6 right (MinimalSlider.xml l.73-77). No era steppers, as in 1.12; a
press anywhere on the track seats the thumb. The +3 seats the art, not the control, so
the readout stays level with the label. -->
<Frame name="OptionsSliderRowTemplate" virtual="true" enableMouse="true">
<Size><AbsDimension y="26"/></Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentHover" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="-10" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor>
</Anchors>
<Color r="1" g="1" b="1" a="0.1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentLabel" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="37" y="0"/></Offset></Anchor>
<Anchor point="RIGHT" relativePoint="CENTER"><Offset><AbsDimension x="-85" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- The tooltip seat. Deviation: the era hangs a slider's plate off the slider
(SettingControls.lua l.556); one column keeps it still down a page. -->
<Frame name="$parentTip">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM"><Offset><AbsDimension x="-80" y="0"/></Offset></Anchor>
</Anchors>
</Frame>
<Frame name="$parentControl">
<Size><AbsDimension x="250" y="40"/></Size>
<Anchors><Anchor point="LEFT" relativePoint="CENTER"><Offset><AbsDimension x="-80" y="0"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentValue" inherits="GameFontNormal">
<Anchors><Anchor point="LEFT" relativePoint="RIGHT"><Offset><AbsDimension x="6" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- The groove, declared before the Slider so the thumb draws above it. -->
<Frame name="$parentGroove">
<Size><AbsDimension y="17"/></Size>
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="19" y="3"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-19" y="3"/></Offset></Anchor>
</Anchors>
<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
<EdgeSize><AbsValue val="8"/></EdgeSize>
<TileSize><AbsValue val="8"/></TileSize>
<BackgroundInsets><AbsInset left="3" right="3" top="6" bottom="6"/></BackgroundInsets>
</Backdrop>
</Frame>
<Slider name="$parentSlider" orientation="HORIZONTAL" minValue="0" maxValue="1" valueStep="0.05">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="19" y="3"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-19" y="3"/></Offset></Anchor>
</Anchors>
<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
<Size><AbsDimension x="32" y="32"/></Size>
</ThumbTexture>
<Scripts>
<OnValueChanged>OptionsSlider_OnValueChanged(this, arg1)</OnValueChanged>
<OnEnter>OptionsRow_Hover(this:GetParent():GetParent(), 1)</OnEnter>
<OnLeave>OptionsRow_Hover(this:GetParent():GetParent(), nil)</OnLeave>
</Scripts>
</Slider>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnEnter>OptionsRow_Hover(this, 1)</OnEnter>
<OnLeave>OptionsRow_Hover(this, nil)</OnLeave>
</Scripts>
</Frame>
<!-- A dropdown setting row (era SettingsDropdownControlTemplate): the 1.12
UIDropDownMenuTemplate capsule at CENTER-71, so its ink (after about 10 units of cap)
opens at the groove's column, 180 wide to match the track. -->
<Frame name="OptionsDropdownRowTemplate" virtual="true" enableMouse="true">
<Size><AbsDimension y="26"/></Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentHover" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="-10" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor>
</Anchors>
<Color r="1" g="1" b="1" a="0.1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentLabel" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="37" y="0"/></Offset></Anchor>
<Anchor point="RIGHT" relativePoint="CENTER"><Offset><AbsDimension x="-85" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- The tooltip seat, as on the checkbox row. -->
<Frame name="$parentTip">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM"><Offset><AbsDimension x="-80" y="0"/></Offset></Anchor>
</Anchors>
</Frame>
<Frame name="$parentDropdown" inherits="UIDropDownMenuTemplate">
<Anchors><Anchor point="LEFT" relativePoint="CENTER"><Offset><AbsDimension x="-71" y="-2"/></Offset></Anchor></Anchors>
</Frame>
</Frames>
<Scripts>
<OnEnter>OptionsRow_Hover(this, 1)</OnEnter>
<OnLeave>OptionsRow_Hover(this, nil)</OnLeave>
</Scripts>
</Frame>
<!-- The window (era SettingsPanel: 920x724, CENTER), toplevel as 1.12's OptionsFrame.xml
l.3. Deviation: strata HIGH, the era SettingsPanel's, where 1.12's is DIALOG. -->
<Frame name="BenillaOptionsFrame" parent="UIParent" frameStrata="HIGH" toplevel="true" enableMouse="true" hidden="true">
<Size><AbsDimension x="920" y="724"/></Size>
<Anchors><Anchor point="CENTER"/></Anchors>
<!-- The 1.14 System window backdrop, BACKDROP_DIALOG_32_32 (Backdrop.lua l.17-25): the
UI-DialogBox-Background tile, uniform black at 0.6 alpha, inside the rope border. -->
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<TileSize><AbsValue val="32"/></TileSize>
<EdgeSize><AbsValue val="32"/></EdgeSize>
<BackgroundInsets><AbsInset left="11" right="12" top="12" bottom="11"/></BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<!-- A black 0.7 fill over the 0.6 tile (0.88 combined) so labels read over bright
terrain. Inset 15, not the bg insets: regions draw over the border, whose ink
ends by texel 14. -->
<Texture name="$parentGroundDim">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="15" y="-15"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-15" y="15"/></Offset></Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.7"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<!-- The title plate at the 1.14 seat (OptionsFrameTemplates.xml l.244-255). -->
<Texture name="$parentHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size><AbsDimension x="300" y="68"/></Size>
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="12"/></Offset></Anchor></Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<!-- The title on the plate, as a 1.12 dialog carries it. Not GameFontNormalMed1:
GameMenuFrame.xml declares that after this file. -->
<FontString name="$parentTitleText" inherits="GameFontNormal" text="Options">
<Anchors>
<Anchor point="TOP" relativeTo="$parentHeader"><Offset><AbsDimension x="0" y="-14"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- The two boxes, 1.14's OptionsFrameListTemplate (OptionsFrameTemplates.xml
l.113-116): outlines, fill alpha 0, border LIGHTGRAY_FONT_COLOR. Declared first
so siblings draw above. Deviation: tops at -52, not 1.14's -40, to clear the
search box. -->
<Frame name="$parentCategoryBox">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-52"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-695" y="38"/></Offset></Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize><AbsValue val="16"/></EdgeSize>
<TileSize><AbsValue val="16"/></TileSize>
<BackgroundInsets><AbsInset left="5" right="5" top="5" bottom="5"/></BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad>
this:SetBackdropColor(0, 0, 0, 0)
this:SetBackdropBorderColor(0.6, 0.6, 0.6)
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentPageBox">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="225" y="-52"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-14" y="39"/></Offset></Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize><AbsValue val="16"/></EdgeSize>
<TileSize><AbsValue val="16"/></TileSize>
<BackgroundInsets><AbsInset left="5" right="5" top="5" bottom="5"/></BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad>
this:SetBackdropColor(0, 0, 0, 0)
this:SetBackdropBorderColor(0.6, 0.6, 0.6)
</OnLoad>
</Scripts>
</Frame>
<!-- The tabs, seated the 1.14 way on the category box (InterfaceOptionsFrame.xml
l.152-158), with the era MinimalTab's width and text. Static: only Game has pages.
Each plate is one UI-Character tab piece at the era heights, flipped vertically,
since 1.12 ships only bottom-tab plates. -->
<Button name="$parentGameTab">
<Size><AbsDimension x="72" y="37"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentCategoryBox" relativePoint="TOPLEFT"><Offset><AbsDimension x="6" y="-3"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentPlate" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
<Size><AbsDimension y="26"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<TexCoords left="0" right="1" top="1" bottom="0"/>
</Texture>
</Layer>
</Layers>
<ButtonText name="$parentText" text="Game">
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="0" y="6"/></Offset></Anchor></Anchors>
</ButtonText>
<NormalFont inherits="GameFontHighlightSmall"/>
<HighlightFont inherits="GameFontHighlightSmall"/>
<DisabledFont inherits="GameFontHighlightSmall"/>
<Scripts>
<OnShow>OptionsTab_FitWidth(self)</OnShow>
</Scripts>
</Button>
<Button name="$parentAddOnsTab">
<Size><AbsDimension x="87" y="37"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentGameTab" relativePoint="TOPRIGHT"><Offset><AbsDimension x="5" y="0"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentPlate" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
<Size><AbsDimension y="23"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<TexCoords left="0" right="1" top="1" bottom="0"/>
</Texture>
</Layer>
</Layers>
<ButtonText name="$parentText" text="AddOns">
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="0" y="4"/></Offset></Anchor></Anchors>
</ButtonText>
<NormalFont inherits="GameFontNormalSmall"/>
<HighlightFont inherits="GameFontNormalSmall"/>
<DisabledFont inherits="GameFontNormalSmall"/>
<!-- No addon list behind it: disabled, but in the era's unselected gold. -->
<Scripts>
<OnLoad>self:Disable()</OnLoad>
<OnShow>OptionsTab_FitWidth(self)</OnShow>
</Scripts>
</Button>
<!-- ── The category list (era CategoryList; static, it fits) ── -->
<Frame name="$parentCategoryList">
<Size><AbsDimension x="199"/></Size>
<!-- The top: the box top (-52) plus the era's 12-unit list-to-box pad. -->
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="18" y="-64"/></Offset></Anchor>
<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="18" y="46"/></Offset></Anchor>
</Anchors>
<!-- The era list rhythm: spacing 2, and an 18-tall spacer between groups. -->
<Frames>
<Frame name="$parentHeaderGameplay" inherits="OptionsCategoryHeaderTemplate">
<Anchors><Anchor point="TOPLEFT"/></Anchors>
<Scripts>
<OnLoad>getglobal(self:GetName() .. "Label"):SetText("Gameplay")</OnLoad>
</Scripts>
</Frame>
<Button name="$parentRowControls" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentHeaderGameplay" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Controls", "Controls")</OnLoad></Scripts>
</Button>
<Button name="$parentRowInterface" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowControls" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Interface", "Interface")</OnLoad></Scripts>
</Button>
<Button name="$parentRowActionBars" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowInterface" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "ActionBars", "Action Bars")</OnLoad></Scripts>
</Button>
<Button name="$parentRowCombat" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowActionBars" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Combat", "Combat")</OnLoad></Scripts>
</Button>
<Button name="$parentRowChat" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowCombat" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Chat", "Chat")</OnLoad></Scripts>
</Button>
<Button name="$parentRowKeybindings" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowChat" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Keybindings", "Keybindings")</OnLoad></Scripts>
</Button>
<!-- The era Gameplay group's last row (NAMEPLATE_OPTIONS_LABEL). -->
<Button name="$parentRowNameplates" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowKeybindings" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Nameplates", "Nameplates")</OnLoad></Scripts>
</Button>
<Frame name="$parentHeaderSystem" inherits="OptionsCategoryHeaderTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowNameplates" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-22"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>getglobal(self:GetName() .. "Label"):SetText("System")</OnLoad>
</Scripts>
</Frame>
<Button name="$parentRowGraphics" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentHeaderSystem" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Graphics", "Graphics")</OnLoad></Scripts>
</Button>
<Button name="$parentRowAudio" inherits="OptionsCategoryRowTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowGraphics" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Audio", "Audio")</OnLoad></Scripts>
</Button>
</Frames>
</Frame>
<!-- ── The page area (era SettingsList) ── -->
<Frame name="$parentContainer">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategoryList" relativePoint="TOPRIGHT"><Offset><AbsDimension x="16" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-22" y="47"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<!-- The era options_horizontaldivider at (TOP, -50), as the colour fill
it is: a 630x1 white row at about 0.3 alpha (atlas fdid 1318750). -->
<Texture name="$parentDivider">
<Size><AbsDimension y="1"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="20" y="-50"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-50"/></Offset></Anchor>
</Anchors>
<Color r="1" g="1" b="1" a="0.3"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<!-- The page title, written by BenillaOptionsFrame_SelectCategory. -->
<FontString name="$parentTitle" inherits="OptionsFontHighlightHuge">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="7" y="-22"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- On the Keybindings page, 1.12's Reset To Default behind a confirm. -->
<Button name="$parentDefaults" inherits="OptionsRedButtonTemplate" text="Defaults">
<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="-36" y="-16"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>self:Disable()</OnLoad>
<OnClick>
if BenillaOptionsFrame.selectedCategory == "Keybindings" then
StaticPopup_Show("CONFIRM_RESET_KEYBINDINGS")
else
OptionsPage_Defaults(BenillaOptionsFrame.selectedCategory)
end
</OnClick>
</Scripts>
</Button>
<!-- 1.12's Unbind Key: Keybindings only, live while a capsule is selected. -->
<Button name="$parentUnbind" inherits="OptionsRedButtonTemplate" hidden="true">
<Anchors><Anchor point="RIGHT" relativeTo="$parentDefaults" relativePoint="LEFT"><Offset><AbsDimension x="-2" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
self:SetText(KeyBindings_String("UNBIND", "Unbind Key"))
self:Disable()
</OnLoad>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn")
KeyBindings_Unbind()
</OnClick>
</Scripts>
</Button>
<!-- The page area scrolls, as the era SettingsList's ScrollBox does
(Blizzard_SettingsList.xml l.48-58); a bar shows only when content
outgrows the rect. enableMouse catches the wheel over blank area. -->
<ScrollFrame name="$parentScroll" enableMouse="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="-50"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Scripts>
<!-- The loader fires OnLoad bottom-up, so the body already exists. -->
<OnLoad>self:SetScrollChild(BenillaOptionsFrameContainerBody)</OnLoad>
<OnUpdate>OptionsScroll_Fit()</OnUpdate>
<OnMouseWheel>BenillaScroll_OnMouseWheel(this, arg1)</OnMouseWheel>
<OnVerticalScroll>BenillaScroll_SyncBar(this)</OnVerticalScroll>
<OnScrollRangeChanged>BenillaScroll_SyncBar(this)</OnScrollRangeChanged>
</Scripts>
<Frames>
<!-- The bar's trough seats itself on the bar its name minus "Trough"
names (BenillaScrollTrough_Seat). Declared before the body and the
bar so it draws beneath both. -->
<Frame name="$parentBarTrough" inherits="BenillaScrollTroughTemplate"/>
<!-- The page body. Named in full so every page and row name derives
from it. Sized, not anchored: SetScrollChild pins its TOPLEFT and
OptionsScroll_Fit keeps the size. -->
<Frame name="BenillaOptionsFrameContainerBody">
<Size><AbsDimension x="665" y="563"/></Size>
<Layers>
<Layer level="OVERLAY">
<!-- The no-match line (era SETTINGS_SEARCH_NOTHING_FOUND, at
the section header's seat). -->
<FontString name="$parentNoResults" inherits="GameFontHighlightLarge" justifyH="LEFT" hidden="true" text="No results found.">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="17" y="-28"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- The Controls page. Labels are 1.12's GlobalStrings, the
era's for Auto Loot. Sticky Targeting is inverted in both
clients (1.12 checks it on deselectOnClick "0"). -->
<Frame name="$parentControls" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="$parentRowStickyTarget" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "deselectOnClick", "Sticky Targeting",
"OPTION_TOOLTIP_GAMEFIELD_DESELECT")
self.invert = 1
</OnLoad></Scripts>
</Frame>
<!-- Labels verbatim, ASSIST_ATTACK's sentence case too. -->
<Frame name="$parentRowAssistAttack" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowStickyTarget" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowStickyTarget" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "assistAttack", "Attack on assist",
"OPTION_TOOLTIP_ASSIST_ATTACK")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowClearAFK" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAssistAttack" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAssistAttack" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "autoClearAFK", "Auto Clear AFK",
"OPTION_TOOLTIP_CLEAR_AFK")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowBlockTrades" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowClearAFK" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowClearAFK" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "BlockTrades", "Block Trades",
"OPTION_TOOLTIP_BLOCK_TRADES")</OnLoad></Scripts>
</Frame>
<!-- Deviation: ships "1" where 1.12 registers "0"
(`cvars::REGISTERED`): off, a friendly cast falls
into the targeting cursor, which is not modelled. -->
<Frame name="$parentRowAutoSelfCast" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowBlockTrades" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowBlockTrades" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "autoSelfCast", "Auto Self Cast",
"OPTION_TOOLTIP_AUTO_SELF_CAST")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowAutoLoot" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAutoSelfCast" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAutoSelfCast" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<!-- No tip: 1.12 has no AUTO_LOOT string. -->
<Scripts><OnLoad>OptionsRow_OnLoad(self, "autoLootDefault", "Auto Loot")</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowInvertMouse" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAutoLoot" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAutoLoot" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "mouseInvertPitch", "Invert Mouse",
"OPTION_TOOLTIP_INVERT_MOUSE")</OnLoad></Scripts>
</Frame>
<!-- The reference's range and step. -->
<Frame name="$parentRowMouseSpeed" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowInvertMouse" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowInvertMouse" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "mousespeed", "Mouse Sensitivity",
"OPTION_TOOLTIP_MOUSE_SENSITIVITY")
OptionsSliderRow_Setup(self, 0.5, 1.5, 0.05)
</OnLoad></Scripts>
</Frame>
<!-- 1.12's UIOptionsFrameCameraDropDown, with its
tooltips. Deviation: values are the engine's 0/1/2;
1.12 writes 3 for Never, which its terrain-tilt
consumer reads past its table's end. -->
<Frame name="$parentRowCameraFollowStyle" inherits="OptionsDropdownRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowMouseSpeed" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowMouseSpeed" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "cameraSmoothStyle",
"Camera Following Style", "OPTION_TOOLTIP_CAMERA1")
OptionsDropdownRow_Setup(self, {
{ text = "Smart", value = "1", tip = "OPTION_TOOLTIP_CAMERA1" },
{ text = "Always", value = "2", tip = "OPTION_TOOLTIP_CAMERA2" },
{ text = "Never", value = "0", alt = "3", tip = "OPTION_TOOLTIP_CAMERA3" },
})
</OnLoad></Scripts>
</Frame>
<!-- The 1.12 camera toggles and speed sliders. -->
<Frame name="$parentRowFollowTerrain" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowCameraFollowStyle" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowCameraFollowStyle" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "cameraTerrainTilt", "Follow Terrain",
"OPTION_TOOLTIP_FOLLOW_TERRAIN")
</OnLoad></Scripts>
</Frame>
<!-- First person only, as in 1.12: the gate requires
`[cam+0xec] <= 1/6` on the zoom distance. -->
<Frame name="$parentRowHeadBob" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowFollowTerrain" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowFollowTerrain" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "cameraBobbing", "Head Bob",
"OPTION_TOOLTIP_HEAD_BOB")
</OnLoad></Scripts>
</Frame>
<!-- UIOptionsFrameSliders row 2. Deviation: no partner
write of cameraPitchSmoothSpeed, which has no reader:
the follow here has one rate. -->
<Frame name="$parentRowAutoFollowSpeed" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowHeadBob" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowHeadBob" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "cameraYawSmoothSpeed", "Auto-Follow Speed",
"OPTION_TOOLTIP_AUTO_FOLLOW_SPEED")
OptionsSliderRow_Setup(self, 90, 270, 10, "raw")
</OnLoad></Scripts>
</Frame>
<!-- One CVar, two consumers that move together: the
`0xf0000` nibble in `0x50e570`'s trace mask, and
`0x50e629`'s pivot floor and cap test. -->
<Frame name="$parentRowWaterCollision" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAutoFollowSpeed" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAutoFollowSpeed" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "cameraWaterCollision", "Water Collision",
"OPTION_TOOLTIP_WATER_COLLISION")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowSmartPivot" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowWaterCollision" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowWaterCollision" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "cameraPivot", "Smart Pivot",
"OPTION_TOOLTIP_SMART_PIVOT")
</OnLoad></Scripts>
</Frame>
<!-- UIOptionsFrameSliders row 3, with the partner write
of cameraPitchMoveSpeed at half (l.355-356). -->
<Frame name="$parentRowMouseLookSpeed" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowSmartPivot" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowSmartPivot" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "cameraYawMoveSpeed", "Mouse Look Speed",
"OPTION_TOOLTIP_MOUSE_LOOK_SPEED")
OptionsSliderRow_Setup(self, 90, 270, 10, "raw")
self.partner = { cvar = "cameraPitchMoveSpeed", scale = 0.5 }
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowMaxCameraDistance" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowMouseLookSpeed" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowMouseLookSpeed" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "cameraDistanceMaxFactor",
"Max Camera Distance", "OPTION_TOOLTIP_MAX_FOLLOW_DIST")
OptionsSliderRow_Setup(self, 1.0, 2.0, 0.1, "yards")
</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<!-- The Audio page: the era order (volumes, then enables) over
the 1.12 rows; the three volumes are children of Master, in
SoundOptionsFrame.lua's order. -->
<Frame name="$parentAudio" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="$parentRowEnableAll" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "MasterSoundEffects", "Enable All Sound",
"OPTION_TOOLTIP_ENABLE_ALL_SOUND")
self.soundQuirk = 1
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowMaster" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowEnableAll" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowEnableAll" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "MasterVolume", "Master Volume",
"OPTION_TOOLTIP_MASTER_VOLUME")</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowSound" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowMaster" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowMaster" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "SoundVolume", "Sound Volume",
"OPTION_TOOLTIP_SOUND_VOLUME", 1)
-- Era parentInitializer (SettingsPanel.lua l.665).
self.parentRow = "RowMaster"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowMusic" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowSound" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowSound" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "MusicVolume", "Music Volume",
"OPTION_TOOLTIP_MUSIC_VOLUME", 1)
self.parentRow = "RowMaster"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowAmbience" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowMusic" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowMusic" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "AmbienceVolume", "Ambience Volume",
"OPTION_TOOLTIP_AMBIENCE_VOLUME", 1)
self.parentRow = "RowMaster"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowEnableMusic" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAmbience" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAmbience" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "EnableMusic", "Enable Music",
"OPTION_TOOLTIP_ENABLE_MUSIC")
self.soundQuirk = 1
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowEnableAmbience" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowEnableMusic" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowEnableMusic" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "EnableAmbience", "Enable Ambience",
"OPTION_TOOLTIP_ENABLE_AMBIENCE")
self.soundQuirk = 1
</OnLoad></Scripts>
</Frame>
<!-- 1.12's checkbox 4 (SoundOptionsFrame.lua l.2). -->
<Frame name="$parentRowEnableErrorSpeech" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowEnableAmbience" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowEnableAmbience" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "EnableErrorSpeech", "Enable Error Speech",
"OPTION_TOOLTIP_ENABLE_ERROR_SPEECH")
self.soundQuirk = 1
</OnLoad></Scripts>
</Frame>
<!-- Deviation: an era row; 1.12 always mutes when the
window loses focus, which off matches. soundQuirk is
the panel's, so it applies here too. -->
<Frame name="$parentRowBackgroundSound" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowEnableErrorSpeech" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowEnableErrorSpeech" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "Sound_EnableSoundWhenGameIsInBG",
"Enable Sound in Background",
"BENILLA_TOOLTIP_BACKGROUND_SOUND")
self.soundQuirk = 1
</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<!-- The Graphics page: 1.12's OptionsFrameSliders rows that have
a knob, bounds read from the table. Deviation: no useUiScale
checkbox; the UI scale always applies. -->
<Frame name="$parentGraphics" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="$parentRowUiScale" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "uiScale", "UI Scale",
"OPTION_TOOLTIP_UI_SCALE")
OptionsSliderRow_Setup(self, OptionsFrameSliders[1].minValue,
OptionsFrameSliders[1].maxValue,
OptionsFrameSliders[1].valueStep)
-- Era CommitFlag.Apply (Graphics.lua l.684): a
-- live write would rescale the slider mid-drag.
self.deferred = 1
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowFarclip" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowUiScale" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowUiScale" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "farclip", "Terrain Distance",
"OPTION_TOOLTIP_FARCLIP")
OptionsSliderRow_Setup(self, OptionsFrameSliders[2].minValue,
OptionsFrameSliders[2].maxValue,
OptionsFrameSliders[2].valueStep, "raw")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowWorldDetail" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowFarclip" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowFarclip" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "WorldDetail", "Environment Detail",
"OPTION_TOOLTIP_ENVIRONMENT_DETAIL")
-- Stop names from the era quality ladder.
OptionsSliderRow_Setup(self, OptionsFrameSliders[3].minValue,
OptionsFrameSliders[3].maxValue,
OptionsFrameSliders[3].valueStep, nil,
{ "Low", "Medium", "High" })
</OnLoad></Scripts>
</Frame>
<!-- The reference's slider 6 (`func = "Gamma"`): an API
row over GetGamma/SetGamma, whose unit is 1 - gamma;
writing `gamma` directly would invert the control. -->
<Frame name="$parentRowBrightness" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowWorldDetail" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowWorldDetail" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
-- OptionsFrame_SetDefaults' default (l.441-445);
-- `or 1` covers a VM with no CVars.
local gd = tonumber(GetCVarDefault("gamma")) or 1
OptionsNumFuncRow_OnLoad(self, GetGamma, SetGamma,
tostring(1 - gd), "Brightness",
"BENILLA_TOOLTIP_BRIGHTNESS")
OptionsSliderRow_Setup(self, OptionsFrameSliders[6].minValue,
OptionsFrameSliders[6].maxValue,
OptionsFrameSliders[6].valueStep, "travel")
</OnLoad></Scripts>
</Frame>
<!-- The reference's slider 9, on the CVar directly, as
1.12's lands: with no SetweatherDensity global,
OptionsFrame_Save falls through to SetCVar. -->
<Frame name="$parentRowWeatherDensity" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowBrightness" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowBrightness" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "weatherDensity", "Weather Intensity",
"OPTION_TOOLTIP_WEATHER_DETAIL")
-- Our stop names for the reference's rates:
-- `0x67b870` maps 0 to 3 onto the spawn-rate gains
-- {0.1, 0.33, 0.66, 1.0} in `[0x8680ec]`.
OptionsSliderRow_Setup(self, OptionsFrameSliders[9].minValue,
OptionsFrameSliders[9].maxValue,
OptionsFrameSliders[9].valueStep, nil,
{ "Minimal", "Low", "Medium", "Full" })
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowDisplayMode" inherits="OptionsDropdownRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowWeatherDensity" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowWeatherDensity" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
-- Deviation: modern Classic's two-entry Display
-- Mode dropdown (Graphics.lua in
-- Blizzard_SettingsDefinitions_Shared), as there
-- is no exclusive fullscreen; gxWindow "0" is the
-- borderless window. Applies on the click.
OptionsRow_OnLoad(self, "gxWindow", "Display Mode",
"BENILLA_TOOLTIP_DISPLAY_MODE")
OptionsDropdownRow_Setup(self, {
{ text = "Windowed (Fullscreen)", value = "0" },
{ text = "Windowed", value = "1" },
})
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowVerticalSync" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowDisplayMode" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowDisplayMode" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
-- 1.12's Video Options checkbox 5. Not deferred
-- despite its gxRestart = 1: the present mode
-- changes live.
OptionsRow_OnLoad(self, "gxVSync", "Vertical Sync",
"OPTION_TOOLTIP_VERTICAL_SYNC")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowRenderScale" inherits="OptionsSliderRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowVerticalSync" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowVerticalSync" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
-- Deviation: benilla's own row (the reference draws
-- to the backbuffer), and no Multisampling row,
-- which misses alpha-tested cutouts. Deferred: a
-- live write rebuilds the world render target on
-- every drag tick.
OptionsRow_OnLoad(self, "renderScale", "Render Scale",
"BENILLA_TOOLTIP_RENDER_SCALE")
OptionsSliderRow_Setup(self, 0.5, 2.0, 0.05)
self.deferred = 1
</OnLoad></Scripts>
</Frame>
</Frames>
<!-- Re-apply OptionsFrameSliders' bounds on show, as
OptionsFrame_Load does, so an addon's write (pfUI's
hdgraphic) reaches the slider. fmt and stops are ours. -->
<Scripts>
<OnShow>
for i, name in BENILLA_GRAPHICS_SLIDER_ROWS do
local info = OptionsFrameSliders[i]
local row = getglobal(this:GetName() .. name)
if ( info and row ) then
OptionsSliderRow_Setup(row, info.minValue, info.maxValue,
info.valueStep, row.fmt, row.stops)
end
end
</OnShow>
</Scripts>
</Frame>
<!-- The Combat page: 1.12's AdvancedOptionsCombatText box as uvar
rows, each applying CombatText_UpdateOrLoad on the click. -->
<Frame name="$parentCombat" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="$parentRowCombatText" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "SHOW_COMBAT_TEXT",
"Enable Floating Combat Text", "OPTION_TOOLTIP_SHOW_COMBAT_TEXT")
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<!-- 1.12's scroll-mode values: 1 up, 2 down, 3 arc. -->
<Frame name="$parentRowFloatMode" inherits="OptionsDropdownRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowCombatText" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowCombatText" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_FLOAT_MODE",
"Combat Text Float Mode", "OPTION_TOOLTIP_COMBAT_TEXT_MODE", 1)
OptionsDropdownRow_Setup(self, {
{ text = "Scroll Up", value = "1" },
{ text = "Scroll Down", value = "2" },
{ text = "Arc", value = "3" },
})
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowLowHealthMana" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowFloatMode" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowFloatMode" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_LOW_HEALTH_MANA",
"Show Low Mana and Health",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_LOW_HEALTH_MANA", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowAuras" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowLowHealthMana" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowLowHealthMana" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_AURAS",
"Show Auras", "OPTION_TOOLTIP_COMBAT_TEXT_SHOW_AURAS", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowAuraFade" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAuras" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAuras" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_AURA_FADE",
"Show Fading Auras", "OPTION_TOOLTIP_COMBAT_TEXT_SHOW_AURA_FADE", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowCombatState" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAuraFade" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAuraFade" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_COMBAT_STATE",
"Show Combat State",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_COMBAT_STATE", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowDodgeParryMiss" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowCombatState" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowCombatState" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_DODGE_PARRY_MISS",
"Show Dodge/Parries/Misses",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_DODGE_PARRY_MISS", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowResistances" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowDodgeParryMiss" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowDodgeParryMiss" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_RESISTANCES",
"Show Damage Reduction",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_RESISTANCES", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowReputation" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowResistances" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowResistances" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_REPUTATION",
"Show Reputation",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_REPUTATION", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowReactives" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowReputation" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowReputation" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_REACTIVES",
"Show Reactive Spells and Abilities",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_REACTIVES", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowFriendlyNames" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowReactives" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowReactives" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_FRIENDLY_NAMES",
"Show Friendly Healer Names",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_FRIENDLY_NAMES", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<!-- Greyed for all but rogues and druids, as in 1.12. -->
<Frame name="$parentRowComboPoints" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowFriendlyNames" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowFriendlyNames" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_COMBO_POINTS",
"Show Combo Points",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_COMBO_POINTS", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowEnergyGains" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowComboPoints" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowComboPoints" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_MANA",
"Show Energy Gains",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_MANA", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowHonorGained" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowEnergyGains" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowEnergyGains" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "COMBAT_TEXT_SHOW_HONOR_GAINED",
"Show Honor Gained",
"OPTION_TOOLTIP_COMBAT_TEXT_SHOW_HONOR_GAINED", 1)
self.parentRow = "RowCombatText"
self.applyFunc = "CombatText_UpdateOrLoad"
</OnLoad></Scripts>
</Frame>
<!-- CombatDamage masters what floats over a unit, apart
from SHOW_COMBAT_TEXT (l.709-714); at "0" neither
`0x607140` nor `0x6128b0` floats anything. -->
<Frame name="$parentRowShowDamage" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowHonorGained" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowHonorGained" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "CombatDamage", "Show Target Damage",
"OPTION_TOOLTIP_SHOW_DAMAGE")
</OnLoad></Scripts>
</Frame>
<!-- Off drops the whole SMSG_PERIODICAURALOG body
(`0x626dee`): lines, tick numbers and misses. -->
<Frame name="$parentRowPeriodicDamage" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowShowDamage" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowShowDamage" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "CombatLogPeriodicSpells", "Periodic Damage",
"OPTION_TOOLTIP_LOG_PERIODIC_EFFECTS", 1)
self.parentRow = "RowShowDamage"
</OnLoad></Scripts>
</Frame>
<!-- Also writes PetSpellDamage (l.334-336). -->
<Frame name="$parentRowPetDamage" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowPeriodicDamage" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowPeriodicDamage" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "PetMeleeDamage", "Pet Damage",
"OPTION_TOOLTIP_SHOW_PET_MELEE_DAMAGE", 1)
self.parentRow = "RowShowDamage"
self.partner = { cvar = "PetSpellDamage" }
</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<!-- The Action Bars page. Bar rows are API rows over the
character's PLAYER_FIELD_BYTES byte 2, re-sent on change;
Always Show ActionBars is a uvar, since SetActionBarToggles
drops a fifth argument (`cmp esi,4` at `0x4e770e`). The
closures resolve their callees at click time, not load. -->
<Frame name="$parentActionBars" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="$parentRowMultiBar1" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsFuncRow_OnLoad(self,
function() return SHOW_MULTI_ACTIONBAR_1 end,
function(value)
local on
if value and value ~= "0" and value ~= 0 then on = 1 end
SHOW_MULTI_ACTIONBAR_1 = on
MultiActionBar_Update()
SetActionBarToggles(SHOW_MULTI_ACTIONBAR_1, SHOW_MULTI_ACTIONBAR_2,
SHOW_MULTI_ACTIONBAR_3, SHOW_MULTI_ACTIONBAR_4)
UIParent_ManageFramePositions()
end,
"0", "Show Bottom Left ActionBar", "OPTION_TOOLTIP_SHOW_MULTIBAR1")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowMultiBar2" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowMultiBar1" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowMultiBar1" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsFuncRow_OnLoad(self,
function() return SHOW_MULTI_ACTIONBAR_2 end,
function(value)
local on
if value and value ~= "0" and value ~= 0 then on = 1 end
SHOW_MULTI_ACTIONBAR_2 = on
MultiActionBar_Update()
SetActionBarToggles(SHOW_MULTI_ACTIONBAR_1, SHOW_MULTI_ACTIONBAR_2,
SHOW_MULTI_ACTIONBAR_3, SHOW_MULTI_ACTIONBAR_4)
UIParent_ManageFramePositions()
end,
"0", "Show Bottom Right ActionBar", "OPTION_TOOLTIP_SHOW_MULTIBAR2")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowMultiBar3" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowMultiBar2" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowMultiBar2" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsFuncRow_OnLoad(self,
function() return SHOW_MULTI_ACTIONBAR_3 end,
function(value)
local on
if value and value ~= "0" and value ~= 0 then on = 1 end
SHOW_MULTI_ACTIONBAR_3 = on
MultiActionBar_Update()
SetActionBarToggles(SHOW_MULTI_ACTIONBAR_1, SHOW_MULTI_ACTIONBAR_2,
SHOW_MULTI_ACTIONBAR_3, SHOW_MULTI_ACTIONBAR_4)
UIParent_ManageFramePositions()
end,
"0", "Show Right ActionBar", "OPTION_TOOLTIP_SHOW_MULTIBAR3")
</OnLoad></Scripts>
</Frame>
<!-- A child of bar 3: MultiBarLeft shows only beside
MultiBarRight (l.722-726). -->
<Frame name="$parentRowMultiBar4" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowMultiBar3" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowMultiBar3" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsFuncRow_OnLoad(self,
function() return SHOW_MULTI_ACTIONBAR_4 end,
function(value)
local on
if value and value ~= "0" and value ~= 0 then on = 1 end
SHOW_MULTI_ACTIONBAR_4 = on
MultiActionBar_Update()
SetActionBarToggles(SHOW_MULTI_ACTIONBAR_1, SHOW_MULTI_ACTIONBAR_2,
SHOW_MULTI_ACTIONBAR_3, SHOW_MULTI_ACTIONBAR_4)
UIParent_ManageFramePositions()
end,
"0", "Show Right ActionBar 2", "OPTION_TOOLTIP_SHOW_MULTIBAR4", 1)
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowAlwaysShowMultibars" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowMultiBar4" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowMultiBar4" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "ALWAYS_SHOW_MULTIBARS",
"Always Show ActionBars", "OPTION_TOOLTIP_ALWAYS_SHOW_MULTIBARS")
-- The click arm (UIOptionsFrame.xml:683); the load
-- arm is the stock VARIABLES_LOADED one.
self.applyFunc = "MultiActionBar_UpdateGridVisibility"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowLockActionBar" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAlwaysShowMultibars" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAlwaysShowMultibars" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "LOCK_ACTIONBAR",
"Lock ActionBars", "OPTION_TOOLTIP_LOCK_ACTIONBAR")
</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<!-- The Interface page. 62 (HIDE_OUTDOOR_WORLD_STATE) is absent:
no zone-objective tracker. A row has an applyFunc only when
something derived from it is set once and kept. -->
<Frame name="$parentInterface" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<!-- CheckButtons 12 and 2 head the Display box; the
cvarEvent wakes TextStatusBar.xml's CVAR_UPDATE. -->
<Frame name="$parentRowEnhancedTooltips" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "UberTooltips", "Enhanced Tooltips",
"OPTION_TOOLTIP_USE_UBERTOOLTIPS")</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowStatusText" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowEnhancedTooltips" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowEnhancedTooltips" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "statusBarText",
"Status Bar Text", "OPTION_TOOLTIP_STATUS_BAR")
self.cvarEvent = "STATUS_BAR_TEXT"
</OnLoad></Scripts>
</Frame>
<!-- Saved globals in 1.12, not CVars. The mode row is a
child, as 1.12's dropdown hangs off CheckButton50 and
greys with it (l.694-700). -->
<Frame name="$parentRowTargetOfTarget" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowStatusText" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowStatusText" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "SHOW_TARGET_OF_TARGET",
"Show Target of Target", "OPTION_TOOLTIP_SHOW_TARGET_OF_TARGET")
self.applyFunc = "TargetofTarget_Update"
</OnLoad></Scripts>
</Frame>
<!-- Deviation: the label is ours; 1.12 never sets this
dropdown's. Entries are its strings in its order. -->
<Frame name="$parentRowTargetOfTargetMode" inherits="OptionsDropdownRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowTargetOfTarget" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowTargetOfTarget" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "SHOW_TARGET_OF_TARGET_STATE",
"Show When", "OPTION_TOOLTIP_TARGETOFTARGET5", 1)
OptionsDropdownRow_Setup(self, {
{ text = "Raid", value = "1", tip = "OPTION_TOOLTIP_TARGETOFTARGET1" },
{ text = "Party", value = "2", tip = "OPTION_TOOLTIP_TARGETOFTARGET2" },
{ text = "Solo", value = "3", tip = "OPTION_TOOLTIP_TARGETOFTARGET3" },
{ text = "Party or Raid", value = "4", tip = "OPTION_TOOLTIP_TARGETOFTARGET4" },
{ text = "Always", value = "5", tip = "OPTION_TOOLTIP_TARGETOFTARGET5" },
})
self.applyFunc = "TargetofTarget_Update"
</OnLoad></Scripts>
</Frame>
<!-- Bits of the character's PLAYER_FLAGS: API rows, as
1.12's `func` pair (UIOptionsFrame.lua l.18-19). -->
<Frame name="$parentRowShowCloak" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowTargetOfTargetMode" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowTargetOfTargetMode" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsFuncRow_OnLoad(self, ShowingCloak, ShowCloak, "1",
"Show Cloak", "OPTION_TOOLTIP_SHOW_CLOAK")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowShowHelm" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowShowCloak" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowShowCloak" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsFuncRow_OnLoad(self, ShowingHelm, ShowHelm, "1",
"Show Helm", "OPTION_TOOLTIP_SHOW_HELM")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowInstantQuestText" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowShowHelm" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowShowHelm" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "QUEST_FADING_DISABLE",
"Instant Quest Text", "OPTION_TOOLTIP_SHOW_QUEST_FADING")
</OnLoad></Scripts>
</Frame>
<!-- Its applyFunc re-states the buff bar's row pitch. -->
<Frame name="$parentRowBuffDurations" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowInstantQuestText" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowInstantQuestText" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "SHOW_BUFF_DURATIONS",
"Buff Durations", "OPTION_TOOLTIP_SHOW_BUFF_DURATION")
self.applyFunc = "BuffButtons_UpdatePositions"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowAutoQuestWatch" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowBuffDurations" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowBuffDurations" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "AUTO_QUEST_WATCH",
"Automatic Quest Tracking", "OPTION_TOOLTIP_AUTO_QUEST_WATCH")
</OnLoad></Scripts>
</Frame>
<!-- CheckButton5, closing the chain under 66. The CVar
gates in the shared masker (`0x4a1a66`). -->
<Frame name="$parentRowProfanityFilter" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowAutoQuestWatch" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowAutoQuestWatch" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "profanityFilter", "Profanity Filter",
"OPTION_TOOLTIP_PROFANITY_FILTER")</OnLoad></Scripts>
</Frame>
<!-- The Help box, 28 -> 44 -> 29. Reset Tutorials does
not ship: ticking this row resets them. -->
<Frame name="$parentRowShowTutorials" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowProfanityFilter" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowProfanityFilter" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<!-- An API row over the tutorial bank, default "1"
(UIOptionsFrame_SetDefaults l.645). -->
<Scripts><OnLoad>
OptionsFuncRow_OnLoad(self, TutorialsEnabled,
BenillaOptionsFrame_SetTutorialsEnabled, "1",
"Show Tutorials", "OPTION_TOOLTIP_SHOW_TUTORIALS")
</OnLoad></Scripts>
</Frame>
<!-- The label and its tooltip name the tips
differently; both are 1.12's strings. -->
<Frame name="$parentRowTipOfTheDay" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowShowTutorials" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowShowTutorials" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "showGameTips",
"Show Loading Screen Tips",
"OPTION_TOOLTIP_SHOW_TIPOFTHEDAY")</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowNewbieTips" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowTipOfTheDay" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowTipOfTheDay" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsGlobalRow_OnLoad(self, "SHOW_NEWBIE_TIPS",
"Show Detailed Tooltips", "OPTION_TOOLTIP_SHOW_NEWBIE_TIPS")
</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<!-- The Chat page. The chat window's look stays on the chat tab's
menu, as in 1.12. Party Chat Bubbles is not a child: the
client gates party bubbles on their own CVar. -->
<Frame name="$parentChat" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="$parentRowGuildMemberAlert" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
<!-- 1.12 registers it "0" (cvars.rs cites it). -->
OptionsRow_OnLoad(self, "guildMemberNotify",
"Guild Member Alert",
"OPTION_TOOLTIP_GUILDMEMBER_ALERT")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowRemoveChatDelay" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowGuildMemberAlert" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowGuildMemberAlert" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
<!-- A uvar, as 1.12's CheckButton18; its applyFunc
moves ChatFrame.xml's fade constants. -->
OptionsGlobalRow_OnLoad(self, "REMOVE_CHAT_DELAY",
"Remove Chat Hover Delay",
"OPTION_TOOLTIP_REMOVE_CHAT_DELAY")
self.applyFunc = "ChatFrame_ApplyMouseOverDelay"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowChatBubbles" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowRemoveChatDelay" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowRemoveChatDelay" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "ChatBubbles",
"Show Chat Bubbles", "OPTION_TOOLTIP_CHAT_BUBBLES")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowLootSpam" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowChatBubbles" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowChatBubbles" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
<!-- Group loot-roll lines only. -->
OptionsRow_OnLoad(self, "showLootSpam",
"Detailed Loot Information",
"OPTION_TOOLTIP_SHOW_LOOT_SPAM")
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowPartyChatBubbles" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowLootSpam" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowLootSpam" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "ChatBubblesParty",
"Show Party Chat Bubbles", "OPTION_TOOLTIP_PARTY_CHAT_BUBBLES")
</OnLoad></Scripts>
</Frame>
<!-- Inverted, as 1.12 checks it on "0" (l.253) and flips
the write (l.337). The filter drops a line matching
SpamMessages.dbc, in every chat type but
CHAT_MSG_FILTERED (`0x49aad2`). -->
<Frame name="$parentRowSpamFilter" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowPartyChatBubbles" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowPartyChatBubbles" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "spamFilter", "Disable Spam Filter",
"OPTION_TOOLTIP_DISABLE_SPAM_FILTER")
self.invert = 1
</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<!-- The Nameplates page: the V-key plates (`[0xc4da34]` bits 0
and 3), then the 1.12 UnitName* checkboxes. Deviation: 1.12
has no plate rows, only the keybinding; these are era rows
named after BINDING_NAME_NAMEPLATES. -->
<Frame name="$parentNameplates" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="$parentRowEnemyPlates" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "nameplateShowEnemies",
"Enemy Name Plates")</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowFriendlyPlates" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowEnemyPlates" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowEnemyPlates" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "nameplateShowFriends",
"Friendly Name Plates")</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowPlayerNames" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowFriendlyPlates" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowFriendlyPlates" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "UnitNamePlayer", "Player Names",
"OPTION_TOOLTIP_SHOW_PLAYER_NAMES")</OnLoad></Scripts>
</Frame>
<!-- A child of Player Names, as CheckButton22 hangs off
21; it gates the guild line of the name stack. -->
<Frame name="$parentRowGuildNames" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowPlayerNames" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowPlayerNames" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>
OptionsRow_OnLoad(self, "UnitNamePlayerGuild", "Player Guild Names",
"OPTION_TOOLTIP_SHOW_GUILD_NAMES", 1)
self.parentRow = "RowPlayerNames"
</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowNpcNames" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowGuildNames" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowGuildNames" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "UnitNameNPC", "NPC Names",
"OPTION_TOOLTIP_SHOW_NPC_NAMES")</OnLoad></Scripts>
</Frame>
<Frame name="$parentRowOwnName" inherits="OptionsCheckboxRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRowNpcNames" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentRowNpcNames" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
</Anchors>
<Scripts><OnLoad>OptionsRow_OnLoad(self, "UnitNameOwn", "Show Own Name",
"OPTION_TOOLTIP_SHOW_OWN_NAME")</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<!-- The Keybindings page (its logic is KeyBindingsPage.xml).
enableMouse: rows are plain Frames, so the page itself
catches the wheel. -->
<Frame name="$parentKeybindings" hidden="true" enableMouse="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentOutput" inherits="GameFontNormal">
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="0" y="8"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- The box at CENTER-40, not CENTER-80: the 1.12
string is longer than the era's and clips there. -->
<Frame name="$parentCharacterRow" enableMouse="true">
<Size><AbsDimension y="26"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-12"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-20" y="-12"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentLabel" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT"><Offset><AbsDimension x="37" y="0"/></Offset></Anchor>
<Anchor point="RIGHT" relativePoint="CENTER"><Offset><AbsDimension x="-45" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="$parentCheck">
<Size><AbsDimension x="30" y="29"/></Size>
<Anchors><Anchor point="LEFT" relativePoint="CENTER"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor></Anchors>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
<Scripts>
<OnClick>KeyBindings_CharacterToggle(this)</OnClick>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(KeyBindings_String("CHARACTER_SPECIFIC_KEYBINDING_TOOLTIP",
"Click this to toggle between general key bindings and key bindings specific to this character."), nil, nil, nil, nil, 1)
</OnEnter>
<OnLeave>GameTooltip:Hide()</OnLeave>
</Scripts>
</CheckButton>
</Frames>
<Scripts>
<OnLoad>
getglobal(this:GetName() .. "Label"):SetText(
KeyBindings_String("CHARACTER_SPECIFIC_KEYBINDINGS", "Character Specific Key Bindings"))
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentRow1" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-47"/></Offset></Anchor>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-32" y="-47"/></Offset></Anchor>
</Anchors>
</Frame>
<Frame name="$parentRow2" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow1" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow1" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow3" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow2" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow2" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow4" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow3" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow3" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow5" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow4" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow4" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow6" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow5" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow5" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow7" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow6" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow6" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow8" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow7" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow7" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow9" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow8" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow8" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow10" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow9" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow9" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow11" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow10" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow10" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow12" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow11" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow11" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow13" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow12" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow12" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow14" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow13" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow13" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow15" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow14" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow14" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow16" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow15" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow15" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow17" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow16" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow16" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow18" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow17" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow17" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentRow19" inherits="KeyBindingRowTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow18" relativePoint="BOTTOMLEFT"/>
<Anchor point="TOPRIGHT" relativeTo="$parentRow18" relativePoint="BOTTOMRIGHT"/>
</Anchors>
</Frame>
<!-- The bar's trough (1.12 authors it per window), named
off the bar for BenillaScrollBar_SetShown. Declared
before the faux frame so it draws beneath it. -->
<Frame name="$parentScrollFrameScrollBarTrough" inherits="BenillaScrollTroughTemplate"/>
<!-- Ends at -32 so the kit's bar, hung 6 right, rides
the -26..-10 gutter (the TrainerFrame seating). -->
<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-47"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-32" y="28"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>ScrollFrame_OnLoad()</OnLoad>
<!-- The 1.12 kit updates `offset` only here.
KEYBINDINGS_ROW_HEIGHT must stay a global:
this chunk cannot see another file's local. -->
<OnVerticalScroll>FauxScrollFrame_OnVerticalScroll(KEYBINDINGS_ROW_HEIGHT, KeyBindingsPage_Update)</OnVerticalScroll>
<!-- Replaces the inherited wheel handler, which
fires before the page's guard: while a capsule
is armed the wheel binds, never scrolls. -->
<OnMouseWheel>
if not KeyBindingsPage.selected then
ScrollFrameTemplate_OnMouseWheel(arg1)
end
</OnMouseWheel>
</Scripts>
</ScrollFrame>
</Frames>
<!-- Rows and the bar bubble the wheel here; an armed
capsule binds it instead. -->
<Scripts>
<OnMouseWheel>
if not KeyBindingsPage.selected then
BenillaFauxScrollFrame_OnMouseWheel(getglobal(this:GetName() .. "ScrollFrame"), arg1)
end
</OnMouseWheel>
</Scripts>
</Frame>
<!-- The search heads, one per OPTIONS_PAGE_ROWS page; a new
page needs one here. -->
<Button name="$parentSearchHeadControls" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "Controls"
getglobal(self:GetName() .. "Label"):SetText("Controls")
</OnLoad></Scripts>
</Button>
<Button name="$parentSearchHeadAudio" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "Audio"
getglobal(self:GetName() .. "Label"):SetText("Audio")
</OnLoad></Scripts>
</Button>
<Button name="$parentSearchHeadGraphics" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "Graphics"
getglobal(self:GetName() .. "Label"):SetText("Graphics")
</OnLoad></Scripts>
</Button>
<Button name="$parentSearchHeadCombat" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "Combat"
getglobal(self:GetName() .. "Label"):SetText("Combat")
</OnLoad></Scripts>
</Button>
<Button name="$parentSearchHeadActionBars" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "ActionBars"
getglobal(self:GetName() .. "Label"):SetText("Action Bars")
</OnLoad></Scripts>
</Button>
<Button name="$parentSearchHeadInterface" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "Interface"
getglobal(self:GetName() .. "Label"):SetText("Interface")
</OnLoad></Scripts>
</Button>
<Button name="$parentSearchHeadChat" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "Chat"
getglobal(self:GetName() .. "Label"):SetText("Chat")
</OnLoad></Scripts>
</Button>
<Button name="$parentSearchHeadNameplates" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "Nameplates"
getglobal(self:GetName() .. "Label"):SetText("Nameplates")
</OnLoad></Scripts>
</Button>
<Button name="$parentSearchHeadKeybindings" inherits="OptionsSearchHeadTemplate">
<Scripts><OnLoad>
self.categoryKey = "Keybindings"
getglobal(self:GetName() .. "Label"):SetText("Keybindings")
</OnLoad></Scripts>
</Button>
<!-- The keybinding search pool: one frame per
KEYBINDINGS_SEARCH_ROWS (8). -->
<Frame name="$parentKeybindSearch1" inherits="KeyBindingRowTemplate" hidden="true"/>
<Frame name="$parentKeybindSearch2" inherits="KeyBindingRowTemplate" hidden="true"/>
<Frame name="$parentKeybindSearch3" inherits="KeyBindingRowTemplate" hidden="true"/>
<Frame name="$parentKeybindSearch4" inherits="KeyBindingRowTemplate" hidden="true"/>
<Frame name="$parentKeybindSearch5" inherits="KeyBindingRowTemplate" hidden="true"/>
<Frame name="$parentKeybindSearch6" inherits="KeyBindingRowTemplate" hidden="true"/>
<Frame name="$parentKeybindSearch7" inherits="KeyBindingRowTemplate" hidden="true"/>
<Frame name="$parentKeybindSearch8" inherits="KeyBindingRowTemplate" hidden="true"/>
</Frames>
</Frame>
<!-- The page scroll bar, inside the right edge in the rows' free
-26..-10 gutter. Inset 21/20 so the trough, which hangs 21 above
and 20 below the bar, lands flush on the page rect. -->
<Slider name="$parentBar" inherits="BenillaScrollBarTemplate" hidden="true">
<Anchors>
<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-10" y="-21"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-10" y="20"/></Offset></Anchor>
</Anchors>
<Scripts><OnValueChanged>BenillaScrollBar_OnValueChanged(self, arg1)</OnValueChanged></Scripts>
</Slider>
</Frames>
</ScrollFrame>
</Frames>
</Frame>
<!-- The search box: the era SearchBoxTemplate geometry in the 1.12 Common-Input-Border
(InputBoxTemplate UVs). Deviation: no magnifier, which has no 1.12 art, so the
text inset is 5, not 16. -->
<EditBox name="$parentSearchBox" autoFocus="false" letters="64">
<Size><AbsDimension x="350" y="22"/></Size>
<!-- The era seat (SettingsPanel.xml l.76-81). -->
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentContainer" relativePoint="TOPRIGHT"><Offset><AbsDimension x="4" y="20"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBorderLeft" file="Interface\Common\Common-Input-Border">
<Size><AbsDimension x="8" y="20"/></Size>
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor></Anchors>
<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
</Texture>
<Texture name="$parentBorderRight" file="Interface\Common\Common-Input-Border">
<Size><AbsDimension x="8" y="20"/></Size>
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<TexCoords left="0.9375" right="1" top="0" bottom="0.625"/>
</Texture>
<Texture name="$parentBorderMiddle" file="Interface\Common\Common-Input-Border">
<Size><AbsDimension y="20"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBorderLeft" relativePoint="RIGHT"/>
<Anchor point="RIGHT" relativeTo="$parentBorderRight" relativePoint="LEFT"/>
</Anchors>
<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<!-- The placeholder (the era instructions label, tinted 0.35). -->
<FontString name="$parentInstructions" inherits="GameFontDisableSmall" justifyH="LEFT" text="Search">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="5" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-20" y="0"/></Offset></Anchor>
</Anchors>
<Color r="0.35" g="0.35" b="0.35"/>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- The clear button (era ClearButtonMixin), half alpha until hovered. -->
<Button name="$parentClearButton" hidden="true">
<Size><AbsDimension x="17" y="17"/></Size>
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="-3" y="0"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" file="Interface\Buttons\UI-Panel-MinimizeButton-Up" alpha="0.5">
<Size><AbsDimension x="17" y="17"/></Size>
<Anchors><Anchor point="CENTER"/></Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
BenillaOptionsFrameSearchBox:SetText("")
BenillaOptionsFrameSearchBox:ClearFocus()
</OnClick>
<OnEnter>getglobal(this:GetName() .. "Icon"):SetAlpha(1.0)</OnEnter>
<OnLeave>getglobal(this:GetName() .. "Icon"):SetAlpha(0.5)</OnLeave>
</Scripts>
</Button>
</Frames>
<TextInsets><AbsInset left="5" right="20" top="0" bottom="0"/></TextInsets>
<Scripts>
<OnTextChanged>
if this:GetText() == "" then
BenillaOptionsFrameSearchBoxInstructions:Show()
BenillaOptionsFrameSearchBoxClearButton:Hide()
else
BenillaOptionsFrameSearchBoxInstructions:Hide()
BenillaOptionsFrameSearchBoxClearButton:Show()
end
OptionsSearch_OnTextChanged(this:GetText())
</OnTextChanged>
<OnEscapePressed>this:ClearFocus()</OnEscapePressed>
</Scripts>
<FontString inherits="GameFontHighlightSmall"/>
</EditBox>
<!-- ── Close: no corner X; the red button and ESC close the window ── -->
<!-- The red Close (era SettingsPanel.CloseButton). -->
<Button name="$parentCloseButton" inherits="OptionsRedButtonTemplate" text="Close">
<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-16" y="16"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuClose")
HideUIPanel(BenillaOptionsFrame)
</OnClick>
</Scripts>
</Button>
<!-- The era Apply (Blizzard_SettingsPanel.xml l.52-57), shown with a pending edit. -->
<Button name="$parentApplyButton" inherits="OptionsRedButtonTemplate" text="Apply" hidden="true">
<Anchors><Anchor point="RIGHT" relativeTo="$parentCloseButton" relativePoint="LEFT"><Offset><AbsDimension x="-2" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>self:Disable()</OnLoad>
<OnClick>OptionsPage_Apply()</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<!-- Controls by default; selection persists and the scale re-fits, as the era's. -->
<OnShow>
BenillaOptionsFrame_UpdateScale()
BenillaOptionsFrame_SelectCategory(this.selectedCategory or "Controls")
if UpdateMicroButtons then UpdateMicroButtons() end
</OnShow>
<!-- Hiding ends a search (the era's ClearSearchBox), discards pending edits, and
disarms a bind capture, which would otherwise swallow all input. -->
<OnHide>
BenillaOptionsFrameSearchBox:SetText("")
OptionsPage_DiscardPending()
KeyBindings_SetSelected(nil)
KeyBindings_Output("")
if UpdateMicroButtons then UpdateMicroButtons() end
</OnHide>
</Scripts>
</Frame>
<!-- The reference's three options windows load hidden off the player's chain; nothing
aliases a stock name onto this window or shows a stock frame. This one is
BenillaOptionsFrame because the stock OptionsFrame.xml owns `OptionsFrame`.
GameMenuFrame.xml wraps ToggleGameMenu, IsOptionFrameOpen and UpdateMicroButtons, which
name only the stock three. Chat-tab hover (FloatingChatFrame.lua l.842/860) reads the
hidden UIOptionsFrame, so it works while this window, which does not cover the chat, is
open. -->
<Script><![CDATA[
-- This window's UIPanelWindows row, the reference's OptionsFrame values (UIParent.lua:16):
-- the centre slot, openable while dead. UIParent.xml, which makes the table, loads first.
UIPanelWindows["BenillaOptionsFrame"] = { area = "center", pushable = 0, whileDead = 1 }
]]></Script>
</Ui>