Revert minimap button

It conflicted with a minimap button-collector addon. Error logs stay
easy to copy via /octolat copyerrors, which is unaffected.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
kompolompo
2026-09-05 12:08:52 +02:00
co-authored by Claude Sonnet 5
parent 874cadc0f7
commit ebc873a228
3 changed files with 2 additions and 87 deletions
+1 -2
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@@ -4,8 +4,7 @@ All notable changes to OctoLatency are documented in this file.
## [Unreleased]
### Added
- `/octolat copyerrors` and a minimap button, both opening a copy-errors window: a multi-line `EditBox` pre-filled with the error log and auto-highlighted, so the text can be selected and copied with Ctrl+C (vanilla WoW's chat frame doesn't support text selection).
- Minimap button also right-click toggles the latency frame, and can be dragged to reposition around the minimap (position saved to `OctoLatencyDB.minimapAngle`).
- `/octolat copyerrors`, opening a copy-errors window: a multi-line `EditBox` pre-filled with the error log and auto-highlighted, so the text can be selected and copied with Ctrl+C (vanilla WoW's chat frame doesn't support text selection).
- Colored addon title in the character-select AddOns list: `OctoLatency` now renders as a per-letter gradient from dark to light green (`## Title:` in `OctoLatency.toc`).
### Fixed
+1 -79
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@@ -188,84 +188,7 @@ function OctoLatency_ShowCopyErrors()
copyEditBox:HighlightText()
end
--------------------------------------------------------------------------------
-- Minimap button: left-click opens the copy-errors window, right-click toggles
-- the latency frame, drag to reposition around the minimap.
--------------------------------------------------------------------------------
local function OctoLatency_UpdateMinimapButtonPosition(button)
local db = OctoLatency_EnsureDB()
local angle = db.minimapAngle or 220
local rad = math.rad(angle)
local radius = 80
button:ClearAllPoints()
button:SetPoint("CENTER", Minimap, "CENTER", radius * math.cos(rad), radius * math.sin(rad))
end
local function OctoLatency_CreateMinimapButton()
local button = CreateFrame("Button", "OctoLatencyMinimapButton", Minimap)
button:SetWidth(31)
button:SetHeight(31)
button:SetFrameStrata("MEDIUM")
button:SetFrameLevel(8)
button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
button:RegisterForDrag("LeftButton")
local icon = button:CreateTexture(nil, "BACKGROUND")
icon:SetWidth(20)
icon:SetHeight(20)
icon:SetPoint("CENTER", 0, 0)
icon:SetTexture("Interface\\Icons\\INV_Misc_PocketWatch_01")
local overlay = button:CreateTexture(nil, "OVERLAY")
overlay:SetWidth(53)
overlay:SetHeight(53)
overlay:SetPoint("TOPLEFT", 0, 0)
overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
button:SetScript("OnClick", function()
OctoLatency_SafeCall("MinimapButtonClick", function()
if (arg1 == "RightButton") then
if (OctoLatencyFrame:IsShown()) then
OctoLatencyFrame:Hide()
else
OctoLatencyFrame:Show()
end
else
OctoLatency_ShowCopyErrors()
end
end)
end)
button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
GameTooltip:AddLine("OctoLatency", 0, 1, 1)
GameTooltip:AddLine("Left-click: copy error log", 1, 1, 1)
GameTooltip:AddLine("Right-click: toggle latency frame", 1, 1, 1)
GameTooltip:AddLine("Drag: move this button", 0.7, 0.7, 0.7)
GameTooltip:Show()
end)
button:SetScript("OnLeave", function() GameTooltip:Hide() end)
button:SetScript("OnDragStart", function()
this:SetScript("OnUpdate", function()
local mx, my = GetCursorPosition()
local scale = Minimap:GetEffectiveScale()
mx, my = mx / scale, my / scale
local cx, cy = Minimap:GetCenter()
local db = OctoLatency_EnsureDB()
db.minimapAngle = math.deg(math.atan2(my - cy, mx - cx))
OctoLatency_UpdateMinimapButtonPosition(this)
end)
end)
button:SetScript("OnDragStop", function()
this:SetScript("OnUpdate", nil)
end)
OctoLatency_UpdateMinimapButtonPosition(button)
return button
end
-- Load saved position and create the minimap button on PLAYER_LOGIN
-- Load saved position if available on PLAYER_LOGIN
local loadFrame = CreateFrame("Frame")
loadFrame:RegisterEvent("PLAYER_LOGIN")
loadFrame:SetScript("OnEvent", function()
@@ -274,7 +197,6 @@ loadFrame:SetScript("OnEvent", function()
OctoLatencyFrame:ClearAllPoints()
OctoLatencyFrame:SetPoint(OctoLatencyDB.point, UIParent, OctoLatencyDB.relativePoint, OctoLatencyDB.xOfs, OctoLatencyDB.yOfs)
end
OctoLatency_CreateMinimapButton()
end)
end)
-6
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@@ -37,11 +37,5 @@ you to report:
opens with the text already highlighted, so you can just press Ctrl+C.
- `/octolat clearerrors` — clear the error log.
There's also a minimap button for the same purpose without typing a command:
- **Left-click** — open the copy-errors window.
- **Right-click** — toggle the latency frame on/off.
- **Drag** — reposition the button around the minimap.
The log is also saved to your `SavedVariables` file, so it survives
logout/relog.