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https://github.com/brues-code/ClassicAPI.git
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The repo was internally inconsistent: the LICENSE file is GPL v3 but every src/ header carried the LGPL v3 notice and the README said "LGPL v3 or later". LGPL was also the wrong fit — this is an injected mod plus a bundled addon, not a library other code links against, so LGPL's linking exception buys nothing. It's also required: src/voicechat/Tts.cpp is ported from awesome_wotlk's VoiceChat.cpp, which is GPL v3, and a derivative of GPL code cannot be relicensed under more permissive terms. Dependencies stay compatible — MinHook (BSD-2) and the nampower-mirrored packet shapes (BSD) are GPL-compatible, and SAPI is covered by the system-library exception. Swept "GNU Lesser General Public License" -> "GNU General Public License" across all 257 src/ headers and changed the README license line to match the GPL v3 LICENSE file. Comment-only; no build impact.
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// This file is part of ClassicAPI.
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//
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// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
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// of the GNU General Public License as published by the Free Software Foundation, either
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// version 3 of the License, or (at your option) any later version.
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//
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// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
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// `CLASSIC_API_VERSION` global — a single integer addons can read for
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// feature-gating (`if CLASSIC_API_VERSION >= 10200 then ...`). The
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// value is baked at build time from `CLASSICAPI_VERSION_VALUE` (set by
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// CMake from the `v{MAJOR}.{MINOR}.{PATCH}` tag) and re-published on
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// every `/reload` via the standard `ModuleAutoRegister` flow.
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#include "Game.h"
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namespace Api::Version {
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namespace {
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void RegisterLuaFunctions() {
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void *L = Game::Lua::State();
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if (L == nullptr)
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return;
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Game::Lua::SetGlobalNumber(L, "CLASSIC_API_VERSION",
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static_cast<double>(CLASSICAPI_VERSION_VALUE));
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}
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const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
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} // namespace
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} // namespace Api::Version
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