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@@ -35,13 +35,13 @@ Full per-function reference: **[docs/API.md](docs/API.md)**.
|
||||
| [Focus](docs/API.md#focus) | `ClearFocus`, `FocusUnit` |
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||||
| [Frame](docs/API.md#frame) | `region:SetPoint("point")` (one-arg form), `region:SetSize`, `region:GetSize`, `frame:SetShown`, `frame:SetResizeBounds`, `frame:HookScript`, `frame:IsEventRegistered` |
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| [FriendList](docs/API.md#friendlist) | `C_FriendList.IsWhoQueryPending`, `C_FriendList.SendWhoQueryByName` |
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| [GameObject](docs/API.md#gameobject) | `C_GameObjectInfo.GetGameObjectInfoByID`, `C_GameObjectInfo.RequestLoadGameObjectByID` |
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| [GameObject](docs/API.md#gameobject) | `C_GameObjectInfo.GetGameObjectInfoByID`, `C_GameObjectInfo.RequestLoadGameObjectByID`, `ClosestGameObjectPosition` |
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| [Gossip](docs/API.md#gossip) | `C_GossipInfo.CloseGossip`, `C_GossipInfo.GetActiveQuests`, `C_GossipInfo.GetAvailableQuests`, `C_GossipInfo.GetNumActiveQuests`, `C_GossipInfo.GetNumAvailableQuests`, `C_GossipInfo.GetNumOptions`, `C_GossipInfo.GetOptions`, `C_GossipInfo.GetText`, `C_GossipInfo.SelectActiveQuest`, `C_GossipInfo.SelectAvailableQuest`, `C_GossipInfo.SelectOption`, `C_GossipInfo.SelectOptionByIndex` |
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| [GameTooltip](docs/API.md#gametooltip) | `GameTooltip:GetGameObject`, `GameTooltip:GetItem`, `GameTooltip:GetOwner`, `GameTooltip:GetSpell`, `GameTooltip:GetUnitGUID`, `GameTooltip:HasGameObject`, `GameTooltip:HasItem`, `GameTooltip:HasSpell`, `GameTooltip:HasUnit`, `GameTooltip:IsEquippedItem`, `GameTooltip:SetEquipmentSet`, `GameTooltip:SetHyperlinkCompareItem`, `GameTooltip:SetInventoryItemByID`, `GameTooltip:SetItemByGUID`, `GameTooltip:SetItemByID`, `GameTooltip:SetSpellByID`, `GameTooltip:SetTalentByID`, `GameTooltip:SetUnitAura`, `OnTooltipSetItem` (script) |
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| [Hooks](docs/API.md#hooks) | `hooksecurefunc` |
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| [Input](docs/API.md#input) | `GetMouseButtonClicked`, `IsLeftAltKeyDown`, `IsLeftControlKeyDown`, `IsLeftShiftKeyDown`, `IsModifierKeyDown`, `IsMouseButtonDown`, `IsRightAltKeyDown`, `IsRightControlKeyDown`, `IsRightShiftKeyDown` |
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| [Instance](docs/API.md#instance) | `GetInstanceInfo` |
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| [Item](docs/API.md#item) | `C_Item.DoesItemExist`, `C_Item.DoesItemExistByID`, `C_Item.EquipItemByName`, `C_Item.GetCurrentItemLevel`, `C_Item.GetDetailedItemLevelInfo`, `C_Item.GetEnchantInfo`, `C_Item.GetItemCount`, `C_Item.GetItemFamily`, `C_Item.GetItemGUID`, `C_Item.GetItemIcon`, `C_Item.GetItemIconByID`, `C_Item.GetItemID`, `C_Item.GetItemInfo`, `C_Item.GetItemInfoInstant`, `C_Item.GetItemInventorySlotInfo`, `C_Item.GetItemInventorySlotKey`, `C_Item.GetItemInventoryType`, `C_Item.GetItemInventoryTypeByID`, `C_Item.GetItemLink`, `C_Item.GetItemLocation`, `C_Item.GetItemMaxStackSize`, `C_Item.GetItemMaxStackSizeByID`, `C_Item.GetItemName`, `C_Item.GetItemNameByID`, `C_Item.GetItemQuality`, `C_Item.GetItemQualityByID`, `C_Item.GetItemSellPrice`, `C_Item.GetItemSellPriceByID`, `C_Item.GetItemSetID`, `C_Item.GetItemSetIDByID`, `C_Item.GetItemSetInfo`, `C_Item.GetItemSpell`, `C_Item.GetItemStatDelta`, `C_Item.GetItemStats`, `C_Item.GetItemSubClassInfo`, `C_Item.GetItemUniqueness`, `C_Item.GetItemUniquenessByID`, `C_Item.GetStackCount`, `C_Item.GetWeaponEnchantInfo`, `C_Item.IsBound`, `C_Item.IsConsumableItem`, `C_Item.IsEquippableItem`, `C_Item.IsEquippedItem`, `C_Item.IsItemDataCached`, `C_Item.IsItemDataCachedByID`, `C_Item.IsItemGUIDInInventory`, `C_Item.IsItemInRange`, `C_Item.IsItemOpenable`, `C_Item.IsLocked`, `C_Item.LockItem`, `C_Item.LockItemByGUID`, `C_Item.PickupItem`, `C_Item.UnlockAllItems`, `C_Item.UnlockItem`, `C_Item.RequestLoadItemData`, `C_Item.RequestLoadItemDataByID`, `C_Item.UseAtCursor`, `C_Item.UseAtUnit`, `C_Item.UseItemByName`, `GetAuctionItemID`, `GetAuctionSellItemID`, `GetAverageItemLevel`, `GetCraftReagentItemID`, `GetInboxItemID`, `GetInventoryItemDurability`, `GetInventoryItemID`, `GetInventoryItemsForSlot`, `GetInventoryItemRepairCost`, `GetItemIcon`, `GetLootRollItemID`, `GetLootSlotItemID`, `GetMerchantItemID`, `GetQuestItemID`, `GetQuestLogItemID`, `GetTradePlayerItemID`, `GetTradeSkillItemID`, `GetTradeSkillReagentItemID`, `GetTradeTargetItemID`, `OffhandHasWeapon` |
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| [Item](docs/API.md#item) | `C_Item.DoesItemExist`, `C_Item.DoesItemExistByID`, `C_Item.EquipItemByName`, `C_Item.GetCurrentItemLevel`, `C_Item.GetDetailedItemLevelInfo`, `C_Item.GetEnchantInfo`, `C_Item.GetItemCount`, `C_Item.GetItemFamily`, `C_Item.GetItemGUID`, `C_Item.GetItemIcon`, `C_Item.GetItemIconByID`, `C_Item.GetItemID`, `C_Item.GetItemInfo`, `C_Item.GetItemInfoInstant`, `C_Item.GetItemInventorySlotInfo`, `C_Item.GetItemInventorySlotKey`, `C_Item.GetItemInventoryType`, `C_Item.GetItemInventoryTypeByID`, `C_Item.GetItemLink`, `C_Item.GetItemLocation`, `C_Item.GetItemMaxStackSize`, `C_Item.GetItemMaxStackSizeByID`, `C_Item.GetItemName`, `C_Item.GetItemNameByID`, `C_Item.GetItemQuality`, `C_Item.GetItemQualityByID`, `C_Item.GetItemSellPrice`, `C_Item.GetItemSellPriceByID`, `C_Item.GetItemSetID`, `C_Item.GetItemSetIDByID`, `C_Item.GetItemSetInfo`, `C_Item.GetItemSpell`, `C_Item.GetItemStatDelta`, `C_Item.GetItemStats`, `C_Item.GetItemClassInfo`, `C_Item.GetItemSubClassInfo`, `C_Item.GetItemUniqueness`, `C_Item.GetItemUniquenessByID`, `C_Item.GetStackCount`, `C_Item.GetWeaponEnchantInfo`, `C_Item.IsBound`, `C_Item.IsConsumableItem`, `C_Item.IsEquippableItem`, `C_Item.IsEquippedItem`, `C_Item.IsItemDataCached`, `C_Item.IsItemDataCachedByID`, `C_Item.IsItemGUIDInInventory`, `C_Item.IsItemInRange`, `C_Item.IsItemOpenable`, `C_Item.IsLocked`, `C_Item.LockItem`, `C_Item.LockItemByGUID`, `C_Item.PickupItem`, `C_Item.UnlockAllItems`, `C_Item.UnlockItem`, `C_Item.RequestLoadItemData`, `C_Item.RequestLoadItemDataByID`, `C_Item.UseAtCursor`, `C_Item.UseAtUnit`, `C_Item.UseItemByName`, `GetAuctionItemID`, `GetAuctionSellItemID`, `GetAverageItemLevel`, `GetCraftReagentItemID`, `GetInboxItemID`, `GetInventoryItemDurability`, `GetInventoryItemID`, `GetInventoryItemsForSlot`, `GetInventoryItemRepairCost`, `GetItemClassInfo`, `GetItemIcon`, `GetItemSubClassInfo`, `GetLootRollItemID`, `GetLootSlotItemID`, `GetMerchantItemID`, `GetQuestItemID`, `GetQuestLogItemID`, `GetTradePlayerItemID`, `GetTradeSkillItemID`, `GetTradeSkillReagentItemID`, `GetTradeTargetItemID`, `OffhandHasWeapon` |
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| [Loot](docs/API.md#loot) | `C_Loot.GetNearbyLootableUnits`, `C_Loot.GetLastScanResults`, `C_Loot.IsScanInProgress`, `C_Loot.LootUnit`, `C_Loot.LootUnitItem`, `C_Loot.ScanNearbyLoot` |
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| [LootHistory](docs/API.md#loothistory) | `C_LootHistory.GetNumItems`, `C_LootHistory.GetItem`, `C_LootHistory.GetPlayerInfo`, `C_LootHistory.Clear` |
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| [LossOfControl](docs/API.md#lossofcontrol) | `C_LossOfControl.GetActiveLossOfControlData`, `C_LossOfControl.GetActiveLossOfControlDataCount` |
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@@ -63,9 +63,10 @@ Full per-function reference: **[docs/API.md](docs/API.md)**.
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| [Talent](docs/API.md#talent) | `GetTalentIDByIndex`, `GetTalentSpellID` |
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| [TaxiMap](docs/API.md#taximap) | `C_TaxiMap.GetTaxiNodesForMap`, `C_TaxiMap.GetAllTaxiNodes` |
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| [Time](docs/API.md#time) | `C_DateAndTime.AdjustTimeByDays`, `C_DateAndTime.AdjustTimeByMinutes`, `C_DateAndTime.CompareCalendarTime`, `C_DateAndTime.GetCalendarTimeFromEpoch`, `C_DateAndTime.GetCurrentCalendarTime`, `C_DateAndTime.GetSecondsUntilDailyReset`, `C_DateAndTime.GetServerTimeLocal`, `C_Timer.After`, `C_Timer.NewTicker`, `C_Timer.NewTimer`, `GetServerTime` |
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| [Totem](docs/API.md#totem) | `GetTotemInfo`, `GetTotemTimeLeft`, `GetTotemDuration`, `TargetTotem` |
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| [TradeSkillUI](docs/API.md#tradeskillui) | `C_TradeSkillUI.GetTradeSkillListLink`, `C_TradeSkillUI.GetCraftListLink`, `C_TradeSkillUI.GetTradeSkillListRecipes` |
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| [UIColor](docs/API.md#uicolor) | `C_UIColor.GetColors` |
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| [Unit](docs/API.md#unit) | `GetUnitSpeed`, `UnitClassBase`, `UnitCreatureFamilyID`, `UnitCreatureTypeID`, `UnitDistanceSquared`, `UnitGUID`, `UnitInLineOfSight`, `UnitInRange`, `UnitIsAFK`, `UnitIsDND`, `UnitIsFeignDeath`, `UnitIsInMyGuild`, `UnitIsMinion`, `UnitIsOtherPlayersPet`, `UnitIsPet`, `UnitIsPossessed`, `UnitPower`, `UnitPowerMax`, `UnitPowerType`, `UnitRaceBase`, `UnitStandState`, `UnitSubName`, `UnitTokenFromGUID` |
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| [Unit](docs/API.md#unit) | `ClosestUnitPosition`, `GetUnitSpeed`, `UnitClassBase`, `UnitCreatureFamilyID`, `UnitCreatureTypeID`, `UnitDistanceSquared`, `UnitGUID`, `UnitInLineOfSight`, `UnitInRange`, `UnitIsAFK`, `UnitIsDND`, `UnitIsFeignDeath`, `UnitIsInMyGuild`, `UnitIsMinion`, `UnitIsOtherPlayersPet`, `UnitIsPet`, `UnitIsPossessed`, `UnitOwnerGUID`, `UnitPower`, `UnitPowerMax`, `UnitPowerType`, `UnitRaceBase`, `UnitStandState`, `UnitSubName`, `UnitTokenFromGUID` |
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| [UnitAuras](docs/API.md#unitauras) | `C_UnitAuras.GetAuraDataByIndex`, `C_UnitAuras.GetAuraDataBySpellName`, `C_UnitAuras.GetAuraDispelTypeColor`, `C_UnitAuras.GetBuffDataByIndex`, `C_UnitAuras.GetDebuffDataByIndex`, `C_UnitAuras.GetPlayerAuraBySpellID`, `C_UnitAuras.GetUnitAuraBySpellID`, `C_UnitAuras.GetUnitAuras`, `C_UnitAuras.RegisterComboDuration` |
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| [VoiceChat](docs/API.md#voicechat) | `C_VoiceChat.GetTtsVoices`, `C_VoiceChat.GetRemoteTtsVoices`, `C_VoiceChat.SpeakText`, `C_VoiceChat.StopSpeakingText`, `C_TTSSettings.GetSpeechRate`, `C_TTSSettings.GetSpeechVolume`, `C_TTSSettings.GetSpeechVoiceID`, `C_TTSSettings.GetVoiceOptionName`, `C_TTSSettings.SetSpeechRate`, `C_TTSSettings.SetSpeechVolume`, `C_TTSSettings.SetVoiceOption`, `C_TTSSettings.SetVoiceOptionByName`, `C_TTSSettings.SetDefaultSettings`, `C_TTSSettings.RefreshVoices` |
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| [XMLUtil](docs/API.md#xmlutil) | `C_XMLUtil.DoesTemplateExist`, `C_XMLUtil.GetTemplateInfo`, `C_XMLUtil.GetTemplates` |
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@@ -144,6 +145,7 @@ when launching with `-console`), not as Lua functions. See the
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| `PLAYER_STOPPED_MOVING` | *(none)* |
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| `PLAYER_STARTED_TURNING` | *(none)* |
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| `PLAYER_STOPPED_TURNING` | *(none)* |
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| `PLAYER_TOTEM_UPDATE` | `totemSlot` |
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| `QUEST_ACCEPTED` | `questLogIndex, questID` |
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| `QUEST_DATA_LOAD_RESULT` | `questID, success` |
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| `QUEST_REMOVED` | `questID` |
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@@ -166,6 +168,8 @@ when launching with `-console`), not as Lua functions. See the
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| Addon security | `Enum.AddOnSecurityStatus.{Secure,Insecure,Banned,NotAvailable}` |
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| Power type | `Enum.PowerType.{HealthCost,None,Mana,Rage,Focus,Energy,Happiness}` |
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| Inventory type | `Enum.InventoryType.Index*Type` (0–34, e.g. `IndexHeadType`=1 … `IndexRelicType`=28) |
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| Item class | `Enum.ItemClass.{Consumable,Container,Weapon,Gem,Armor,Reagent,Projectile,Tradegoods,ItemEnhancement,Recipe,Quiver,Questitem,Key,Miscellaneous,…}` (0–19) |
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| Item quality | `Enum.ItemQuality.{Poor,Common,Uncommon,Rare,Epic,Legendary,Artifact}` (0–6) |
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### Unit tokens
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+318
-34
@@ -96,6 +96,7 @@ build instructions.
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- [Events](#events)
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- [`C_EventUtils.IsEventValid(eventName)`](#c_eventutilsiseventvalideventname)
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- [`PLAYER_ENTERING_WORLD` payload (`isInitialLogin`, `isReloadingUi`)](#player_entering_world-payload-isinitiallogin-isreloadingui)
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- [`PLAYER_TOTEM_UPDATE` event](#player_totem_update-event)
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- [`BAG_UPDATE_DELAYED` event](#bag_update_delayed-event)
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- [`PLAYER_EQUIPMENT_CHANGED` event](#player_equipment_changed-event)
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- [`UPDATE_INVENTORY_DURABILITY` event](#update_inventory_durability-event)
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@@ -155,6 +156,7 @@ build instructions.
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- [GameObject](#gameobject)
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- [`C_GameObjectInfo.GetGameObjectInfoByID(gameObjectID)`](#c_gameobjectinfogetgameobjectinfobyidgameobjectid)
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- [`C_GameObjectInfo.RequestLoadGameObjectByID(gameObjectID)`](#c_gameobjectinforequestloadgameobjectbyidgameobjectid)
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- [`ClosestGameObjectPosition(gameObjectID)`](#closestgameobjectpositiongameobjectid)
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- [GameTooltip](#gametooltip)
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- [`GameTooltip:SetSpellByID(spellID)`](#gametooltipsetspellbyidspellid)
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@@ -179,6 +181,8 @@ build instructions.
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- [`LE_UNIT_STAT_*`](#le_unit_stat_)
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- [`Enum.AddOnSecurityStatus`](#enumaddonsecuritystatus)
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- [`Enum.InventoryType`](#enuminventorytype)
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- [`Enum.ItemClass`](#enumitemclass)
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- [`Enum.ItemQuality`](#enumitemquality)
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- [`Enum.PowerType`](#enumpowertype)
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- [Gossip](#gossip)
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@@ -231,7 +235,8 @@ build instructions.
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- [`C_Item.GetItemSpell(item)`](#c_itemgetitemspellitem)
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- [`C_Item.GetItemStatDelta(itemLink1, itemLink2)`](#c_itemgetitemstatdeltaitemlink1-itemlink2)
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- [`C_Item.GetItemStats(itemLink)`](#c_itemgetitemstatsitemlink)
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- [`C_Item.GetItemSubClassInfo(classID, subClassID)`](#c_itemgetitemsubclassinfoclassid-subclassid)
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- [`GetItemClassInfo(classID)`](#getitemclassinfoclassid)
|
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- [`GetItemSubClassInfo(classID, subClassID)` / `C_Item.GetItemSubClassInfo(classID, subClassID)`](#getitemsubclassinfoclassid-subclassid--c_itemgetitemsubclassinfoclassid-subclassid)
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- [`C_Item.GetItemUniqueness(itemLocation)` / `C_Item.GetItemUniquenessByID(item)`](#c_itemgetitemuniquenessitemlocation--c_itemgetitemuniquenessbyiditem)
|
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- [`C_Item.GetStackCount(itemLocation)`](#c_itemgetstackcountitemlocation)
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- [`C_Item.IsBound(itemLocation)`](#c_itemisbounditemlocation)
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@@ -457,6 +462,12 @@ build instructions.
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- [`C_DateAndTime.GetServerTimeLocal()`](#c_dateandtimegetservertimelocal)
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- [`C_DateAndTime.GetSecondsUntilDailyReset()`](#c_dateandtimegetsecondsuntildailyreset)
|
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|
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- [Totem](#totem)
|
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- [`GetTotemInfo(slot)`](#gettoteminfoslot)
|
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- [`GetTotemTimeLeft(slot)`](#gettotemtimeleftslot)
|
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- [`GetTotemDuration(slot)`](#gettotemdurationslot)
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- [`TargetTotem(slot)`](#targettotemslot)
|
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|
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- [TradeSkillUI](#tradeskillui)
|
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- [`C_TradeSkillUI.GetTradeSkillListLink()`](#c_tradeskilluigettradeskilllistlink)
|
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- [`C_TradeSkillUI.GetCraftListLink()`](#c_tradeskilluigetcraftlistlink)
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@@ -482,10 +493,12 @@ build instructions.
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- [`UnitIsMinion(unit)`](#unitisminionunit)
|
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- [`UnitIsPet(unit)`](#unitispetunit)
|
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- [`UnitIsOtherPlayersPet(unit)`](#unitisotherplayerspetunit)
|
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- [`UnitOwnerGUID(unit)`](#unitownerguidunit)
|
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- [`UnitStandState(unit)`](#unitstandstateunit)
|
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- [`UnitInRange(unit)`](#unitinrangeunit)
|
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- [`UnitDistanceSquared(unit)`](#unitdistancesquaredunit)
|
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- [`UnitInLineOfSight(unit)`](#unitinlineofsightunit)
|
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- [`ClosestUnitPosition(creatureID)`](#closestunitpositioncreatureid)
|
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- [`UnitPower(unit [, powerType])` / `UnitPowerMax(unit [, powerType])`](#unitpowerunit--powertype--unitpowermaxunit--powertype)
|
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- [`UnitPowerType(unit)`](#unitpowertypeunit)
|
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|
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@@ -1381,17 +1394,18 @@ for bag = 0, 4 do
|
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end
|
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```
|
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|
||||
> **Vanilla `bagType` is sparse.** On Turtle WoW (1.12.1), only Light
|
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> Quiver actually carries a populated BagFamily field among the bags
|
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> we tested. Soul Pouch, Enchanting Bag, Herb Pouch, etc. all return
|
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> 0 here even though their classification clearly implies a family —
|
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> the vanilla server data simply doesn't fill the field for those.
|
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> For bag-category discrimination, prefer reading `(class, subClass)`
|
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> from [`C_Item.GetItemInfoInstant`](#c_itemgetiteminfoinstantitem).
|
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> The same field on **individual loot items** (arrows, bullets,
|
||||
> shards, herbs) IS populated reliably — use
|
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> [`C_Item.GetItemFamily`](#c_itemgetitemfamilyitem) for routing
|
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> decisions.
|
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> **`bagType` is derived for specialty bags.** Bags leave the raw
|
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> BagFamily field empty in Turtle's data (Soul Bag, Herb Bag, quiver,
|
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> ammo pouch, … all read 0). We fall back to deriving the family from the
|
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> bag's class + subclass, so a Soul Bag reports `0x4` here, a quiver
|
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> `0x1`, an ammo pouch `0x2` — the same values
|
||||
> [`C_Item.GetItemFamily`](#c_itemgetitemfamilyitem) reports for both
|
||||
> the bag and the items it holds. This also means
|
||||
> `CalculateTotalNumberOfFreeBagSlots` now correctly excludes specialty
|
||||
> bags from the general-purpose free-slot total (it previously counted
|
||||
> them, since the raw field was 0). Note the Turtle custom families
|
||||
> (Meat/Fish/Leather/Mining, `0x200`–`0x1000`) collide with retail's
|
||||
> bit meanings — see the `GetItemFamily` family table for the caveat.
|
||||
|
||||
> **The bitmask encoding matches modern.** `bagType` is the bit
|
||||
> position (`1 << (familyID - 1)`), not the raw 1.12-stored familyID,
|
||||
@@ -2256,6 +2270,30 @@ the payload. The flags are derived from whether the in-game Lua state was
|
||||
just (re)built (login/`reload`) and whether we just came through the
|
||||
glue/login screen — no `PLAYER_ENTERING_WORLD`-specific engine hook.
|
||||
|
||||
### `PLAYER_TOTEM_UPDATE` event
|
||||
|
||||
Backports the TBC event (absent from vanilla's table, so reserved as a
|
||||
custom event). Fires with `arg1 = totemSlot` (1 Fire, 2 Earth, 3 Water,
|
||||
4 Air) whenever a totem is dropped, expires, or is destroyed early
|
||||
(killed / Totemic Recall) — the companion event to
|
||||
[`GetTotemInfo`](#gettoteminfoslot).
|
||||
|
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```lua
|
||||
local f = CreateFrame("Frame")
|
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f:RegisterEvent("PLAYER_TOTEM_UPDATE")
|
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f:SetScript("OnEvent", function()
|
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local slot = arg1
|
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local have, name, start, duration, icon = GetTotemInfo(slot)
|
||||
-- re-read the changed slot
|
||||
end)
|
||||
```
|
||||
|
||||
Driven by the same [`GetTotemInfo`](#gettoteminfoslot) tracker: the drop
|
||||
is detected from `SMSG_SPELL_GO`, removal from the WorldTick object-manager
|
||||
scan, and the event is flushed from the tick (so handlers run in a safe
|
||||
context, not mid-packet). Removal detection carries up to the tracker's
|
||||
scan interval (~250 ms) of latency; drops fire on the next frame.
|
||||
|
||||
### `BAG_UPDATE_DELAYED` event
|
||||
|
||||
Fires (with no payload) once per frame in which any `BAG_UPDATE`
|
||||
@@ -3588,6 +3626,26 @@ end)
|
||||
C_GameObjectInfo.RequestLoadGameObjectByID(7000032)
|
||||
```
|
||||
|
||||
### `ClosestGameObjectPosition(gameObjectID)`
|
||||
|
||||
Returns `xPos, yPos, distance` — the world position of the nearest game
|
||||
object with the given GO-template ID, and its distance from the player in
|
||||
yards. Returns nothing (nil) when no matching object is in range.
|
||||
|
||||
```lua
|
||||
local x, y, dist = ClosestGameObjectPosition(1617) -- nearest Herb Bush, etc.
|
||||
if x then
|
||||
-- x, y = world coords; dist = yards from the player
|
||||
end
|
||||
```
|
||||
|
||||
The game-object counterpart of
|
||||
[`ClosestUnitPosition`](#closestunitpositioncreatureid) — same visible-
|
||||
object-manager scan, filtered to game objects (GUID prefix `0xF110`).
|
||||
Same retail-vs-vanilla caveat: this finds the nearest **currently-visible**
|
||||
object of that entry rather than reading retail's static starting-zone
|
||||
database (which vanilla ships no equivalent of).
|
||||
|
||||
## GameTooltip
|
||||
|
||||
### `GameTooltip:SetItemByID(itemID)`
|
||||
@@ -4299,6 +4357,53 @@ post-vanilla and included for parity — vanilla items never report them.
|
||||
if C_Item.GetItemInventoryType(loc) == Enum.InventoryType.IndexHeadType then ...
|
||||
```
|
||||
|
||||
### `Enum.ItemClass`
|
||||
|
||||
The item-class enum — the numeric `classID` reported as the 12th return
|
||||
of [`GetItemInfo`](#c_itemgetiteminfoiteminfo) and taken by
|
||||
[`GetItemClassInfo`](#getitemclassinfoclassid) /
|
||||
[`GetItemSubClassInfo`](#getitemsubclassinfoclassid-subclassid). The
|
||||
numeric values match retail; the obsolete slots keep their modern key
|
||||
names even though `ItemClass.dbc` labels them `"…(OBSOLETE)"`.
|
||||
|
||||
| Value | Field | Value | Field |
|
||||
|------:|-------|------:|-------|
|
||||
| 0 | `Consumable` | 8 | `ItemEnhancement` |
|
||||
| 1 | `Container` | 9 | `Recipe` |
|
||||
| 2 | `Weapon` | 10 | `CurrencyTokenObsolete` |
|
||||
| 3 | `Gem` | 11 | `Quiver` |
|
||||
| 4 | `Armor` | 12 | `Questitem` |
|
||||
| 5 | `Reagent` | 13 | `Key` |
|
||||
| 6 | `Projectile` | 14 | `PermanentObsolete` |
|
||||
| 7 | `Tradegoods` | 15 | `Miscellaneous` |
|
||||
|
||||
Values `16..19` (`Glyph`, `Battlepet`, `WoWToken`, `Profession`) are
|
||||
post-vanilla and included for parity — vanilla items never report them.
|
||||
|
||||
```lua
|
||||
if select(12, GetItemInfo(id)) == Enum.ItemClass.Weapon then ...
|
||||
```
|
||||
|
||||
### `Enum.ItemQuality`
|
||||
|
||||
The item-quality enum — the numeric `quality` reported by
|
||||
[`GetItemInfo`](#c_itemgetiteminfoiteminfo) /
|
||||
[`C_Item.GetItemQuality`](#c_itemgetitemqualityitemlocation--c_itemgetitemqualitybyiditem).
|
||||
|
||||
| Value | Field | Value | Field |
|
||||
|------:|-------|------:|-------|
|
||||
| 0 | `Poor` | 4 | `Epic` |
|
||||
| 1 | `Common` | 5 | `Legendary` |
|
||||
| 2 | `Uncommon` | 6 | `Artifact` |
|
||||
| 3 | `Rare` | | |
|
||||
|
||||
The post-vanilla `Heirloom` (7) and `WoWToken` (8) tiers are omitted —
|
||||
no such items exist on 1.12.
|
||||
|
||||
```lua
|
||||
if select(3, GetItemInfo(id)) == Enum.ItemQuality.Epic then ...
|
||||
```
|
||||
|
||||
### `Enum.PowerType`
|
||||
|
||||
The integer enum `UnitPowerType` returns and `UnitPower` /
|
||||
@@ -4946,15 +5051,37 @@ C_Item.GetItemFamily(2447) -- 32 (Peacebloom → herb bag-family)
|
||||
C_Item.GetItemFamily(6948) -- 0 (Hearthstone → general-purpose)
|
||||
```
|
||||
|
||||
Bitmask values match modern WoW's encoding (`1 << (familyID - 1)`):
|
||||
Bitmask values follow the vanilla `ItemBagFamily.dbc` IDs converted to
|
||||
the modern bitmask form (`1 << (familyID - 1)`). The IDs 1–9 match
|
||||
retail exactly; **10–13 are Turtle WoW custom families** (retail vanilla
|
||||
1.12 stops at Keys):
|
||||
|
||||
| Bit | Value | Family |
|
||||
|-----|-------|--------|
|
||||
| 0 | 1 | Quiver (arrows) |
|
||||
| 1 | 2 | Ammo Pouch (bullets) |
|
||||
| 2 | 4 | Soul Shard Bag |
|
||||
| 5 | 32 | Herb Bag |
|
||||
| 6 | 64 | Enchanting Bag (modern) |
|
||||
| Bit | Value | Raw ID | Family | Notes |
|
||||
|-----|--------|--------|-----------------------|-------|
|
||||
| 0 | 1 | 1 | Quiver (arrows) | |
|
||||
| 1 | 2 | 2 | Ammo Pouch (bullets) | |
|
||||
| 2 | 4 | 3 | Soul Bag | |
|
||||
| 5 | 32 | 6 | Herb Bag | |
|
||||
| 6 | 64 | 7 | Enchanting Bag | |
|
||||
| 7 | 128 | 8 | Engineering Bag | |
|
||||
| 8 | 256 | 9 | Keyring | |
|
||||
| 9 | 512 | 10 | **Meat Bag** (Turtle) | ⚠ collides with retail's Gem Bag (`0x200`) |
|
||||
| 10 | 1024 | 11 | **Fish Bag** (Turtle) | ⚠ collides with retail's Mining Bag (`0x400`) |
|
||||
| 11 | 2048 | 12 | **Leather Bag** (Turtle) | no retail equivalent bit |
|
||||
| 12 | 4096 | 13 | **Mining Bag** (Turtle) | ⚠ not retail's Mining Bag bit (`0x400`) |
|
||||
|
||||
> **Turtle custom families & the retail collision.** Turtle added four
|
||||
> cooking/gathering bag families (Meat, Fish, Leather, Mining) as
|
||||
> `ItemBagFamily.dbc` rows 10–13, rather than reusing retail's later
|
||||
> IDs 4 (Leatherworking) / 5 (Inscription), which vanilla left unused.
|
||||
> Because we convert the raw ID straight through `1 << (rawID - 1)`,
|
||||
> these land on bits 9–12 — the same numeric values retail assigned to
|
||||
> **Gem Bag** (`0x200`) and **Mining Bag** (`0x400`). So an addon
|
||||
> backported from retail that hard-codes `family == 0x200` to mean "Gem
|
||||
> Bag" will misread a Turtle Meat Bag. The values are self-consistent
|
||||
> *within* Turtle (a Meat Bag and the meat items it holds both report
|
||||
> `0x200`, which is all the "does this item fit this bag" test needs) —
|
||||
> just don't assume retail's bit meanings for anything above `0x100`.
|
||||
|
||||
> **Encoding deviation under the hood.** 1.12 actually stores the raw
|
||||
> 1-based BagFamily ID (`arrow=1, bullet=2, soul shard=3, herb=6, …`).
|
||||
@@ -4963,16 +5090,20 @@ Bitmask values match modern WoW's encoding (`1 << (familyID - 1)`):
|
||||
> callers backporting from modern see the encoding they expect — addons
|
||||
> can `band(family, FAMILY_BAG_HERB_BAG)` directly.
|
||||
|
||||
> **Item-level data is reliable; bag-level is sparse.** Individual
|
||||
> loot items (arrows, bullets, shards, herbs) carry the field
|
||||
> reliably, so `C_Item.GetItemFamily` works for the auto-routing use
|
||||
> case. **Bag containers** themselves (Soul Pouch, Enchanting Bag,
|
||||
> Herb Pouch, etc.) leave the field at 0 in vanilla server data — at
|
||||
> least on Turtle WoW. If you need to know "is this bag specialty",
|
||||
> read the bag's `subClass` via
|
||||
> [`C_Item.GetItemInfoInstant`](#c_itemgetiteminfoinstantitem)
|
||||
> instead. The Quiver class is fully populated; everything else needs
|
||||
> the subClass fallback.
|
||||
> **Legacy Blizzard bags derive from `(class, subClass)`.** The stock
|
||||
> vanilla bags shipped with an empty `m_bagFamily` field — the four
|
||||
> profession bags (Soul Bag, Herb Bag, Enchanting Bag, Engineering Bag,
|
||||
> all Container class) *and* quivers/ammo pouches (Quiver class). For a
|
||||
> bag whose field is `0` we recover the family from its class + subclass
|
||||
> — the same signal the `"24 Slot Soul Bag"` tooltip line is built from.
|
||||
> A Felcloth Bag reports `0x4` (Soul Shards), a quiver `0x1` (arrows), an
|
||||
> ammo pouch `0x2` (bullets) — each matching the items it holds. Keyed on
|
||||
> class because subclass numbers repeat across classes (Container
|
||||
> subclass 2 = Herb Bag, Quiver subclass 2 = Quiver). This is automatic;
|
||||
> you no longer need to read `subClass` yourself. (Turtle's own custom
|
||||
> bags — Meat/Fish/Leather/Mining — populate the field directly; a
|
||||
> Turtle-specific resolver module supplies their mapping as a safety net,
|
||||
> kept separate from the stock table.)
|
||||
|
||||
> **`nil` vs `0`.** Modern WoW returns `0` for items the cache lookup
|
||||
> fails on; we return `nil` so callers can distinguish "item not
|
||||
@@ -5513,13 +5644,31 @@ what the item actually grants — not just its stored stat slots:
|
||||
bare itemID (a superset of retail, which is link-only). Returns `nil` if
|
||||
the item isn't cached yet — warm it via `GetItemInfo` and retry.
|
||||
|
||||
### `C_Item.GetItemSubClassInfo(classID, subClassID)`
|
||||
### `GetItemClassInfo(classID)`
|
||||
|
||||
Returns `subClassName, subClassUsesInvType` for an item class/subclass pair.
|
||||
Returns `className` — the localized `ItemClass.dbc` name for an item
|
||||
class ID (the `classID` from `Enum.ItemClass` / the 12th `GetItemInfo`
|
||||
return). Also available as `C_Item.GetItemClassInfo(classID)`.
|
||||
|
||||
```lua
|
||||
C_Item.GetItemSubClassInfo(2, 7) -- "One-Handed Swords", false
|
||||
C_Item.GetItemSubClassInfo(4, 1) -- "Cloth", true
|
||||
GetItemClassInfo(2) -- "Weapon"
|
||||
GetItemClassInfo(4) -- "Armor"
|
||||
GetItemClassInfo(1) -- "Container"
|
||||
```
|
||||
|
||||
Returns `nil` for an unknown class. Obsolete slots return the client's
|
||||
literal string (`GetItemClassInfo(3)` → `"Jewelry(OBSOLETE)"`), which is
|
||||
the real vanilla data — use [`Enum.ItemClass`](#enumitemclass) for the
|
||||
modern key names.
|
||||
|
||||
### `GetItemSubClassInfo(classID, subClassID)` / `C_Item.GetItemSubClassInfo(classID, subClassID)`
|
||||
|
||||
Returns `subClassName, subClassUsesInvType` for an item class/subclass pair
|
||||
(the global form documents the second value as `isArmorType` — same value).
|
||||
|
||||
```lua
|
||||
GetItemSubClassInfo(2, 7) -- "One-Handed Swords", false
|
||||
GetItemSubClassInfo(4, 1) -- "Cloth", true
|
||||
```
|
||||
|
||||
- `subClassName` (string) — the localized `ItemSubClass.dbc` name (verbose
|
||||
@@ -11079,6 +11228,97 @@ wall-clock time). Returns 0 if called before login.
|
||||
> midnight, not UTC midnight (though they happen to coincide for
|
||||
> Turtle WoW since the server reports UTC-aligned components).
|
||||
|
||||
## Totem
|
||||
|
||||
### `GetTotemInfo(slot)`
|
||||
|
||||
Returns `haveTotem, totemName, startTime, duration, icon, modRate, spellID`
|
||||
for one of the four shaman totem slots (`1` Fire, `2` Earth, `3` Water,
|
||||
`4` Air).
|
||||
|
||||
```lua
|
||||
local _, name, start, duration, icon = GetTotemInfo(1) -- Fire slot
|
||||
if name ~= "" then -- a totem IS active
|
||||
local remaining = duration - (GetTime() - start)
|
||||
-- name = "Searing Totem", icon = "Interface\\Icons\\...", etc.
|
||||
end
|
||||
```
|
||||
|
||||
| Return | Meaning |
|
||||
|--------|---------|
|
||||
| `haveTotem` | `true` if the player carries the slot's **totem tool** (Fire/Earth/Water/Air Totem item) — the documented meaning, **not** whether a totem is summoned. |
|
||||
| `totemName` | The active totem spell's localized name (`""` when no totem is out — this is how you test "is a totem active"). |
|
||||
| `startTime` | `GetTime()` value when the totem was cast (`0` when none). |
|
||||
| `duration` | Total duration in seconds (`0` when none). |
|
||||
| `icon` | The active totem spell's icon texture path, or `nil` when none. |
|
||||
| `modRate` | Always `1` — vanilla has no per-totem haste. |
|
||||
| `spellID` | The active summon spell's ID (`0` when none). |
|
||||
|
||||
> **`haveTotem` is tool presence, not summon state.** Matching the live
|
||||
> API: `haveTotem` reflects whether you hold the slot's totem **tool** item
|
||||
> (`Fire Totem` 5176, `Earth Totem` 5175, `Water Totem` 5177, `Air Totem`
|
||||
> 5178) in bags/equipped, independent of whether a totem is currently
|
||||
> deployed. The tool item is the totem spell's `Totem[0]` requirement (a
|
||||
> *tool*, not a consumed reagent), read from the spell — not hardcoded. To
|
||||
> check for an *active* totem, test `totemName ~= ""` (or `startTime > 0`).
|
||||
|
||||
Vanilla 1.12 has no client-side totem tracking (the totem bar,
|
||||
`PLAYER_TOTEM_UPDATE`, and `GetTotemInfo` are all TBC additions), so this
|
||||
is self-tracked but **data-driven**: the slot is read from the summon
|
||||
spell's `Spell.dbc` effect (`SUMMON_TOTEM_SLOT1..4` = Fire/Earth/Water/Air),
|
||||
duration from `SpellDuration.dbc`, the totem's creature entry (for death
|
||||
detection) from the effect's `EffectMiscValue`, and the `haveTotem` tool
|
||||
item from the spell's `Totem` field (the totem the spell requires) —
|
||||
resolved from the player's spellbook, not a hardcoded table. Casts are observed
|
||||
via the `SMSG_SPELL_GO` hook; a slot clears when its duration elapses OR
|
||||
when the totem creature disappears early (killed, Totemic Recall, or
|
||||
destroyed) — detected by scanning the object manager for the player-owned
|
||||
totem creature. Because it's data-driven, Turtle-custom totems are tracked
|
||||
automatically. Slot changes fire
|
||||
[`PLAYER_TOTEM_UPDATE`](#player_totem_update-event).
|
||||
|
||||
### `GetTotemTimeLeft(slot)`
|
||||
|
||||
Returns the seconds remaining before the slot's totem is auto-destroyed,
|
||||
or `0` when no totem is active in that slot. Slots: `1` Fire, `2` Earth,
|
||||
`3` Water, `4` Air.
|
||||
|
||||
```lua
|
||||
local remaining = GetTotemTimeLeft(1) -- Fire slot, e.g. 12.4
|
||||
```
|
||||
|
||||
Computed from the same tracker as [`GetTotemInfo`](#gettoteminfoslot)
|
||||
(`startTime + duration − now`), so it shares that data's caveats — most
|
||||
notably it reflects the totem's *full* duration from cast, unaffected by
|
||||
any server-side early expiry the client isn't told about (the WorldTick
|
||||
scan still clears the slot when the totem creature actually disappears).
|
||||
|
||||
### `GetTotemDuration(slot)`
|
||||
|
||||
Returns the slot's active totem's **total** duration in seconds (its full
|
||||
lifetime from cast), or `0` when no totem is active. The companion to
|
||||
[`GetTotemTimeLeft`](#gettotemtimeleftslot) (remaining time) — same value
|
||||
as `GetTotemInfo`'s 4th return.
|
||||
|
||||
```lua
|
||||
local total = GetTotemDuration(1) -- e.g. 60
|
||||
local frac = GetTotemTimeLeft(1) / GetTotemDuration(1) -- bar fill
|
||||
```
|
||||
|
||||
### `TargetTotem(slot)`
|
||||
|
||||
Targets the player's totem in the given slot (`1` Fire, `2` Earth, `3`
|
||||
Water, `4` Air). No-op when the slot has no active totem or the totem
|
||||
creature isn't currently visible in the client.
|
||||
|
||||
```lua
|
||||
TargetTotem(2) -- target your Earth totem
|
||||
```
|
||||
|
||||
Looks up the totem creature's live GUID (object-manager scan for the
|
||||
player-owned creature of the slot's tracked entry) and sets the target
|
||||
through the same engine path `TargetUnit` uses (`CMSG_SET_SELECTION`).
|
||||
|
||||
## TradeSkillUI
|
||||
|
||||
Backports the 2.x+ **trade-skill list link** — the shareable
|
||||
@@ -11561,6 +11801,20 @@ players (no owner) return `false`; your own minions (owner is you) return
|
||||
UnitIsOtherPlayersPet("target") -- a party member's pet → true; your own pet → false
|
||||
```
|
||||
|
||||
### `UnitOwnerGUID(unit)`
|
||||
|
||||
Returns the GUID string (`"0x…"`) of the unit's owner — the summoner of a
|
||||
pet/guardian/totem, or the charmer of a charmed unit. `nil` for an
|
||||
unresolved unit and for anything with no owner (players, world creatures).
|
||||
|
||||
```lua
|
||||
local owner = UnitOwnerGUID("pettarget") -- e.g. the enemy hunter's GUID
|
||||
if owner == UnitGUID("player") then ... end -- is it my minion?
|
||||
```
|
||||
|
||||
Reads the same owner field the pet predicates use (`CharmedBy`, else
|
||||
`CreatedBy` in the unit's `m_objectFields`).
|
||||
|
||||
### `UnitStandState(unit)`
|
||||
|
||||
Returns the unit's standstate as an integer, matching the modern
|
||||
@@ -11771,6 +12025,36 @@ from the DBC). Reads byte 0 of `UNIT_FIELD_BYTES_0` (descriptor
|
||||
Returns `(nil, nil)` for unresolvable units and non-player units
|
||||
(creature race bytes don't index `ChrRaces.dbc`).
|
||||
|
||||
### `ClosestUnitPosition(creatureID)`
|
||||
|
||||
Returns `xPos, yPos, distance` — the world position of the nearest
|
||||
creature with the given NPC (creature-template) ID, and its distance from
|
||||
the player in yards. Returns nothing (nil) when no matching creature is in
|
||||
range.
|
||||
|
||||
```lua
|
||||
local x, y, dist = ClosestUnitPosition(3098) -- nearest Kobold Vermin
|
||||
if x then
|
||||
-- x, y = world coords; dist = yards from the player
|
||||
end
|
||||
```
|
||||
|
||||
- `creatureID` (number) — the NPC ID (the value
|
||||
[`C_CreatureInfo.GetCreatureID(guid)`](#c_creatureinfogetcreatureidguid)
|
||||
returns, and the entry packed into a creature's GUID).
|
||||
|
||||
Walks the client's visible-object manager, matches creatures whose GUID
|
||||
encodes `creatureID` (bits 24–47), and returns the closest one's position
|
||||
+ center-to-center distance.
|
||||
|
||||
> **Differs from retail.** Modern WoW's `ClosestUnitPosition` reads a
|
||||
> static client-side spawn database and only works for starting-zone mobs.
|
||||
> Vanilla 1.12 ships no such database, so this returns the nearest
|
||||
> **currently-visible** creature of that entry (anywhere, not just
|
||||
> starting zones). It can't point at un-synced spawns elsewhere in the
|
||||
> zone the way retail's database can — but for "where's the nearest `<mob>`
|
||||
> I can see" it's more general than retail.
|
||||
|
||||
### `UnitPower(unit [, powerType])` / `UnitPowerMax(unit [, powerType])`
|
||||
|
||||
Modern multi-power-type getters. Vanilla 1.12 only ships
|
||||
|
||||
@@ -454,6 +454,15 @@ enum Offsets {
|
||||
// pointer the inventory routines expect.
|
||||
FUN_RESOLVE_UNIT_TOKEN = 0x00515940,
|
||||
|
||||
// Set the player's current target to a GUID —
|
||||
// `__fastcall(uint64_t *guid)`. Validates the GUID resolves to a unit
|
||||
// (typemask 8) then commits the selection (CMSG_SET_SELECTION +
|
||||
// client-side target). This is what `Script_TargetUnit` (0x004899D0)
|
||||
// calls after resolving its token→GUID; we call it directly with a
|
||||
// GUID we already have (e.g. a totem creature). NOTE: reads `guid[0]`
|
||||
// (lo) and `guid[1]` (hi) through the pointer.
|
||||
FUN_TARGET_BY_GUID = 0x00489A40,
|
||||
|
||||
// Local-player CGObject-like global. Not the same pointer as
|
||||
// ResolveUnitToken("player") returns — that one's the canonical
|
||||
// CGPlayer_C used by inventory etc. This pointer's +0xC0 field
|
||||
|
||||
+21
-28
@@ -132,30 +132,19 @@ const Override *FindOverride(uint32_t spellId) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Known values for spells whose duration row DANGLES — a non-zero
|
||||
// DurationIndex pointing at a SpellDuration row the client doesn't have.
|
||||
// Consulted ONLY when that exact condition holds, so the gate is the bug
|
||||
// itself, not a server fingerprint: on a stock client every one of these
|
||||
// resolves to a valid row and this table is never reached, and if the
|
||||
// broken client data is ever fixed the DBC row takes over automatically.
|
||||
//
|
||||
// Turtle's reworked Rip is the known case: all six ranks point at
|
||||
// SpellDuration row 87, which Turtle added on the SERVER only
|
||||
// ({8000, 0, 18000} — live server data shows 10/12/14/16/18s at 1..5 CP,
|
||||
// i.e. 8s + 2s per combo point); their client patch never shipped the
|
||||
// row (the client table jumps 86 -> 105). Verified the only dangling
|
||||
// duration index in the entire client Spell.dbc.
|
||||
constexpr Override kDanglingRowKnown[] = {
|
||||
{1079, 8000, 18000}, {9492, 8000, 18000}, {9493, 8000, 18000},
|
||||
{9752, 8000, 18000}, {9894, 8000, 18000}, {9896, 8000, 18000},
|
||||
};
|
||||
// Resolver chain for dangling-duration-row spells (client DBC missing the
|
||||
// row). The KNOWN VALUES themselves are server-custom data and live in
|
||||
// their own module (e.g. `src/turtle/ComboDuration.cpp` for Turtle's
|
||||
// reworked Rip); this stock module only owns the mechanism and the
|
||||
// dangling-condition gate. Chained at static-init by `AutoDanglingResolver`.
|
||||
AutoDanglingResolver *g_danglingResolvers = nullptr;
|
||||
|
||||
const Override *FindDanglingRowKnown(uint32_t spellId) {
|
||||
for (const auto &k : kDanglingRowKnown) {
|
||||
if (k.spellId == spellId)
|
||||
return &k;
|
||||
}
|
||||
return nullptr;
|
||||
bool ResolveDangling(uint32_t spellId, int32_t *baseMs, int32_t *maxMs) {
|
||||
for (AutoDanglingResolver *r = g_danglingResolvers; r != nullptr;
|
||||
r = r->next)
|
||||
if (r->fn(spellId, baseMs, maxMs))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// `C_UnitAuras.RegisterComboDuration(spellID, baseSeconds, maxSeconds)`
|
||||
@@ -203,6 +192,11 @@ const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
|
||||
|
||||
} // namespace
|
||||
|
||||
AutoDanglingResolver::AutoDanglingResolver(DanglingResolver f)
|
||||
: fn(f), next(g_danglingResolvers) {
|
||||
g_danglingResolvers = this;
|
||||
}
|
||||
|
||||
uint32_t TryComboScaledMs(const uint8_t *spellRecord, uint32_t spellId) {
|
||||
if (spellRecord == nullptr || spellId == 0)
|
||||
return 0;
|
||||
@@ -227,12 +221,11 @@ uint32_t TryComboScaledMs(const uint8_t *spellRecord, uint32_t spellId) {
|
||||
maxMs = *reinterpret_cast<const int32_t *>(row + 0xC);
|
||||
} else if (idx != 0) {
|
||||
// Dangling duration index — the client data is broken for this
|
||||
// spell. Fall back to the built-in known values (Turtle Rip).
|
||||
const Override *k = FindDanglingRowKnown(spellId);
|
||||
if (k == nullptr)
|
||||
// spell. Defer to a registered resolver (the known values are
|
||||
// server-custom data owned by a platform module, e.g.
|
||||
// src/turtle for Turtle's reworked Rip).
|
||||
if (!ResolveDangling(spellId, &baseMs, &maxMs))
|
||||
return 0;
|
||||
baseMs = k->baseMs;
|
||||
maxMs = k->maxMs;
|
||||
} else {
|
||||
return 0; // no duration row at all
|
||||
}
|
||||
|
||||
@@ -47,4 +47,22 @@ namespace Aura::ComboDuration {
|
||||
// duration path".
|
||||
uint32_t TryComboScaledMs(const uint8_t *spellRecord, uint32_t spellId);
|
||||
|
||||
// Extension point for finishers whose SpellDuration row DANGLES — a
|
||||
// non-zero DurationIndex pointing at a row the client DBC doesn't have.
|
||||
// A resolver returns true and fills *baseMs/*maxMs if it knows the spell,
|
||||
// false otherwise. Consulted by `TryComboScaledMs` ONLY in that dangling
|
||||
// condition (after any Lua-registered override), so the activation gate is
|
||||
// the client-data bug itself, not a server fingerprint — the deliberate
|
||||
// design choice (a realm-sniffing approach was rejected). Server-custom
|
||||
// data (e.g. Turtle's reworked Rip) registers its values here instead of
|
||||
// living in this stock module: declare a file-scope
|
||||
// `static const Aura::ComboDuration::AutoDanglingResolver`.
|
||||
using DanglingResolver = bool (*)(uint32_t spellId, int32_t *baseMs,
|
||||
int32_t *maxMs);
|
||||
struct AutoDanglingResolver {
|
||||
explicit AutoDanglingResolver(DanglingResolver fn);
|
||||
DanglingResolver fn;
|
||||
AutoDanglingResolver *next;
|
||||
};
|
||||
|
||||
} // namespace Aura::ComboDuration
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "player/StatSignal.h"
|
||||
#include "spell/Lookup.h"
|
||||
#include "tick/WorldTick.h"
|
||||
#include "totem/Tracker.h"
|
||||
#include "unit/Identity.h"
|
||||
|
||||
#include <cstdint>
|
||||
@@ -230,6 +231,11 @@ void __fastcall SpellGo_h(uint64_t *itemGUID, uint64_t *casterGUID,
|
||||
if (caster == 0 || spellId == 0)
|
||||
return;
|
||||
|
||||
// Feed the totem tracker BEFORE the aura gate below — a totem summon
|
||||
// applies no aura, so it would otherwise be dropped. Player casts only.
|
||||
if (caster == Unit::Identity::PlayerGuid())
|
||||
Totem::Tracker::OnPlayerSpellGo(spellId);
|
||||
|
||||
const uint8_t *rec = Spell::Lookup::RecordForID(static_cast<int>(spellId));
|
||||
if (!SpellAppliesAura(rec))
|
||||
return;
|
||||
|
||||
+21
-22
@@ -13,6 +13,7 @@
|
||||
|
||||
#include "Game.h"
|
||||
#include "Offsets.h"
|
||||
#include "item/BagFamily.h"
|
||||
#include "item/ID.h"
|
||||
#include "item/Location.h"
|
||||
|
||||
@@ -73,15 +74,14 @@ BagInfo ResolveBagInfo(int bagID) {
|
||||
|
||||
const int slots = static_cast<int>(*reinterpret_cast<const uint32_t *>(
|
||||
record + Offsets::OFF_ITEMSTATS_CONTAINER_SLOTS));
|
||||
// Convert 1.12's raw BagFamily ID to the modern bitmask. See
|
||||
// `Offsets::OFF_ITEMSTATS_BAG_FAMILY` for the encoding-shift story
|
||||
// and `Item::Info::BagFamilyIdToBitmask` for the canonical helper —
|
||||
// we inline the one-liner here to avoid a header dance for a
|
||||
// single-instruction conversion.
|
||||
const uint32_t rawFamily = *reinterpret_cast<const uint32_t *>(
|
||||
record + Offsets::OFF_ITEMSTATS_BAG_FAMILY);
|
||||
// BagFamily bitmask: the item's field if populated, else derived from
|
||||
// the container subclass — Turtle leaves bags' m_bagFamily at 0, so a
|
||||
// Soul Bag would otherwise report family 0 and get miscounted as a
|
||||
// general-purpose bag by CalculateTotalNumberOfFreeBagSlots. Shared
|
||||
// with C_Item.GetItemFamily so a bag and its contents agree. See
|
||||
// `Item::BagFamily`.
|
||||
const int family =
|
||||
(rawFamily == 0) ? 0 : static_cast<int>(1u << (rawFamily - 1));
|
||||
static_cast<int>(Item::BagFamily::BitmaskForRecord(record));
|
||||
return {slots, family};
|
||||
}
|
||||
|
||||
@@ -106,14 +106,13 @@ int CountFreeSlotsInBag(void *L, int bagID, int slotCount) {
|
||||
// `(0, 0)` — matching 3.3.5's behavior of always pushing two values
|
||||
// rather than nil/nothing.
|
||||
//
|
||||
// `bagType` is the `BagFamily` bitmask in modern encoding (raw 1.12
|
||||
// ID converted via `1 << (ID-1)`). Empirically on Turtle WoW, only
|
||||
// Light Quiver actually carries a non-zero family for bags themselves
|
||||
// — Soul Pouch, Enchanting Bag, etc. all return 0 because the
|
||||
// vanilla-era server data doesn't populate the field. **Individual
|
||||
// items** (arrows, bullets, shards, herbs) reliably return their
|
||||
// family, so addons that auto-route loot work correctly via
|
||||
// `C_Item.GetItemFamily(itemID)` even though `bagType` is sparse.
|
||||
// `bagType` is the `BagFamily` bitmask in modern encoding. Bags leave the
|
||||
// raw family field empty in Turtle's data (Soul/Herb/quiver/ammo pouch/…
|
||||
// all read 0), so it's derived from the bag's class + subclass via
|
||||
// `Item::BagFamily`: a Soul Bag reports `0x4`, a quiver `0x1`, an ammo
|
||||
// pouch `0x2` — matching what `C_Item.GetItemFamily` reports for both the
|
||||
// bag and the items it holds. See that helper for the Turtle custom-family
|
||||
// caveat (Meat/Fish/Leather/Mining, IDs 10–13).
|
||||
int __fastcall Script_C_Container_GetContainerNumFreeSlots(void *L) {
|
||||
if (!Game::Lua::IsNumber(L, 1)) {
|
||||
Game::Lua::Error(L,
|
||||
@@ -139,12 +138,12 @@ int __fastcall Script_C_Container_GetContainerNumFreeSlots(void *L) {
|
||||
// free, family = C_Container.GetContainerNumFreeSlots(bag)
|
||||
// if family == 0 then total = total + free end
|
||||
//
|
||||
// Takes no arguments. Caveat inherited from `GetContainerNumFreeSlots`:
|
||||
// vanilla-era server data leaves most bags' BagFamily at 0, so specialty
|
||||
// bags that retail *would* exclude (Soul Pouch, Enchanting Bag, …) get
|
||||
// counted here — the client just doesn't carry the family bit for them. The
|
||||
// result stays consistent with what `GetContainerNumFreeSlots` reports for
|
||||
// those same bags.
|
||||
// Takes no arguments. Specialty bags are correctly excluded: their family
|
||||
// comes from `Item::BagFamily` (container-subclass fallback), so a Soul
|
||||
// Bag / Herb Bag / Meat Bag reports a non-zero family and its slots are
|
||||
// left out of the general-purpose total — matching retail's FrameXML
|
||||
// behavior. (An earlier version miscounted them because Turtle leaves the
|
||||
// raw family field at 0 for bags.)
|
||||
int __fastcall Script_C_Container_CalculateTotalNumberOfFreeBagSlots(void *L) {
|
||||
int total = 0;
|
||||
for (int bagID = 0; bagID <= 4; bagID++) {
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
// `ClosestGameObjectPosition(gameObjectID)` → `xPos, yPos, distance` — the
|
||||
// world position of the nearest game object with the given
|
||||
// game-object-template ID, and its distance from the player in yards.
|
||||
// Returns nothing when none is found (the `MayReturnNothing` contract).
|
||||
//
|
||||
// The game-object analog of `ClosestUnitPosition`; same shared scan
|
||||
// (Object::ClosestByEntry), just filtering on the GameObject GUID type
|
||||
// (`0xF110`) and `TYPEMASK_GAMEOBJECT`. Same retail-vs-vanilla caveat:
|
||||
// this returns the nearest CURRENTLY-VISIBLE object of that entry rather
|
||||
// than reading retail's static starting-zone database (which vanilla
|
||||
// doesn't have).
|
||||
|
||||
#include "Game.h"
|
||||
#include "Offsets.h"
|
||||
#include "guid/Guid.h"
|
||||
#include "object/ClosestByEntry.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
|
||||
namespace GameObject::ClosestPosition {
|
||||
|
||||
namespace {
|
||||
|
||||
int __fastcall Script_ClosestGameObjectPosition(void *L) {
|
||||
if (!Game::Lua::IsNumber(L, 1)) {
|
||||
Game::Lua::Error(L, "Usage: ClosestGameObjectPosition(gameObjectID)");
|
||||
return 0;
|
||||
}
|
||||
const auto entry = static_cast<uint32_t>(Game::Lua::ToNumber(L, 1));
|
||||
const Object::ClosestByEntry::Result r = Object::ClosestByEntry::Find(
|
||||
Offsets::TYPEMASK_GAMEOBJECT, Guid::Type::GameObject, entry);
|
||||
if (!r.found)
|
||||
return 0;
|
||||
|
||||
Game::Lua::PushNumber(L, static_cast<double>(r.x));
|
||||
Game::Lua::PushNumber(L, static_cast<double>(r.y));
|
||||
Game::Lua::PushNumber(L, std::sqrt(static_cast<double>(r.distSq)));
|
||||
return 3;
|
||||
}
|
||||
|
||||
void RegisterLuaFunctions() {
|
||||
Game::Lua::RegisterGlobalFunction("ClosestGameObjectPosition",
|
||||
&Script_ClosestGameObjectPosition);
|
||||
}
|
||||
|
||||
const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace GameObject::ClosestPosition
|
||||
@@ -0,0 +1,80 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "item/BagFamily.h"
|
||||
|
||||
#include "Offsets.h"
|
||||
|
||||
namespace Item::BagFamily {
|
||||
|
||||
namespace {
|
||||
|
||||
// Chained at static-init by each `AutoResolver` constructor, before
|
||||
// `DllMain`. Zero-initialized (namespace static) ahead of any dynamic
|
||||
// init, so the head is valid when resolvers link in.
|
||||
AutoResolver *g_resolvers = nullptr;
|
||||
|
||||
// Stock vanilla bags/quivers that shipped with an empty `m_bagFamily`
|
||||
// field, recovered from (class, subclass). Correspondence cross-referenced
|
||||
// by name between ItemSubClass.dbc and ItemBagFamily.dbc. Everything else
|
||||
// in stock vanilla either carries the field directly or has no family, so
|
||||
// it isn't listed — server-custom bags come in through the resolver chain.
|
||||
uint32_t StockSubclassToId(uint32_t itemClass, uint32_t subclass) {
|
||||
if (itemClass == kItemClassContainer) {
|
||||
switch (subclass) {
|
||||
case 1: return 3; // Soul Bag → Soul Shards
|
||||
case 2: return 6; // Herb Bag → Herbs
|
||||
case 3: return 7; // Enchanting Bag → Enchanting Supplies
|
||||
case 4: return 8; // Engineering Bag → Engineering Supplies
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
if (itemClass == kItemClassQuiver) {
|
||||
switch (subclass) {
|
||||
case 2: return 1; // Quiver → Arrows
|
||||
case 3: return 2; // Ammo Pouch → Bullets
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
AutoResolver::AutoResolver(Resolver f) : fn(f), next(g_resolvers) {
|
||||
g_resolvers = this;
|
||||
}
|
||||
|
||||
uint32_t SubclassToId(uint32_t itemClass, uint32_t subclass) {
|
||||
if (const uint32_t id = StockSubclassToId(itemClass, subclass))
|
||||
return id;
|
||||
for (AutoResolver *r = g_resolvers; r != nullptr; r = r->next)
|
||||
if (const uint32_t id = r->fn(itemClass, subclass))
|
||||
return id;
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t BitmaskForRecord(const uint8_t *record) {
|
||||
uint32_t rawId = *reinterpret_cast<const uint32_t *>(
|
||||
record + Offsets::OFF_ITEMSTATS_BAG_FAMILY);
|
||||
if (rawId == 0) {
|
||||
const uint32_t cls = *reinterpret_cast<const uint32_t *>(
|
||||
record + Offsets::OFF_ITEMSTATS_CLASS);
|
||||
const uint32_t sub = *reinterpret_cast<const uint32_t *>(
|
||||
record + Offsets::OFF_ITEMSTATS_SUBCLASS);
|
||||
rawId = SubclassToId(cls, sub);
|
||||
}
|
||||
return IdToBitmask(rawId);
|
||||
}
|
||||
|
||||
} // namespace Item::BagFamily
|
||||
@@ -0,0 +1,72 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
// Shared BagFamily derivation for a cached `ItemStats_C` record. Used by
|
||||
// `C_Item.GetItemFamily` and `C_Container.GetContainerNumFreeSlots` /
|
||||
// `CalculateTotalNumberOfFreeBagSlots` so the family a bag reports matches
|
||||
// the family the items it holds report.
|
||||
//
|
||||
// This module knows only STOCK vanilla data. Server-custom container
|
||||
// families (e.g. Turtle's cooking/gathering bags) plug in through the
|
||||
// `AutoResolver` extension point below, so non-stock hardcoded data lives
|
||||
// in its own module (see `src/turtle/`) rather than here.
|
||||
namespace Item::BagFamily {
|
||||
|
||||
// Item.dbc `m_class` values. Containers hold the profession/soul bags;
|
||||
// Quivers hold arrows (subclass 2) and bullets/ammo pouches (subclass 3).
|
||||
// See ItemClass.dbc.
|
||||
constexpr uint32_t kItemClassContainer = 1;
|
||||
constexpr uint32_t kItemClassQuiver = 11;
|
||||
|
||||
// Convert 1.12's raw 1-based `ItemBagFamily.dbc` ID to the modern bitmask
|
||||
// encoding (`1 << (id - 1)`); `0` stays `0`. Vanilla stores the raw ID
|
||||
// (`arrow=1, bullet=2, soul shard=3, herb=6, …`); Wrath+ flipped the same
|
||||
// field to the bitmask form, which is what backported addons expect.
|
||||
inline uint32_t IdToBitmask(uint32_t rawId) {
|
||||
return (rawId == 0) ? 0 : (1u << (rawId - 1));
|
||||
}
|
||||
|
||||
// (class, subclass) → `ItemBagFamily.dbc` raw ID, for bags/quivers whose
|
||||
// `m_bagFamily` field shipped empty. Covers the stock vanilla profession
|
||||
// bags (Container class: Soul/Herb/Enchanting/Engineering) and quivers
|
||||
// (Quiver class: Quiver→arrows, Ammo Pouch→bullets); for anything else it
|
||||
// consults the registered custom resolvers (see `AutoResolver`) before
|
||||
// giving up with `0`. Keyed on class because subclass numbers repeat
|
||||
// across classes (Container subclass 2 = Herb Bag, Quiver subclass 2 =
|
||||
// Quiver). Returns a raw family ID, not a bitmask.
|
||||
uint32_t SubclassToId(uint32_t itemClass, uint32_t subclass);
|
||||
|
||||
// BagFamily bitmask for a cached `ItemStats_C` record: the item's
|
||||
// `m_bagFamily` field if populated, otherwise — for a container whose
|
||||
// field is empty — derived from the container subclass. Pass a non-null
|
||||
// record.
|
||||
uint32_t BitmaskForRecord(const uint8_t *record);
|
||||
|
||||
// Extension point for server-custom bag families. A resolver maps a
|
||||
// (class, subclass) pair to an `ItemBagFamily.dbc` raw ID, or returns `0`
|
||||
// if it doesn't recognize it. Consulted by `SubclassToId` only after the
|
||||
// stock table misses. Declare a file-scope
|
||||
// `static const Item::BagFamily::AutoResolver` in a platform module to
|
||||
// register one at static-init time.
|
||||
using Resolver = uint32_t (*)(uint32_t itemClass, uint32_t subclass);
|
||||
struct AutoResolver {
|
||||
explicit AutoResolver(Resolver fn);
|
||||
Resolver fn;
|
||||
AutoResolver *next;
|
||||
};
|
||||
|
||||
} // namespace Item::BagFamily
|
||||
@@ -11,6 +11,8 @@
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "item/Count.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Offsets.h"
|
||||
#include "item/Arg.h"
|
||||
@@ -251,6 +253,15 @@ int __fastcall Script_C_Item_GetItemCount(void *L) {
|
||||
|
||||
} // namespace
|
||||
|
||||
int InInventory(void *L, int itemID) {
|
||||
if (itemID <= 0)
|
||||
return 0;
|
||||
int total = CountEquipped(itemID, /*includeUses*/ false);
|
||||
for (int bag = 0; bag <= 4; bag++)
|
||||
total += CountInBag(L, bag, itemID, /*includeUses*/ false);
|
||||
return total;
|
||||
}
|
||||
|
||||
static void RegisterLuaFunctions() {
|
||||
Game::Lua::RegisterTableFunction("C_Item", "GetItemCount",
|
||||
&Script_C_Item_GetItemCount);
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Item::Count {
|
||||
|
||||
// Total plain stack count of `itemID` across the player's equipped slots
|
||||
// and bags 0..4 (no bank, no charge multiplier) — the "carried on me"
|
||||
// count. Needs the Lua state `L`: the bag walk uses the engine's slot
|
||||
// packer, which reads and clears the Lua stack, so the caller must have
|
||||
// already consumed any stack arguments it still needs before calling.
|
||||
int InInventory(void *L, int itemID);
|
||||
|
||||
} // namespace Item::Count
|
||||
+13
-18
@@ -15,6 +15,7 @@
|
||||
#include "Offsets.h"
|
||||
#include "dbc/Lookup.h"
|
||||
#include "item/Arg.h"
|
||||
#include "item/BagFamily.h"
|
||||
#include "item/Data.h"
|
||||
#include "item/ID.h"
|
||||
#include "item/Link.h"
|
||||
@@ -192,17 +193,6 @@ static int __fastcall Script_C_Item_GetItemIconByID(void *L) {
|
||||
return PushIconForItemID(L, Item::Arg::ResolveItemID(L, 1));
|
||||
}
|
||||
|
||||
// Convert 1.12's raw `BagFamily` ID to the modern bitmask encoding.
|
||||
// Vanilla stores `arrow=1, bullet=2, soul shard=3, herb=6, ...`; Wrath
|
||||
// flipped to `1 << (ID-1)` (`arrow=0x1, bullet=0x2, soul shard=0x4,
|
||||
// herb=0x20, ...`) and addons backported from Wrath+ expect the
|
||||
// bitmask. We always surface the modern shape so callers don't have to
|
||||
// branch on client version. See `Offsets::OFF_ITEMSTATS_BAG_FAMILY`
|
||||
// for the empirical verification.
|
||||
uint32_t BagFamilyIdToBitmask(uint32_t rawId) {
|
||||
return (rawId == 0) ? 0 : (1u << (rawId - 1));
|
||||
}
|
||||
|
||||
// `C_Item.GetItemFamily(item)` — returns the BagFamily bitmask for an
|
||||
// item (modern encoding: `1 << (ID-1)`), or `nil` if the item isn't
|
||||
// in the cache. Used by auto-routing addons that decide which
|
||||
@@ -227,10 +217,14 @@ uint32_t BagFamilyIdToBitmask(uint32_t rawId) {
|
||||
// but has family 0 (general-purpose)". Both are safe to treat as "no
|
||||
// preference" but keeping them distinct helps debugging.
|
||||
//
|
||||
// 1.12 vanilla server data sparsely populates the field for **bags**
|
||||
// themselves (only quivers seem to carry it on Turtle WoW). Individual
|
||||
// loot items do carry the field reliably (arrows, bullets, shards,
|
||||
// herbs all return their proper raw IDs).
|
||||
// 1.12 vanilla server data leaves the `m_bagFamily` field empty on the
|
||||
// **bags/quivers** themselves — Soul/Herb/Enchanting/Engineering bags AND
|
||||
// quivers/ammo pouches all read 0. Individual loot items do carry the
|
||||
// field reliably (arrows, bullets, shards, herbs return their proper raw
|
||||
// IDs). For a bag whose field is empty we recover the family from its
|
||||
// class + subclass (the same signal the "Soul Bag" tooltip line uses), so
|
||||
// a Felcloth Bag reports the Soul Shard family (0x4), a quiver 0x1, an
|
||||
// ammo pouch 0x2 — see `Item::BagFamily`.
|
||||
static int __fastcall Script_C_Item_GetItemFamily(void *L) {
|
||||
const int itemID = Item::Arg::ResolveItemID(L, 1);
|
||||
if (itemID <= 0)
|
||||
@@ -240,9 +234,10 @@ static int __fastcall Script_C_Item_GetItemFamily(void *L) {
|
||||
Item::Data::WarmCache(static_cast<uint32_t>(itemID));
|
||||
return 0;
|
||||
}
|
||||
const uint32_t rawId = *reinterpret_cast<const uint32_t *>(
|
||||
record + Offsets::OFF_ITEMSTATS_BAG_FAMILY);
|
||||
Game::Lua::PushNumber(L, static_cast<double>(BagFamilyIdToBitmask(rawId)));
|
||||
// Family field if populated, else derived from the container subclass
|
||||
// (Turtle leaves bags' m_bagFamily at 0 — see Item::BagFamily).
|
||||
Game::Lua::PushNumber(
|
||||
L, static_cast<double>(Item::BagFamily::BitmaskForRecord(record)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
+89
-1
@@ -13,6 +13,7 @@
|
||||
|
||||
#include "Game.h"
|
||||
#include "Offsets.h"
|
||||
#include "dbc/Lookup.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
@@ -25,6 +26,18 @@ int LocaleIndex() {
|
||||
static_cast<uintptr_t>(Offsets::VAR_LOCALE_INDEX));
|
||||
}
|
||||
|
||||
// Localized ItemClass.dbc name for a class ID (records indexed by ID, the
|
||||
// standard DBC shape — same lookup `Script_GetItemInfo` uses). Returns ""
|
||||
// for an unknown class. Obsolete slots keep the client's literal string
|
||||
// (classID 3 → "Jewelry(OBSOLETE)", 8 → "Generic(OBSOLETE)", …) — that's
|
||||
// the real vanilla data; Enum.ItemClass supplies the modern key names.
|
||||
const char *ClassName(uint32_t classID) {
|
||||
const char *s = DBC::LocalizedField(Offsets::VAR_ITEMCLASS_RECORDS,
|
||||
Offsets::VAR_ITEMCLASS_COUNT, classID,
|
||||
Offsets::OFF_ITEMCLASS_NAMES);
|
||||
return (s != nullptr && s[0] != '\0') ? s : "";
|
||||
}
|
||||
|
||||
// Linear-scan ItemSubClass.dbc for the (classID, subClassID) compound-key
|
||||
// row — same scan Item::GetData uses. Returns the record or nullptr.
|
||||
const uint8_t *FindSubClass(uint32_t classID, uint32_t subClassID) {
|
||||
@@ -72,8 +85,27 @@ const char *InvTypeKey(int invType) {
|
||||
return (s != nullptr && s[0] != '\0') ? s : "";
|
||||
}
|
||||
|
||||
// `GetItemClassInfo(classID)` → `className` (localized). `nil` for an
|
||||
// unknown class. Backport of the modern global (also exposed as
|
||||
// `C_Item.GetItemClassInfo`).
|
||||
int __fastcall Script_GetItemClassInfo(void *L) {
|
||||
if (!Game::Lua::IsNumber(L, 1)) {
|
||||
Game::Lua::Error(L, "Usage: GetItemClassInfo(classID)");
|
||||
return 0;
|
||||
}
|
||||
const char *name = ClassName(static_cast<uint32_t>(Game::Lua::ToNumber(L, 1)));
|
||||
if (name[0] == '\0') {
|
||||
Game::Lua::PushNil(L);
|
||||
return 1;
|
||||
}
|
||||
Game::Lua::PushString(L, name);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// `C_Item.GetItemSubClassInfo(classID, subClassID)` →
|
||||
// `subClassName, subClassUsesInvType`.
|
||||
// `subClassName, subClassUsesInvType`. Also exposed as the global
|
||||
// `GetItemSubClassInfo(classID, subClassID)` → `name, isArmorType`, the
|
||||
// same two values (the second is true for the armor material subclasses).
|
||||
//
|
||||
// `subClassName` is the localized ItemSubClass.dbc name (verbose form, e.g.
|
||||
// "One-Handed Swords"; falls back to the short form for subclasses that
|
||||
@@ -184,7 +216,57 @@ constexpr Game::Lua::EnumIntegerEntry kInventoryTypeEntries[] = {
|
||||
{"IndexEquipablespellWeaponType", 34},
|
||||
};
|
||||
|
||||
// `Enum.ItemClass` — the modern item-class enum. Values 0..15 are the
|
||||
// classes vanilla items actually report (the numeric IDs match retail; the
|
||||
// obsolete slots 3/8/10/14 keep their modern key names — Gem /
|
||||
// ItemEnhancement / CurrencyTokenObsolete / PermanentObsolete — even
|
||||
// though ItemClass.dbc labels them "…(OBSOLETE)"). 16..19 are post-vanilla
|
||||
// and never appear in 1.12 item data, included so backport code that
|
||||
// references those keys resolves (comparisons just never match).
|
||||
constexpr Game::Lua::EnumIntegerEntry kItemClassEntries[] = {
|
||||
{"Consumable", 0},
|
||||
{"Container", 1},
|
||||
{"Weapon", 2},
|
||||
{"Gem", 3},
|
||||
{"Armor", 4},
|
||||
{"Reagent", 5},
|
||||
{"Projectile", 6},
|
||||
{"Tradegoods", 7},
|
||||
{"ItemEnhancement", 8},
|
||||
{"Recipe", 9},
|
||||
{"CurrencyTokenObsolete", 10},
|
||||
{"Quiver", 11},
|
||||
{"Questitem", 12},
|
||||
{"Key", 13},
|
||||
{"PermanentObsolete", 14},
|
||||
{"Miscellaneous", 15},
|
||||
{"Glyph", 16},
|
||||
{"Battlepet", 17},
|
||||
{"WoWToken", 18},
|
||||
{"Profession", 19},
|
||||
};
|
||||
|
||||
// `Enum.ItemQuality` — the numeric `quality` reported by `GetItemInfo` /
|
||||
// `C_Item.GetItemQuality`. Values 0..6 are all vanilla ever uses; the
|
||||
// post-vanilla Heirloom (7) and WoWToken (8) tiers are omitted (no such
|
||||
// items exist on 1.12).
|
||||
constexpr Game::Lua::EnumIntegerEntry kItemQualityEntries[] = {
|
||||
{"Poor", 0},
|
||||
{"Common", 1},
|
||||
{"Uncommon", 2},
|
||||
{"Rare", 3},
|
||||
{"Epic", 4},
|
||||
{"Legendary", 5},
|
||||
{"Artifact", 6},
|
||||
};
|
||||
|
||||
void RegisterLuaFunctions() {
|
||||
Game::Lua::RegisterGlobalFunction("GetItemClassInfo",
|
||||
&Script_GetItemClassInfo);
|
||||
Game::Lua::RegisterGlobalFunction("GetItemSubClassInfo",
|
||||
&Script_GetItemSubClassInfo);
|
||||
Game::Lua::RegisterTableFunction("C_Item", "GetItemClassInfo",
|
||||
&Script_GetItemClassInfo);
|
||||
Game::Lua::RegisterTableFunction("C_Item", "GetItemSubClassInfo",
|
||||
&Script_GetItemSubClassInfo);
|
||||
Game::Lua::RegisterTableFunction("C_Item", "GetItemInventorySlotKey",
|
||||
@@ -194,6 +276,12 @@ void RegisterLuaFunctions() {
|
||||
Game::Lua::RegisterIntegerEnum(
|
||||
"Enum", "InventoryType", kInventoryTypeEntries,
|
||||
sizeof(kInventoryTypeEntries) / sizeof(kInventoryTypeEntries[0]));
|
||||
Game::Lua::RegisterIntegerEnum(
|
||||
"Enum", "ItemClass", kItemClassEntries,
|
||||
sizeof(kItemClassEntries) / sizeof(kItemClassEntries[0]));
|
||||
Game::Lua::RegisterIntegerEnum(
|
||||
"Enum", "ItemQuality", kItemQualityEntries,
|
||||
sizeof(kItemQualityEntries) / sizeof(kItemQualityEntries[0]));
|
||||
}
|
||||
|
||||
const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "object/ClosestByEntry.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Offsets.h"
|
||||
#include "unit/Position.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace Object::ClosestByEntry {
|
||||
|
||||
namespace {
|
||||
|
||||
// `ClntObjMgrEnumVisibleObjects(cb, ctx)` — walks the visible-object
|
||||
// table; the callback's dummy EDX slot absorbs the second __fastcall
|
||||
// register so the trailing `uint64_t guid` lands where the engine puts it.
|
||||
// Return non-zero to keep iterating.
|
||||
using EnumCallback_t = int(__fastcall *)(void *ctx, void *unusedEdx,
|
||||
uint64_t guid);
|
||||
using EnumVisibleObjects_t = int(__fastcall *)(EnumCallback_t cb, void *ctx);
|
||||
|
||||
// `ClntObjMgrObjectPtr(typeMask, dbg, guidLo, guidHi, dbgCode)` — resolves
|
||||
// a GUID to its live `CGObject_C *`, filtered by typeMask; NULL if none.
|
||||
using ObjectPtr_t = void *(__fastcall *)(uint32_t typeMask, const char *dbg,
|
||||
uint32_t guidLo, uint32_t guidHi,
|
||||
int dbgCode);
|
||||
|
||||
struct ScanCtx {
|
||||
uint32_t typeMask;
|
||||
Guid::Type guidType;
|
||||
uint32_t wantEntry;
|
||||
float px, py, pz; // player position
|
||||
Result r;
|
||||
};
|
||||
|
||||
int __fastcall ScanCallback(ScanCtx *ctx, void * /*unusedEdx*/, uint64_t guid) {
|
||||
// Type + entry checks are pure GUID bit-reads, so we skip the (costly)
|
||||
// object resolve for everything that can't match.
|
||||
if (Guid::Classify(guid) != ctx->guidType)
|
||||
return 1;
|
||||
const uint32_t entry = static_cast<uint32_t>((guid >> 24) & 0xFFFFFFu);
|
||||
if (entry != ctx->wantEntry)
|
||||
return 1;
|
||||
|
||||
auto ObjectPtr =
|
||||
reinterpret_cast<ObjectPtr_t>(Offsets::FUN_CLNT_OBJ_MGR_OBJECT_PTR);
|
||||
void *obj = ObjectPtr(ctx->typeMask, nullptr, static_cast<uint32_t>(guid),
|
||||
static_cast<uint32_t>(guid >> 32), 0);
|
||||
if (obj == nullptr)
|
||||
return 1;
|
||||
|
||||
float pos[3];
|
||||
if (!Unit::Position::Read(obj, pos))
|
||||
return 1;
|
||||
|
||||
const float dx = pos[0] - ctx->px;
|
||||
const float dy = pos[1] - ctx->py;
|
||||
const float dz = pos[2] - ctx->pz;
|
||||
const float distSq = dx * dx + dy * dy + dz * dz;
|
||||
if (!ctx->r.found || distSq < ctx->r.distSq) {
|
||||
ctx->r.found = true;
|
||||
ctx->r.x = pos[0];
|
||||
ctx->r.y = pos[1];
|
||||
ctx->r.distSq = distSq;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Result Find(uint32_t typeMask, Guid::Type guidType, uint32_t entry) {
|
||||
const Result none{false, 0.0f, 0.0f, 0.0f};
|
||||
if (entry == 0)
|
||||
return none;
|
||||
|
||||
// The enumerator derefs the object manager unconditionally; it's NULL
|
||||
// during glue / character-select. Bail rather than crash.
|
||||
if (*reinterpret_cast<void *volatile *>(Offsets::VAR_LOCAL_PLAYER_PTR) ==
|
||||
nullptr)
|
||||
return none;
|
||||
|
||||
float ppos[3];
|
||||
if (!Unit::Position::Read(Unit::Position::ResolveToken("player"), ppos))
|
||||
return none;
|
||||
|
||||
ScanCtx ctx{typeMask, guidType, entry, ppos[0], ppos[1], ppos[2], none};
|
||||
auto Enum = reinterpret_cast<EnumVisibleObjects_t>(
|
||||
Offsets::FUN_CLNT_OBJ_MGR_ENUM_VISIBLE_OBJECTS);
|
||||
Enum(reinterpret_cast<EnumCallback_t>(&ScanCallback), &ctx);
|
||||
return ctx.r;
|
||||
}
|
||||
|
||||
} // namespace Object::ClosestByEntry
|
||||
@@ -0,0 +1,41 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "guid/Guid.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
// Shared "nearest visible object of a given template entry" scan, backing
|
||||
// both `ClosestUnitPosition` (creatures) and `ClosestGameObjectPosition`
|
||||
// (game objects). Vanilla packs the template entry into GUID bits 24-47
|
||||
// for the world-object types, so the only per-caller differences are the
|
||||
// GUID type prefix and the object-manager type mask.
|
||||
namespace Object::ClosestByEntry {
|
||||
|
||||
struct Result {
|
||||
bool found;
|
||||
float x, y; // world position of the nearest match
|
||||
float distSq; // squared center-to-center distance from the player
|
||||
};
|
||||
|
||||
// Nearest CURRENTLY-VISIBLE object whose GUID is of `guidType` (Creature /
|
||||
// GameObject / …) and encodes template `entry` (GUID bits 24-47),
|
||||
// relative to the local player. `typeMask` is the `ClntObjMgrObjectPtr`
|
||||
// filter used to resolve the GUID (`TYPEMASK_UNIT` / `TYPEMASK_GAMEOBJECT`).
|
||||
// Returns `{found=false}` for entry 0, pre-world, on a player-position
|
||||
// miss, or when nothing matches.
|
||||
Result Find(uint32_t typeMask, Guid::Type guidType, uint32_t entry);
|
||||
|
||||
} // namespace Object::ClosestByEntry
|
||||
+12
-10
@@ -63,6 +63,7 @@
|
||||
#include "item/Location.h"
|
||||
#include "item/StatAccum.h"
|
||||
#include "player/StatSignal.h"
|
||||
#include "spell/HealingAura.h"
|
||||
#include "tick/WorldTick.h"
|
||||
#include "unit/Identity.h"
|
||||
|
||||
@@ -139,18 +140,19 @@ long ItemFlatHealing(const uint8_t *cgItem) {
|
||||
|
||||
// --- Buff / talent healing auras (flat + Spirit/Armor conversions) ---
|
||||
// One decoder for every healing aura a buff or passive talent can carry,
|
||||
// mirroring the server's SpellBaseHealingBonusDone:
|
||||
// mirroring the server's SpellBaseHealingBonusDone. Stock vanilla auras are
|
||||
// handled inline:
|
||||
// 135 MOD_HEALING_DONE → flat += amount
|
||||
// 175 MOD_SPELL_HEALING_OF_STAT_PERCENT → += Spirit × amount / 100 (Spiritual Guidance)
|
||||
// 199 MOD_SPELL_HEALING_OF_ARMOR_PERCENT → += Armor × amount / 100 (Turtle Ironclad)
|
||||
// Amounts/percents are read straight from Spell.dbc — generic (any talent/buff
|
||||
// using these auras, incl. Turtle customs) and robust (no client-vs-server
|
||||
// value delta). `requirePassive` gates the bitmap walk to always-on talents,
|
||||
// so a *known but not-currently-cast* buff (Divine Spirit) isn't counted as
|
||||
// on; active buffs pass `requirePassive == false`.
|
||||
// Any other aura index is deferred to `Spell::HealingAura::Resolve`, the
|
||||
// extension point where server-custom healing auras live (e.g. Turtle's
|
||||
// Ironclad, aura 199 = × Armor — see src/turtle/HealingAura.cpp). Amounts/
|
||||
// percents are read straight from Spell.dbc — generic and robust (no
|
||||
// client-vs-server value delta). `requirePassive` gates the bitmap walk to
|
||||
// always-on talents, so a *known but not-currently-cast* buff (Divine
|
||||
// Spirit) isn't counted as on; active buffs pass `requirePassive == false`.
|
||||
constexpr int kAuraModHealingDone = 135;
|
||||
constexpr int kAuraModHealingOfStatPercent = 175; // × Spirit
|
||||
constexpr int kAuraModHealingOfArmorPercent = 199; // × Armor (Turtle Ironclad)
|
||||
|
||||
void AddSpellHealingAuras(long &total, int spellID, int32_t spirit,
|
||||
int32_t armor, bool requirePassive) {
|
||||
@@ -177,8 +179,8 @@ void AddSpellHealingAuras(long &total, int spellID, int32_t spirit,
|
||||
total += amount;
|
||||
else if (aura[i] == kAuraModHealingOfStatPercent)
|
||||
total += static_cast<long>(spirit) * amount / 100;
|
||||
else if (aura[i] == kAuraModHealingOfArmorPercent)
|
||||
total += static_cast<long>(armor) * amount / 100;
|
||||
else
|
||||
total += Spell::HealingAura::Resolve(aura[i], amount, spirit, armor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "spell/HealingAura.h"
|
||||
|
||||
namespace Spell::HealingAura {
|
||||
|
||||
namespace {
|
||||
|
||||
// Chained at static-init by each `AutoResolver` constructor, before
|
||||
// `DllMain`. Zero-initialized ahead of any dynamic init.
|
||||
AutoResolver *g_resolvers = nullptr;
|
||||
|
||||
} // namespace
|
||||
|
||||
AutoResolver::AutoResolver(Resolver f) : fn(f), next(g_resolvers) {
|
||||
g_resolvers = this;
|
||||
}
|
||||
|
||||
long Resolve(int auraIndex, long amount, int32_t spirit, int32_t armor) {
|
||||
for (AutoResolver *r = g_resolvers; r != nullptr; r = r->next)
|
||||
if (const long v = r->fn(auraIndex, amount, spirit, armor))
|
||||
return v;
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Spell::HealingAura
|
||||
@@ -0,0 +1,45 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
// Extension point for non-stock healing-aura semantics feeding
|
||||
// `GetSpellBonusHealing`. The stock vanilla healing auras — 135
|
||||
// (MOD_HEALING_DONE, flat) and 175 (MOD_SPELL_HEALING_OF_STAT_PERCENT,
|
||||
// ×Spirit) — are decoded inline in `spell/BonusDamage.cpp`. Server-custom
|
||||
// aura effects (e.g. Turtle's Ironclad, aura 199 = ×Armor) register a
|
||||
// resolver here so their meaning lives outside the stock decoder.
|
||||
namespace Spell::HealingAura {
|
||||
|
||||
// Flat healing contribution for a single Spell.dbc aura effect: the aura
|
||||
// index plus its computed amount (base + dice), and the player's Spirit /
|
||||
// Armor for stat-scaled auras. Returns 0 for aura indices no resolver
|
||||
// recognizes. Consulted by the stock decoder for any effect that isn't a
|
||||
// stock healing aura.
|
||||
long Resolve(int auraIndex, long amount, int32_t spirit, int32_t armor);
|
||||
|
||||
// A resolver maps one aura effect to its flat healing contribution, or
|
||||
// returns 0 if it doesn't recognize the aura index. Declare a file-scope
|
||||
// `static const Spell::HealingAura::AutoResolver` in a platform module to
|
||||
// register one at static-init time.
|
||||
using Resolver = long (*)(int auraIndex, long amount, int32_t spirit,
|
||||
int32_t armor);
|
||||
struct AutoResolver {
|
||||
explicit AutoResolver(Resolver fn);
|
||||
Resolver fn;
|
||||
AutoResolver *next;
|
||||
};
|
||||
|
||||
} // namespace Spell::HealingAura
|
||||
@@ -0,0 +1,546 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
// `GetTotemInfo(slot)` — the four-element totem bar, backported. Vanilla
|
||||
// 1.12 tracks nothing about the shaman's totems client-side (the totem
|
||||
// bar, PLAYER_TOTEM_UPDATE, and GetTotemInfo are all TBC additions), so
|
||||
// this is a self-tracking subsystem — but a fully DATA-DRIVEN one:
|
||||
//
|
||||
// * SLOT is read straight from the totem summon spell's `Spell.dbc`
|
||||
// effect: 87/88/89/90 = SUMMON_TOTEM_SLOT1..4 = Fire/Earth/Water/Air,
|
||||
// so `slot = effect - 86`. No hardcoded spell table; Turtle custom
|
||||
// totems self-classify.
|
||||
// * CREATURE ENTRY is the effect's `EffectMiscValue` (the summoned
|
||||
// totem's creature-template ID) — used to detect the totem's death.
|
||||
// * DURATION is the summon spell's `SpellDuration.dbc` value (via the
|
||||
// engine's own duration helper, so player duration mods apply).
|
||||
//
|
||||
// Detection: the player's totem cast fires SMSG_SPELL_GO, which
|
||||
// `Aura::Source` already co-hooks; it calls `OnPlayerSpellGo` here (before
|
||||
// its aura gate, since a summon applies no aura). We stamp the slot with
|
||||
// start time + duration.
|
||||
//
|
||||
// Death / removal: on WorldTick we scan the object manager for a
|
||||
// player-owned creature of the slot's entry. A "seen once, then gone"
|
||||
// latch clears the slot early (totem killed, Totemic Recall, or manually
|
||||
// destroyed) — the owner check (CreatedBy == player) means another
|
||||
// shaman's same-entry totem can't keep ours alive, and the seen-latch
|
||||
// tolerates the ~1-tick spawn lag before the totem appears. Duration is
|
||||
// the backstop for the normal case. A recast into the same slot simply
|
||||
// re-stamps it.
|
||||
|
||||
#include "Game.h"
|
||||
#include "Offsets.h"
|
||||
#include "event/Custom.h"
|
||||
#include "event/SignalHook.h"
|
||||
#include "guid/Guid.h"
|
||||
#include "item/Count.h"
|
||||
#include "spell/Lookup.h"
|
||||
#include "tick/WorldTick.h"
|
||||
#include "unit/Identity.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace Totem::Tracker {
|
||||
|
||||
namespace {
|
||||
|
||||
// Spell.dbc record field offsets (see spell/Info.cpp for the shared set).
|
||||
constexpr int OFF_EFFECT = 0xF4; // int32[3] — SPELL_EFFECT_*
|
||||
constexpr int OFF_TOTEM_TOOL = 0xA0; // int32[2] — Totem (required tool item IDs)
|
||||
constexpr int OFF_MISC_VALUE = 0x1A8; // int32[3] — EffectMiscValue
|
||||
constexpr int OFF_ICON_ID = 0x1D4; // int32 — SpellIconID
|
||||
constexpr int OFF_NAME = 0x1E0; // char*[9] locale array
|
||||
|
||||
// SUMMON_TOTEM_SLOT1..4 spell effects (verified against Spell.dbc: Searing
|
||||
// 87/Fire, Stoneskin 88/Earth, Healing Stream 89/Water, Windfury 90/Air).
|
||||
constexpr int kEffectSummonTotemSlot1 = 87;
|
||||
constexpr int kEffectSummonTotemSlot4 = 90;
|
||||
constexpr int kSlots = 4;
|
||||
|
||||
|
||||
// Re-scan the object manager for totem existence at most this often.
|
||||
constexpr uint32_t kScanIntervalMs = 250;
|
||||
|
||||
struct Slot {
|
||||
bool active;
|
||||
bool seen; // the totem creature has been observed in the world
|
||||
uint32_t spellID;
|
||||
uint32_t entry; // summoned creature-template ID (for death detection)
|
||||
uint32_t startMs; // FUN_OS_TICKCOUNT_MS (shares GetTime's epoch × 1000)
|
||||
uint32_t durationMs;
|
||||
};
|
||||
|
||||
Slot g_slots[kSlots] = {};
|
||||
uint32_t g_lastScanMs = 0;
|
||||
|
||||
// Per-slot totem tool item ID (Fire/Earth/Water/Air), read from the totem
|
||||
// spell's `Totem[0]` field — the required TOOL the spell lists (Earth
|
||||
// Totem, Fire Totem, …), NOT a consumed reagent, and NOT hardcoded. Filled
|
||||
// from the player's spellbook on SPELLS_CHANGED and refreshed at cast; 0 =
|
||||
// not yet resolved. `g_spellsChangedId` caches the event id.
|
||||
uint32_t g_toolItem[kSlots] = {};
|
||||
int g_spellsChangedId = -1;
|
||||
|
||||
uint32_t NowMs() {
|
||||
using TickCount_t = uint32_t(__fastcall *)();
|
||||
return reinterpret_cast<TickCount_t>(
|
||||
static_cast<uintptr_t>(Offsets::FUN_OS_TICKCOUNT_MS))();
|
||||
}
|
||||
|
||||
// The totem tool item a spell requires (`Totem[0]`), or 0.
|
||||
uint32_t TotemToolItem(const uint8_t *rec) {
|
||||
const int32_t t = *reinterpret_cast<const int32_t *>(rec + OFF_TOTEM_TOOL);
|
||||
return t > 0 ? static_cast<uint32_t>(t) : 0;
|
||||
}
|
||||
|
||||
// Fill any still-unknown slot tool items by scanning the player's spellbook
|
||||
// for totem summons and reading each one's required tool. Tools are fixed
|
||||
// per element, so once a slot is resolved it never changes and the scan
|
||||
// early-outs. Walks the flat learned-spell array `VAR_PLAYER_SPELLBOOK`
|
||||
// (the same list `GetSpellName` reads) — the `IsPlayerSpell` bitmap
|
||||
// doesn't reliably carry totems. Driven by SPELLS_CHANGED (when the
|
||||
// spellbook is populated), so no polling.
|
||||
void ScanTools() {
|
||||
bool anyUnknown = false;
|
||||
for (int s = 0; s < kSlots; ++s)
|
||||
if (g_toolItem[s] == 0) {
|
||||
anyUnknown = true;
|
||||
break;
|
||||
}
|
||||
if (!anyUnknown)
|
||||
return;
|
||||
|
||||
auto *book = reinterpret_cast<const int32_t *>(
|
||||
static_cast<uintptr_t>(Offsets::VAR_PLAYER_SPELLBOOK));
|
||||
for (int slot = 0; slot < Offsets::SPELLBOOK_MAX_SLOTS; ++slot) {
|
||||
const int spellID = book[slot];
|
||||
if (spellID <= 0)
|
||||
continue;
|
||||
const uint8_t *rec = Spell::Lookup::RecordForID(spellID);
|
||||
if (rec == nullptr)
|
||||
continue;
|
||||
const auto *eff = reinterpret_cast<const int32_t *>(rec + OFF_EFFECT);
|
||||
for (int i = 0; i < Offsets::SPELL_RECORD_EFFECT_COUNT; ++i) {
|
||||
const int e = eff[i];
|
||||
if (e < kEffectSummonTotemSlot1 || e > kEffectSummonTotemSlot4)
|
||||
continue;
|
||||
const int s = e - kEffectSummonTotemSlot1;
|
||||
if (g_toolItem[s] == 0)
|
||||
g_toolItem[s] = TotemToolItem(rec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Re-resolve tool items whenever the player's spells (re)load.
|
||||
// SPELLS_CHANGED is a no-arg event through the same dispatcher
|
||||
// Event::SignalHook owns, so we observe it there (never suppress — return
|
||||
// false). By the time it fires the spellbook is populated, so the scan
|
||||
// sees the totems.
|
||||
bool OnSignal(int eventID) {
|
||||
if (g_spellsChangedId < 0)
|
||||
g_spellsChangedId = Event::Custom::LookupByName("SPELLS_CHANGED");
|
||||
if (eventID == g_spellsChangedId)
|
||||
ScanTools();
|
||||
return false;
|
||||
}
|
||||
|
||||
const Event::SignalHook::AutoSubscribe _spellsChanged{&OnSignal};
|
||||
|
||||
uint32_t SpellDurationMs(const uint8_t *rec) {
|
||||
using GetDuration_t = int(__fastcall *)(const uint8_t *rec, int unit,
|
||||
char skipMod);
|
||||
const int ms = reinterpret_cast<GetDuration_t>(
|
||||
static_cast<uintptr_t>(Offsets::FUN_GET_SPELL_DURATION))(rec, 0, 0);
|
||||
return ms > 0 ? static_cast<uint32_t>(ms) : 0;
|
||||
}
|
||||
|
||||
// ---- object-manager existence scan (player-owned creature by entry) ------
|
||||
|
||||
using EnumCallback_t = int(__fastcall *)(void *ctx, void *unusedEdx,
|
||||
uint64_t guid);
|
||||
using EnumVisibleObjects_t = int(__fastcall *)(EnumCallback_t cb, void *ctx);
|
||||
using ObjectPtr_t = void *(__fastcall *)(uint32_t typeMask, const char *dbg,
|
||||
uint32_t guidLo, uint32_t guidHi,
|
||||
int dbgCode);
|
||||
|
||||
struct ScanCtx {
|
||||
uint64_t playerGuid;
|
||||
uint32_t entries[kSlots]; // 0 = slot not being checked
|
||||
bool present[kSlots];
|
||||
};
|
||||
|
||||
int __fastcall ScanCallback(ScanCtx *ctx, void * /*unusedEdx*/, uint64_t guid) {
|
||||
if (!Guid::IsCreature(guid))
|
||||
return 1;
|
||||
const uint32_t entry = static_cast<uint32_t>((guid >> 24) & 0xFFFFFFu);
|
||||
if (entry == 0)
|
||||
return 1;
|
||||
int match = -1;
|
||||
for (int s = 0; s < kSlots; ++s) {
|
||||
if (ctx->entries[s] == entry) {
|
||||
match = s;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (match < 0)
|
||||
return 1;
|
||||
|
||||
// Confirm it's OUR totem: resolve + check CreatedBy == player.
|
||||
auto ObjectPtr =
|
||||
reinterpret_cast<ObjectPtr_t>(Offsets::FUN_CLNT_OBJ_MGR_OBJECT_PTR);
|
||||
void *obj = ObjectPtr(Offsets::TYPEMASK_UNIT, nullptr,
|
||||
static_cast<uint32_t>(guid),
|
||||
static_cast<uint32_t>(guid >> 32), 0);
|
||||
if (obj == nullptr)
|
||||
return 1;
|
||||
auto *desc = *reinterpret_cast<const uint8_t *const *>(
|
||||
static_cast<const uint8_t *>(obj) + Offsets::OFF_UNIT_DESCRIPTOR);
|
||||
if (desc == nullptr)
|
||||
return 1;
|
||||
const uint64_t createdBy = *reinterpret_cast<const uint64_t *>(
|
||||
desc + Offsets::OFF_UNIT_FIELD_CREATEDBY);
|
||||
if (createdBy == ctx->playerGuid)
|
||||
ctx->present[match] = true;
|
||||
return 1; // keep scanning — other slots may match other creatures
|
||||
}
|
||||
|
||||
// On-demand lookup of the live GUID of the player's totem creature of a
|
||||
// given entry (for TargetTotem). Returns 0 when none is visible.
|
||||
struct FindGuidCtx {
|
||||
uint64_t playerGuid;
|
||||
uint32_t entry;
|
||||
uint64_t found;
|
||||
};
|
||||
|
||||
int __fastcall FindGuidCallback(FindGuidCtx *ctx, void * /*unusedEdx*/,
|
||||
uint64_t guid) {
|
||||
if (!Guid::IsCreature(guid))
|
||||
return 1;
|
||||
if (static_cast<uint32_t>((guid >> 24) & 0xFFFFFFu) != ctx->entry)
|
||||
return 1;
|
||||
auto ObjectPtr =
|
||||
reinterpret_cast<ObjectPtr_t>(Offsets::FUN_CLNT_OBJ_MGR_OBJECT_PTR);
|
||||
void *obj = ObjectPtr(Offsets::TYPEMASK_UNIT, nullptr,
|
||||
static_cast<uint32_t>(guid),
|
||||
static_cast<uint32_t>(guid >> 32), 0);
|
||||
if (obj == nullptr)
|
||||
return 1;
|
||||
auto *desc = *reinterpret_cast<const uint8_t *const *>(
|
||||
static_cast<const uint8_t *>(obj) + Offsets::OFF_UNIT_DESCRIPTOR);
|
||||
if (desc == nullptr)
|
||||
return 1;
|
||||
if (*reinterpret_cast<const uint64_t *>(
|
||||
desc + Offsets::OFF_UNIT_FIELD_CREATEDBY) == ctx->playerGuid) {
|
||||
ctx->found = guid;
|
||||
return 0; // stop
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
uint64_t FindTotemGuid(uint32_t entry) {
|
||||
if (entry == 0)
|
||||
return 0;
|
||||
if (*reinterpret_cast<void *volatile *>(Offsets::VAR_LOCAL_PLAYER_PTR) ==
|
||||
nullptr)
|
||||
return 0;
|
||||
const uint64_t player = Unit::Identity::PlayerGuid();
|
||||
if (player == 0)
|
||||
return 0;
|
||||
FindGuidCtx ctx{player, entry, 0};
|
||||
auto Enum = reinterpret_cast<EnumVisibleObjects_t>(
|
||||
Offsets::FUN_CLNT_OBJ_MGR_ENUM_VISIBLE_OBJECTS);
|
||||
Enum(reinterpret_cast<EnumCallback_t>(&FindGuidCallback), &ctx);
|
||||
return ctx.found;
|
||||
}
|
||||
|
||||
// PLAYER_TOTEM_UPDATE(totemSlot 1-4) — a TBC event absent from vanilla's
|
||||
// table, reserved as a custom event and fired when a slot's state changes
|
||||
// (totem dropped, expired, killed, or recalled). Changes are recorded in a
|
||||
// dirty mask by the cast path and the clear paths, then flushed from OnTick
|
||||
// (WorldTick context — safe to run Lua handlers, unlike mid-packet).
|
||||
constexpr const char *kPlayerTotemUpdate = "PLAYER_TOTEM_UPDATE";
|
||||
const Event::Custom::AutoReserve _totemUpdate{kPlayerTotemUpdate};
|
||||
int g_totemUpdateId = -1;
|
||||
uint8_t g_dirtyMask = 0;
|
||||
|
||||
void MarkDirty(int slotIdx) {
|
||||
g_dirtyMask |= static_cast<uint8_t>(1u << slotIdx);
|
||||
}
|
||||
|
||||
void FireDirty() {
|
||||
if (g_dirtyMask == 0)
|
||||
return;
|
||||
if (g_totemUpdateId < 0)
|
||||
g_totemUpdateId = Event::Custom::LookupByName(kPlayerTotemUpdate);
|
||||
if (g_totemUpdateId < 0)
|
||||
return; // slot not claimed yet — keep dirty, retry next tick
|
||||
for (int s = 0; s < kSlots; ++s)
|
||||
if (g_dirtyMask & (1u << s))
|
||||
Event::Custom::Fire(g_totemUpdateId, "%d", s + 1);
|
||||
g_dirtyMask = 0;
|
||||
}
|
||||
|
||||
void OnTick() {
|
||||
const uint32_t now = NowMs();
|
||||
|
||||
// Duration backstop — always cheap, runs every tick.
|
||||
bool anyActive = false;
|
||||
for (int s = 0; s < kSlots; ++s) {
|
||||
Slot &t = g_slots[s];
|
||||
if (!t.active)
|
||||
continue;
|
||||
if (t.durationMs != 0 && now - t.startMs >= t.durationMs) {
|
||||
t.active = false;
|
||||
MarkDirty(s);
|
||||
continue;
|
||||
}
|
||||
anyActive = true;
|
||||
}
|
||||
|
||||
// Death / removal scan — throttled, and only while a slot is up. The
|
||||
// object-manager enumerator derefs the manager unconditionally, so it's
|
||||
// gated on the local player existing.
|
||||
if (anyActive && now - g_lastScanMs >= kScanIntervalMs &&
|
||||
*reinterpret_cast<void *volatile *>(Offsets::VAR_LOCAL_PLAYER_PTR) !=
|
||||
nullptr) {
|
||||
const uint64_t player = Unit::Identity::PlayerGuid();
|
||||
if (player != 0) {
|
||||
g_lastScanMs = now;
|
||||
ScanCtx ctx{};
|
||||
ctx.playerGuid = player;
|
||||
for (int s = 0; s < kSlots; ++s)
|
||||
ctx.entries[s] = g_slots[s].active ? g_slots[s].entry : 0;
|
||||
|
||||
auto Enum = reinterpret_cast<EnumVisibleObjects_t>(
|
||||
Offsets::FUN_CLNT_OBJ_MGR_ENUM_VISIBLE_OBJECTS);
|
||||
Enum(reinterpret_cast<EnumCallback_t>(&ScanCallback), &ctx);
|
||||
|
||||
for (int s = 0; s < kSlots; ++s) {
|
||||
Slot &t = g_slots[s];
|
||||
if (!t.active)
|
||||
continue;
|
||||
if (ctx.present[s])
|
||||
t.seen = true;
|
||||
else if (t.seen) {
|
||||
t.active = false; // was up, now gone → died / recalled
|
||||
MarkDirty(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FireDirty();
|
||||
}
|
||||
|
||||
const Tick::WorldTick::AutoSubscribe _tick{&OnTick};
|
||||
|
||||
// SpellIcon.dbc path for an icon ID (records indexed by ID; path at +4).
|
||||
const char *IconPath(int iconID) {
|
||||
if (iconID <= 0)
|
||||
return nullptr;
|
||||
const int count = *reinterpret_cast<const int *>(
|
||||
static_cast<uintptr_t>(Offsets::VAR_SPELL_ICON_COUNT));
|
||||
if (iconID > count)
|
||||
return nullptr;
|
||||
auto *const *records = *reinterpret_cast<const uint8_t *const *const *>(
|
||||
static_cast<uintptr_t>(Offsets::VAR_SPELL_ICON_RECORDS));
|
||||
if (records == nullptr || records[iconID] == nullptr)
|
||||
return nullptr;
|
||||
return *reinterpret_cast<const char *const *>(records[iconID] + 4);
|
||||
}
|
||||
|
||||
// Pushes the empty tail (no active totem) after `haveTotem` has been
|
||||
// pushed by the caller. Returns the total count including that first value.
|
||||
int PushEmptyTail(void *L) {
|
||||
Game::Lua::PushString(L, ""); // totemName
|
||||
Game::Lua::PushNumber(L, 0.0); // startTime
|
||||
Game::Lua::PushNumber(L, 0.0); // duration
|
||||
Game::Lua::PushNil(L); // icon
|
||||
Game::Lua::PushNumber(L, 1.0); // modRate
|
||||
Game::Lua::PushNumber(L, 0.0); // spellID
|
||||
return 7;
|
||||
}
|
||||
|
||||
// `GetTotemInfo(slot)` → `haveTotem, totemName, startTime, duration, icon,
|
||||
// modRate, spellID`. Slots: 1 Fire, 2 Earth, 3 Water, 4 Air. `haveTotem`
|
||||
// is TOOL presence (the documented meaning) — whether the player carries
|
||||
// the slot's totem tool item (Earth/Fire/Water/Air Totem) — NOT whether a
|
||||
// totem is summoned; the active totem is signaled by a non-empty
|
||||
// `totemName` / non-zero `startTime`.
|
||||
int __fastcall Script_GetTotemInfo(void *L) {
|
||||
if (!Game::Lua::IsNumber(L, 1)) {
|
||||
Game::Lua::Error(L, "Usage: GetTotemInfo(slot)");
|
||||
return 0;
|
||||
}
|
||||
const int slot = static_cast<int>(Game::Lua::ToNumber(L, 1));
|
||||
if (slot < 1 || slot > kSlots) {
|
||||
Game::Lua::PushBool(L, false);
|
||||
return PushEmptyTail(L);
|
||||
}
|
||||
|
||||
// Tool presence — independent of the summoned state. The tool item
|
||||
// (resolved from the totem spell's Totem[0] on SPELLS_CHANGED, not
|
||||
// hardcoded) is checked against the bag. The bag walk reads the Lua
|
||||
// stack, so it runs before we push any return values (`slot` captured).
|
||||
const uint32_t tool = g_toolItem[slot - 1];
|
||||
const bool haveTotem =
|
||||
tool != 0 && Item::Count::InInventory(L, static_cast<int>(tool)) > 0;
|
||||
|
||||
const Slot &t = g_slots[slot - 1];
|
||||
if (!t.active) {
|
||||
Game::Lua::PushBool(L, haveTotem);
|
||||
return PushEmptyTail(L);
|
||||
}
|
||||
|
||||
const uint8_t *rec = Spell::Lookup::RecordForID(static_cast<int>(t.spellID));
|
||||
const char *name = "";
|
||||
const char *icon = nullptr;
|
||||
if (rec != nullptr) {
|
||||
const int locale =
|
||||
*reinterpret_cast<const int *>(static_cast<uintptr_t>(
|
||||
Offsets::VAR_LOCALE_INDEX));
|
||||
const char *n = *reinterpret_cast<const char *const *>(
|
||||
rec + OFF_NAME + locale * 4);
|
||||
if (n != nullptr)
|
||||
name = n;
|
||||
icon = IconPath(*reinterpret_cast<const int *>(rec + OFF_ICON_ID));
|
||||
}
|
||||
|
||||
Game::Lua::PushBool(L, haveTotem);
|
||||
Game::Lua::PushString(L, name);
|
||||
Game::Lua::PushNumber(L, static_cast<double>(t.startMs) * 0.001);
|
||||
Game::Lua::PushNumber(L, static_cast<double>(t.durationMs) / 1000.0);
|
||||
if (icon != nullptr)
|
||||
Game::Lua::PushString(L, icon);
|
||||
else
|
||||
Game::Lua::PushNil(L);
|
||||
Game::Lua::PushNumber(L, 1.0); // modRate — no per-totem haste in 1.12
|
||||
Game::Lua::PushNumber(L, static_cast<double>(t.spellID));
|
||||
return 7;
|
||||
}
|
||||
|
||||
// `GetTotemTimeLeft(slot)` → seconds until the slot's totem is auto-
|
||||
// destroyed, or `0` when no totem is active in that slot. Slots: 1 Fire,
|
||||
// 2 Earth, 3 Water, 4 Air.
|
||||
int __fastcall Script_GetTotemTimeLeft(void *L) {
|
||||
if (!Game::Lua::IsNumber(L, 1)) {
|
||||
Game::Lua::Error(L, "Usage: GetTotemTimeLeft(slot)");
|
||||
return 0;
|
||||
}
|
||||
const int slot = static_cast<int>(Game::Lua::ToNumber(L, 1));
|
||||
double seconds = 0.0;
|
||||
if (slot >= 1 && slot <= kSlots) {
|
||||
const Slot &t = g_slots[slot - 1];
|
||||
if (t.active && t.durationMs != 0) {
|
||||
const uint32_t now = NowMs();
|
||||
const uint32_t end = t.startMs + t.durationMs;
|
||||
if (now < end)
|
||||
seconds = static_cast<double>(end - now) / 1000.0;
|
||||
}
|
||||
}
|
||||
Game::Lua::PushNumber(L, seconds);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// `GetTotemDuration(slot)` → the total duration (seconds) of the slot's
|
||||
// active totem, or `0` when none. This is the totem's full lifetime from
|
||||
// cast (the 4th value of GetTotemInfo); see GetTotemTimeLeft for the
|
||||
// remaining time.
|
||||
int __fastcall Script_GetTotemDuration(void *L) {
|
||||
if (!Game::Lua::IsNumber(L, 1)) {
|
||||
Game::Lua::Error(L, "Usage: GetTotemDuration(slot)");
|
||||
return 0;
|
||||
}
|
||||
const int slot = static_cast<int>(Game::Lua::ToNumber(L, 1));
|
||||
double seconds = 0.0;
|
||||
if (slot >= 1 && slot <= kSlots) {
|
||||
const Slot &t = g_slots[slot - 1];
|
||||
if (t.active)
|
||||
seconds = static_cast<double>(t.durationMs) / 1000.0;
|
||||
}
|
||||
Game::Lua::PushNumber(L, seconds);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// `TargetTotem(slot)` — target the player's totem in the given slot
|
||||
// (1 Fire, 2 Earth, 3 Water, 4 Air). No-op when the slot has no active
|
||||
// totem or the totem creature isn't currently visible. Finds the totem
|
||||
// creature's live GUID and sets the target via the same engine path
|
||||
// `TargetUnit` uses.
|
||||
int __fastcall Script_TargetTotem(void *L) {
|
||||
if (!Game::Lua::IsNumber(L, 1)) {
|
||||
Game::Lua::Error(L, "Usage: TargetTotem(slot)");
|
||||
return 0;
|
||||
}
|
||||
const int slot = static_cast<int>(Game::Lua::ToNumber(L, 1));
|
||||
if (slot < 1 || slot > kSlots)
|
||||
return 0;
|
||||
const Slot &t = g_slots[slot - 1];
|
||||
if (!t.active || t.entry == 0)
|
||||
return 0;
|
||||
uint64_t guid = FindTotemGuid(t.entry);
|
||||
if (guid == 0)
|
||||
return 0;
|
||||
using TargetByGuid_t = void(__fastcall *)(const uint64_t *guid);
|
||||
reinterpret_cast<TargetByGuid_t>(
|
||||
static_cast<uintptr_t>(Offsets::FUN_TARGET_BY_GUID))(&guid);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RegisterLuaFunctions() {
|
||||
Game::Lua::RegisterGlobalFunction("GetTotemInfo", &Script_GetTotemInfo);
|
||||
Game::Lua::RegisterGlobalFunction("GetTotemTimeLeft",
|
||||
&Script_GetTotemTimeLeft);
|
||||
Game::Lua::RegisterGlobalFunction("GetTotemDuration",
|
||||
&Script_GetTotemDuration);
|
||||
Game::Lua::RegisterGlobalFunction("TargetTotem", &Script_TargetTotem);
|
||||
}
|
||||
|
||||
const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
|
||||
|
||||
} // namespace
|
||||
|
||||
void OnPlayerSpellGo(uint32_t spellID) {
|
||||
if (spellID == 0)
|
||||
return;
|
||||
const uint8_t *rec = Spell::Lookup::RecordForID(static_cast<int>(spellID));
|
||||
if (rec == nullptr)
|
||||
return;
|
||||
|
||||
const auto *effects = reinterpret_cast<const int32_t *>(rec + OFF_EFFECT);
|
||||
const auto *misc = reinterpret_cast<const int32_t *>(rec + OFF_MISC_VALUE);
|
||||
for (int i = 0; i < Offsets::SPELL_RECORD_EFFECT_COUNT; ++i) {
|
||||
const int eff = effects[i];
|
||||
if (eff < kEffectSummonTotemSlot1 || eff > kEffectSummonTotemSlot4)
|
||||
continue;
|
||||
const int idx = eff - kEffectSummonTotemSlot1; // 0..3 (Fire..Air)
|
||||
Slot &t = g_slots[idx];
|
||||
t.active = true;
|
||||
t.seen = false;
|
||||
t.spellID = spellID;
|
||||
t.entry = static_cast<uint32_t>(misc[i]);
|
||||
t.startMs = NowMs();
|
||||
t.durationMs = SpellDurationMs(rec);
|
||||
MarkDirty(idx); // totem dropped → PLAYER_TOTEM_UPDATE (fired next tick)
|
||||
// The cast spell IS a totem of this element, so it names the slot's
|
||||
// tool item directly — capture it (covers the slot even before the
|
||||
// spellbook scan runs).
|
||||
if (g_toolItem[idx] == 0)
|
||||
g_toolItem[idx] = TotemToolItem(rec);
|
||||
return; // one totem-slot effect per spell
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Totem::Tracker
|
||||
@@ -0,0 +1,31 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
// Client-side totem-slot tracker backing `GetTotemInfo(slot)`. Vanilla
|
||||
// 1.12 has no totem-bar / PLAYER_TOTEM_UPDATE machinery (all TBC
|
||||
// additions), so we track the four element slots ourselves. See
|
||||
// Tracker.cpp for the design.
|
||||
namespace Totem::Tracker {
|
||||
|
||||
// Notify of a spell the LOCAL PLAYER just cast (from Aura::Source's
|
||||
// SpellGo hook — the totem summon doesn't apply an aura, so it must be
|
||||
// fed before that hook's aura gate). If `spellID` is a totem summon
|
||||
// (`Spell.dbc` effect 87-90 = SUMMON_TOTEM_SLOT1..4), it's recorded in the
|
||||
// matching element slot; otherwise ignored.
|
||||
void OnPlayerSpellGo(uint32_t spellID);
|
||||
|
||||
} // namespace Totem::Tracker
|
||||
@@ -0,0 +1,63 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
// Turtle WoW custom bag families. Turtle added four cooking/gathering bag
|
||||
// families as `ItemBagFamily.dbc` rows 10–13 (Meat, Fish, Leather,
|
||||
// Mining) — beyond retail vanilla, which stops at Keys (9). Turtle's own
|
||||
// bags normally carry `m_bagFamily` directly, so this mapping is a safety
|
||||
// net for any custom container shipped with an empty field; it plugs into
|
||||
// the stock `Item::BagFamily` resolver chain rather than polluting the
|
||||
// stock table with non-vanilla data.
|
||||
//
|
||||
// Subclass → raw family ID cross-referenced by name between
|
||||
// ItemSubClass.dbc (class 1, Container) and ItemBagFamily.dbc. NOTE: the
|
||||
// resulting bitmasks (`1 << (id-1)`) land on `0x200`–`0x1000`, which
|
||||
// collide with retail's Gem/Mining bag bits — see docs/API.md's
|
||||
// GetItemFamily family table for the caveat. The values stay
|
||||
// self-consistent within Turtle (a Meat Bag and the meat it holds both
|
||||
// report `0x200`).
|
||||
//
|
||||
// This file is the home for Turtle-only custom content that layers onto a
|
||||
// stock engine surface; add further custom-data modules alongside it.
|
||||
|
||||
#include "item/BagFamily.h"
|
||||
#include "turtle/Detect.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace Turtle::BagFamily {
|
||||
|
||||
namespace {
|
||||
|
||||
// Turtle custom Container-class subclasses → `ItemBagFamily.dbc` raw IDs.
|
||||
// Stock subclasses (Soul/Herb/Enchanting/Engineering) are handled by
|
||||
// `Item::BagFamily`'s own table and never reach here. Gated on Turtle
|
||||
// detection so the custom mapping can't misfire on a stock client (where
|
||||
// these subclasses don't exist as containers anyway).
|
||||
uint32_t Resolve(uint32_t itemClass, uint32_t subclass) {
|
||||
if (!Turtle::Detected() || itemClass != Item::BagFamily::kItemClassContainer)
|
||||
return 0;
|
||||
switch (subclass) {
|
||||
case 6: return 13; // Mining Bag → Mining Supplies
|
||||
case 7: return 12; // Leatherworking Bag → Leather
|
||||
case 8: return 10; // Meat Bag → Meat
|
||||
case 9: return 11; // Fish Bag → Fish
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
const Item::BagFamily::AutoResolver _register{&Resolve};
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace Turtle::BagFamily
|
||||
@@ -0,0 +1,66 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
// Turtle WoW reworked Rip — known combo-finisher durations for a spell
|
||||
// whose client DBC row is missing. All six Rip ranks point at
|
||||
// SpellDuration row 87, which Turtle added on the SERVER only
|
||||
// ({8000, 0, 18000} — live data shows 10/12/14/16/18s at 1..5 CP, i.e.
|
||||
// 8s + 2s per combo point); the client patch never shipped the row (the
|
||||
// client table jumps 86 → 105), so the index dangles. Verified the only
|
||||
// dangling duration index in the entire client Spell.dbc.
|
||||
//
|
||||
// This supplies the values through `Aura::ComboDuration`'s dangling-row
|
||||
// resolver so the Turtle-specific data lives here, not in the stock
|
||||
// module. Unlike the other `src/turtle/` modules it does NOT gate on
|
||||
// `Turtle::Detected()`: the activation gate is the dangling-row condition
|
||||
// in `Aura::ComboDuration` (a client-data bug unique to this Rip), which
|
||||
// is the deliberate design — gate on the bug, not the realm. On a stock
|
||||
// client Rip resolves to a valid row and this resolver is never consulted;
|
||||
// if Turtle ever ships the missing client row, the DBC takes over and this
|
||||
// goes dormant automatically.
|
||||
|
||||
#include "aura/ComboDuration.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace Turtle::ComboDuration {
|
||||
|
||||
namespace {
|
||||
|
||||
struct Known {
|
||||
uint32_t spellId;
|
||||
int32_t baseMs;
|
||||
int32_t maxMs;
|
||||
};
|
||||
|
||||
constexpr Known kRip[] = {
|
||||
{1079, 8000, 18000}, {9492, 8000, 18000}, {9493, 8000, 18000},
|
||||
{9752, 8000, 18000}, {9894, 8000, 18000}, {9896, 8000, 18000},
|
||||
};
|
||||
|
||||
bool Resolve(uint32_t spellId, int32_t *baseMs, int32_t *maxMs) {
|
||||
for (const auto &k : kRip) {
|
||||
if (k.spellId == spellId) {
|
||||
*baseMs = k.baseMs;
|
||||
*maxMs = k.maxMs;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
const Aura::ComboDuration::AutoDanglingResolver _register{&Resolve};
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace Turtle::ComboDuration
|
||||
@@ -0,0 +1,69 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "turtle/Detect.h"
|
||||
|
||||
#include "Game.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace Turtle {
|
||||
|
||||
namespace {
|
||||
|
||||
// Latched once we've read the global as a string — Turtle never un-sets
|
||||
// it, so a true result is permanent. A false read is NOT cached: FrameXML
|
||||
// may not have run yet, so we re-probe on each call until it lands.
|
||||
bool g_detected = false;
|
||||
char g_version[32] = {0};
|
||||
|
||||
void Probe() {
|
||||
if (g_detected)
|
||||
return;
|
||||
void *L = Game::Lua::State();
|
||||
if (L == nullptr)
|
||||
return;
|
||||
|
||||
// Read `_G["TURTLE_WOW_VERSION"]` without disturbing the caller's
|
||||
// stack. RawGet avoids any (nonexistent, but free-to-skip) metatable
|
||||
// side effects on the globals table.
|
||||
const int top = Game::Lua::GetTop(L);
|
||||
Game::Lua::PushString(L, "TURTLE_WOW_VERSION");
|
||||
Game::Lua::RawGet(L, Game::Lua::GLOBALS_INDEX);
|
||||
if (Game::Lua::IsString(L, -1)) {
|
||||
const char *v = Game::Lua::ToString(L, -1);
|
||||
if (v != nullptr) {
|
||||
const size_t n = std::strlen(v);
|
||||
const size_t copy =
|
||||
(n < sizeof(g_version) - 1) ? n : sizeof(g_version) - 1;
|
||||
std::memcpy(g_version, v, copy);
|
||||
g_version[copy] = '\0';
|
||||
}
|
||||
g_detected = true;
|
||||
}
|
||||
Game::Lua::SetTop(L, top);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool Detected() {
|
||||
Probe();
|
||||
return g_detected;
|
||||
}
|
||||
|
||||
const char *Version() {
|
||||
Probe();
|
||||
return g_detected ? g_version : nullptr;
|
||||
}
|
||||
|
||||
} // namespace Turtle
|
||||
@@ -0,0 +1,37 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Turtle WoW client detection — the gate for every module under
|
||||
// `src/turtle/`. Turtle's FrameXML sets a `TURTLE_WOW_VERSION` global (see
|
||||
// `FrameXML/Globals.lua`, e.g. `"1.18.1"`); its presence is the
|
||||
// authoritative "this is the Turtle client" signal — no realm-list
|
||||
// sniffing (which conflates "connected to Turtle" with "running the
|
||||
// Turtle client" and was rejected for the Rip combo-duration work), no
|
||||
// binary fingerprinting.
|
||||
namespace Turtle {
|
||||
|
||||
// True iff running on a Turtle WoW client. Reads the `TURTLE_WOW_VERSION`
|
||||
// global and LATCHES true once seen. Safe to call any time: it returns
|
||||
// false until the in-game Lua state exists AND FrameXML's Globals.lua has
|
||||
// run (so it can read false very early in boot / on the glue screen), then
|
||||
// flips true and stays true. Never caches a false result, so an early
|
||||
// probe can't wrongly pin a Turtle client as non-Turtle.
|
||||
bool Detected();
|
||||
|
||||
// The Turtle client version string (e.g. `"1.18.1"`), or nullptr when not
|
||||
// Turtle / not yet detected. Points at an internally-cached copy.
|
||||
const char *Version();
|
||||
|
||||
} // namespace Turtle
|
||||
@@ -0,0 +1,44 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
// Turtle WoW custom healing auras. Aura 199
|
||||
// (MOD_SPELL_HEALING_OF_ARMOR_PERCENT, "Ironclad") adds
|
||||
// `Armor × amount / 100` to the player's spell healing bonus — not a stock
|
||||
// vanilla aura index. Plugs into `Spell::HealingAura`'s resolver chain so
|
||||
// the Turtle-specific aura semantic lives here, not in the stock
|
||||
// GetSpellBonusHealing decoder. Gated on Turtle detection (the aura index
|
||||
// is a generic slot number that could mean something else on another
|
||||
// server).
|
||||
|
||||
#include "spell/HealingAura.h"
|
||||
#include "turtle/Detect.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace Turtle::HealingAura {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr int kAuraModHealingOfArmorPercent = 199; // × Armor (Ironclad)
|
||||
|
||||
long Resolve(int auraIndex, long amount, int32_t /*spirit*/, int32_t armor) {
|
||||
if (!Turtle::Detected() || auraIndex != kAuraModHealingOfArmorPercent)
|
||||
return 0;
|
||||
return static_cast<long>(armor) * amount / 100;
|
||||
}
|
||||
|
||||
const Spell::HealingAura::AutoResolver _register{&Resolve};
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace Turtle::HealingAura
|
||||
@@ -0,0 +1,64 @@
|
||||
// This file is part of ClassicAPI.
|
||||
//
|
||||
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
|
||||
// of the GNU General Public License as published by the Free Software Foundation, either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
// PURPOSE. See the GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along with
|
||||
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
// `ClosestUnitPosition(creatureID)` → `xPos, yPos, distance` — the world
|
||||
// position of the nearest creature with the given NPC (creature-template)
|
||||
// ID, and its distance from the player in yards. Returns nothing when no
|
||||
// matching creature is found (the modern `MayReturnNothing` contract).
|
||||
//
|
||||
// Semantic note vs. retail: modern WoW's `ClosestUnitPosition` reads a
|
||||
// static client-side spawn database and only works for starting-zone mobs
|
||||
// (a tutorial/help helper). Vanilla 1.12 has no such database, so we
|
||||
// implement the useful, 1.12-native reading: the closest creature of that
|
||||
// entry that is CURRENTLY VISIBLE (in the client's object manager /
|
||||
// broadcast window). The shared scan lives in Object::ClosestByEntry.
|
||||
|
||||
#include "Game.h"
|
||||
#include "Offsets.h"
|
||||
#include "guid/Guid.h"
|
||||
#include "object/ClosestByEntry.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
|
||||
namespace Unit::ClosestPosition {
|
||||
|
||||
namespace {
|
||||
|
||||
int __fastcall Script_ClosestUnitPosition(void *L) {
|
||||
if (!Game::Lua::IsNumber(L, 1)) {
|
||||
Game::Lua::Error(L, "Usage: ClosestUnitPosition(creatureID)");
|
||||
return 0;
|
||||
}
|
||||
const auto entry = static_cast<uint32_t>(Game::Lua::ToNumber(L, 1));
|
||||
const Object::ClosestByEntry::Result r = Object::ClosestByEntry::Find(
|
||||
Offsets::TYPEMASK_UNIT, Guid::Type::Creature, entry);
|
||||
if (!r.found)
|
||||
return 0;
|
||||
|
||||
Game::Lua::PushNumber(L, static_cast<double>(r.x));
|
||||
Game::Lua::PushNumber(L, static_cast<double>(r.y));
|
||||
Game::Lua::PushNumber(L, std::sqrt(static_cast<double>(r.distSq)));
|
||||
return 3;
|
||||
}
|
||||
|
||||
void RegisterLuaFunctions() {
|
||||
Game::Lua::RegisterGlobalFunction("ClosestUnitPosition",
|
||||
&Script_ClosestUnitPosition);
|
||||
}
|
||||
|
||||
const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace Unit::ClosestPosition
|
||||
@@ -163,6 +163,27 @@ int __fastcall Script_UnitIsOtherPlayersPet(void *L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// `UnitOwnerGUID(unit)` — the GUID string of the unit's owner (the
|
||||
// summoner of a pet/guardian/totem, or the charmer of a charmed unit),
|
||||
// formatted `"0x…"`. Reuses the same owner field the pet predicates use
|
||||
// (CharmedBy, else CreatedBy). Returns `nil` for an unresolved unit and
|
||||
// for anything with no owner (players, world creatures).
|
||||
int __fastcall Script_UnitOwnerGUID(void *L) {
|
||||
const uint8_t *unit = ResolveUnit(L);
|
||||
if (unit == nullptr) {
|
||||
Game::Lua::PushNil(L);
|
||||
return 1;
|
||||
}
|
||||
const uint64_t owner = OwnerGuid(unit);
|
||||
if (owner == 0) {
|
||||
Game::Lua::PushNil(L);
|
||||
return 1;
|
||||
}
|
||||
char buf[Guid::STRING_SIZE];
|
||||
Game::Lua::PushString(L, Guid::FormatAsString(owner, buf, sizeof buf));
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
static void RegisterLuaFunctions() {
|
||||
@@ -170,6 +191,7 @@ static void RegisterLuaFunctions() {
|
||||
Game::Lua::RegisterGlobalFunction("UnitIsPet", &Script_UnitIsPet);
|
||||
Game::Lua::RegisterGlobalFunction("UnitIsOtherPlayersPet",
|
||||
&Script_UnitIsOtherPlayersPet);
|
||||
Game::Lua::RegisterGlobalFunction("UnitOwnerGUID", &Script_UnitOwnerGUID);
|
||||
}
|
||||
|
||||
static const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
|
||||
|
||||
Reference in New Issue
Block a user