Files
benilla-octo/crates
chairmanpow 799196e1d1 gfx: bound the torch and point-light tables by the camera frustum
A light whose whole candidacy sphere (the shader's own reach, the interior fill
dome included) sits off-screen leaves the packed table, so a city's torches
behind the player stop padding the per-vertex walk. The packer also reuses one
scratch buffer and tests the cheap camera distance before the portal walk.
2026-10-12 17:02:42 +01:00
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