Add libs/libtipscan.lua
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-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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--[[ libtipscan ]]--
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-- A pfUI library that provides tooltip scanner.
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--
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-- libtipscan:GetScanner(name)
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-- returns or resets a scanner for use with tooltip methods
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--
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-- libtipscan:List()
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-- prints a list of all active scanners
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--
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-- The scanner tooltip returned by :GetScanner has all the Set____ GameTooltip methods with a built-in full clear
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-- In addition the scanner has the following custom methods
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-- <scanner>:Text()
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-- return a table with all the left, right texts in {[line] = {left, right}} format
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-- <scanner>:Find(text, [exact])
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-- returns true (linenumber) and [the text found or the captures made if text is a pattern]
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-- exact is optional flag making it look only for exact matches
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-- <scanner>:Color(r,g,b)
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-- returns true (linenumber) if the r,g,b color tuple is found as text color on the scanner
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-- accepts color table as argument as well (eg. <scanner>:Color(RED_FONT_COLOR) )
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-- <scanner>:Line(line_number)
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-- returns left, right text from that tooltip line
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-- <scanner>:List()
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-- prints a list of all available scanner methods
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-- return instantly when another libtipscan is already active
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if pfUI.api.libtipscan then return end
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local libtipscan = {}
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local baseName = "pfUIScan"
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local methods = {
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"SetBagItem", "SetAction", "SetAuctionItem", "SetAuctionSellItem", "SetBuybackItem",
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"SetCraftItem", "SetCraftSpell", "SetHyperlink", "SetInboxItem", "SetInventoryItem",
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"SetLootItem", "SetLootRollItem", "SetMerchantItem", "SetPetAction", "SetPlayerBuff",
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"SetQuestItem", "SetQuestLogItem", "SetQuestRewardSpell", "SetSendMailItem", "SetShapeshift",
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"SetSpell", "SetTalent", "SetTrackingSpell", "SetTradePlayerItem", "SetTradeSkillItem", "SetTradeTargetItem",
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"SetTrainerService", "SetUnit", "SetUnitBuff", "SetUnitDebuff",
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}
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local extra_methods = {
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"Find", "Line", "Text", "List",
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}
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local getFontString = function(obj)
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local name = obj:GetName()
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local r, g, b, color, a
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local text, segment
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for i=1, obj:NumLines() do
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local left = _G[string.format("%sTextLeft%d",name,i)]
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segment = left and left:IsVisible() and left:GetText()
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segment = segment and segment ~= "" and segment or nil
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if segment then
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r, g, b, a = left:GetTextColor()
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segment = rgbhex(r,g,b) .. segment .. "|r"
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text = text and text .. "\n" .. segment or segment
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end
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end
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return text
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end
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local getText = function(obj)
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local name = obj:GetName()
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local text = {}
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for i=1, obj:NumLines() do
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local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
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left = left and left:IsVisible() and left:GetText()
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right = right and right:IsVisible() and right:GetText()
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left = left and left ~= "" and left or nil
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right = right and right ~= "" and right or nil
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if left or right then
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text[i] = {left, right}
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end
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end
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return text
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end
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local findText = function(obj, text, exact)
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local name = obj:GetName()
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for i=1, obj:NumLines() do
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local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
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left = left and left:IsVisible() and left:GetText()
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right = right and right:IsVisible() and right:GetText()
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if exact then
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if (left and left == text) or (right and right == text) then
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return i, text
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end
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else
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if left then
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local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(left, text)
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if found then
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return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
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end
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end
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if right then
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local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(right, text)
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if found then
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return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
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end
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end
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end
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end
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end
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local lineText = function(obj, line)
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local name = obj:GetName()
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if line <= obj:NumLines() then
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local left, right = _G[string.format("%sTextLeft%d",name,line)], _G[string.format("%sTextRight%d",name,line)]
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left = left and left:IsVisible() and left:GetText()
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right = right and right:IsVisible() and right:GetText()
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if left or right then
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return left, right
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end
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end
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end
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local findColor = function(obj, r,g,b)
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local name = obj:GetName()
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if type(r) == "table" then
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r,g,b = r.r or r[1], r.g or r[2], r.b or r[3]
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end
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for i=1, obj:NumLines() do
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local tr, tg, tb
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local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
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if left and left:IsVisible() then
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tr, tg, tb = left:GetTextColor()
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tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
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end
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if tr and (tr == r and tg == g and tb == b) then
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return i
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end
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if right and right:IsVisible() then
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tr, tg, tb = right:GetTextColor()
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tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
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end
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if tr and (tr == r and tg == g and tb == b) then
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return i
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end
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end
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end
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libtipscan._registry = setmetatable({},{__index = function(t,k)
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local v = CreateFrame("GameTooltip", string.format("%s%s",baseName,k), nil, "GameTooltipTemplate")
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v:SetOwner(WorldFrame,"ANCHOR_NONE")
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v:SetScript("OnHide", function ()
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this:SetOwner(WorldFrame,"ANCHOR_NONE")
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end)
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function v:Text()
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return getText(self)
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end
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function v:FontString()
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return getFontString(self)
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end
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function v:Find(text, exact)
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return findText(self, text, exact)
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end
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function v:Color(r,g,b)
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return findColor(self,r,g,b)
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end
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function v:Line(line)
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return lineText(self, line)
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end
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for _,method in ipairs(methods) do
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local method = method
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local old = v[method]
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v[method] = function(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
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v:ClearLines()
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v:SetOwner(WorldFrame, "ANCHOR_NONE")
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return old(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
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end
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end
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function v:List()
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table.sort(methods)
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for _,method in ipairs(methods) do
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print(method)
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end
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for _,method in ipairs(extra_methods) do
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print(method)
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end
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end
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rawset(t,k,v)
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return v
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end})
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function libtipscan:GetScanner(type)
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local scanner = self._registry[type]
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scanner:ClearLines()
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return scanner
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end
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function libtipscan:List()
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for name, scanner in pairs(self._registry) do
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print(name)
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end
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end
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-- add libtipscan to pfUI API
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pfUI.api.libtipscan = libtipscan
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