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| Author | SHA1 | Date | |
|---|---|---|---|
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2403ff7233 |
+12
-4
@@ -7960,10 +7960,18 @@ so progress is `(GetTime()*1000 - startTimeMs) / (endTimeMs - startTimeMs)`.
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> another unit's cast with a server-authoritative cast time, cached per
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> caster GUID. So `C_Spell.UnitCastingInfo("target")` now backs
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> enemy/target/focus/nameplate cast bars. Instant casts return `nil` (no
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> cast bar). Best-effort for remote units: only casts that began while the
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> unit was in range are seen, and — since 1.12 has no per-unit interrupt
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> packet to hook — an *interrupted* remote cast lingers until its computed
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> `endTimeMs` rather than clearing instantly.
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> cast bar). Best-effort for remote units, in three ways: only casts that
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> began while the unit was in range are seen; since 1.12 has no per-unit
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> interrupt packet to hook, an *interrupted* remote cast lingers until its
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> computed `endTimeMs` rather than clearing instantly; and the remote
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> `startTimeMs`/`endTimeMs` are shifted later by roughly your latency.
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> (1.12's `SMSG_SPELL_START` carries only a single `castTime`, so we stamp
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> `start = now, end = now + castTime` on receipt. 3.3.5+ avoids the skew
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> because its packet carries *both* total and remaining cast time and
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> back-dates `start = now − elapsed`; the 1.12 packet has no field to
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> recover `elapsed` from.) The **local player is unaffected** by all of
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> this — its cast is detected client-side at the moment of cast, no packet
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> involved.
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>
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> `isTradeskill` is real — the spell's `SPELL_ATTR_TRADESPELL` flag, so
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> profession recipe casts (smelting, cooking/enchanting recipes, …)
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@@ -706,6 +706,14 @@ enum Offsets {
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// nampower's SpellStartHandlerHook.
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FUN_SPELL_START_HANDLER = 0x006E7640,
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// `SMSG_SPELL_DELAYED` handler — `int __stdcall(uint32_t *opCode,
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// CDataStore *packet)`. Body: `guid(u64), delayMs(u32)`. The server
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// only sends this to the affected caster, so in practice it's always
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// the local player's cast pushback (taking damage mid-cast). `Spell::
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// Cast` co-hooks it to extend the tracked cast's end time so the bar
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// reflects pushback. Mirrored from nampower's SpellDelayedHook.
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FUN_SPELL_DELAYED = 0x006E74F0,
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// `CGUnit_C::OnAuraAdded` — `__thiscall void(CGUnit *unit, uint32_t
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// slot, uint32_t spellId)` (i.e. `__fastcall(unit /*ecx*/, edx_unused,
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// slot, spellId)`). Fires for EVERY aura that lands on a tracked unit,
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@@ -2365,6 +2373,18 @@ enum Offsets {
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// `FUN_006E3D10`. Non-zero means "the cast bar is showing this
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// spell"; cleared to 0 when the cast finishes or is cancelled.
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VAR_CURRENT_CAST_SPELL = 0x00CECA88,
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// The cast-start state writer — `__fastcall(int spellID, int
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// targetState)`. Sets `VAR_CURRENT_CAST_SPELL` (pushing any current
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// spell into `VAR_QUEUED_CAST_SPELL`; `spellID == 0` restores the queued
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// one). `Spell::Cast` co-hooks it for lag-free, client-side detection of
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// NORMAL player casts (stamps from the spellID arg before the original).
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// It does NOT fire for a chained same-spell recast: the caller
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// `Spell_C_CastSpell` (`0x006E4B60`) short-circuits at `spellID ==
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// VAR_CURRENT_CAST_SPELL` *before* reaching here, so those never run the
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// client cast path — they're caught by the `SMSG_SPELL_START` backstop
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// instead. nampower hooks the higher Spell_C_CastSpell, not this inner
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// writer, so contention is low.
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FUN_CAST_START_SET = 0x006E4AD0,
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// Previous / queued cast — holds the spellID that was active
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// before the latest one superseded it (mid-GCD queueing in
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// vanilla). When the current cast ends, `FUN_006E4AD0(0, ...)`
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+162
-61
@@ -17,15 +17,26 @@
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// Vanilla 1.12 stores NO cast start/end times anywhere readable (unlike
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// 3.3.5+, which keeps them per-unit on the CGUnit). The cast bar is
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// Lua-driven off `SPELLCAST_START(duration)` + `GetTime()`. So we
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// self-track the LOCAL PLAYER's cast/channel on `WorldTick`:
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// - cast: `VAR_CURRENT_CAST_SPELL` (the player cast-bar spellID
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// global). On a 0->nonzero transition we stamp startMs = now and
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// endMs = now + base cast time (SpellCastTimes.dbc). Instant casts
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// (cast time 0) and channels are filtered out here — a channel has
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// no cast time and surfaces through the channel field instead.
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// self-track the LOCAL PLAYER's cast/channel with a HYBRID of two sources:
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// - Normal casts (client path): co-hook the engine's cast-start writer
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// `FUN_CAST_START_SET` and stamp from its spellID argument the instant
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// the cast begins (startMs = now, endMs = now + effective cast time) —
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// zero latency. `g_castFromServer = false`; cleared on `WorldTick` when
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// `VAR_CURRENT_CAST_SPELL` returns to 0 (normal end / cancel / interrupt).
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// - Chained same-spell recasts (server path): the engine SHORT-CIRCUITS
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// `Spell_C_CastSpell` at `spellID == VAR_CURRENT_CAST_SPELL` — it never
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// runs the client cast path, never sets the global, never fires
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// SPELLCAST_START. So a chained recast is invisible client-side; the
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// ONLY witness is the server's `SMSG_SPELL_START` (= nampower's
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// SPELL_START_SELF). We stamp `g_cast` from that packet (server cast
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// time), dedup'd against a just-made client stamp so a normal cast's
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// confirming packet doesn't restart its bar. `g_castFromServer = true`;
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// since the global was never set for these, the WorldTick VAR==0 clear
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// must skip them — they expire on their computed endMs (and pfUI clears
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// on nampower's SPELL_FAILED_SELF for interrupts).
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// - channel: the player's broadcast `UNIT_FIELD_CHANNEL_SPELL`
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// (descriptor +0x228). endMs = now + base channel duration
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// (SpellDuration.dbc).
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// (descriptor +0x228), polled on `WorldTick`. endMs = now + effective
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// channel duration.
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// `now` is the engine ms clock (`FUN_OS_TICKCOUNT_MS`), the same source
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// Lua's `GetTime()` scales by 0.001 — so startMs/endMs are directly
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// comparable to `GetTime()*1000` in addon progress math.
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@@ -81,12 +92,17 @@ struct TrackedSpell {
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int spellID; // 0 = not casting / channeling
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int startMs;
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int endMs;
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int delayMs; // accumulated pushback (SMSG_SPELL_DELAYED), 0 = none
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};
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TrackedSpell g_cast{0, 0, 0};
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TrackedSpell g_channel{0, 0, 0};
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int g_lastCast = 0;
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int g_lastChannel = 0;
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TrackedSpell g_cast{0, 0, 0, 0};
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TrackedSpell g_channel{0, 0, 0, 0};
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// True when g_cast was stamped from SMSG_SPELL_START (a chained same-spell
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// recast the client cast path bailed on) rather than the client-side
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// FUN_CAST_START_SET hook. Such casts never set VAR_CURRENT_CAST_SPELL, so
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// the WorldTick VAR==0 clear must not touch them.
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bool g_castFromServer = false;
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int NowMs() { return static_cast<int>(reinterpret_cast<TickMs_t>(Offsets::FUN_OS_TICKCOUNT_MS)()); }
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@@ -116,18 +132,6 @@ int ChannelDurationMs(int spellID) {
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return ms > 0 ? ms : 0; // negative = "infinite"; channels are finite
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}
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// The local player's currently-channeled spellID (broadcast +0x228), or 0.
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int PlayerChannelSpell() {
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void *p = Resolve("player");
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if (p == nullptr)
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return 0;
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auto *desc = *reinterpret_cast<const uint8_t *const *>(
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static_cast<const uint8_t *>(p) + Offsets::OFF_UNIT_DESCRIPTOR);
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if (desc == nullptr)
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return 0;
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return *reinterpret_cast<const int *>(desc + Offsets::OFF_UNIT_FIELD_CHANNEL_SPELL);
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}
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const char *SpellName(const uint8_t *rec) {
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const int locale = *reinterpret_cast<int *>(Offsets::VAR_LOCALE_INDEX);
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return *reinterpret_cast<const char *const *>(rec + OFF_NAME + locale * 4);
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@@ -156,6 +160,12 @@ const char *SpellIconPath(const uint8_t *rec) {
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int PushCastInfo(void *L, const TrackedSpell &c) {
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if (c.spellID == 0)
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return 0;
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// Self-expire: once the cast window has elapsed, report nothing even if
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// the slot wasn't explicitly cleared. Keeps a stale cast (e.g. one whose
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// clear we missed) from lingering on an addon's cast bar, and lets a
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// fresh stamp for the next cast take over cleanly.
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if (NowMs() >= c.endMs)
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return 0;
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const uint8_t *rec = Spell::Lookup::RecordForID(c.spellID);
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if (rec == nullptr)
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return 0;
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@@ -170,7 +180,7 @@ int PushCastInfo(void *L, const TrackedSpell &c) {
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Game::Lua::PushBool(L, false); // 8 notInterruptible
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Game::Lua::PushNumber(L, static_cast<double>(c.spellID)); // 9 castingSpellID
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Game::Lua::PushNil(L); // 10 castBarID
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Game::Lua::PushNumber(L, 0); // 11 delayTimeMs
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Game::Lua::PushNumber(L, static_cast<double>(c.delayMs)); // 11 delayTimeMs
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return 11;
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}
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@@ -179,6 +189,12 @@ int PushCastInfo(void *L, const TrackedSpell &c) {
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int PushChannelInfo(void *L, int spellID, int startMs, int endMs, bool haveTimes) {
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if (spellID == 0)
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return 0;
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// Self-expire a timed channel once its window elapses (mirrors
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// PushCastInfo) — this is how the player's channel clears, since we no
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// longer poll the +0x228 field. Remote callers gate on endMs before
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// passing haveTimes, so this is a no-op for them.
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if (haveTimes && endMs != 0 && NowMs() >= endMs)
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return 0;
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const uint8_t *rec = Spell::Lookup::RecordForID(spellID);
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if (rec == nullptr)
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return 0;
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@@ -199,17 +215,38 @@ int PushChannelInfo(void *L, int spellID, int startMs, int endMs, bool haveTimes
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return 8;
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}
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// True if the unit at stack index 1 resolves to the local player.
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bool ArgIsPlayer(void *L) {
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if (!Game::Lua::IsString(L, 1))
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return false;
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const char *token = Game::Lua::ToString(L, 1);
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if (token == nullptr)
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return false;
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void *u = Resolve(token);
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return u != nullptr && u == Resolve("player");
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// ---- Player cast detection (FUN_CAST_START_SET co-hook) ------------------
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// The engine's cast-start writer — the client path for a NORMAL cast. We
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// stamp from its spellID argument the instant the cast begins (zero
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// latency), *before* the original so any SPELLCAST_START it triggers sees
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// fresh times. This does NOT fire for a chained same-spell recast — the
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// caller (Spell_C_CastSpell) bails at `spellID == VAR_CURRENT_CAST_SPELL`
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// before ever reaching this writer; those are caught by the SMSG_SPELL_START
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// path instead. The `spellID == 0` (queued-restore / clear) path is left to
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// the OnWorldTick VAR==0 poll so a restore doesn't prematurely wipe a bar.
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using CastStartSet_t = void(__fastcall *)(int spellID, int targetState);
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CastStartSet_t g_origCastStartSet = nullptr;
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void __fastcall CastStartSet_h(int spellID, int targetState) {
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if (spellID != 0) {
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const int dur = CastTimeMs(spellID);
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if (dur > 0) {
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const int now = NowMs();
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g_cast = TrackedSpell{spellID, now, now + dur, 0};
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g_castFromServer = false; // client-tracked; VAR==0 clears it
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g_channel.spellID = 0; // a cast supersedes any channel
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}
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// dur == 0: instant (no bar) or channel (handled via +0x228 poll);
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// leave g_cast — don't clobber an unrelated active cast.
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}
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g_origCastStartSet(spellID, targetState);
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}
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const Game::HookAutoRegister _castStartHook{
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Offsets::FUN_CAST_START_SET, reinterpret_cast<void *>(&CastStartSet_h),
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reinterpret_cast<void **>(&g_origCastStartSet)};
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// ---- Remote-unit cast tracking (SMSG_SPELL_START) ------------------------
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// Vanilla stores no cast record for other units, so we capture their casts
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@@ -278,17 +315,58 @@ const RemoteCast *FindRemoteCast(uint64_t caster) {
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return nullptr;
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}
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void RecordRemoteStart(uint64_t caster, int spellID, uint32_t castTime) {
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// How recently the client-side FUN_CAST_START_SET hook must have stamped the
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// same spell for an SMSG_SPELL_START to count as that cast's confirming
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// packet (skip — don't restart the bar) rather than a new chained recast
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// (stamp). Must exceed worst-case latency but stay under a GCD / min cast
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// time so genuine chained casts aren't wrongly deduped.
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constexpr int kCastStartDedupMs = 500;
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void HandleSpellStart(uint64_t caster, int spellID, uint32_t castTime) {
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if (caster == 0 || spellID == 0)
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return;
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// The local player uses the self-tracked g_cast / g_channel path.
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if (caster == Unit::Identity::PlayerGuid())
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return;
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const uint8_t *rec = Spell::Lookup::RecordForID(spellID);
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if (rec == nullptr)
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return;
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const int now = NowMs();
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const bool channel = IsChannelSpell(rec);
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if (caster == Unit::Identity::PlayerGuid()) {
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if (channel) {
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// Player channel start. The broadcast +0x228 field that signals
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// "channeling" is server-pushed and lands ~1 tick (~1s) after the
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// channel actually begins, so a +0x228 poll shows the bar far too
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// late — the addon already polled nil at SPELLCAST_CHANNEL_START
|
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// and cleared. This packet IS the channel start: stamp g_channel
|
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// now with the engine-computed duration. We run before the
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// original handler that fires SPELLCAST_CHANNEL_START, so the data
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// is fresh when addons poll. Cleared by self-expiry (PushChannel-
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// Info) at endMs.
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const int dur = ChannelDurationMs(spellID);
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if (dur > 0) {
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g_channel = TrackedSpell{spellID, now, now + dur, 0};
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g_cast.spellID = 0; // a channel supersedes any cast
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}
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return;
|
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}
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if (castTime == 0)
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return; // instant — no cast bar
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// Backstop for chained same-spell recasts: the engine short-circuits
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// Spell_C_CastSpell at `spellID == VAR_CURRENT_CAST_SPELL`, so the
|
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// client path (FUN_CAST_START_SET hook) never fires for them — this
|
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// server packet is the only signal. Dedup against a fresh client stamp
|
||||
// (same spell, started within ~latency) so a normal cast's confirming
|
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// packet doesn't restart its bar; otherwise it's a chained recast the
|
||||
// client bailed on — take it, and flag it so the VAR==0 poll (which
|
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// never saw it) won't clear it.
|
||||
if (g_cast.spellID == spellID && now < g_cast.endMs &&
|
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now - g_cast.startMs < kCastStartDedupMs)
|
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return;
|
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g_cast = TrackedSpell{spellID, now, now + static_cast<int>(castTime), 0};
|
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g_castFromServer = true;
|
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g_channel.spellID = 0; // a cast supersedes any channel
|
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return;
|
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}
|
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const int endMs = channel ? now + RemoteChannelDurationMs(rec)
|
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: now + static_cast<int>(castTime);
|
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StoreRemoteCast(caster, spellID, now, endMs, channel);
|
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@@ -312,7 +390,7 @@ int __fastcall SpellStartHandler_h(uint32_t unk, uint32_t opCode,
|
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Net::Read<uint16_t>(packet); // castFlags (unused)
|
||||
const uint32_t castTime = Net::Read<uint32_t>(packet);
|
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packet->m_read = saved; // restore before the engine re-parses
|
||||
RecordRemoteStart(caster, spellID, castTime);
|
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HandleSpellStart(caster, spellID, castTime);
|
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}
|
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return g_origSpellStart(unk, opCode, unk2, packet);
|
||||
}
|
||||
@@ -322,32 +400,55 @@ const Game::HookAutoRegister _spellStartHook{
|
||||
reinterpret_cast<void *>(&SpellStartHandler_h),
|
||||
reinterpret_cast<void **>(&g_origSpellStart)};
|
||||
|
||||
// Co-hook on the SMSG_SPELL_DELAYED handler — cast pushback. The server
|
||||
// only sends it to the affected caster, so it's effectively always the
|
||||
// local player; extend the tracked cast's end time (and report the
|
||||
// accumulated delay as delayTimeMs) so an addon's bar stretches on damage.
|
||||
using SpellDelayed_t = int(__stdcall *)(uint32_t *opCode,
|
||||
Net::CDataStore *packet);
|
||||
SpellDelayed_t g_origSpellDelayed = nullptr;
|
||||
|
||||
int __stdcall SpellDelayed_h(uint32_t *opCode, Net::CDataStore *packet) {
|
||||
if (packet != nullptr) {
|
||||
const uint32_t saved = packet->m_read;
|
||||
const uint64_t guid = Net::Read<uint64_t>(packet);
|
||||
const uint32_t delay = Net::Read<uint32_t>(packet);
|
||||
packet->m_read = saved;
|
||||
if (delay != 0 && g_cast.spellID != 0 &&
|
||||
guid == Unit::Identity::PlayerGuid()) {
|
||||
g_cast.endMs += static_cast<int>(delay);
|
||||
g_cast.delayMs += static_cast<int>(delay);
|
||||
}
|
||||
}
|
||||
return g_origSpellDelayed(opCode, packet);
|
||||
}
|
||||
|
||||
const Game::HookAutoRegister _spellDelayedHook{
|
||||
Offsets::FUN_SPELL_DELAYED, reinterpret_cast<void *>(&SpellDelayed_h),
|
||||
reinterpret_cast<void **>(&g_origSpellDelayed)};
|
||||
|
||||
} // namespace
|
||||
|
||||
// Per-frame: detect the player's cast/channel start, stamp times.
|
||||
// Per-frame upkeep for the player. The regular cast is stamped by the
|
||||
// FUN_CAST_START_SET hook; here we clear it when the engine's cast global
|
||||
// drops to 0, and poll the broadcast +0x228 field for the channel (which
|
||||
// has no comparable client-side start hook).
|
||||
void OnWorldTick() {
|
||||
const int now = NowMs();
|
||||
// Clear a CLIENT-tracked cast when the cast global returns to 0 — covering
|
||||
// normal end, cancel, and interrupt. No grace window is needed: the
|
||||
// FUN_CAST_START_SET hook stamps g_cast in the same call that writes the
|
||||
// global non-zero, so it's never transiently 0 right after a stamp.
|
||||
// Server-stamped chained casts (g_castFromServer) never set the global,
|
||||
// so they're exempt — they expire on their computed endMs (self-expiry in
|
||||
// PushCastInfo).
|
||||
if (g_cast.spellID != 0 && !g_castFromServer &&
|
||||
*reinterpret_cast<const int *>(Offsets::VAR_CURRENT_CAST_SPELL) == 0)
|
||||
g_cast.spellID = 0;
|
||||
|
||||
const int cast = *reinterpret_cast<const int *>(Offsets::VAR_CURRENT_CAST_SPELL);
|
||||
if (cast != g_lastCast) {
|
||||
const int dur = (cast != 0) ? CastTimeMs(cast) : 0;
|
||||
if (cast != 0 && dur > 0) {
|
||||
g_cast = {cast, now, now + dur};
|
||||
} else {
|
||||
g_cast.spellID = 0; // 0, instant, or channel — no cast bar
|
||||
}
|
||||
g_lastCast = cast;
|
||||
}
|
||||
|
||||
const int chan = PlayerChannelSpell();
|
||||
if (chan != g_lastChannel) {
|
||||
if (chan != 0) {
|
||||
g_channel = {chan, now, now + ChannelDurationMs(chan)};
|
||||
} else {
|
||||
g_channel.spellID = 0;
|
||||
}
|
||||
g_lastChannel = chan;
|
||||
}
|
||||
// Channels are stamped from SMSG_SPELL_START (HandleSpellStart) and expire
|
||||
// on their computed endMs (self-expiry in PushChannelInfo). We don't poll
|
||||
// the broadcast +0x228 field for the player — it lags the channel start by
|
||||
// ~1 tick, so the bar would show ~1s late.
|
||||
}
|
||||
|
||||
static const Tick::WorldTick::AutoSubscribe _tickSub{&OnWorldTick};
|
||||
|
||||
Reference in New Issue
Block a user