feat(combatlog): 4.3.4 combat log lines in retail-named log files

While combat logging is on, each combat log entry is also written as one
CSV line in 4.3.4's PackEvent layout: the subevent, source and dest
(GUID, quoted name or nil, flags as hex), the spell prefix, then the
suffix blocks the entry carries. Fields are written as 1 or nil, damage
values as numbers, and there is no hideCaster, isOffHand or alternate
power type. The line is written from Queue before the events fire, so
it is written even when no frame listens.

The switch is LoggingCombat's own flag (0x00B4FDB8), so /combatlog and
LoggingCombat() control both files. Each time the flag turns on, a new
file starts, named as retail names it:
Logs\WoWCombatLog-MMDDYY_HHMMSS.txt, the local time logging started.
The file is a Storm log opened as LoggingCombat opens its own:
SLogCreate (0x0065A0C0) with flag 4 (append). Lines go through SLogWrite
(0x0065ACE0), which puts the "M/D HH:MM:SS.mmm  " stamp in front.

The flag is read once a frame on FrameTick and before each line. When it
turns off, SLogClose (0x00659EC0) writes the buffered lines and closes
the file. This also covers logout: the chat teardown in
CGGameUI::ShutdownGame (0x00498700, its only caller) clears the flag,
and FrameTick runs on the glue screen too. Storm closes what is still
open at exit (0x0065A4B0). LoggingCombat itself is not hooked: it is a
jmp into the enable code the chat log shares, and other DLLs add their
own logs to it.

1.12's Logs\WoWCombatLog.txt keeps its chat-text lines, written by
0x0049B1E8, for the log readers that parse them.
This commit is contained in:
Brues
2026-11-02 15:44:06 -06:00
parent 72f0e5d98f
commit 1cdd46958f
5 changed files with 289 additions and 10 deletions
+19
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@@ -2113,6 +2113,25 @@ enum Offsets {
// own text is empty), as 4.3.4 calls UnitCombatLogSpellFail. Returns for a
// null player or spell (disassembly, 0x0062C37C-0x0062C38E).
FUN_COMBAT_LOG_SPELL_FAIL = 0x0062C360,
// LoggingCombat's flag (s_loggingFlags[1]; [0] at 0x00B4FDB4 is chat):
// nonzero while the combat log is written to a file. Cleared by the chat
// teardown (0x00498700). Disassembled, 0x0049FE70 / 0x0049B1D3.
VAR_COMBAT_LOGGING = 0x00B4FDB8,
// Storm SLogCreate — `bool __stdcall(const char *path, uint32_t flags,
// uint32_t *log)`. Flag 4 appends; the file is opened (and its folders
// made) on the first write. LoggingCombat opens Logs\WoWCombatLog.txt with
// it (0x0049FEA2). Storm closes every open log at exit (0x0065A4B0).
// benilla-re storm/log.
FUN_SLOG_CREATE = 0x0065A0C0,
// Storm SLogWrite — `void __cdecl(uint32_t log, const char *format, ...)`:
// one line, prefixed with "M/D HH:MM:SS.mmm " and ended with "\r\n". The
// combat log's own line writer (0x0049B1E8) calls it with "%s".
// benilla-re storm/log.
FUN_SLOG_WRITE = 0x0065ACE0,
// Storm SLogClose — `void __stdcall(uint32_t log)`: writes the buffered
// lines to the file, flushes and closes it. The chat teardown closes the
// chat and combat logs with it (0x0049871B). benilla-re storm/log.
FUN_SLOG_CLOSE = 0x00659EC0,
// A unit's death — `void __fastcall(CGUnit *unit)`: writes the death
// line (0x0062C160), shows the pending XP gain, plays the death animation
// and sound. Its one caller is CGUnit_C::OnDied (0x006058AE), from the
+20 -10
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@@ -35,6 +35,7 @@
#include "combatlog/Entry.h"
#include "Game.h"
#include "combatlog/File.h"
#include "combatlog/History.h"
#include "Offsets.h"
#include "event/Custom.h"
@@ -405,9 +406,7 @@ int Push(void *L, const Entry &e) {
PushString(L, name);
else
PushNil(L);
PushNumber(L, spell != nullptr
? SchoolMask(Game::Read<uint32_t>(spell, Offsets::OFF_SPELL_RECORD_SCHOOL))
: e.spellSchool);
PushNumber(L, spell != nullptr ? SpellSchoolMask(spell) : e.spellSchool);
count += 3;
}
if (e.info & INFO_COUNT) {
@@ -419,14 +418,12 @@ int Push(void *L, const Entry &e) {
++count;
}
if (e.info & INFO_MISS) {
const int miss = e.v[0];
PushString(L, (miss >= 0 && miss < MISS_COUNT) ? kMissNames[miss] : kMissNames[0]);
PushString(L, MissName(e.v[0]));
PushFlag(L, e.offHand);
count += 2;
}
if (e.info & INFO_ENVIRONMENTAL) {
const int type = e.v[0];
PushString(L, (type >= 0 && type < 6) ? kEnvironmentalNames[type] : kEnvironmentalNames[0]);
PushString(L, EnvironmentalName(e.v[0]));
++count;
}
if (e.info & INFO_DAMAGE) {
@@ -488,9 +485,7 @@ int Push(void *L, const Entry &e) {
PushString(L, name);
else
PushNil(L);
PushNumber(L, extra != nullptr ? SchoolMask(Game::Read<uint32_t>(
extra, Offsets::OFF_SPELL_RECORD_SCHOOL))
: 0);
PushNumber(L, SpellSchoolMask(extra));
count += 3;
}
if (e.info & INFO_ITEM) {
@@ -581,6 +576,14 @@ const char *Name(int event) {
return (event >= 0 && event < EVENT_COUNT) ? kEventNames[event] : "";
}
const char *MissName(int missType) {
return (missType >= 0 && missType < MISS_COUNT) ? kMissNames[missType] : kMissNames[0];
}
const char *EnvironmentalName(int type) {
return (type >= 0 && type < 6) ? kEnvironmentalNames[type] : kEnvironmentalNames[0];
}
int PushEvent(void *L, const Entry &entry) { return Push(L, entry); }
const uint8_t *SpellRecord(int spellId) { return Spell::Lookup::RecordForID(spellId); }
@@ -608,6 +611,12 @@ bool Ranged(const uint8_t *spell) {
uint32_t SchoolMask(uint32_t school) { return school < kSchoolCount ? 1u << school : 0; }
uint32_t SpellSchoolMask(const uint8_t *spell) {
return spell != nullptr
? SchoolMask(Game::Read<uint32_t>(spell, Offsets::OFF_SPELL_RECORD_SCHOOL))
: 0;
}
bool HasAuraEffect(const uint8_t *spell, int auraName) {
if (spell == nullptr)
return false;
@@ -700,6 +709,7 @@ void Queue(Entry &e) {
g_startTimeMs = e.timeMs;
}
History::Record(e);
File::Write(e);
Send(e);
}
+9
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@@ -72,6 +72,12 @@ enum Subevent : int {
const char *Name(int event);
// The INFO_MISS value as 4.3.4's g_spellMissStrings names it.
const char *MissName(int missType);
// The INFO_ENVIRONMENTAL value as 4.3.4's s_environmentalDamageTypes names it.
const char *EnvironmentalName(int type);
// 4.3.4's m_infoFlags: which suffix blocks the event carries, pushed in
// this order after the spell prefix.
enum Info : uint32_t {
@@ -158,6 +164,9 @@ bool Ranged(const uint8_t *spell);
// A school index (Spell.dbc School, the packets' school) as a school mask.
uint32_t SchoolMask(uint32_t school);
// The spell's school as a mask (4.3.4's SpellRec m_schoolMask), 0 for nullptr.
uint32_t SpellSchoolMask(const uint8_t *spell);
// Whether one of the spell's three effects applies the aura `auraName`
// (EffectApplyAuraName).
bool HasAuraEffect(const uint8_t *spell, int auraName);
+212
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@@ -0,0 +1,212 @@
// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
// The combat log file — 4.3.4's CombatLogEntry::PackEvent line, written as
// SendCombatLogEvents writes it while LoggingCombat is on.
//
// The engine pieces:
// - the switch is LoggingCombat's own flag, so /combatlog and
// LoggingCombat() turn both files on and off, and logging out (the chat
// teardown in CGGameUI::ShutdownGame, 0x00498700, clears the flag) stops
// both;
// - each time the flag turns on, a new file starts, named as retail names
// it: Logs\WoWCombatLog-MMDDYY_HHMMSS.txt, the local time logging started.
// 1.12's own Logs\WoWCombatLog.txt keeps its chat-text lines, which 1.12
// log readers parse;
// - the file is a Storm log, opened as LoggingCombat opens its own (append)
// and written with SLogWrite (which stamps "M/D HH:MM:SS.mmm " on each
// line, as in 4.3.4's file). When the flag turns off it is closed, which
// writes its buffered lines. Storm closes what is still open at exit;
// - the line is PackEvent's: no hideCaster, flags as hex, the spell school
// as a hex mask (the extra spell's in decimal), damage values as numbers,
// flags as 1 or nil, no isOffHand and no alternate power type.
//
// The flag is read once a frame (FrameTick, which also runs on the glue
// screen, so a logout's cleared flag is seen there) and before each line.
// LoggingCombat itself is not hooked: other DLLs add their own logs to it.
#include "combatlog/File.h"
#include "Game.h"
#include "Offsets.h"
#include "guid/Guid.h"
#include "tick/FrameTick.h"
#include <cstdio>
#include <ctime>
#include <string>
namespace CombatLog::File {
namespace {
constexpr uint32_t kAppend = 4; // SLogCreate: open at the end of the file
uint32_t g_log = 0;
bool Logging() { return Game::Read<int>(Offsets::VAR_COMBAT_LOGGING) != 0; }
// A new log named for the local time now. True when it is open.
bool Open() {
const std::time_t now = std::time(nullptr);
std::tm local{};
if (localtime_s(&local, &now) != 0)
return false;
char path[64];
std::strftime(path, sizeof path, "Logs\\WoWCombatLog-%m%d%y_%H%M%S.txt", &local);
using Create_t = int(__stdcall *)(const char *path, uint32_t flags, uint32_t *log);
const auto create = reinterpret_cast<Create_t>(static_cast<uintptr_t>(Offsets::FUN_SLOG_CREATE));
if (create(path, kAppend, &g_log) == 0)
g_log = 0;
return g_log != 0;
}
void Close() {
using Close_t = void(__stdcall *)(uint32_t log);
reinterpret_cast<Close_t>(static_cast<uintptr_t>(Offsets::FUN_SLOG_CLOSE))(g_log);
g_log = 0;
}
// Follows the flag: a new file when it turns on, the file closed when it
// turns off.
void OnFrame() {
const bool logging = Logging();
if (logging && g_log == 0)
Open();
else if (!logging && g_log != 0)
Close();
}
const Tick::FrameTick::AutoSubscribe _frame{&OnFrame};
// PackString
void Plain(std::string &line, const char *text) {
line += ',';
line += text;
}
// PackQuotedString, or PackString "nil" when there is no text.
void Quoted(std::string &line, const char *text) {
if (text == nullptr) {
Plain(line, "nil");
return;
}
line += ",\"";
for (const char *c = text; *c != '\0'; ++c) {
if (*c == '"' || *c == '\\')
line += '\\';
line += *c;
}
line += '"';
}
// PackHex
void Hex(std::string &line, uint32_t value) {
char text[16];
std::snprintf(text, sizeof text, ",0x%x", value);
line += text;
}
void Number(std::string &line, int value) {
char text[16];
std::snprintf(text, sizeof text, ",%d", value);
line += text;
}
// PackBool
void Flag(std::string &line, bool value) { line += value ? ",1" : ",nil"; }
void Unit(std::string &line, uint64_t guid, bool named, const std::string &name, uint32_t flags,
uint32_t raidFlags) {
char text[Guid::STRING_SIZE];
line += ',';
line += Guid::FormatAsString(guid, text, sizeof text);
Quoted(line, named ? name.c_str() : nullptr);
Hex(line, flags);
Hex(line, raidFlags);
}
// CombatLogEntry::PackEvent, the blocks 1.12 fills.
std::string Pack(const Entry &e) {
std::string line = Name(e.event);
Unit(line, e.source, e.sourceNamed, e.sourceName, e.sourceFlags, e.sourceRaidFlags);
Unit(line, e.dest, e.destNamed, e.destName, e.destFlags, e.destRaidFlags);
if (e.spellPrefix) {
const uint8_t *spell = SpellRecord(e.spellId);
Number(line, e.spellId);
Quoted(line, SpellName(spell));
Hex(line, spell != nullptr ? SpellSchoolMask(spell) : e.spellSchool);
}
if (e.info & INFO_COUNT)
Number(line, e.v[0]);
if (e.info & INFO_TEXT)
Quoted(line, e.text.c_str());
if (e.info & INFO_MISS)
Plain(line, MissName(e.v[0]));
if (e.info & INFO_ENVIRONMENTAL)
Plain(line, EnvironmentalName(e.v[0]));
if (e.info & INFO_DAMAGE) {
for (const int slot : {1, 2, 3, 5, 6, 4})
Number(line, e.v[slot]);
Flag(line, e.critical);
Flag(line, e.glancing);
Flag(line, e.crushing);
}
if (e.info & INFO_MISS_ABSORBED)
Number(line, e.v[4]);
if (e.info & INFO_MISS_RESISTED)
Number(line, e.v[5]);
if (e.info & INFO_MISS_BLOCKED)
Number(line, e.v[6]);
if (e.info & INFO_HEAL) {
for (int i = 0; i < 3; ++i)
Number(line, e.v[i]);
Flag(line, e.critical);
}
if (e.info & INFO_ENERGIZE) {
for (int i = 0; i < 2; ++i)
Number(line, e.v[i]);
}
if (e.info & INFO_DRAIN) {
for (int i = 0; i < 3; ++i)
Number(line, e.v[i]);
}
if (e.info & INFO_EXTRA_SPELL) {
const uint8_t *extra = SpellRecord(e.v[0]);
Number(line, e.v[0]);
Quoted(line, SpellName(extra));
Number(line, static_cast<int>(SpellSchoolMask(extra)));
}
if (e.info & INFO_ITEM) {
Number(line, e.v[0]);
Quoted(line, e.itemNamed ? e.itemName.c_str() : nullptr);
}
if (e.info & INFO_AURA_TYPE)
Plain(line, e.harmful ? "DEBUFF" : "BUFF");
if (e.info & INFO_AURA_AMOUNT)
Number(line, e.v[2]);
return line;
}
} // namespace
void Write(const Entry &entry) {
// A line in the frame logging turned on comes before the frame's check.
if (!Logging() || (g_log == 0 && !Open()))
return;
using Write_t = void(__cdecl *)(uint32_t log, const char *format, ...);
reinterpret_cast<Write_t>(static_cast<uintptr_t>(Offsets::FUN_SLOG_WRITE))(
g_log, "%s", Pack(entry).c_str());
}
} // namespace CombatLog::File
+29
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@@ -0,0 +1,29 @@
// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
#pragma once
// The combat log file — 4.3.4's WoWCombatLog.txt line, written while
// LoggingCombat is on to a file per logging session named as retail names it
// (Logs\WoWCombatLog-MMDDYY_HHMMSS.txt). 1.12's own WoWCombatLog.txt keeps
// its chat-text lines.
#include "combatlog/Entry.h"
namespace CombatLog::File {
// SendCombatLogEvents' write: CombatLogEntry::PackEvent's line, through
// CGChat::AddCombatMessage's SLogWrite, while combat logging is on.
void Write(const Entry &entry);
} // namespace CombatLog::File