Add skins/blizzard/inspect.lua
This commit is contained in:
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local slots = {
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"HeadSlot",
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"NeckSlot",
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"ShoulderSlot",
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"BackSlot",
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"ChestSlot",
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"ShirtSlot",
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"TabardSlot",
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"WristSlot",
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"HandsSlot",
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"WaistSlot",
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"LegsSlot",
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"FeetSlot",
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"Finger0Slot",
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"Finger1Slot",
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"Trinket0Slot",
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"Trinket1Slot",
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"MainHandSlot",
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"SecondaryHandSlot",
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"RangedSlot",
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}
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pfUI:RegisterSkin("Inspect", "tbc", function ()
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local rawborder, border = GetBorderSize()
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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HookAddonOrVariable("Blizzard_InspectUI", function()
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CreateBackdrop(InspectFrame, nil, nil, .75)
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CreateBackdropShadow(InspectFrame)
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InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
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InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
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InspectFrame:SetHitRectInsets(10,30,10,72)
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EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES)
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SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6)
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InspectFrame:DisableDrawLayer("ARTWORK")
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InspectNameText:ClearAllPoints()
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InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10)
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InspectGuildText:Show()
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InspectGuildText:ClearAllPoints()
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InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
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for i = 1, 3 do
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local tab = _G["InspectFrameTab"..i]
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local lastTab = _G["InspectFrameTab"..(i-1)]
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tab:ClearAllPoints()
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if lastTab then
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tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
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else
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tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
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end
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SkinTab(tab)
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end
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do -- Character Tab
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StripTextures(InspectPaperDollFrame)
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EnableClickRotate(InspectModelFrame)
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local rotL = InspectModelRotateLeftButton or InspectModelFrameRotateLeftButton
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if rotL then rotL:Hide() end
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local rotR = InspectModelRotateRightButton or InspectModelFrameRotateRightButton
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if rotR then rotR:Hide() end
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for _, slot in pairs(slots) do
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local frame = _G["Inspect"..slot]
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SkinButton(frame, nil, nil, nil, _G["Inspect"..slot.."IconTexture"], true)
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end
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hooksecurefunc("InspectPaperDollFrame_OnShow", function()
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updateRetries = 0
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local guild, title = GetGuildInfo(InspectFrame.unit)
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local text = guild and format(TEXT(GUILD_TITLE_TEMPLATE), title, guild) or ""
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InspectGuildText:SetText(text)
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end)
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hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
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local unit = InspectFrame.unit
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local link = GetInventoryItemLink(unit, button:GetID())
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if link then
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local quality = select(3, GetItemInfo(link))
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button:SetBackdropBorderColor(GetItemQualityColor(quality))
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else
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button:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
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end
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end)
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end
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do -- PVP Tab
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StripTextures(InspectPVPFrame)
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end
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-- NOTE: Old "InspectTalentFrame" block removed - Turtle WoW replaced it with
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-- InspectTalentsFrame + TWTalentFrame (handled below in "Turtle WoW Talent Tab")
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end)
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end)
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pfUI:RegisterSkin("Inspect", "vanilla", function ()
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local rawborder, border = GetBorderSize()
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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HookAddonOrVariable("Blizzard_InspectUI", function()
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local cache = {}
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CreateBackdrop(InspectFrame, nil, nil, .75)
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CreateBackdropShadow(InspectFrame)
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InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
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InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
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InspectFrame:SetHitRectInsets(10,30,10,72)
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EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES)
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SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6)
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InspectFrame:DisableDrawLayer("ARTWORK")
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InspectNameText:ClearAllPoints()
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InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10)
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-- Turtle WoW has 4 inspect tabs: Character, Honor, Arena, Talents
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for i = 1, 4 do
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local tab = _G["InspectFrameTab"..i]
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if tab then
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local lastTab = _G["InspectFrameTab"..(i-1)]
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tab:ClearAllPoints()
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if lastTab then
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tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
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else
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tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
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end
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SkinTab(tab)
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end
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end
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do -- Character Tab
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StripTextures(InspectPaperDollFrame)
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EnableClickRotate(InspectModelFrame)
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local rotL = InspectModelRotateLeftButton or InspectModelFrameRotateLeftButton
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if rotL then rotL:Hide() end
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local rotR = InspectModelRotateRightButton or InspectModelFrameRotateRightButton
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if rotR then rotR:Hide() end
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for _, slot in pairs(slots) do
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local frame = _G["Inspect"..slot]
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StripTextures(frame)
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CreateBackdrop(frame)
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SetAllPointsOffset(frame.backdrop, frame, 0)
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HandleIcon(frame.backdrop, _G["Inspect"..slot.."IconTexture"])
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local funce = frame:GetScript("OnEnter")
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frame:SetScript("OnEnter", function()
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local bid = this:GetID()
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if not GetInventoryItemLink(InspectFrame.unit, this:GetID()) and this.hasItem then
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GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT")
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GameTooltip:SetHyperlink("item:"..cache[bid]["id"])
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GameTooltip:Show()
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else
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funce()
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end
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end)
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end
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local updateRetries = 0
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local MAX_RETRIES = 3
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local function UpdateSlots()
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if not InspectFrame.unit then updateRetries = 0; return end
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local guild, title, rank = GetGuildInfo(InspectFrame.unit)
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if guild then
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InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
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InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
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InspectGuildText:Show()
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else
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InspectGuildText:SetText("")
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InspectGuildText:Hide()
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end
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for i, vslot in pairs(slots) do
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local id = GetInventorySlotInfo(vslot)
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local link = GetInventoryItemLink(InspectFrame.unit, id)
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local slot = _G["Inspect" .. vslot]
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local retry = false
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if link and slot.hasItem then
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local _, _, link = string.find(link, "(item:%d+:%d+:%d+:%d+)")
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local _, _, quality = GetItemInfo(link)
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if not quality then
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retry = true
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else
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slot.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
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if ShaguScore then
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if not slot.scoreText then
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slot.scoreText = slot:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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slot.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
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slot.scoreText:SetPoint("TOPRIGHT", 0, 0)
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end
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local r,g,b = GetItemQualityColor(quality)
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local _, _, itemID = string.find(link, "item:(%d+):%d+:%d+:%d+")
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local itemLevel = ShaguScore.Database[tonumber(itemID)] or 0
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local score = ShaguScore:Calculate(vslot, quality, itemLevel)
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if score and score > 0 then
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slot.scoreText:SetText(score)
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slot.scoreText:SetTextColor(r, g, b)
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else
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slot.scoreText:SetText("")
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end
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end
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end
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elseif slot.hasItem then
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retry = true
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else
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CreateBackdrop(slot)
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SetAllPointsOffset(slot.backdrop, slot, 0)
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if slot.scoreText then
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slot.scoreText:SetText("")
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end
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end
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if retry == true and InspectFrame.unit then
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if updateRetries < MAX_RETRIES then
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updateRetries = updateRetries + 1
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QueueFunction(UpdateSlots)
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end
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else
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updateRetries = 0
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end
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end
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end
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hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
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local bid = button:GetID()
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local link = GetInventoryItemLink(InspectFrame.unit, bid)
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if link then
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local _,_,itemID = string.find(link, 'item:(%d+)')
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cache[bid] = cache[bid] or {}
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cache[bid]["id"] = itemID
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cache[bid]["tex"] = GetInventoryItemTexture(InspectFrame.unit, button:GetID())
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cache[bid]["count"] = GetInventoryItemCount(InspectFrame.unit, button:GetID())
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cache[bid]["name"] = UnitName(InspectFrame.unit)
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elseif cache[bid] and UnitName(InspectFrame.unit) == cache[bid].name then
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-- restore cache information
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SetItemButtonTexture(button, cache[bid]["tex"])
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SetItemButtonCount(button, cache[bid]["count"])
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button.hasItem = 1
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end
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UpdateSlots()
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end)
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end
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do -- Honor Tab
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StripTextures(InspectHonorFrame)
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CreateBackdrop(InspectHonorFrameProgressBar)
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InspectHonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
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InspectHonorFrameProgressBar:SetHeight(24)
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end
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do -- Turtle WoW Talent Tab (TWTalentFrame)
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if TWTalentFrame then
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StripTextures(TWTalentFrame)
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StripTextures(TWTalentFrameScrollFrame)
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SkinScrollbar(TWTalentFrameScrollFrameScrollBar)
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for i = 1, (MAX_NUM_TALENTS or 100) do
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local talent = _G["TWTalentFrameTalent"..i]
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if talent then
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StripTextures(talent)
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SkinButton(talent, nil, nil, nil, _G["TWTalentFrameTalent"..i.."IconTexture"])
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local rank = _G["TWTalentFrameTalent"..i.."Rank"]
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if rank then
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rank:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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end
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end
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end
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for i = 1, 3 do
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local tab = _G["TWTalentFrameTab"..i]
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if tab then
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SkinTab(tab)
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tab:ClearAllPoints()
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local lastTab = _G["TWTalentFrameTab"..(i-1)]
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if lastTab then
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tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
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else
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tab:SetPoint("TOPLEFT", TWTalentFrame, "TOPLEFT", 70, -3)
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end
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end
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end
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end
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end
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end)
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end)
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