Trim customization to essentials
Release MPQ / package (push) Successful in 7s

Shrink the customization patch to only touch what's needed for the
autologin + character-reorder features, so upstream refreshes don't
conflict on areas we've been unnecessarily rewriting.

Reverted to upstream in AccountLogin.lua/.xml:
- Side-button stack (Cinematics + Turtle URL buttons) instead of our
  TOS/Credits/Community/ManageAccount replacements.
- Turtle URL helper functions (AccountLogin_Turtle_Website and siblings).
- turtlewow_expansion_logo texture (was swapped for Glues-WoW-Logo).
- AcceptTOS()/AcceptEULA() in OnShow instead of the full TOSFrame +
  four scroll-frames + EULA/Scanning/Contest dispatcher.
- VirtualKeypad layout, PIN display, random positioning, PIN
  remap-to-key-position logic.
- SurveyNotificationFrame at original location (TOSFrame block removed).

Reverted to upstream in CharacterSelect.lua/.xml:
- AutologinSaveCharacterButton checkbox (dead UI) and its two shim
  functions (Autologin_OnCharactersLoad, Autologin_EnterWorld).
- CharacterDelete/RenameButton1 text=CONFIRM (was OKAY).
- Dialog background text offsets.
- CharSelectEnterWorldButton NormalText block.
- Stylistic churn (_G[...] <-> getglobal, TEXT() wrapping,
  trailing whitespace, unused gender 0/1 -> MALE/FEMALE conversion).

Kept: AutologinAccountsFrame + AutologinAccountButtonTemplate + password
hide-on-known-account + Change password flow; drag-to-reorder +
translationTable + CharacterOrder persistence + pendingSelectedCharID
logout-slot fix + class-color hook (already in Turtle upstream, no
change) + drag mouse handlers on button template + delete/rename
wrapper functions.
This commit is contained in:
2026-07-17 01:01:28 -05:00
parent fe78e6141b
commit 13ea626704
4 changed files with 200 additions and 1006 deletions
+46 -107
View File
@@ -249,6 +249,7 @@ function Autologin_PrevPage()
Autologin_UpdateUI();
end
FADE_IN_TIME = 2;
DEFAULT_TOOLTIP_COLOR = {0.8, 0.8, 0.8, 0.09, 0.09, 0.09};
MAX_PIN_LENGTH = 10;
@@ -257,13 +258,11 @@ function AccountLogin_OnLoad()
this:SetSequence(0);
this:SetCamera(0);
TOSFrame.noticeType = "EULA";
this:RegisterEvent("SHOW_SERVER_ALERT");
this:RegisterEvent("SHOW_SURVEY_NOTIFICATION");
local versionType, buildType, version, internalVersion, date = GetBuildInfo();
AccountLoginVersion:SetText(format(TEXT(VERSION_TEMPLATE), versionType, version, internalVersion, buildType, date));
AccountLoginVersion:SetText(format(VERSION_TEMPLATE, versionType, version, internalVersion, buildType, date));
-- Color edit box backdrops
local backdropColor = DEFAULT_TOOLTIP_COLOR;
@@ -271,14 +270,15 @@ function AccountLogin_OnLoad()
AccountLoginAccountEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
AccountLoginPasswordEdit:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
AccountLoginPasswordEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
VirtualKeypadText:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
VirtualKeypadText:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
end
function AccountLogin_OnShow()
CurrentGlueMusic = "Sound\\Music\\GlueScreenMusic\\wow_main_theme.mp3";
-- Try to show the EULA or the TOS
-- AccountLogin_ShowUserAgreements();
AcceptTOS();
AcceptEULA();
local serverName = GetServerName();
if(serverName) then
AccountLoginRealmName:SetText(serverName);
@@ -286,9 +286,6 @@ function AccountLogin_OnShow()
AccountLoginRealmName:Hide()
end
-- Autologin OnShow. Load sets `Autologin_SelectedIdx` from the
-- last-used account name (via GetSavedAccountName), so honor that
-- here instead of unconditionally picking row 1.
Autologin_Load();
Autologin_PasswordFieldForced = false;
if ( table.getn(Autologin_Table) ~= 0 ) then
@@ -307,9 +304,6 @@ function AccountLogin_OnShow()
elseif ( AccountLoginPasswordEdit:IsVisible() ) then
AccountLogin_FocusPassword();
end
-- If the password field is hidden (saved-account autologin), don't
-- grab focus — Enter will still trigger Login via the parent frame's
-- OnKeyDown handler, and the user can click the name field to edit.
end
function AccountLogin_FocusPassword()
@@ -333,7 +327,7 @@ function AccountLogin_OnKeyDown()
else
AccountLogin_Exit();
end
elseif ( arg1 == "ENTER" ) then
if ( not TOSAccepted() ) then
return;
@@ -363,14 +357,34 @@ function AccountLogin_Login()
Autologin_OnLogin();
end
function AccountLogin_ManageAccount()
function AccountLogin_Turtle_Armory_Website()
PlaySound("gsLoginNewAccount");
LaunchURL(AUTH_NO_TIME_URL);
LaunchURL(TURTLE_ARMORY_WEBSITE);
end
function AccountLogin_LaunchCommunitySite()
function AccountLogin_Turtle_Website()
PlaySound("gsLoginNewAccount");
LaunchURL(COMMUNITY_URL);
LaunchURL(AUTH_TURTLE_WEBSITE);
end
function AccountLogin_Turtle_Knowledge_Database()
PlaySound("gsLoginNewAccount");
LaunchURL(TURTLE_KNOWLEDGE_DATABASE_WEBSITE);
end
function AccountLogin_Turtle_Community_Forum()
PlaySound("gsLoginNewAccount");
LaunchURL(TURTLE_COMMUNITY_FORUM_WEBSITE);
end
function AccountLogin_Turtle_Discord()
PlaySound("gsLoginNewAccount");
LaunchURL(TURTLE_DISCORD_WEBSITE);
end
function AccountLogin_Turtle_Reddit()
PlaySound("gsLoginNewAccount");
LaunchURL(TURTLE_REDDIT_WEBSITE);
end
function AccountLogin_Credits()
@@ -412,73 +426,12 @@ function AccountLogin_SurveyNotificationDone(accepted)
AccountLoginUI:Show();
end
function AccountLogin_ShowUserAgreements()
TOSScrollFrame:Hide();
EULAScrollFrame:Hide();
ScanningScrollFrame:Hide();
ContestScrollFrame:Hide();
TOSText:Hide();
EULAText:Hide();
ScanningText:Hide();
if ( not EULAAccepted() ) then
if ( ShowEULANotice() ) then
TOSNotice:SetText(EULA_NOTICE);
TOSNotice:Show();
end
AccountLoginUI:Hide();
TOSFrame.noticeType = "EULA";
TOSFrameTitle:SetText(EULA_FRAME_TITLE);
TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
EULAScrollFrame:Show();
EULAText:Show();
TOSFrame:Show();
elseif ( not TOSAccepted() ) then
if ( ShowTOSNotice() ) then
TOSNotice:SetText(TOS_NOTICE);
TOSNotice:Show();
end
AccountLoginUI:Hide();
TOSFrame.noticeType = "TOS";
TOSFrameTitle:SetText(TOS_FRAME_TITLE);
TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
TOSScrollFrame:Show();
TOSText:Show();
TOSFrame:Show();
elseif ( not ScanningAccepted() and SHOW_SCANNING_AGREEMENT ) then
if ( ShowScanningNotice() ) then
TOSNotice:SetText(SCANNING_NOTICE);
TOSNotice:Show();
end
AccountLoginUI:Hide();
TOSFrame.noticeType = "SCAN";
TOSFrameTitle:SetText(SCAN_FRAME_TITLE);
TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
ScanningScrollFrame:Show();
ScanningText:Show();
TOSFrame:Show();
elseif ( not ContestAccepted() and SHOW_CONTEST_AGREEMENT ) then
if ( ShowContestNotice() ) then
TOSNotice:SetText(CONTEST_NOTICE);
TOSNotice:Show();
end
AccountLoginUI:Hide();
TOSFrame.noticeType = "CONTEST";
TOSFrameTitle:SetText(CONTEST_FRAME_TITLE);
TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
ContestScrollFrame:Show();
ContestText:Show();
TOSFrame:Show();
else
AccountLoginUI:Show();
TOSFrame:Hide();
end
end
-- Virtual keypad functions
local buttonText = {}
function VirtualKeypadFrame_OnEvent(event)
if ( event == "PLAYER_ENTER_PIN" ) then
for i=1, 10 do
getglobal("VirtualKeypadButton"..i):SetText(getglobal("arg"..i));
buttonText[i] = _G["arg"..i]
end
end
-- Randomize location to prevent hacking (yeah right)
@@ -486,8 +439,8 @@ function VirtualKeypadFrame_OnEvent(event)
local yPadding = 10;
local xPos = random(xPadding, GlueParent:GetWidth()-VirtualKeypadFrame:GetWidth()-xPadding);
local yPos = random(yPadding, GlueParent:GetHeight()-VirtualKeypadFrame:GetHeight()-yPadding);
VirtualKeypadFrame:SetPoint("TOPLEFT", GlueParent, "TOPLEFT", xPos, -yPos);
--VirtualKeypadFrame:SetPoint("TOPLEFT", GlueParent, "TOPLEFT", xPos, -yPos);
VirtualKeypadFrame:Show();
VirtualKeypad_UpdateButtons();
end
@@ -497,45 +450,31 @@ function VirtualKeypadButton_OnClick()
if ( not text ) then
text = "";
end
VirtualKeypadText:SetText(text.."*");
VirtualKeypadFrame.PIN = VirtualKeypadFrame.PIN..this:GetID();
VirtualKeypadText:SetText(VirtualKeypadFrame.PIN);
VirtualKeypad_UpdateButtons();
end
function VirtualKeypadOkayButton_OnClick()
local PIN = VirtualKeypadFrame.PIN;
local PIN = VirtualKeypadText:GetText();
local numNumbers = strlen(PIN);
if numNumbers < 6 then return end
local pinNumber = {};
for i=1, MAX_PIN_LENGTH do
if ( i <= numNumbers ) then
pinNumber[i] = strsub(PIN,i,i);
pinNumber[i] = nil;
for j=1, 10 do
if tonumber(buttonText[j]) == tonumber(strsub(PIN,i,i)) then
pinNumber[i] = j-1;
end
end
else
pinNumber[i] = nil;
end
end
PINEntered(pinNumber[1] , pinNumber[2], pinNumber[3], pinNumber[4], pinNumber[5], pinNumber[6], pinNumber[7], pinNumber[8], pinNumber[9], pinNumber[10]);
PINEntered(pinNumber[1], pinNumber[2], pinNumber[3], pinNumber[4], pinNumber[5], pinNumber[6], pinNumber[7], pinNumber[8], pinNumber[9], pinNumber[10]);
VirtualKeypadFrame:Hide();
end
function VirtualKeypad_UpdateButtons()
local numNumbers = strlen(VirtualKeypadFrame.PIN);
if ( numNumbers >= 4 and numNumbers <= MAX_PIN_LENGTH ) then
VirtualKeypadOkayButton:Enable();
else
VirtualKeypadOkayButton:Disable();
end
if ( numNumbers == 0 ) then
VirtualKeypadBackButton:Disable();
else
VirtualKeypadBackButton:Enable();
end
if ( numNumbers >= MAX_PIN_LENGTH ) then
for i=1, MAX_PIN_LENGTH do
getglobal("VirtualKeypadButton"..i):Disable();
end
else
for i=1, MAX_PIN_LENGTH do
getglobal("VirtualKeypadButton"..i):Enable();
end
end
end
+102 -790
View File
File diff suppressed because it is too large Load Diff
+38 -59
View File
@@ -8,21 +8,6 @@ MAX_CHARACTERS_PER_REALM = 10;
AUTO_DRAG_TIME = 0.5;
-- Per-account character autoselect was removed alongside the plaintext
-- credential store; the AutologinSaveCharacterButton checkbox in
-- CharacterSelect.xml is now permanently hidden, and the two functions
-- below are no-op wrappers around `EnterWorld` to keep the existing
-- call sites working.
function Autologin_OnCharactersLoad()
if ( AutologinSaveCharacterButton ) then
AutologinSaveCharacterButton:Hide();
end
end
function Autologin_EnterWorld()
EnterWorld();
end
function CharacterSelect_OnLoad()
this:SetSequence(0);
this:SetCamera(0);
@@ -59,7 +44,7 @@ function CharacterSelect_OnLoad()
local backdropColor = DEFAULT_TOOLTIP_COLOR;
CharacterSelectCharacterFrame:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
CharacterSelectCharacterFrame:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6], 0.85);
end
function CharacterSelect_OnShow()
@@ -72,7 +57,7 @@ function CharacterSelect_OnShow()
local serverType = "";
if ( serverName ) then
if( not connected ) then
serverName = serverName.."\n("..TEXT(SERVER_DOWN)..")";
serverName = serverName.."\n("..SERVER_DOWN..")";
end
if ( isPVP ) then
if ( isRP ) then
@@ -104,7 +89,7 @@ function CharacterSelect_OnShow()
else
local billingTimeLeft = GetBillingTimeRemaining();
-- Set default text for the payment plan
local billingText = getglobal("BILLING_TEXT"..paymentPlan);
local billingText = _G["BILLING_TEXT"..paymentPlan];
if ( paymentPlan == 1 ) then
-- Recurring account
billingTimeLeft = ceil(billingTimeLeft/(60 * 24));
@@ -115,7 +100,7 @@ function CharacterSelect_OnShow()
-- Free account
if ( billingTimeLeft < (24 * 60) ) then
billingText = format(BILLING_FREE_TIME_EXPIRE, billingTimeLeft.." "..GetText("MINUTES_ABBR", nil, billingTimeLeft));
end
end
elseif ( paymentPlan == 3 ) then
-- Fixed but not recurring
if ( isGameRoom == 1 ) then
@@ -130,7 +115,7 @@ function CharacterSelect_OnShow()
billingText = BILLING_FIXED_LASTDAY;
else
billingText = format(billingText, MinutesToTime(billingTimeLeft));
end
end
end
elseif ( paymentPlan == 4 ) then
-- Usage plan
@@ -210,7 +195,6 @@ function CharacterSelect_OnEvent()
end
UpdateCharacterList();
CharSelectCharacterName:SetText(GetCharacterInfo(GetCharIDFromIndex(this.selectedIndex)));
Autologin_OnCharactersLoad();
elseif ( event == "UPDATE_SELECTED_CHARACTER" ) then
if ( arg1 == 0 ) then
CharSelectCharacterName:SetText("");
@@ -235,7 +219,9 @@ function CharacterSelect_OnEvent()
GlueDialog_Show("SUGGEST_REALM");
elseif ( event == "FORCE_RENAME_CHARACTER" ) then
CharacterRenameDialog:Show();
CharacterRenameText1:SetText(getglobal(arg1));
CharacterRenameBackground:SetHeight(16 + CharacterRenameText1:GetHeight() + CharacterRenameText2:GetHeight() + 23 + CharacterRenameEditBox:GetHeight() + 8 + CharacterRenameButton1:GetHeight() + 16);
CharacterRenameText1:SetText(_G[arg1]);
end
end
@@ -245,56 +231,50 @@ function CharacterSelect_UpdateModel()
end
function UpdateCharacterSelection()
-- Drag-aware: during a drag, dim every slot except the one currently
-- holding the dragged character, and override the highlight to track
-- the drag rather than the engine-side "selected" character.
local draggedIndex = CharacterSelect.draggedIndex;
local highlightIndex = draggedIndex or CharacterSelect.selectedIndex;
for i=1, MAX_CHARACTERS_DISPLAYED, 1 do
local btn = getglobal("CharSelectCharacterButton"..i);
local btn = _G["CharSelectCharacterButton"..i];
btn:UnlockHighlight();
if ( draggedIndex and i ~= draggedIndex ) then
btn:SetAlpha(0.6);
btn:SetAlpha(0.4);
else
btn:SetAlpha(1);
end
end
if ( highlightIndex and (highlightIndex > 0) and (highlightIndex <= MAX_CHARACTERS_DISPLAYED) ) then
getglobal("CharSelectCharacterButton"..highlightIndex):LockHighlight();
if ( (highlightIndex > 0) and (highlightIndex <= MAX_CHARACTERS_DISPLAYED) ) then
_G["CharSelectCharacterButton"..highlightIndex]:LockHighlight();
end
end
function UpdateCharacterList()
local numChars = GetNumCharacters();
local index = 1;
local coords;
for i=1, numChars, 1 do
local name, race, class, level, zone, fileString, gender, ghost = GetCharacterInfo(GetCharIDFromIndex(i));
if ( gender == 0 ) then
gender = "MALE";
else
gender = "FEMALE";
end
local button = getglobal("CharSelectCharacterButton"..index);
local button = _G["CharSelectCharacterButton"..index];
if ( not name ) then
button:SetText("ERROR - Tell Jeremy");
else
if ( not zone ) then
zone = "";
end
local classToken = TW_CLASS_TOKEN and TW_CLASS_TOKEN[class];
if ( classToken and CLASS_COLORS[classToken] ) then
class = CLASS_COLORS[classToken] .. class .. "|r";
local classColor
local classToken = TW_CLASS_TOKEN and TW_CLASS_TOKEN[class]
if classToken and CLASS_COLORS[classToken] then
classColor = CLASS_COLORS[classToken]
class = classColor .. class .. "|r"
end
getglobal("CharSelectCharacterButton"..index.."ButtonTextName"):SetText(name);
if( ghost ) then
getglobal("CharSelectCharacterButton"..index.."ButtonTextInfo"):SetText(format(TEXT(CHARACTER_SELECT_INFO_GHOST), level, class));
_G["CharSelectCharacterButton"..index.."ButtonTextName"]:SetText(name);
if ( ghost ) then
_G["CharSelectCharacterButton"..index.."ButtonTextInfo"]:SetText(format(CHARACTER_SELECT_INFO_GHOST, level, class));
else
getglobal("CharSelectCharacterButton"..index.."ButtonTextInfo"):SetText(format(TEXT(CHARACTER_SELECT_INFO), level, class));
_G["CharSelectCharacterButton"..index.."ButtonTextInfo"]:SetText(format(CHARACTER_SELECT_INFO, level, class));
end
getglobal("CharSelectCharacterButton"..index.."ButtonTextLocation"):SetText(zone);
_G["CharSelectCharacterButton"..index.."ButtonTextLocation"]:SetText(zone);
end
button:Show();
@@ -313,18 +293,18 @@ function UpdateCharacterList()
end
CharacterSelect.createIndex = 0;
CharSelectCreateCharacterButton:Hide();
CharSelectCreateCharacterButton:Hide();
local connected = IsConnectedToServer();
for i=index, MAX_CHARACTERS_DISPLAYED, 1 do
local button = getglobal("CharSelectCharacterButton"..index);
local button = _G["CharSelectCharacterButton"..index];
if ( (CharacterSelect.createIndex == 0) and (numChars < MAX_CHARACTERS_PER_REALM) ) then
CharacterSelect.createIndex = index;
if ( connected ) then
--If can create characters position and show the create button
CharSelectCreateCharacterButton:SetID(index);
--CharSelectCreateCharacterButton:SetPoint("TOP", button, "TOP", 0, -5);
CharSelectCreateCharacterButton:Show();
CharSelectCreateCharacterButton:Show();
end
end
button:Hide();
@@ -352,8 +332,6 @@ function CharacterSelect_OnChar()
end
function CharacterSelectButton_OnClick()
-- A drag just ended on top of this button — eat the click so the
-- drop doesn't also re-select the character at the new slot.
if ( CharacterSelect.suppressNextClick ) then
CharacterSelect.suppressNextClick = nil;
return;
@@ -377,10 +355,10 @@ function CharacterSelectButton_OnDoubleClick()
end
function CharacterSelect_TabResize()
local buttonMiddle = getglobal(this:GetName().."Middle");
local buttonMiddleDisabled = getglobal(this:GetName().."MiddleDisabled");
local buttonMiddle = _G[this:GetName().."Middle"];
local buttonMiddleDisabled = _G[this:GetName().."MiddleDisabled"];
local width = this:GetTextWidth() - 8;
local leftWidth = getglobal(this:GetName().."Left"):GetWidth();
local leftWidth = _G[this:GetName().."Left"]:GetWidth();
buttonMiddle:SetWidth(width);
buttonMiddleDisabled:SetWidth(width);
this:SetWidth(width + (2 * leftWidth));
@@ -408,14 +386,14 @@ end
function CharacterDeleteDialog_OnShow()
local name, race, class, level = GetCharacterInfo(GetCharIDFromIndex(CharacterSelect.selectedIndex));
CharacterDeleteText1:SetText(format(TEXT(CONFIRM_CHAR_DELETE), name, level, class));
CharacterDeleteText1:SetText(format(CONFIRM_CHAR_DELETE, name, level, class));
CharacterDeleteBackground:SetHeight(16 + CharacterDeleteText1:GetHeight() + CharacterDeleteText2:GetHeight() + 23 + CharacterDeleteEditBox:GetHeight() + 8 + CharacterDeleteButton1:GetHeight() + 16);
CharacterDeleteButton1:Disable();
end
function CharacterSelect_EnterWorld()
PlaySound("gsCharacterSelectionEnterWorld");
Autologin_EnterWorld();
EnterWorld();
end
function CharacterSelect_Exit()
@@ -430,7 +408,7 @@ end
function CharacterSelect_TechSupport()
PlaySound("gsCharacterSelectionAcctOptions");
LaunchURL(TEXT(TECH_SUPPORT_URL));
LaunchURL(TECH_SUPPORT_URL);
end
function CharacterSelect_Delete()
@@ -491,9 +469,10 @@ end
function CharacterSelect_ManageAccount()
PlaySound("gsCharacterSelectionAcctOptions");
LaunchURL(TEXT(AUTH_NO_TIME_URL));
LaunchURL(AUTH_NO_TIME_URL);
end
-- ---------------------------------------------------------------------------
-- Character reordering
-- ---------------------------------------------------------------------------
+14 -50
View File
@@ -125,52 +125,16 @@
CharacterSelect_EnterWorld();
</OnClick>
</Scripts>
<NormalText>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="3"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
</Button>
<CheckButton name="AutologinSaveCharacterButton">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="CharSelectEnterWorldButton" relativePoint="RIGHT"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GlueFontNormalSmall" text="Auto-login this character">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="24" y="0"/>
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10"/>
</FontHeight>
<Shadow>
<Offset>
<AbsDimension x="1" y="-1"/>
</Offset>
<Color r="0" g="0" b="0"/>
</Shadow>
<Color r="1.0" g="0.78" b="0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
else
PlaySound("igMainMenuOptionCheckBoxOn");
end
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<Button name="CharacterSelectRotateLeft">
<Size>
<AbsDimension x="50" y="50"/>
@@ -643,7 +607,7 @@
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="12" y="10"/>
<AbsDimension x="12" y="4"/>
</Offset>
</Anchor>
</Anchors>
@@ -651,7 +615,7 @@
</Layer>
</Layers>
<Frames>
<Button name="CharacterDeleteButton1" inherits="GlueDialogButtonTemplate" id="1" text="OKAY">
<Button name="CharacterDeleteButton1" inherits="GlueDialogButtonTemplate" id="1" text="CONFIRM">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterDeleteBackground" relativePoint="BOTTOM">
<Offset>
@@ -731,7 +695,7 @@
else
CharacterDeleteButton1:Disable();
end
</OnTextChanged>
</OnTextChanged>
<OnEnterPressed>
if ( CharacterDeleteButton1:IsEnabled() == 1 ) then
CharacterSelect_DeleteCharacter();
@@ -811,7 +775,7 @@
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="12" y="10"/>
<AbsDimension x="12" y="4"/>
</Offset>
</Anchor>
</Anchors>
@@ -819,7 +783,7 @@
</Layer>
</Layers>
<Frames>
<Button name="CharacterRenameButton1" inherits="GlueDialogButtonTemplate" id="1" text="OKAY">
<Button name="CharacterRenameButton1" inherits="GlueDialogButtonTemplate" id="1" text="CONFIRM">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterRenameBackground" relativePoint="BOTTOM">
<Offset>