Add modules/skin.lua
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@@ -0,0 +1,82 @@
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pfUI:RegisterModule("skin", "vanilla", function ()
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-- align UIParent panels
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pfUI.panelalign = CreateFrame("Frame", "pfUIParentPanelAlign", UIParent)
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pfUI.panelalign:SetScript("OnUpdate", function()
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-- throttle to 5 updates per second instead of every frame
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if (this.tick or 0.2) > GetTime() then return else this.tick = GetTime() + 0.2 end
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local left = UIParent.left
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local center = UIParent.center
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local rbpos, ropos
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-- detect outer frame backdrops
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if left and not left.rightObj then
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left.rightObj = left.backdrop or left
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for _, frame in pairs({left:GetChildren()}) do
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rbpos = frame.backdrop and frame.backdrop.GetRight and frame.backdrop:GetRight()
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ropos = left.rightObj and left.rightObj.GetRight and left.rightObj:GetRight()
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if rbpos and ropos and rbpos > ropos then
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left.rightObj = frame.backdrop
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end
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end
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end
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-- reset anchors
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if not left or not left:IsShown() or not center or not center:IsShown() then
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UIParent.pfLeftAligned = nil
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return
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elseif center and center:IsShown() and left and left:IsShown() then
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local width = left.rightObj:GetRight()
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if width and width ~= UIParent.pfLeftAligned then
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center:SetPoint("TOPLEFT", "UIParent", "TOPLEFT", width + 10, -104)
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UIParent.pfLeftAligned = width
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end
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end
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end)
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-- durability frame
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pfUI.durability = CreateFrame("Frame", "pfDurability", UIParent)
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if pfUI.minimap then
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pfUI.durability:SetPoint("TOPLEFT", pfUI.minimap, "BOTTOMLEFT", 0, -35)
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else
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pfUI.durability:SetPoint("LEFT", UIParent, "RIGHT", -120, 120)
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end
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UpdateMovable(pfUI.durability)
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pfUI.durability:SetWidth(80)
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pfUI.durability:SetHeight(70)
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pfUI.durability:SetFrameStrata("BACKGROUND")
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DurabilityFrame:SetParent(pfUI.durability)
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DurabilityFrame:SetAllPoints(pfUI.durability)
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DurabilityFrame:SetFrameLevel(1)
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DurabilityFrame.SetPoint = function() return end
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if C.appearance.cd.blizzard == "1" then
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hooksecurefunc("PaperDollItemSlotButton_Update", function()
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local cooldown = _G[this:GetName().."Cooldown"]
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if cooldown then cooldown.pfCooldownType = "BLIZZARD" end
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end)
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hooksecurefunc("SpellButton_UpdateButton", function()
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local cooldown = _G[this:GetName().."Cooldown"]
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if cooldown then cooldown.pfCooldownType = "BLIZZARD" end
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end)
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end
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for i = 1, UIDROPDOWNMENU_MAXLEVELS do
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CreateBackdrop(_G["DropDownList"..i.."MenuBackdrop"], nil, true, .8)
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CreateBackdropShadow(_G["DropDownList"..i.."MenuBackdrop"])
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CreateBackdrop(_G["DropDownList"..i.."Backdrop"], nil, true, .8)
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CreateBackdropShadow(_G["DropDownList"..i.."Backdrop"])
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end
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if C.global.errors_limit == "1" then
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UIErrorsFrame:SetHeight(25)
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end
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if C.global.errors_hide == "1" then
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UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
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else
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UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
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end
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end)
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