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Author SHA1 Message Date
Brues b81f672ad7 fix(aura): classify auras by polarity flag, not slot range
The server seats buffs in slots 0..31 and debuffs in 32..47 only while it
can: once the 16 debuff slots are full, _AddSpellAuraHolder parks further
debuffs in free BUFF slots and sets UNIT_FLAG_AURAS_VISIBLE so the client
still renders them (tortoise-wow, verified). Classifying by slot range
therefore reported those as buffs -- absent from HARMFUL, and wrong in
isHelpful / isHarmful. Confirmed live on a 20-aura target: 18 harmful, two
of them sitting in buff slots, where the old code returned 16.

Every visible aura carries its real polarity in the per-slot flag nibble
(SpellAuraHolder::SetAuraFlag writes 0x04 positive / 0x08 negative), so
HELPFUL / HARMFUL now select on that instead. All the walkers -- by index,
by spell ID, by name, GetUnitAuras, GetAuraSlots -- share one order helper,
SlotInFilterOrder, which visits the polarity's home range first and the
other range after, so every index is unchanged whenever nothing has
spilled. Aura::Source's KindForSlot classifies the same way, keeping the
descriptor-drop fallback consistent with the query paths. The out-of-range
group array carries spell IDs with no flags, so that path stays
range-based -- the seating range is the only polarity it has.

GameTooltip:SetUnitAura now bridges the two index spaces. The engine's
SetUnitBuff / SetUnitDebuff index their own slot RANGE, which diverges from
the polarity index space as soon as a debuff spills, so the method resolves
(index, filter) to an absolute slot and hands the engine the index that
slot holds within its own range, picking the method by where the slot
lives. It counts with the engine's TOOLTIP visibility predicate
(FUN_GAMETOOLTIP_AURA_VISIBLE = 0x00534DF0), not the UnitBuff one
(0x00519860): the latter adds a per-player immunity-bitmap check off record
+0x2B0, so the two index spaces are not interchangeable. Both decompiled to
confirm the walks being mirrored.

The aura tooltip builder only ever receives spellId / level / stacks, so a
debuff parked in a buff slot renders identically through SetUnitBuff.

Note this is deliberately MORE than the engine does: stock UnitBuff /
UnitDebuff split by slot range and show a spilled debuff as a buff. Retail's
contract is the aura's actual polarity, and the descriptor already carries
it, so we report that.
2026-09-04 03:58:14 -05:00
Brues fdbe66b057 fix(aura): let a duration rule edit an aura its own trigger creates
Turtle's Bestial Wrath gives the hunter's pet Scent of Blood for 18s, but
C_UnitAuras reported 8s and then dropped the timer entirely while the buff
was still up.

Server-side (tortoise-wow spell_hunter_bestial_wrath) Bestial Wrath neither
applies the aura nor carries its duration on the wire: effect 0 is
TRIGGER_SPELL(Scent of Blood, 52995), and the script then stretches the
holder that trigger just created via SetAuraMaxDuration/SetAuraDuration.
Both are plain field writes, and 1.12's only duration packet is scoped to an
aura-bearer that is a PLAYER, which a pet is not -- so the client never hears
the 18s and keeps the 8s base it computed when the aura landed. Exactly the
class of edit Aura::Source's duration rules exist to mirror; two things had
to change before one could express it.

The affected-aura selector demanded a SpellFamilyFlags overlap, and every
Turtle custom spell carries flags of 0 (308 in the hunter family alone), so
no mask could ever name this aura. It now takes a family-flag overlap and/or
a SpellIconID, at least one of the two -- an icon is shared across a spell's
whole rank ladder, so it stays as rank-proof as a flag, and icon 2245 picks
out exactly the four Scent of Blood records and nothing else. Registrars
reject the mask-0 + icon-0 rule that would match a whole class family, and
RefreshDurationByFamily takes the same invariant so the two entry points
cannot disagree about what they match.

A trigger can also CREATE the aura it edits, which the immediate-apply model
could not see. The trigger's SMSG_SPELL_GO arrives before the triggered
cast's, so editing at trigger time either matches nothing or is overwritten
moments later when the triggered cast stores its own base duration -- the
edit is lost either way. Idempotent ops now ARM the target as well, and the
next matching store re-applies the edit, from the cast path or the
application path, whichever the aura arrives on. Only refresh and set arm:
re-running those lands on the same value, while reduce would shave twice and
remove would kill an aura that was legitimately re-applied, so Conflagrate
behaves exactly as before.

The rule reads Bestial Wrath's own duration from the client's spell data
instead of hardcoding the server's 18s, so a rebalance that patches the DBC
carries over on its own.

Fixes brues-code/pfUI#50
2026-09-02 19:39:59 -05:00
Brues bd1bd9f5d8 feat(aura): slot-batching API and lazy caster match
C_UnitAuras.GetAuraSlots / GetAuraDataBySlot / UnitAuraBySlot: enumerate a
unit's auras once into opaque slot ids and fetch each by id, so a full scan
walks the aura array once instead of once per index (the by-index getters
re-walk from slot 0 on every call). Slot ids cover live descriptor slots,
the stealth / range cache fallback, and the out-of-range group array, so
the slot path keeps every source the by-index path had.

GetAuraSlots also takes a table as a 5th argument (ClassicAPI extension)
and fills it in place, returning `continuationToken, n`. Lua 5.0 allocates
an `arg` table for EVERY vararg call (luaD_precall 0x006F6050 ->
adjust_varargs 0x006F6200 -> luaH_new, verified in Ghidra), so a Lua helper
receiving the retail multi-return costs one table per batch. The fill form
keeps per-frame scans allocation-free; AuraUtil.ForEachAura / FindAura use
it with a per-nesting-depth buffer pool instead of retail's vararg helpers.

The descriptor walkers (FindNthSlot, FindSlotBySpellID/Name, GetUnitAuras)
now evaluate IsPlayerCast only when the filter restricts on caster. It
scans the Aura::Source cache (~1000 entries in a raid) and was paid for
every populated slot on every call, PLAYER token or not.

Cache-fallback eligibility is centralized (EligibleFallbacks /
EligibleGroupFallbacks) so the by-index, bulk, and by-slot paths share one
ordering, which is the ordinal an opaque cache slot id encodes.
2026-09-02 16:19:31 -05:00
Brues b6698ecc7e docs(readme): list UnitCreatedBySpell in the Unit row
Already documented in docs/API.md; only the README summary table was
missing it. Inserted in alphabetical position.
2026-09-02 02:34:37 -05:00
Brues e123a6facc fix(cast): fire CHANNEL_STOP/START on same-spell re-channel
Recasting a channel while already channeling it (e.g. Fishing while
fishing) left the cast bar frozen: PollPlayer detected a new channel by
spellID only, but a re-channel keeps channelSpellID == g_chanSpell and
the continuous channel never lets +0x228 (and thus g_channel.spellID)
return to 0 in between, so neither CHANNEL_STOP nor CHANNEL_START fired.

Also flag a same-spell re-channel when the channel was re-stamped
(channelStartMs advanced) AND a fresh CMSG_CAST_SPELL is pending for the
spell (g_pendingGuid). Both are required so neither false-fire trap
triggers: the two-stamp-per-start sequence (SMSG_SPELL_START then
MSG_CHANNEL_START) is absorbed because the first CHANNEL_START already
consumed g_pendingGuid, and a rejected recast (SPELL_IN_PROGRESS) never
re-stamps so channelStartMs is unchanged.
2026-09-02 02:05:55 -05:00
Brues 695077b6da refactor(callbacks): lighter EventRegistry dispatch
Modernize the frame-event forwarder: OnEvent now takes its (self, event, ...)
positionally (modern script args, on by default) and forwards straight to
TriggerEvent — dropping the DispatchGameEvent hop and the unpack(arg) repack,
and forwarding the exact arg count instead of a padded arg1..arg9 (which
silently dropped args for events that emit more than nine). A fallback reads
the event/arg globals when SetModernScriptArgs is off, so the registry stays
robust to that switch.

Keep the ordinary {[event]=count} ref-count table rather than storing counts
as frame attributes: SetAttribute is heavier per call (it lowercases the name,
runs the secure-attribute parsing, and fires OnAttributeChanged) for the same
steady-state memory, so a plain table is lighter on the register/unregister
path.
2026-08-31 16:51:17 -05:00
Brues 4d744b6638 feat(interface): INTERFACE_VERSION global constant
Publishes INTERFACE_VERSION (11200 on this client) — the client interface/TOC
version, read from the engine's own accessor (FUN_ADDON_CLIENT_INTERFACE_
VERSION, the same value the addon loader compares each `## Interface:`
against) rather than a literal. A global number re-published every /reload
via ModuleAutoRegister, mirroring CLASSIC_API_VERSION, since it is a fixed
client constant.

Verified in-game: /dump INTERFACE_VERSION -> 11200.
2026-08-31 15:06:01 -05:00
Brues c2a4cbdf27 docs: drop WoW-version and vanilla-gap phrasing
The docs are a modern-API backport onto 1.12, so "added in <patch>" and
"vanilla 1.12 lacks/does X differently" are implied by the doc existing —
they were noise. Swept both across docs/API.md and README.md: dropped the
version-introduction and vanilla-limitation clauses, and where a version note
was the only thing explaining a hardcoded/degenerate return value, kept the
reason without the version. Behavior notes and "ClassicAPI extension"
provenance are unchanged. The large line count is mostly paragraph reflow
after clause removal; no API names, signatures, or code examples changed.
2026-08-31 13:23:09 -05:00
Brues d30ae53fbf feat(editbox): ClearHistory
Empties the up/down input history. The engine's SetHistoryLines internal
(FUN_0077cd90) frees the whole history ring when called with 0, so clear =
free (0) then reallocate at the saved max — dropping every entry and resetting
the write position while keeping the line limit, so the box keeps recording
afterward (matching modern semantics, not "history disabled"). No-op when the
box has no history.

New offsets: OFF_EDITBOX_HISTORY_MAX (+0x388, the ring capacity GetHistoryLines
reads), FUN_EDITBOX_SET_HISTORY_MAX.

Verified in-game: AddHistoryLine + ClearHistory leaves GetHistoryLines
unchanged and the up-arrow history empty; new lines still record.
2026-08-31 11:14:34 -05:00
Brues 8f32955823 feat(editbox): SetHighlightColor / GetHighlightColor
The engine paints the text selection with three Texture regions (start-line
+0x350, middle-block +0x354, end-line +0x358; positioned by FUN_0077d950),
and their vertex color IS the highlight color — there's no single color field.
So SetHighlightColor packs {b,g,r,a} and writes it to all three via the
engine's own generic region color setter (FUN_0077f750, the same one behind
Texture:SetVertexColor / FontString:SetTextColor), and GetHighlightColor reads
the first region back through the matching getter FUN_0077f8c0 (the read half
of Texture:GetVertexColor). The blinking caret is a separate region (+0x3d4),
left untouched.

Colors are 0..1, alpha defaults to 1. New offsets: FUN_REGION_GET_COLOR,
OFF_EDITBOX_HIGHLIGHT_REGION; FUN_FONTSTRING_SET_COLOR relabeled as the
generic region color setter it always was.

Verified in-game: SetHighlightColor(1,0,0) reads back 1 0 0 1 and a selection
paints red.
2026-08-31 10:53:04 -05:00
Brues 2778643f4f feat(editbox): GetUTF8CursorPosition, ClearHighlightText, HasFocus, HasText
Round out the EditBox method backports alongside Set/GetCursorPosition, all
reusing state the engine already maintains:

- GetUTF8CursorPosition — caret as a character index (vs GetCursorPosition's
  byte offset), via the engine's own byte->char counter FUN_0077bc80.
- ClearHighlightText — drop the selection but keep the caret (collapse
  selStart/selEnd onto the cursor + highlight-dirty bit). Vanilla can only
  clear a selection with HighlightText(0,0), which yanks it to offset 0.
- HasFocus — pointer identity against VAR_FOCUSED_EDITBOX (the global the
  engine's SetFocus writes / ClearFocus clears).
- HasText — text byte length (+0x338) is non-zero.

Registered on the EditBox method registry, so only EditBox frames dispatch
them. New offsets: OFF_EDITBOX_TEXT_LENGTH, FUN_EDITBOX_COUNT_CHARS.

The module now covers cursor / selection / focus / text-state, so it moves
from editbox/Cursor.cpp to editbox/Methods.cpp (namespace EditBox::Methods).
Documented in docs/API.md and the README under the Frame widget section.

Verified in-game: SetText+SetFocus reports HasFocus/HasText true and both
cursor getters 5; an empty box reports both predicates false.
2026-08-31 10:38:35 -05:00
Brues 3b60ca4094 docs(readme): drop addon-Lua functions from the DLL call table
The "In-game Lua calls" table lists what the DLL registers in C++, but it
included functions provided by the bundled !!!ClassicAPI addon's Lua:
AuraUtil.* and the secure-template Frame functions (SecureCmdOptionParse,
Register/UnregisterStateDriver, Register/UnregisterAttributeDriver,
Register/UnregisterUnitWatch, UnitWatchRegistered, SecureButton_GetAttribute,
SecureButton_GetUnit). Remove those; keep the C++-backed entries
(SetAttribute/GetAttribute/ClearAttribute, PreClick/PostClick, GetClickFrame).
2026-08-31 10:25:45 -05:00
Brues c20be0cef1 feat(editbox): SetCursorPosition / GetCursorPosition
Vanilla's EditBox registry has 48 methods (HighlightText, Insert, SetText,
...) but no cursor accessor, so modern addons that set text then place the
caret error with "attempt to call method 'SetCursorPosition' (a nil value)"
(reported: TwitchEmotes autocomplete).

The caret already exists in the engine — a byte offset at editbox+0x36c —
with reusable primitives: FUN_0077e360 clamps and sets it (the engine's own
"restore caret" step in the insert path), FUN_0077ccf0 collapses the
selection onto it. Modern SetCursorPosition is byte-based too, so it maps
1:1. New EditBox::Cursor module registers both methods on the EditBox method
registry (0x00CF5378); registering under that context means only EditBox
frames dispatch them, so `this` is always a real CSimpleEditBox. Set path:
clamp+set the caret, collapse the selection, flag the highlight dirty.

Verified in-game: SetText + SetCursorPosition + GetCursorPosition round-trips
and the caret lands at the requested offset.
2026-08-31 10:16:37 -05:00
Brues 1ad6b57202 fix(table): writer-side mark for deliberate nil appends
The v1.12.8 gap heuristic (keep the stored length when it overshoots the
border by exactly one) protected `table.insert(t, nil)` slots (#36) but
broke every 5.1-dialect table that is stale by exactly one — a
pairs-cleared one-element table, or a recycled table whose previous life
was one slot longer. Tablet-2.0's del()/copy() pool produces the latter on
every tooltip refresh, so FuBar/Ace2/Tablet menus and tooltips shifted by
one with a nil hole at slot 1. The two states are byte-identical, and both
consumers reach the heal through table.insert — neither the table nor the
caller can split them.

Only the writer knows which dialect the table speaks, and the write is
observable: co-hook the engine's table.insert (FUN_LUA_TABLE_INSERT =
0x7FB6B0, verified against the table-lib luaL_reg pair in .data and a
decompile matching 5.0.2 tinsert line for line) and record
{table -> stored length} in a weak-keyed registry table whenever the
two-arg form appends a literal nil. Rule 3 now heals every stale table to
the border (the 5.1 answer) and keeps the stored length only when the gap
is one AND the mark still matches. Stale marks die on their own: any later
insert/remove moves the stored length off the recorded value, and the weak
key collects with the table.

Verified in-game with a 21-test suite (directed regressions for
#29/#36/#39, byte-identical twin discrimination, metamethod isolation,
coroutine-side marking, and a seeded differential fuzzer against an
executable model of the contract): 15/21 on the broken build, 21/21 with
the fix, #36's nil-append cases among the passes both times.

New plumbing: LUA_SET_METATABLE (0x6F4020, from LuaCAPI.md) and
Game::Lua::SetMetatable for building the weak mark table from C.

Fixes #39
2026-08-31 01:56:03 -05:00
Brues 993c82cca7 refactor: route unit-token resolution through Game::ResolveUnitToken
Sweep the ~35 modules that each hand-rolled a `ResolveUnitToken_t` typedef
plus `reinterpret_cast<…>(Offsets::FUN_RESOLVE_UNIT_TOKEN)` onto the shared
`Game::ResolveUnitToken` helper. Behavior-identical — it is the same engine
function — and net -87 lines. The typedef now lives in exactly one place
(Game.cpp).

unit/Position.h is a header, so it gains an `#include "Game.h"`; every other
touched file already pulled Game.h in. No offsets, logic, or unrelated
typedefs were changed.
2026-08-30 16:57:04 -05:00
Brues 94e77ef5af feat(unit): UnitCreatedBySpell + consolidate the unit-token resolver
Add `UnitCreatedBySpell(unit)` — the spell that summoned a unit (a totem's
totem-drop spell, a pet/guardian's summon spell), read from the unit's
UNIT_CREATED_BY_SPELL descriptor field (byte +0x230). It is the same field
the engine's unit-title builder consults to pick the Pet/Minion/Guardian/
Creation title, and it is broadcast, so it resolves for any unit in range.
This is the summoning spell, distinct from the (server-only) spell a totem
casts.

Also add a single `Game::ResolveUnitToken(token)` helper that wraps the
engine token->CGUnit* resolver, and route unit/Pet.cpp through it plus the
Game::Read<T> field accessors — removing the hand-rolled ResolveUnitToken_t
typedef and raw reinterpret_casts from this module. The name was already
referenced in Offsets.h and CLAUDE.md but had never been implemented.
2026-08-30 16:43:54 -05:00
Brues 1458d60b51 feat(spell): GetSpellInfo accepts a spell name, link, or "Name(Rank N)"
The shared spell-arg resolver errored on any non-number arg1, so
GetSpellInfo("Fireball") raised instead of resolving. Match retail's
full argument set: arg1 may now be a spellID, a spell name, or a spell
hyperlink.

A name resolves against the player's then pet's spellbook (retail's
scope) and returns the highest rank you know; an unknown name returns
nil rather than raising. A trailing "(Rank N)" subtext pins that exact
rank -- the vanilla SpellName(Rank N) form CastSpellByName uses, with a
space before the paren tolerated. A link's embedded spellID is parsed
directly, so it works for any spell, learned or not.

Because GetSpellLink / IsPassiveSpell / IsHarmfulSpell / IsHelpfulSpell
share this resolver, they gain the same name and link forms.

Verified in-game: "Mind Blast" -> rank 9 (max known); "Mind Blast
(Rank 8)" and "Mind Blast(Rank 8)" -> rank 8; "Mind Blast (Rank 99)"
-> nil.
2026-08-30 13:36:07 -05:00
Brues 8b106ae0d6 fix(addons): define global HookScript for ModernSpellBook
ModernSpellBook's MSB_Spellbook.lua re-hooks its "show all ranks"
checkbox by calling HookScript(frame, "OnClick", handler) as a GLOBAL.
That global never existed on any client -- HookScript has always been
the widget method frame:HookScript, which our DLL provides -- so the
call errors with "attempt to call global 'HookScript' (a nil value)".

Define the global in AddOnCompat, forwarding to the method, gated on the
addon being present so the global namespace stays clean otherwise.
2026-08-30 08:52:01 -05:00
Brues 3c4d4eda5f docs(readme): link the Feature column instead of trailing "See […]"
Move each feature table's docs/API.md link onto the Feature name in
column one and drop the "See [x]." tail from the Effect column. Rows
with no docs section (Inline textures, Tooltip line cap) are unchanged.
2026-08-29 19:20:59 -05:00
brues-code 6aea4a1752 Retail-like /reload: new addons, new files, ## metadata edits, deletions (#37)
* feat(addons): retail-like /reload — new addons and new files load

Two engine limitations kept anything created after boot from loading
until a client restart:

1. File visibility: every relative-path read resolves through a
   loose-file hash index built once at boot (FUN_00646EA0, latched);
   the archive layer's live disk probe is dead code (DAT_00865B44
   ships 1, boot clears it) and writes never register. New files -
   including a new addon's TOC and first-ever SavedVariables - were
   invisible until restart.
2. Registry membership: the addon registry is built once at login;
   new folders are never walked.

Addons::Rescan runs per /reload from the ModuleAutoRegister callback
(before the AddOns.txt re-read, progress count, and load pass) and:

- re-indexes Interface\AddOns + WTF\Account with the engine's own
  dedup-safe boot indexer (FUN_VFS_INDEX_SUBTREE) - new files in
  existing addons then load natively, since the per-addon loader
  re-reads the TOC from disk on every load pass; a newly installed
  addon's first SV save now also survives /reload;
- replays login scan walk #2 verbatim (FUN_ADDON_SCAN_DISK_DIRS with
  the engine's own dir-to-parser callback) so new folders register as
  complete normal entries via the dedup-guarded TOC parser;
- mirrors the two structures the login scan would have filled:
  reverse-LoadWith links (tail-loop grow+append, restricted to pairs
  involving a new entry - the engine's lists have no dedup) and the
  flat GetNumAddOns display array (FUN_0051DA70 phase 2: filter byte
  +0x29, engine grow + qsort comparator).

Append-only by design: no teardown, no eviction, no mutation of
existing entries - the prior hot-reload attempt died re-running the
login-only FUN_ADDON_INIT teardown mid-reload. Still login-only
(no safe mechanism): ## metadata edits of already-registered addons
and folder deletions.

Also centralizes Embedded.cpp's addon-entry field constants into
Offsets.h now that a second module reads them.

* refactor(addons): centralize the registry list walk; record dedup-guard probe

The intrusive linked-list walk (head at [VAR_ADDON_LIST_HEAD], next at
entry + [VAR_ADDON_LIST_CTRL] + 4, low-bit-1/NULL sentinel) was
implemented twice -- a template in Rescan.cpp and an inline loop in
Embedded.cpp's FinalizeEmbeddedEntry. Move it to addons/Registry.h as
Addons::ForEachEntry, with a void- or bool-returning visitor (false
stops early). The early stop is load-bearing for Embedded: re-linking
the found entry to the head invalidates the current next-pointer, so
the walk must not continue past it -- the shared helper makes that
contract explicit.

Also record the TOC-parser dedup-guard verification in Rescan.cpp's
scan-call comment: the guard is the parser's FIRST block (hash lookup +
name compare, early return before the TOC path is even built), and both
the Storm hash (uppercases a-z, folds '/'->'\') and the SStrCmpI compare
are case-insensitive -- so the per-/reload scan replay can never re-read
or mutate a registered entry's ## metadata, and a case-renamed folder
matches its existing entry instead of registering a duplicate.

* feat(addons): /reload re-parses edited ## metadata and drops deleted addons

The TOC parser's dedup guard makes a registered entry's ## metadata
read-once: an edited ## SavedVariables: / ## Dependencies: / any ##
line never re-parsed until re-login, and a deleted folder's entry
lingered in the addon list. Both were documented login-only limits of
the retail-like /reload feature.

Rescan's new step 1.5 closes them with evict + re-register, all engine
machinery:

- Change detection: FNV-1a over the TOC's ## lines only (BOM skipped
  like the parser, line terminators excluded), read through the hooked
  FUN_FILE_READ so flavor selection is hashed exactly as the parser
  reads it. File-reference edits never trigger the evict path -- the
  load pass re-reads those natively. Baselines seed at login and for
  newly registered folders in the same Run(), so an edit is always
  diffed against what was actually parsed.
- Evict: scrub the victim from every other entry's reverse-LoadWith
  list (the one reference the destructor cannot clean -- the loader's
  post-ADDON_LOADED loop dereferences those entries), then call the
  engine's own complete per-entry destructor FUN_ADDON_ENTRY_DESTROY
  (0x005200A0, __stdcall, RET 4; vtable slot 0 of the registry node
  factory at [0x00BE1B60], dispatched per entry by the login teardown).
  Verified by decompile: frees every owned allocation (name, dep/SV
  arrays + buffers, reverse-LoadWith buffer, the ## metadata table) and
  self-unlinks from both the intrusive list (FUN_00520A60, no-ops when
  already unlinked) and the hash bucket chain.
- Re-register: feed the name back to FUN_TOC_PARSER -- the dedup guard
  now misses and the entry rebuilds from the edited TOC exactly like a
  fresh registration. Refreshed entries join the existing
  FixupReverseLoadWith/RebuildDisplayArray fix-ups; the refresh runs
  before the before-snapshot so an address-reusing allocator cannot
  make the added-diff double-count or miss one. Any eviction forces the
  display-array rebuild (it holds the dead entry's freed name pointer
  until then). Victims are collected during the walk and processed
  after it -- the dtor zeroes the link node under the iterator.
- Deletion: an unreadable TOC evicts without re-registering; a folder
  the scan still finds simply re-registers the same reload.

Exempt: !!!ClassicAPI (Addons::Embedded owns its entry) and ## Secure:
/ SMSG-managed entries (the parser cannot restore packet-delivered
state; new OFF_ADDON_ENTRY_SECURE = 0x28, parser write site verified).

Verified in-game: ## X-Test metadata edit picked up across /reload
(GetAddOnMetadata returns the new value), SavedVariables list edit
takes effect, folder deletion drops the entry from GetNumAddOns, folder
restore re-registers it, and a no-change /reload is a pure hash-compare
no-op.

* fix(addons): address review — hash commit timing, evict flag, README row

- README: the /reload row said `##` metadata edits still need a
  re-login — stale from before the metadata-refresh step landed. Now
  matches docs/API.md: edits take effect, deleted folders drop from
  the addon list.
- Rescan: commit g_metaHash only after the re-registration actually
  happened, so a failed resolve/parse retries next /reload instead of
  silently absorbing the edit forever; a victim the parse cannot
  restore is erased (treated as deleted) so a reappearing folder
  re-seeds.
- Rescan: RefreshChangedMetadata returns whether anything was actually
  destroyed, not whether victims were collected — no display-array
  rebuild when every victim failed to resolve.
- Rescan: comment the load-order consequence of evict + re-register
  (the fresh entry appends at the list tail; declared deps still
  force-load first).
2026-08-29 19:16:34 -05:00
Brues 6304a253dd feat(aura): Dark Harvest tick compression; channel-aura pushback restamp
Turtle's Dark Harvest (52550-52552) makes the caster's Affliction dots on
the channel target tick 30% faster - and live preserves each dot's tick
COUNT, so the dot's real remaining time drains at 130% rate during the
overlap and it falls off early with no client-visible aura change (report:
gone with ~3 s still showing; Cursive's community calibration models the
same `remaining -= 0.30 x overlap`). tortoise-wow's recreation only
re-times tick timers and leaves holder duration alone, which does NOT
reproduce the early fall-off - so the compression math mirrors live, while
the affected-set predicate mirrors the server script
(IsDarkHarvestAfflictionPeriodicAura): same-caster warlock-family auras
matching the Corruption/Drain Life/CoA/Drain Soul/Siphon Life/CoD mask
with a periodic damage/leech effect (the aura-type gate is load-bearing:
Turtle's Atrocity shares Corruption's 0x2 bit but is a proc aura - DBC
sweep verified; the trigger mask 0x4000000000 selects exactly the three
DH ranks).

Aura::Source::AddTickCompression: while a caster's trigger-mask aura is
live on a target (its cache entry's lifetime: SpellGo -> OnAuraRemoved
eviction), that caster's matching entries drain an extra pct% of real
time. Anchored math (expiration = anchor - elapsed x pct/100) so frame
pacing can't drift it; an external re-stamp (dot recast, duration mod)
re-anchors from the fresh value. Caster-paired like the server, so an
observed party warlock's DH compresses their dots' timing too. ~1/s
UNIT_AURA nudges for event-driven consumers, final nudge at release.
Registered Turtle-gated in turtle/DarkHarvest.cpp with the percent read
from the rank record's EffectBasePoints[1]+1 (-31 -> 30, fallback 30).

Also: MSG_CHANNEL_UPDATE now re-anchors the cached target-side expiration
of the player's channel-applied auras (Aura::Source::RestampPlayerChannel).
The server shortens every hit target's holder on channel pushback
(Spell::DelayedChannel -> DelaySpellAuraHolder) and only tells the caster
via the new remaining time, so the SpellGo-stamped expiration read late by
the accumulated pushback; self-target holders were already corrected
natively via SMSG_UPDATE_AURA_DURATION. This also bounds the compression
window under pushback for free.
2026-08-28 21:56:02 -05:00
Brues fbe40743c0 fix(table): keep length on a deliberate single nil append
The stale-length heal (Length.cpp) could not tell a cleared-and-reused
table from a deliberate table.insert(t, nil): both leave the stored
length pointing at a nil slot with no explicit n field, but they want
opposite answers. Rule 3 healed both, so the next table.insert on a
single-nil-appended array wrote over the nil and shifted every later
element down by one -- silent corruption in Ace2-era addons (Waterfall's
{key1,val1,...} arg builder inserts a nil whenever an option has no
passValue, the common case), with no error anywhere.

The issue's preferred fix -- make table.insert always use the raw stored
length -- reintroduces #29: Dewdrop clears `values` with a pairs loop +
no-op table.setn, then rebuilds it via table.insert, and that append is
exactly what the heal fixed. Both consumers reach the heal through
table.insert, so the caller cannot distinguish them; only the staleness
gap can. A cleared table is stale by many slots; a deliberate nil append
is off by exactly one. So heal only when the stored length overshoots
the border by more than one slot, and keep it otherwise.

Verified in-game via CAPI_DemoTableLengthHeal (AddOnCompat.lua): nil
append preserved (getn=3, t[2]=nil, t[3]=b), Waterfall pairs intact, and
the cleared-table rebuild still heals to slot 1.

Fixes #36
2026-08-27 15:37:54 -05:00
61 changed files with 4395 additions and 2050 deletions
+16
View File
@@ -97,3 +97,19 @@ end
if C_AddOns.DoesAddOnExist("Cartographer") and not WorldMapDeathRelease then
CreateFrame("Button", "WorldMapDeathRelease", WorldMapButton or UIParent):Hide()
end
-- ModernSpellBook (Spellbook\MSB_Spellbook.lua) re-hooks its "show all ranks"
-- checkbox by calling HookScript as a GLOBAL -- HookScript(frame, "OnClick",
-- handler). That global never existed on any client: HookScript has always
-- been the widget method frame:HookScript, which our DLL provides. MSB even
-- guards the call with `if checkbox.HookScript` (the method IS present), then
-- calls the global (nil) -> "attempt to call global 'HookScript'". Define the
-- global so the call resolves, forwarding to the method. Gated on the addon
-- being present so the global namespace stays clean otherwise.
if C_AddOns.DoesAddOnExist("ModernSpellBook") and not HookScript then
function HookScript(frame, script, handler)
if frame and frame.HookScript then
frame:HookScript(script, handler)
end
end
end
+82 -55
View File
@@ -14,24 +14,61 @@
-- * FindAuraByName(auraName, unit, filter)
-- * UnpackAuraData(auraData)
--
-- Iteration batches through C_UnitAuras.GetAuraSlots + a by-slot fetch
-- (continuation tokens), exactly as retail's does: one enumeration per batch,
-- then a direct fetch per aura -- linear in the aura count. The by-index getters
-- (GetAuraDataByIndex / UnitAura) re-walk the aura array from slot 0 on every
-- call, so iterating by index is quadratic; don't go back to it here.
--
-- Two deliberate differences from that source:
-- 1. Retail's ForEachAura/FindAura batch through GetAuraSlots / GetAuraDataBySlot
-- (continuation tokens) -- 1.12 has no slot-batching API, so the bodies here
-- iterate by index (1, 2, ...) until the accessor returns no aura. Same public
-- contract, different internals.
-- 2. The non-packed ForEachAura and FindAura source each aura from the positional
-- C_UnitAuras.UnitAura (no table), so both are zero-allocation here -- FindAura
-- in particular, where the retail version allocates a table per aura scanned.
-- 1. Retail's helpers receive GetAuraSlots' return list as varargs
-- (ForEachAuraHelper / FindAuraRecurse). Lua 5.0 builds an `arg` table for
-- EVERY vararg call, so that shape allocates one table per batch here --
-- exactly the per-frame garbage this library exists to avoid. We use
-- GetAuraSlots' fill-a-table form instead (a table as its 5th argument,
-- a ClassicAPI extension): the slot ids land in a reusable buffer and the
-- call returns `continuationToken, n`. No vararg frame anywhere.
-- 2. The non-packed ForEachAura and FindAura fetch each aura through the
-- positional C_UnitAuras.UnitAuraBySlot (no table), the way retail's
-- AuraUtil did before it retired the positional by-slot accessor. So both
-- are zero-allocation here -- FindAura in particular, where the current
-- retail version allocates a table per aura scanned.
--
-- The comparator / dispel-priority / border helpers (DefaultAuraCompare,
-- UnitFrameDebuffComparator, ShouldDisplayDebuff, SetAuraBorder*, IsPriorityDebuff)
-- are NOT ported: they depend on isPriorityAura / auraInstanceID / the aura
-- visualization pipeline / secure-call machinery, none of which exist on 1.12.
local UnitAura = C_UnitAuras.UnitAura
local GetAuraSlots = C_UnitAuras.GetAuraSlots
local GetAuraDataBySlot = C_UnitAuras.GetAuraDataBySlot
local UnitAuraBySlot = C_UnitAuras.UnitAuraBySlot
AuraUtil = AuraUtil or {};
-- Slot-id buffers for GetAuraSlots' fill form, one per nesting level: a `func`
-- or `predicate` that itself iterates another unit's auras gets its own buffer
-- instead of clobbering the outer scan's. Costs one table per nesting level for
-- the session (retail's varargs are re-entrant for free; ours must be explicit).
-- An error thrown out of `func` skips the release and leaves `depth` one higher
-- for the rest of the session -- harmless: later scans use the next buffer up,
-- allocated once.
local slotBufs = {};
local depth = 0;
local function AcquireSlotBuf()
depth = depth + 1;
local buf = slotBufs[depth];
if not buf then
buf = {};
slotBufs[depth] = buf;
end
return buf;
end
local function ReleaseSlotBuf()
depth = depth - 1;
end
-- Returns the AuraData table's fields in the classic `UnitAura` positional order,
-- for code written against that shape. Retail appends `unpack(auraData.points)`;
-- vanilla auras carry no points, so the tuple ends at timeMod (15 values). Field
@@ -58,66 +95,56 @@ function AuraUtil.UnpackAuraData(auraData)
auraData.timeMod;
end
-- Calls `func` for each aura on `unit` matching `filter`, in index order, until
-- `func` returns a truthy value or the auras run out. Non-packed (default) passes
-- the 15 positional `UnitAura` values (no table); `usePackedAura` passes the
-- AuraData table from GetAuraDataByIndex. `batchSize <= 0` does nothing; any other
-- value (or nil) visits every matching aura -- `batchSize` is retail's slot-batch
-- hint, not a cap on how many auras are visited.
-- Calls `func` for each aura on `unit` matching `filter`, in order, until `func`
-- returns a truthy value or the auras run out. Non-packed (default) passes the 15
-- positional `UnitAura` values (no table); `usePackedAura` passes the AuraData
-- table. `batchSize` is the number of slots fetched per GetAuraSlots call (nil =
-- all at once); it never caps how many auras are visited. `batchSize <= 0` does
-- nothing.
function AuraUtil.ForEachAura(unit, filter, batchSize, func, usePackedAura)
if batchSize and batchSize <= 0 then
return;
end
local index = 1;
while true do
local done;
if usePackedAura then
local auraData = C_UnitAuras.GetAuraDataByIndex(unit, index, filter);
if auraData == nil then
local buf = AcquireSlotBuf();
local continuationToken, n;
repeat
continuationToken, n = GetAuraSlots(unit, filter, batchSize, continuationToken, buf);
for i = 1, n do
local done;
if usePackedAura then
done = func(GetAuraDataBySlot(unit, buf[i]));
else
done = func(UnitAuraBySlot(unit, buf[i]));
end
if done then
ReleaseSlotBuf();
return;
end
done = func(auraData);
else
local name, icon, count, dispelType, duration, expirationTime, source,
isStealable, nameplateShowPersonal, spellId, canApplyAura,
isBossDebuff, castByPlayer, nameplateShowAll, timeMod =
UnitAura(unit, index, filter);
if name == nil then
return;
end
done = func(name, icon, count, dispelType, duration, expirationTime,
source, isStealable, nameplateShowPersonal, spellId, canApplyAura,
isBossDebuff, castByPlayer, nameplateShowAll, timeMod);
end
if done then
return;
end
index = index + 1;
end
end
-- Recursive worker: `...` is the current aura's positional values (nil when the
-- index is past the last aura). Tail-recurses to the next index. Lua 5.0 has
-- proper tail calls, so depth is constant regardless of aura count.
local function FindAuraRecurse(predicate, unit, filter, index, arg1, arg2, arg3, ...)
if ... == nil then
return nil; -- past the last aura -> not found
end
if predicate(arg1, arg2, arg3, ...) then
return ...;
end
index = index + 1;
return FindAuraRecurse(predicate, unit, filter, index, arg1, arg2, arg3,
UnitAura(unit, index, filter));
until continuationToken == nil;
ReleaseSlotBuf();
end
-- Returns the positional values of the first aura for which `predicate` returns
-- truthy, or nil. `predicate` receives up to three caller args followed by the
-- aura's positional values: predicate(arg1, arg2, arg3, name, icon, ...). Sources
-- auras from the positional accessor, so no table is allocated while scanning.
-- auras from the positional by-slot accessor, so no table is allocated while
-- scanning.
function AuraUtil.FindAura(predicate, unit, filter, arg1, arg2, arg3)
return FindAuraRecurse(predicate, unit, filter, 1, arg1, arg2, arg3,
UnitAura(unit, 1, filter));
local buf = AcquireSlotBuf();
local continuationToken, n;
repeat
continuationToken, n = GetAuraSlots(unit, filter, nil, continuationToken, buf);
for i = 1, n do
local slot = buf[i];
if predicate(arg1, arg2, arg3, UnitAuraBySlot(unit, slot)) then
ReleaseSlotBuf();
return UnitAuraBySlot(unit, slot);
end
end
until continuationToken == nil;
ReleaseSlotBuf();
return nil;
end
-- Returns the positional values of the first aura whose name matches `auraName`,
@@ -1,101 +1,100 @@
-- Backport of 3.3.5 FrameXML/GlobalCallbackRegistry.lua to vanilla 1.12 / Lua 5.0.
--
-- Implementation differences from the 3.3.5 source:
-- - 3.3.5 ref-counts WoW frame events via a SetAttribute/OnAttributeChanged
-- dance because attribute mutations are taint-safe in the secure-template
-- model. 1.12 has neither secure templates nor SetAttribute on frames,
-- so we keep an ordinary {[event]=count} table and Register/Unregister
-- on 0<->1 transitions.
-- Implementation notes:
-- - 3.3.5 ref-counts frame events through a SetAttribute/OnAttributeChanged
-- dance (attribute mutations are taint-safe under secure templates).
-- ClassicAPI backports SetAttribute, but routing counters through it is
-- heavier than a plain table: every set lowercases the name, runs the
-- secure-attribute parsing, and fires OnAttributeChanged. So we keep an
-- ordinary {[event]=count} table and Register/Unregister on 0<->1.
-- - OnEvent takes its (self, event, ...) positionally (modern script args,
-- on by default) and forwards straight to TriggerEvent, falling back to
-- the event/arg globals if that switch is turned off.
EventRegistry = CreateFromMixins(CallbackRegistryMixin)
EventRegistry = CreateFromMixins(CallbackRegistryMixin);
function EventRegistry:OnLoad()
CallbackRegistryMixin.OnLoad(self)
self:SetUndefinedEventsAllowed(true)
CallbackRegistryMixin.OnLoad(self);
self:SetUndefinedEventsAllowed(true);
self.eventCounts = {}
self.frameEventFrame = CreateFrame("Frame")
self.frameEventFrame.registry = self
self.frameEventFrame:SetScript("OnEvent", function()
-- 1.12 globals: `event` is the event name; `arg1..argN` are payload.
-- We don't repack them here; CallbackRegistryMixin:TriggerEvent uses
-- Lua-5.0 varargs, so we forward through a small wrapper.
self:DispatchGameEvent(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
end)
self.eventCounts = {};
self.frameEventFrame = CreateFrame("Frame");
self.frameEventFrame:SetScript("OnEvent", function(frameEventFrame, evt, ...)
if evt ~= nil then
-- Modern positional script args (default): (self, event, payload...),
-- forwarded with the exact arg count.
self:TriggerEvent(evt, ...);
else
-- SetModernScriptArgs is off: read the event/arg globals 1.12 always
-- sets. This path keeps the historical 9-arg cap.
self:TriggerEvent(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
end
end);
-- Stop delivering events once logout begins: a callback firing during the
-- engine's teardown can touch state that's already gone. A dedicated frame
-- owns PLAYER_LOGOUT so this fires regardless of what consumers registered
-- — folding the check into frameEventFrame's OnEvent would depend on the
-- ref-counted event set still holding PLAYER_LOGOUT at logout time.
self.logoutFrame = CreateFrame("Frame")
self.logoutFrame:RegisterEvent("PLAYER_LOGOUT")
self.logoutFrame:SetScript("OnEvent", function()
self.frameEventFrame:UnregisterAllEvents()
self.frameEventFrame:SetScript("OnEvent", nil)
end)
end
-- Helper so we can forward up to nine event args (the most any vanilla
-- event currently emits) into TriggerEvent's vararg machinery.
function EventRegistry:DispatchGameEvent(event, ...)
self:TriggerEvent(event, unpack(arg))
self.logoutFrame = CreateFrame("Frame");
self.logoutFrame:RegisterEvent("PLAYER_LOGOUT");
self.logoutFrame:SetScript("OnEvent", function()
self.frameEventFrame:UnregisterAllEvents();
self.frameEventFrame:SetScript("OnEvent", nil);
end);
end
function EventRegistry:RegisterFrameEvent(frameEvent)
local n = (self.eventCounts[frameEvent] or 0) + 1
self.eventCounts[frameEvent] = n
if n == 1 then
self.frameEventFrame:RegisterEvent(frameEvent)
end
local n = (self.eventCounts[frameEvent] or 0) + 1;
self.eventCounts[frameEvent] = n;
if n == 1 then
self.frameEventFrame:RegisterEvent(frameEvent);
end
end
function EventRegistry:UnregisterFrameEvent(frameEvent)
local n = self.eventCounts[frameEvent] or 0
if n > 0 then
n = n - 1
self.eventCounts[frameEvent] = n
if n == 0 then
self.frameEventFrame:UnregisterEvent(frameEvent)
end
end
local n = self.eventCounts[frameEvent] or 0;
if n > 0 then
n = n - 1;
self.eventCounts[frameEvent] = n;
if n == 0 then
self.frameEventFrame:UnregisterEvent(frameEvent);
end
end
end
function EventRegistry:RegisterFrameEventAndCallback(frameEvent, ...)
self:RegisterFrameEvent(frameEvent)
return self:RegisterCallback(frameEvent, unpack(arg))
self:RegisterFrameEvent(frameEvent);
return self:RegisterCallback(frameEvent, ...);
end
local function CreateCallbackHandle(cbr, cbrHandle, frameEvent)
local handle = {
Unregister = function()
cbr:UnregisterFrameEvent(frameEvent)
cbrHandle:Unregister()
end,
}
return handle
-- Wrapped in a table for future flexibility.
local handle = {
Unregister = function()
cbr:UnregisterFrameEvent(frameEvent);
cbrHandle:Unregister();
end,
};
return handle;
end
function EventRegistry:RegisterFrameEventAndCallbackWithHandle(frameEvent, ...)
self:RegisterFrameEvent(frameEvent)
local cbrHandle = self:RegisterCallbackWithHandle(frameEvent, unpack(arg))
return CreateCallbackHandle(self, cbrHandle, frameEvent)
self:RegisterFrameEvent(frameEvent);
local cbrHandle = self:RegisterCallbackWithHandle(frameEvent, ...);
return CreateCallbackHandle(self, cbrHandle, frameEvent);
end
function EventRegistry:UnregisterFrameEventAndCallback(frameEvent, ...)
self:UnregisterFrameEvent(frameEvent)
self:UnregisterCallback(frameEvent, unpack(arg))
self:UnregisterFrameEvent(frameEvent);
self:UnregisterCallback(frameEvent, ...);
end
function EventRegistry:GetEventCounts(...)
local counts = {}
for i = 1, arg.n do
local frameEvent = arg[i]
local count = self.eventCounts[frameEvent] or "?"
table.insert(counts, frameEvent .. " : " .. tostring(count))
end
local counts = {};
for i = 1, select("#", ...) do
local frameEvent = select(i, ...);
local count = self.eventCounts[frameEvent] or "?";
table.insert(counts, ("%s : %s"):format(frameEvent, tostring(count)));
end
return table.concat(counts, "\n")
return table.concat(counts, "\n");
end
EventRegistry:OnLoad()
EventRegistry:OnLoad();
+18 -21
View File
@@ -21,19 +21,20 @@ The flagship feature: run modern Lua 5.1 addon code on 1.12's Lua 5.0 VM.
| Feature | Effect |
|---------|--------|
| Syntax | Compiles the Lua 5.1 length (`#`), modulo (`%`), `...`-expression, `0x` hex-literal, and leveled long bracket (`[=[ ]=]`) syntax that vanilla's Lua 5.0 rejects, by rewriting addon source before it compiles. Each addon file also receives its `(name, table)` through `...` (`local name, tbl = ...`). See [Lua 5.1 syntax](docs/API.md#lua-51-syntax). |
| String methods | Every string value accepts method calls — `("asd"):upper()`, `("%d gold"):format(n)`, `msg:match("^!(%w+)")` — resolving through the `string` table, the way Lua 5.1 works. Vanilla's Lua 5.0 errors with `attempt to index a string value`. Works on literals and variables, in-world and on the login screen, and inside coroutines. See [String methods](docs/API.md#string-methods-supper-sformat). |
| Script-handler arguments | Frame-script handlers receive their values as positional arguments — `OnMouseWheel(self, delta)`, `OnClick(self, button)`, `OnEvent(self, event, ...)`, etc. — the way 5.1+ clients do, so modern addon ports work unmodified. The `this` / `arg1` globals stay set. A handler that declares no parameters is unaffected. A handler that declared a parameter and expected nil now receives its real value. On by default. `SetModernScriptArgs(false)` restores exact vanilla dispatch. See [SetModernScriptArgs](docs/API.md#setmodernscriptargsenable--getmodernscriptargs). |
| [Syntax](docs/API.md#lua-51-syntax) | Compiles the Lua 5.1 length (`#`), modulo (`%`), `...`-expression, `0x` hex-literal, and leveled long bracket (`[=[ ]=]`) syntax that vanilla's Lua 5.0 rejects, by rewriting addon source before it compiles. Each addon file also receives its `(name, table)` through `...` (`local name, tbl = ...`). |
| [String methods](docs/API.md#string-methods-supper-sformat) | Every string value accepts method calls — `("asd"):upper()`, `("%d gold"):format(n)`, `msg:match("^!(%w+)")` — resolving through the `string` table, the way Lua 5.1 works. Works on literals and variables, in-world and on the login screen, and inside coroutines. |
| [Script-handler arguments](docs/API.md#setmodernscriptargsenable--getmodernscriptargs) | Frame-script handlers receive their values as positional arguments — `OnMouseWheel(self, delta)`, `OnClick(self, button)`, `OnEvent(self, event, ...)`, etc. — so modern addon ports work unmodified. The `this` / `arg1` globals stay set. A handler that declares no parameters is unaffected. A handler that declared a parameter and expected nil now receives its real value. On by default. `SetModernScriptArgs(false)` restores exact vanilla dispatch. |
### Modern client behaviors
| Feature | Effect |
|---------|--------|
| Inline textures | Draws inline texture markup (`\|T…\|t`) as icons in FontStrings, chat, and tooltips, the way 4.3.4+ clients do. Vanilla 1.12 shows the raw escape as literal text instead. This covers item and spell icons, raid-target markers, and the coin icons in money strings. `GetStringWidth` and `GetStringHeight` count the icons, so measured width and text wrapping stay correct. Done in pure C++ by hooking the engine's text pipeline — no addon. |
| Inline textures | Draws inline texture markup (`\|T…\|t`) as icons in FontStrings, chat, and tooltips. This covers item and spell icons, raid-target markers, and the coin icons in money strings. `GetStringWidth` and `GetStringHeight` count the icons, so measured width and text wrapping stay correct. Done in pure C++ by hooking the engine's text pipeline — no addon. |
| Tooltip line cap | Lifts `GameTooltip`'s hard 30-line limit to 60 for every `GameTooltipTemplate` frame (`GameTooltip`, `ShoppingTooltip1/2`, `ItemRefTooltip`, AtlasLoot, …). Stat-heavy tooltips and comparison blocks (e.g. pfUI's eqcompare) no longer have their extra lines silently dropped. Done in pure C++ by growing the engine's FontString pool at tooltip-creation time. |
| Event-driven nameplates | The modern `C_NamePlate` API, driven by real events instead of vanilla frame-scraping. `NAME_PLATE_UNIT_ADDED` / `NAME_PLATE_UNIT_REMOVED` fire as plates appear and vanish, `nameplate1`..`nameplateN` tokens resolve with every `UnitX` function (and fire `UNIT_HEALTH`, `UNIT_AURA`, … as `arg1 == "nameplateN"`), and `C_NamePlate.GetNamePlateForUnit` / `GetNamePlates` hand back the live frames. See [NamePlate](docs/API.md#nameplate). |
| Focus target | A sticky focus unit, like later clients. `FocusUnit("target")` pins it and `ClearFocus()` drops it, with `PLAYER_FOCUS_CHANGED` on every change. The `focus` / `focustarget` tokens resolve with every `UnitX` function and fire unit events (`UNIT_HEALTH`, `UNIT_AURA`, … as `arg1 == "focus"`), and the predefined `FOCUSTARGET` / `TARGETFOCUS` keybinds are ready to set. See [Focus](docs/API.md#focus). |
| Multi-flavor & conditional TOC | Loads modern multi-flavor addons that ship one folder. Selects a version-specific TOC (`<Name>_ClassicAPI.toc` or `<Name>_Turtle.toc`) and the matching keybinding file (`Bindings_ClassicAPI.xml` / `Bindings_Turtle.xml`), accepts a comma-separated `## Interface:` version list (compatible when it includes the client version `11200`), and honors per-line `[AllowLoadGameType]` / `[AllowLoadTextLocale]` conditions and `[Family]` / `[Game]` / `[TextLocale]` path variables inside a TOC. See [Conditional and multi-flavor TOC loading](docs/API.md#conditional-and-multi-flavor-toc-loading). |
| [Event-driven nameplates](docs/API.md#nameplate) | The modern `C_NamePlate` API, driven by real events. `NAME_PLATE_UNIT_ADDED` / `NAME_PLATE_UNIT_REMOVED` fire as plates appear and vanish, `nameplate1`..`nameplateN` tokens resolve with every `UnitX` function (and fire `UNIT_HEALTH`, `UNIT_AURA`, … as `arg1 == "nameplateN"`), and `C_NamePlate.GetNamePlateForUnit` / `GetNamePlates` hand back the live frames. |
| [Focus target](docs/API.md#focus) | A sticky focus unit. `FocusUnit("target")` pins it and `ClearFocus()` drops it, with `PLAYER_FOCUS_CHANGED` on every change. The `focus` / `focustarget` tokens resolve with every `UnitX` function and fire unit events (`UNIT_HEALTH`, `UNIT_AURA`, … as `arg1 == "focus"`), and the predefined `FOCUSTARGET` / `TARGETFOCUS` keybinds are ready to set. |
| [Retail-like `/reload`](docs/API.md#reload-picks-up-new-addons-and-new-files) | `/reload` picks up addon changes made while the game runs. A new folder under `Interface\AddOns\` registers and loads as a normal addon, new files added to an existing addon's TOC load, a newly installed addon's first SavedVariables save survives `/reload`, `##` metadata edits (`## SavedVariables:`, `## Dependencies:`, `## Title:`, …) take effect, and a deleted addon folder drops from the addon list. |
| [Multi-flavor & conditional TOC](docs/API.md#conditional-and-multi-flavor-toc-loading) | Loads modern multi-flavor addons that ship one folder. Selects a version-specific TOC (`<Name>_ClassicAPI.toc` or `<Name>_Turtle.toc`) and the matching keybinding file (`Bindings_ClassicAPI.xml` / `Bindings_Turtle.xml`), accepts a comma-separated `## Interface:` version list (compatible when it includes the client version `11200`), and honors per-line `[AllowLoadGameType]` / `[AllowLoadTextLocale]` conditions and `[Family]` / `[Game]` / `[TextLocale]` path variables inside a TOC. |
## Full API reference
@@ -49,7 +50,6 @@ reference in **[docs/API.md](docs/API.md)**.
| [Action](docs/API.md#action) | `GetActionInfo` |
| [AddOns](docs/API.md#addons) | `C_AddOns.DoesAddOnExist`, `C_AddOns.GetAddOnLocalTable`, `C_AddOns.GetAddOnName`, `C_AddOns.GetAddOnNotes`, `C_AddOns.GetAddOnOptionalDependencies`, `C_AddOns.GetAddOnSecurity`, `C_AddOns.GetAddOnTitle`, `C_AddOns.IsAddOnLoadable`, `C_AddOns.IsAddOnLoaded` |
| [AuctionHouse](docs/API.md#auctionhouse) | `C_AuctionHouse.PostItem` |
| [AuraUtil](docs/API.md#aurautil) | `AuraUtil.FindAura`, `AuraUtil.FindAuraByName`, `AuraUtil.ForEachAura`, `AuraUtil.UnpackAuraData` |
| [Bindings](docs/API.md#bindings) | `SetBindingSpell`, `SetBindingItem`, `SetBindingMacro`, `SetBindingClick`, `SetOverrideBinding`, `SetOverrideBindingSpell`, `SetOverrideBindingItem`, `SetOverrideBindingMacro`, `SetOverrideBindingClick`, `ClearOverrideBindings` |
| [Chat](docs/API.md#chat) | `GetCurrentChatGUID` |
| [ChatBubbles](docs/API.md#chatbubbles) | `C_ChatBubbles.GetAllChatBubbles` |
@@ -67,7 +67,7 @@ reference in **[docs/API.md](docs/API.md)**.
| [Expansion](docs/API.md#expansion) | `ClassicExpansionAtLeast`, `ClassicExpansionAtMost`, `GetClassicExpansionLevel` |
| [Faction](docs/API.md#faction) | `C_Reputation.GetFactionDataByIndex`, `C_Reputation.GetFactionStandings`, `C_Reputation.GetLastStandingChange`, `C_Reputation.GetWatchedFactionData`, `C_Reputation.SetWatchedFactionByID`, `GetFactionIDByIndex`, `GetFactionInfoByID`, `GetFactionParentID` |
| [Focus](docs/API.md#focus) | `ClearFocus`, `FocusUnit` |
| [Frame](docs/API.md#frame) | `region:SetPoint("point")` (one-arg form), `region:SetSize`, `region:GetSize`, `region:IsMouseOver`, `region:GetRect`, `region:IsDragging`, `GetMouseFoci`, `frame:SetShown`, `fontstring:GetStringHeight`, `fontstring:GetUnboundedStringWidth`, `fontstring:GetWrappedWidth`, `fontstring:GetNumLines`, `fontstring:GetLineHeight`, `fontstring:IsTruncated`, `fontstring:SetMaxLines`, `fontstring:GetMaxLines`, `fontstring:SetFormattedText`, `texture:SetRotation`, `texture:GetRotation`, `texture:SetVertexOffset`, `texture:GetVertexOffset`, `texture:SetColorTexture`, `texture:SetMask`, `frame:CreateMaskTexture`, `texture:AddMaskTexture`, `texture:RemoveMaskTexture`, `texture:GetNumMaskTextures`, `texture:GetMaskTexture`, `fontstring:SetRotation`, `fontstring:GetRotation`, `frame:SetResizeBounds`, `frame:HookScript`, `frame:IsEventRegistered`, `frame:GetEffectiveAlpha`, `frame:SetAttribute`, `frame:SetAttributeNoHandler`, `frame:ClearAttribute`, `frame:GetAttribute`, `OnAttributeChanged` (script), `SetModernScriptArgs`, `GetModernScriptArgs`, `SecureCmdOptionParse`, `RegisterStateDriver`, `UnregisterStateDriver`, `RegisterAttributeDriver`, `UnregisterAttributeDriver`, `RegisterUnitWatch`, `UnregisterUnitWatch`, `UnitWatchRegistered`, `SecureButton_GetAttribute`, `SecureButton_GetUnit`, `PreClick` (script), `PostClick` (script), `GetClickFrame` |
| [Frame](docs/API.md#frame) | `region:SetPoint("point")` (one-arg form), `region:SetSize`, `region:GetSize`, `region:IsMouseOver`, `region:GetRect`, `region:IsDragging`, `GetMouseFoci`, `frame:SetShown`, `fontstring:GetStringHeight`, `fontstring:GetUnboundedStringWidth`, `fontstring:GetWrappedWidth`, `fontstring:GetNumLines`, `fontstring:GetLineHeight`, `fontstring:IsTruncated`, `fontstring:SetMaxLines`, `fontstring:GetMaxLines`, `fontstring:SetFormattedText`, `texture:SetRotation`, `texture:GetRotation`, `texture:SetVertexOffset`, `texture:GetVertexOffset`, `texture:SetColorTexture`, `texture:SetMask`, `frame:CreateMaskTexture`, `texture:AddMaskTexture`, `texture:RemoveMaskTexture`, `texture:GetNumMaskTextures`, `texture:GetMaskTexture`, `fontstring:SetRotation`, `fontstring:GetRotation`, `editBox:SetCursorPosition`, `editBox:GetCursorPosition`, `editBox:GetUTF8CursorPosition`, `editBox:ClearHighlightText`, `editBox:HasFocus`, `editBox:HasText`, `editBox:SetHighlightColor`, `editBox:GetHighlightColor`, `editBox:ClearHistory`, `frame:SetResizeBounds`, `frame:HookScript`, `frame:IsEventRegistered`, `frame:GetEffectiveAlpha`, `frame:SetAttribute`, `frame:SetAttributeNoHandler`, `frame:ClearAttribute`, `frame:GetAttribute`, `OnAttributeChanged` (script), `SetModernScriptArgs`, `GetModernScriptArgs`, `PreClick` (script), `PostClick` (script), `GetClickFrame` |
| [FriendList](docs/API.md#friendlist) | `C_FriendList.GetFriendInfo`, `C_FriendList.GetFriendInfoByIndex`, `C_FriendList.GetNumFriends`, `C_FriendList.GetNumOnlineFriends`, `C_FriendList.GetNumWhoResults`, `C_FriendList.GetWhoInfo`, `C_FriendList.IsFriend`, `C_FriendList.IsIgnored`, `C_FriendList.IsIgnoredByGuid`, `C_FriendList.IsWhoQueryPending`, `C_FriendList.SendWhoQueryByName`, `C_FriendList.SetFriendNotes`, `C_FriendList.SetFriendNotesByIndex` |
| [GameObject](docs/API.md#gameobject) | `C_GameObjectInfo.GetGameObjectInfoByID`, `C_GameObjectInfo.RequestLoadGameObjectByID`, `ClosestGameObjectPosition` |
| [Glue](docs/API.md#glue) | `C_Glue.IsOnGlueScreen` |
@@ -103,8 +103,8 @@ reference in **[docs/API.md](docs/API.md)**.
| [Tracking](docs/API.md#tracking) | `GetNumTrackingTypes`, `GetTrackingInfo`, `SetTracking` |
| [TradeSkillUI](docs/API.md#tradeskillui) | `C_TradeSkillUI.GetTradeSkillListLink`, `C_TradeSkillUI.GetCraftListLink`, `C_TradeSkillUI.GetTradeSkillListRecipes` |
| [UIColor](docs/API.md#uicolor) | `C_UIColor.GetColors` |
| [Unit](docs/API.md#unit) | `ClosestUnitPosition`, `GetUnitSpeed`, `UnitClassBase`, `UnitCreatureFamilyID`, `UnitCreatureID`, `UnitCreatureTypeID`, `UnitDistanceSquared`, `UnitGUID`, `UnitHealthMissing`, `UnitInLineOfSight`, `UnitInRange`, `UnitIsAFK`, `UnitIsDND`, `UnitIsFeignDeath`, `UnitIsInMyGuild`, `UnitIsMinion`, `UnitIsOtherPlayersPet`, `UnitIsPet`, `UnitIsPossessed`, `UnitOwnerGUID`, `UnitPosition`, `UnitPower`, `UnitPowerMax`, `UnitPowerMissing`, `UnitPowerType`, `UnitRaceBase`, `UnitSpellHaste`, `UnitSpellTargetName`, `UnitStandState`, `UnitSubName`, `UnitTokenFromGUID` |
| [UnitAuras](docs/API.md#unitauras) | `C_UnitAuras.GetAuraDataByIndex`, `C_UnitAuras.GetAuraDataBySpellName`, `C_UnitAuras.GetAuraDispelTypeColor`, `C_UnitAuras.GetBuffDataByIndex`, `C_UnitAuras.GetDebuffDataByIndex`, `C_UnitAuras.GetPlayerAuraBySpellID`, `C_UnitAuras.GetUnitAuraBySpellID`, `C_UnitAuras.GetUnitAuras`, `C_UnitAuras.RegisterAuraDurationModifierByTrigger`, `C_UnitAuras.RegisterComboDuration`, `C_UnitAuras.UnitAura`, `C_UnitAuras.UnitBuff`, `C_UnitAuras.UnitDebuff` |
| [Unit](docs/API.md#unit) | `ClosestUnitPosition`, `GetUnitSpeed`, `UnitClassBase`, `UnitCreatedBySpell`, `UnitCreatureFamilyID`, `UnitCreatureID`, `UnitCreatureTypeID`, `UnitDistanceSquared`, `UnitGUID`, `UnitHealthMissing`, `UnitInLineOfSight`, `UnitInRange`, `UnitIsAFK`, `UnitIsDND`, `UnitIsFeignDeath`, `UnitIsInMyGuild`, `UnitIsMinion`, `UnitIsOtherPlayersPet`, `UnitIsPet`, `UnitIsPossessed`, `UnitOwnerGUID`, `UnitPosition`, `UnitPower`, `UnitPowerMax`, `UnitPowerMissing`, `UnitPowerType`, `UnitRaceBase`, `UnitSpellHaste`, `UnitSpellTargetName`, `UnitStandState`, `UnitSubName`, `UnitTokenFromGUID` |
| [UnitAuras](docs/API.md#unitauras) | `C_UnitAuras.GetAuraDataByIndex`, `C_UnitAuras.GetAuraDataBySlot`, `C_UnitAuras.GetAuraDataBySpellName`, `C_UnitAuras.GetAuraDispelTypeColor`, `C_UnitAuras.GetAuraSlots`, `C_UnitAuras.GetBuffDataByIndex`, `C_UnitAuras.GetDebuffDataByIndex`, `C_UnitAuras.GetPlayerAuraBySpellID`, `C_UnitAuras.GetUnitAuraBySpellID`, `C_UnitAuras.GetUnitAuras`, `C_UnitAuras.RegisterAuraDurationModifierByTrigger`, `C_UnitAuras.RegisterComboDuration`, `C_UnitAuras.UnitAura`, `C_UnitAuras.UnitAuraBySlot`, `C_UnitAuras.UnitBuff`, `C_UnitAuras.UnitDebuff` |
| [VoiceChat](docs/API.md#voicechat) | `C_VoiceChat.GetTtsVoices`, `C_VoiceChat.GetRemoteTtsVoices`, `C_VoiceChat.SpeakText`, `C_VoiceChat.StopSpeakingText`, `C_TTSSettings.GetSpeechRate`, `C_TTSSettings.GetSpeechVolume`, `C_TTSSettings.GetSpeechVoiceID`, `C_TTSSettings.GetVoiceOptionName`, `C_TTSSettings.SetSpeechRate`, `C_TTSSettings.SetSpeechVolume`, `C_TTSSettings.SetVoiceOption`, `C_TTSSettings.SetVoiceOptionByName`, `C_TTSSettings.SetDefaultSettings`, `C_TTSSettings.RefreshVoices` |
| [XMLUtil](docs/API.md#xmlutil) | `C_XMLUtil.DoesTemplateExist`, `C_XMLUtil.GetTemplateInfo`, `C_XMLUtil.GetTemplates` |
@@ -116,9 +116,7 @@ reference in **[docs/API.md](docs/API.md)**.
Registered on the **glue** Lua state (the engine that runs the login,
realm-select, and character-select screens). The persistence entries
in the first row are *glue-only* — they exist to support GlueXML
patches that need a small persistence surface across sessions, since
vanilla 1.12 glue ships no general-purpose persistence API beyond
`GetSavedAccountName`/`SetSavedAccountName` (saturated by autologin).
patches that need a small persistence surface across sessions.
The rest of the table is in-game calls that we also mirror onto
the glue state because GlueXML had no way to reach them otherwise.
@@ -137,7 +135,7 @@ the glue state because GlueXML had no way to reach them otherwise.
<summary><b>Macros</b> — engine-level parsing extensions</summary>
Engine-level extensions to macro parsing and dispatch — no new Lua
functions, just behavior the stock 1.12 engine didn't have. See the
functions. See the
[Macros section in the Lua reference](docs/API.md#macros) for details.
| Form | What it does |
@@ -227,7 +225,7 @@ when launching with `-console`), not as Lua functions. See the
| Group | Constants |
|-------|-----------|
| Version | `CLASSIC_API_VERSION` |
| Version | `CLASSIC_API_VERSION`, `INTERFACE_VERSION` |
| Expansion | `LE_EXPANSION_LEVEL_CURRENT`, `LE_EXPANSION_CLASSIC` … `LE_EXPANSION_MIDNIGHT` |
| Item quality | `LE_ITEM_QUALITY_POOR` … `LE_ITEM_QUALITY_WOWTOKEN` |
| Unit stat | `LE_UNIT_STAT_STRENGTH` … `LE_UNIT_STAT_SPIRIT` |
@@ -255,7 +253,7 @@ when launching with `-console`), not as Lua functions. See the
<details>
<summary><b>Bindings</b> — direct-action and override binding families</summary>
ClassicAPI backports the later-client direct-action and temporary override
ClassicAPI backports the direct-action and temporary override
binding families. Permanent bindings use the standard `SPELL`, `ITEM`,
`MACRO`, and `CLICK` command strings and can be saved normally. Overrides are
session-only, frame-owned, and support the usual priority flag.
@@ -336,7 +334,7 @@ identically in both cases.
## Bundled addon: DebugTools
A 1.12.1 / Lua 5.0 backport of Blizzard's `Blizzard_DebugTools` addon
(originally shipped with the 3.0 client) lives in [`AddOns/DebugTools/`](AddOns/DebugTools/).
lives in [`AddOns/DebugTools/`](AddOns/DebugTools/).
It's an independent addon — it doesn't use anything ClassicAPI adds, and
ClassicAPI works fine without it. It's bundled here because it's the
natural companion for testing and debugging anything written against the
@@ -351,12 +349,11 @@ Slash commands provided:
| `/framestack` (or `/fstack`) | Tooltip showing the frame hierarchy under the mouse cursor. |
| `/luaerrors` (or `/scripterrors`) | Lua error display window. |
Lua globals provided (backports of 3.3.5 helpers that don't exist in
1.12):
Lua globals provided (backports of Blizzard helpers):
| Global | Purpose |
|--------|---------|
| `print(...)` | Backport of the 3.3.5 `print` — concats varargs with `" "` and pushes to `DEFAULT_CHAT_FRAME`. Routes through `setprinthandler`'s handler; falls back via `geterrorhandler` if the handler errors. |
| `print(...)` | Backport of Blizzard's `print` — concats varargs with `" "` and pushes to `DEFAULT_CHAT_FRAME`. Routes through `setprinthandler`'s handler; falls back via `geterrorhandler` if the handler errors. |
| `setprinthandler(func)` / `getprinthandler()` | Install / query a custom print handler. Useful for redirecting print output in tests. |
| `tostringall(...)` | Apply `tostring()` to every vararg, preserving the count. Lua 5.0-compatible (uses `arg.n` since `select` doesn't exist in 5.0). |
+1497 -1467
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@@ -213,6 +213,8 @@ filenames in Lua 5.0 by behaviour.
|--------------|--------------------------|---------------------------------------------------|
| `0x006F3140` | `setobj` / TValue copy | 16-byte memcpy |
| `0x006F58B0` | `equalobj` | called by `lua_equal` |
| `0x006F6050` | `luaD_precall` | frame setup for a call; Lua closure: reads Proto (`+0xc` of the closure), `is_vararg` at Proto `+0x46` → `adjust_varargs`, `numparams` `+0x45`, `maxstacksize` `+0x47`; C closure: reserves 0x14 slots and calls the C function |
| `0x006F6200` | `adjust_varargs` | stock 5.0: pads missing fixed params with nil, then `luaH_new(L, nvar, 1)` + `luaH_setnum` per extra arg + sets field `"n"` and pushes the table. So EVERY call to a vararg Lua function allocates one table, whether the body uses `arg` or `...` — keep vararg helpers off per-frame paths |
| `0x006F65A0` | `luaD_call` | the actual call dispatcher |
| `0x006F6960` | `luaD_pcall` | protected call dispatcher |
| `0x006F7340` | `luaD_growstack` (or checkstack) | invoked when stack needs space |
+7
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@@ -17,6 +17,12 @@
namespace Game {
void *ResolveUnitToken(const char *token) {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return fn(token);
}
namespace Lua {
// Each entry binds a typed function pointer in `Game::Lua::` to the
// corresponding raw VA in `Offsets`. The X-macro keeps the column-aligned
@@ -40,6 +46,7 @@ namespace Lua {
F(RawGet, lua_rawget, LUA_RAW_GET) \
F(SetTable, lua_settable, LUA_SET_TABLE) \
F(RawSet, lua_rawset, LUA_RAW_SET) \
F(SetMetatable,lua_setmetatable,LUA_SET_METATABLE)\
F(Insert, lua_insert, LUA_INSERT) \
F(Remove, lua_remove, LUA_REMOVE) \
F(GetTop, lua_gettop, LUA_GET_TOP) \
+17
View File
@@ -57,6 +57,19 @@ inline T &Ref(uintptr_t address) {
return *reinterpret_cast<T *>(address);
}
// --- Engine primitives ------------------------------------------------------
// Resolve a unit token (`"player"`, `"target"`, `"party3"`, `"nameplate1"`,
// …) to its live `CGUnit_C *`, through the engine's own resolver
// (`FUN_RESOLVE_UNIT_TOKEN`). Returns null for a valid token that currently
// has no unit (e.g. `"target"` with nothing targeted). NOTE: the engine
// RAISES a Lua error for a string that isn't a valid token form (an arbitrary
// name like `"Bob"`), so only pass real unit tokens — the same contract every
// stock `Unit*` global carries. Centralizes the
// `reinterpret_cast<…>(FUN_RESOLVE_UNIT_TOKEN)` idiom that was copy-pasted
// across a dozen modules.
void *ResolveUnitToken(const char *token);
using FrameScript_Initialize_t = bool(__fastcall *)();
using LoadScriptFunctions_t = void(__fastcall *)();
@@ -110,6 +123,9 @@ using lua_gettable_t = void(__fastcall *)(void *L, int idx);
using lua_rawget_t = void(__fastcall *)(void *L, int idx);
using lua_settable_t = void(__fastcall *)(void *L, int idx);
using lua_rawset_t = void(__fastcall *)(void *L, int idx);
// Pops the table at the top and installs it as the metatable of the value
// at idx; returns 1.
using lua_setmetatable_t = int(__fastcall *)(void *L, int idx);
using lua_insert_t = void(__fastcall *)(void *L, int idx);
using lua_remove_t = void(__fastcall *)(void *L, int idx);
using lua_gettop_t = int(__fastcall *)(void *L);
@@ -165,6 +181,7 @@ extern const lua_gettable_t GetTable;
extern const lua_rawget_t RawGet;
extern const lua_settable_t SetTable;
extern const lua_rawset_t RawSet;
extern const lua_setmetatable_t SetMetatable;
extern const lua_insert_t Insert;
extern const lua_remove_t Remove;
extern const lua_gettop_t GetTop;
+284 -2
View File
@@ -299,7 +299,12 @@ enum Offsets {
// the pointer at +0xB8 (both verified from the setters below). We read a
// line's text/color and re-apply them one slot down, then set line 0.
FUN_FONTSTRING_SET_TEXT = 0x00771D80, // __thiscall(fs, text, flag=0)
FUN_FONTSTRING_SET_COLOR = 0x0077F750, // __thiscall(fs, colorBGRA*)
FUN_FONTSTRING_SET_COLOR = 0x0077F750, // __thiscall(region, colorBGRA*) — generic region color setter (fontstrings + textures)
// Generic region color GETTER — `void __thiscall(region, uint32* outBGRA)`,
// writes the packed {b,g,r,a} (0xFFFFFFFF when the region has no explicit
// color). The read half of Texture:GetVertexColor (FUN_0079aa50); paired
// with FUN_FONTSTRING_SET_COLOR above. Backs EditBox:GetHighlightColor.
FUN_REGION_GET_COLOR = 0x0077F8C0,
OFF_FONTSTRING_TEXT = 0xF0, // char* — current text buffer
OFF_FONTSTRING_COLOR_PTR = 0xB8, // ptr → 4-byte {b,g,r,a} color storage
// A line's FontString is only positioned once shown: set the desired
@@ -1089,6 +1094,19 @@ enum Offsets {
OFF_UNIT_FIELD_CHARMEDBY = 0x10,
OFF_UNIT_FIELD_CREATEDBY = 0x20,
// UNIT_CREATED_BY_SPELL — the spell that summoned this unit (descriptor
// byte +0x230, field index 0x8C). Set for every spell-summoned unit:
// totems (the shaman's totem-drop spell), pets, guardians, wild summons.
// Verified two ways: the unit-title builder `FUN_0052FD30` reads
// `[desc+0x230]` as the summoning spell (then switches on its Spell.dbc
// Effect[0] to pick "Guardian"/"Creation"), and the server stamps it
// with `m_spellInfo->Id` (tortoise-wow `EffectSummonTotem`/
// `EffectSummonGuardian`/`EffectSummon`). A broadcast field, so it's
// readable for any unit in range. `Unit::Pet` exposes it as
// `UnitCreatedBySpell`. NB: this is the SUMMONING spell — distinct from
// the spell a totem casts (that's server-side only, never broadcast).
OFF_UNIT_FIELD_CREATED_BY_SPELL = 0x230,
// Pet-vs-minion discriminator for an owned unit: `int __fastcall(unit)`.
// `0x00605570` is really the engine's **creature-type resolver** — it's
// `Script_UnitCreatureType`'s (`0x0051A280`) inner helper and returns the
@@ -1479,6 +1497,16 @@ enum Offsets {
UNIT_AURA_DEBUFF_COUNT = 16, // slot range 32..47 (harmful)
UNIT_AURA_TOTAL = 48,
UNIT_AURA_VISIBLE_MASK = 0x0E, // nibble mask used by the engine's visibility gate
// Per-slot flag nibble bits as the server writes them (tortoise-wow
// SpellAuraHolder::SetAuraFlag, verified): a positive aura gets HELPFUL
// (+ CANCELABLE unless SPELL_ATTR_CANT_CANCEL), a negative aura gets
// HARMFUL. This is the aura's real polarity. The slot range is only where
// the server preferred to seat it — once the 16 debuff slots are full it
// parks further debuffs in 0..31 (and sets UNIT_FLAG_AURAS_VISIBLE so the
// client renders them), so a slot number alone misreads those.
UNIT_AURA_FLAG_CANCELABLE = 0x01,
UNIT_AURA_FLAG_HELPFUL = 0x04,
UNIT_AURA_FLAG_HARMFUL = 0x08,
// PLAYER_FIELD_MOD_DAMAGE_DONE_POS/NEG — the player's per-school spell
// damage bonus. Offsets from the engine's own UpdateField name/index
@@ -1510,6 +1538,15 @@ enum Offsets {
// `+0x2B0`. Both `Script_UnitBuff` and `Script_UnitDebuff` call
// it to filter their aura iteration; we call it the same way.
FUN_SPELL_IS_VISIBLE_AURA = 0x00519860,
// The TOOLTIP variant of the gate: what `Script_GameTooltip_SetUnitBuff`
// (0x00534AC0) / `SetUnitDebuff` (0x00534E30) apply per slot while
// turning a Lua index into a slot. `__fastcall(spellRecord) -> bool`:
// Attributes & 0x80 (HIDDEN_CLIENTSIDE) clear, AttributesEx & 0x10000000
// (NO_AURA_ICON) clear, and no EffectApplyAuraName in {44, 45, 151}
// (the tracking auras). Verified by decompile; differs from the UnitBuff
// gate above, so an index into one space is not an index into the other
// — `GameTooltip:SetUnitAura` counts with THIS one when it translates.
FUN_GAMETOOLTIP_AURA_VISIBLE = 0x00534DF0,
// Player-only aura timing tables. Unlike UNIT_FIELD_AURA (which is
// populated for any unit but has no timing info), these are the
@@ -1888,6 +1925,11 @@ enum Offsets {
VAR_FRAME_METHOD_REGISTRY = 0x00CF4D38,
VAR_TEXTURE_METHOD_REGISTRY = 0x00CF5434,
VAR_FONTSTRING_METHOD_REGISTRY = 0x00CF5400,
// EditBox — 48 methods (table 0x0087BB68), ctx per
// docs/BlizzardScriptAPI.md. Backs `EditBox:SetCursorPosition` /
// `GetCursorPosition` (`EditBox::Methods`), the modern cursor / focus /
// text-state methods vanilla's EditBox lacks.
VAR_EDITBOX_METHOD_REGISTRY = 0x00CF5378,
// Model frame — backs `Model:SetDisplayInfo(creatureDisplayID)`
// (`Model::DisplayInfo`). Registry ctx per docs/raw_methods.txt (table
@@ -4853,6 +4895,11 @@ enum Offsets {
// Verified in docs/LuaCAPI.md and by the getfenv/getmetatable base-lib
// functions that call it. Used by the `__environment` env-protection hook.
LUA_GET_METATABLE = 0x6F3CF0,
// `lua_setmetatable(L, objindex)` — pops the table at the top of the
// stack and installs it as the metatable of the value at objindex;
// returns 1. Catalogued (★-verified) in docs/LuaCAPI.md. Used by
// Table::Length to build its weak-keyed mark table from C.
LUA_SET_METATABLE = 0x6F4020,
// `lua_getfenv(L, idx)` — pushes the environment table of the function
// (or userdata/thread) at `idx`. The getfenv/setfenv base-lib code calls
// it to read a function's environment before the protection check.
@@ -4932,6 +4979,16 @@ enum Offsets {
// (named there since the table.insert trace). Used by the 5.1
// `unpack(list, i, j)` upgrade for the default range end.
LUAL_GETN = 0x6F5050,
// `table.insert` (5.0 `luaB_tinsert`), `int __fastcall(L)`. Found two
// independent ways: the table-lib luaL_reg pair in .data (entry
// {name 0x008821B4 "insert", func} at 0x00822D70) and the LUAL_SETN
// caller trace above. Decompile matches 5.0.2 tinsert exactly:
// lua_gettop → luaL_checktype(1, TABLE) → n = luaL_getn(1)+1 →
// optional-pos shift-up loop (rawgeti/rawseti) → luaL_setn(1, n) →
// lua_pushvalue(value) → lua_rawseti(1, pos). Both `table.insert` and
// the FrameXML `tinsert` alias resolve to this one C function. Hooked
// by Table::Length to mark deliberate trailing-nil appends (#36/#39).
FUN_LUA_TABLE_INSERT = 0x7FB6B0,
// `luaV_gettable(L, t, key, loop)` — the VM's generic index resolver.
// __fastcall(L /*ecx*/, t /*edx*/, key /*stack*/, loop /*stack*/),
// RET 8. Returns the result TValue* in eax (Ghidra types it void; the
@@ -5436,8 +5493,12 @@ enum Offsets {
//
// `VAR_ADDON_LIST_CTRL` is just the address of the control struct
// (i.e., `0x00BE1B64`). Pass `&VAR_ADDON_LIST_CTRL` as the `this`
// arg to `FUN_INTRUSIVE_LIST_INSERT`.
// arg to `FUN_INTRUSIVE_LIST_INSERT`. `VAR_ADDON_LIST_HEAD` is the
// control's +0x08 head slot; walk entries via
// `next = *(entry + [VAR_ADDON_LIST_CTRL] + 4)` (= `entry+0x10`),
// stopping on a low-bit-1 sentinel or NULL.
VAR_ADDON_LIST_CTRL = 0x00BE1B64,
VAR_ADDON_LIST_HEAD = 0x00BE1B6C,
// `SStrDup(const char *src, const char *file, int line)`. `__stdcall`.
// Storm's string-copy wrapper around `SMemAlloc` — used by the engine
@@ -5709,6 +5770,178 @@ enum Offsets {
VAR_ADDON_ARRAY = 0x00BE1B94,
VAR_ADDON_COUNT = 0x00BE1B90,
// AddOnEntry fields shared by `Addons::Embedded` and `Addons::Rescan`
// (the full per-field derivation lives in CLAUDE.md's AddOn registry
// section):
// +0x14 — canonical name pointer (what the load pass passes to the
// by-name loader `FUN_0051F240`).
// +0x29 — filter-out byte; the flat display-array builder skips
// entries where it's non-zero (how `!!!ClassicAPI` hides).
// LoadWith desc@+0x58 (count@+0x5C, data@+0x60) — `## LoadWith:`
// names, parsed by `FUN_TOC_PARSER` (append site writes
// rec[0x16..0x19]).
// reverse-LoadWith desc@+0x88 (count@+0x8C, data@+0x90,
// quantum@+0x94) — `AddOnEntry *`s of every addon that
// declared `## LoadWith: <this>`; built by the scan
// `FUN_0051C760`'s tail loop (rec[0x22..0x25]), consumed by
// the loader's post-ADDON_LOADED loop.
OFF_ADDON_ENTRY_NAME_PTR = 0x14,
OFF_ADDON_ENTRY_FILTER_OUT = 0x29,
OFF_ADDON_LOADWITH_COUNT = 0x5C,
OFF_ADDON_LOADWITH_ARRAY = 0x60,
OFF_ADDON_REVLOADWITH_DESC = 0x88,
// `## Secure:` flag byte. Parser write site verified in
// `FUN_TOC_PARSER`'s decompile (`*(bool *)(entry_dwords + 10)` =
// `+0x28`); also set by the SMSG_ADDON_INFO secure path at login.
// Entries with this set are SMSG-managed (Blizzard addons on stock
// clients) — never evict/re-register them: the parser cannot restore
// packet-delivered state (and their MPQ TOCs never change anyway).
OFF_ADDON_ENTRY_SECURE = 0x28,
// Complete single-`AddOnEntry` destructor — vtable slot 0 of the
// registry's node factory (`[0x00BE1B60]` = `&PTR_FUN_00808c7c`,
// installed by the boot init `FUN_0051C360`; the login teardown
// `FUN_0051FA40` dispatches per entry through it).
// `__stdcall(AddOnEntry *)`, RET 4 (arg read from `[EBP+8]`,
// verified by disassembly). Body (`FUN_005200A0` → field cleanup
// `FUN_005200D0`, both decompiled):
// - frees EVERY owned allocation: name (+0x14), the +0x30 string,
// all five dep/SV string arrays AND their buffers
// (+0x38/+0x48/+0x58/+0x68/+0x78), the reverse-LoadWith buffer
// (+0x88), and the per-entry `##` metadata hash table (+0x98 —
// the Title/Notes/Author/X-* nodes `GetAddOnMetadata` reads);
// - SELF-UNLINKS from both registry structures: the intrusive
// list (link node +0xC via `FUN_00520A60`, which neighbor-
// patches from the node alone and no-ops when already unlinked)
// and the hash bucket chain (+0x4);
// - frees the entry struct itself (`__AUUIADDON__` tag).
// What it does NOT clean: THIS entry's pointer inside OTHER
// entries' reverse-LoadWith lists — the caller must scrub those
// first (`Addons::Rescan`), or the loader's post-ADDON_LOADED loop
// (`FUN_0051F240` tail: reads +0x8C/+0x90, derefs each entry's
// +0x14) reads freed memory.
FUN_ADDON_ENTRY_DESTROY = 0x005200A0,
// `u8` set to 1 by `FUN_ADDON_INIT` after the login scan completes,
// cleared by the registry teardown `FUN_0051FA40`. Gates anything
// that touches the registry outside the login path.
VAR_ADDON_INITIALIZED = 0x00BE1C08,
// ── The frozen loose-file index (why new files need a restart) ────
//
// Every relative-path file open resolves through `FUN_00647E60`,
// which consults a HASH TABLE OF LOOSE FILES built ONCE per process:
// `FUN_00646EA0` (lazy, latched by `VAR_VFS_INDEX_READY`) walks the
// whole game directory tree via `FUN_VFS_INDEX_SUBTREE`, keying each
// file by its base-relative path and storing the joined on-disk path.
// Index hits open the mapped path LIVE from disk (edits to existing
// files take effect on /reload); index misses fall through to the
// MPQ search ONLY — the archive layer's live disk probe
// (`FUN_00654DD0` → GetFileAttributesA) is dead code at runtime
// because its enable global `DAT_00865B44` (ships as 1 in the image)
// is unconditionally cleared by early boot (`FUN_00402210` →
// `FUN_00648C20`). File WRITES (`FUN_0042A460` = raw CreateFileW)
// never register in the index either. Net effect on a stock client:
// any file created after boot — a new addon's TOC, a new .lua in an
// existing addon, even a freshly written SavedVariables file — is
// INVISIBLE to every relative-path read until the client restarts.
//
// `FUN_VFS_INDEX_SUBTREE` — the recursive indexer itself:
// void __fastcall IndexSubtree(
// const char *basePath, // ecx — index keys are relative to
// // this (the game dir)
// const char *relSubdir, // edx — subtree below basePath; ""
// // for the boot-time full walk
// void *findHandle);// stack — from FUN_VFS_FIND_OPEN on
// // join(basePath, relSubdir)
// Dedup-safe: every insert is preceded by a hash lookup, so
// re-running it on a subtree registers only genuinely new files —
// which is exactly what `Addons::Rescan` does per /reload for
// `Interface\AddOns` and `WTF\Account`.
//
// `FUN_VFS_FIND_OPEN` — `__stdcall(const char *dirPath) -> void*`
// (RET 4). Allocates a find block, strips trailing backslashes,
// requires the path to be an EXISTING DIRECTORY
// (GetFileAttributes & 0x10) — returns NULL otherwise — then arms
// it with "\*". Release with `FUN_VFS_FIND_CLOSE`
// (`__stdcall(void*)`, RET 4; NULL-safe).
//
// `VAR_VFS_BASE_PATH` — the game base dir recorded at boot
// (`FUN_006488B0`); `FUN_00646EA0` uses it as the walk base when
// `FUN_VFS_FIND_OPEN` accepts it, else falls back to ".".
// `VAR_VFS_INDEX_READY` — `u8` latch; nonzero once the boot walk ran.
FUN_VFS_INDEX_SUBTREE = 0x00646910,
FUN_VFS_FIND_OPEN = 0x006674A0,
FUN_VFS_FIND_CLOSE = 0x006676A0,
VAR_VFS_BASE_PATH = 0x00C52418,
VAR_VFS_INDEX_READY = 0x00C5251C,
// ── Login scan walk #2 (loose-addon discovery) — replayed per /reload
//
// `FUN_ADDON_SCAN_DISK_DIRS` — generic disk directory walker
// (resolves to kernel32 FindFirstFileW; the DISK sibling of
// `FUN_MPQ_ENUM_FILES`):
// int __fastcall ScanDiskDirs(
// const char *basePath, // ecx — e.g. "Interface\AddOns\"
// const char *pattern, // edx — appended to basePath; the
// // scan passes the "*" at
// // VAR_ADDON_SCAN_PATTERN
// Callback cb, // stack — see below
// void *userParam, // stack — passed to cb in edx
// int includeHidden); // stack — 0 skips hidden files
// RET 0xC. Callback: `int __fastcall(FindInfo * /*ecx*/,
// void *userParam /*edx*/)` with FindInfo `{+0x4 attrs (0x10 =
// directory), +0x8 char name[]}`; returning nonzero STOPS the walk
// (note: OPPOSITE of `FUN_MPQ_ENUM_FILES`' convention).
//
// `FUN_ADDON_DISK_DIR_CB` — the engine's own per-entry callback for
// this walk (defined + verified in Ghidra): for every directory not
// starting with '.', calls `FUN_TOC_PARSER` on the name; returns 0.
// `Addons::Rescan` replays the scan's exact call —
// `ScanDiskDirs(VAR_ADDON_PATH_PREFIX, VAR_ADDON_SCAN_PATTERN,
// FUN_ADDON_DISK_DIR_CB, 0, 0)` — so new-folder discovery is 100%
// engine code; the parser's dedup guard makes it a no-op per
// already-registered addon.
FUN_ADDON_SCAN_DISK_DIRS = 0x0042AD10,
FUN_ADDON_DISK_DIR_CB = 0x0051D7B0,
VAR_ADDON_SCAN_PATTERN = 0x00833180, // "*" (walker config block)
VAR_ADDON_PATH_PREFIX = 0x00853724, // "Interface\AddOns\"
// ── Flat display array + descriptor grow helpers ──────────────────
//
// The `GetNumAddOns`/`GetAddOnInfo(i)` array (`VAR_ADDON_ARRAY` /
// `VAR_ADDON_COUNT` above) is a full `{cap, count, data, quantum}`
// descriptor at `VAR_ADDON_ARRAY_CAP` (cap@0x00BE1B8C,
// count@0x00BE1B90, data@0x00BE1B94, quantum@0x00BE1B98) holding
// NAME POINTERS (entry+0x14), rebuilt from scratch and qsorted by
// `FUN_0051DA70` phase 2 whenever SMSG_ADDON_INFO lands.
// `Addons::Rescan` mirrors that phase (never calls `FUN_0051DA70`
// itself — its phase 1 consumes the packet) so newly appended
// registry entries show up in the by-index Lua surface.
//
// Grow helpers (one template instantiation per desc — use each at
// its verified site): `__thiscall(desc /*ecx*/, uint newCap)`,
// RET 4 — Storm-reallocs `desc->data` to newCap*4 and writes
// `desc->cap = newCap`.
// FUN_ADDON_ARRAY_GROW — flat display array (used by
// `FUN_0051DA70` phase 2)
// FUN_ADDON_REVLOADWITH_GROW — reverse-LoadWith descs (used by the
// scan tail loop)
// `FUN_DESC_QUANTUM_CALC` — `__thiscall(desc /*ecx*/, uint needed)`,
// RET 4: returns the append-rounding quantum (highest power of two
// ≤ needed, min 1; ≥ 0x40 caps at 0x40 and stores desc->quantum).
// `FUN_CRT_QSORT` — the CRT `qsort` (`__cdecl(base, num, width,
// cmp)`); `FUN_ADDON_NAME_COMPARE` is the engine's `__cdecl`
// name-pointer comparator `FUN_0051DA70` sorts the array with.
VAR_ADDON_ARRAY_CAP = 0x00BE1B8C,
VAR_ADDON_ARRAY_QUANTUM = 0x00BE1B98,
FUN_ADDON_ARRAY_GROW = 0x004755F0,
FUN_ADDON_REVLOADWITH_GROW = 0x005213C0,
FUN_DESC_QUANTUM_CALC = 0x00521C50,
FUN_CRT_QSORT = 0x0073F727,
FUN_ADDON_NAME_COMPARE = 0x0051DEB0,
// NOTE: an earlier revision defined OFF_PLAYER_FIELD_VIS_BYTES /
// PLAYER_VIS_BIT_STEALTH here at 0x17C, believing bit 0x02 was a
// "stealth bit". That was wrong: 0x17C is UNIT_FIELD_AURALEVELS
@@ -7370,6 +7603,55 @@ enum Offsets {
// *(this+0xF0) via SStrDup.
OFF_EDITBOX_TEXT_FONTSTRING = 0x328, // CSimpleFontString* — the display text object
// CSimpleEditBox cursor / selection internals (backs EditBox::Methods'
// SetCursorPosition / GetCursorPosition). Verified from the engine's own
// HighlightText (FUN_00798870 → FUN_0077cca0) and Insert (FUN_00798400 →
// FUN_0077bee0) paths:
// +0x31c dirty-flag dword — bit 2 = selection/highlight changed, bit 4 =
// cursor changed (both trigger the next-paint relayout).
// +0x338 text length in BYTES (the clamp bound below).
// +0x35c / +0x360 selection start / end (byte offsets).
// +0x36c cursor insertion point, a BYTE offset — matches modern WoW's
// byte-based EditBox cursor (GetCursorPosition returns bytes; for
// ASCII text byte == character).
OFF_EDITBOX_FLAGS = 0x31c,
OFF_EDITBOX_TEXT_LENGTH = 0x338, // current text length in bytes
OFF_EDITBOX_CURSOR_BYTE = 0x36c,
// `void __thiscall(editbox, byteOffset)` — sets the cursor to a byte
// offset, clamping to [0, textByteLen] and OR-ing the +0x31c cursor-dirty
// bit. The engine's own "restore cursor" primitive (called from the insert
// path FUN_0077bee0 to put the caret back after splicing text).
FUN_EDITBOX_SET_CURSOR_BYTE = 0x0077e360,
// `void __thiscall(editbox)` — collapses the selection onto the cursor
// (selStart = selEnd = +0x36c). The engine's own "clear selection to the
// caret" helper (FUN_0077ccf0), used before extending a shift-selection.
FUN_EDITBOX_COLLAPSE_SELECTION = 0x0077ccf0,
// `int __thiscall(editbox, startByteIndex, byteCount)` — counts CHARACTERS
// (UTF-8 codepoints) in a byte range, walking the per-byte char-class table
// at +0x330 (a byte begins a codepoint when its class is 2/3/6). So
// `COUNT_CHARS(eb, 0, cursorByteOffset)` is the cursor's character index —
// backs GetUTF8CursorPosition. Verified from the arrow-key mover
// FUN_0077cb20's own `FUN_0077bc80(this, byteOff, cursorByte - byteOff)`.
FUN_EDITBOX_COUNT_CHARS = 0x0077bc80,
// Selection-highlight regions — three consecutive CSimpleTexture pointers
// (start-line +0x350, middle-block +0x354, end-line +0x358) the editbox
// shows/positions to paint the selection (FUN_0077d950). Their vertex
// color IS the highlight color — Set/GetHighlightColor read/write it via
// the generic region color accessors. The blinking caret is a SEPARATE
// region at +0x3d4, deliberately left alone.
OFF_EDITBOX_HIGHLIGHT_REGION = 0x350,
// Input-history ring buffer: max lines (ring capacity) at +0x388 (what
// GetHistoryLines reads), write position at +0x38c, container
// {size@+0x390, alloc@+0x394, data@+0x398} of {char* text, int exec}
// entries. AddHistoryLine writes at +0x38c and advances modulo +0x388.
OFF_EDITBOX_HISTORY_MAX = 0x388,
// `void __thiscall(editbox, int maxLines)` — the SetHistoryLines internal
// (FUN_0077cd90). Reallocates the history ring to maxLines; maxLines == 0
// frees the whole buffer and zeroes the container. ClearHistory calls it
// with 0 then the saved max — empties every entry and resets the write
// position while keeping the limit (so recording still works after).
FUN_EDITBOX_SET_HISTORY_MAX = 0x0077cd90,
// --- FontString measure internals (GetStringWidth icon fix + GetStringHeight) ---
// CSimpleFontString::GetStringWidthInternal — `float(__fastcall)(fs /*ecx*/)`,
// returns in x87 ST0. Lazily computes into the fs+0xFC cache (ANCHOR units,
+35 -41
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@@ -50,6 +50,7 @@
#include "addons/EngineIO.h"
#include "addons/FlavorBindings.h"
#include "addons/FlavorToc.h"
#include "addons/Registry.h"
#include "addons/Toc.h"
#include "addons/TocRewrite.h"
#include "bindings/Inject.h"
@@ -377,26 +378,22 @@ using ListInsert_t = void(__thiscall *)(void *listCtrl, void *entry,
// engine's own insert helper handles remove-then-insert atomically,
// so it's safe to call on an entry that's already in the list.
//
// Entries are pointed to by `[VAR_ADDON_LIST_HEAD]` (`0x00BE1B6C`),
// with the next-pointer field at `entry + 0x10` (computed as
// `*(value-at-VAR_ADDON_LIST_CTRL) + entry + 4` = `0xC + entry + 4`
// = `entry + 0x10`). Low-bit-1 means "sentinel" (end of list).
// Name pointer lives at `entry + 0x14`.
constexpr uintptr_t VAR_ADDON_LIST_HEAD = 0x00BE1B6C;
constexpr int OFF_ADDON_ENTRY_NAME_PTR = 0x14;
// `entry+0x29` — the "filter-out" byte. The flat display-array builder
// `FUN_0051da70` walks the linked list and copies an entry into
// `GetNumAddOns`/`GetAddOnInfo`'s array ONLY when this byte is 0, so
// setting it hides `!!!ClassicAPI` from the character-select AddOns
// list — there's no checkbox, so it can't be toggled off. The builder
// only ever *writes* this byte on the secure/SMSG path (`entry+0x28 !=
// 0`); our entry is non-secure, so a manual `1` here is stable across
// rebuilds. Hiding does NOT stop loading (the load pass `FUN_0051f600`
// never reads `+0x29`) and does NOT break dependency resolution or
// by-name queries (those use the addon hash table, which keeps the
// entry regardless).
constexpr int OFF_ADDON_ENTRY_FILTER_OUT = 0x29;
// The list is walked via the shared `Addons::ForEachEntry`
// (`addons/Registry.h`); the callback stops the walk once it finds and
// re-links our entry, since the re-link invalidates the current
// next-pointer.
//
// `entry + OFF_ADDON_ENTRY_FILTER_OUT` is the "filter-out" byte. The
// flat display-array builder `FUN_0051da70` walks the linked list and
// copies an entry into `GetNumAddOns`/`GetAddOnInfo`'s array ONLY when
// this byte is 0, so setting it hides `!!!ClassicAPI` from the
// character-select AddOns list — there's no checkbox, so it can't be
// toggled off. The builder only ever *writes* this byte on the
// secure/SMSG path (`entry+0x28 != 0`); our entry is non-secure, so a
// manual `1` here is stable across rebuilds. Hiding does NOT stop
// loading (the load pass `FUN_0051f600` never reads `+0x29`) and does
// NOT break dependency resolution or by-name queries (those use the
// addon hash table, which keeps the entry regardless).
// `entry+0x2b` — DefaultState (`## DefaultState: enabled/disabled`).
// The enable resolver `FUN_ADDON_ENABLE_RESOLVE` falls back to this
@@ -411,29 +408,26 @@ constexpr int OFF_ADDON_ENTRY_DEFAULT_STATE = 0x2b;
// with the `FUN_ADDON_ENABLE_RESOLVE` co-hook, `!!!ClassicAPI` always
// loads and never appears as a toggleable entry.
void FinalizeEmbeddedEntry() {
uintptr_t entry = *reinterpret_cast<uintptr_t *>(VAR_ADDON_LIST_HEAD);
const int linkOffset = *reinterpret_cast<const int *>(
static_cast<uintptr_t>(Offsets::VAR_ADDON_LIST_CTRL));
while ((entry & 1) == 0 && entry != 0) {
Addons::ForEachEntry([](uintptr_t entry) -> bool {
const char *name = *reinterpret_cast<const char *const *>(
entry + OFF_ADDON_ENTRY_NAME_PTR);
if (name != nullptr && std::strcmp(name, kAddonName) == 0) {
// Hide from the character-select AddOns list and default it
// to enabled.
*reinterpret_cast<uint8_t *>(entry + OFF_ADDON_ENTRY_FILTER_OUT) = 1;
*reinterpret_cast<uint8_t *>(entry + OFF_ADDON_ENTRY_DEFAULT_STATE) = 1;
entry + Offsets::OFF_ADDON_ENTRY_NAME_PTR);
if (name == nullptr || std::strcmp(name, kAddonName) != 0)
return true; // keep walking
auto fn = reinterpret_cast<ListInsert_t>(
Offsets::FUN_INTRUSIVE_LIST_INSERT);
fn(reinterpret_cast<void *>(
static_cast<uintptr_t>(Offsets::VAR_ADDON_LIST_CTRL)),
reinterpret_cast<void *>(entry),
/*position=*/ 1, /*anchor=*/ 0);
return;
}
entry = *reinterpret_cast<const uintptr_t *>(
entry + linkOffset + 4);
}
// Hide from the character-select AddOns list and default it to
// enabled, then move it to the head of the load order.
*reinterpret_cast<uint8_t *>(
entry + Offsets::OFF_ADDON_ENTRY_FILTER_OUT) = 1;
*reinterpret_cast<uint8_t *>(entry + OFF_ADDON_ENTRY_DEFAULT_STATE) = 1;
auto fn = reinterpret_cast<ListInsert_t>(
Offsets::FUN_INTRUSIVE_LIST_INSERT);
fn(reinterpret_cast<void *>(
static_cast<uintptr_t>(Offsets::VAR_ADDON_LIST_CTRL)),
reinterpret_cast<void *>(entry),
/*position=*/ 1, /*anchor=*/ 0);
return false; // stop — the re-link invalidated our next-pointer
});
}
void __fastcall AddonInit_h(const char *accountName) {
+50
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@@ -0,0 +1,50 @@
// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "Offsets.h"
#include <cstdint>
#include <type_traits>
namespace Addons {
// Walk the engine's intrusive AddOn-registry linked list, calling `fn(entry)`
// for each `AddOnEntry *`. Head at `[VAR_ADDON_LIST_HEAD]`; the next-pointer
// field is at `entry + [VAR_ADDON_LIST_CTRL] + 4` (= `entry + 0x10`); a
// low-bit-1 sentinel or NULL terminates. This is the same traversal the
// engine's own load pass (`FUN_0051F600`) and scan tail loop use.
//
// `fn` may return `void` (always continue) or `bool` (return `false` to STOP
// early). Early stop is load-bearing for a visitor that mutates the list —
// e.g. re-linking an entry to the head invalidates the current next-pointer,
// so the walk must not follow it. Shared by `Addons::Embedded` (find + re-link
// the embedded entry) and `Addons::Rescan` (snapshot / diff / fix-up passes).
template <typename Fn> void ForEachEntry(Fn fn) {
const int linkOffset = *reinterpret_cast<const int *>(
static_cast<uintptr_t>(Offsets::VAR_ADDON_LIST_CTRL));
uintptr_t entry = *reinterpret_cast<const uintptr_t *>(
static_cast<uintptr_t>(Offsets::VAR_ADDON_LIST_HEAD));
while ((entry & 1) == 0 && entry != 0) {
if constexpr (std::is_void_v<decltype(fn(entry))>) {
fn(entry);
} else {
if (!fn(entry))
return;
}
entry = *reinterpret_cast<const uintptr_t *>(entry + linkOffset + 4);
}
}
} // namespace Addons
+523
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@@ -0,0 +1,523 @@
// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
// Retail-like `/reload`: pick up new addon folders and new files without
// restarting the client. Two independent engine limitations block that on
// a stock 1.12 client, each fixed here with the engine's own machinery:
//
// 1. FILE VISIBILITY. Every relative-path read resolves through a
// loose-file hash index built ONCE at boot (see Offsets.h,
// `FUN_VFS_INDEX_SUBTREE`); files created after boot — a new
// addon's TOC, a new .lua in an existing addon, a freshly written
// SavedVariables file — are invisible until restart. The boot
// indexer is dedup-safe and works on subtrees, so we re-run it per
// /reload on the only two subtrees whose contents can change what
// a /reload loads: `Interface\AddOns` and `WTF\Account`. New files
// in EXISTING addons need nothing more — the per-addon loader
// `FUN_0051F240` re-reads the TOC from disk on every load pass, so
// once the files are visible they load.
//
// 2. REGISTRY MEMBERSHIP. The addon registry is built once at login;
// new folders are never walked. We replay the login scan's disk
// walk verbatim (`FUN_ADDON_SCAN_DISK_DIRS` with the engine's own
// per-directory callback, which feeds the dedup-safe TOC parser),
// so new folders register as completely normal entries — then
// mirror the two registry structures the scan's OTHER passes would
// have filled: the reverse-LoadWith lists (scan tail loop) and the
// flat `GetNumAddOns` display array (`FUN_0051DA70` phase 2).
//
// 3. METADATA IMMUTABILITY. The parser's dedup guard makes a
// registered entry's `##` metadata read-once: an edited
// `## SavedVariables:` / `## Dependencies:` / any `##` line never
// re-parses. The engine's own complete per-entry destructor
// (`FUN_ADDON_ENTRY_DESTROY` — frees every owned allocation and
// self-unlinks from both the list and the hash; see Offsets.h)
// makes evict + re-register safe: destroy the entry so the dedup
// guard MISSES, re-feed the name to `FUN_TOC_PARSER`, and the
// entry rebuilds from the edited TOC exactly like a fresh
// registration. Gated on an actual `##` change (hash of the TOC's
// `##` lines only — file-reference edits load natively and never
// trigger the evict path). A TOC that no longer reads at all
// (folder deleted) evicts without re-registering — the deletion
// analog; a folder the scan still finds simply re-registers.
//
// Runs from the `ModuleAutoRegister` callback — LoadScriptFunctions
// post-hook, which fires inside FrameXML init (`FUN_0048FBF0`) BEFORE
// the AddOns.txt enable-state re-read, the load-progress count, and the
// addon load pass, on both login and every /reload. The engine then
// loads new entries natively: dep ordering, Bindings.xml, flavor TOCs,
// SavedVariables, ADDON_LOADED, the load-screen "Loading add-on %s".
// The window is also what makes eviction safe: the unload pass already
// ran (SavedVariables written from the OLD entry's SV lists, loaded
// bytes cleared), and the load pass hasn't — nothing holds entry state.
//
// Excluded from the evict path (everything else is fair game):
// - `!!!ClassicAPI` — embedded; `Addons::Embedded` owns its entry
// (head re-link + filter byte);
// - `## Secure:` / SMSG-managed entries — the parser cannot restore
// packet-delivered state (see OFF_ADDON_ENTRY_SECURE).
//
// NOTE the surgical discipline. A previous attempt re-invoked the
// login-only teardown+rescan (`FUN_ADDON_INIT`) mid-/reload and
// corrupted the registry (duplicate loads + Lua memory explosion on the
// NEXT login). This module never runs bulk teardown; the only entry
// mutation beyond what a login scan produces is the per-entry evict
// above, which is (a) the engine's own complete destructor, (b) always
// preceded by the reverse-LoadWith scrub (the one reference the dtor
// can't clean), and (c) always followed by the same fix-ups a new
// registration gets. New entries come from the same parser call
// `Addons::Embedded` has exercised every login.
//
// Thread note: the loose-file index has no lock, but the engine itself
// builds it lazily on first access and we mutate it only during the
// reload loading screen on the main thread — the same context in which
// the engine does all its own file work.
#include "Game.h"
#include "Offsets.h"
#include "addons/EngineIO.h"
#include "addons/Registry.h"
#include <algorithm>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <string>
#include <unordered_map>
#include <vector>
namespace Addons::Rescan {
namespace {
// ── Engine entry points (all verified by disassembly; see Offsets.h) ──
using FindOpen_t = void *(__stdcall *)(const char *dirPath);
using FindClose_t = void(__stdcall *)(void *findBlock);
using IndexSubtree_t = void(__fastcall *)(const char *basePath,
const char *relSubdir,
void *findHandle);
using ScanDiskDirs_t = int(__fastcall *)(const char *basePath,
const char *pattern, void *callback,
void *userParam, int includeHidden);
using ResolveByName_t = void *(__fastcall *)(const char *name);
using DescGrow_t = void(__thiscall *)(void *desc, uint32_t newCap);
using QuantumCalc_t = uint32_t(__thiscall *)(void *desc, uint32_t needed);
using Qsort_t = void(__cdecl *)(void *base, uint32_t num, uint32_t width,
void *compare);
using TocParser_t = void(__fastcall *)(const char *name);
using EntryDestroy_t = void(__stdcall *)(void *entry);
// The engine's ubiquitous growable-array descriptor.
struct Desc {
uint32_t cap;
uint32_t count;
uint32_t *data;
uint32_t quantum;
};
// Append one dword to a descriptor, mirroring the engine's inline
// grow-and-append (the scan tail loop and `FUN_0051DA70` phase 2 share
// it): round the needed cap up to the quantum — computed by the
// engine's own `FUN_DESC_QUANTUM_CALC` when the desc has none — grow
// via the site's grow instantiation (which reallocs `data` and writes
// `cap`), then `data[count++] = value`.
void DescAppend(Desc *desc, uint32_t value, DescGrow_t grow) {
uint32_t needed = desc->count + 1;
if (desc->cap < needed) {
uint32_t quantum = desc->quantum;
if (quantum == 0) {
auto calc =
reinterpret_cast<QuantumCalc_t>(Offsets::FUN_DESC_QUANTUM_CALC);
quantum = calc(desc, needed);
}
if (needed % quantum != 0)
needed += quantum - needed % quantum;
grow(desc, needed);
}
desc->data[desc->count++] = value;
}
// The registry linked-list walk lives in `addons/Registry.h`
// (`Addons::ForEachEntry`), shared with `Addons::Embedded`.
// By-name registry lookup via the engine's own hash resolver (returns
// the entry's RequiredDeps desc, so subtract its offset — same recovery
// `Addons::Info` uses).
uintptr_t ResolveEntryByName(const char *name) {
auto resolve =
reinterpret_cast<ResolveByName_t>(Offsets::FUN_ADDON_RESOLVE_REQ_DEPS);
const uintptr_t desc = reinterpret_cast<uintptr_t>(resolve(name));
return desc != 0 ? desc - Offsets::OFF_ADDON_REQDEPS_DESC : 0;
}
// ── Step 1: loose-file index refresh ──────────────────────────────────
// Register new on-disk files under `relSubdir` with the frozen index,
// exactly as the boot walk would have (the indexer skips every file
// already present). No-op when the directory doesn't exist —
// `FUN_VFS_FIND_OPEN` requires an existing directory and returns NULL.
void ReindexSubtree(const char *base, const char *relSubdir) {
char dir[260];
std::snprintf(dir, sizeof(dir), "%s\\%s", base, relSubdir);
auto findOpen = reinterpret_cast<FindOpen_t>(Offsets::FUN_VFS_FIND_OPEN);
auto findClose = reinterpret_cast<FindClose_t>(Offsets::FUN_VFS_FIND_CLOSE);
void *handle = findOpen(dir);
if (handle == nullptr)
return;
auto index =
reinterpret_cast<IndexSubtree_t>(Offsets::FUN_VFS_INDEX_SUBTREE);
index(base, relSubdir, handle);
findClose(handle);
}
void RefreshLooseFileIndex() {
// The boot walk's base choice (`FUN_00646EA0`): the recorded game
// dir if it opens as a directory, else ".". Index keys are relative
// to this, so it must match or the new keys would never be hit.
auto findOpen = reinterpret_cast<FindOpen_t>(Offsets::FUN_VFS_FIND_OPEN);
auto findClose = reinterpret_cast<FindClose_t>(Offsets::FUN_VFS_FIND_CLOSE);
const char *base =
reinterpret_cast<const char *>(Offsets::VAR_VFS_BASE_PATH);
void *probe = findOpen(base);
if (probe != nullptr)
findClose(probe);
else
base = ".";
// The only subtrees whose post-boot changes affect what a /reload
// loads: addon content, and the SavedVariables the unload pass
// wrote moments ago (a first-ever SV file is otherwise invisible —
// the stock client loses a freshly installed addon's settings on
// /reload for exactly this reason).
ReindexSubtree(base, "Interface\\AddOns");
ReindexSubtree(base, "WTF\\Account");
}
// ── Step 1.5: `##` metadata refresh (evict + re-register on change) ──
// The embedded addon's name — its entry is owned by `Addons::Embedded`
// (head re-link + filter byte) and never refreshed here.
constexpr const char *kEmbeddedAddon = "!!!ClassicAPI";
// name → FNV-1a hash of the addon's `##` lines, as last parsed.
// Per-process on purpose: the registry persists across /reload, and a
// stale hash after a full re-login scan only causes one harmless
// re-parse of already-current metadata.
std::unordered_map<std::string, uint32_t> g_metaHash;
// Read `<name>`'s base TOC exactly as the parser does — through the
// (hooked) `FUN_FILE_READ`, so flavor selection and TOC rewriting are
// reflected in what gets hashed. Caller frees `*buf` via Storm.
bool ReadToc(const char *name, void **buf, size_t *size) {
char path[260];
std::snprintf(path, sizeof(path), "Interface\\AddOns\\%s\\%s.toc", name,
name);
auto read = reinterpret_cast<AddOns::EngineIO::FileReadFn>(
static_cast<uintptr_t>(Offsets::FUN_FILE_READ));
*buf = nullptr;
*size = 0;
return read(0, path, buf, size, 1, 1, 0) != 0 && *buf != nullptr;
}
// FNV-1a over the TOC's `##` lines only. File-reference lines are
// excluded on purpose — the load pass re-reads those from disk every
// /reload anyway, so an edit there must not trigger the evict path.
// Line terminators are excluded (a CRLF↔LF conversion is not a
// metadata change); a per-line separator keeps adjacent lines from
// concatenating into the same hash. The BOM skip mirrors the parser.
uint32_t HashTocMetadata(const char *buf, size_t size) {
uint32_t h = 2166136261u;
size_t i = 0;
if (size >= 3 && static_cast<uint8_t>(buf[0]) == 0xEF &&
static_cast<uint8_t>(buf[1]) == 0xBB &&
static_cast<uint8_t>(buf[2]) == 0xBF)
i = 3;
while (i < size) {
size_t end = i;
while (end < size && buf[end] != '\n')
++end;
size_t stop = end;
while (stop > i && buf[stop - 1] == '\r')
--stop;
if (stop - i >= 2 && buf[i] == '#' && buf[i + 1] == '#') {
for (size_t k = i; k < stop; ++k) {
h ^= static_cast<uint8_t>(buf[k]);
h *= 16777619u;
}
h ^= '\n';
h *= 16777619u;
}
i = end + 1;
}
return h;
}
// True when the entry never takes the evict path: the embedded addon
// (owned by `Addons::Embedded`) and SMSG-managed secure entries (the
// parser cannot restore packet-delivered state).
bool IsRefreshExempt(uintptr_t entry, const char *name) {
return name == nullptr || std::strcmp(name, kEmbeddedAddon) == 0 ||
*reinterpret_cast<const uint8_t *>(
entry + Offsets::OFF_ADDON_ENTRY_SECURE) != 0;
}
// Read + hash `<name>`'s `##` lines. False when the TOC doesn't read.
bool TryHashToc(const char *name, uint32_t *outHash) {
void *buf = nullptr;
size_t size = 0;
if (!ReadToc(name, &buf, &size))
return false;
*outHash = HashTocMetadata(static_cast<const char *>(buf), size);
reinterpret_cast<AddOns::EngineIO::SMemFreeFn>(
static_cast<uintptr_t>(Offsets::FUN_STORM_SMEM_FREE))(
buf, __FILE__, __LINE__, 0);
return true;
}
// Remove every pointer to `victim` from the OTHER entries'
// reverse-LoadWith lists — the one reference `FUN_ADDON_ENTRY_DESTROY`
// cannot clean (it frees the victim's own list, not the victim's
// presence in others'). Without this, the loader's post-ADDON_LOADED
// loop dereferences freed memory.
void ScrubReverseLoadWith(uintptr_t victim) {
ForEachEntry([victim](uintptr_t entry) {
if (entry == victim)
return;
auto *desc = reinterpret_cast<Desc *>(
entry + Offsets::OFF_ADDON_REVLOADWITH_DESC);
uint32_t w = 0;
for (uint32_t r = 0; r < desc->count; ++r)
if (desc->data[r] != static_cast<uint32_t>(victim))
desc->data[w++] = desc->data[r];
desc->count = w;
});
}
// The refresh pass. Walks the registry comparing each entry's current
// `##` hash against the last-parsed one; on change (or an unreadable
// TOC — deleted folder), evicts via the engine's own destructor and,
// for changes, re-feeds the name to the parser. Re-registered entries
// are appended to `refreshed` so they join the same reverse-LoadWith /
// display-array fix-ups a new folder gets. Returns true when anything
// was actually evicted (the display array holds a freed name pointer
// until it's rebuilt).
//
// Victims are collected during the walk and processed after it — the
// destructor unlinks the entry the iterator stands on (its next-pointer
// is zeroed), so evicting mid-walk would silently truncate the walk.
// Names are copied for the same reason: the dtor frees the entry's
// name string. `g_metaHash` is committed only once the re-registration
// actually happened — updating it during the walk would absorb the edit
// forever if any later step failed, with no retry on the next /reload.
bool RefreshChangedMetadata(std::vector<uintptr_t> &refreshed) {
struct Victim {
std::string name;
uint32_t newHash;
bool reRegister; // false: TOC unreadable — evict only
};
std::vector<Victim> victims;
ForEachEntry([&victims](uintptr_t entry) {
const char *name = *reinterpret_cast<const char *const *>(
entry + Offsets::OFF_ADDON_ENTRY_NAME_PTR);
if (IsRefreshExempt(entry, name))
return;
uint32_t h = 0;
if (!TryHashToc(name, &h)) {
victims.push_back({name, 0, false});
return;
}
auto it = g_metaHash.find(name);
if (it == g_metaHash.end())
g_metaHash.emplace(name, h); // first sighting — seed only
else if (it->second != h)
victims.push_back({name, h, true});
});
bool anyEvicted = false;
auto destroy =
reinterpret_cast<EntryDestroy_t>(Offsets::FUN_ADDON_ENTRY_DESTROY);
auto parse = reinterpret_cast<TocParser_t>(Offsets::FUN_TOC_PARSER);
for (const Victim &v : victims) {
const uintptr_t entry = ResolveEntryByName(v.name.c_str());
if (entry == 0)
continue;
ScrubReverseLoadWith(entry);
destroy(reinterpret_cast<void *>(entry));
anyEvicted = true;
if (!v.reRegister) {
g_metaHash.erase(v.name);
continue;
}
// The parser appends the fresh entry at the list TAIL, so a
// refreshed addon's position in the load pass changes for this
// reload. Declared dependencies still force-load first; only
// undeclared load-order assumptions between unrelated addons
// could observe the difference.
parse(v.name.c_str());
const uintptr_t fresh = ResolveEntryByName(v.name.c_str());
if (fresh != 0) {
refreshed.push_back(fresh);
g_metaHash[v.name] = v.newHash;
} else {
// Evicted but the parse didn't restore it (TOC became
// unreadable between hash and parse) — treat as deleted so
// a reappearing folder re-seeds instead of diffing against
// a hash the registry never absorbed.
g_metaHash.erase(v.name);
}
}
return anyEvicted;
}
// ── Step 2: registry rescan + mirrored fix-ups ────────────────────────
// The scan tail loop's reverse-LoadWith build, restricted to pairs
// involving a newly registered entry. Login already linked old→old
// pairs; a pair is missing exactly when one side is new (the login
// walk skipped `## LoadWith:` names that didn't resolve, and new
// entries were never walked at all) — so appending just those pairs
// reproduces what a login scan would have built, with no duplicates in
// the engine's no-dedup lists.
void FixupReverseLoadWith(const std::vector<uintptr_t> &added) {
auto isNew = [&added](uintptr_t e) {
return std::find(added.begin(), added.end(), e) != added.end();
};
auto grow =
reinterpret_cast<DescGrow_t>(Offsets::FUN_ADDON_REVLOADWITH_GROW);
ForEachEntry([&](uintptr_t entry) {
const bool entryIsNew = isNew(entry);
const uint32_t count = *reinterpret_cast<const uint32_t *>(
entry + Offsets::OFF_ADDON_LOADWITH_COUNT);
auto names = *reinterpret_cast<const char *const *const *>(
entry + Offsets::OFF_ADDON_LOADWITH_ARRAY);
for (uint32_t i = 0; i < count; ++i) {
const uintptr_t target = ResolveEntryByName(names[i]);
if (target == 0 || (!entryIsNew && !isNew(target)))
continue;
DescAppend(reinterpret_cast<Desc *>(
target + Offsets::OFF_ADDON_REVLOADWITH_DESC),
static_cast<uint32_t>(entry), grow);
}
});
}
// `FUN_0051DA70` phase 2, mirrored (never call that function itself —
// its phase 1 consumes an SMSG_ADDON_INFO packet): rebuild the
// `GetNumAddOns`/`GetAddOnInfo(i)` name-pointer array from the linked
// list, skipping filtered entries (keeps `!!!ClassicAPI` hidden), then
// sort with the engine's own comparator to restore alphabetical order.
void RebuildDisplayArray() {
auto desc = reinterpret_cast<Desc *>(
static_cast<uintptr_t>(Offsets::VAR_ADDON_ARRAY_CAP));
auto grow = reinterpret_cast<DescGrow_t>(Offsets::FUN_ADDON_ARRAY_GROW);
desc->count = 0;
ForEachEntry([&](uintptr_t entry) {
if (*reinterpret_cast<const uint8_t *>(
entry + Offsets::OFF_ADDON_ENTRY_FILTER_OUT) != 0)
return;
DescAppend(desc,
*reinterpret_cast<const uint32_t *>(
entry + Offsets::OFF_ADDON_ENTRY_NAME_PTR),
grow);
});
auto qsort = reinterpret_cast<Qsort_t>(Offsets::FUN_CRT_QSORT);
qsort(desc->data, desc->count, 4,
reinterpret_cast<void *>(Offsets::FUN_ADDON_NAME_COMPARE));
}
void Run() {
// Registry populated (login scan ran) and loose index built — both
// always true by the first in-world LoadScriptFunctions, but these
// are the states the steps below mutate, so gate explicitly.
if (*reinterpret_cast<const uint8_t *>(
static_cast<uintptr_t>(Offsets::VAR_ADDON_INITIALIZED)) == 0 ||
*reinterpret_cast<const uint8_t *>(
static_cast<uintptr_t>(Offsets::VAR_VFS_INDEX_READY)) == 0)
return;
RefreshLooseFileIndex();
// Metadata refresh runs BEFORE the snapshot: a re-registered entry
// is alive by snapshot time, so it lands in `before` and can never
// double-count in `added` — even if the allocator reuses the old
// entry's address, `refreshed` tracks it independently of the diff.
std::vector<uintptr_t> refreshed;
const bool evicted = RefreshChangedMetadata(refreshed);
std::vector<uintptr_t> before;
ForEachEntry([&before](uintptr_t entry) { before.push_back(entry); });
// Replay login scan walk #2 verbatim: engine walker + engine
// callback + engine parser. The parser's dedup guard makes this a
// hash lookup per already-registered addon; new folders register
// as complete, normal entries (their TOC is readable now — and it
// goes through the FlavorToc/TocRewrite read hooks like any other).
//
// The dedup guard is why this replay can NEVER refresh or corrupt
// an existing entry's `##` metadata (verified in the parser's
// decompile): the guard is the function's FIRST block — hash
// lookup + name compare, early `return` on match BEFORE the TOC
// path is even built, so no file read and no entry write happen
// for a registered name. Both the Storm hash (`FUN_0064B3F0`,
// uppercases a–z and folds '/'→'\\' before hashing) and the
// compare (`SStrCmpI`) are case-insensitive, so a case-renamed
// folder still matches its existing entry rather than registering
// a duplicate.
auto scan =
reinterpret_cast<ScanDiskDirs_t>(Offsets::FUN_ADDON_SCAN_DISK_DIRS);
scan(reinterpret_cast<const char *>(Offsets::VAR_ADDON_PATH_PREFIX),
reinterpret_cast<const char *>(Offsets::VAR_ADDON_SCAN_PATTERN),
reinterpret_cast<void *>(Offsets::FUN_ADDON_DISK_DIR_CB),
/*userParam=*/nullptr, /*includeHidden=*/0);
std::vector<uintptr_t> added;
ForEachEntry([&](uintptr_t entry) {
if (std::find(before.begin(), before.end(), entry) == before.end())
added.push_back(entry);
});
// Seed the metadata map for entries this reload registered, so the
// next reload diffs a `##` edit against what was actually parsed
// (waiting for the next pass to seed would silently absorb an edit
// made between now and then).
for (uintptr_t entry : added) {
const char *name = *reinterpret_cast<const char *const *>(
entry + Offsets::OFF_ADDON_ENTRY_NAME_PTR);
uint32_t h = 0;
if (!IsRefreshExempt(entry, name) && TryHashToc(name, &h))
g_metaHash[name] = h;
}
if (added.empty() && refreshed.empty() && !evicted)
return;
// Refreshed entries need the same link fix-ups a new folder gets:
// their old reverse-LoadWith pairs died with the old entry (scrub +
// dtor), and the parser doesn't build reverse links.
std::vector<uintptr_t> linked = added;
linked.insert(linked.end(), refreshed.begin(), refreshed.end());
if (!linked.empty())
FixupReverseLoadWith(linked);
// Rebuild whenever membership OR an entry identity changed — after
// any eviction (including a pure deletion) the display array still
// holds the dead entry's freed name pointer.
RebuildDisplayArray();
}
const Game::ModuleAutoRegister _autoreg{&Run};
} // namespace
} // namespace Addons::Rescan
+137 -20
View File
@@ -21,7 +21,9 @@
// tokens separated by `|` and/or whitespace, each optionally negated with a
// leading `!`. Whole-token matching, so `RAID_PLAYER_DISPELLABLE` is not
// mistaken for `PLAYER` and `!PLAYER` is a negation rather than a match.
// Honored: `HELPFUL` / `HARMFUL` (descriptor slot ranges), `PLAYER` /
// Honored: `HELPFUL` / `HARMFUL` (the aura's flag-nibble polarity — see
// Data.h; NOT the slot range, which misreads debuffs spilled into buff
// slots), `PLAYER` /
// `!PLAYER` (caster == / != the local player, from the Aura::Source cache),
// `DISPELLABLE` / `!DISPELLABLE` (dispel type is / isn't one a
// dispel/purge/steal can remove — Spell.dbc Dispel ∈ Magic/Curse/Disease/
@@ -46,14 +48,10 @@ namespace Aura::Api {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
const uint8_t *ResolveUnit(const char *token) {
if (token == nullptr)
return nullptr;
auto fn = reinterpret_cast<ResolveUnitToken_t>(
static_cast<uintptr_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN));
return static_cast<const uint8_t *>(fn(token));
return static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
}
// Resolves a token to its GUID for the out-of-range (no live CGUnit) path.
@@ -356,22 +354,135 @@ int __fastcall Script_GetPlayerAuraBySpellID(void *L) {
return 1;
}
// Iterates one slot range and pushes AuraData tables into `outer` at
// sequential keys starting from `nextKey`. Updates `nextKey` so a
// follow-up call can append to the same outer table.
// C_UnitAuras.GetAuraSlots(unit [, filter [, maxSlots [, continuationToken]]])
// -> continuationToken, slot1, slot2, ...
//
// Enumerates the opaque slot ids of every aura on `unit` matching `filter`, in
// the order the by-index getters visit them, `maxSlots` at a time (nil / 0 =
// all). The first return is the token to pass back for the next batch, or nil
// when this batch reached the end — retail's batching contract, and what makes
// AuraUtil.ForEachAura linear: one enumeration per batch plus a direct by-slot
// fetch per aura, instead of a fresh from-slot-0 walk per index. The token is
// the 1-based ordinal to resume at; opaque to callers. Encoding of the slot ids
// is documented at `Data::OPAQUE_STRIDE`.
int __fastcall Script_GetAuraSlots(void *L) {
const char *unitToken = ArgUnit(L, 1);
const char *filterStr = ArgOptString(L, 2);
const int maxSlots = ArgInt(L, 3);
const int token = ArgInt(L, 4);
// ClassicAPI extension: a table as the 5th argument selects FILL mode —
// the slot ids are written into it (t[1..n], stale tail cleared, t.n = n)
// and the call returns `continuationToken, n` instead of the vararg list.
// Lua 5.0 builds an `arg` table for every vararg CALL, so a Lua helper
// that receives the retail multi-return allocates one table per batch;
// filling the caller's table here is what keeps a per-frame scan
// allocation-free (AuraUtil and pfUI's ScanAuraSlots use this form).
const bool fill = Game::Lua::Type(L, 5) == Game::Lua::TYPE_TABLE;
int slots[Data::OPAQUE_SLOTS_MAX];
int total = 0;
if (unitToken != nullptr) {
const uint8_t *unit = ResolveUnit(unitToken);
const uint64_t guid = (unit == nullptr) ? GuidForOutOfRange(unitToken) : 0;
const ParsedFilter pf = ParseFilters(filterStr);
total = Data::CollectSlots(unit, guid, RangeFilter(pf), pf.ToMatch(), slots,
Data::OPAQUE_SLOTS_MAX);
}
int start = (token > 0) ? token - 1 : 0;
if (start > total)
start = total;
int n = total - start;
if (maxSlots > 0 && n > maxSlots)
n = maxSlots;
const bool more = start + n < total;
if (fill) {
for (int i = 0; i < n; ++i) {
Game::Lua::PushNumber(L, static_cast<double>(i + 1));
Game::Lua::PushNumber(L, static_cast<double>(slots[start + i]));
Game::Lua::RawSet(L, 5);
}
// Clear what a previous, longer fill left past n. The array is dense
// by construction, so stop at the first hole.
for (int k = n + 1;; ++k) {
Game::Lua::PushNumber(L, static_cast<double>(k));
Game::Lua::RawGet(L, 5);
const bool hole = Game::Lua::Type(L, -1) == Game::Lua::TYPE_NIL;
Game::Lua::SetTop(L, -2);
if (hole)
break;
Game::Lua::PushNumber(L, static_cast<double>(k));
Game::Lua::PushNil(L);
Game::Lua::RawSet(L, 5);
}
Game::Lua::PushString(L, "n");
Game::Lua::PushNumber(L, static_cast<double>(n));
Game::Lua::RawSet(L, 5);
Game::Lua::SetTop(L, 0);
if (more)
Game::Lua::PushNumber(L, static_cast<double>(start + n + 1));
else
Game::Lua::PushNil(L);
Game::Lua::PushNumber(L, static_cast<double>(n));
return 2;
}
// Vararg form. Everything below only pushes, so the args can go; a full
// batch is up to OPAQUE_SLOTS_MAX + 1 values, past Lua's guaranteed C-call
// headroom.
Game::Lua::SetTop(L, 0);
if (Game::Lua::CheckStack(L, n + 1) == 0) {
Game::Lua::PushNil(L);
return 1;
}
if (more)
Game::Lua::PushNumber(L, static_cast<double>(start + n + 1));
else
Game::Lua::PushNil(L);
for (int i = 0; i < n; ++i)
Game::Lua::PushNumber(L, static_cast<double>(slots[start + i]));
return 1 + n;
}
// Shared body of GetAuraDataBySlot (table) / UnitAuraBySlot (positional):
// pushes the aura an opaque slot id from GetAuraSlots names, or a single nil
// for an id that no longer names one.
int PushAuraBySlot(void *L, Data::Emit emit) {
const char *unitToken = ArgUnit(L, 1);
if (unitToken == nullptr || !Game::Lua::IsNumber(L, 2)) {
Game::Lua::PushNil(L);
return 1;
}
const int slot = ArgInt(L, 2);
const uint8_t *unit = ResolveUnit(unitToken);
const uint64_t guid = (unit == nullptr) ? GuidForOutOfRange(unitToken) : 0;
if (Data::PushBySlot(L, unit, guid, slot, emit))
return (emit == Data::Emit::Positional) ? 15 : 1;
Game::Lua::PushNil(L);
return 1;
}
// C_UnitAuras.GetAuraDataBySlot(unit, slot) -> AuraData | nil
int __fastcall Script_GetAuraDataBySlot(void *L) {
return PushAuraBySlot(L, Data::Emit::Table);
}
// C_UnitAuras.UnitAuraBySlot(unit, slot) -> the 15 positional UnitAura values | nil
// Zero-allocation sibling of GetAuraDataBySlot, namespaced under C_UnitAuras
// like C_UnitAuras.UnitAura. What AuraUtil's non-packed iteration reads.
int __fastcall Script_UnitAuraBySlot(void *L) {
return PushAuraBySlot(L, Data::Emit::Positional);
}
// Iterates the auras of one polarity (in `SlotInFilterOrder`, the same order
// the by-index getters use) and pushes AuraData tables into `outer` at
// sequential keys starting from `nextKey`. Updates `nextKey` so a follow-up
// call can append to the same outer table.
void AppendRangeToArray(void *L, const uint8_t *unit, int outerIdx,
Data::Filter filter, int &nextKey, Data::Match match) {
const int start = (filter == Data::Filter::Harmful)
? Offsets::UNIT_AURA_BUFF_COUNT
: 0;
const int end = (filter == Data::Filter::Harmful)
? Offsets::UNIT_AURA_TOTAL
: Offsets::UNIT_AURA_BUFF_COUNT;
for (int slot = start; slot < end; ++slot) {
if (!Data::IsSlotPopulated(unit, slot))
continue;
if (!Data::MatchesAura(match, Data::IsPlayerCast(unit, slot),
Data::ReadSpellID(unit, slot)))
for (int i = 0; i < Offsets::UNIT_AURA_TOTAL; ++i) {
const int slot = Data::SlotInFilterOrder(filter, i);
if (!Data::SlotMatchesFilter(unit, slot, filter, match))
continue;
Game::Lua::PushNumber(L, static_cast<double>(nextKey++));
Data::Push(L, unit, slot);
@@ -501,6 +612,12 @@ static void RegisterLuaFunctions() {
&Script_UnitBuff);
Game::Lua::RegisterTableFunction("C_UnitAuras", "UnitDebuff",
&Script_UnitDebuff);
Game::Lua::RegisterTableFunction("C_UnitAuras", "GetAuraSlots",
&Script_GetAuraSlots);
Game::Lua::RegisterTableFunction("C_UnitAuras", "GetAuraDataBySlot",
&Script_GetAuraDataBySlot);
Game::Lua::RegisterTableFunction("C_UnitAuras", "UnitAuraBySlot",
&Script_UnitAuraBySlot);
Game::Lua::RegisterTableFunction("C_UnitAuras", "GetUnitAuraBySpellID",
&Script_GetUnitAuraBySpellID);
Game::Lua::RegisterTableFunction("C_UnitAuras", "GetPlayerAuraBySpellID",
+323 -152
View File
@@ -77,13 +77,9 @@ const char *SpellIconPath(const uint8_t *spellRecord) {
Offsets::OFF_SPELLICON_PATH);
}
using ResolveUnitToken_t = void *(__fastcall *)(const char *);
// Returns the local player's CGUnit pointer, or nullptr pre-login.
const uint8_t *LocalPlayer() {
auto fn = reinterpret_cast<ResolveUnitToken_t>(
static_cast<uintptr_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN));
return static_cast<const uint8_t *>(fn("player"));
return static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
}
// Looks up the player-buff-table entry for a given spellID. The table
@@ -276,6 +272,49 @@ bool IsSlotPopulated(const uint8_t *unit, int slot) {
return IsVisible(SpellRecord(spellID));
}
bool IsSlotHarmful(const uint8_t *unit, int slot) {
if (slot < 0 || slot >= Offsets::UNIT_AURA_TOTAL)
return false;
auto *desc = Descriptor(unit);
if (desc == nullptr)
return false;
const uint8_t byte = *(desc + Offsets::OFF_UNIT_FIELD_AURAFLAGS + slot / 2);
const uint8_t nibble = (byte >> ((slot & 1) * 4)) & 0xF;
return (nibble & Offsets::UNIT_AURA_FLAG_HARMFUL) != 0;
}
bool IsSlotTooltipVisible(const uint8_t *unit, int slot) {
if (slot < 0 || slot >= Offsets::UNIT_AURA_TOTAL)
return false;
auto *desc = Descriptor(unit);
if (desc == nullptr)
return false;
const int spellID = *reinterpret_cast<const int *>(
desc + Offsets::OFF_UNIT_FIELD_AURA + slot * 4);
if (spellID <= 0) // the engine's own `0 < id` test (signed)
return false;
const uint8_t byte = *(desc + Offsets::OFF_UNIT_FIELD_AURAFLAGS + slot / 2);
const uint8_t nibble = (byte >> ((slot & 1) * 4)) & 0xF;
if ((nibble & Offsets::UNIT_AURA_VISIBLE_MASK) == 0)
return false;
const uint8_t *rec = SpellRecord(static_cast<uint32_t>(spellID));
if (rec == nullptr)
return false;
using Fn = char(__fastcall *)(const uint8_t *);
auto fn = reinterpret_cast<Fn>(
static_cast<uintptr_t>(Offsets::FUN_GAMETOOLTIP_AURA_VISIBLE));
return fn(rec) != 0;
}
int SlotInFilterOrder(Filter filter, int i) {
// Harmful: 32..47 first, then 0..31 (where the server parks debuffs once
// the 16 are full). Helpful: 0..31 then 32..47 — positive auras never
// spill downward in practice, so that tail is a no-op safety net.
if (filter == Filter::Harmful)
return (i + Offsets::UNIT_AURA_BUFF_COUNT) % Offsets::UNIT_AURA_TOTAL;
return i;
}
bool IsPlayerCast(const uint8_t *unit, int slot) {
const uint32_t spellID = ReadSpellID(unit, slot);
if (spellID == 0)
@@ -331,6 +370,30 @@ bool MatchesAura(const Match &match, bool isPlayerCast, uint32_t spellID) {
CcMatches(match.cc, spellID);
}
// `MatchesAura` for a descriptor slot the caller has ALREADY established is
// populated. The caster lookup is the expensive predicate (a scan of the
// Aura::Source cache per slot), and `CasterMatches` ignores its answer when the
// match has no caster restriction — so skip the lookup entirely in that case.
static bool PopulatedSlotMatches(const uint8_t *unit, int slot,
const Match &match) {
const bool castByPlayer =
match.caster != CasterMode::Any && IsPlayerCast(unit, slot);
return MatchesAura(match, castByPlayer, ReadSpellID(unit, slot));
}
bool SlotMatches(const uint8_t *unit, int slot, const Match &match) {
return IsSlotPopulated(unit, slot) && PopulatedSlotMatches(unit, slot, match);
}
bool SlotMatchesFilter(const uint8_t *unit, int slot, Filter filter,
const Match &match) {
if (!IsSlotPopulated(unit, slot))
return false;
if (IsSlotHarmful(unit, slot) != (filter == Filter::Harmful))
return false;
return PopulatedSlotMatches(unit, slot, match);
}
// Group-array analog of IsPlayerCast: the member has no descriptor, so there is
// no slot to attribute by and the cache is consulted by (guid, spellID) alone.
// A miss counts as "not the player" (same as IsPlayerCast).
@@ -344,17 +407,10 @@ int FindNthSlot(const uint8_t *unit, int oneBasedIndex, Filter filter,
Match match) {
if (unit == nullptr || oneBasedIndex < 1)
return -1;
const int start = (filter == Filter::Harmful)
? Offsets::UNIT_AURA_BUFF_COUNT
: 0;
const int end = (filter == Filter::Harmful)
? Offsets::UNIT_AURA_TOTAL
: Offsets::UNIT_AURA_BUFF_COUNT;
int matches = 0;
for (int slot = start; slot < end; ++slot) {
if (!IsSlotPopulated(unit, slot))
continue;
if (!MatchesAura(match, IsPlayerCast(unit, slot), ReadSpellID(unit, slot)))
for (int i = 0; i < Offsets::UNIT_AURA_TOTAL; ++i) {
const int slot = SlotInFilterOrder(filter, i);
if (!SlotMatchesFilter(unit, slot, filter, match))
continue;
if (++matches == oneBasedIndex)
return slot;
@@ -366,18 +422,16 @@ int FindSlotBySpellID(const uint8_t *unit, uint32_t spellID,
const Filter *filter, Match match) {
if (unit == nullptr || spellID == 0)
return -1;
const int start = (filter != nullptr && *filter == Filter::Harmful)
? Offsets::UNIT_AURA_BUFF_COUNT
: 0;
const int end = (filter != nullptr && *filter == Filter::Helpful)
? Offsets::UNIT_AURA_BUFF_COUNT
: Offsets::UNIT_AURA_TOTAL;
for (int slot = start; slot < end; ++slot) {
for (int i = 0; i < Offsets::UNIT_AURA_TOTAL; ++i) {
const int slot = (filter != nullptr) ? SlotInFilterOrder(*filter, i) : i;
if (!IsSlotPopulated(unit, slot))
continue;
if (ReadSpellID(unit, slot) != spellID)
continue;
if (!MatchesAura(match, IsPlayerCast(unit, slot), ReadSpellID(unit, slot)))
if (filter != nullptr &&
IsSlotHarmful(unit, slot) != (*filter == Filter::Harmful))
continue;
if (!PopulatedSlotMatches(unit, slot, match))
continue;
return slot;
}
@@ -388,19 +442,17 @@ int FindSlotBySpellName(const uint8_t *unit, const char *spellName,
const Filter *filter, Match match) {
if (unit == nullptr || spellName == nullptr || *spellName == '\0')
return -1;
const int start = (filter != nullptr && *filter == Filter::Harmful)
? Offsets::UNIT_AURA_BUFF_COUNT
: 0;
const int end = (filter != nullptr && *filter == Filter::Helpful)
? Offsets::UNIT_AURA_BUFF_COUNT
: Offsets::UNIT_AURA_TOTAL;
for (int slot = start; slot < end; ++slot) {
for (int i = 0; i < Offsets::UNIT_AURA_TOTAL; ++i) {
const int slot = (filter != nullptr) ? SlotInFilterOrder(*filter, i) : i;
if (!IsSlotPopulated(unit, slot))
continue;
const char *name = LocalizedSpellName(SpellRecord(ReadSpellID(unit, slot)));
if (name == nullptr || std::strcmp(name, spellName) != 0)
continue;
if (!MatchesAura(match, IsPlayerCast(unit, slot), ReadSpellID(unit, slot)))
if (filter != nullptr &&
IsSlotHarmful(unit, slot) != (*filter == Filter::Harmful))
continue;
if (!PopulatedSlotMatches(unit, slot, match))
continue;
return slot;
}
@@ -661,7 +713,7 @@ static Attribution CachedAttribution(const Aura::Source::CachedAura &c) {
void Push(void *L, const uint8_t *unit, int slot, Emit emit) {
const uint32_t spellID = ReadSpellID(unit, slot);
const bool isHelpful = slot < Offsets::UNIT_AURA_BUFF_COUNT;
const bool isHelpful = !IsSlotHarmful(unit, slot); // nibble, not slot range
const int unitLevel = (unit != nullptr) ? PlayerLevel(unit) : 0;
PushEnriched(L, UnitGuid(unit), spellID, isHelpful, ReadStacks(unit, slot),
unitLevel, unit != nullptr && unit == LocalPlayer(), slot,
@@ -726,36 +778,16 @@ bool DescriptorHasVisibleAura(const uint8_t *unit) {
return false;
}
// Counts populated descriptor slots matching `filter` (and `caster`).
int CountSlots(const uint8_t *unit, Filter filter, Match match) {
if (unit == nullptr)
return 0;
const int start = (filter == Filter::Harmful)
? Offsets::UNIT_AURA_BUFF_COUNT
: 0;
const int end = (filter == Filter::Harmful) ? Offsets::UNIT_AURA_TOTAL
: Offsets::UNIT_AURA_BUFF_COUNT;
int n = 0;
for (int slot = start; slot < end; ++slot) {
if (!IsSlotPopulated(unit, slot))
continue;
if (!MatchesAura(match, IsPlayerCast(unit, slot), ReadSpellID(unit, slot)))
continue;
++n;
}
return n;
}
constexpr int kFallbackMax = Offsets::UNIT_AURA_TOTAL;
// Whether cache entry `c` should be surfaced as a fallback for `unit` under
// `filter`/`caster`: the spell must be a user-visible aura, it must not
// already be in a populated descriptor slot (no double-listing the same live
// aura) and, when player-filtered, must have been cast by us. Superseded /
// dispelled auras are kept out of the cache by `Aura::Source`'s removal
// eviction, not filtered here.
// Whether cache entry `c` may surface as a fallback for `unit` under `filter`:
// the spell must be a user-visible aura and must not already be in a populated
// descriptor slot (no double-listing the same live aura). The caller's
// caster/dispel/CC predicates are applied separately by `CachedMatches`.
// Superseded / dispelled auras are kept out of the cache by `Aura::Source`'s
// removal eviction, not filtered here.
bool FallbackEligible(const uint8_t *unit, const Aura::Source::CachedAura &c,
Filter filter, Match match) {
Filter filter) {
if (!IsVisible(SpellRecord(c.spellId)))
return false; // hidden/internal aura (e.g. SPELL_ATTR_HIDDEN_CLIENTSIDE):
// the descriptor path drops these via IsSlotPopulated, so
@@ -763,37 +795,58 @@ bool FallbackEligible(const uint8_t *unit, const Aura::Source::CachedAura &c,
// they leak through as tooltip-less phantom buffs.
if (FindSlotBySpellID(unit, c.spellId, &filter, Match{}) >= 0)
return false; // still in the descriptor — returned via the slot path
if (!MatchesAura(match, c.casterGuid == Unit::Identity::PlayerGuid(), c.spellId))
return false;
return true;
}
// Applies `match` to a cache entry. The entry carries its caster, so the caster
// test is a plain GUID compare — no scan, nothing to defer.
bool CachedMatches(const Aura::Source::CachedAura &c, const Match &match) {
return MatchesAura(match, c.casterGuid == Unit::Identity::PlayerGuid(),
c.spellId);
}
// The eligible cache-fallback entries for `unit` under `filter`, in `Enumerate`
// order, unfiltered by any `Match` (callers apply `CachedMatches`). Applies the
// fallback gates: reconcile the cache against the descriptor, then yield nothing
// while the descriptor shows any visible aura (it is authoritative then — see
// DescriptorHasVisibleAura). `buf` must hold kFallbackMax entries. Returns the
// count. An entry's ordinal here is what an opaque cache slot id encodes, which
// is why the sequence must not depend on the caller's match.
int EligibleFallbacks(const uint8_t *unit, Filter filter,
Aura::Source::CachedAura *buf) {
if (unit == nullptr)
return 0;
ReconcileCache(unit); // drop entries the (synced) descriptor contradicts
if (DescriptorHasVisibleAura(unit))
return 0; // descriptor authoritative — see DescriptorHasVisibleAura
const uint64_t guid = UnitGuid(unit);
if (guid == 0)
return 0;
Aura::Source::CachedAura raw[kFallbackMax];
const int n = Aura::Source::Enumerate(
guid, filter == Filter::Harmful, raw, kFallbackMax);
int m = 0;
for (int i = 0; i < n; ++i) {
if (FallbackEligible(unit, raw[i], filter))
buf[m++] = raw[i];
}
return m;
}
} // namespace
bool PushNthCacheFallback(void *L, const uint8_t *unit, int oneBasedIndex,
Filter filter, Match match, Emit emit) {
if (unit == nullptr)
return false;
ReconcileCache(unit); // drop entries the (synced) descriptor contradicts
if (DescriptorHasVisibleAura(unit))
return false; // descriptor authoritative — see DescriptorHasVisibleAura
// The descriptor held `descCount` matches; the caller already found fewer
// than `oneBasedIndex` there, so the cache supplies index
// `oneBasedIndex - descCount` (1-based) of the entries it didn't.
const int target = oneBasedIndex - CountSlots(unit, filter, match);
if (target < 1)
return false;
const uint64_t guid = UnitGuid(unit);
if (guid == 0)
return false;
// The fallback yields only while the descriptor shows no visible aura, so
// the descriptor held none of the caller's matches: the cache supplies index
// `oneBasedIndex` (1-based) of the entries passing `match` directly.
Aura::Source::CachedAura buf[kFallbackMax];
const int n = Aura::Source::Enumerate(
guid, filter == Filter::Harmful, buf, kFallbackMax);
const int n = EligibleFallbacks(unit, filter, buf);
int seen = 0;
for (int i = 0; i < n; ++i) {
if (!FallbackEligible(unit, buf[i], filter, match))
if (!CachedMatches(buf[i], match))
continue;
if (++seen == target) {
if (++seen == oneBasedIndex) {
PushFromCache(L, unit, buf[i], filter == Filter::Helpful, emit);
return true;
}
@@ -803,19 +856,10 @@ bool PushNthCacheFallback(void *L, const uint8_t *unit, int oneBasedIndex,
void AppendCacheFallbacks(void *L, const uint8_t *unit, Filter filter,
Match match, int outerIdx, int &nextKey) {
if (unit == nullptr)
return;
ReconcileCache(unit); // drop entries the (synced) descriptor contradicts
if (DescriptorHasVisibleAura(unit))
return; // descriptor authoritative — see DescriptorHasVisibleAura
const uint64_t guid = UnitGuid(unit);
if (guid == 0)
return;
Aura::Source::CachedAura buf[kFallbackMax];
const int n = Aura::Source::Enumerate(
guid, filter == Filter::Harmful, buf, kFallbackMax);
const int n = EligibleFallbacks(unit, filter, buf);
for (int i = 0; i < n; ++i) {
if (!FallbackEligible(unit, buf[i], filter, match))
if (!CachedMatches(buf[i], match))
continue;
Game::Lua::PushNumber(L, static_cast<double>(nextKey++));
PushFromCache(L, unit, buf[i], filter == Filter::Helpful);
@@ -827,8 +871,10 @@ void AppendCacheFallbacks(void *L, const uint8_t *unit, Filter filter,
namespace {
// Absolute slot range [start, end) for a filter, matching the descriptor
// convention (helpful 0..31, harmful 32..47).
// Absolute slot range [start, end) for a filter in the GROUP ARRAY (helpful
// 0..31, harmful 32..47). The array carries spell IDs only — no flag nibble —
// so the seating range is the only polarity the out-of-range path has. (The
// descriptor path reads the nibble instead; see SlotInFilterOrder.)
void GroupRange(Filter filter, int &start, int &end) {
start = (filter == Filter::Harmful) ? Offsets::UNIT_AURA_BUFF_COUNT : 0;
end = (filter == Filter::Harmful) ? Offsets::UNIT_AURA_TOTAL
@@ -842,21 +888,27 @@ uint32_t GroupSpellID(const uint16_t *arr, int slot) {
return arr[slot];
}
// Whether the group-array slot holds a surfacable aura for this query. Mirrors
// the engine's per-slot test in Script_UnitBuff/UnitDebuff — a non-zero spell
// ID with a real Spell.dbc record that passes the visibility predicate (the
// server only transmits *applied* auras, so there is no flag nibble to check).
// `caster` additionally requires the `Aura::Source` cache to attribute the
// cast to the local player (a miss excludes it — we can't confirm the caster
// from the group array alone).
bool GroupSlotEligible(uint64_t guid, const uint16_t *arr, int slot,
Match match) {
// Whether the group-array slot holds a surfacable aura. Mirrors the engine's
// per-slot test in Script_UnitBuff/UnitDebuff — a non-zero spell ID with a real
// Spell.dbc record that passes the visibility predicate (the server only
// transmits *applied* auras, so there is no flag nibble to check).
bool GroupSlotVisible(const uint16_t *arr, int slot) {
const uint32_t id = GroupSpellID(arr, slot);
if (id == 0 || !IsVisible(SpellRecord(id)))
return id != 0 && IsVisible(SpellRecord(id));
}
// `GroupSlotVisible` plus the caller's `match` predicates. The caster answer
// (`GroupIsPlayerCast` — a cache scan; a miss counts as not-player, since the
// array alone can't confirm the caster) is computed only when `match` restricts
// on caster.
bool GroupSlotMatches(uint64_t guid, const uint16_t *arr, int slot,
const Match &match) {
if (!GroupSlotVisible(arr, slot))
return false;
if (!MatchesAura(match, GroupIsPlayerCast(guid, id), id))
return false;
return true;
const uint32_t id = GroupSpellID(arr, slot);
const bool castByPlayer =
match.caster != CasterMode::Any && GroupIsPlayerCast(guid, id);
return MatchesAura(match, castByPlayer, id);
}
// The groupmate's level, for Spell.dbc duration scaling (0 = skip). Cheap
@@ -876,28 +928,52 @@ int GroupMemberLevel(uint64_t guid) {
// still sit in the cache from when we observed them in range.
bool GroupArrayHasVisibleAura(const uint16_t *arr) {
for (int slot = 0; slot < Offsets::UNIT_AURA_TOTAL; ++slot) {
const uint32_t id = GroupSpellID(arr, slot);
if (id != 0 && IsVisible(SpellRecord(id)))
if (GroupSlotVisible(arr, slot))
return true;
}
return false;
}
// Whether cache entry `c` may supplement the (empty) group array: a visible
// aura, not already present in the array, and — when player-filtered — cast by
// us. See GroupArrayHasVisibleAura for when this path runs.
bool GroupFallbackEligible(const uint16_t *arr, const Aura::Source::CachedAura &c,
Match match) {
// aura not already present in the array. The caller's `match` is applied
// separately by `CachedMatches`. See EligibleGroupFallbacks for when this path
// runs.
bool GroupFallbackEligible(const uint16_t *arr,
const Aura::Source::CachedAura &c) {
if (!IsVisible(SpellRecord(c.spellId)))
return false;
for (int slot = 0; slot < Offsets::UNIT_AURA_TOTAL; ++slot)
if (GroupSpellID(arr, slot) == c.spellId)
return false;
if (!MatchesAura(match, c.casterGuid == Unit::Identity::PlayerGuid(), c.spellId))
return false;
return true;
}
// The eligible group cache-fallback entries for out-of-range member `guid`, in
// `Enumerate` order, unfiltered by any `Match` (callers apply `CachedMatches`).
// Yields nothing while the group array exposes ANY visible aura: the server's
// out-of-range aura data is then present and authoritative, mirroring how the
// descriptor path treats a populated descriptor (DescriptorHasVisibleAura).
// Only an entirely empty array falls back to the cache — the server resends
// out-of-range stats as deltas only, so a member seen in range and then moved
// away again leaves an empty party-stats aura array (the array is cleared when
// they become visible and never re-sent), yet their auras still sit in the
// cache from when we observed them in range. `buf` must hold kFallbackMax
// entries. An entry's ordinal here is what an opaque group-cache slot id
// encodes, which is why the sequence must not depend on the caller's match.
int EligibleGroupFallbacks(const uint16_t *arr, uint64_t guid, bool harmful,
Aura::Source::CachedAura *buf) {
if (arr == nullptr || GroupArrayHasVisibleAura(arr))
return 0;
Aura::Source::CachedAura raw[kFallbackMax];
const int n = Aura::Source::Enumerate(guid, harmful, raw, kFallbackMax);
int m = 0;
for (int i = 0; i < n; ++i) {
if (GroupFallbackEligible(arr, raw[i]))
buf[m++] = raw[i];
}
return m;
}
// Nth (1-based) cache-fallback aura of `filter`'s kind for an out-of-range
// member whose group array is empty. Pushes the AuraData table on a hit.
bool PushNthGroupCacheFallback(void *L, uint64_t guid, const uint16_t *arr,
@@ -905,10 +981,10 @@ bool PushNthGroupCacheFallback(void *L, uint64_t guid, const uint16_t *arr,
Emit emit = Emit::Table) {
Aura::Source::CachedAura buf[kFallbackMax];
const int n =
Aura::Source::Enumerate(guid, filter == Filter::Harmful, buf, kFallbackMax);
EligibleGroupFallbacks(arr, guid, filter == Filter::Harmful, buf);
int seen = 0;
for (int i = 0; i < n; ++i) {
if (!GroupFallbackEligible(arr, buf[i], match))
if (!CachedMatches(buf[i], match))
continue;
if (++seen == oneBasedIndex) {
const Attribution a = CachedAttribution(buf[i]);
@@ -926,10 +1002,10 @@ void AppendGroupCacheFallbacks(void *L, uint64_t guid, const uint16_t *arr,
int &nextKey) {
Aura::Source::CachedAura buf[kFallbackMax];
const int n =
Aura::Source::Enumerate(guid, filter == Filter::Harmful, buf, kFallbackMax);
EligibleGroupFallbacks(arr, guid, filter == Filter::Harmful, buf);
const int level = GroupMemberLevel(guid);
for (int i = 0; i < n; ++i) {
if (!GroupFallbackEligible(arr, buf[i], match))
if (!CachedMatches(buf[i], match))
continue;
Game::Lua::PushNumber(L, static_cast<double>(nextKey++));
const Attribution a = CachedAttribution(buf[i]);
@@ -945,7 +1021,7 @@ bool PushGroupCacheFallbackMatch(void *L, uint64_t guid, const uint16_t *arr,
bool harmful, uint32_t spellID,
const char *spellName, Match match) {
Aura::Source::CachedAura buf[kFallbackMax];
const int n = Aura::Source::Enumerate(guid, harmful, buf, kFallbackMax);
const int n = EligibleGroupFallbacks(arr, guid, harmful, buf);
for (int i = 0; i < n; ++i) {
if (spellID != 0 && buf[i].spellId != spellID)
continue;
@@ -954,7 +1030,7 @@ bool PushGroupCacheFallbackMatch(void *L, uint64_t guid, const uint16_t *arr,
if (nm == nullptr || std::strcmp(nm, spellName) != 0)
continue;
}
if (!GroupFallbackEligible(arr, buf[i], match))
if (!CachedMatches(buf[i], match))
continue;
const Attribution a = CachedAttribution(buf[i]);
PushEnriched(L, guid, buf[i].spellId, !harmful, 1, GroupMemberLevel(guid),
@@ -978,7 +1054,7 @@ bool PushNthGroupAura(void *L, uint64_t guid, int oneBasedIndex, Filter filter,
GroupRange(filter, start, end);
int matches = 0;
for (int slot = start; slot < end; ++slot) {
if (!GroupSlotEligible(guid, arr, slot, match))
if (!GroupSlotMatches(guid, arr, slot, match))
continue;
if (++matches == oneBasedIndex) {
PushEnriched(L, guid, GroupSpellID(arr, slot),
@@ -989,10 +1065,8 @@ bool PushNthGroupAura(void *L, uint64_t guid, int oneBasedIndex, Filter filter,
}
}
// Empty array (server delta-resend gap): supplement from the cache.
if (!GroupArrayHasVisibleAura(arr))
return PushNthGroupCacheFallback(L, guid, arr, oneBasedIndex, filter,
match, emit);
return false;
return PushNthGroupCacheFallback(L, guid, arr, oneBasedIndex, filter, match,
emit);
}
bool PushGroupAuraBySpellID(void *L, uint64_t guid, uint32_t spellID,
@@ -1012,23 +1086,20 @@ bool PushGroupAuraBySpellID(void *L, uint64_t guid, uint32_t spellID,
for (int slot = start; slot < end; ++slot) {
if (GroupSpellID(arr, slot) != spellID)
continue;
if (!GroupSlotEligible(guid, arr, slot, match))
if (!GroupSlotMatches(guid, arr, slot, match))
continue;
PushEnriched(L, guid, spellID, slot < Offsets::UNIT_AURA_BUFF_COUNT, 1,
GroupMemberLevel(guid), false, Aura::Source::SLOT_UNBOUND);
return true;
}
if (!GroupArrayHasVisibleAura(arr)) {
const bool both = (filter == nullptr);
if ((both || *filter == Filter::Helpful) &&
PushGroupCacheFallbackMatch(L, guid, arr, false, spellID, nullptr,
match))
return true;
if ((both || *filter == Filter::Harmful) &&
PushGroupCacheFallbackMatch(L, guid, arr, true, spellID, nullptr,
match))
return true;
}
// Empty array (server delta-resend gap): supplement from the cache.
const bool both = (filter == nullptr);
if ((both || *filter == Filter::Helpful) &&
PushGroupCacheFallbackMatch(L, guid, arr, false, spellID, nullptr, match))
return true;
if ((both || *filter == Filter::Harmful) &&
PushGroupCacheFallbackMatch(L, guid, arr, true, spellID, nullptr, match))
return true;
return false;
}
@@ -1053,23 +1124,20 @@ bool PushGroupAuraBySpellName(void *L, uint64_t guid, const char *spellName,
const char *name = LocalizedSpellName(SpellRecord(id));
if (name == nullptr || std::strcmp(name, spellName) != 0)
continue;
if (!GroupSlotEligible(guid, arr, slot, match))
if (!GroupSlotMatches(guid, arr, slot, match))
continue;
PushEnriched(L, guid, id, slot < Offsets::UNIT_AURA_BUFF_COUNT, 1,
GroupMemberLevel(guid), false, Aura::Source::SLOT_UNBOUND);
return true;
}
if (!GroupArrayHasVisibleAura(arr)) {
const bool both = (filter == nullptr);
if ((both || *filter == Filter::Helpful) &&
PushGroupCacheFallbackMatch(L, guid, arr, false, 0, spellName,
match))
return true;
if ((both || *filter == Filter::Harmful) &&
PushGroupCacheFallbackMatch(L, guid, arr, true, 0, spellName,
match))
return true;
}
// Empty array (server delta-resend gap): supplement from the cache.
const bool both = (filter == nullptr);
if ((both || *filter == Filter::Helpful) &&
PushGroupCacheFallbackMatch(L, guid, arr, false, 0, spellName, match))
return true;
if ((both || *filter == Filter::Harmful) &&
PushGroupCacheFallbackMatch(L, guid, arr, true, 0, spellName, match))
return true;
return false;
}
@@ -1085,7 +1153,7 @@ void AppendGroupAuras(void *L, uint64_t guid, Filter filter, Match match,
GroupRange(filter, start, end);
const int level = GroupMemberLevel(guid);
for (int slot = start; slot < end; ++slot) {
if (!GroupSlotEligible(guid, arr, slot, match))
if (!GroupSlotMatches(guid, arr, slot, match))
continue;
Game::Lua::PushNumber(L, static_cast<double>(nextKey++));
PushEnriched(L, guid, GroupSpellID(arr, slot),
@@ -1094,9 +1162,112 @@ void AppendGroupAuras(void *L, uint64_t guid, Filter filter, Match match,
Game::Lua::SetTable(L, outerIdx);
}
// Empty array (server delta-resend gap): supplement from the cache.
if (!GroupArrayHasVisibleAura(arr))
AppendGroupCacheFallbacks(L, guid, arr, filter, match, outerIdx,
nextKey);
AppendGroupCacheFallbacks(L, guid, arr, filter, match, outerIdx, nextKey);
}
// ── Opaque aura slots ──────────────────────────────────────────────────────
int CollectSlots(const uint8_t *unit, uint64_t guid, Filter filter, Match match,
int *out, int cap) {
int n = 0;
if (unit != nullptr) {
for (int i = 0; i < Offsets::UNIT_AURA_TOTAL && n < cap; ++i) {
const int slot = SlotInFilterOrder(filter, i);
if (SlotMatchesFilter(unit, slot, filter, match))
out[n++] = slot;
}
// The cache fallback yields only while the descriptor shows no visible
// aura, so these never interleave with live slots — they follow them,
// exactly as the by-index getters order them.
Aura::Source::CachedAura buf[kFallbackMax];
const int m = EligibleFallbacks(unit, filter, buf);
const int base = (filter == Filter::Harmful) ? OPAQUE_CACHE_HARMFUL
: OPAQUE_CACHE_HELPFUL;
for (int k = 0; k < m && n < cap; ++k) {
if (CachedMatches(buf[k], match))
out[n++] = base + k;
}
return n;
}
// No live CGUnit — the out-of-range group path.
if (guid == 0)
return 0;
const uint16_t *arr = Group::MemberStats::AuraArray(guid);
if (arr == nullptr)
return 0;
Aura::Source::ObserveGroupAuras(guid, arr);
int start, end;
GroupRange(filter, start, end);
for (int slot = start; slot < end && n < cap; ++slot) {
if (GroupSlotMatches(guid, arr, slot, match))
out[n++] = OPAQUE_GROUP + slot;
}
Aura::Source::CachedAura buf[kFallbackMax];
const int m = EligibleGroupFallbacks(arr, guid, filter == Filter::Harmful, buf);
const int base = (filter == Filter::Harmful) ? OPAQUE_GROUP_CACHE_HARMFUL
: OPAQUE_GROUP_CACHE_HELPFUL;
for (int k = 0; k < m && n < cap; ++k) {
if (CachedMatches(buf[k], match))
out[n++] = base + k;
}
return n;
}
bool PushBySlot(void *L, const uint8_t *unit, uint64_t guid, int slot, Emit emit) {
if (slot < 0)
return false;
const int kind = slot / OPAQUE_STRIDE;
const int k = slot % OPAQUE_STRIDE;
switch (kind) {
case 0: // live descriptor slot
if (unit == nullptr || !IsSlotPopulated(unit, k))
return false;
Push(L, unit, k, emit);
return true;
case 1: // helpful cache fallback
case 2: { // harmful cache fallback
if (unit == nullptr || k >= kFallbackMax)
return false;
const Filter filter = (kind == 2) ? Filter::Harmful : Filter::Helpful;
Aura::Source::CachedAura buf[kFallbackMax];
if (k >= EligibleFallbacks(unit, filter, buf))
return false;
PushFromCache(L, unit, buf[k], filter == Filter::Helpful, emit);
return true;
}
case 3: { // out-of-range group-array slot
if (guid == 0 || k >= Offsets::UNIT_AURA_TOTAL)
return false;
const uint16_t *arr = Group::MemberStats::AuraArray(guid);
if (arr == nullptr)
return false;
Aura::Source::ObserveGroupAuras(guid, arr);
if (!GroupSlotVisible(arr, k))
return false;
PushEnriched(L, guid, GroupSpellID(arr, k),
k < Offsets::UNIT_AURA_BUFF_COUNT, 1, GroupMemberLevel(guid),
false, Aura::Source::SLOT_UNBOUND, /*known*/ nullptr, emit);
return true;
}
case 4: // helpful group cache fallback
case 5: { // harmful group cache fallback
if (guid == 0 || k >= kFallbackMax)
return false;
const uint16_t *arr = Group::MemberStats::AuraArray(guid);
if (arr == nullptr)
return false;
const bool harmful = (kind == 5);
Aura::Source::CachedAura buf[kFallbackMax];
if (k >= EligibleGroupFallbacks(arr, guid, harmful, buf))
return false;
const Attribution a = CachedAttribution(buf[k]);
PushEnriched(L, guid, buf[k].spellId, !harmful, 1, GroupMemberLevel(guid),
false, buf[k].slot, &a, emit);
return true;
}
default:
return false;
}
}
} // namespace Aura::Data
+93 -14
View File
@@ -10,6 +10,8 @@
#pragma once
#include "Offsets.h"
#include <cstdint>
// Shared aura-table primitives consumed by `C_UnitAuras.*` (and any
@@ -18,19 +20,27 @@
// `unit + OFF_CGUNIT_OBJECT_FIELDS`; the layout is documented in
// `Offsets.h` under `OFF_UNIT_FIELD_AURA*`.
//
// Slot indexing convention used here matches the engine's:
// Slots are absolute 0..47. The server SEATS positive auras in 0..31 and
// negative ones in 32..47, but that is a preference, not a rule: once the 16
// debuff slots are full it parks further debuffs in 0..31 (and sets
// UNIT_FLAG_AURAS_VISIBLE so the client renders them). An aura's real polarity
// is the per-slot flag nibble (UNIT_AURA_FLAG_HELPFUL / _HARMFUL), which the
// server writes for every visible aura — that is what `Filter` selects on
// here. The engine's own UnitBuff/UnitDebuff split by slot range and so report
// a spilled debuff as a buff; that is a 1.12 UI limitation we deliberately do
// not mirror (retail's contract is the aura's actual polarity). A polarity
// walk visits its home range first, then the other range, so indices stay
// exactly what they were in the common no-spill case.
//
// slot 0..31 → buffs (helpful)
// slot 32..47 → debuffs (harmful)
//
// Callers that take a 1-based Lua index into "buffs" or "debuffs"
// translate to the absolute 0..47 slot before calling in.
// Callers that take a 1-based Lua index into "buffs" or "debuffs" translate
// to the absolute 0..47 slot before calling in.
namespace Aura::Data {
// Filter for slot iteration. The engine's `UnitBuff` / `UnitDebuff`
// pick one direction; modern `C_UnitAuras.GetAuraDataByIndex` defaults
// to helpful when no filter is specified.
// Filter for slot iteration: the aura's polarity per its flag nibble (see the
// file header). The engine's `UnitBuff` / `UnitDebuff` pick one direction;
// modern `C_UnitAuras.GetAuraDataByIndex` defaults to helpful when no filter
// is specified.
enum class Filter { Helpful, Harmful };
// How a resolved aura is emitted onto the Lua stack by the single-aura push
@@ -83,11 +93,32 @@ uint32_t ReadSpellID(const uint8_t *unit, int slot);
// to decide whether to surface an aura through Lua.
bool IsSlotPopulated(const uint8_t *unit, int slot);
// Finds the absolute slot of the `oneBasedIndex`-th populated aura
// matching `filter`. Returns -1 if no such aura. Walks
// 0..UNIT_AURA_BUFF_COUNT-1 for Helpful, UNIT_AURA_BUFF_COUNT..
// UNIT_AURA_TOTAL-1 for Harmful. When `playerOnly` is true, only auras
// the local player cast (per `IsPlayerCast`) are counted/returned.
// The aura's polarity from its flag nibble: true iff the slot carries
// UNIT_AURA_FLAG_HARMFUL. False for an empty slot or a null unit. This, not
// the slot range, is what `Filter` selects on (see the file header).
bool IsSlotHarmful(const uint8_t *unit, int slot);
// The engine's TOOLTIP visibility gate for a slot: occupied, visible nibble,
// and the spell passes `FUN_GAMETOOLTIP_AURA_VISIBLE` — exactly what
// `SetUnitBuff` / `SetUnitDebuff` count while turning an index into a slot.
// Differs from `IsSlotPopulated` (the UnitBuff gate), so use THIS to compute
// the index the engine's tooltip methods expect for a given slot.
bool IsSlotTooltipVisible(const uint8_t *unit, int slot);
// The i-th slot (0..UNIT_AURA_TOTAL-1) in the order a `filter` walk visits the
// descriptor: the polarity's home range first (helpful 0..31, harmful 32..47),
// then the other range, where spilled debuffs live. Every enumeration that
// hands out indices or slot lists uses this so they agree on order.
int SlotInFilterOrder(Filter filter, int i);
// `SlotMatches` plus the polarity test: populated, of `filter`'s polarity, and
// passing `match`.
bool SlotMatchesFilter(const uint8_t *unit, int slot, Filter filter,
const Match &match);
// Finds the absolute slot of the `oneBasedIndex`-th populated aura of
// `filter`'s polarity that passes `match`. Returns -1 if no such aura. Walks
// all 48 slots in `SlotInFilterOrder`.
int FindNthSlot(const uint8_t *unit, int oneBasedIndex, Filter filter,
Match match = {});
@@ -124,6 +155,12 @@ bool IsDispellable(uint32_t spellID);
// per-aura "was cast by the local player" answer and its spell ID.
bool MatchesAura(const Match &match, bool isPlayerCast, uint32_t spellID);
// True iff descriptor `slot` on `unit` is populated (per `IsSlotPopulated`) AND
// passes `match`. The caster answer (`IsPlayerCast` — a scan of the
// `Aura::Source` cache, ~1000 entries in a raid) is computed ONLY when `match`
// restricts on caster, so the common filter-less walk never pays for it.
bool SlotMatches(const uint8_t *unit, int slot, const Match &match);
// Display stack count for the given slot (engine stores stacks-1,
// we add 1). Returns 0 if the unit is null.
int ReadStacks(const uint8_t *unit, int slot);
@@ -230,4 +267,46 @@ bool PushGroupAuraBySpellName(void *L, uint64_t guid, const char *spellName,
void AppendGroupAuras(void *L, uint64_t guid, Filter filter, Match match,
int outerIdx, int &nextKey);
// ── Opaque aura slots (GetAuraSlots / GetAuraDataBySlot) ────────────────────
//
// The by-index getters re-walk the descriptor from slot 0 on every call, so a
// full scan through them is quadratic in the aura count. `CollectSlots`
// enumerates once into opaque slot ids and `PushBySlot` fetches one aura by id
// with no walk — the modern `C_UnitAuras.GetAuraSlots` / `GetAuraDataBySlot`
// batching contract. An id is valid for the frame it was enumerated in.
//
// Encoding (kind = id / OPAQUE_STRIDE, k = id % OPAQUE_STRIDE):
// kind 0 live descriptor slot k (0..UNIT_AURA_TOTAL-1)
// kind 1 k-th eligible helpful cache-fallback entry (OPAQUE_CACHE_HELPFUL)
// kind 2 k-th eligible harmful cache-fallback entry (OPAQUE_CACHE_HARMFUL)
// kind 3 out-of-range group-array slot k (0..47) (OPAQUE_GROUP)
// kind 4 k-th helpful group cache-fallback entry (OPAQUE_GROUP_CACHE_HELPFUL)
// kind 5 k-th harmful group cache-fallback entry (OPAQUE_GROUP_CACHE_HARMFUL)
// Fallback ordinals count the UNFILTERED eligible sequence (visible, not
// already in the live array), so `PushBySlot` needs no filter; `CollectSlots`
// applies the caller's `match` only when choosing which ids to emit.
constexpr int OPAQUE_STRIDE = 0x100;
constexpr int OPAQUE_CACHE_HELPFUL = 1 * OPAQUE_STRIDE;
constexpr int OPAQUE_CACHE_HARMFUL = 2 * OPAQUE_STRIDE;
constexpr int OPAQUE_GROUP = 3 * OPAQUE_STRIDE;
constexpr int OPAQUE_GROUP_CACHE_HELPFUL = 4 * OPAQUE_STRIDE;
constexpr int OPAQUE_GROUP_CACHE_HARMFUL = 5 * OPAQUE_STRIDE;
// Upper bound on ids one `CollectSlots` call can yield: the live array (or the
// group array) plus its cache fallback, each at most UNIT_AURA_TOTAL entries.
constexpr int OPAQUE_SLOTS_MAX = 2 * Offsets::UNIT_AURA_TOTAL;
// Writes the opaque ids of every aura on the unit matching `filter` + `match`
// into `out` (at most `cap`), in the order the by-index getters visit them:
// live slots (or, with no live CGUnit, the group array) first, then the cache
// fallback. `unit` null selects the out-of-range group path for `guid`. Returns
// the count written.
int CollectSlots(const uint8_t *unit, uint64_t guid, Filter filter, Match match,
int *out, int cap);
// Pushes the aura an opaque id names — table or positional per `emit` — and
// returns true; pushes nothing and returns false for an id that names nothing
// (stale, malformed, or the wrong path for the unit's current state).
bool PushBySlot(void *L, const uint8_t *unit, uint64_t guid, int slot, Emit emit);
} // namespace Aura::Data
+352 -17
View File
@@ -360,6 +360,12 @@ Entry *Claim(uint32_t now) {
// refresh path too.
void SignalAuraChanged(uint64_t guid);
// Defined with the duration-modifier machinery below. A trigger can CREATE the
// aura it then edits, in which case the edit is armed at trigger time and
// applied here, when the aura it was waiting for actually lands. See PendingMod.
struct Entry;
void ConsumePendingMods(Entry &e, uint32_t now);
// The SpellGo hook: authoritative caster + caster-modified (talented) timing.
// Identity is `(target, spell, caster)`, so a second caster of the same spell
// opens its own entry instead of overwriting the first's, and a recast by the
@@ -387,6 +393,7 @@ void StoreFromCast(uint64_t targetGuid, uint32_t spellId, uint64_t casterGuid,
e = Claim(now);
*e = {targetGuid, casterGuid, spellId, expirationMs, durationMs,
now, SLOT_UNBOUND, KIND_UNKNOWN, true};
ConsumePendingMods(*e, now);
return;
}
e->stampMs = now; // refresh EvictAbsent grace on any touch
@@ -399,6 +406,7 @@ void StoreFromCast(uint64_t targetGuid, uint32_t spellId, uint64_t casterGuid,
// ourselves (deferred to the world tick, coalesced). A NEW application
// doesn't need this: its descriptor write fires the engine's own event.
SignalAuraChanged(targetGuid);
ConsumePendingMods(*e, now);
}
// The OnAuraAdded / OnAuraStacksChanged application hooks: a descriptor slot,
@@ -429,6 +437,7 @@ void StoreFromApplication(uint64_t targetGuid, uint32_t spellId,
e = Claim(now);
*e = {targetGuid, casterGuid, spellId, expirationMs, durationMs, now,
static_cast<int16_t>(slot), kind, true};
ConsumePendingMods(*e, now);
return;
}
@@ -440,6 +449,11 @@ void StoreFromApplication(uint64_t targetGuid, uint32_t spellId,
// back to unknown.
if (kind != KIND_UNKNOWN)
e->kind = kind;
// An armed server edit applies whoever owns the timing — the server made it
// AFTER the cast this entry came from, so it is the newer truth. It also
// adopts the entry, which makes the ownership guard below keep the edited
// value instead of the application's base-duration guess.
ConsumePendingMods(*e, now);
if (e->casterGuid != 0)
return; // SpellGo owns this entry; keep its caster + talented timing
if (casterGuid != 0)
@@ -523,8 +537,10 @@ void Evict(uint64_t targetGuid, uint32_t spellId, int slot) {
// Molten Blast -> Flame Shock: refresh (RefreshHolder → reset to max)
// A trigger is matched either by exact spellID (from the server's script
// binding, stable across ranks) or by SpellFamilyName + school; the affected
// aura by SpellFamilyName + a family-flag overlap (+ optional icon) — rank-proof,
// exactly how the server's scripts find it. Conflagrate's *full*-consume path
// aura by SpellFamilyName plus a family-flag overlap and/or a SpellIconID —
// rank-proof, exactly how the server's scripts find it, and the icon half is
// what reaches a custom spell with no family flags at all (see
// AffectedMatchesRaw). Conflagrate's *full*-consume path
// removes Immolate, which clears
// the descriptor slot → OnAuraRemoved already handles it; the reduce rule
// covers the keep-ticking case. Probabilistic refreshes (Carnage's roll) are
@@ -549,9 +565,23 @@ int g_modCount = 0;
// The affected-aura selector alone, shared with the Lua-facing by-family
// refresh so the two cannot disagree about what they match.
//
// SpellFamilyName always has to match. Past that a rule discriminates by a
// SpellFamilyFlags overlap, by SpellIconID, or by both; a zero mask or a zero
// icon drops that half of the test. The icon-only form is what names an aura
// whose SpellFamilyFlags are ZERO — every one of Turtle's custom spells is
// (308 in the hunter family alone), so the mask cannot select them while the
// icon still can, and an icon is shared by a spell's whole rank ladder, which
// keeps it rank-proof exactly like a family flag. Registrars reject the
// degenerate mask-0 + icon-0 rule, which would match a whole class family.
bool AffectedMatchesRaw(const uint8_t *rec, uint32_t family, uint64_t mask,
uint32_t icon) {
if (!Spell::Lookup::IsFitToFamily(rec, family, mask))
if (rec == nullptr)
return false;
if (*reinterpret_cast<const uint32_t *>(
rec + Offsets::OFF_SPELL_RECORD_FAMILY_NAME) != family)
return false;
if (mask != 0 && !Spell::Lookup::IsFitToFamily(rec, family, mask))
return false;
if (icon != 0 &&
*reinterpret_cast<const uint32_t *>(
@@ -616,8 +646,8 @@ void FlushAuraSignals() {
g_pendingSignalCount = 0;
}
void ApplyMod(Entry &e, const DurationMod &m, uint32_t now) {
switch (m.op) {
void ApplyModOp(Entry &e, int32_t op, int32_t valueMs, uint32_t now) {
switch (op) {
case MOD_REFRESH:
if (e.durationMs > 0) {
e.expirationMs = now + e.durationMs; // RefreshHolder → reset to max
@@ -625,14 +655,14 @@ void ApplyMod(Entry &e, const DurationMod &m, uint32_t now) {
}
break;
case MOD_SET:
e.durationMs = static_cast<uint32_t>(m.valueMs);
e.expirationMs = now + static_cast<uint32_t>(m.valueMs);
e.durationMs = static_cast<uint32_t>(valueMs);
e.expirationMs = now + static_cast<uint32_t>(valueMs);
SignalAuraChanged(e.targetGuid);
break;
case MOD_REDUCE:
if (e.expirationMs != 0) {
if (e.expirationMs > now + static_cast<uint32_t>(m.valueMs)) {
e.expirationMs -= static_cast<uint32_t>(m.valueMs);
if (e.expirationMs > now + static_cast<uint32_t>(valueMs)) {
e.expirationMs -= static_cast<uint32_t>(valueMs);
SignalAuraChanged(e.targetGuid);
} else {
e.used = false; // shaved to/past now → server removes it
@@ -645,6 +675,88 @@ void ApplyMod(Entry &e, const DurationMod &m, uint32_t now) {
}
}
void ApplyMod(Entry &e, const DurationMod &m, uint32_t now) {
ApplyModOp(e, m.op, m.valueMs, now);
}
// ---- Deferred duration edits (the trigger creates the aura it edits) ------
//
// A trigger does not always act on an aura that is ALREADY there. Bestial
// Wrath's effect 0 is TRIGGER_SPELL(Scent of Blood), and the server's script
// then stretches the very holder that trigger just created (tortoise-wow
// spell_hunter_bestial_wrath). The trigger's own SMSG_SPELL_GO reaches us
// first, so at trigger time either nothing matches yet, or something matches
// and is overwritten moments later when the triggered cast stores its own base
// duration. Either way the edit is lost.
//
// So a trigger also ARMS its targets, and the next matching store inside the
// window re-applies the edit — from the cast path or the application path,
// whichever the triggered aura arrives on.
//
// Only the IDEMPOTENT ops arm. Re-running refresh or set lands on the same
// value, while reduce would shave a second time and remove would kill an aura
// that was legitimately re-applied. That keeps Conflagrate (reduce) behaving
// exactly as before.
bool OpIsIdempotent(int32_t op) {
return op == MOD_REFRESH || op == MOD_SET;
}
struct PendingMod {
uint64_t target;
uint64_t caster;
uint32_t affectedFamily;
uint64_t affectedMask;
uint32_t affectedIcon;
int32_t op;
int32_t valueMs;
uint32_t untilMs;
bool used;
};
// The triggered cast follows its trigger within one packet burst, so the window
// only has to cover network jitter. Sized like the other arm tables.
constexpr int kPendingModMax = 8;
constexpr uint32_t kPendingModTtlMs = 2000;
PendingMod g_pendingMods[kPendingModMax];
void ArmPendingMod(uint64_t target, uint64_t caster, const DurationMod &m,
uint32_t now) {
PendingMod *slot = nullptr;
for (auto &p : g_pendingMods) {
// Re-arming the same rule on the same target refreshes it in place.
if (p.used && p.target == target && p.affectedFamily == m.affectedFamily &&
p.affectedMask == m.affectedMask && p.affectedIcon == m.affectedIcon) {
slot = &p;
break;
}
if (slot == nullptr && (!p.used || Time::Clock::Reached(now, p.untilMs)))
slot = &p;
}
if (slot == nullptr)
slot = &g_pendingMods[0]; // all live — steal the first
*slot = {target, caster, m.affectedFamily, m.affectedMask,
m.affectedIcon, m.op, m.valueMs, now + kPendingModTtlMs, true};
}
void ConsumePendingMods(Entry &e, uint32_t now) {
for (auto &p : g_pendingMods) {
if (!p.used || p.target != e.targetGuid ||
Time::Clock::Reached(now, p.untilMs))
continue;
// Caster-scoped exactly like the immediate path, adoption included.
if (e.casterGuid != 0 && e.casterGuid != p.caster)
continue;
if (!AffectedMatchesRaw(
Spell::Lookup::RecordForID(static_cast<int>(e.spellId)),
p.affectedFamily, p.affectedMask, p.affectedIcon))
continue;
if (e.casterGuid == 0)
e.casterGuid = p.caster;
ApplyModOp(e, p.op, p.valueMs, now);
p.used = false; // one-shot, like the server's single-holder edit
return;
}
}
// On a trigger cast landing on its hit targets, mirror the server's duration
// edit on the caster's own matching cached aura. Called from SpellGo_h before
// the aura gate — triggers (Conflagrate, Molten Blast) apply no aura of their
@@ -681,6 +793,11 @@ void ApplyDurationModifiers(uint32_t triggerSpellId, uint64_t caster,
ApplyMod(e, m, now);
break; // one matching aura per (rule, target), like the server
}
// The aura may not be here yet, or may be about to be overwritten by
// the cast this trigger sets off. Arm the idempotent ops so the edit
// lands when it arrives — see PendingMod.
if (OpIsIdempotent(m.op))
ArmPendingMod(targets[t], caster, m, now);
}
}
}
@@ -689,8 +806,11 @@ bool RegisterDurationMod(uint32_t triggerSpellId, uint32_t triggerFamily,
int32_t triggerSchool, uint32_t affectedFamily,
uint64_t affectedMask, uint32_t affectedIcon, int op,
int32_t valueMs) {
// Trigger must be identified one way or the other.
if ((triggerSpellId == 0 && triggerFamily == 0) || affectedMask == 0 ||
// Trigger must be identified one way or the other, and the affected aura
// needs at least one discriminator past its family — a flag overlap, an
// icon, or both. Neither would match every aura of a class.
if ((triggerSpellId == 0 && triggerFamily == 0) ||
(affectedMask == 0 && affectedIcon == 0) ||
op < MOD_REFRESH || op > MOD_REMOVE)
return false;
for (int i = 0; i < g_modCount; ++i) { // replace an identical rule
@@ -768,6 +888,168 @@ void RegisterDurationModLua() {
const Game::ModuleAutoRegister _autoregDurationMod{&RegisterDurationModLua};
// ---- Tick-speed compression (Turtle: Dark Harvest) -------------------------
//
// A channel that accelerates the caster's periodic auras on its target
// consumes them FASTER on the live server: each dot keeps its tick count, so
// ticking pct% faster drains its real remaining time at (100+pct)% rate while
// the trigger aura is up, and it falls off early by pct% of the overlap — with
// no client-visible aura change whatsoever. (tortoise-wow's recreation only
// re-times the tick timers and leaves holder duration alone, which does NOT
// reproduce the observed early fall-off; the compression model here matches
// Cursive's community calibration — `remaining -= 0.30 × overlap` — and the
// reported ~2.4–3 s loss over a full 8 s Dark Harvest.)
//
// The math is anchored, not incremental: each compressed entry remembers the
// expiration it had when compression began and is set to
// `anchor − elapsed × pct/100` every tick, so frame pacing can't drift it. An
// external write to the entry (dot recast → SpellGo re-stamp, a duration mod)
// is detected by comparing against the last value WE wrote and re-anchors from
// the fresh expiration — matching the server, where a recast dot is a new
// holder that compresses from its own full duration.
struct TickCompression {
uint32_t triggerFamily;
uint64_t triggerMask;
uint32_t affectedFamily;
uint64_t affectedMask;
int32_t pct;
};
constexpr int kCompressionMax = 4;
TickCompression g_compressions[kCompressionMax];
int g_compressionCount = 0;
// Live per-entry compression state, keyed the way the cache identifies an
// aura instance — (target, spell, caster) — so two warlocks' same-spell dots
// on one target compress independently. `lastWrittenMs` is the expiration this
// module wrote last tick — a mismatch means someone else re-stamped the entry.
struct CompressState {
uint64_t targetGuid;
uint64_t casterGuid;
uint32_t spellId;
uint32_t startMs; // compression (re-)anchor time
uint32_t anchorMs; // entry expiration at the anchor
uint32_t lastWrittenMs;
uint32_t lastSignalMs; // event-consumer nudge cadence (~1/s)
bool touched; // trigger still live this tick
bool used;
};
constexpr int kCompressStateMax = 16;
CompressState g_compressStates[kCompressStateMax];
CompressState *FindOrClaimCompressState(uint64_t targetGuid,
uint64_t casterGuid,
uint32_t spellId) {
CompressState *spare = nullptr;
for (auto &s : g_compressStates) {
if (s.used && s.targetGuid == targetGuid &&
s.casterGuid == casterGuid && s.spellId == spellId)
return &s;
if (!s.used && spare == nullptr)
spare = &s;
}
return spare; // unused slot for the caller to claim; nullptr = table full
}
// The server's affected-aura test is on the RUNTIME aura type (PERIODIC_DAMAGE
// / PERIODIC_LEECH), which the record mirrors as EffectApplyAuraName 3 / 53 on
// some effect. Load-bearing beyond the family mask: Turtle's Atrocity (45904)
// shares Corruption's 0x2 bit but is a proc-trigger aura (42) — the mask alone
// would compress it, this gate excludes it exactly as the server's does.
// (Drain Soul passes via its effect-2 periodic damage: aura=[86,3,0].)
bool HasPeriodicDamageOrLeech(const uint8_t *rec) {
if (rec == nullptr)
return false;
constexpr int32_t kPeriodicDamage = 3, kPeriodicLeech = 53;
for (int i = 0; i < 3; ++i) {
const int32_t aura = *reinterpret_cast<const int32_t *>(
rec + Offsets::OFF_SPELL_RECORD_EFFECT_APPLY_AURA_NAME + i * 4);
if (aura == kPeriodicDamage || aura == kPeriodicLeech)
return true;
}
return false;
}
// Compression pairs by CASTER, mirroring the server (each warlock's Dark
// Harvest accelerates that warlock's own dots): the trigger entry's caster
// must own the affected entry too. Another warlock's DH + dots are both
// broadcast SPELL_GO, so their timing compresses for us as well; caster-less
// entries (application seen, cast unobserved) can't be paired and stay
// untouched, same as every other caster-strict mechanic here.
void CompressTarget(const TickCompression &c, uint64_t targetGuid,
uint64_t casterGuid, uint32_t now) {
for (int i = 0; i < g_usedHigh; ++i) {
Entry &e = g_cache[i];
if (!e.used || e.targetGuid != targetGuid ||
e.casterGuid != casterGuid || e.expirationMs == 0)
continue;
const uint8_t *rec =
Spell::Lookup::RecordForID(static_cast<int>(e.spellId));
if (!AffectedMatchesRaw(rec, c.affectedFamily, c.affectedMask,
/*icon*/ 0) ||
!HasPeriodicDamageOrLeech(rec))
continue;
CompressState *s =
FindOrClaimCompressState(e.targetGuid, e.casterGuid, e.spellId);
if (s == nullptr)
continue;
if (!s->used) {
*s = {e.targetGuid, e.casterGuid, e.spellId, now,
e.expirationMs, e.expirationMs, 0, false, true};
} else if (e.expirationMs != s->lastWrittenMs) {
s->startMs = now; // externally re-stamped — restart from fresh
s->anchorMs = e.expirationMs;
}
s->touched = true;
const uint32_t cut = static_cast<uint32_t>(
static_cast<uint64_t>(now - s->startMs) *
static_cast<uint32_t>(c.pct) / 100);
e.expirationMs = s->anchorMs - cut;
s->lastWrittenMs = e.expirationMs;
// Event-driven consumers (aura bars that read once and count down
// locally) need periodic nudges to re-read the moving expiration;
// pollers pick it up on their own. First write nudges immediately.
if (s->lastSignalMs == 0 || now - s->lastSignalMs >= 1000) {
s->lastSignalMs = now;
SignalAuraChanged(e.targetGuid);
}
}
}
void ApplyTickCompressions(uint32_t now) {
if (g_compressionCount == 0)
return;
for (auto &s : g_compressStates)
s.touched = false;
for (int r = 0; r < g_compressionCount; ++r) {
const TickCompression &c = g_compressions[r];
for (int i = 0; i < g_usedHigh; ++i) {
const Entry &t = g_cache[i];
if (!t.used || t.casterGuid == 0)
continue;
// The trigger aura is live exactly while its entry is: unexpired
// (channel pushback already folded in via RestampPlayerChannel)
// and not yet evicted by OnAuraRemoved (interrupt / early end /
// target death).
if (t.expirationMs != 0 &&
Time::Clock::Reached(now, t.expirationMs))
continue;
if (!Spell::Lookup::IsFitToFamily(
Spell::Lookup::RecordForID(static_cast<int>(t.spellId)),
c.triggerFamily, c.triggerMask))
continue;
CompressTarget(c, t.targetGuid, t.casterGuid, now);
}
}
// Trigger gone → the entry keeps whatever expiration it drained to; one
// last nudge publishes the final position to event-driven consumers.
for (auto &s : g_compressStates) {
if (s.used && !s.touched) {
SignalAuraChanged(s.targetGuid);
s.used = false;
}
}
}
// Wipe the whole cache. Used on a map transition (see OnWorldTick).
void FlushAll() {
for (int i = 0; i < g_usedHigh; ++i)
@@ -777,6 +1059,9 @@ void FlushAll() {
// should be treated as first-sight (unknown age), not diffed as new.
for (auto &s : g_groupSnaps)
s.used = false;
// Compressed entries are gone with the cache; their states go too.
for (auto &s : g_compressStates)
s.used = false;
}
// -1 = no map seen yet (never a valid Map.dbc id), so the first tick just
@@ -808,6 +1093,9 @@ void OnWorldTick() {
}
const uint32_t now = NowMs();
// Tick-speed compression first, so a drained expiration is visible to the
// same tick's eviction sweep and signal flush.
ApplyTickCompressions(now);
for (int i = 0; i < g_usedHigh; ++i) {
Entry &e = g_cache[i];
if (!e.used || e.expirationMs == 0 || !Time::Clock::Reached(now, e.expirationMs))
@@ -1227,10 +1515,14 @@ const Net::PacketDispatch::AutoSubscribe _spellGoSub{&SpellGoSub};
// ---- Aura-application co-hooks (timing for proc / triggered auras) -------
// Classify by the absolute aura slot: 0..BUFF_COUNT-1 = buff (helpful),
// BUFF_COUNT..TOTAL-1 = debuff (harmful).
int8_t KindForSlot(int slot) {
return slot >= Offsets::UNIT_AURA_BUFF_COUNT ? KIND_HARMFUL : KIND_HELPFUL;
// Classify by the slot's flag nibble (UNIT_AURA_FLAG_HARMFUL), not its range:
// the server parks debuffs in buff slots once the 16 are full, and the nibble
// is what records their real polarity. The descriptor write pass has already
// landed the flags when the application hooks fire (see Aura::Data).
int8_t KindForSlot(const void *unit, int slot) {
return Aura::Data::IsSlotHarmful(static_cast<const uint8_t *>(unit), slot)
? KIND_HARMFUL
: KIND_HELPFUL;
}
// Stamp expiration for an aura that just landed/refreshed in `slot` on `unit`.
@@ -1286,7 +1578,7 @@ void StampApplication(void *unit, uint32_t spellId, int slot) {
}
const uint32_t expirationMs = durationMs > 0 ? NowMs() + durationMs : 0;
StoreFromApplication(unitGuid, spellId, caster, expirationMs, durationMs,
slot, KindForSlot(slot));
slot, KindForSlot(unit, slot));
}
// Bump the player-stat-inputs signal when an aura change hits the LOCAL
@@ -1441,6 +1733,28 @@ bool AddTriggeredApplicationByFamily(uint32_t triggerFamily,
durationPct);
}
bool AddTickCompression(uint32_t triggerFamily, uint64_t triggerMask,
uint32_t affectedFamily, uint64_t affectedMask,
int32_t pct) {
if (triggerFamily == 0 || triggerMask == 0 || affectedMask == 0 ||
pct <= 0 || pct > 100)
return false;
for (int i = 0; i < g_compressionCount; ++i) { // replace an identical rule
TickCompression &r = g_compressions[i];
if (r.triggerFamily == triggerFamily && r.triggerMask == triggerMask &&
r.affectedFamily == affectedFamily &&
r.affectedMask == affectedMask) {
r.pct = pct;
return true;
}
}
if (g_compressionCount >= kCompressionMax)
return false;
g_compressions[g_compressionCount++] = {triggerFamily, triggerMask,
affectedFamily, affectedMask, pct};
return true;
}
int RefreshJudgements(uint64_t unitGuid, uint64_t attackerGuid) {
// Caster-strict (no adoption) — the Judgement-cast path inside
// HandleSpellGo is the one with proof of ownership; see
@@ -1451,7 +1765,9 @@ int RefreshJudgements(uint64_t unitGuid, uint64_t attackerGuid) {
uint32_t RefreshDurationByFamily(uint64_t unitGuid, uint32_t family,
uint64_t mask, uint32_t icon,
uint64_t casterGuid) {
if (unitGuid == 0 || mask == 0 || casterGuid == 0)
// Same selector invariant the rule registrar enforces: family plus at
// least one of flag-overlap / icon.
if (unitGuid == 0 || (mask == 0 && icon == 0) || casterGuid == 0)
return 0;
const uint32_t now = NowMs();
for (int i = 0; i < g_usedHigh; ++i) {
@@ -1482,6 +1798,25 @@ uint32_t RefreshDurationByFamily(uint64_t unitGuid, uint32_t family,
return 0;
}
void RestampPlayerChannel(uint32_t spellId, uint32_t remainingMs) {
if (spellId == 0 || remainingMs == 0)
return;
const uint64_t player = Unit::Identity::PlayerGuid();
if (player == 0)
return;
const uint32_t now = NowMs();
// Every hit target's entry, matching DelaySpellAuraHolder's loop over the
// channel's m_UniqueTargetInfo (an AoE channel shortens them all).
for (int i = 0; i < g_usedHigh; ++i) {
Entry &e = g_cache[i];
if (!e.used || e.casterGuid != player || e.spellId != spellId)
continue;
e.expirationMs = now + remainingMs;
e.stampMs = now;
SignalAuraChanged(e.targetGuid);
}
}
void EvictAbsent(uint64_t unitGuid, const uint32_t *slotSpellIds) {
if (unitGuid == 0 || slotSpellIds == nullptr)
return;
+43 -6
View File
@@ -61,10 +61,11 @@ bool Get(uint64_t unitGuid, uint32_t spellId, int slot, uint64_t *outCaster,
uint32_t *outExpirationMs, uint32_t *outDurationMs);
// Refreshes `casterGuid`'s aura on `unitGuid` matching the same selector the
// duration rules use — SpellFamilyName + family-flag overlap + optional icon
// (0 = any) — to a full duration from now. Returns the spellID refreshed, or 0
// if nothing matched. For a mechanic whose duration edit reaches the client
// too late to be attributed to a cast packet, so no rule can express it.
// duration rules use — SpellFamilyName plus a family-flag overlap and/or a
// SpellIconID, at least one of the two — to a full duration from now. Returns
// the spellID refreshed, or 0 if nothing matched. For a mechanic whose
// duration edit reaches the client too late to be attributed to a cast packet,
// so no rule can express it.
uint32_t RefreshDurationByFamily(uint64_t unitGuid, uint32_t family,
uint64_t mask, uint32_t icon,
uint64_t casterGuid);
@@ -84,6 +85,21 @@ uint32_t RefreshDurationByFamily(uint64_t unitGuid, uint32_t family,
// Aura::JudgementRefresh's SMSG_ATTACKERSTATEUPDATE subscriber.
int RefreshJudgements(uint64_t unitGuid, uint64_t attackerGuid);
// Re-anchors the expiration of every cached aura the local player cast with
// `spellId` to `now + remainingMs`. Mirrors the server's channel pushback
// (Spell::DelayedChannel → Unit::DelaySpellAuraHolder): a hit shortens the
// channel AND every hit target's holder of the channel spell by the same
// amount, then tells the caster the new remaining time via MSG_CHANNEL_UPDATE
// — the packet Spell::Cast feeds this from. Without it a pushed-back channel's
// target-side aura (Dark Harvest, the drains) keeps its full-length SpellGo
// expiration and reads late by the accumulated pushback. `durationMs` (the
// applied total, the bar's full width) is deliberately untouched. Self-target
// holders are also corrected natively by the server (it re-sends
// SMSG_UPDATE_AURA_DURATION), so restamping those entries just keeps the two
// sources agreeing. Caster-only packet ⇒ only the player's channels are
// correctable; remote pushback stays invisible (see spell/Cast.cpp).
void RestampPlayerChannel(uint32_t spellId, uint32_t remainingMs);
// Op codes for AddDurationMod (mirror the Lua op strings).
enum DurationModOp {
DURATION_MOD_REFRESH = 0,
@@ -93,8 +109,10 @@ enum DurationModOp {
};
// Register a server duration-modifier rule from C++. The trigger is matched by
// exact `triggerSpellId`; the affected aura by SpellFamilyName + a family-flag
// overlap (+ optional `affectedIcon`, 0 = any). `valueMs` is the reduce/set
// exact `triggerSpellId`; the affected aura by SpellFamilyName plus an
// `affectedMask` family-flag overlap and/or an `affectedIcon`, at least one of
// the two (0 drops that half of the test; a custom spell with no family flags
// is named by its icon alone). `valueMs` is the reduce/set
// amount in milliseconds (ignored by refresh/remove). Used by src/turtle
// modules for the server's built-in mods (the family/school-matched variant is
// still Lua-registerable via C_UnitAuras.RegisterAuraDurationModifierByTrigger).
@@ -136,6 +154,25 @@ bool AddTriggeredApplicationByFamily(uint32_t triggerFamily,
uint32_t affectedFamily,
uint64_t affectedMask, int32_t durationPct);
// Register a tick-speed compression rule from C++: while an aura matching
// (triggerFamily, triggerMask) is live on a target, every cached aura on that
// target CAST BY THE SAME CASTER matching (affectedFamily, affectedMask) — and
// whose record carries a periodic damage/leech effect, the server's aura-type
// gate — drains an extra `pct`% of real time: its expiration moves earlier by
// pct% of the elapsed overlap. Mirrors a server that preserves an accelerated
// dot's tick COUNT, so ticking pct% faster consumes it pct% faster with no
// client-visible aura change (Turtle's Dark Harvest; see
// src/turtle/DarkHarvest.cpp for the live-behavior derivation). Caster-paired
// like the server's own check, so another warlock's observed DH compresses
// THEIR dots' cached timing too; caster-less entries never compress. The
// trigger's cache-entry lifetime is the compression window — created by its
// SpellGo, shortened by channel pushback (RestampPlayerChannel), evicted by
// OnAuraRemoved on interrupt / early end — so the window tracks every edge the
// server's has. Returns false on bad input or a full table.
bool AddTickCompression(uint32_t triggerFamily, uint64_t triggerMask,
uint32_t affectedFamily, uint64_t affectedMask,
int32_t pct);
// One cached aura, as returned by `Enumerate`.
struct CachedAura {
uint32_t spellId;
+1 -4
View File
@@ -64,11 +64,8 @@ namespace Debug::Probe {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
const uint8_t *ResolvePlayer() {
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return static_cast<const uint8_t *>(fn("player"));
return static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
}
const uint8_t *ResolvePlayerDescriptor() {
+246
View File
@@ -0,0 +1,246 @@
// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
// Modern EditBox method backports — cursor, selection, focus and text-state
// accessors that vanilla's 48-method EditBox registry lacks but modern addons
// call unconditionally (the caret bug that motivated this: TwitchEmotes'
// autocomplete calls SetCursorPosition after replacing the text).
//
// SetCursorPosition / GetCursorPosition — caret as a byte offset
// GetUTF8CursorPosition — caret as a character index
// ClearHighlightText — drop the selection, keep the caret
// HasFocus — does this box own keyboard focus
// HasText — is the box non-empty
// Set/GetHighlightColor — the text-selection highlight color
// ClearHistory — empty the up/down input history
//
// The engine already stores and manipulates all of this; we just expose it.
// Every method is registered on the EditBox method registry, so — like any
// per-type frame method — only EditBox frames dispatch to them (a Button or
// Frame still gets "method not found"), so the resolved `this` is always a
// real CSimpleEditBox.
//
// The caret is a BYTE offset into the UTF-8 text buffer (field +0x36c), which
// is exactly what modern WoW's byte-based EditBox cursor uses — for ASCII text
// a byte offset equals a character index, so callers passing `#text` land at
// the end either way.
#include "Game.h"
#include "Offsets.h"
#include <cstdint>
namespace EditBox::Methods {
namespace {
using SetCursorByte_t = void(__thiscall *)(void *editbox, int byteOffset);
using CollapseSelection_t = void(__thiscall *)(void *editbox);
using CountChars_t = int(__thiscall *)(void *editbox, int startByte, int byteCount);
using RegionSetColor_t = void(__thiscall *)(void *region, const uint32_t *colorBGRA);
using RegionGetColor_t = void(__thiscall *)(void *region, uint32_t *outBGRA);
using SetHistoryMax_t = void(__thiscall *)(void *editbox, int maxLines);
// A Lua color arg (0..1) clamped and scaled to a 0..255 byte, matching the
// engine's own float->byte color conversion (truncating, like Texture's
// SetVertexColor). `dflt` is used when the arg is absent.
uint32_t ColorByte(void *L, int idx, double dflt) {
double v = Game::Lua::IsNumber(L, idx) ? Game::Lua::ToNumber(L, idx) : dflt;
if (v < 0.0)
v = 0.0;
else if (v > 1.0)
v = 1.0;
return static_cast<uint32_t>(v * 255.0);
}
int __fastcall Script_SetCursorPosition(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr || !Game::Lua::IsNumber(L, 2)) {
Game::Lua::Error(L, "Usage: EditBox:SetCursorPosition(position)");
return 0;
}
const int pos = static_cast<int>(Game::Lua::ToNumber(L, 2));
reinterpret_cast<SetCursorByte_t>(
Offsets::FUN_EDITBOX_SET_CURSOR_BYTE)(eb, pos);
reinterpret_cast<CollapseSelection_t>(
Offsets::FUN_EDITBOX_COLLAPSE_SELECTION)(eb);
// COLLAPSE_SELECTION moves selStart/selEnd but doesn't flag them; set the
// selection-dirty bit (2) so any highlight from before is cleared on the
// next paint. SET_CURSOR_BYTE already set the cursor-dirty bit (4).
Game::Ref<uint32_t>(eb, Offsets::OFF_EDITBOX_FLAGS) |= 2;
return 0;
}
int __fastcall Script_GetCursorPosition(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr) {
Game::Lua::Error(L, "Usage: EditBox:GetCursorPosition()");
return 0;
}
Game::Lua::PushNumber(L, static_cast<double>(
Game::Read<int>(eb, Offsets::OFF_EDITBOX_CURSOR_BYTE)));
return 1;
}
// The caret as a 0-based CHARACTER index (UTF-8 codepoints before the caret),
// vs GetCursorPosition's byte offset. Equal for ASCII; differs once the text
// holds multibyte characters.
int __fastcall Script_GetUTF8CursorPosition(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr) {
Game::Lua::Error(L, "Usage: EditBox:GetUTF8CursorPosition()");
return 0;
}
const int cursorByte = Game::Read<int>(eb, Offsets::OFF_EDITBOX_CURSOR_BYTE);
const int chars = reinterpret_cast<CountChars_t>(
Offsets::FUN_EDITBOX_COUNT_CHARS)(eb, 0, cursorByte);
Game::Lua::PushNumber(L, static_cast<double>(chars));
return 1;
}
// Drop the current selection without moving the caret. Collapsing selection to
// the caret (selStart = selEnd = cursor) is exactly what the engine's own
// helper does; vanilla can only clear a selection via HighlightText(0, 0),
// which yanks it to offset 0 instead of leaving the caret in place.
int __fastcall Script_ClearHighlightText(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr) {
Game::Lua::Error(L, "Usage: EditBox:ClearHighlightText()");
return 0;
}
reinterpret_cast<CollapseSelection_t>(
Offsets::FUN_EDITBOX_COLLAPSE_SELECTION)(eb);
Game::Ref<uint32_t>(eb, Offsets::OFF_EDITBOX_FLAGS) |= 2;
return 0;
}
// True when this edit box currently owns keyboard focus. The engine tracks the
// focused box in one global (written by SetFocus / cleared by ClearFocus), so
// focus is just pointer identity against it.
int __fastcall Script_HasFocus(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr) {
Game::Lua::PushBool(L, false);
return 1;
}
Game::Lua::PushBool(L,
eb == Game::Read<void *>(Offsets::VAR_FOCUSED_EDITBOX));
return 1;
}
// True when the box holds any text (its byte length is non-zero).
int __fastcall Script_HasText(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr) {
Game::Lua::PushBool(L, false);
return 1;
}
Game::Lua::PushBool(L,
Game::Read<int>(eb, Offsets::OFF_EDITBOX_TEXT_LENGTH) > 0);
return 1;
}
// SetHighlightColor(r, g, b [, a]) — the color of the text-selection highlight.
// The engine paints the selection with three Texture regions (start-line,
// middle-block, end-line); their vertex color is the highlight color, so set
// it on all three via the engine's own region color setter. Colors are 0..1;
// alpha defaults to 1. Takes effect on the next selection paint.
int __fastcall Script_SetHighlightColor(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr || !Game::Lua::IsNumber(L, 2) ||
!Game::Lua::IsNumber(L, 3) || !Game::Lua::IsNumber(L, 4)) {
Game::Lua::Error(L, "Usage: EditBox:SetHighlightColor(r, g, b [, a])");
return 0;
}
const uint32_t r = ColorByte(L, 2, 1.0);
const uint32_t g = ColorByte(L, 3, 1.0);
const uint32_t b = ColorByte(L, 4, 1.0);
const uint32_t a = ColorByte(L, 5, 1.0);
const uint32_t packed = b | (g << 8) | (r << 16) | (a << 24); // {b,g,r,a}
auto setColor = reinterpret_cast<RegionSetColor_t>(
Offsets::FUN_FONTSTRING_SET_COLOR);
for (int off = Offsets::OFF_EDITBOX_HIGHLIGHT_REGION;
off <= Offsets::OFF_EDITBOX_HIGHLIGHT_REGION + 8; off += 4) {
void *region = Game::Read<void *>(eb, off);
if (region != nullptr)
setColor(region, &packed);
}
return 0;
}
// GetHighlightColor() -> r, g, b, a (each 0..1). Reads the color off the first
// highlight region; a region with no explicit color reads back white (opaque).
int __fastcall Script_GetHighlightColor(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr) {
Game::Lua::Error(L, "Usage: EditBox:GetHighlightColor()");
return 0;
}
uint32_t packed = 0xFFFFFFFF;
void *region = Game::Read<void *>(eb, Offsets::OFF_EDITBOX_HIGHLIGHT_REGION);
if (region != nullptr)
reinterpret_cast<RegionGetColor_t>(Offsets::FUN_REGION_GET_COLOR)(
region, &packed);
const double inv = 1.0 / 255.0;
Game::Lua::PushNumber(L, ((packed >> 16) & 0xff) * inv); // r
Game::Lua::PushNumber(L, ((packed >> 8) & 0xff) * inv); // g
Game::Lua::PushNumber(L, (packed & 0xff) * inv); // b
Game::Lua::PushNumber(L, ((packed >> 24) & 0xff) * inv); // a
return 4;
}
// Empties the up/down input history, keeping the line limit so the box keeps
// recording afterward. The engine's SetHistoryLines internal frees the whole
// ring at max 0, so clear = free (0) then reallocate at the saved max — which
// drops every entry and resets the write position. No-op when history was
// never enabled (max 0).
int __fastcall Script_ClearHistory(void *L) {
void *eb = Game::Lua::ResolveObject(L, 1);
if (eb == nullptr) {
Game::Lua::Error(L, "Usage: EditBox:ClearHistory()");
return 0;
}
const int max = Game::Read<int>(eb, Offsets::OFF_EDITBOX_HISTORY_MAX);
if (max > 0) {
auto setMax = reinterpret_cast<SetHistoryMax_t>(
Offsets::FUN_EDITBOX_SET_HISTORY_MAX);
setMax(eb, 0);
setMax(eb, max);
}
return 0;
}
const Game::Lua::FrameMethodEntry g_methods[] = {
{"SetCursorPosition", &Script_SetCursorPosition},
{"GetCursorPosition", &Script_GetCursorPosition},
{"GetUTF8CursorPosition", &Script_GetUTF8CursorPosition},
{"ClearHighlightText", &Script_ClearHighlightText},
{"HasFocus", &Script_HasFocus},
{"HasText", &Script_HasText},
{"SetHighlightColor", &Script_SetHighlightColor},
{"GetHighlightColor", &Script_GetHighlightColor},
{"ClearHistory", &Script_ClearHistory},
};
void RegisterLuaFunctions() {
Game::Lua::RegisterFrameMethods(
reinterpret_cast<void *>(Offsets::VAR_EDITBOX_METHOD_REGISTRY),
g_methods,
static_cast<int>(sizeof(g_methods) / sizeof(g_methods[0])));
}
const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
} // namespace
} // namespace EditBox::Methods
+1 -4
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@@ -69,10 +69,7 @@ void PushFlag(void *L, bool value) {
// `[player + 0xE68]`. Returns nullptr if "player" isn't resolvable
// or the sub-struct is uninitialized (pre-login / glue).
const uint8_t *PlayerInfo() {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
auto resolve = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(resolve("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return nullptr;
return *reinterpret_cast<const uint8_t *const *>(
+46
View File
@@ -0,0 +1,46 @@
// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
// `INTERFACE_VERSION` global — the client's interface (TOC) version number,
// 11200 on this client. Read from the engine's own accessor (the same value
// the addon loader compares each `## Interface:` against) rather than a
// literal, and re-published on every `/reload` via the standard
// `ModuleAutoRegister` flow. It is a true fixed client constant, so it is a
// global number like `CLASSIC_API_VERSION`, not a function.
#include "Game.h"
#include "Offsets.h"
#include <cstdint>
namespace Interface::Version {
namespace {
using ClientIfaceVer_t = uint32_t(__cdecl *)();
void RegisterLuaFunctions() {
void *L = Game::Lua::State();
if (L == nullptr)
return;
const uint32_t version = reinterpret_cast<ClientIfaceVer_t>(
static_cast<uintptr_t>(Offsets::FUN_ADDON_CLIENT_INTERFACE_VERSION))();
Game::Lua::SetGlobalNumber(L, "INTERFACE_VERSION",
static_cast<double>(version));
}
const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
} // namespace
} // namespace Interface::Version
+1 -4
View File
@@ -200,11 +200,8 @@ int __fastcall Script_C_Item_EquipItemByName(void *L) {
if (!Item::Cursor::PickupBagItem(L, found.bagID, found.slotIndex))
return 0;
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using AutoEquipCursor_t = void (__thiscall *)(void *player, int flag);
auto resolve = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
if (auto *player = resolve("player")) {
if (auto *player = Game::ResolveUnitToken("player")) {
auto equip = reinterpret_cast<AutoEquipCursor_t>(
Offsets::FUN_AUTO_EQUIP_CURSOR_ITEM);
equip(player, 0);
+1 -3
View File
@@ -24,11 +24,9 @@ namespace {
using GetItemBySlot_t = void *(__thiscall *)(void *invMgr, int slot);
using GetVisibleItem_t = void *(__thiscall *)(void *unit, int slot);
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
void *ResolveUnit(const char *token) {
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return fn(token);
return Game::ResolveUnitToken(token);
}
// Walks the local player's private inventory manager — the same path
+1 -3
View File
@@ -50,12 +50,10 @@ namespace Item::Usable {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using SpellIsUsable_t = int(__fastcall *)(const uint8_t *spellRecord, int *outNoMana);
const uint8_t *PlayerDescriptor() {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(resolve("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return nullptr;
return *reinterpret_cast<const uint8_t *const *>(
+1 -5
View File
@@ -49,8 +49,6 @@ using ClntObjMgrEnumVisibleObjectsCallback_t = int(__fastcall *)(void *ctx,
using ClntObjMgrEnumVisibleObjects_t =
int(__fastcall *)(ClntObjMgrEnumVisibleObjectsCallback_t cb, void *ctx);
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// `__thiscall(self, outBuf) → const C3Vector *` at vtable slot 5
// (byte offset `0x14`). Both CGUnit_C and CGPlayer_C populate the
// caller-provided 12-byte buffer with the unit's world position and
@@ -182,9 +180,7 @@ int __fastcall Script_GetNearbyLootableUnits(void *L) {
// Resolve the local player once — the canonical CGPlayer_C the
// engine's own interact-range checks use, distinct from the
// `VAR_LOCAL_PLAYER_PTR` global. Bail if unavailable.
auto ResolveUnitToken = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
const void *player = ResolveUnitToken("player");
const void *player = Game::ResolveUnitToken("player");
if (player == nullptr)
return 1;
+1 -4
View File
@@ -105,7 +105,6 @@ using ClntObjMgrEnumVisibleObjectsCallback_t = int(__fastcall *)(void *ctx,
uint64_t guid);
using ClntObjMgrEnumVisibleObjects_t =
int(__fastcall *)(ClntObjMgrEnumVisibleObjectsCallback_t cb, void *ctx);
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using LootUnit_t = void(__thiscall *)(void *player, void *target,
char useDistanceCheck);
using CloseLootInner_t = void(__fastcall *)(int sendRelease,
@@ -443,9 +442,7 @@ bool BeginWalk(bool lootMode, size_t maxCount) {
return false;
if (*reinterpret_cast<void *volatile *>(Offsets::VAR_LOCAL_PLAYER_PTR) == nullptr)
return false;
auto Resolve = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
void *player = Resolve("player");
void *player = Game::ResolveUnitToken("player");
if (player == nullptr)
return false;
+1 -5
View File
@@ -22,8 +22,6 @@ namespace Loot::Unit {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// `FUN_CMSG_LOOT_UNIT` is `__thiscall(player, target, useDistanceCheck)`.
// MSVC `__thiscall` puts `player` in ECX and the rest on the stack —
// matching the engine's own callsite at `FUN_0060FA20`. The trailing
@@ -74,9 +72,7 @@ int __fastcall Script_LootUnit(void *L) {
// `ResolveUnitToken("player")` gives the canonical CGPlayer_C the
// engine uses for `__thiscall` calls — distinct from the global
// at `VAR_LOCAL_PLAYER_PTR` (see the comment on that offset).
auto ResolveUnitToken = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
void *player = ResolveUnitToken("player");
void *player = Game::ResolveUnitToken("player");
if (player == nullptr)
return 0;
+1 -4
View File
@@ -39,7 +39,6 @@ enum class State {
WaitingOpen,
};
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using LootUnit_t = void(__thiscall *)(void *player, void *target,
char useDistanceCheck);
// `FUN_005E1AD0` is `__stdcall(uint8_t)`, not `__fastcall` — the
@@ -164,9 +163,7 @@ int __fastcall Script_LootUnitItem(void *L) {
return 1;
}
auto Resolve = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
void *player = Resolve("player");
void *player = Game::ResolveUnitToken("player");
if (player == nullptr) {
Game::Lua::PushBool(L, false);
return 1;
+1 -4
View File
@@ -377,15 +377,12 @@ void PushTiles(void *L, const ResolvedOverlay *r, const char *basePath,
}
}
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// The local player's explored-areas bitfield (`[player+0xE68] + 0xE6C`), or
// null before the player is resident. Bit `AreaBit` set == that AreaTable
// area is explored. Same storage the engine's discovered-overlay rebuild
// (FUN_004a67a0) reads.
const uint8_t *ExplorationBits() {
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(fn("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return nullptr;
auto *sub = Game::Read<const uint8_t *>(player, Offsets::OFF_CGPLAYER_INFO);
+1 -4
View File
@@ -65,15 +65,12 @@ bool g_havePrevBodyYaw = false;
float g_prevCameraYaw = 0.0f;
bool g_havePrevCameraYaw = false;
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
const uint8_t *Controller() {
return Game::Read<const uint8_t *>(Offsets::VAR_UI_INPUT_CONTROLLER);
}
const uint8_t *Player() {
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return static_cast<const uint8_t *>(fn("player"));
return static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
}
const uint8_t *Camera() {
+1 -5
View File
@@ -21,8 +21,6 @@ namespace Quest::Log {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// Walks the unit's `+0xE68` sub-struct quest list (20 slots, stride
// 0xC) and returns true on first match. Mirrors the engine's loop in
// `Script_IsUnitOnQuest` (`0x004DFE10`).
@@ -225,9 +223,7 @@ static int __fastcall Script_IsUnitOnQuest(void *L) {
return 1;
}
auto resolve = reinterpret_cast<ResolveUnitToken_t>(
static_cast<uintptr_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN));
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
Game::Lua::PushBool(L, UnitHasQuest(unit, target));
return 1;
}
+1 -4
View File
@@ -58,10 +58,7 @@ bool InWorld() {
// Player resolves only when in-world. Same gate other modules
// (e.g. `Item::Location::ResolveBag`) use to avoid touching
// engine state during loading screens or glue.
using ResolveUnitToken_t = void *(__fastcall *)(const char *);
auto fn = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
return fn("player") != nullptr;
return Game::ResolveUnitToken("player") != nullptr;
}
void CancelPlacement() {
+9 -3
View File
@@ -70,6 +70,7 @@
#include "Game.h"
#include "Offsets.h"
#include "aura/Source.h"
#include "dbc/Lookup.h"
#include "net/PacketDispatch.h"
#include "net/PacketReader.h"
@@ -86,7 +87,6 @@ namespace Spell::Cast {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using GetCastTime_t = uint32_t(__fastcall *)(int spellID, int unit, int flag);
using GetDuration_t = int(__fastcall *)(const uint8_t *spellRecord, int unit, int skipMod);
@@ -219,7 +219,7 @@ void PushMs(void *L, int ms) {
}
void *Resolve(const char *token) {
return reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN)(token);
return Game::ResolveUnitToken(token);
}
// Effective cast time (ms) for the local player, 0 if instant. Uses the
@@ -616,7 +616,11 @@ void ParseChannelStart(Net::CDataStore *packet) {
// stores the new end nowhere, so re-anchor g_channel.endMs to the server's
// remaining time so UnitChannelInfo (and the OnWorldTick endMs self-expiry)
// track pushback; on remaining == 0 clear the channel so CHANNEL_STOP fires
// promptly (ahead of the ~1 s-lagged +0x228 field).
// promptly (ahead of the ~1 s-lagged +0x228 field). The pushback also
// shortened the channel's aura on each hit target server-side
// (Spell::DelayedChannel → DelaySpellAuraHolder), so re-anchor the cached
// target-side expirations too — else C_UnitAuras reads a pushed-back channel
// debuff (Dark Harvest, the drains) late by the accumulated pushback.
void ParseChannelUpdate(Net::CDataStore *packet) {
if (g_channel.spellID == 0)
return;
@@ -626,6 +630,8 @@ void ParseChannelUpdate(Net::CDataStore *packet) {
g_channel.spellID = 0; // authoritative channel end
} else {
g_channel.endMs = NowMs() + static_cast<int>(remaining);
Aura::Source::RestampPlayerChannel(static_cast<uint32_t>(spellID),
remaining);
Spell::CastEvents::OnPlayerChannelUpdate(spellID);
}
}
+24 -8
View File
@@ -180,6 +180,7 @@ constexpr int kInterruptDedupMs = 1000;
int g_chanSpell = 0;
int g_chanGuid = 0;
int g_chanStart = 0; // startMs we last fired CHANNEL_START for (detects a recast)
// castGUID minted at SENT, pending until the matching downstream event
// (START / SUCCEEDED / FAILED for the same spell) consumes it — so all of
@@ -478,14 +479,28 @@ void PollPlayer(int castSpellID, int castStartMs, int castEndMs,
}
// ---- Channel ------------------------------------------------------
// Detect a new channel by spellID ONLY (not startMs): a channel is
// stamped twice at start — SMSG_SPELL_START, then MSG_CHANNEL_START
// re-stamps with the server duration — which changes startMs but is the
// SAME channel. A startMs check would spuriously fire STOP+START on the
// re-stamp. A genuine re-channel of the same spell passes through
// g_chanSpell==0 (CHANNEL_STOP) first, so spellID alone still catches it.
(void)channelStartMs;
const bool newChan = channelSpellID != 0 && channelSpellID != g_chanSpell;
// A DIFFERENT channel spell is trivially a new channel. A SAME-spell
// re-channel (recasting Fishing while already fishing) is ALSO a new
// channel and must fire CHANNEL_STOP + CHANNEL_START, but it keeps
// channelSpellID == g_chanSpell (the channel never returns to 0 between the
// two — +0x228 stays set for a continuous channel), so spellID alone can't
// see it. Two independent tells together identify it without a timing
// heuristic — BOTH required:
// - the channel was RE-STAMPED: channelStartMs advanced past the value we
// fired CHANNEL_START for, AND
// - a fresh CMSG_CAST_SPELL is pending for this spell (g_pendingGuid — the
// recast's SENT, not yet consumed).
// Each start stamps the channel TWICE (SMSG_SPELL_START then
// MSG_CHANNEL_START), which advances startMs on the SAME start — but the
// first CHANNEL_START already consumed g_pendingGuid, so the second stamp
// fails the pending test → no spurious restart. A REJECTED recast
// (SPELL_IN_PROGRESS) sends a CMSG (guid pending) but the server never
// re-stamps the channel, so startMs is unchanged → also no restart.
const bool reChannel = channelSpellID != 0 && channelSpellID == g_chanSpell &&
channelStartMs != g_chanStart && g_pendingGuid != 0 &&
g_pendingSpell == channelSpellID;
const bool newChan = channelSpellID != 0 &&
(channelSpellID != g_chanSpell || reChannel);
if (g_chanSpell != 0 && (channelSpellID == 0 || newChan)) {
// Channels only ever fire CHANNEL_STOP — never INTERRUPTED — whether
// they end naturally or are cut short (retail behavior, verified).
@@ -499,6 +514,7 @@ void PollPlayer(int castSpellID, int castStartMs, int castEndMs,
// SUCCEEDED / CHANNEL_STOP on one castGUID.
g_chanGuid = NextCastGuid(channelSpellID);
g_chanSpell = channelSpellID;
g_chanStart = channelStartMs;
Fire(kChannelStart, channelSpellID, g_chanGuid);
// Modern fires SUCCEEDED right after CHANNEL_START. SPELL_GO deferred
// it to here so it lands after START, sharing the channel's guid.
+37 -7
View File
@@ -19,6 +19,7 @@
#include <cstdint>
#include <cstdio>
#include <cstring>
namespace Spell::Info {
@@ -179,15 +180,44 @@ static bool BookTypeIsPet(const char *s) {
return lc(s[0]) == 'p' && lc(s[1]) == 'e' && lc(s[2]) == 't' && s[3] == '\0';
}
// Resolves the Lua args to a spellID, supporting:
// GetSpellInfo(spellID) -- arg2 absent or non-string
// GetSpellInfo(slot, "spell"|"pet") -- arg2 string → spellbook lookup
// Returns 0 for invalid/empty inputs (Lua side surfaces 0 as nil since
// spellID 0 is never valid). Calls `lua_error` if arg1 isn't a number,
// matching the engine's own `lua_error`-on-misuse style.
// Parses a spellID out of a spell hyperlink ("…|Hspell:<id>[:…]…").
// Returns 0 when `s` isn't a spell link, so the caller can fall through
// to a plain-name lookup.
static int SpellIDFromLink(const char *s) {
if (s == nullptr)
return 0;
const char *p = std::strstr(s, "Hspell:");
if (p == nullptr)
return 0;
p += 7; // past "Hspell:"
if (*p < '0' || *p > '9')
return 0;
int id = 0;
while (*p >= '0' && *p <= '9')
id = id * 10 + (*p++ - '0');
return id;
}
// Resolves the Lua args to a spellID, supporting the full retail
// GetSpellInfo argument set:
// GetSpellInfo(spellID) -- arg1 number, arg2 non-string
// GetSpellInfo(slot, "spell"|"pet") -- arg1 number, arg2 string → book slot
// GetSpellInfo("name") -- arg1 string → spellbook name lookup
// GetSpellInfo("…|Hspell:ID|h…") -- arg1 string → link's embedded spellID
// A name resolves against the player's/pet's spellbook (retail's scope),
// returning the highest known rank; an unknown name yields 0. Returns 0
// for invalid/empty inputs (Lua side surfaces 0 as nil since spellID 0 is
// never valid). Only a non-string, non-number arg1 raises `lua_error` —
// a name retail doesn't recognize returns nil, it does not error.
static int ResolveLuaArgsToSpellID(void *L) {
if (Game::Lua::Type(L, 1) == Game::Lua::TYPE_STRING) {
const char *s = Game::Lua::ToString(L, 1);
const int fromLink = SpellIDFromLink(s);
return fromLink > 0 ? fromLink : Spell::Lookup::SpellNameToID(s);
}
if (!Game::Lua::IsNumber(L, 1)) {
Game::Lua::Error(L, "Usage: GetSpellInfo(spellID) or GetSpellInfo(slot, bookType)");
Game::Lua::Error(L, "Usage: GetSpellInfo(spellID | \"name\" | link) "
"or GetSpellInfo(slot, bookType)");
return 0;
}
const int arg1 = static_cast<int>(Game::Lua::ToNumber(L, 1));
+1 -4
View File
@@ -34,15 +34,12 @@ namespace Spell::IsCurrent {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
int ReadGlobalSpellID(uintptr_t addr) {
return *reinterpret_cast<const int *>(addr);
}
int ReadPlayerChannelSpell() {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(resolve("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return 0;
auto *desc = *reinterpret_cast<const uint8_t *const *>(
+1 -4
View File
@@ -22,15 +22,12 @@ namespace Spell::Level {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// Reads the local player's descriptor — same pattern as
// Unit::Combat::Script_InCombatLockdown. Returns nullptr at login
// screen / character select / loading transition where the
// CGPlayer doesn't exist yet.
const uint8_t *PlayerDescriptor() {
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(fn("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return nullptr;
return Game::Read<const uint8_t *>(
+75
View File
@@ -16,6 +16,8 @@
#include "Offsets.h"
#include "dbc/Lookup.h"
#include <cstring>
namespace Spell::Lookup {
const uint8_t *RecordForID(int spellID) {
@@ -109,4 +111,77 @@ int FindSpellbookSlot(int spellID, int *outBookType) {
return 0;
}
int SpellNameToID(const char *name) {
if (name == nullptr || *name == '\0')
return 0;
const int locale = *reinterpret_cast<const int *>(
static_cast<uintptr_t>(Offsets::VAR_LOCALE_INDEX));
// A trailing "(subtext)" pins a specific rank — the vanilla
// "SpellName(Rank N)" addressing that CastSpellByName and friends use
// (a space before the paren is tolerated: "Mind Blast (Rank 8)"). The
// subtext is matched against the record's localized Rank field. With no
// subtext, we return the highest known rank of the base name.
char base[256];
char wantRank[64];
bool haveRank = false;
{
const char *open = std::strrchr(name, '(');
const char *close = (open != nullptr) ? std::strrchr(name, ')') : nullptr;
size_t baseLen;
if (open != nullptr && close != nullptr && close > open + 1) {
baseLen = static_cast<size_t>(open - name);
size_t rankLen = static_cast<size_t>(close - open - 1);
if (rankLen >= sizeof(wantRank))
rankLen = sizeof(wantRank) - 1;
std::memcpy(wantRank, open + 1, rankLen);
wantRank[rankLen] = '\0';
haveRank = true;
} else {
baseLen = std::strlen(name);
}
while (baseLen > 0 &&
(name[baseLen - 1] == ' ' || name[baseLen - 1] == '\t'))
--baseLen; // trim any space between the name and the paren
if (baseLen == 0 || baseLen >= sizeof(base))
return 0;
std::memcpy(base, name, baseLen);
base[baseLen] = '\0';
}
// Player book first, then pet — retail's precedence. For a plain name we
// keep the LAST matching slot: a spell's ranks are stored in ascending
// order, so the final match is the highest rank the player knows. For a
// rank subtext we return the exact name+rank match.
const uintptr_t books[2] = {Offsets::VAR_PLAYER_SPELLBOOK,
Offsets::VAR_PET_SPELLBOOK};
for (uintptr_t bookBase : books) {
auto *array = reinterpret_cast<const int *>(bookBase);
int best = 0;
for (int i = 0; i < Offsets::SPELLBOOK_MAX_SLOTS; ++i) {
const int spellID = array[i];
if (spellID <= 0)
continue; // BSS-zeroed empty slot
const uint8_t *record = RecordForID(spellID);
if (record == nullptr)
continue;
const char *sname = *reinterpret_cast<const char *const *>(
record + Offsets::OFF_SPELL_NAMES + locale * 4);
if (sname == nullptr || std::strcmp(sname, base) != 0)
continue;
if (!haveRank) {
best = spellID; // highest rank (last match)
continue;
}
const char *srank = *reinterpret_cast<const char *const *>(
record + Offsets::OFF_SPELL_RECORD_RANK + locale * 4);
if (srank != nullptr && std::strcmp(srank, wantRank) == 0)
return spellID; // exact name + rank
}
if (!haveRank && best != 0)
return best;
}
return 0;
}
} // namespace Spell::Lookup
+9
View File
@@ -51,6 +51,15 @@ int SpellbookSlotToID(int slot1Based, int bookType);
// in either book.
int FindSpellbookSlot(int spellID, int *outBookType);
// Resolves a spell NAME to a spellID against the player's (then pet's)
// spellbook — the same scope retail's `GetSpellInfo(name)` uses. The
// match is exact and case-sensitive against the current locale's name
// field (matching retail and ShaguTweaks' `libspell`). When a spell has
// several ranks in the book, the highest rank is returned (the spellbook
// arrays list a spell's ranks in ascending order, so the last match
// wins). Returns 0 for a null/empty name or one the player doesn't know.
int SpellNameToID(const char *name);
// Resolves a 0-based UI slot into the recipe's spellID. Used by both
// tradeskill and craft scrapers — they share the same storage shape:
// `[entriesVar]` is a pointer to a heap-allocated array of recipe-
+1 -4
View File
@@ -21,15 +21,12 @@ namespace Spell::Mod {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// The local player's class SpellFamilyName, or 0 if it can't be resolved
// (e.g. at the login screen). Gates the SpellMod family match — only
// spells of the player's own class family receive the player's mods, so
// a same-flag-bit spell of another family isn't falsely modified.
uint32_t PlayerSpellFamily() {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve("player"));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (unit == nullptr)
return 0;
auto *desc = Game::Read<const uint8_t *>(unit, Offsets::OFF_UNIT_DESCRIPTOR);
+2 -5
View File
@@ -21,7 +21,6 @@ namespace Spell::SkillLine {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using SkillLineToSlot_t = int(__thiscall *)(void *player, uint32_t skillLineID);
// Reads UNIT_FIELD_BYTES_0 from the local player's descriptor. Same
@@ -31,8 +30,7 @@ using SkillLineToSlot_t = int(__thiscall *)(void *player, uint32_t skillLineID);
void ReadPlayerClassRace(uint8_t *outClassByte, uint8_t *outRaceByte) {
*outClassByte = 0;
*outRaceByte = 0;
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(fn("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return;
auto *desc = Game::Read<const uint8_t *>(
@@ -232,8 +230,7 @@ int __fastcall Script_GetSkillLineRank(void *L) {
return 1;
}
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<uint8_t *>(resolve("player"));
auto *player = static_cast<uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr) {
Game::Lua::PushNil(L);
return 1;
+1 -3
View File
@@ -25,7 +25,6 @@ namespace Spell::Usable {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using GetSpellCost_t = uint32_t(__fastcall *)(int spellID, int unit);
// Spell.dbc record field offsets we read for usability. Fully documented
@@ -52,8 +51,7 @@ bool PlayerKnowsSpell(int spellID) {
}
const uint8_t *PlayerDescriptor() {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(resolve("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return nullptr;
return Game::Read<const uint8_t *>(
+118 -8
View File
@@ -49,15 +49,49 @@
// `n` field is the 5.0 vararg-table contract (`arg` = {n=3, holes}),
// where trailing nils are intentional — healing it would corrupt
// vararg counts.
// 3. Otherwise the out-of-band length is stale (keys cleared without
// setn): scan down for the true border, 5.1-style, and return that.
// Read-only — no write-back, so a length read never mutates state;
// the engine's own `table.insert` calls `luaL_setn(n+1)` on the next
// append, which re-syncs the stored length by itself.
// 3. `t[n]` nil, no `t.n`: scan down for the true border `b` and heal to
// it (the 5.1 answer) — UNLESS the nil at slot `n` is a deliberate
// `table.insert(t, nil)` append slot, detected by the writer-side mark
// below, in which case keep the stored length. Read-only — no
// write-back, so a length read never mutates state; the engine's own
// `table.insert` calls `luaL_setn(n+1)` on the next append, which
// re-syncs the stored length by itself.
//
// Why a writer-side mark (the tinsert co-hook) and not a state heuristic: a
// deliberate 5.0 nil append (`table.insert(t, nil)` — writes `t[n]=nil` +
// `setn(n)`; issue #36: Waterfall's `{key,val,…}` builders append a nil for
// every option without a passValue, and the next insert must land AFTER the
// reserved slot) and a cleared-and-reused table that happens to be stale by
// exactly one (a one-element table pairs-cleared, or a recycled table whose
// previous life was one slot longer — Tablet-2.0's `del()`/`copy()` pool
// recycles per tooltip refresh, so this is everyday traffic) leave the table
// in BYTE-IDENTICAL states: stored `n`, dense below, `t[n]` nil, no `t.n`.
// No inspection of the table can split them, and caller-gating can't either
// (both reach here through `table.insert`). v1.12.8 tried a staleness-gap
// heuristic (keep when `n - b == 1`) and it corrupted the second group —
// issue #39, FuBar/Tablet/Dewdrop menus and tooltips shifting by one with a
// nil hole at slot 1. Only the WRITER knows which dialect the table speaks,
// and the write is observable: a co-hook on `table.insert`
// (FUN_LUA_TABLE_INSERT) records `t → storedN` in a weak-keyed registry
// table whenever the two-arg form appends a literal nil. Rule 3 keeps the
// stored length only for a marked table whose mark still equals `n`; every
// unmarked off-by-one table heals. A stale mark dies on its own: any later
// append/remove moves the stored length away from the recorded value, and
// the weak key lets a dead table's entry be collected.
//
// Note real Lua 5.1 gives the HEAL answer even for the deliberate append
// (`#`-based tinsert drops a trailing nil and the next insert overwrites
// it), so keeping the slot is deliberately 5.0-native behavior for
// 5.0-dialect writers — Waterfall's builder runs on the 5.0 `arg` vararg
// table and predates 5.1. 5.1-dialect code never relies on insert(t, nil)
// reserving a slot, because on real 5.1 it doesn't.
//
// Positional nil insertion (`table.insert(t, pos, nil)`) is not marked and
// heals; no consumer is known, and 5.0 itself makes it a shifted no-op.
//
// `table.setn` itself still works for code that calls it — the heal only
// changes the answer when the stored length points past the border, which
// is the same answer real 5.1 would give.
// changes the answer when the stored length points past the border and no
// mark vouches for it, which is the same answer real 5.1 would give.
#include "Game.h"
#include "Offsets.h"
@@ -70,6 +104,11 @@ using LuaLGetN_t = int(__fastcall *)(void *L, int idx);
using RawGetI_t = void(__fastcall *)(void *L, int idx, int n);
LuaLGetN_t g_getnOriginal = nullptr;
Game::Lua::CFunction g_tinsertOriginal = nullptr;
// Registry key of the weak-keyed mark table: `marks[t] = storedN` recorded
// at the moment `table.insert(t, nil)` reserved slot `storedN`.
constexpr char kMarkKey[] = "ClassicAPI_TrailingNilMark";
// True if t[k] (rawgeti) is nil. Balances the stack.
bool SlotIsNil(void *L, int absIdx, int k) {
@@ -79,6 +118,64 @@ bool SlotIsNil(void *L, int absIdx, int k) {
return isNil;
}
// Pushes the mark table, creating `registry[kMarkKey] = setmetatable({},
// {__mode = "k"})` on first use (per Lua state — the registry survives
// `/reload` because the state is reused, and the marked tables survive with
// it). Leaves exactly one value on the stack.
void PushMarkTable(void *L) {
Game::Lua::PushString(L, kMarkKey);
Game::Lua::RawGet(L, Game::Lua::REGISTRY_INDEX);
if (Game::Lua::Type(L, -1) == Game::Lua::TYPE_TABLE)
return;
Game::Lua::SetTop(L, -2); // pop the nil. []
Game::Lua::NewTable(L); // [marks]
Game::Lua::NewTable(L); // [marks, meta]
Game::Lua::PushString(L, "__mode");
Game::Lua::PushString(L, "k");
Game::Lua::RawSet(L, -3); // meta.__mode = "k". [marks, meta]
Game::Lua::SetMetatable(L, -2);// pops meta. [marks]
Game::Lua::PushString(L, kMarkKey);
Game::Lua::PushValue(L, -2); // [marks, key, marks]
Game::Lua::RawSet(L, Game::Lua::REGISTRY_INDEX); // [marks]
}
// True when `marks[t] == n` — the nil at slot `n` was written by a
// deliberate `table.insert(t, nil)` and nothing has moved the stored
// length since. Balances the stack.
bool HasTrailingNilMark(void *L, int absIdx, int n) {
PushMarkTable(L); // [marks]
Game::Lua::PushValue(L, absIdx); // [marks, t]
Game::Lua::RawGet(L, -2); // [marks, marks[t]]
const bool match =
Game::Lua::Type(L, -1) == Game::Lua::TYPE_NUMBER &&
static_cast<int>(Game::Lua::ToNumber(L, -1)) == n;
Game::Lua::SetTop(L, -3); // pop both
return match;
}
// Co-hook on the engine's `table.insert` (both `table.insert` and the
// `tinsert` alias are this one C function). The two-arg form appending a
// literal nil is the 5.0 idiom that must keep its reserved slot; record it
// so rule 3 can tell it apart from an identically-shaped stale table. The
// detection runs before the original (the arg stack is caller-owned, so
// index 1 still holds the table afterwards); the mark reads the raw stored
// length the original's `luaL_setn` just wrote.
int __fastcall TableInsert_h(void *L) {
const bool nilAppend = Game::Lua::GetTop(L) == 2 &&
Game::Lua::Type(L, 1) == Game::Lua::TYPE_TABLE &&
Game::Lua::Type(L, 2) == Game::Lua::TYPE_NIL;
const int ret = g_tinsertOriginal(L);
if (nilAppend) {
const int storedN = g_getnOriginal(L, 1);
PushMarkTable(L); // [marks]
Game::Lua::PushValue(L, 1); // [marks, t]
Game::Lua::PushNumber(L, storedN);
Game::Lua::RawSet(L, -3); // marks[t] = storedN. [marks]
Game::Lua::SetTop(L, -2); // pop marks
}
return ret;
}
int __fastcall LuaLGetN_h(void *L, int idx) {
const int n = g_getnOriginal(L, idx);
if (n <= 0)
@@ -104,16 +201,29 @@ int __fastcall LuaLGetN_h(void *L, int idx) {
if (hasExplicitN)
return n;
// Stale out-of-band length — heal to the true border.
// Scan down for the true border.
int b = n - 1;
while (b > 0 && SlotIsNil(L, absIdx, b))
--b;
// Stored length exactly one past the border: either a deliberate
// `table.insert(t, nil)` reserved slot (keep — issue #36) or a cleared /
// recycled table stale by one (heal — issue #39). The states are
// identical; only the writer-side mark recorded by `TableInsert_h` can
// tell them apart.
if (n - b == 1 && HasTrailingNilMark(L, absIdx, n))
return n;
// Stale — heal to the border, the 5.1 answer.
return b;
}
const Game::HookAutoRegister _hook{Offsets::LUAL_GETN,
reinterpret_cast<void *>(&LuaLGetN_h),
reinterpret_cast<void **>(&g_getnOriginal)};
const Game::HookAutoRegister _hookInsert{
Offsets::FUN_LUA_TABLE_INSERT, reinterpret_cast<void *>(&TableInsert_h),
reinterpret_cast<void **>(&g_tinsertOriginal)};
} // namespace
+92
View File
@@ -0,0 +1,92 @@
// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
// Turtle WoW "Dark Harvest" (warlock channel; ranks 52550/52551/52552, family
// bit 0x4000000000): "While channeling, the time between periodic ticks of
// your Affliction spells on the target is reduced by 30%." The live server
// preserves each dot's TICK COUNT, so the faster ticks consume the dot's
// remaining time 30% faster while the channel aura is up — it falls off early
// by 0.3 × the overlap with NO client-visible aura change (live report: dots
// gone with ~3 s still showing after a full 8 s channel = 2.4 s + tick
// rounding; Cursive's curses.lua ships the same `remaining -= 0.30 × overlap`
// community calibration). tortoise-wow's recreation (spell_warlock.cpp
// `spell_warlock_dark_harvest`, added 2026-08-25) only re-times the tick
// timers via SetPeriodicTimer and leaves holder duration alone — that predicts
// NO early fall-off, contradicting live, so the compression math here is
// deliberately NOT mirrored from that source.
//
// What IS taken from tortoise-wow (`IsDarkHarvestAfflictionPeriodicAura`): the
// affected set — the caster's own SPELLFAMILY_WARLOCK periodic auras matching
// Corruption (0x2), Drain Life (0x8), Curse of Agony (0x400), Drain Soul
// (0x4000), Siphon Life (0x1'00000000), Curse of Doom (0x2'00000000). The
// drains can't overlap the channel in practice (one channel per caster), so
// the live set is the curses + Corruption + Siphon Life. Client DBC verified:
// all three DH ranks carry famName 5 / famFlags 0x4000000000, so the
// family-mask trigger is rank-proof.
//
// The percent comes from the rank record's EffectBasePoints[1] + 1 (the dummy
// effect the tooltip's $s2 prints: -31 → 30%), with the community-calibrated
// 30 as fallback — a Turtle rebalance that patches the client DBC tracks
// automatically. All ranks carry the same -31 today, so rank 1 is read.
//
// Gated on Turtle::Detected() via a WorldTick latch, like StingingNettle —
// the spells only exist in Turtle's DBC, so the rule is inert elsewhere
// anyway.
#include "Offsets.h"
#include "aura/Source.h"
#include "spell/Lookup.h"
#include "tick/WorldTick.h"
#include "turtle/Detect.h"
#include <cstdint>
namespace Turtle::DarkHarvest {
namespace {
constexpr uint32_t kWarlock = 5; // SPELLFAMILY_WARLOCK
constexpr uint64_t kDarkHarvestFlag = 0x4000000000ULL;
constexpr uint64_t kAfflictionMask = 0x2ULL | 0x8ULL | 0x400ULL | 0x4000ULL |
0x100000000ULL | 0x200000000ULL;
constexpr uint32_t kDarkHarvestR1 = 52550;
constexpr int32_t kFallbackPct = 30;
int32_t HarvestPct() {
const uint8_t *rec =
Spell::Lookup::RecordForID(static_cast<int>(kDarkHarvestR1));
if (rec == nullptr)
return kFallbackPct;
// EffectBasePoints[1] (the -30% dummy effect; index 0 is the tick damage).
const int32_t pct =
*reinterpret_cast<const int32_t *>(
rec + Offsets::OFF_SPELL_RECORD_EFFECT_BASE_POINTS + 4) +
1;
return pct < 0 ? -pct : kFallbackPct;
}
bool g_registered = false;
void OnTick() {
if (g_registered || !Turtle::Detected())
return;
Aura::Source::AddTickCompression(kWarlock, kDarkHarvestFlag, kWarlock,
kAfflictionMask, HarvestPct());
g_registered = true;
}
const Tick::WorldTick::AutoSubscribe _tickSub{&OnTick};
} // namespace
} // namespace Turtle::DarkHarvest
+59 -7
View File
@@ -18,21 +18,24 @@
// target-if-a-player, never the observing caster). We can't hear the change,
// but we see the triggering cast's SMSG_SPELL_GO, so Aura::Source mirrors the
// edit on the cached entry. A rule is a { exact trigger spellID -> affected
// aura by SpellFamilyName + family-flag overlap } pair, applied by
// Aura::Source::ApplyDurationModifiers.
// aura by SpellFamilyName plus a family-flag overlap and/or a SpellIconID }
// pair, applied by Aura::Source::ApplyDurationModifiers.
//
// Conflagrate -> Immolate: shave 3s (Turtle keeps Immolate ticking, -3s;
// stock's full-consume removes it, which
// OnAuraRemoved evicts, so the rule is
// harmless there)
// Molten Blast -> Flame Shock: refresh (RefreshHolder -> reset to full)
// Conflagrate -> Immolate: shave 3s (Turtle keeps Immolate ticking, -3s;
// stock's full-consume removes it, which
// OnAuraRemoved evicts, so the rule is
// harmless there)
// Molten Blast -> Flame Shock: refresh (RefreshHolder -> reset to full)
// Bestial Wrath -> Scent of Blood: set to Bestial Wrath's own duration
//
// Gated on Turtle::Detected() and registered once (a WorldTick latch, since the
// gate reads a FrameXML global only present in-world). Stock's Conflagrate
// still exists, so keeping the gate preserves the previous Lua behaviour
// exactly; Molten Blast's spell IDs don't exist off Turtle anyway.
#include "Offsets.h"
#include "aura/Source.h"
#include "spell/Lookup.h"
#include "turtle/Detect.h"
#include "tick/WorldTick.h"
@@ -51,6 +54,50 @@ constexpr uint32_t kShaman = 11;
constexpr uint64_t kImmolateFlag = 0x4;
constexpr uint64_t kFlameShockFlag = 0x10000000;
// Bestial Wrath -> Scent of Blood (hunter). The talent's proc puts Scent of
// Blood on the pet for its own 8s; casting Bestial Wrath then stretches that
// SAME holder to Bestial Wrath's length. Server-side (tortoise-wow
// spell_hunter_bestial_wrath) it is a bare
// `holder->SetAuraMaxDuration/SetAuraDuration` on the pet's existing holder —
// both are plain field writes that send nothing, and the one duration packet
// 1.12 has is scoped to an aura-bearer that is a PLAYER, which a pet is not.
// So the client keeps showing the 8s it computed at application and the timer
// simply runs out under a buff that is still up.
//
// The trigger is visible, though, and Bestial Wrath's implicit target is
// TARGET_UNIT_CASTER_PET, so the pet is in its SMSG_SPELL_GO hit list and the
// standard rule machinery reaches the right unit. If the pet has no Scent of
// Blood the server returns without doing anything; we mirror that for free,
// since no cache entry means no match.
//
// Selected by ICON, not by family flags: every Turtle custom spell carries
// SpellFamilyFlags of 0, so no mask can name this aura, while icon 2245 picks
// out exactly the four Scent of Blood records in the hunter family and nothing
// else (client DBC verified) — and it keeps picking them if Turtle adds a rank.
constexpr uint32_t kHunter = 9;
constexpr uint32_t kBestialWrath = 19574;
constexpr uint32_t kScentOfBloodIcon = 2245;
// The server hardcodes 18s; Bestial Wrath's own DBC duration agrees, so we
// read the DBC and keep this only for a record we can't resolve.
constexpr int32_t kBestialWrathFallbackMs = 18000;
// Bestial Wrath's own base duration, straight from the engine's duration
// helper (`skipMod` = base: the server applies no caster mods to the value it
// writes). Reading it instead of hardcoding means a Turtle rebalance that
// patches the client's spell data carries over on its own.
int32_t BestialWrathDurationMs() {
const uint8_t *rec =
Spell::Lookup::RecordForID(static_cast<int>(kBestialWrath));
if (rec == nullptr)
return kBestialWrathFallbackMs;
using GetDuration_t = int(__fastcall *)(const uint8_t *spellRecord,
int unit, char skipMod);
const int ms = reinterpret_cast<GetDuration_t>(
static_cast<uintptr_t>(Offsets::FUN_GET_SPELL_DURATION))(
rec, 0, /*skipMod*/ 1);
return ms > 0 ? ms : kBestialWrathFallbackMs;
}
bool g_registered = false;
void RegisterAll() {
@@ -66,6 +113,11 @@ void RegisterAll() {
Aura::Source::AddDurationMod(id, kShaman, kFlameShockFlag, /*icon*/ 0,
Aura::Source::DURATION_MOD_REFRESH,
/*valueMs*/ 0);
Aura::Source::AddDurationMod(kBestialWrath, kHunter, /*mask*/ 0,
kScentOfBloodIcon,
Aura::Source::DURATION_MOD_SET,
BestialWrathDurationMs());
}
void OnTick() {
+1 -4
View File
@@ -19,8 +19,6 @@ namespace Unit::ClassBase {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// `UnitClassBase(unit) → (classFile, classID)` — returns the locale-
// independent class token ("WARRIOR", "PALADIN", "HUNTER", "ROGUE",
// "PRIEST", "SHAMAN", "MAGE", "WARLOCK", "DRUID") plus the numeric
@@ -81,8 +79,7 @@ int __fastcall Script_UnitClassBase(void *L) {
if (Unit::Identity::IsPlayerToken(token)) {
classByte = Game::Read<uint8_t>(Offsets::VAR_PLAYER_CLASS_BYTE);
} else {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
if (unit != nullptr) {
auto *desc =
Game::Read<const uint8_t *>(unit, Offsets::OFF_UNIT_DESCRIPTOR);
+1 -5
View File
@@ -44,8 +44,6 @@ namespace Unit::CreatureFamily {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
int __fastcall Script_UnitCreatureFamilyID(void *L) {
if (!Game::Lua::IsString(L, 1)) {
Game::Lua::Error(L, "Usage: UnitCreatureFamilyID(\"unit\")");
@@ -55,9 +53,7 @@ int __fastcall Script_UnitCreatureFamilyID(void *L) {
if (token == nullptr)
return 0;
auto resolve = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
if (unit == nullptr)
return 0;
+1 -4
View File
@@ -41,7 +41,6 @@ namespace Unit::CreatureType {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using CreatureType_t = int(__fastcall *)(void *unit);
int __fastcall Script_UnitCreatureTypeID(void *L) {
@@ -53,9 +52,7 @@ int __fastcall Script_UnitCreatureTypeID(void *L) {
if (token == nullptr)
return 0;
auto resolve = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
void *unit = resolve(token);
void *unit = Game::ResolveUnitToken(token);
if (unit == nullptr)
return 0;
+4 -10
View File
@@ -44,8 +44,6 @@ bool IsPlayerObject(const uint8_t *unit) {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// Reads a PLAYER_FLAGS bit for a player. Path:
// - Resolve unit; gate on the object actually being a player
// (`OBJECT_TYPE_PLAYER`) so we never read the +0xE68 CGPlayer
@@ -72,8 +70,7 @@ bool TestPlayerFlag(void *L, uint32_t flagMask) {
if (token == nullptr)
return false;
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
// PLAYER_FLAGS lives in the CGPlayer sub-struct — gate on the object
// actually being a player, not merely player-controlled (pets/totems
// set that flag but have no sub-struct → garbage +0xE68 deref).
@@ -123,8 +120,7 @@ int __fastcall Script_UnitIsFeignDeath(void *L) {
return 1;
}
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
if (unit == nullptr) {
Game::Lua::PushBoolean(L, 0);
return 1;
@@ -265,9 +261,8 @@ int __fastcall Script_UnitIsInMyGuild(void *L) {
return 1;
}
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
const uint32_t playerKey = ReadGuildKey(
static_cast<const uint8_t *>(resolve("player")));
static_cast<const uint8_t *>(Game::ResolveUnitToken("player")));
if (playerKey == 0) {
// Player isn't in a guild — nobody is.
Game::Lua::PushNil(L);
@@ -357,8 +352,7 @@ int __fastcall Script_UnitIsPossessed(void *L) {
return 1;
}
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
if (unit == nullptr) {
Game::Lua::PushBoolean(L, 0);
return 1;
+1 -4
View File
@@ -32,8 +32,6 @@ namespace Unit::Health {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
const uint8_t *Descriptor(const uint8_t *unit) {
if (unit == nullptr)
return nullptr;
@@ -44,8 +42,7 @@ const uint8_t *Descriptor(const uint8_t *unit) {
const uint8_t *ResolveUnit(const char *token) {
if (token == nullptr)
return nullptr;
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return static_cast<const uint8_t *>(fn(token));
return static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
}
// `UnitHealthMissing("unit")` — returns `max - current` health (never
+41 -6
View File
@@ -56,7 +56,6 @@ namespace Unit::Pet {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// `int __fastcall(unit)` → 1 for a controllable pet, non-1 otherwise.
// The engine's pet-vs-minion title discriminator. See
// FUN_UNIT_PET_MINION_CLASS.
@@ -68,16 +67,14 @@ const uint8_t *ResolveUnit(void *L) {
const char *token = Game::Lua::ToString(L, 1);
if (token == nullptr)
return nullptr;
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return static_cast<const uint8_t *>(resolve(token));
return static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
}
// The unit's owner/controller GUID: CharmedBy, else CreatedBy (the two
// fields the engine itself uses for ownership). 0 for players, world
// creatures, and anything unowned.
uint64_t OwnerGuid(const uint8_t *unit) {
auto *desc = *reinterpret_cast<const uint8_t *const *>(
unit + Offsets::OFF_UNIT_DESCRIPTOR);
auto *desc = Game::Read<const uint8_t *>(unit, Offsets::OFF_UNIT_DESCRIPTOR);
if (desc == nullptr)
return 0;
const int owners[] = {
@@ -85,13 +82,24 @@ uint64_t OwnerGuid(const uint8_t *unit) {
Offsets::OFF_UNIT_FIELD_CREATEDBY,
};
for (int off : owners) {
const uint64_t g = *reinterpret_cast<const uint64_t *>(desc + off);
const uint64_t g = Game::Read<uint64_t>(desc, off);
if (g != 0)
return g;
}
return 0;
}
// The spell that summoned this unit (its UNIT_CREATED_BY_SPELL descriptor
// field): the totem-drop spell for a totem, the summon spell for a
// pet/guardian, etc. 0 for a unit not summoned by a spell (players, world
// creatures) or an object with no descriptor.
uint32_t CreatedBySpell(const uint8_t *unit) {
auto *desc = Game::Read<const uint8_t *>(unit, Offsets::OFF_UNIT_DESCRIPTOR);
if (desc == nullptr)
return 0;
return Game::Read<uint32_t>(desc, Offsets::OFF_UNIT_FIELD_CREATED_BY_SPELL);
}
// `UnitIsMinion(unit)` — true iff the unit is a player's minion (pet,
// guardian, totem, or charmed creature): player-controlled but not itself
// a player. NPCs, world creatures, and players return false. A bad or
@@ -184,6 +192,31 @@ int __fastcall Script_UnitOwnerGUID(void *L) {
return 1;
}
// `UnitCreatedBySpell(unit)` — the spell ID that summoned this unit, read
// from its UNIT_CREATED_BY_SPELL field: the shaman totem-drop spell for a
// totem, the summon spell for a pet/guardian, and so on. This is the same
// field the engine's unit-title builder consults to pick the
// "Pet"/"Minion"/"Guardian"/"Creation" title. It is a broadcast descriptor
// field, so it works for any unit in range, not just your own summons.
// Returns nil for an unresolved unit and for anything not summoned by a
// spell (players, world creatures). Note this is the *summoning* spell —
// the spell a totem casts is server-side only and never reaches the client.
// A ClassicAPI extension — not a stock WoW global.
int __fastcall Script_UnitCreatedBySpell(void *L) {
const uint8_t *unit = ResolveUnit(L);
if (unit == nullptr) {
Game::Lua::PushNil(L);
return 1;
}
const uint32_t spellId = CreatedBySpell(unit);
if (spellId == 0) {
Game::Lua::PushNil(L);
return 1;
}
Game::Lua::PushNumber(L, static_cast<double>(spellId));
return 1;
}
} // namespace
static void RegisterLuaFunctions() {
@@ -192,6 +225,8 @@ static void RegisterLuaFunctions() {
Game::Lua::RegisterGlobalFunction("UnitIsOtherPlayersPet",
&Script_UnitIsOtherPlayersPet);
Game::Lua::RegisterGlobalFunction("UnitOwnerGUID", &Script_UnitOwnerGUID);
Game::Lua::RegisterGlobalFunction("UnitCreatedBySpell",
&Script_UnitCreatedBySpell);
}
static const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
+2 -3
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@@ -13,6 +13,7 @@
#pragma once
#include "Game.h"
#include "Offsets.h"
// Shared world-position read for any CGObject-derived unit. The
@@ -32,9 +33,7 @@ namespace Unit::Position {
inline void *ResolveToken(const char *token) {
if (token == nullptr)
return nullptr;
using ResolveUnitToken_t = void *(__fastcall *)(const char *);
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return fn(token);
return Game::ResolveUnitToken(token);
}
// Reads `obj`'s world position into `out[3]` (x, y, z). Calls
+1 -4
View File
@@ -60,8 +60,6 @@ const char *PowerTypeToken(int type) {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
const uint8_t *Descriptor(const uint8_t *unit) {
if (unit == nullptr)
return nullptr;
@@ -72,8 +70,7 @@ const uint8_t *Descriptor(const uint8_t *unit) {
const uint8_t *ResolveUnit(const char *token) {
if (token == nullptr)
return nullptr;
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return static_cast<const uint8_t *>(fn(token));
return static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
}
// Per-power-type display divisor. Vanilla stores rage as 0..1000
+1 -4
View File
@@ -19,8 +19,6 @@ namespace Unit::RaceBase {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// `UnitRaceBase(unit) → (raceFile, raceID)` — returns the locale-
// independent race token (`"Human"`, `"Orc"`, `"Dwarf"`, `"NightElf"`,
// `"Scourge"`, `"Tauren"`, `"Gnome"`, `"Troll"`) plus the numeric
@@ -61,8 +59,7 @@ int __fastcall Script_UnitRaceBase(void *L) {
if (Unit::Identity::IsPlayerToken(token)) {
raceByte = Game::Read<uint8_t>(Offsets::VAR_PLAYER_RACE_BYTE);
} else {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
if (unit != nullptr) {
auto *desc =
Game::Read<const uint8_t *>(unit, Offsets::OFF_UNIT_DESCRIPTOR);
+2 -5
View File
@@ -23,7 +23,6 @@ namespace Unit::ShapeshiftForm {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using CancelAuraSend_t = void(__fastcall *)(int spellID);
// Read the local player's current shapeshift form byte. Returns
@@ -32,8 +31,7 @@ using CancelAuraSend_t = void(__fastcall *)(int spellID);
// can tell "transient unresolved" from "left a form" and not fire
// a bogus change event during early-login windows.
int ReadCurrentForm() {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(resolve("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return -1;
auto *fields = *reinterpret_cast<const uint8_t *const *>(
@@ -101,8 +99,7 @@ int __fastcall Script_CancelShapeshiftForm(void *L) {
if (form <= 0)
return 0;
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(resolve("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
if (player == nullptr)
return 0;
+1 -4
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@@ -18,8 +18,6 @@
namespace Unit::Sheath {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// `GetSheathState()` — returns which weapon type the local player currently
// has drawn. Takes no arguments. The return is **1-based**, matching modern
// WoW's contract:
@@ -39,8 +37,7 @@ using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// null for `"player"` out of world rather than raising, so this is safe from
// any context.
static int __fastcall Script_GetSheathState(void *L) {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *player = static_cast<const uint8_t *>(resolve("player"));
auto *player = static_cast<const uint8_t *>(Game::ResolveUnitToken("player"));
int state = 0;
if (player != nullptr)
+1 -3
View File
@@ -20,12 +20,10 @@ namespace Unit::Speed {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
using GetEffectiveSpeed_t = float(__thiscall *)(void *movementInfo, int forceWalk);
const uint8_t *MovementInfoForToken(const char *token) {
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
if (unit == nullptr)
return nullptr;
return *reinterpret_cast<const uint8_t *const *>(
+1 -4
View File
@@ -41,8 +41,6 @@ namespace Unit::SpellHaste {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
const uint8_t *Descriptor(const uint8_t *unit) {
if (unit == nullptr)
return nullptr;
@@ -53,8 +51,7 @@ const uint8_t *Descriptor(const uint8_t *unit) {
const uint8_t *ResolveUnit(const char *token) {
if (token == nullptr)
return nullptr;
auto fn = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
return static_cast<const uint8_t *>(fn(token));
return static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
}
// `UnitSpellHaste("unit")` — spell haste percentage. `0` for an unhasted or
+1 -4
View File
@@ -20,8 +20,6 @@ namespace Unit::StandState {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
// `UnitStandState(unit)` — returns the unit's current standstate as
// the integer encoded in the low byte of `UNIT_BYTES_1`
// (descriptor + 0x210):
@@ -55,8 +53,7 @@ int __fastcall Script_UnitStandState(void *L) {
return 1;
}
auto resolve = reinterpret_cast<ResolveUnitToken_t>(Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
if (unit == nullptr) {
Game::Lua::PushNumber(L, 0);
return 1;
+1 -5
View File
@@ -43,8 +43,6 @@ namespace Unit::SubName {
namespace {
using ResolveUnitToken_t = void *(__fastcall *)(const char *token);
int __fastcall Script_UnitSubName(void *L) {
if (!Game::Lua::IsString(L, 1)) {
Game::Lua::Error(L, "Usage: UnitSubName(\"unit\")");
@@ -54,9 +52,7 @@ int __fastcall Script_UnitSubName(void *L) {
if (token == nullptr)
return 0;
auto resolve = reinterpret_cast<ResolveUnitToken_t>(
Offsets::FUN_RESOLVE_UNIT_TOKEN);
auto *unit = static_cast<const uint8_t *>(resolve(token));
auto *unit = static_cast<const uint8_t *>(Game::ResolveUnitToken(token));
if (unit == nullptr)
return 0;
+53 -10
View File
@@ -13,6 +13,7 @@
#include "Game.h"
#include "Offsets.h"
#include "aura/Data.h"
#include "guid/Guid.h"
#include "object/Resolve.h"
@@ -20,13 +21,38 @@
namespace Unit::Tooltip {
// The 1-based index the engine's `SetUnitBuff` / `SetUnitDebuff` would need to
// land on `slot`: one plus the slots before it in ITS range (0..31 or 32..47)
// that pass the engine's tooltip visibility gate — the exact walk
// `FUN_00534AC0` / `FUN_00534E30` perform (verified by decompile).
static int EngineIndexForSlot(const uint8_t *unit, int slot) {
const int home =
slot < Offsets::UNIT_AURA_BUFF_COUNT ? 0 : Offsets::UNIT_AURA_BUFF_COUNT;
int index = 1;
for (int s = home; s < slot; ++s) {
if (Aura::Data::IsSlotTooltipVisible(unit, s))
++index;
}
return index;
}
// `GameTooltip:SetUnitAura(unit, index, [filter])` — modern unified-aura
// method. 1.12 splits this into `SetUnitBuff` (slot 32) and
// `SetUnitDebuff` (slot 33); we dispatch to the right one based on the
// `filter` string ("HELPFUL" → SetUnitBuff, "HARMFUL" → SetUnitDebuff).
// method. 1.12 has `SetUnitBuff` (slot 32) and `SetUnitDebuff` (slot 33), each
// indexing its own slot RANGE (0..31 / 32..47) under the engine's tooltip
// gate. `C_UnitAuras` indexes by the aura's polarity nibble instead (see
// Aura::Data), so the two index spaces diverge once the server has parked a
// debuff in a buff slot — and an index an addon got from `C_UnitAuras` must
// still open the right tooltip. So: resolve (index, filter) to the absolute
// slot in OUR space, then hand the engine the index THAT slot has within its
// own range under ITS gate, choosing SetUnitBuff or SetUnitDebuff by where the
// slot lives. The aura tooltip builder only ever receives spellId / level /
// stacks, so a debuff in a buff slot renders identically through SetUnitBuff.
//
// `filter` defaults to "HELPFUL" when omitted, matching modern
// behavior. Anything other than a HARMFUL match goes to SetUnitBuff.
// `filter` defaults to "HELPFUL" when omitted, matching modern behavior; only
// its HELPFUL/HARMFUL half is read (a PLAYER-filtered index is not an index
// into the plain list — pass an index from the same plain list, as FrameXML
// does). A unit with no live CGUnit (out-of-range groupmate) passes straight
// through: the engine reads the group array by range there, exactly as we do.
static int __fastcall Script_GameTooltipSetUnitAura(void *L) {
// Args: self (table), unit (string), index (number), filter (optional string)
if (Game::Lua::Type(L, 1) != Game::Lua::TYPE_TABLE) {
@@ -51,14 +77,31 @@ static int __fastcall Script_GameTooltipSetUnitAura(void *L) {
}
}
// Drop the filter arg before calling — the existing
// SetUnitBuff/SetUnitDebuff take (self, unit, index) only.
Game::Lua::SetTop(L, 3);
int index = static_cast<int>(Game::Lua::ToNumber(L, 3));
bool useDebuffMethod = isHarmful;
const auto *unit = static_cast<const uint8_t *>(
Game::ResolveUnitToken(Game::Lua::ToString(L, 2)));
if (unit != nullptr) {
const int slot = Aura::Data::FindNthSlot(
unit, index,
isHarmful ? Aura::Data::Filter::Harmful : Aura::Data::Filter::Helpful);
if (slot >= 0) {
index = EngineIndexForSlot(unit, slot);
useDebuffMethod = slot >= Offsets::UNIT_AURA_BUFF_COUNT;
}
// slot < 0: nothing at that index in our space; the raw index goes
// through and the engine's own walk shows nothing either.
}
// Rebuild the args as (self, unit, engineIndex) — the engine methods take
// exactly those three; the filter string is consumed here.
Game::Lua::SetTop(L, 2);
Game::Lua::PushNumber(L, static_cast<double>(index));
using Script_t = int(__fastcall *)(void *L);
auto fn = reinterpret_cast<Script_t>(
isHarmful ? Offsets::FUN_SCRIPT_GAMETOOLTIP_SET_UNIT_DEBUFF
: Offsets::FUN_SCRIPT_GAMETOOLTIP_SET_UNIT_BUFF);
useDebuffMethod ? Offsets::FUN_SCRIPT_GAMETOOLTIP_SET_UNIT_DEBUFF
: Offsets::FUN_SCRIPT_GAMETOOLTIP_SET_UNIT_BUFF);
return fn(L);
}