Add modules/energytick.lua
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local function getAdjustedTickTimer()
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local adjustedEnergyTick = 2
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-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
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if UnitClass("player") == "Rogue" then
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local _, _, _, _, currRank = GetTalentInfo(2, 16)
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local bladeRushRank = currRank or 0
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if bladeRushRank > 0 then
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local agility = UnitStat("player", 2) -- 2 is agility stat index
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local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
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local totalReduction = agility * reductionPerAgi
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adjustedEnergyTick = adjustedEnergyTick - totalReduction
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end
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end
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return adjustedEnergyTick
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end
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pfUI:RegisterModule("energytick", "vanilla:tbc", function()
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if not pfUI.uf or not pfUI.uf.player then
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return
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end
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local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
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energytick:SetAllPoints(pfUI.uf.player.power.bar)
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energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
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energytick:RegisterEvent("UNIT_DISPLAYPOWER")
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energytick:RegisterEvent("UNIT_ENERGY")
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energytick:RegisterEvent("UNIT_MANA")
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energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
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energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
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energytick:SetScript("OnEvent", function()
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if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
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this.mode = "MANA"
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this:Show()
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elseif UnitPowerType("player") == 3 and C.unitframes.player.energy == "1" then
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this.mode = "ENERGY"
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this:Show()
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else
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this:Hide()
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end
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-- Filter nur eigene Energy-Gewinne von Talents/Buffs
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if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
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if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
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this.ignoreNextGain = true
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end
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return
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end
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if event == "PLAYER_ENTERING_WORLD" then
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this.lastMana = UnitMana("player")
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end
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if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
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this.currentMana = UnitMana("player")
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local diff = 0
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if this.lastMana then
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diff = this.currentMana - this.lastMana
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end
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if this.mode == "MANA" and diff < 0 then
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this.target = 5
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elseif this.mode == "MANA" and diff > 0 then
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if UnitMana("player") >= UnitManaMax("player") then
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this.start = nil
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this.spark:SetAlpha(0)
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this:Hide()
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elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
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this.target = 2
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else
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this.badtick = diff
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end
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elseif this.mode == "ENERGY" and diff >= 0 then
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if not this.ignoreNextGain then
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this.target = getAdjustedTickTimer()
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end
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this.ignoreNextGain = false
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end
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this.lastMana = this.currentMana
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end
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end)
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energytick:SetScript("OnUpdate", function()
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-- Throttle for performance
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if (this.tick or 0) > GetTime() then
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return
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end
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this.tick = GetTime() + 0.020 -- ~50 FPS
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if this.target then
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this.start, this.max = GetTime(), this.target
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this.target = nil
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this.spark:SetAlpha(1)
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this:Show()
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end
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if not this.start then
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return
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end
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this.current = GetTime() - this.start
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if this.current > this.max then
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-- Don't restart tick timer if mana is full
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if this.mode == "MANA" and UnitMana("player") >= UnitManaMax("player") then
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this.start = nil
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this.spark:SetAlpha(0)
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return
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end
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this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
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end
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local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
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* (this.current / this.max)
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if not C.unitframes.player.pheight then
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return
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end
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this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
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end)
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energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
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energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
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energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
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energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
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energytick.spark:SetBlendMode("ADD")
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local hookUpdateConfig = pfUI.uf.player.UpdateConfig
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function pfUI.uf.player.UpdateConfig()
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energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
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energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
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hookUpdateConfig(pfUI.uf.player)
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end
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end)
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