Fix stuck drag on off-frame mouse-up, add error logging and slash commands

- Remove dead VARIABLES_LOADED registration (no handler existed for it)
- Extract OctoLatency_StopMoving and call it from OnHide too, so a drag
  can't get stuck if OnMouseUp never fires on the frame
- Wrap tooltip/update/login handlers in pcall, logging failures to
  OctoLatencyDB.errorLog instead of raising a Lua error popup
- Add /octolat errors and /octolat clearerrors slash commands
- Update README with a short explanation of the addon and its options

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
kompolompo
2026-09-05 11:41:42 +02:00
co-authored by Claude Sonnet 5
parent 862758ca6c
commit 49992fc804
3 changed files with 145 additions and 41 deletions
+103 -26
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@@ -6,40 +6,72 @@
local elapsedTimer = 0
local UPDATE_INTERVAL = 2.0 -- update every 2 seconds
local MAX_ERROR_LOG = 20
local function OctoLatency_EnsureDB()
if (not OctoLatencyDB) then
OctoLatencyDB = {}
end
if (not OctoLatencyDB.errorLog) then
OctoLatencyDB.errorLog = {}
end
return OctoLatencyDB
end
-- Records an error to SavedVariables (visible in-game via /octolat errors,
-- and readable straight out of the WTF SavedVariables file after logout)
-- and pings the chat frame so it isn't silently swallowed.
function OctoLatency_LogError(context, err)
local db = OctoLatency_EnsureDB()
local entry = {
time = date("%Y-%m-%d %H:%M:%S"),
context = context,
message = tostring(err),
}
table.insert(db.errorLog, entry)
while (table.getn(db.errorLog) > MAX_ERROR_LOG) do
table.remove(db.errorLog, 1)
end
DEFAULT_CHAT_FRAME:AddMessage("|cffff5555OctoLatency error|r in " .. context .. ": " .. tostring(err) .. " (type /octolat errors)")
end
-- Runs func in protected mode so one bad tick can't break the addon,
-- and captures the error for later reporting instead of losing it.
local function OctoLatency_SafeCall(context, func, ...)
local ok, err = pcall(func, ...)
if (not ok) then
OctoLatency_LogError(context, err)
end
return ok
end
function OctoLatency_OnLoad(self)
-- Register events
self:RegisterEvent("VARIABLES_LOADED")
-- Tooltip on hover
self:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:AddLine("OctoLatency", 0, 1, 1)
local bandwidth, latency, homeLatency, worldLatency = GetNetStats()
GameTooltip:AddLine("Home Latency: " .. homeLatency .. " ms", 1, 1, 1)
GameTooltip:AddLine("World Latency: " .. worldLatency .. " ms", 1, 1, 1)
GameTooltip:AddLine("Bandwidth: " .. string.format("%.2f", bandwidth) .. " KB/s", 1, 1, 1)
GameTooltip:AddLine("Left-click and drag to move.", 0.7, 0.7, 0.7)
GameTooltip:Show()
OctoLatency_SafeCall("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:AddLine("OctoLatency", 0, 1, 1)
local bandwidth, latency, homeLatency, worldLatency = GetNetStats()
GameTooltip:AddLine("Home Latency: " .. homeLatency .. " ms", 1, 1, 1)
GameTooltip:AddLine("World Latency: " .. worldLatency .. " ms", 1, 1, 1)
GameTooltip:AddLine("Bandwidth: " .. string.format("%.2f", bandwidth) .. " KB/s", 1, 1, 1)
GameTooltip:AddLine("Left-click and drag to move.", 0.7, 0.7, 0.7)
GameTooltip:Show()
end)
end)
self:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
function OctoLatency_OnUpdate(elapsed)
elapsedTimer = elapsedTimer + elapsed
if (elapsedTimer < UPDATE_INTERVAL) then
return
end
elapsedTimer = 0
local function OctoLatency_UpdateText()
-- GetNetStats returns: bandwidth, latency, homeLatency, worldLatency
local _, _, homeLatency, worldLatency = GetNetStats()
-- We'll display world latency (or max of home/world)
local latency = worldLatency or homeLatency or 0
-- Color thresholds: Green < 150ms, Yellow 150-350ms, Red > 350ms
local colorHex
if (latency < 150) then
@@ -49,10 +81,28 @@ function OctoLatency_OnUpdate(elapsed)
else
colorHex = "|cffff0000" -- Red
end
OctoLatencyText:SetText(colorHex .. latency .. " ms|r")
end
function OctoLatency_OnUpdate(elapsed)
elapsedTimer = elapsedTimer + elapsed
if (elapsedTimer < UPDATE_INTERVAL) then
return
end
elapsedTimer = 0
OctoLatency_SafeCall("OnUpdate", OctoLatency_UpdateText)
end
function OctoLatency_StopMoving(self)
if (self.isMoving) then
self:StopMovingOrSizing()
self.isMoving = false
OctoLatency_SavePosition()
end
end
function OctoLatency_SavePosition()
if (not OctoLatencyDB) then
OctoLatencyDB = {}
@@ -68,8 +118,35 @@ end
local loadFrame = CreateFrame("Frame")
loadFrame:RegisterEvent("PLAYER_LOGIN")
loadFrame:SetScript("OnEvent", function()
if (OctoLatencyDB and OctoLatencyDB.point) then
OctoLatencyFrame:ClearAllPoints()
OctoLatencyFrame:SetPoint(OctoLatencyDB.point, UIParent, OctoLatencyDB.relativePoint, OctoLatencyDB.xOfs, OctoLatencyDB.yOfs)
end
OctoLatency_SafeCall("PLAYER_LOGIN", function()
if (OctoLatencyDB and OctoLatencyDB.point) then
OctoLatencyFrame:ClearAllPoints()
OctoLatencyFrame:SetPoint(OctoLatencyDB.point, UIParent, OctoLatencyDB.relativePoint, OctoLatencyDB.xOfs, OctoLatencyDB.yOfs)
end
end)
end)
--------------------------------------------------------------------------------
-- Slash command: /octolat errors | clearerrors
--------------------------------------------------------------------------------
SLASH_OCTOLATENCY1 = "/octolat"
SlashCmdList["OCTOLATENCY"] = function(msg)
local db = OctoLatency_EnsureDB()
msg = string.lower(msg or "")
if (msg == "errors") then
if (table.getn(db.errorLog) == 0) then
DEFAULT_CHAT_FRAME:AddMessage("OctoLatency: no errors logged.")
return
end
DEFAULT_CHAT_FRAME:AddMessage("OctoLatency: last " .. table.getn(db.errorLog) .. " error(s):")
for i, entry in ipairs(db.errorLog) do
DEFAULT_CHAT_FRAME:AddMessage("[" .. entry.time .. "] " .. entry.context .. ": " .. entry.message)
end
elseif (msg == "clearerrors") then
db.errorLog = {}
DEFAULT_CHAT_FRAME:AddMessage("OctoLatency: error log cleared.")
else
DEFAULT_CHAT_FRAME:AddMessage("OctoLatency commands: /octolat errors, /octolat clearerrors")
end
end
+5 -4
View File
@@ -47,12 +47,13 @@
end
</OnMouseDown>
<OnMouseUp>
if (arg1 == "LeftButton" and this.isMoving) then
this:StopMovingOrSizing();
this.isMoving = false;
OctoLatency_SavePosition();
if (arg1 == "LeftButton") then
OctoLatency_StopMoving(this);
end
</OnMouseUp>
<OnHide>
OctoLatency_StopMoving(this);
</OnHide>
</Scripts>
</Frame>
</Ui>
+37 -11
View File
@@ -1,12 +1,38 @@
## OctoLatency Addon Optimization Review & Recommendations
---
## OctoLatency
### New Addon: `OctoLatency`
We are creating a dedicated, highly optimized, lightweight Vanilla WoW addon called **OctoLatency**.
- It provides a movable, clean text indicator showing current latency (home and world latency via `GetNetStats()`).
- Color codes the latency (tuned for private servers where up to 250ms is common/acceptable):
- **Green**: < 150 ms (Good)
- **Yellow**: 150 - 350 ms (Warning / Moderate)
- **Red**: > 350 ms (Critical / High)
- Fully supports drag-and-drop repositioning with position saving via SavedVariables.
- Throttled updates (updates every 2 seconds rather than every frame) to ensure zero impact on game performance.
A lightweight latency monitor for Vanilla WoW (1.12.1). Shows a small, movable,
color-coded latency readout on your screen.
### What it does
- Displays your current world latency (falls back to home latency if world
isn't available) as `NNN ms` next to your screen.
- Color-codes the number so you can tell your connection quality at a glance:
- **Green** — under 150 ms (good)
- **Yellow** — 150-350 ms (moderate)
- **Red** — over 350 ms (critical)
- Hover the frame for a tooltip with home latency, world latency, and
bandwidth.
- Updates every 2 seconds (not every frame), so it has no meaningful impact on
game performance.
### Options
There's no settings panel — the addon is intentionally minimal. The only
"option" is position:
- **Move it**: left-click and drag the frame anywhere on screen. Its position
is saved automatically and restored on your next login.
### Error reporting
If something inside the addon errors (e.g. an unexpected `GetNetStats()`
response), it's caught instead of spamming a Lua error popup, and logged for
you to report:
- `/octolat errors` — print the last 20 logged errors (with timestamps) to
chat.
- `/octolat clearerrors` — clear the error log.
The log is also saved to your `SavedVariables` file, so it survives
logout/relog.