Revert minimap button
It conflicted with a minimap button-collector addon. Error logs stay easy to copy via /octolat copyerrors, which is unaffected. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5
parent
874cadc0f7
commit
ebc873a228
+1
-79
@@ -188,84 +188,7 @@ function OctoLatency_ShowCopyErrors()
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copyEditBox:HighlightText()
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end
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--------------------------------------------------------------------------------
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-- Minimap button: left-click opens the copy-errors window, right-click toggles
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-- the latency frame, drag to reposition around the minimap.
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--------------------------------------------------------------------------------
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local function OctoLatency_UpdateMinimapButtonPosition(button)
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local db = OctoLatency_EnsureDB()
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local angle = db.minimapAngle or 220
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local rad = math.rad(angle)
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local radius = 80
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button:ClearAllPoints()
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button:SetPoint("CENTER", Minimap, "CENTER", radius * math.cos(rad), radius * math.sin(rad))
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end
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local function OctoLatency_CreateMinimapButton()
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local button = CreateFrame("Button", "OctoLatencyMinimapButton", Minimap)
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button:SetWidth(31)
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button:SetHeight(31)
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button:SetFrameStrata("MEDIUM")
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button:SetFrameLevel(8)
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button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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button:RegisterForDrag("LeftButton")
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local icon = button:CreateTexture(nil, "BACKGROUND")
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icon:SetWidth(20)
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icon:SetHeight(20)
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icon:SetPoint("CENTER", 0, 0)
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icon:SetTexture("Interface\\Icons\\INV_Misc_PocketWatch_01")
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local overlay = button:CreateTexture(nil, "OVERLAY")
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overlay:SetWidth(53)
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overlay:SetHeight(53)
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overlay:SetPoint("TOPLEFT", 0, 0)
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overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
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button:SetScript("OnClick", function()
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OctoLatency_SafeCall("MinimapButtonClick", function()
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if (arg1 == "RightButton") then
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if (OctoLatencyFrame:IsShown()) then
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OctoLatencyFrame:Hide()
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else
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OctoLatencyFrame:Show()
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end
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else
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OctoLatency_ShowCopyErrors()
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end
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end)
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end)
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button:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_LEFT")
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GameTooltip:AddLine("OctoLatency", 0, 1, 1)
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GameTooltip:AddLine("Left-click: copy error log", 1, 1, 1)
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GameTooltip:AddLine("Right-click: toggle latency frame", 1, 1, 1)
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GameTooltip:AddLine("Drag: move this button", 0.7, 0.7, 0.7)
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GameTooltip:Show()
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end)
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button:SetScript("OnLeave", function() GameTooltip:Hide() end)
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button:SetScript("OnDragStart", function()
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this:SetScript("OnUpdate", function()
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local mx, my = GetCursorPosition()
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local scale = Minimap:GetEffectiveScale()
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mx, my = mx / scale, my / scale
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local cx, cy = Minimap:GetCenter()
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local db = OctoLatency_EnsureDB()
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db.minimapAngle = math.deg(math.atan2(my - cy, mx - cx))
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OctoLatency_UpdateMinimapButtonPosition(this)
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end)
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end)
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button:SetScript("OnDragStop", function()
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this:SetScript("OnUpdate", nil)
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end)
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OctoLatency_UpdateMinimapButtonPosition(button)
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return button
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end
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-- Load saved position and create the minimap button on PLAYER_LOGIN
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-- Load saved position if available on PLAYER_LOGIN
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local loadFrame = CreateFrame("Frame")
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loadFrame:RegisterEvent("PLAYER_LOGIN")
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loadFrame:SetScript("OnEvent", function()
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@@ -274,7 +197,6 @@ loadFrame:SetScript("OnEvent", function()
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OctoLatencyFrame:ClearAllPoints()
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OctoLatencyFrame:SetPoint(OctoLatencyDB.point, UIParent, OctoLatencyDB.relativePoint, OctoLatencyDB.xOfs, OctoLatencyDB.yOfs)
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end
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OctoLatency_CreateMinimapButton()
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end)
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end)
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