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benilla-octo/reference/README.md
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Sam SungandClaude Opus 5.5 a9dd325bb7 A glue Lua state with the reference glue surface, events and ModelFFX (#963)
The first piece of running the stock GlueXML: benilla had no glue Lua state, and no reference data for its surface.

In 1.12.1 the glue state holds the base set (`0x7039e0`) and seven registrars (`0x46abb0`): 119 functions, 105 of them glue-only, with 26 glue events (`0xb41e70`, `0x46a88f`). `RegisterEvent` matches names case-insensitively and drops an unknown one (`0x702140`). The glue builds the 13 base frame types plus `ModelFFX` (`0x46a4fe`), a Model with its own show and paint (`0x46fa00`); the in-game types come only at world entry (`0x495940`).

`reference/` gains the glue event and surface tables, generated and checked against the shapes table. `UiScript::new_glue()` builds that state; a gate holds its globals to the table, with the 108 unbuilt names listed. Nothing in the app changes yet.

Part of #856

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 07:38:02 +07:00

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# `reference/`: verified facts about the 1.12.1 client, vendored
Generated tables describing the reference client, committed so benilla can measure itself against
them on any machine without re-deriving them. Data, not documentation: each has a generator beside
it in `scripts/`.
Nothing here is Blizzard content. A catalogue of names is not the thing named, the same way a
comment may quote a byte address and `docs/MAP.md` may name a file.
## `1.12-globals.tsv`
The 1.12.1 client's entire global namespace: 21,555 names, `name<TAB>type<TAB>origin`.
Where it comes from: a dump of `_G` inside the running reference client, which is the surface an
addon sees (FrameXML-defined globals as well as engine ones), unioned with every global the shipped
UI defines. The union matters because the twelve `Blizzard_*` addons are LoadOnDemand: a live dump
only carries their globals if their windows were opened first, so the 1,986 rows a dump cannot see
carry type `lod`. The table answers "is this a 1.12 name?", not "was this name live in one session".
The `origin` column says whose job it is to provide the name, attributed by its definition site in
the complete 1.12 shipped-UI corpus:
| origin | count | meaning |
|---|---|---|
| `engine` | 1,104 | the C client provides it; benilla implements these in Rust |
| `framexml` | 20,427 | the shipped UI defines it; the stock files run off the player's own install (`ui_script::reference_ui`) |
| `lua` | 24 | Lua 5.0's own runtime |
The `framexml` bulk is UI objects, `ContainerFrame1Item16IconTexture` and its 11,000 siblings,
which materialize from the XML and are nobody's to implement. The number that matters for the API
surface is the function split: 1,100 engine functions, 1,075 FrameXML functions. A name defined in
shipped Lua is FrameXML's, and hardcoding it in Rust is a category error even when it works.
Regenerating: `scripts/gen-reference-globals.py`, whose header carries the method and the traps. It
needs a 1.12 install, its FrameXML extracted to a folder, and the maintainer's runtime capture of
the reference client's `_G`, which is not in this repo, so it is a manual regeneration. The table is
stable: it describes a client that shipped in 2006.
Reading it: `scripts/api-coverage.sh` asks a real `UiScript::new()` what benilla exposes and reports
`have / missing / beyond-1.12`. Two gates hold the line.
`crates/benilla-ui/src/script/tests/reference_surface.rs` fails if the engine puts a global 1.12
does not have in a bare VM and nobody wrote down why, with no prefix excusing an engine name.
`crates/benilla-app/src/ui_script/surface_gate.rs` fails if the production load, the core and
benilla's layer, adds any global past 1.12 other than the layer's own `Benilla`-prefixed names, or
any widget method.
## `1.12-shapes.tsv` and `1.12-events.tsv`
The binding-shape table (what each Lua verb takes and returns, gated by `ui_script/shape_gate.rs`)
and the event table with the arguments each producer pushes (gated by
`ui_script/event_shape_gate.rs`). Each file's header carries its column contract.
Regenerating: `1.12-shapes.tsv` is vendored as the reference analysis writes it.
`scripts/gen-reference-events.py` derives `1.12-events.tsv` from two more vendored tables,
`1.12-event-catalog.tsv` (event id to name, off the client's name-pointer array) and
`1.12-event-firesites.tsv` (every fire site with the format string it pushes), so it runs from any
clone and reproduces the committed file byte for byte.
## `1.12-message-catalog.tsv`
The client's message registry (`0xb4b498`: id, key, kind, sound, chat type).
`scripts/gen-message-catalog.py` re-shapes it into `crates/benilla-ui/src/messages/catalog.rs`,
the table `CGGameUI::DisplayError` indexes.
## `1.12-verb-events.tsv`
Every event the reference fires from inside a Lua verb, keyed by the verb: the verb's own body, or
a helper that only registered verbs call (`0x4d8c90` is the trainer's). The two tables above say
what an event carries and whether something fires it; this one says who. A stock file that calls a
verb for its side effect of an event repaints nothing when the verb fires nothing.
Regenerating: `scripts/gen-reference-verb-events.py`, whose header carries the rule, the two
families it drops (glue-space verbs, the unit-field bridge) and why getters are excluded (a getter's
fire is a cache-miss re-query, a state event benilla's feeds fire off the packet). A fire site is
attributed to a function by the verified function extents plus the disassembly's padding
boundaries, and a site past its candidate's extent is left out rather than mis-filed. The fire
sites and the shapes are the vendored tables above; the function names, their extents and the
disassembly are the maintainer's, so this one is a manual regeneration.
Reading it: `crates/benilla-app/src/ui_script/verb_event_gate.rs` is the gate. For every pair whose
verb benilla registers, the module that registers the verb fires the event, or the pair is declared
there: `ELSEWHERE` (a feed fires it on the state the verb changes, and the named file is checked
too) or `GAP` (nothing does, with the reason).
## `1.12-glue-events.tsv` and `1.12-glue-surface.tsv`
The glue screens' own FrameScript state. The glue builder (`0x46a7b0`) gives Lua a different
surface and a different event table from the in-game state's, and GlueXML runs against those.
`1.12-glue-events.tsv` is the 26-entry event table (`0xb41e70`) the builder loads in place of the
in-game one (`0x703d90` at `0x46a88f`), so a glue event's id names a different event in-game. It is
vendored from the client's bytes, as `1.12-event-catalog.tsv` is.
`1.12-glue-surface.tsv` is every function in the glue state's `_G` before GlueXML loads: the base
set both states share (`0x7039e0`), the three registrars the in-game state calls too, and the four
glue-only tables, with each glue verb's in-game namesake and the six whose shape differs from it.
Regenerating: `scripts/gen-reference-glue-surface.py`, from the shapes and globals tables, so it
reproduces the committed file from any clone.
Reading them: `crates/benilla-ui/src/script/tests/glue_surface.rs` holds the surface table to the
shapes table, row for row by `table_va`, and the glue VM (`UiScript::new_glue`) to the surface table:
every function it exposes is a glue-state one, and every glue-state function it lacks is on the
file's `NOT_YET` list, which only shrinks. The same file holds the VM's event table to
`1.12-glue-events.tsv`.