Add modules/hunterbar.lua
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pfUI:RegisterModule("hunterbar", "vanilla", function ()
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local _,class = UnitClass("player")
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if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
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-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
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-- IsSpellInRange(spellId) works with any spell ID via Nampower,
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-- no actionbar slot needed.
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local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
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local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
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-- Hysteresis: only swap TO ranged bar when Arcane Shot is actually in range.
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-- Only swap BACK to melee bar when Wing Clip is actually in range.
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-- This prevents rapid bar-flipping in the transition zone.
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pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
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-- track which page we last forced so we don't spam ChangeActionBarPage()
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pfUI.hunterbar.lastPage = nil
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pfUI.hunterbar:SetScript("OnUpdate", function()
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-- only act when there is a live, attackable target
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if not UnitExists("target") or not UnitCanAttack("player", "target") then
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return
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end
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local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
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local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
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-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
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if wingclipInRange == 0 and arcaneshotInRange == 1 then
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if this.lastPage ~= 2 then
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this.lastPage = 2
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_G.CURRENT_ACTIONBAR_PAGE = 2
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ChangeActionBarPage()
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end
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-- swap to melee bar: in melee range AND arcane shot (8yd) out of range
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elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
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if this.lastPage ~= 1 then
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this.lastPage = 1
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_G.CURRENT_ACTIONBAR_PAGE = 1
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ChangeActionBarPage()
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end
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end
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end)
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end)
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