Files
benilla-octo/README.md
T
Sam SungandClaude Opus 5.5 a2629b623d README: complete and playable, no prebuilt downloads, and servers, addons and settings as they are (#201)
The README now leads with the whole game being playable, keeps the two open fronts (the long
tail, and addons, options and performance), drops the downloads goal, and sends packaged builds
and server changes to forks, with GitHub's fork list linked.

Corrected against the code:
- A server that requires Warden is refused at the handshake (benilla-protocol
  world/session.rs), so the README asks for Warden off; vmangos ships with it off
  (mangosd.conf.dist.in, Warden.WinEnabled and Warden.OSXEnabled default to 0).
- `cargo run` builds the default `dev` feature, which keeps benilla-config/ at the repo root
  (benilla-app local_state.rs), so the addon folder is named there, not beside the binary.
- The named addons are the ones whose fixes landed: Questie (3e92b4f0), pfUI (0a3c0692),
  Bagnon (321bcbb3) and Bartender2 (a753a8b5).
- assets/ui holds adapters and the options, game menu, key bindings and script log windows
  benilla draws itself; the options window and the ESC menu follow the Classic Era client.
- The client reports enUS and reads the enUS DBC columns, so the install asked for is English.

Kept after checking: no third-party WoW crates in any manifest; on Linux, Wayland and X11 load
at run time, so ALSA, udev and pkg-config are the whole build-time list; localhost:3724 is the
default; WOW_USER and WOW_PASS log in from a plain clone. Every link resolves.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 09:58:24 +07:00

107 lines
6.1 KiB
Markdown

<div align="center">
<h1>benilla</h1>
<p><b>A complete World of Warcraft 1.12.1 client, written from scratch in Rust and <a href="https://bevy.org">Bevy</a></b></p>
<p>
<a href="https://discord.gg/wJSJx467G4"><img src="https://img.shields.io/discord/1529280129518538922?style=for-the-badge&logo=discord&logoColor=white&label=discord&color=5865F2" alt="Discord"></a>
<a href="https://www.youtube.com/playlist?list=PLdCnpZNKxyb8"><img src="https://img.shields.io/badge/devlog-youtube-FF0000?style=for-the-badge&logo=youtube&logoColor=white" alt="YouTube devlog"></a>
<a href="LICENSE-MIT"><img src="https://img.shields.io/badge/license-MIT%20%2F%20Apache--2.0-blue?style=for-the-badge" alt="License"></a>
</p>
</div>
benilla plays the whole game: character creation, questing and professions, dungeons and raids,
battlegrounds and honor, groups, guilds, trade, mail and the auction house, on the stock 1.12
interface and with your addons. It connects to a 1.12.1 server over the original protocol and
reads the game's data from your own 1.12.1 install. Every file format, the network protocol and
the interface engine are written from scratch, with no original client code, no third-party WoW
crates and no bundled game assets.
## What's inside
- **Formats:** readers for the whole asset stack (the MPQ patch chain, BLP, DBC, ADT, WDT, WDL, M2
and WMO), wired into Bevy as an asset source.
- **World:** terrain streamed out to the horizon, portal-culled buildings with interior lighting,
doodads and ground clutter, swimmable water, sky and weather, and the client's own day/night
lighting, fog and gamma.
- **Models:** GPU-skinned M2s with the full animation controller, particles, ribbons and the spell
visuals, and characters end to end: customization, the armor composite, weapons with their
enchant glows, forms, stealth and mounts.
- **Movement:** networked movement in both directions, the server-granted modes from slow fall to
roots, a follow camera with collision, boats, zeppelins and taxi flights.
- **Networking:** SRP6 auth through world-session crypto and the object mirror into the ECS,
covering the game from movement and chat through combat, spells, groups and raids, quests,
trade, mail, the auction house and battlegrounds.
- **Interface:** a FrameXML and Lua engine that runs the stock 1.12 interface off your install's
patch chain, and third-party 1.12 addons: Questie, pfUI, Bagnon, Bartender2 and most others
run. By choice, the options window and the ESC menu follow the Classic Era client's rather than
1.12's.
- **Audio:** music, ambience and effects under the client's own selection and crossfade rules,
with interior and underwater transitions and zone reverb.
The format readers and the UI engine core are plain Rust with no Bevy in them, and the world
renderer runs with no game attached. [`docs/MAP.md`](docs/MAP.md) maps every crate and subsystem,
generated from the code.
## Status
Complete and fully playable. What is left:
- The long tail of small features that separates a working client from a finished one, tracked
as [issues](https://github.com/samwhosung/benilla/issues).
- Addons, options and performance, ongoing.
benilla is a faithful 1.12.1 client and the foundation people build on. There are no prebuilt
downloads: a packaged build, a particular server's changes or anything 1.12.1 never had belongs
in a fork, and forks are welcome. GitHub lists
[every public fork](https://github.com/samwhosung/benilla/forks).
Not planned: other expansions or client versions, Warden (anticheat).
## Running it
benilla builds and runs on macOS, Linux and Windows. You need:
- **An English 1.12.1 client (build 5875)** for the game data. benilla only reads it.
- **A 1.12.1 server with Warden off.** [vmangos](https://github.com/vmangos/core) is what
development runs against, and it ships with Warden off; cMaNGOS and the other 1.12.1 cores speak
the same protocol.
- **Stable Rust and a C compiler**, because the client's Lua is built from source: on macOS the
Xcode command line tools, on Linux the ALSA and udev development packages and pkg-config, on
Windows the MSVC build tools that the Rust installer sets up.
```sh
WOW_DATA=/path/to/WoW/Data cargo run --release -p benilla
```
`WOW_DATA` names the install's `Data` folder; a link to the install named `WoW` at the repo root
does the same. The server defaults to `localhost:3724`, the stock auth port. Point `WOW_HOST` at
another (`WOW_HOST=play.example.com`, or `play.example.com:5000` for a remapped port), or set it
from the Realmlist button on the login screen, which remembers it. Credentials go in at the login
screen, or set `WOW_USER` and `WOW_PASS` to skip it.
Settings, screenshots and addons live in `benilla-config/` at the repo root: a 1.12 addon goes in
`benilla-config/AddOns/`. [`docs/CONTRIBUTING.md`](docs/CONTRIBUTING.md) has the rest, from the
player build to the tests.
## Contributing
Issues and pull requests are open. [`docs/CONTRIBUTING.md`](docs/CONTRIBUTING.md) says what gets
in and how a change is judged. Bugs, questions and ideas are welcome on the
[Discord](https://discord.gg/wJSJx467G4) too.
---
Early inspiration and file format guidance came from the
[wowemulation-dev](https://github.com/wowemulation-dev) community, and
[warcraft-rs](https://github.com/wowemulation-dev/warcraft-rs) in particular.
benilla is an independent fan project, not affiliated with or endorsed by Blizzard Entertainment.
It ships **no Blizzard content**: no art, models, sounds, maps, MPQ contents or FrameXML. You
provide your own legally obtained 1.12.1 client, and the stock interface runs off its FrameXML at
runtime. The few files under `crates/benilla-app/assets/ui/` are our own, not copies of it:
adapters over stock files, and the settings windows and script error log benilla draws itself.
World of Warcraft is a trademark of Blizzard Entertainment, Inc. Our own code is licensed under
[MIT](LICENSE-MIT) or [Apache 2.0](LICENSE-APACHE), at your option. The two vendored components
under `third_party/`, the kira audio engine and a Lua 5.1 patched to the 1.12 client's dialect,
keep their own upstream licenses, alongside each.