Add account manager, character reordering, and glue Lua console
Three features layered onto the Turtle WoW baseline: - Account manager (AccountLogin.lua / .xml): saved-account list backed by Windows Credential Manager via ClassicAPI. Pass-through to LoginWithSavedAccount; per-account 'last used' timestamp; password field hides itself when the typed name matches a saved entry and a 'Change password' button reveals it on demand. - Character reordering (CharacterSelect.lua / .xml): drag-to-reorder the character list, persisted via ClassicAPI's GetSavedCharacterOrder / SetSavedCharacterOrder. - Glue Lua console (GlueConsole.lua / .xml, new files): in-glue RunScript console reachable from the title and char-select screens. Currently no key opens the console — the backtick binding was removed pending a ClassicAPI EditBox arrow/key script handler (see TODO.md section 96).
This commit is contained in:
+368
-53
@@ -1,3 +1,254 @@
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-- Autologin: account selection list backed by Windows Credential
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-- Manager via ClassicAPI. Passwords live encrypted in the OS
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-- credential vault and are never exposed to Lua — `LoginWithSavedAccount`
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-- dispatches the login from C so plaintext never crosses the
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-- C↔Lua boundary on the way out.
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--
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-- `GetSavedAccountName` / `SetSavedAccountName` now holds just the
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-- last-used account name (no password, no character map). On
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-- `Autologin_Load` we use it to pre-select the same account in the
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-- list. The first save after this update overwrites whatever the
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-- legacy plaintext-password format left in WTF.
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Autologin_Table = {};
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Autologin_SelectedIdx = nil;
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Autologin_CurrentPage = 0;
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Autologin_PageSize = 4;
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Autologin_LimitReached = false;
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-- When the typed account name matches a saved vault entry we hide the
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-- password field (and slide the Login button up) since LoginWithSavedAccount
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-- will use the vault credential anyway. PASSWORD_FIELD_FORCED lets the
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-- "Change password" button re-reveal the field without changing the name
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-- — once true, only an account re-selection or a fresh OnShow resets it.
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Autologin_PasswordFieldForced = false;
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local function HasSavedPassword(name)
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if ( not name or name == "" ) then return false; end
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local accounts = GetSavedAccounts();
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for i = 1, table.getn(accounts) do
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-- GetSavedAccounts now returns { {name=..., lastUsed=...}, ... }.
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if ( accounts[i].name == name ) then return true; end
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end
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return false;
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end
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-- Best-effort extraction of an account name from whatever's currently
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-- in GetSavedAccountName(). Under the new scheme we write just the
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-- bare name, but legacy installs have "NAME PASSWORD CHAR;..." — we
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-- accept either by taking the first non-space token before any space
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-- or semicolon. Returns nil if nothing usable.
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local function ParseLastAccount(raw)
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if ( not raw or raw == "" ) then return nil; end
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local _s, _e, n = string.find(raw, "^([^;%s]+)");
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return n;
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end
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function Autologin_Load()
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Autologin_Table = {};
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local lastUsedName = GetSavedAccountName()
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-- GetSavedAccounts() now returns { {name=..., lastUsed=epochSeconds}, ... }
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-- where lastUsed is the Windows-tracked LastWritten timestamp on
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-- the vault entry (auto-refreshed by LoginWithSavedAccount).
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local accounts = GetSavedAccounts();
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Autologin_SelectedIdx = nil;
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for i = 1, table.getn(accounts) do
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local entry = accounts[i];
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table.insert(Autologin_Table, {
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name = entry.name,
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lastUsed = entry.lastUsed or 0,
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});
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if entry.name == lastUsedName then Autologin_SelectedIdx = i end
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end
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if ( Autologin_SelectedIdx ) then
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Autologin_CurrentPage =
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math.floor((Autologin_SelectedIdx - 1) / Autologin_PageSize);
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else
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Autologin_CurrentPage = 0;
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end
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end
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-- `name` is the new last-used account, or "" to forget. Always-overwrite
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-- semantics mean any leftover plaintext from the legacy format is
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-- replaced on the first successful login after this update ships.
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function Autologin_Save(name)
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SetSavedAccountName(name or "");
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end
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function Autologin_SelectAccount(idx)
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local i = Autologin_CurrentPage * Autologin_PageSize + idx;
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local r = Autologin_Table[i];
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if ( not r ) then return; end
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Autologin_PasswordFieldForced = false;
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AccountLoginAccountEdit:SetText(r.name);
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-- Clear the password field — we no longer have plaintext to
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-- repopulate it with. Empty + a known account name signals
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-- "use the saved credential" in Autologin_OnLogin below.
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AccountLoginPasswordEdit:SetText("");
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-- Don't rely on SetText → OnTextChanged → Autologin_OnNameUpdate
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-- firing — call directly so the visible highlight reliably moves
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-- to the clicked row. OnNameUpdate is idempotent if the chain
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-- does fire afterward.
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Autologin_OnNameUpdate(r.name);
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end
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function Autologin_OnNameUpdate(name)
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Autologin_SelectedIdx = nil;
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for i = 1, table.getn(Autologin_Table) do
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if ( Autologin_Table[i].name == name ) then Autologin_SelectedIdx = i; end
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end
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if ( Autologin_SelectedIdx ) then
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Autologin_CurrentPage = math.floor((Autologin_SelectedIdx - 1) / Autologin_PageSize);
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end
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Autologin_UpdateUI();
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Autologin_UpdatePasswordVisibility();
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end
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-- Show the password edit only when we need it: either the typed name
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-- isn't a saved vault entry, or the user clicked "Change password" to
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-- force the field open. When hidden, the Login button slides up into
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-- the password edit's slot so the form doesn't have a gap.
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function Autologin_UpdatePasswordVisibility()
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local name = AccountLoginAccountEdit:GetText() or "";
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if ( Autologin_PasswordFieldForced or not HasSavedPassword(name) ) then
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AccountLoginPasswordEdit:Show();
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AccountLoginLoginButton:ClearAllPoints();
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AccountLoginLoginButton:SetPoint("TOP", 8, -519);
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AutologinChangePasswordButton:Hide();
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else
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AccountLoginPasswordEdit:SetText("");
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AccountLoginPasswordEdit:Hide();
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AccountLoginLoginButton:ClearAllPoints();
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AccountLoginLoginButton:SetPoint("TOP", AccountLoginPasswordEdit, "TOP", 0, 0);
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AutologinChangePasswordButton:Show();
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end
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end
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function Autologin_ChangePassword()
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Autologin_PasswordFieldForced = true;
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Autologin_UpdatePasswordVisibility();
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AccountLogin_FocusPassword();
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end
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-- Formats `epochSeconds` as a "Last used: <date>" line for the row's
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-- second text slot. Falls back to "Never" for entries with no
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-- timestamp (theoretically only possible for credentials saved by
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-- an older build of this DLL that didn't preserve LastWritten).
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local function FormatLastUsed(epochSeconds)
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if ( not epochSeconds or epochSeconds == 0 ) then
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return "Last used: never";
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end
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return "Last used: " .. date("%m/%d/%Y", epochSeconds);
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end
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function Autologin_UpdateUI()
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local skip = Autologin_CurrentPage * Autologin_PageSize;
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for i = 1, Autologin_PageSize do
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getglobal("AutologinAccountButton" .. i):UnlockHighlight();
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if ( skip + i > table.getn(Autologin_Table) ) then
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getglobal("AutologinAccountButton" .. i):Hide();
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else
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local r = Autologin_Table[skip + i];
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getglobal("AutologinAccountButton" .. i):Show();
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getglobal("AutologinAccountButton" .. i .. "ButtonTextName"):SetText(r.name);
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getglobal("AutologinAccountButton" .. i .. "ButtonTextPassword"):SetText(
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FormatLastUsed(r.lastUsed));
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-- Character autoselect was removed alongside the
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-- plaintext store; the row's character line is always
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-- blank now.
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getglobal("AutologinAccountButton" .. i .. "ButtonTextCharacter"):SetText("");
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if ( Autologin_SelectedIdx == skip + i ) then
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getglobal("AutologinAccountButton" .. i):LockHighlight();
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end
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end
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end
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-- AutologinSizeWarning was tied to the 128-byte SavedAccount cap
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-- for the legacy "name pw char;name pw char;..." format. With
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-- only the last-used account name persisted, the cap is
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-- effectively unreachable; keep the widget hidden.
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getglobal("AutologinSizeWarning"):Hide();
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end
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function Autologin_OnLogin()
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local name = AccountLoginAccountEdit:GetText();
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local password = AccountLoginPasswordEdit:GetText();
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if ( name == nil or name == "" ) then return; end
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if ( password ~= nil and password ~= "" ) then
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-- New credentials or overwrite of an existing entry.
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-- SaveAccount + LoginWithSavedAccount means the plaintext
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-- password lives in this Lua scope only briefly, and is
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-- never persisted to SavedVariables.
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SaveAccount(name, password);
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Autologin_Save(name);
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Autologin_Load();
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Autologin_UpdateUI();
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LoginWithSavedAccount(name);
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elseif ( HasSavedPassword(name) ) then
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-- Selected a saved account and didn't retype: use the
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-- vault entry directly.
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Autologin_Save(name);
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Autologin_Load();
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Autologin_UpdateUI();
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LoginWithSavedAccount(name);
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end
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-- Empty password + unknown account = no-op; the engine would
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-- have shown an error dialog, but skipping the call keeps the
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-- user on the login screen without an interrupting popup.
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end
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function AutologinAccountButton_OnClick()
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Autologin_SelectAccount(this:GetID());
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end
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function AutologinAccountButton_OnDoubleClick()
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Autologin_SelectAccount(this:GetID());
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AccountLogin_Login();
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end
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function Autologin_RemoveAccount()
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if ( not Autologin_SelectedIdx ) then return; end
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local removed = Autologin_Table[Autologin_SelectedIdx];
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if ( removed ) then
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DeleteAccount(removed.name);
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-- If the removed account was also the last-used, forget it
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-- so next launch doesn't try to pre-select a missing entry.
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if ( ParseLastAccount(GetSavedAccountName()) == removed.name ) then
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Autologin_Save("");
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end
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end
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-- Rebuild from the authoritative list (the vault).
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Autologin_Load();
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Autologin_PasswordFieldForced = false;
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AccountLoginAccountEdit:SetText("");
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AccountLoginPasswordEdit:SetText("");
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if ( Autologin_CurrentPage > 0 and Autologin_CurrentPage * Autologin_PageSize > table.getn(Autologin_Table) - 1 ) then
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Autologin_CurrentPage = Autologin_CurrentPage - 1;
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end
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Autologin_UpdateUI();
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end
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function Autologin_NextPage()
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if ( (Autologin_CurrentPage + 1) * Autologin_PageSize > table.getn(Autologin_Table) - 1 ) then return; end
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Autologin_CurrentPage = Autologin_CurrentPage + 1;
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Autologin_UpdateUI();
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end
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function Autologin_PrevPage()
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if ( Autologin_CurrentPage == 0 ) then return; end
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Autologin_CurrentPage = Autologin_CurrentPage - 1;
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Autologin_UpdateUI();
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end
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FADE_IN_TIME = 2;
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DEFAULT_TOOLTIP_COLOR = {0.8, 0.8, 0.8, 0.09, 0.09, 0.09};
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MAX_PIN_LENGTH = 10;
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@@ -6,11 +257,13 @@ function AccountLogin_OnLoad()
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this:SetSequence(0);
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this:SetCamera(0);
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TOSFrame.noticeType = "EULA";
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this:RegisterEvent("SHOW_SERVER_ALERT");
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this:RegisterEvent("SHOW_SURVEY_NOTIFICATION");
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local versionType, buildType, version, internalVersion, date = GetBuildInfo();
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AccountLoginVersion:SetText(format(VERSION_TEMPLATE, versionType, version, internalVersion, buildType, date));
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AccountLoginVersion:SetText(format(TEXT(VERSION_TEMPLATE), versionType, version, internalVersion, buildType, date));
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-- Color edit box backdrops
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local backdropColor = DEFAULT_TOOLTIP_COLOR;
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@@ -18,15 +271,14 @@ function AccountLogin_OnLoad()
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AccountLoginAccountEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
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AccountLoginPasswordEdit:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
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AccountLoginPasswordEdit:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
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VirtualKeypadText:SetBackdropBorderColor(backdropColor[1], backdropColor[2], backdropColor[3]);
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VirtualKeypadText:SetBackdropColor(backdropColor[4], backdropColor[5], backdropColor[6]);
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end
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function AccountLogin_OnShow()
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CurrentGlueMusic = "Sound\\Music\\GlueScreenMusic\\wow_main_theme.mp3";
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AcceptTOS();
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AcceptEULA();
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-- Try to show the EULA or the TOS
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-- AccountLogin_ShowUserAgreements();
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local serverName = GetServerName();
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if(serverName) then
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AccountLoginRealmName:SetText(serverName);
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@@ -34,15 +286,30 @@ function AccountLogin_OnShow()
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AccountLoginRealmName:Hide()
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end
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local accountName = GetSavedAccountName();
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AccountLoginAccountEdit:SetText(accountName);
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-- Autologin OnShow. Load sets `Autologin_SelectedIdx` from the
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-- last-used account name (via GetSavedAccountName), so honor that
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-- here instead of unconditionally picking row 1.
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Autologin_Load();
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Autologin_PasswordFieldForced = false;
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if ( table.getn(Autologin_Table) ~= 0 ) then
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local r = Autologin_Table[Autologin_SelectedIdx or 1];
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if ( r ) then
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AccountLoginAccountEdit:SetText(r.name);
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AccountLoginPasswordEdit:SetText("");
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Autologin_OnNameUpdate(r.name);
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end
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end
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Autologin_UpdateUI();
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Autologin_UpdatePasswordVisibility();
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if ( accountName == "" ) then
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if ( table.getn(Autologin_Table) == 0 ) then
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AccountLogin_FocusAccountName();
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else
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elseif ( AccountLoginPasswordEdit:IsVisible() ) then
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AccountLogin_FocusPassword();
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end
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-- If the password field is hidden (saved-account autologin), don't
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-- grab focus — Enter will still trigger Login via the parent frame's
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-- OnKeyDown handler, and the user can click the name field to edit.
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end
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function AccountLogin_FocusPassword()
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@@ -93,44 +360,17 @@ end
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function AccountLogin_Login()
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PlaySound("gsLogin");
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DefaultServerLogin(AccountLoginAccountEdit:GetText(), AccountLoginPasswordEdit:GetText());
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AccountLoginPasswordEdit:SetText("");
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if ( AccountLoginSaveAccountName:GetChecked() ) then
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SetSavedAccountName(AccountLoginAccountEdit:GetText());
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else
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SetSavedAccountName("");
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end
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Autologin_OnLogin();
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end
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function AccountLogin_Turtle_Armory_Website()
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function AccountLogin_ManageAccount()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_ARMORY_WEBSITE);
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LaunchURL(AUTH_NO_TIME_URL);
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end
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function AccountLogin_Turtle_Website()
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function AccountLogin_LaunchCommunitySite()
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PlaySound("gsLoginNewAccount");
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LaunchURL(AUTH_TURTLE_WEBSITE);
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end
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function AccountLogin_Turtle_Knowledge_Database()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_KNOWLEDGE_DATABASE_WEBSITE);
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end
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function AccountLogin_Turtle_Community_Forum()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_COMMUNITY_FORUM_WEBSITE);
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end
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function AccountLogin_Turtle_Discord()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_DISCORD_WEBSITE);
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end
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function AccountLogin_Turtle_Reddit()
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PlaySound("gsLoginNewAccount");
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LaunchURL(TURTLE_REDDIT_WEBSITE);
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LaunchURL(COMMUNITY_URL);
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end
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function AccountLogin_Credits()
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@@ -172,12 +412,73 @@ function AccountLogin_SurveyNotificationDone(accepted)
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AccountLoginUI:Show();
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end
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function AccountLogin_ShowUserAgreements()
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TOSScrollFrame:Hide();
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EULAScrollFrame:Hide();
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ScanningScrollFrame:Hide();
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ContestScrollFrame:Hide();
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TOSText:Hide();
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EULAText:Hide();
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ScanningText:Hide();
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if ( not EULAAccepted() ) then
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if ( ShowEULANotice() ) then
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TOSNotice:SetText(EULA_NOTICE);
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TOSNotice:Show();
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end
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AccountLoginUI:Hide();
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TOSFrame.noticeType = "EULA";
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TOSFrameTitle:SetText(EULA_FRAME_TITLE);
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TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
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EULAScrollFrame:Show();
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EULAText:Show();
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TOSFrame:Show();
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elseif ( not TOSAccepted() ) then
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if ( ShowTOSNotice() ) then
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TOSNotice:SetText(TOS_NOTICE);
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TOSNotice:Show();
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end
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AccountLoginUI:Hide();
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TOSFrame.noticeType = "TOS";
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TOSFrameTitle:SetText(TOS_FRAME_TITLE);
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TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
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TOSScrollFrame:Show();
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TOSText:Show();
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TOSFrame:Show();
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elseif ( not ScanningAccepted() and SHOW_SCANNING_AGREEMENT ) then
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if ( ShowScanningNotice() ) then
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TOSNotice:SetText(SCANNING_NOTICE);
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TOSNotice:Show();
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end
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AccountLoginUI:Hide();
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TOSFrame.noticeType = "SCAN";
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TOSFrameTitle:SetText(SCAN_FRAME_TITLE);
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TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
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ScanningScrollFrame:Show();
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ScanningText:Show();
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TOSFrame:Show();
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elseif ( not ContestAccepted() and SHOW_CONTEST_AGREEMENT ) then
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if ( ShowContestNotice() ) then
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TOSNotice:SetText(CONTEST_NOTICE);
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TOSNotice:Show();
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end
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AccountLoginUI:Hide();
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TOSFrame.noticeType = "CONTEST";
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TOSFrameTitle:SetText(CONTEST_FRAME_TITLE);
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TOSFrameHeader:SetWidth(TOSFrameTitle:GetWidth() + 310);
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ContestScrollFrame:Show();
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ContestText:Show();
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TOSFrame:Show();
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else
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AccountLoginUI:Show();
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TOSFrame:Hide();
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end
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end
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||||
-- Virtual keypad functions
|
||||
local buttonText = {}
|
||||
function VirtualKeypadFrame_OnEvent(event)
|
||||
if ( event == "PLAYER_ENTER_PIN" ) then
|
||||
for i=1, 10 do
|
||||
buttonText[i] = _G["arg"..i]
|
||||
getglobal("VirtualKeypadButton"..i):SetText(getglobal("arg"..i));
|
||||
end
|
||||
end
|
||||
-- Randomize location to prevent hacking (yeah right)
|
||||
@@ -185,7 +486,7 @@ function VirtualKeypadFrame_OnEvent(event)
|
||||
local yPadding = 10;
|
||||
local xPos = random(xPadding, GlueParent:GetWidth()-VirtualKeypadFrame:GetWidth()-xPadding);
|
||||
local yPos = random(yPadding, GlueParent:GetHeight()-VirtualKeypadFrame:GetHeight()-yPadding);
|
||||
--VirtualKeypadFrame:SetPoint("TOPLEFT", GlueParent, "TOPLEFT", xPos, -yPos);
|
||||
VirtualKeypadFrame:SetPoint("TOPLEFT", GlueParent, "TOPLEFT", xPos, -yPos);
|
||||
|
||||
VirtualKeypadFrame:Show();
|
||||
VirtualKeypad_UpdateButtons();
|
||||
@@ -196,24 +497,18 @@ function VirtualKeypadButton_OnClick()
|
||||
if ( not text ) then
|
||||
text = "";
|
||||
end
|
||||
VirtualKeypadText:SetText(text.."*");
|
||||
VirtualKeypadFrame.PIN = VirtualKeypadFrame.PIN..this:GetID();
|
||||
VirtualKeypadText:SetText(VirtualKeypadFrame.PIN);
|
||||
VirtualKeypad_UpdateButtons();
|
||||
end
|
||||
|
||||
function VirtualKeypadOkayButton_OnClick()
|
||||
local PIN = VirtualKeypadText:GetText();
|
||||
local PIN = VirtualKeypadFrame.PIN;
|
||||
local numNumbers = strlen(PIN);
|
||||
if numNumbers < 6 then return end
|
||||
local pinNumber = {};
|
||||
for i=1, MAX_PIN_LENGTH do
|
||||
if ( i <= numNumbers ) then
|
||||
pinNumber[i] = nil;
|
||||
for j=1, 10 do
|
||||
if tonumber(buttonText[j]) == tonumber(strsub(PIN,i,i)) then
|
||||
pinNumber[i] = j-1;
|
||||
end
|
||||
end
|
||||
pinNumber[i] = strsub(PIN,i,i);
|
||||
else
|
||||
pinNumber[i] = nil;
|
||||
end
|
||||
@@ -223,4 +518,24 @@ function VirtualKeypadOkayButton_OnClick()
|
||||
end
|
||||
|
||||
function VirtualKeypad_UpdateButtons()
|
||||
local numNumbers = strlen(VirtualKeypadFrame.PIN);
|
||||
if ( numNumbers >= 4 and numNumbers <= MAX_PIN_LENGTH ) then
|
||||
VirtualKeypadOkayButton:Enable();
|
||||
else
|
||||
VirtualKeypadOkayButton:Disable();
|
||||
end
|
||||
if ( numNumbers == 0 ) then
|
||||
VirtualKeypadBackButton:Disable();
|
||||
else
|
||||
VirtualKeypadBackButton:Enable();
|
||||
end
|
||||
if ( numNumbers >= MAX_PIN_LENGTH ) then
|
||||
for i=1, MAX_PIN_LENGTH do
|
||||
getglobal("VirtualKeypadButton"..i):Disable();
|
||||
end
|
||||
else
|
||||
for i=1, MAX_PIN_LENGTH do
|
||||
getglobal("VirtualKeypadButton"..i):Enable();
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+993
-133
File diff suppressed because it is too large
Load Diff
+315
-36
@@ -6,6 +6,23 @@ CHARACTER_ROTATION_CONSTANT = 0.6;
|
||||
MAX_CHARACTERS_DISPLAYED = 10;
|
||||
MAX_CHARACTERS_PER_REALM = 10;
|
||||
|
||||
AUTO_DRAG_TIME = 0.5;
|
||||
|
||||
-- Per-account character autoselect was removed alongside the plaintext
|
||||
-- credential store; the AutologinSaveCharacterButton checkbox in
|
||||
-- CharacterSelect.xml is now permanently hidden, and the two functions
|
||||
-- below are no-op wrappers around `EnterWorld` to keep the existing
|
||||
-- call sites working.
|
||||
function Autologin_OnCharactersLoad()
|
||||
if ( AutologinSaveCharacterButton ) then
|
||||
AutologinSaveCharacterButton:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function Autologin_EnterWorld()
|
||||
EnterWorld();
|
||||
end
|
||||
|
||||
function CharacterSelect_OnLoad()
|
||||
this:SetSequence(0);
|
||||
this:SetCamera(0);
|
||||
@@ -14,6 +31,12 @@ function CharacterSelect_OnLoad()
|
||||
this.selectedIndex = 0;
|
||||
this.selectLast = 0;
|
||||
this.currentModel = "";
|
||||
this.translationTable = {};
|
||||
this.orderChanged = nil;
|
||||
this.pressDownButton = nil;
|
||||
this.pressDownTime = 0;
|
||||
this.draggedIndex = nil;
|
||||
this.suppressNextClick = nil;
|
||||
this:RegisterEvent("ADDON_LIST_UPDATE");
|
||||
this:RegisterEvent("CHARACTER_LIST_UPDATE");
|
||||
this:RegisterEvent("UPDATE_SELECTED_CHARACTER");
|
||||
@@ -49,7 +72,7 @@ function CharacterSelect_OnShow()
|
||||
local serverType = "";
|
||||
if ( serverName ) then
|
||||
if( not connected ) then
|
||||
serverName = serverName.."\n("..SERVER_DOWN..")";
|
||||
serverName = serverName.."\n("..TEXT(SERVER_DOWN)..")";
|
||||
end
|
||||
if ( isPVP ) then
|
||||
if ( isRP ) then
|
||||
@@ -81,7 +104,7 @@ function CharacterSelect_OnShow()
|
||||
else
|
||||
local billingTimeLeft = GetBillingTimeRemaining();
|
||||
-- Set default text for the payment plan
|
||||
local billingText = _G["BILLING_TEXT"..paymentPlan];
|
||||
local billingText = getglobal("BILLING_TEXT"..paymentPlan);
|
||||
if ( paymentPlan == 1 ) then
|
||||
-- Recurring account
|
||||
billingTimeLeft = ceil(billingTimeLeft/(60 * 24));
|
||||
@@ -178,14 +201,19 @@ function CharacterSelect_OnEvent()
|
||||
if ( event == "ADDON_LIST_UPDATE" ) then
|
||||
UpdateAddonButton();
|
||||
elseif ( event == "CHARACTER_LIST_UPDATE" ) then
|
||||
CharacterSelect_RebuildTranslationTable();
|
||||
CharacterOrder_Apply();
|
||||
UpdateCharacterList();
|
||||
CharSelectCharacterName:SetText(GetCharacterInfo(this.selectedIndex));
|
||||
CharSelectCharacterName:SetText(GetCharacterInfo(GetCharIDFromIndex(this.selectedIndex)));
|
||||
Autologin_OnCharactersLoad();
|
||||
elseif ( event == "UPDATE_SELECTED_CHARACTER" ) then
|
||||
-- arg1 is a server-assigned charID; translate to a display index
|
||||
-- so `selectedIndex` always means "position in the displayed list".
|
||||
if ( arg1 == 0 ) then
|
||||
CharSelectCharacterName:SetText("");
|
||||
else
|
||||
CharSelectCharacterName:SetText(GetCharacterInfo(arg1));
|
||||
this.selectedIndex = arg1;
|
||||
this.selectedIndex = GetIndexFromCharID(arg1);
|
||||
end
|
||||
UpdateCharacterSelection();
|
||||
elseif ( event == "SELECT_LAST_CHARACTER" ) then
|
||||
@@ -200,9 +228,7 @@ function CharacterSelect_OnEvent()
|
||||
GlueDialog_Show("SUGGEST_REALM");
|
||||
elseif ( event == "FORCE_RENAME_CHARACTER" ) then
|
||||
CharacterRenameDialog:Show();
|
||||
CharacterRenameBackground:SetHeight(16 + CharacterRenameText1:GetHeight() + CharacterRenameText2:GetHeight() + 23 + CharacterRenameEditBox:GetHeight() + 8 + CharacterRenameButton1:GetHeight() + 16);
|
||||
|
||||
CharacterRenameText1:SetText(_G[arg1]);
|
||||
CharacterRenameText1:SetText(getglobal(arg1));
|
||||
end
|
||||
end
|
||||
|
||||
@@ -212,44 +238,56 @@ function CharacterSelect_UpdateModel()
|
||||
end
|
||||
|
||||
function UpdateCharacterSelection()
|
||||
-- Drag-aware: during a drag, dim every slot except the one currently
|
||||
-- holding the dragged character, and override the highlight to track
|
||||
-- the drag rather than the engine-side "selected" character.
|
||||
local draggedIndex = CharacterSelect.draggedIndex;
|
||||
local highlightIndex = draggedIndex or CharacterSelect.selectedIndex;
|
||||
|
||||
for i=1, MAX_CHARACTERS_DISPLAYED, 1 do
|
||||
_G["CharSelectCharacterButton"..i]:UnlockHighlight();
|
||||
local btn = getglobal("CharSelectCharacterButton"..i);
|
||||
btn:UnlockHighlight();
|
||||
if ( draggedIndex and i ~= draggedIndex ) then
|
||||
btn:SetAlpha(0.6);
|
||||
else
|
||||
btn:SetAlpha(1);
|
||||
end
|
||||
end
|
||||
|
||||
local index = this.selectedIndex;
|
||||
if ( (index > 0) and (index <= MAX_CHARACTERS_DISPLAYED) )then
|
||||
_G["CharSelectCharacterButton"..index]:LockHighlight();
|
||||
if ( highlightIndex and (highlightIndex > 0) and (highlightIndex <= MAX_CHARACTERS_DISPLAYED) ) then
|
||||
getglobal("CharSelectCharacterButton"..highlightIndex):LockHighlight();
|
||||
end
|
||||
end
|
||||
|
||||
function UpdateCharacterList()
|
||||
local numChars = GetNumCharacters();
|
||||
local index = 1;
|
||||
|
||||
local coords;
|
||||
for i=1, numChars, 1 do
|
||||
local name, race, class, level, zone, fileString, gender, ghost = GetCharacterInfo(i);
|
||||
|
||||
local button = _G["CharSelectCharacterButton"..index];
|
||||
local name, race, class, level, zone, fileString, gender, ghost = GetCharacterInfo(GetCharIDFromIndex(i));
|
||||
if ( gender == 0 ) then
|
||||
gender = "MALE";
|
||||
else
|
||||
gender = "FEMALE";
|
||||
end
|
||||
local button = getglobal("CharSelectCharacterButton"..index);
|
||||
if ( not name ) then
|
||||
button:SetText("ERROR - Tell Jeremy");
|
||||
else
|
||||
if ( not zone ) then
|
||||
zone = "";
|
||||
end
|
||||
|
||||
local classColor
|
||||
local classToken = TW_CLASS_TOKEN and TW_CLASS_TOKEN[class]
|
||||
if classToken and CLASS_COLORS[classToken] then
|
||||
classColor = CLASS_COLORS[classToken]
|
||||
class = classColor .. class .. "|r"
|
||||
local classToken = TW_CLASS_TOKEN and TW_CLASS_TOKEN[class];
|
||||
if ( classToken and CLASS_COLORS[classToken] ) then
|
||||
class = CLASS_COLORS[classToken] .. class .. "|r";
|
||||
end
|
||||
_G["CharSelectCharacterButton"..index.."ButtonTextName"]:SetText(name);
|
||||
getglobal("CharSelectCharacterButton"..index.."ButtonTextName"):SetText(name);
|
||||
if( ghost ) then
|
||||
_G["CharSelectCharacterButton"..index.."ButtonTextInfo"]:SetText(format(CHARACTER_SELECT_INFO_GHOST, level, class));
|
||||
getglobal("CharSelectCharacterButton"..index.."ButtonTextInfo"):SetText(format(TEXT(CHARACTER_SELECT_INFO_GHOST), level, class));
|
||||
else
|
||||
_G["CharSelectCharacterButton"..index.."ButtonTextInfo"]:SetText(format(CHARACTER_SELECT_INFO, level, class));
|
||||
getglobal("CharSelectCharacterButton"..index.."ButtonTextInfo"):SetText(format(TEXT(CHARACTER_SELECT_INFO), level, class));
|
||||
end
|
||||
_G["CharSelectCharacterButton"..index.."ButtonTextLocation"]:SetText(zone);
|
||||
getglobal("CharSelectCharacterButton"..index.."ButtonTextLocation"):SetText(zone);
|
||||
end
|
||||
button:Show();
|
||||
|
||||
@@ -272,7 +310,7 @@ function UpdateCharacterList()
|
||||
|
||||
local connected = IsConnectedToServer();
|
||||
for i=index, MAX_CHARACTERS_DISPLAYED, 1 do
|
||||
local button = _G["CharSelectCharacterButton"..index];
|
||||
local button = getglobal("CharSelectCharacterButton"..index);
|
||||
if ( (CharacterSelect.createIndex == 0) and (numChars < MAX_CHARACTERS_PER_REALM) ) then
|
||||
CharacterSelect.createIndex = index;
|
||||
if ( connected ) then
|
||||
@@ -307,6 +345,12 @@ function CharacterSelect_OnChar()
|
||||
end
|
||||
|
||||
function CharacterSelectButton_OnClick()
|
||||
-- A drag just ended on top of this button — eat the click so the
|
||||
-- drop doesn't also re-select the character at the new slot.
|
||||
if ( CharacterSelect.suppressNextClick ) then
|
||||
CharacterSelect.suppressNextClick = nil;
|
||||
return;
|
||||
end
|
||||
local id = this:GetID();
|
||||
if ( id ~= CharacterSelect.selectedIndex ) then
|
||||
CharacterSelect_SelectCharacter(id);
|
||||
@@ -314,6 +358,10 @@ function CharacterSelectButton_OnClick()
|
||||
end
|
||||
|
||||
function CharacterSelectButton_OnDoubleClick()
|
||||
if ( CharacterSelect.suppressNextClick ) then
|
||||
CharacterSelect.suppressNextClick = nil;
|
||||
return;
|
||||
end
|
||||
local id = this:GetID();
|
||||
if ( id ~= CharacterSelect.selectedIndex ) then
|
||||
CharacterSelect_SelectCharacter(id);
|
||||
@@ -322,10 +370,10 @@ function CharacterSelectButton_OnDoubleClick()
|
||||
end
|
||||
|
||||
function CharacterSelect_TabResize()
|
||||
local buttonMiddle = _G[this:GetName().."Middle"];
|
||||
local buttonMiddleDisabled = _G[this:GetName().."MiddleDisabled"];
|
||||
local buttonMiddle = getglobal(this:GetName().."Middle");
|
||||
local buttonMiddleDisabled = getglobal(this:GetName().."MiddleDisabled");
|
||||
local width = this:GetTextWidth() - 8;
|
||||
local leftWidth = _G[this:GetName().."Left"]:GetWidth();
|
||||
local leftWidth = getglobal(this:GetName().."Left"):GetWidth();
|
||||
buttonMiddle:SetWidth(width);
|
||||
buttonMiddleDisabled:SetWidth(width);
|
||||
this:SetWidth(width + (2 * leftWidth));
|
||||
@@ -340,26 +388,27 @@ function CharacterSelect_SelectCharacter(id, noCreate)
|
||||
SetGlueScreen("charcreate");
|
||||
end
|
||||
else
|
||||
local name, race, class, level, zone, fileString = GetCharacterInfo(id);
|
||||
local charID = GetCharIDFromIndex(id);
|
||||
local name, race, class, level, zone, fileString = GetCharacterInfo(charID);
|
||||
|
||||
if ( fileString ~= CharacterSelect.currentModel ) then
|
||||
CharacterSelect.currentModel = fileString;
|
||||
SetBackgroundModel(CharacterSelect, fileString);
|
||||
end
|
||||
SelectCharacter(id);
|
||||
SelectCharacter(charID);
|
||||
end
|
||||
end
|
||||
|
||||
function CharacterDeleteDialog_OnShow()
|
||||
local name, race, class, level = GetCharacterInfo(CharacterSelect.selectedIndex);
|
||||
CharacterDeleteText1:SetText(format(CONFIRM_CHAR_DELETE, name, level, class));
|
||||
local name, race, class, level = GetCharacterInfo(GetCharIDFromIndex(CharacterSelect.selectedIndex));
|
||||
CharacterDeleteText1:SetText(format(TEXT(CONFIRM_CHAR_DELETE), name, level, class));
|
||||
CharacterDeleteBackground:SetHeight(16 + CharacterDeleteText1:GetHeight() + CharacterDeleteText2:GetHeight() + 23 + CharacterDeleteEditBox:GetHeight() + 8 + CharacterDeleteButton1:GetHeight() + 16);
|
||||
CharacterDeleteButton1:Disable();
|
||||
end
|
||||
|
||||
function CharacterSelect_EnterWorld()
|
||||
PlaySound("gsCharacterSelectionEnterWorld");
|
||||
EnterWorld();
|
||||
Autologin_EnterWorld();
|
||||
end
|
||||
|
||||
function CharacterSelect_Exit()
|
||||
@@ -374,7 +423,7 @@ end
|
||||
|
||||
function CharacterSelect_TechSupport()
|
||||
PlaySound("gsCharacterSelectionAcctOptions");
|
||||
LaunchURL(TECH_SUPPORT_URL);
|
||||
LaunchURL(TEXT(TECH_SUPPORT_URL));
|
||||
end
|
||||
|
||||
function CharacterSelect_Delete()
|
||||
@@ -409,6 +458,16 @@ function CharacterSelectFrame_OnUpdate()
|
||||
CHARACTER_SELECT_ROTATION_START_X = GetCursorPosition();
|
||||
SetCharacterSelectFacing(GetCharacterSelectFacing() + diff);
|
||||
end
|
||||
|
||||
-- Press-and-hold detector: a character button held past AUTO_DRAG_TIME
|
||||
-- promotes into drag mode. Released sooner, OnMouseUp clears the
|
||||
-- button and the click flows normally.
|
||||
if ( CharacterSelect.pressDownButton ) then
|
||||
CharacterSelect.pressDownTime = CharacterSelect.pressDownTime + arg1;
|
||||
if ( CharacterSelect.pressDownTime >= AUTO_DRAG_TIME ) then
|
||||
CharacterSelectButton_OnDragStart(CharacterSelect.pressDownButton);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CharacterSelectRotateRight_OnUpdate()
|
||||
@@ -425,5 +484,225 @@ end
|
||||
|
||||
function CharacterSelect_ManageAccount()
|
||||
PlaySound("gsCharacterSelectionAcctOptions");
|
||||
LaunchURL(AUTH_NO_TIME_URL);
|
||||
LaunchURL(TEXT(AUTH_NO_TIME_URL));
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------------
|
||||
-- Character reordering
|
||||
-- ---------------------------------------------------------------------------
|
||||
--
|
||||
-- `CharacterSelect.translationTable[displayIndex] = charID` maps the slot
|
||||
-- a button occupies on screen to the server-assigned character ID expected
|
||||
-- by `GetCharacterInfo` / `SelectCharacter` / `DeleteCharacter` / etc.
|
||||
-- Default identity table (1->1, 2->2, ...) gets reshuffled by MoveCharacter
|
||||
-- and restored on every CHARACTER_LIST_UPDATE.
|
||||
|
||||
function GetCharIDFromIndex(index)
|
||||
return CharacterSelect.translationTable[index] or index;
|
||||
end
|
||||
|
||||
function GetIndexFromCharID(charID)
|
||||
-- Fast path while the table is still identity.
|
||||
if ( not CharacterSelect.orderChanged ) then
|
||||
return charID;
|
||||
end
|
||||
for index = 1, table.getn(CharacterSelect.translationTable) do
|
||||
if ( CharacterSelect.translationTable[index] == charID ) then
|
||||
return index;
|
||||
end
|
||||
end
|
||||
return 0;
|
||||
end
|
||||
|
||||
function CharacterSelect_RebuildTranslationTable()
|
||||
CharacterSelect.translationTable = {};
|
||||
CharacterSelect.orderChanged = nil;
|
||||
local numChars = GetNumCharacters();
|
||||
for i = 1, numChars do
|
||||
table.insert(CharacterSelect.translationTable, i);
|
||||
end
|
||||
end
|
||||
|
||||
function MoveCharacter(originIndex, targetIndex, fromDrag)
|
||||
CharacterSelect.orderChanged = 1;
|
||||
local n = table.getn(CharacterSelect.translationTable);
|
||||
if ( n < 2 ) then return; end
|
||||
if ( targetIndex < 1 ) then
|
||||
targetIndex = n;
|
||||
elseif ( targetIndex > n ) then
|
||||
targetIndex = 1;
|
||||
end
|
||||
if ( originIndex == CharacterSelect.selectedIndex ) then
|
||||
CharacterSelect.selectedIndex = targetIndex;
|
||||
elseif ( targetIndex == CharacterSelect.selectedIndex ) then
|
||||
CharacterSelect.selectedIndex = originIndex;
|
||||
end
|
||||
local t = CharacterSelect.translationTable;
|
||||
t[originIndex], t[targetIndex] = t[targetIndex], t[originIndex];
|
||||
if ( fromDrag ) then
|
||||
CharacterSelect.draggedIndex = targetIndex;
|
||||
end
|
||||
UpdateCharacterSelection();
|
||||
UpdateCharacterList();
|
||||
CharacterOrder_Save();
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------------
|
||||
-- Drag handlers
|
||||
-- ---------------------------------------------------------------------------
|
||||
--
|
||||
-- 1.12 glue widgets don't expose `RegisterForDrag`, so we synthesize drag
|
||||
-- mode by watching how long a character button is held: any press past
|
||||
-- AUTO_DRAG_TIME enters drag mode. The dragged button's OnUpdate then
|
||||
-- watches the cursor's Y position and calls MoveCharacter when it crosses
|
||||
-- into another slot. Mouse-up tears everything down.
|
||||
|
||||
function CharacterSelectButton_OnMouseDown()
|
||||
CharacterSelect.pressDownButton = this;
|
||||
CharacterSelect.pressDownTime = 0;
|
||||
end
|
||||
|
||||
function CharacterSelectButton_OnMouseUp()
|
||||
if ( CharacterSelect.draggedIndex ) then
|
||||
CharacterSelectButton_OnDragStop(this);
|
||||
-- The drag concluded on a button; the engine still dispatches
|
||||
-- OnClick (and OnDoubleClick) afterwards. Suppress one.
|
||||
CharacterSelect.suppressNextClick = 1;
|
||||
end
|
||||
CharacterSelect.pressDownButton = nil;
|
||||
end
|
||||
|
||||
function CharacterSelectButton_OnDragStart(button)
|
||||
if ( GetNumCharacters() < 2 ) then return; end
|
||||
CharacterSelect.pressDownButton = nil;
|
||||
CharacterSelect.draggedIndex = button:GetID();
|
||||
-- Cache slot geometry once per drag from the live buttons. Stride
|
||||
-- accounts for the 13px visual overlap defined in CharacterSelect.xml.
|
||||
CharacterSelect.dragListTop = CharSelectCharacterButton1:GetTop();
|
||||
CharacterSelect.dragRowStride = CharSelectCharacterButton1:GetTop() - CharSelectCharacterButton2:GetTop();
|
||||
if ( not CharacterSelect.dragRowStride or CharacterSelect.dragRowStride <= 0 ) then
|
||||
-- Fallback if button2 wasn't ready (single character, etc.) —
|
||||
-- shouldn't reach here because of the >=2 guard above, but be safe.
|
||||
CharacterSelect.dragRowStride = 57;
|
||||
end
|
||||
button:SetScript("OnUpdate", CharacterSelectButton_OnDragUpdate);
|
||||
UpdateCharacterSelection();
|
||||
end
|
||||
|
||||
function CharacterSelectButton_OnDragUpdate()
|
||||
if ( not CharacterSelect.draggedIndex ) then
|
||||
CharacterSelectButton_OnDragStop(this);
|
||||
return;
|
||||
end
|
||||
local _, cursorY = GetCursorPosition();
|
||||
local top = CharacterSelect.dragListTop;
|
||||
local stride = CharacterSelect.dragRowStride;
|
||||
if ( cursorY <= top ) then
|
||||
local hoverIndex = math.floor((top - cursorY) / stride) + 1;
|
||||
local hover = getglobal("CharSelectCharacterButton"..hoverIndex);
|
||||
if ( hover and hover:IsShown() and hoverIndex ~= CharacterSelect.draggedIndex ) then
|
||||
if ( hoverIndex > CharacterSelect.draggedIndex ) then
|
||||
MoveCharacter(CharacterSelect.draggedIndex, CharacterSelect.draggedIndex + 1, 1);
|
||||
else
|
||||
MoveCharacter(CharacterSelect.draggedIndex, CharacterSelect.draggedIndex - 1, 1);
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CharacterSelectButton_OnDragStop(button)
|
||||
CharacterSelect.pressDownButton = nil;
|
||||
CharacterSelect.draggedIndex = nil;
|
||||
if ( button ) then
|
||||
button:SetScript("OnUpdate", nil);
|
||||
end
|
||||
-- draggedIndex is now nil, so UpdateCharacterSelection restores
|
||||
-- full alpha on every slot and highlights only the selected one.
|
||||
UpdateCharacterSelection();
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------------
|
||||
-- Delete / Rename wrappers (selectedIndex is now a display index, so
|
||||
-- engine calls expecting a charID need translation)
|
||||
-- ---------------------------------------------------------------------------
|
||||
|
||||
function CharacterSelect_DeleteCharacter()
|
||||
DeleteCharacter(GetCharIDFromIndex(CharacterSelect.selectedIndex));
|
||||
CharacterDeleteDialog:Hide();
|
||||
end
|
||||
|
||||
function CharacterSelect_RenameCharacter()
|
||||
if ( RenameCharacter(GetCharIDFromIndex(CharacterSelect.selectedIndex), CharacterRenameEditBox:GetText()) ) then
|
||||
CharacterRenameDialog:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------------
|
||||
-- Persistence — relies on ClassicAPI's glue bindings
|
||||
-- (GetSavedCharacterOrder / SetSavedCharacterOrder). Both calls are
|
||||
-- guarded so the drag feature is functional in-session even before the
|
||||
-- DLL binding ships; persistence kicks in automatically once it does.
|
||||
-- ---------------------------------------------------------------------------
|
||||
|
||||
function CharacterOrder_Load()
|
||||
if ( type(GetSavedCharacterOrder) ~= "function" ) then return ""; end
|
||||
local realm = GetServerName() or "";
|
||||
if ( realm == "" ) then return ""; end
|
||||
return GetSavedCharacterOrder(realm) or "";
|
||||
end
|
||||
|
||||
function CharacterOrder_Apply()
|
||||
local saved = CharacterOrder_Load();
|
||||
if ( not saved or saved == "" ) then return; end
|
||||
local numChars = GetNumCharacters();
|
||||
if ( numChars < 2 ) then return; end
|
||||
|
||||
-- Build name -> charID lookup against the server's natural order.
|
||||
-- The translation table is identity at this point (set by
|
||||
-- RebuildTranslationTable), so charID == display index here.
|
||||
local nameToID = {};
|
||||
for charID = 1, numChars do
|
||||
local name = GetCharacterInfo(charID);
|
||||
if ( name ) then nameToID[name] = charID; end
|
||||
end
|
||||
|
||||
local newOrder = {};
|
||||
local claimed = {};
|
||||
for name in string.gfind(saved, "([^|]+)") do
|
||||
local charID = nameToID[name];
|
||||
if ( charID and not claimed[charID] ) then
|
||||
table.insert(newOrder, charID);
|
||||
claimed[charID] = 1;
|
||||
end
|
||||
end
|
||||
-- Append any characters that exist on the server but weren't in the
|
||||
-- saved order (newly created since last save).
|
||||
for charID = 1, numChars do
|
||||
if ( not claimed[charID] ) then
|
||||
table.insert(newOrder, charID);
|
||||
end
|
||||
end
|
||||
|
||||
-- Only adopt the rebuilt order if it actually differs from identity.
|
||||
local differs = false;
|
||||
for i = 1, table.getn(newOrder) do
|
||||
if ( newOrder[i] ~= i ) then differs = true; break; end
|
||||
end
|
||||
if ( differs ) then
|
||||
CharacterSelect.translationTable = newOrder;
|
||||
CharacterSelect.orderChanged = 1;
|
||||
end
|
||||
end
|
||||
|
||||
function CharacterOrder_Save()
|
||||
if ( type(SetSavedCharacterOrder) ~= "function" ) then return; end
|
||||
local realm = GetServerName() or "";
|
||||
if ( realm == "" ) then return; end
|
||||
local numChars = GetNumCharacters();
|
||||
local names = {};
|
||||
for i = 1, numChars do
|
||||
local name = GetCharacterInfo(GetCharIDFromIndex(i));
|
||||
if ( name ) then table.insert(names, name); end
|
||||
end
|
||||
SetSavedCharacterOrder(realm, table.concat(names, "|"));
|
||||
end
|
||||
|
||||
+55
-19
@@ -56,6 +56,12 @@
|
||||
<OnDoubleClick>
|
||||
CharacterSelectButton_OnDoubleClick();
|
||||
</OnDoubleClick>
|
||||
<OnMouseDown>
|
||||
CharacterSelectButton_OnMouseDown();
|
||||
</OnMouseDown>
|
||||
<OnMouseUp>
|
||||
CharacterSelectButton_OnMouseUp();
|
||||
</OnMouseUp>
|
||||
</Scripts>
|
||||
<HighlightTexture file="Interface\Glues\CharacterSelect\Glue-CharacterSelect-Highlight" alphaMode="ADD">
|
||||
<Size>
|
||||
@@ -119,16 +125,52 @@
|
||||
CharacterSelect_EnterWorld();
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
<NormalText>
|
||||
</Button>
|
||||
<CheckButton name="AutologinSaveCharacterButton">
|
||||
<Size>
|
||||
<AbsDimension x="20" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Anchor point="LEFT" relativeTo="CharSelectEnterWorldButton" relativePoint="RIGHT"/>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString inherits="GlueFontNormalSmall" text="Auto-login this character">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="-1" y="3"/>
|
||||
<AbsDimension x="24" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</NormalText>
|
||||
</Button>
|
||||
<FontHeight>
|
||||
<AbsValue val="10"/>
|
||||
</FontHeight>
|
||||
<Shadow>
|
||||
<Offset>
|
||||
<AbsDimension x="1" y="-1"/>
|
||||
</Offset>
|
||||
<Color r="0" g="0" b="0"/>
|
||||
</Shadow>
|
||||
<Color r="1.0" g="0.78" b="0"/>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if ( this:GetChecked() ) then
|
||||
PlaySound("igMainMenuOptionCheckBoxOff");
|
||||
else
|
||||
PlaySound("igMainMenuOptionCheckBoxOn");
|
||||
end
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
|
||||
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
|
||||
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
|
||||
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
|
||||
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
|
||||
</CheckButton>
|
||||
<Button name="CharacterSelectRotateLeft">
|
||||
<Size>
|
||||
<AbsDimension x="50" y="50"/>
|
||||
@@ -601,7 +643,7 @@
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="12" y="4"/>
|
||||
<AbsDimension x="12" y="10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
@@ -609,7 +651,7 @@
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="CharacterDeleteButton1" inherits="GlueDialogButtonTemplate" id="1" text="CONFIRM">
|
||||
<Button name="CharacterDeleteButton1" inherits="GlueDialogButtonTemplate" id="1" text="OKAY">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterDeleteBackground" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
@@ -619,8 +661,7 @@
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
DeleteCharacter(CharacterSelect.selectedIndex);
|
||||
CharacterDeleteDialog:Hide();
|
||||
CharacterSelect_DeleteCharacter();
|
||||
PlaySound("gsTitleOptionOK");
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
@@ -693,8 +734,7 @@
|
||||
</OnTextChanged>
|
||||
<OnEnterPressed>
|
||||
if ( CharacterDeleteButton1:IsEnabled() == 1 ) then
|
||||
DeleteCharacter(CharacterSelect.selectedIndex);
|
||||
CharacterDeleteDialog:Hide();
|
||||
CharacterSelect_DeleteCharacter();
|
||||
end
|
||||
</OnEnterPressed>
|
||||
<OnEscapePressed>
|
||||
@@ -771,7 +811,7 @@
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="12" y="4"/>
|
||||
<AbsDimension x="12" y="10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
@@ -779,7 +819,7 @@
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="CharacterRenameButton1" inherits="GlueDialogButtonTemplate" id="1" text="CONFIRM">
|
||||
<Button name="CharacterRenameButton1" inherits="GlueDialogButtonTemplate" id="1" text="OKAY">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterRenameBackground" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
@@ -789,9 +829,7 @@
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
if ( RenameCharacter(CharacterSelect.selectedIndex, CharacterRenameEditBox:GetText()) ) then
|
||||
CharacterRenameDialog:Hide();
|
||||
end
|
||||
CharacterSelect_RenameCharacter();
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
@@ -854,9 +892,7 @@
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnEnterPressed>
|
||||
if ( RenameCharacter(CharacterSelect.selectedIndex, CharacterRenameEditBox:GetText()) ) then
|
||||
CharacterRenameDialog:Hide();
|
||||
end
|
||||
CharacterSelect_RenameCharacter();
|
||||
</OnEnterPressed>
|
||||
<OnEscapePressed>
|
||||
CharacterRenameDialog:Hide();
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
GLUE_CONSOLE_MAX_LINES = 200;
|
||||
|
||||
function GlueConsole_OnLoad()
|
||||
GlueConsoleOutput:SetFading(false);
|
||||
GlueConsoleOutput:SetMaxLines(GLUE_CONSOLE_MAX_LINES);
|
||||
GlueConsoleOutput:SetJustifyH("LEFT");
|
||||
|
||||
-- ChatFrameBackground is a white pixel; tint to dark + faint border.
|
||||
GlueConsoleInput:SetBackdropColor(0, 0, 0, 0.7);
|
||||
GlueConsoleInput:SetBackdropBorderColor(0.4, 0.4, 0.4, 1);
|
||||
|
||||
-- Route print() output into the console so RunScript("print(...)") is visible.
|
||||
local original_print = print;
|
||||
print = function(...)
|
||||
local parts = {};
|
||||
for i = 1, arg.n do
|
||||
parts[i] = tostring(arg[i]);
|
||||
end
|
||||
GlueConsole_Print(table.concat(parts, " "));
|
||||
if ( original_print ) then
|
||||
original_print(unpack(arg));
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function GlueConsole_Print(msg)
|
||||
if ( msg == nil ) then msg = "nil"; end
|
||||
GlueConsoleOutput:AddMessage(tostring(msg));
|
||||
end
|
||||
|
||||
function GlueConsole_Toggle()
|
||||
if ( GlueConsoleFrame:IsVisible() ) then
|
||||
GlueConsoleInput:ClearFocus();
|
||||
GlueConsoleFrame:Hide();
|
||||
else
|
||||
GlueConsoleFrame:Show();
|
||||
GlueConsoleFrame:Raise();
|
||||
GlueConsoleInput:SetFocus();
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns true if a backtick was found in the EditBox text. Strips it and toggles the console.
|
||||
-- Used as an OnTextChanged interceptor so backtick still toggles the console while an EditBox has focus
|
||||
-- (the parent frame's OnKeyDown doesn't fire when an EditBox has consumed the keystroke).
|
||||
function GlueConsole_StripBacktickAndToggle(editBox)
|
||||
local text = editBox:GetText();
|
||||
if ( text == nil ) then return false; end
|
||||
if ( string.find(text, "`", 1, true) == nil ) then return false; end
|
||||
editBox:SetText((string.gsub(text, "`", "")));
|
||||
GlueConsole_Toggle();
|
||||
return true;
|
||||
end
|
||||
|
||||
function GlueConsole_Submit()
|
||||
local text = GlueConsoleInput:GetText();
|
||||
GlueConsoleInput:SetText("");
|
||||
if ( text == nil or text == "" ) then return; end
|
||||
|
||||
GlueConsole_Print("> " .. text);
|
||||
if ( RunScript ) then
|
||||
RunScript(text);
|
||||
else
|
||||
GlueConsole_Print("|cffff4444RunScript is not available in this context|r");
|
||||
end
|
||||
end
|
||||
+119
@@ -0,0 +1,119 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="GlueConsole.lua"/>
|
||||
<Frame name="GlueConsoleFrame" parent="GlueParent" frameStrata="FULLSCREEN_DIALOG" toplevel="true" hidden="true" movable="true">
|
||||
<Size>
|
||||
<AbsDimension x="600" y="320"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-20"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="11" right="12" top="12" bottom="11"/>
|
||||
</BackgroundInsets>
|
||||
<TileSize>
|
||||
<AbsValue val="32"/>
|
||||
</TileSize>
|
||||
<EdgeSize>
|
||||
<AbsValue val="32"/>
|
||||
</EdgeSize>
|
||||
</Backdrop>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="GlueConsoleTitle" inherits="GlueFontNormalSmall" text="Lua Console (` to close, Enter to run)">
|
||||
<Anchors>
|
||||
<Anchor point="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Frame name="GlueConsoleOutputBg">
|
||||
<Size>
|
||||
<AbsDimension x="568" y="240"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="16" y="-28"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture>
|
||||
<Color r="0" g="0" b="0" a="0.5"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<ScrollingMessageFrame name="GlueConsoleOutput">
|
||||
<Size>
|
||||
<AbsDimension x="556" y="232"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="6" y="-4"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<FontString font="Fonts\FRIZQT__.TTF" justifyH="LEFT">
|
||||
<FontHeight>
|
||||
<AbsValue val="12"/>
|
||||
</FontHeight>
|
||||
<Color r="1" g="1" b="1"/>
|
||||
</FontString>
|
||||
</ScrollingMessageFrame>
|
||||
</Frames>
|
||||
</Frame>
|
||||
<EditBox name="GlueConsoleInput" letters="2000" autoFocus="false">
|
||||
<Size>
|
||||
<AbsDimension x="568" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="16" y="16"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Backdrop bgFile="Interface\ChatFrame\ChatFrameBackground" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="4" right="4" top="4" bottom="4"/>
|
||||
</BackgroundInsets>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
</Backdrop>
|
||||
<FontString font="Fonts\FRIZQT__.TTF">
|
||||
<FontHeight>
|
||||
<AbsValue val="12"/>
|
||||
</FontHeight>
|
||||
<Color r="1" g="1" b="1"/>
|
||||
</FontString>
|
||||
<Scripts>
|
||||
<OnEnterPressed>GlueConsole_Submit();</OnEnterPressed>
|
||||
<OnEscapePressed>GlueConsole_Toggle();</OnEscapePressed>
|
||||
</Scripts>
|
||||
</EditBox>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad>GlueConsole_OnLoad();</OnLoad>
|
||||
<OnMouseDown>this:StartMoving();</OnMouseDown>
|
||||
<OnMouseUp>this:StopMovingOrSizing();</OnMouseUp>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
Reference in New Issue
Block a user