Add modules/autoshift.lua
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pfUI:RegisterModule("autoshift", "vanilla", function ()
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pfUI.autoshift = CreateFrame("Frame")
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pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
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pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
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pfUI.autoshift.mounts = {
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-- deDE
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"^Erhöht Tempo um (.+)%%",
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-- enUS
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"^Increases speed by (.+)%%",
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-- esES
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"^Aumenta la velocidad en un (.+)%%",
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-- frFR
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"^Augmente la vitesse de (.+)%%",
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-- ruRU
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"^Скорость увеличена на (.+)%%",
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-- koKR
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"^이동 속도 (.+)%%만큼 증가",
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-- zhCN
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"^速度提高(.+)%%",
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-- turtle-wow
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"speed based on", "Slow and steady...", "Riding",
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"Lento y constante...", "Aumenta la velocidad según tu habilidad de Montar.",
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"根据您的骑行技能提高速度。", "根据骑术技能提高速度。", "又慢又稳......",
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}
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pfUI.autoshift.shapeshifts = {
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"ability_racial_bearform", "ability_druid_catform", "ability_druid_travelform",
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"ability_druid_aquaticform", "spell_shadow_shadowform", "spell_nature_spiritwolf",
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}
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-- an agility buff exists which has the same icon as the moonkin form
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-- therefore only add the moonkin icon to the removable buffs if
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-- moonkin is skilled and player is druid. Frame is required as talentpoints
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-- are only accessible after certain events.
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local moonkin_scan = CreateFrame("Frame")
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moonkin_scan:RegisterEvent("PLAYER_ENTERING_WORLD")
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moonkin_scan:RegisterEvent("UNIT_NAME_UPDATE")
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moonkin_scan:SetScript("OnEvent", function()
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local _, class = UnitClass("player")
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if class == "DRUID" then
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local _,_,_,_,moonkin = GetTalentInfo(1,16)
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if moonkin == 1 then
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table.insert(pfUI.autoshift.shapeshifts, "spell_nature_forceofnature")
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moonkin_scan:UnregisterAllEvents()
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end
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else
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moonkin_scan:UnregisterAllEvents()
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end
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end)
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pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
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SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED, SPELL_NOT_SHAPESHIFTED,
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SPELL_NOT_SHAPESHIFTED_NOSPACE, ERR_CANT_INTERACT_SHAPESHIFTED, ERR_NOT_WHILE_SHAPESHIFTED,
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ERR_NO_ITEMS_WHILE_SHAPESHIFTED, ERR_TAXIPLAYERSHAPESHIFTED,ERR_MOUNT_SHAPESHIFTED,
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ERR_EMBLEMERROR_NOTABARDGEOSET }
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pfUI.autoshift.scanner = libtipscan:GetScanner("dismount")
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pfUI.autoshift:SetScript("OnEvent", function()
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-- switch stance if required
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for stances in string.gfind(arg1, pfUI.autoshift.scanString) do
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for _, stance in pairs({ strsplit(",", stances)}) do
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CastSpellByName(string.gsub(stance,"^%s*(.-)%s*$", "%1"))
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end
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end
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-- check if we need to stand up
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if arg1 == SPELL_FAILED_NOT_STANDING then
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SitOrStand()
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return
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end
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-- delay shapeshift cancel
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local CancelLater = nil
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-- scan through buffs and cancel shapeshift/mount
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for id, errorstring in pairs(pfUI.autoshift.errors) do
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if arg1 == errorstring then
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-- dont's cancel form when clicking on npcs while in combat
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if arg1 == ERR_CANT_INTERACT_SHAPESHIFTED and UnitAffectingCombat("player") then
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return
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end
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for i=0,31,1 do
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-- detect mounts based on tooltip text
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pfUI.autoshift.scanner:SetPlayerBuff(i)
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for _, str in pairs(pfUI.autoshift.mounts) do
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if pfUI.autoshift.scanner:Find(str) then
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CancelPlayerBuff(i)
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return
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end
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end
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-- detect shapeshift based on texture
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local buff = GetPlayerBuffTexture(i)
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if buff then
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for id, bufftype in pairs(pfUI.autoshift.shapeshifts) do
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if string.find(string.lower(buff), bufftype, 1) then
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if string.find(string.lower(buff), "spell_shadow_shadowform", 1) then
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-- only cancel shadow form if no other buff was hindering casting
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CancelLater = i
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else
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CancelPlayerBuff(i)
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return
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end
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end
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end
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end
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end
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-- if nothing else was found, cancel shadowform
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if CancelLater then
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CancelPlayerBuff(CancelLater)
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end
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end
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end
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end)
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end)
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