mirror of
https://github.com/brues-code/ClassicAPI.git
synced 2026-11-11 12:27:35 +00:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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774df8d0d4 | ||
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36e1aa87e4 | ||
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40532aca8e | ||
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8592254b2d | ||
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289f82a7e7 |
@@ -83,12 +83,11 @@ function EventUtil.TriggerOnVariablesLoaded()
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end
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function EventUtil.ContinueOnAddOnLoaded(addOnName, callback)
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-- 1.12's IsAddOnLoaded returns a single bool. 3.3.5 split that into
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-- (isLoadedOrLoading, isLoaded); treat truthy as "ready to use".
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if IsAddOnLoaded(addOnName) then
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callback()
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return
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end
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local isLoadedOrLoading, isLoaded = C_AddOns.IsAddOnLoaded(addOnName)
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if isLoaded then
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callback();
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return;
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end
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EventUtil.RegisterOnceFrameEventAndCallback("ADDON_LOADED", callback, addOnName)
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end
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@@ -18,7 +18,7 @@ Full per-function reference: **[docs/API.md](docs/API.md)**.
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| Namespace | Calls |
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|-----------|-------|
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| [Action](docs/API.md#action) | `GetActionInfo` |
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| [AddOns](docs/API.md#addons) | `C_AddOns.DoesAddOnExist`, `C_AddOns.GetAddOnName`, `C_AddOns.GetAddOnNotes`, `C_AddOns.GetAddOnSecurity`, `C_AddOns.GetAddOnTitle`, `C_AddOns.IsAddOnLoadable` |
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| [AddOns](docs/API.md#addons) | `C_AddOns.DoesAddOnExist`, `C_AddOns.GetAddOnName`, `C_AddOns.GetAddOnNotes`, `C_AddOns.GetAddOnSecurity`, `C_AddOns.GetAddOnTitle`, `C_AddOns.IsAddOnLoadable`, `C_AddOns.IsAddOnLoaded` |
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| [Chat](docs/API.md#chat) | `GetCurrentChatGUID` |
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| [Class](docs/API.md#class) | `FillLocalizedClassList` |
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| [Combat](docs/API.md#combat) | `InCombatLockdown` |
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+24
-57
@@ -17,6 +17,7 @@ build instructions.
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- [`C_AddOns.GetAddOnTitle(indexOrName)`](#c_addonsgetaddontitleindexorname)
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- [`C_AddOns.GetAddOnNotes(indexOrName)`](#c_addonsgetaddonnotesindexorname)
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- [`C_AddOns.IsAddOnLoadable(indexOrName)`](#c_addonsisaddonloadableindexorname)
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- [`C_AddOns.IsAddOnLoaded(indexOrName)`](#c_addonsisaddonloadedindexorname)
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- [`C_AddOns.GetAddOnSecurity(indexOrName)`](#c_addonsgetaddonsecurityindexorname)
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- [`C_AddOns.DoesAddOnExist(indexOrName)`](#c_addonsdoesaddonexistindexorname)
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@@ -200,7 +201,6 @@ build instructions.
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- [`CastSpellNoToggle` as a macro cast line](#castspellnotoggle-as-a-macro-cast-line)
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- [`GetMacroSpell(macroSlot)`](#getmacrospellmacroslot)
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- [`GetMacroIcons` / `GetMacroItemIcons` / `GetLooseMacroIcons` / `GetLooseMacroItemIcons`](#getmacroicons--getmacroitemicons--getloosemacroicons--getloosemacroitemicons)
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- [`IconDataProviderMixin`](#icondataprovidermixin)
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- [Map](#map)
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- [`C_Map.GetBestMapForUnit(unitToken)`](#c_mapgetbestmapforunitunittoken)
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@@ -566,6 +566,29 @@ C_AddOns.IsAddOnLoadable("HardcoreTooltips") -- false, "DISABLED"
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C_AddOns.IsAddOnLoadable("garbage") -- false, nil
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```
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### `C_AddOns.IsAddOnLoaded(indexOrName)`
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Returns `loadedOrLoading, loaded` — two booleans.
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```lua
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C_AddOns.IsAddOnLoaded("DebugTools") -- true, true
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C_AddOns.IsAddOnLoaded("garbage") -- false, false
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C_AddOns.IsAddOnLoaded(1) -- true, true (first addon by index)
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```
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Modern WoW splits the two returns to distinguish "load-in-progress"
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from "fully loaded" — the difference matters for `LoadOnDemand`
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addons whose load is split across multiple `LoadAddOn` callbacks.
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Vanilla 1.12's addon loader (`FUN_0051F240`) is fully synchronous:
|
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the `loaded` byte flips inside a single call, so the in-flight
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state is never observable from Lua. Both returns are always the
|
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same boolean here. We surface the two-return shape so consumer
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code written against modern API doesn't need to special-case
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||||
vanilla.
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Unknown addons (numeric index past `GetNumAddOns()`, or
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string name not in the registry) return `false, false`.
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### `C_AddOns.GetAddOnSecurity(indexOrName)`
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Returns an `Enum.AddOnSecurityStatus` integer (not a string — modern
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@@ -4726,62 +4749,6 @@ MPQ will appear in both the loose and mpq lists).
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The vanilla legacy globals `GetNumMacroIcons` / `GetMacroIconInfo`
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remain available unchanged.
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### `IconDataProviderMixin`
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Lua-side wrapper (ported from
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`Blizzard_FrameXMLBase/Classic/IconDataProvider.lua`) around the four
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mutators above. Bundles `Spell` and `Item` buckets into one stateful
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provider with an optional "extras" prepend section, and exposes the
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modern `GetIconByIndex(i)` / `GetNumIcons()` / `GetIndexOfIcon(icon)`
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/ `Release()` / `GetIconForSaving(i)` API the modern Macro UI and
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Equipment Manager icon-pickers consume.
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```lua
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-- Equipment Manager icon picker (matches modern Cata code as-written):
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local provider = CreateAndInitFromMixin(IconDataProviderMixin,
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IconDataProviderExtraType.Equipment)
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provider:GetNumIcons() -- total count (1 + extras + base)
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provider:GetIconByIndex(1) -- always the `?` sentinel
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provider:GetIconByIndex(2) -- first equipped-item icon
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-- ...
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provider:Release() -- decref + collectgarbage when last ref drops
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```
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`IconDataProviderExtraType`:
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- `Spellbook` — pre-walks the spellbook tabs
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(`GetNumSpellTabs` / `GetSpellTabInfo` / `GetSpellTexture`) **and**
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the three vanilla talent trees
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(`GetNumTalentTabs` / `GetNumTalents` / `GetTalentInfo`), gathering
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every talent's icon — including talents the player hasn't put points
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into. Dedups via a set, prepends to the picker. Vanilla doesn't have
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spec groups or PvP talents, so dual-spec / PvP-talent walks present
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in modern's `IconDataProvider.lua` are omitted. Spells not surfaced
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in the spellbook UI (racials kept off the bar, profession recipes
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the engine doesn't list as spells) are still missed — that's a
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vanilla data limitation, not a port omission.
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- `Equipment` — pre-walks `INVSLOT_FIRST_EQUIPPED..INVSLOT_LAST_EQUIPPED`
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via `GetInventoryItemTexture("player", i)`.
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- `None` — no prepend; base DB only.
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`IconDataProviderIconType`:
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- `Spell` (`= 1`) — `Ability_*` / `Spell_*` set.
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- `Item` (`= 2`) — `INV_*` set.
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The mixin doesn't cross-dedup between extras and the base DB — the
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player's currently-equipped weapon icon may appear twice in the
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final picker (once at the head as an "extra", once again later in
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its alphabetical spot inside the `INV_*` base list). That's
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deliberate; the modern engine has the same behavior. Pickers
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typically tolerate it because the extras section is short.
|
||||
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||||
Memory model matches modern: `BaseIconFilenames` is module-level
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state shared across all active providers. The first `Init` triggers
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the four engine calls (which collectively walk ~30k icon paths); on
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||||
the last `Release`, `BaseIconFilenames` is nil'd and `collectgarbage()`
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||||
runs explicitly.
|
||||
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## Map
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### `C_Map.GetBestMapForUnit(unitToken)`
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||||
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+33
-5
@@ -186,17 +186,45 @@ void PushLocalizedString(void *L, const char *globalName, const char *fallback)
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||||
}
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||||
}
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// In-place `string.gsub(stack[-1], pattern, replacement)` — replaces
|
||||
// the string at the top of the stack with the substitution result.
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||||
// Discards gsub's second return (the substitution count) by
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||||
// requesting only one return from `Call`.
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static void GsubInPlace(void *L, const char *pattern, const char *replacement) {
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PushString(L, "string");
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GetTable(L, GLOBALS_INDEX);
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PushString(L, "gsub");
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GetTable(L, -2); // [..., str, string, gsub]
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Remove(L, -2); // [..., str, gsub]
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Insert(L, -2); // [..., gsub, str]
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PushString(L, pattern);
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PushString(L, replacement);
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Call(L, 3, 1); // [..., result]
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}
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void PushLocalizedFormatInt(void *L, const char *globalName,
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const char *fallback, int n) {
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||||
// Resolve `string.format` from _G. The engine ships it as both a
|
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// global and as `string.format`; the global is faster (one
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// gettable instead of two) and equally available across builds.
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||||
// Resolve `string.format` from _G.
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PushString(L, "format");
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GetTable(L, GLOBALS_INDEX);
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PushLocalizedString(L, globalName, fallback);
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// Expand WoW's `|4singular:plural;` (and 3-form
|
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// `|4nom:gen_sing:plural;`) pluralization template by piggybacking
|
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// on Lua's `string.gsub`. The 2- vs 3-form distinction is locale
|
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// grammar (Slavic counting has a separate genitive-singular form
|
||||
// for 2..4); we collapse to nominative/plural since vanilla has
|
||||
// no proper locale-aware counting rules. 3-form pattern runs
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// first because it's more specific. Vanilla's `string.format`
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// doesn't process `|4` natively, so without this the template
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// would render literally.
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const char *picker3 = (n == 1) ? "%1" : "%3";
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const char *picker2 = (n == 1) ? "%1" : "%2";
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GsubInPlace(L, "|4([^:;]+):([^:;]+):([^;]+);", picker3);
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GsubInPlace(L, "|4([^:;]+):([^;]+);", picker2);
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PushNumber(L, static_cast<double>(n));
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Call(L, 2, 1); // format(fmt, n) → string
|
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Call(L, 2, 1); // format(expandedFmt, n) → string
|
||||
}
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} // namespace Lua
|
||||
|
||||
|
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+48
-4
@@ -2433,6 +2433,48 @@ enum Offsets {
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||||
// registry before the load pass.
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FUN_ADDON_INIT = 0x0051C740,
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||||
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// Generic intrusive-list insert/move helper used by `FUN_TOC_PARSER`
|
||||
// to thread new addon entries into the registry's doubly-linked
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||||
// list. Signature (`__thiscall`):
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||||
// `(ListCtrl *this, void *entry, int position, int anchor)`
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||||
// Where:
|
||||
// - `this` — list-control struct (for the addon registry,
|
||||
// this is `&VAR_ADDON_LIST_CTRL`).
|
||||
// - `entry` — entry to insert. If already linked, the
|
||||
// function removes it from its current
|
||||
// position first.
|
||||
// - `position` — `1` = insert at head, anything else (engine
|
||||
// passes `2`) = insert at tail.
|
||||
// - `anchor` — `0` = anchor against the list sentinel
|
||||
// (default), nonzero = anchor relative to
|
||||
// another entry's link field at that offset.
|
||||
//
|
||||
// Used by `Addons::Embedded` to move our injected `!!!ClassicAPI`
|
||||
// entry from the tail (where `FUN_TOC_PARSER` puts it) to the head
|
||||
// — vanilla's addon load pass at `FUN_0051F600` walks the linked
|
||||
// list in insertion order, so without this fix our addon would
|
||||
// load *last*, breaking dependent addons that expect our globals
|
||||
// to be ready in their main chunk.
|
||||
FUN_INTRUSIVE_LIST_INSERT = 0x00521AD0,
|
||||
|
||||
// Addon-registry intrusive-list control. Layout
|
||||
// (`__thiscall`-friendly, generic across all intrusive lists in the
|
||||
// binary):
|
||||
// +0x00 (= `0x00BE1B64`) — `int` next-pointer offset within each
|
||||
// entry (= `0xC` at runtime; entries
|
||||
// store their next-link at
|
||||
// `entry+0xC..0x10`).
|
||||
// +0x04 (= `0x00BE1B68`) — sentinel `next` field
|
||||
// (points back into &sentinel+1 when
|
||||
// the list is empty).
|
||||
// +0x08 (= `0x00BE1B6C`) — list head (alias for sentinel `prev`
|
||||
// when treated as circular).
|
||||
//
|
||||
// `VAR_ADDON_LIST_CTRL` is just the address of the control struct
|
||||
// (i.e., `0x00BE1B64`). Pass `&VAR_ADDON_LIST_CTRL` as the `this`
|
||||
// arg to `FUN_INTRUSIVE_LIST_INSERT`.
|
||||
VAR_ADDON_LIST_CTRL = 0x00BE1B64,
|
||||
|
||||
// `SStrDup(const char *src, const char *file, int line)`. `__stdcall`.
|
||||
// Storm's string-copy wrapper around `SMemAlloc` — used by the engine
|
||||
// itself to populate event entry names. We use it from `Event::Custom`
|
||||
@@ -2567,9 +2609,11 @@ enum Offsets {
|
||||
// We dispatch to these directly so the wrappers don't need to
|
||||
// bounce through `Script_GetAddOnInfo` and unwind 7 returns.
|
||||
//
|
||||
// IS_LOAD_ON_DEMAND `__fastcall(entry) → byte`
|
||||
// Hash-table lookup in the addon registry. Non-zero ⇒
|
||||
// `## LoadOnDemand: 1` in the .toc.
|
||||
// IS_LOADED `__fastcall(entry) → byte`
|
||||
// Hash-table lookup in the addon registry. Returns the byte
|
||||
// at `entry+0x18`, which the addon loader (`FUN_0051F240`)
|
||||
// writes `1` to when the addon has finished loading. Non-zero
|
||||
// ⇒ the addon is loaded.
|
||||
//
|
||||
// CAN_LOAD `__fastcall(entry, char fullCheck=1, int *outStatus,
|
||||
// int *outDepHandle, const char *accountName) → byte`
|
||||
@@ -2590,7 +2634,7 @@ enum Offsets {
|
||||
// Hash-table lookup that returns the security category index
|
||||
// (0=SECURE, 1=INSECURE, 2=BANNED). Defaults to `1` (INSECURE)
|
||||
// when the entry isn't in the override table.
|
||||
FUN_ADDON_IS_LOAD_ON_DEMAND = 0x0051E6F0,
|
||||
FUN_ADDON_IS_LOADED = 0x0051E6F0,
|
||||
FUN_ADDON_CAN_LOAD = 0x0051E780,
|
||||
FUN_ADDON_GET_SECURITY_INDEX = 0x0051E990,
|
||||
|
||||
|
||||
@@ -301,11 +301,58 @@ using AddonInit_t = void(__fastcall *)(const char *accountName);
|
||||
AddonInit_t AddonInit_o = nullptr;
|
||||
|
||||
using TocParser_t = void(__fastcall *)(const char *name);
|
||||
using ListInsert_t = void(__thiscall *)(void *listCtrl, void *entry,
|
||||
int position, int anchor);
|
||||
|
||||
// `FUN_TOC_PARSER` appends new entries to the *tail* of the addon
|
||||
// registry's linked list, and the engine's addon-load pass at
|
||||
// `FUN_0051F600` walks that list in *insertion order* (NOT
|
||||
// alphabetical order — the alphabetical sort only applies to the
|
||||
// flat array `GetAddOnInfo(i)` reads from). So our post-hook
|
||||
// injection lands at the very end of the load order, after every
|
||||
// disk-scanned addon. Addons that consume our globals from their
|
||||
// main chunk (idTip's `FrameWatcher`, etc.) would see `nil` and
|
||||
// hard-error during their boot.
|
||||
//
|
||||
// Fix: walk the linked list, find our entry by name, and re-link
|
||||
// it to the head via `FUN_INTRUSIVE_LIST_INSERT(position=1)`. The
|
||||
// engine's own insert helper handles remove-then-insert atomically,
|
||||
// so it's safe to call on an entry that's already in the list.
|
||||
//
|
||||
// Entries are pointed to by `[VAR_ADDON_LIST_HEAD]` (`0x00BE1B6C`),
|
||||
// with the next-pointer field at `entry + 0x10` (computed as
|
||||
// `*(value-at-VAR_ADDON_LIST_CTRL) + entry + 4` = `0xC + entry + 4`
|
||||
// = `entry + 0x10`). Low-bit-1 means "sentinel" (end of list).
|
||||
// Name pointer lives at `entry + 0x14`.
|
||||
constexpr uintptr_t VAR_ADDON_LIST_HEAD = 0x00BE1B6C;
|
||||
constexpr int OFF_ADDON_ENTRY_NAME_PTR = 0x14;
|
||||
|
||||
void MoveEmbeddedToListHead() {
|
||||
uintptr_t entry = *reinterpret_cast<uintptr_t *>(VAR_ADDON_LIST_HEAD);
|
||||
const int linkOffset = *reinterpret_cast<const int *>(
|
||||
static_cast<uintptr_t>(Offsets::VAR_ADDON_LIST_CTRL));
|
||||
while ((entry & 1) == 0 && entry != 0) {
|
||||
const char *name = *reinterpret_cast<const char *const *>(
|
||||
entry + OFF_ADDON_ENTRY_NAME_PTR);
|
||||
if (name != nullptr && std::strcmp(name, kAddonName) == 0) {
|
||||
auto fn = reinterpret_cast<ListInsert_t>(
|
||||
Offsets::FUN_INTRUSIVE_LIST_INSERT);
|
||||
fn(reinterpret_cast<void *>(
|
||||
static_cast<uintptr_t>(Offsets::VAR_ADDON_LIST_CTRL)),
|
||||
reinterpret_cast<void *>(entry),
|
||||
/*position=*/ 1, /*anchor=*/ 0);
|
||||
return;
|
||||
}
|
||||
entry = *reinterpret_cast<const uintptr_t *>(
|
||||
entry + linkOffset + 4);
|
||||
}
|
||||
}
|
||||
|
||||
void __fastcall AddonInit_h(const char *accountName) {
|
||||
AddonInit_o(accountName);
|
||||
auto TocParser = reinterpret_cast<TocParser_t>(Offsets::FUN_TOC_PARSER);
|
||||
TocParser(kAddonName);
|
||||
MoveEmbeddedToListHead();
|
||||
}
|
||||
|
||||
const Game::HookAutoRegister _hookFileRead{
|
||||
|
||||
+39
-3
@@ -163,9 +163,13 @@ int __fastcall Script_IsAddOnLoadable(void *L) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
auto isLoD = reinterpret_cast<EntryByteFn_t>(
|
||||
Offsets::FUN_ADDON_IS_LOAD_ON_DEMAND);
|
||||
if (isLoD(entry) != 0) {
|
||||
// Already-loaded addons are trivially loadable — skip the
|
||||
// recursive dep walk and return (true, nil) directly. `IS_LOADED`
|
||||
// reads the byte at `entry+0x18` (the loader sets that to 1 on
|
||||
// successful load).
|
||||
auto isLoaded = reinterpret_cast<EntryByteFn_t>(
|
||||
Offsets::FUN_ADDON_IS_LOADED);
|
||||
if (isLoaded(entry) != 0) {
|
||||
Game::Lua::PushBoolean(L, 1);
|
||||
Game::Lua::PushNil(L);
|
||||
return 2;
|
||||
@@ -229,6 +233,36 @@ int __fastcall Script_GetAddOnSecurity(void *L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// `C_AddOns.IsAddOnLoaded(indexOrName)` → `(loadedOrLoading, loaded)`.
|
||||
//
|
||||
// Modern WoW distinguishes "load-in-progress" from "fully loaded" —
|
||||
// matters for LoD addons whose load is split across multiple
|
||||
// `LoadAddOn` callbacks. Vanilla 1.12's `FUN_0051F240` is fully
|
||||
// synchronous: the loaded byte at `entry+0x18` flips from 0 → 1
|
||||
// inside a single call, so the "loading" state is never observable
|
||||
// from Lua. We return the same boolean twice — `loadedOrLoading`
|
||||
// and `loaded` are identical here.
|
||||
//
|
||||
// Resolves both numeric indices (via `FUN_ADDON_GET_BY_INDEX`) and
|
||||
// string names. `IS_LOADED` accepts an entry pointer as its name arg
|
||||
// because the entry's first 12 bytes are the inline NUL-terminated
|
||||
// directory name (same as the other per-field accessors), so we can
|
||||
// feed it either an entry or a Lua-side string transparently.
|
||||
int __fastcall Script_IsAddOnLoaded(void *L) {
|
||||
const uint8_t *entry = ResolveAddOnName(L);
|
||||
if (entry == nullptr) {
|
||||
Game::Lua::PushBool(L, false);
|
||||
Game::Lua::PushBool(L, false);
|
||||
return 2;
|
||||
}
|
||||
auto isLoaded = reinterpret_cast<EntryByteFn_t>(
|
||||
Offsets::FUN_ADDON_IS_LOADED);
|
||||
const bool loaded = isLoaded(entry) != 0;
|
||||
Game::Lua::PushBool(L, loaded);
|
||||
Game::Lua::PushBool(L, loaded);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// `C_AddOns.DoesAddOnExist(indexOrName)` — true iff the engine's
|
||||
// addon registry has a matching entry. For numeric input we trust
|
||||
// `GetByIndex`'s OOR-NULL; for string input we walk the flat array,
|
||||
@@ -276,6 +310,8 @@ static void RegisterLuaFunctions() {
|
||||
&Script_GetAddOnSecurity);
|
||||
Game::Lua::RegisterTableFunction("C_AddOns", "DoesAddOnExist",
|
||||
&Script_DoesAddOnExist);
|
||||
Game::Lua::RegisterTableFunction("C_AddOns", "IsAddOnLoaded",
|
||||
&Script_IsAddOnLoaded);
|
||||
Game::Lua::RegisterIntegerEnum(
|
||||
"Enum", "AddOnSecurityStatus",
|
||||
kAddOnSecurityStatusEntries,
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#include "Offsets.h"
|
||||
#include "Set.h"
|
||||
#include "event/Custom.h"
|
||||
#include "item/Location.h"
|
||||
#include "item/Swap.h"
|
||||
|
||||
#include <cstdint>
|
||||
@@ -401,12 +402,55 @@ int __fastcall Script_UseEquipmentSet(void *L) {
|
||||
uint64_t guids[SLOT_COUNT];
|
||||
std::memcpy(guids, s->items, sizeof(guids));
|
||||
|
||||
// Snapshot empty bag slots up front. The CGItem state doesn't
|
||||
// update between packet sends (server has to acknowledge each
|
||||
// swap), so iterating the bag walk fresh per unequip would
|
||||
// repeatedly pick the same "first empty" slot — second packet
|
||||
// collides with what packet 1 just put there, and the server
|
||||
// tries to swap that item back onto the wrong paperdoll slot
|
||||
// → "This item cannot be equipped".
|
||||
struct FreeSlot {
|
||||
int bag;
|
||||
int slot;
|
||||
};
|
||||
FreeSlot freeSlots[64];
|
||||
int freeSlotCount = 0;
|
||||
for (int bag = 0; bag <= 4 && freeSlotCount < 64; ++bag) {
|
||||
const int slots = Item::Location::GetBagSlotCount(bag);
|
||||
for (int slot = 1; slot <= slots && freeSlotCount < 64; ++slot) {
|
||||
if (Item::Location::ResolveBag(L, bag, slot) == nullptr)
|
||||
freeSlots[freeSlotCount++] = {bag, slot};
|
||||
}
|
||||
}
|
||||
int nextFreeSlot = 0;
|
||||
|
||||
for (int i = 0; i < SLOT_COUNT; ++i) {
|
||||
const int targetSlot = i + 1;
|
||||
const uint64_t g = guids[i];
|
||||
if (g == GUID_EMPTY || g == GUID_IGNORED)
|
||||
|
||||
// GUID_IGNORED: leave whatever the player has in this slot
|
||||
// as-is. Distinct from GUID_EMPTY (= 0), which means "this
|
||||
// slot should be empty after the swap" — handled below.
|
||||
if (g == GUID_IGNORED)
|
||||
continue;
|
||||
|
||||
if (g == GUID_EMPTY) {
|
||||
// Set wants this slot empty. If it already is, no-op.
|
||||
// Otherwise unequip whatever's there into the next bag
|
||||
// slot we reserved during the pre-loop snapshot. If
|
||||
// we've exhausted the snapshot, silently skip — matches
|
||||
// the modern API which surfaces no per-slot reason.
|
||||
const uint8_t *equipped =
|
||||
Item::Location::ResolveEquipmentSlot(targetSlot);
|
||||
if (equipped == nullptr)
|
||||
continue;
|
||||
if (nextFreeSlot >= freeSlotCount)
|
||||
continue;
|
||||
const FreeSlot &fs = freeSlots[nextFreeSlot++];
|
||||
Item::Swap::ToBag(equipped, targetSlot, fs.bag, fs.slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
const int loc = Locations::FindGUID(g);
|
||||
if (loc == 0)
|
||||
continue; // missing — nothing to do
|
||||
|
||||
@@ -199,6 +199,38 @@ bool FromPaperdoll(const void *cgItem, int srcPaperdollSlot, int dstPaperdollSlo
|
||||
dstPaperdollSlot);
|
||||
}
|
||||
|
||||
bool ToBag(const void *cgItem, int srcPaperdollSlot, int dstBagID, int dstSlotInBag) {
|
||||
if (srcPaperdollSlot < 1 || srcPaperdollSlot > 19)
|
||||
return false;
|
||||
if (cgItem == nullptr)
|
||||
return false;
|
||||
|
||||
void *player = ResolvePlayer();
|
||||
if (player == nullptr)
|
||||
return false;
|
||||
uint32_t playerLo = 0, playerHi = 0;
|
||||
if (!ReadGuid(player, &playerLo, &playerHi))
|
||||
return false;
|
||||
|
||||
uint32_t dstContainerLo = 0, dstContainerHi = 0, dstLinear = 0;
|
||||
if (!EncodeBagSlot(dstBagID, dstSlotInBag,
|
||||
&dstContainerLo, &dstContainerHi, &dstLinear))
|
||||
return false;
|
||||
|
||||
uint32_t itemLo = 0, itemHi = 0;
|
||||
if (!ReadGuid(cgItem, &itemLo, &itemHi))
|
||||
return false;
|
||||
|
||||
auto fn = reinterpret_cast<SwapFn_t>(Offsets::FUN_INVENTORY_SWAP);
|
||||
fn(player,
|
||||
itemLo, itemHi,
|
||||
playerLo, playerHi,
|
||||
static_cast<uint32_t>(srcPaperdollSlot - 1),
|
||||
dstContainerLo, dstContainerHi, dstLinear,
|
||||
0);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MoveCount(void *L, int srcBag, int srcSlot, int dstBag, int dstSlot, int count) {
|
||||
// Vanilla protocol writes count as a single byte. Clamp at 255;
|
||||
// anything larger would either truncate silently (255 sent) or
|
||||
|
||||
@@ -32,6 +32,12 @@ namespace Item::Swap {
|
||||
// paperdoll slot `srcSlot` (1-based). Used for paperdoll-to-
|
||||
// paperdoll swaps like rings 11/12, trinkets 13/14.
|
||||
//
|
||||
// - `ToBag(item, srcPaperdollSlot, dstBag, dstSlot)` — item currently
|
||||
// in paperdoll slot, moving to a bag slot. The "unequip" direction
|
||||
// `UseEquipmentSet` needs for slots the set wants empty. Uses the
|
||||
// same atomic swap packet — server-side accept rules are identical
|
||||
// (bagID 0..4, dst slot must be valid for that bag).
|
||||
//
|
||||
// All slot args are 1-based Lua-facing; helpers do the
|
||||
// linear-slot conversion. Returns `false` on bad args (slot out of
|
||||
// range, no player object, missing instance block on the item or
|
||||
@@ -44,6 +50,8 @@ bool FromBag(const void *cgItem, int bagID, int slotInBag, int dstPaperdollSlot)
|
||||
|
||||
bool FromPaperdoll(const void *cgItem, int srcPaperdollSlot, int dstPaperdollSlot);
|
||||
|
||||
bool ToBag(const void *cgItem, int srcPaperdollSlot, int dstBagID, int dstSlotInBag);
|
||||
|
||||
// General bag-to-bag swap — neither side is constrained to the
|
||||
// paperdoll. Same engine helper (`FUN_INVENTORY_SWAP`), which routes
|
||||
// to opcode 0x10D (same-container slot swap, e.g. backpack ↔ backpack)
|
||||
|
||||
Reference in New Issue
Block a user