Files
ClassicAPI/src/api/Version.cpp
T
Brues d9102bae3b Relicense source headers from LGPL to GPL v3
The repo was internally inconsistent: the LICENSE file is GPL v3 but every
src/ header carried the LGPL v3 notice and the README said "LGPL v3 or
later". LGPL was also the wrong fit — this is an injected mod plus a
bundled addon, not a library other code links against, so LGPL's linking
exception buys nothing.

It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's
VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be
relicensed under more permissive terms. Dependencies stay compatible —
MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are
GPL-compatible, and SAPI is covered by the system-library exception.

Swept "GNU Lesser General Public License" -> "GNU General Public License"
across all 257 src/ headers and changed the README license line to match
the GPL v3 LICENSE file. Comment-only; no build impact.
2026-06-29 16:38:16 -05:00

39 lines
1.4 KiB
C++

// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
// `CLASSIC_API_VERSION` global — a single integer addons can read for
// feature-gating (`if CLASSIC_API_VERSION >= 10200 then ...`). The
// value is baked at build time from `CLASSICAPI_VERSION_VALUE` (set by
// CMake from the `v{MAJOR}.{MINOR}.{PATCH}` tag) and re-published on
// every `/reload` via the standard `ModuleAutoRegister` flow.
#include "Game.h"
namespace Api::Version {
namespace {
void RegisterLuaFunctions() {
void *L = Game::Lua::State();
if (L == nullptr)
return;
Game::Lua::SetGlobalNumber(L, "CLASSIC_API_VERSION",
static_cast<double>(CLASSICAPI_VERSION_VALUE));
}
const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
} // namespace
} // namespace Api::Version