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benilla-octo/MONKEY-FORK.md
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pkuzicandClaude Opus 4.8 7f4db0e879 MONKEY: split AUTH_BUILD (realmd 7272) from CLIENT_BUILD (world 5875)
realmd's FindBuildInfo accepts only build >= 7272; mangosd's
IsAcceptableClientBuild needs exactly 5875. Present 7272 to the auth
challenge, 5875 to the world/login-screen. Catalogue entry in
MONKEY-FORK.md marked LANDED.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 16:14:27 +01:00

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# MONKEY-FORK — benilla-everwood
Our fork of **[samwhosung/benilla](https://github.com/samwhosung/benilla)** (a from-scratch Rust +
Bevy reimplementation of the 1.12.1 / 5875 client). Goal: run the Everwood / "Monkey WoW" custom
content — the features currently delivered on the stock Blizzard client via **injected `mapi.dll` /
`phys.dll`** — as **native code in an open client** instead.
Upstream is a solo project, published as **squashed snapshots from a private tree, with issues and
PRs closed**. Nothing we do here can ever land upstream — we carry our changes forever. So this file
is the contract that keeps re-applying them across upstream drops cheap.
## Branch topology
| branch | role | rule |
|---|---|---|
| `vendor` | pristine mirror of `upstream/main` | **never commit here** — only `reset --hard` |
| `everwood` | our work (this fork's default) | the `benilla-monkey` crate + the catalogued edits below |
Remotes: `upstream` = samwhosung/benilla · `origin` = pkuzic/benilla-everwood.
## Updating to a new upstream drop
```bash
git fetch upstream
git checkout vendor && git reset --hard upstream/main # works even if upstream re-squashed / force-pushed
git checkout everwood && git rebase vendor # replays our small commit series on top
```
Conflicts can only occur in the few upstream files we edit (see catalogue). `Cargo.lock` conflict →
`git checkout --theirs Cargo.lock` then `cargo build` to regenerate. After every rebase, re-run the
addon harness as a regression gate (below).
## Design rule: keep our surface tiny
All custom logic lives in a **new crate `crates/benilla-monkey/`** (a Bevy plugin). The workspace is
`members = ["crates/*"]`, so a new crate is auto-included and **cannot merge-conflict**. benilla
already registers Lua globals from Bevy plugins (its `ProbeLuaPlugin` does
`script.lua().create_function()` + `globals().set(...)`); `UiScript` exposes `.lua()` /
`.register_bindings()`; rig/pose data is public (`RigPose`, `RigPalettes`, `RigSkin`, `PosePost`).
When a refactor breaks us it surfaces as a **compile error in our crate** pointing at the renamed
symbol — not a silent wipe of edits scattered through theirs.
## Catalogue of edits to UPSTREAM files
Every edit outside `crates/benilla-monkey/` goes here and is marked in-source with `// MONKEY:`.
Keep this list short; prefer moving logic into the crate.
| file | edit | why | status |
|---|---|---|---|
| `crates/benilla-protocol/src/lib.rs` | **split build:** `CLIENT_BUILD` = 5875 (world/mangosd + login-screen), new `AUTH_BUILD` = 7272 (realmd challenge, `lib.rs` call site) | the two servers demand different builds — realmd `FindBuildInfo` needs ≥ 7272, mangosd `IsAcceptableClientBuild` needs exactly 5875 (matches the twmoa client: reports 1.18.1 to realmd, 5875 engine to world). | **LANDED** |
| `crates/benilla-app/src/lib.rs` (`run`) | `app.add_plugins(MonkeyPlugin)` | wire our plugin in (no public plugin-group entry yet) | **planned** |
| `crates/benilla-ui` / `assets/ui` | publish `TargetLevelText` / `PlayerLevelText` regions | MonkeyCharsheet hooks these stock globals | **planned** |
| (register `PlayerModel` frame type) | `CreateFrame("PlayerModel", …)` | BuildUI + ObjectBrowser 3D previews | **planned** |
| `crates/benilla-protocol/src/auth.rs` | treat proof reply `0x00`+`0x09` as version-invalid | so a build/version mismatch reads clearly, not "got 0x0" | **idea** |
## Server-side requirements (Everwood realmd, not benilla edits)
To let benilla (or any non-original client) authenticate against `bin/Debug/realmd.conf`:
- **`StrictVersionCheck = 0`** (default 1) + restart realmd — otherwise realmd checks the client
integrity hash, which benilla (not the original binary) can't reproduce → "modified client".
- Log in with a **non-GM account** (rank < `ForcePinAccountRank`, default 7) — GM-rank accounts are
forced through a PIN benilla doesn't implement.
- benilla must present **build 7272** (the `CLIENT_BUILD` patch above), which realmd's
`ExpectedRealmdClientBuilds` requires.
## The ~10 functions to reimplement natively
Currently injected by `mapi.dll` (`custom/client/mapi/dllmain.cpp` `g_api[]`). Only 4 addons use
them; the other 10 Monkey addons are pure FrameXML.
- **Projection / camera** (easy): `WorldToScreen`, `MonkeyProj`, `MonkeyCamLive`
- **Model spawn / transform** (cleaner than the DLL hacks — we own the loader): `MonkeyCreateModel`,
`MonkeySetModelTransform`, `MonkeyDestroyModel`; `MonkeyPathByte` becomes unnecessary
- **GO model reuse** (obsolete — just spawn our own entity): `MonkeyHijackGO`, `MonkeyRestoreGO`,
`MonkeyDriveGO`
- **Bone override** (deepest — via `RigPose` around `PosePost`): `MonkeySetScratchBone`, `MonkeyBendBone`
## De-risk plan (staged)
1. Plugin PoC — register `WorldToScreen` from `benilla-monkey`, confirm a Lua call returns real coords.
2. FrameXML fixes — `PlayerModel` + `TargetLevelText`/`PlayerLevelText`; re-harness (10/14 → ~13/14).
3. Live UI smoke test vs the Everwood server (real pixels + interaction).
4. Native `MonkeySetScratchBone` via `RigPose` — unblocks MonkeyBodyShape end-to-end.
## Regression harness
benilla ships a headless addon corpus harness. Point it at a folder of our addons:
```bash
WOW_DATA=G:/twmoa_1181/Data cargo run -q -p benilla-app --example addon_harness -- <AddOns folder> --verbose
```
Baseline (2026-08-23, before any fix): **12/14 load, 10/14 survive a session**; read the custom
MPQ/DBC patch chain without crashing.