Add skins/blizzard/professions.lua
This commit is contained in:
@@ -0,0 +1,280 @@
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pfUI:RegisterSkin("Profession", "vanilla:tbc", function ()
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local rawborder, border = GetBorderSize()
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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local frames = {
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["TradeSkill"] = { "Blizzard_TradeSkillUI", "TRADE_SKILLS_DISPLAYED", "TradeSkillSkill", "MAX_TRADE_SKILL_REAGENTS" },
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["Craft"] = { "Blizzard_CraftUI", "CRAFTS_DISPLAYED", "Craft", "MAX_CRAFT_REAGENTS" },
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}
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for name, ext in pairs(frames) do
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local name = name
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local ext = ext
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local addon = ext[1]
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local displayed = ext[2]
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local template = ext[3]
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local maxreagents = ext[4]
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local frame = name .. "Frame"
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HookAddonOrVariable(addon, function()
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local SetSelection = frame.."_SetSelection"
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-- Turtle WoW uses "SkillIcon"/"SkillName" instead of "Icon"/"Name"
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local icon = _G[template.."Icon"] or _G[template.."SkillIcon"]
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local seltitle = _G[template.."Name"] or _G[template.."SkillName"]
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local reagentlabel = _G[name.."ReagentLabel"]
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local collapseall = _G[name.."CollapseAllButton"]
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local detailscroll = _G[name.."DetailScrollFrame"]
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local detailscrollchild = _G[name.."DetailScrollChildFrame"]
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local detailscrollbar = _G[name.."DetailScrollFrameScrollBar"]
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local rankbar = _G[name.."RankFrame"]
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local decrease = _G[name.."DecrementButton"]
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local increase = _G[name.."IncrementButton"]
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local inputbox = _G[name.."InputBox"]
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local cancel = _G[name.."CancelButton"]
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local create = _G[name.."CreateButton"]
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local createall = _G[name.."CreateAllButton"]
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local subclassdropdown = _G[name.."SubClassDropDown"]
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local invslotdropdown = _G[name.."InvSlotDropDown"]
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local scrollbar = _G[name.."ListScrollFrameScrollBar"]
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local scrollframe = _G[name.."ListScrollFrame"]
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local close = _G[frame.."CloseButton"]
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local title = _G[frame.."TitleText"]
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local points = _G[frame.."PointsText"]
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local requiretext = _G[name .. "RequirementText"]
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-- Turtle WoW: TradeSkillFrameSearchBox / CraftFrameSearchBox
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local search = _G[name .. "FrameEditBox"] or _G[name .. "FrameSearchBox"]
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local frame = _G[frame]
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StripTextures(frame)
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CreateBackdrop(frame, nil, nil, .75)
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CreateBackdropShadow(frame)
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frame:SetWidth(676)
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frame:SetHeight(440)
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frame:DisableDrawLayer("BACKGROUND")
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EnableMovable(frame)
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title:ClearAllPoints()
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title:SetPoint("TOP", 0, -10)
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title:SetTextColor(1,1,1,1)
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SkinCloseButton(close, frame, -6, -6)
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do -- left pane
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StripTextures(scrollframe)
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SkinScrollbar(scrollbar)
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scrollframe:ClearAllPoints()
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scrollframe:SetPoint("TOPLEFT", 10, -65)
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scrollframe:SetWidth(300)
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scrollframe:SetHeight(365)
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local backdrop = CreateFrame("Frame", scrollframe:GetName().."Backdrop", frame)
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CreateBackdrop(backdrop, nil, nil, .75)
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scrollframe.backdrop = backdrop.backdrop
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scrollframe.backdrop:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", -5, 5)
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scrollframe.backdrop:SetPoint("BOTTOMRIGHT", scrollframe, "BOTTOMRIGHT", 26, -5)
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_G[template..1]:ClearAllPoints()
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_G[template..1]:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
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StripTextures(collapseall)
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SkinCollapseButton(collapseall, true)
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collapseall:ClearAllPoints()
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collapseall:SetPoint("BOTTOMLEFT", scrollframe, "TOPLEFT", -5, 5)
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if invslotdropdown then
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SkinDropDown(invslotdropdown)
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invslotdropdown:ClearAllPoints()
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invslotdropdown:SetPoint("BOTTOMRIGHT", scrollframe.backdrop, "TOPRIGHT", 15, 0)
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SkinDropDown(subclassdropdown)
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subclassdropdown:ClearAllPoints()
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subclassdropdown:SetPoint("RIGHT", invslotdropdown, "LEFT", 27, 0)
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end
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end
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do -- right pane
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StripTextures(detailscroll)
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StripTextures(detailscrollchild)
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SkinScrollbar(detailscrollbar)
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local backdrop = CreateFrame("Frame", nil, frame)
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CreateBackdrop(backdrop, nil, nil, .75)
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detailscroll.backdrop = backdrop.backdrop
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detailscroll.backdrop:SetPoint("TOPLEFT", detailscroll, "TOPLEFT", -5, 5)
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detailscroll.backdrop:SetPoint("BOTTOMRIGHT", detailscroll, "BOTTOMRIGHT", 26, -5)
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StripTextures(_G[name.."RankFrameBorder"])
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CreateBackdrop(rankbar, nil, true)
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rankbar:SetStatusBarTexture(pfUI.media["img:bar"])
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rankbar:ClearAllPoints()
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rankbar:SetPoint("TOPLEFT", detailscroll.backdrop, "TOPLEFT", 0, 25)
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rankbar:SetPoint("BOTTOMRIGHT", detailscroll.backdrop, "TOPRIGHT", 0, 6)
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if decrease and increase then
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SkinArrowButton(decrease, "left", 18)
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SkinArrowButton(increase, "right", 18)
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end
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if inputbox then
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inputbox:DisableDrawLayer("BACKGROUND")
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CreateBackdrop(inputbox)
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SetAllPointsOffset(inputbox.backdrop, inputbox, .2)
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inputbox:SetJustifyH("CENTER")
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inputbox:SetWidth(36)
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end
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SkinButton(cancel)
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cancel:ClearAllPoints()
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cancel:SetPoint("TOPRIGHT", detailscroll.backdrop, "BOTTOMRIGHT", 0, -5)
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SkinButton(create)
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create:ClearAllPoints()
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create:SetPoint("RIGHT", cancel, "LEFT", -2*bpad, 0)
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SkinButton(createall)
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StripTextures(_G[name.."ExpandButtonFrame"])
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detailscroll:ClearAllPoints()
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detailscroll:SetPoint("TOPLEFT", 346, -65)
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detailscroll:SetWidth(299)
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detailscroll:SetHeight(338)
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-- skin buttons
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for i = 1, _G[maxreagents] do
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local name = name.."Reagent" .. i
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local item = _G[name]
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local icon = _G[name.."IconTexture"]
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local count = _G[name.."Count"]
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local title = _G[name.."Name"]
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local size = item:GetHeight() - 10
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StripTextures(item)
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CreateBackdrop(item, nil, nil, .75)
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SetAllPointsOffset(item.backdrop, item, 4)
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SetHighlight(item)
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icon:SetWidth(size)
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icon:SetHeight(size)
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icon:ClearAllPoints()
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icon:SetPoint("LEFT", 5, 0)
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icon:SetTexCoord(.08, .92, .08, .92)
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icon:SetParent(item.backdrop)
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icon:SetDrawLayer("OVERLAY")
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count:SetParent(item.backdrop)
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count:SetDrawLayer("OVERLAY")
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count:ClearAllPoints()
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count:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 0, 0)
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title:SetParent(item.backdrop)
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title:SetDrawLayer("OVERLAY")
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end
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if points then
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points:ClearAllPoints()
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points:SetPoint("RIGHT", create, "LEFT", -20, 0)
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end
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StripTextures(icon)
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icon:ClearAllPoints()
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icon:SetPoint("TOPLEFT", 5, -5)
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SkinButton(icon, nil, nil, nil, nil, true)
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icon:SetPushedTexture(nil)
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seltitle:SetJustifyV("TOP")
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seltitle:SetTextColor(.8,.8,.8,1)
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reagentlabel:ClearAllPoints()
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reagentlabel:SetPoint("TOPLEFT", seltitle, "BOTTOMLEFT", -45, -15)
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reagentlabel:SetTextColor(1,1,1,1)
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local scanner = libtipscan:GetScanner(name)
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hooksecurefunc(SetSelection, function(id)
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if id and id ~= 0 then
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detailscroll:Show()
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HandleIcon(icon, icon:GetNormalTexture())
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if name == "TradeSkill" then
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local itemlink = GetTradeSkillItemLink(id)
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if not itemlink then return end
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local _, _, link = string.find(itemlink, "(item:%d+:%d+:%d+:%d+)")
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local off = requiretext and requiretext:GetHeight() or 1
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reagentlabel:SetPoint("TOPLEFT", seltitle, "BOTTOMLEFT", -45, -15-off)
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if link then
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scanner:SetHyperlink(link)
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seltitle:SetHeight(0)
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seltitle:SetText(scanner:FontString())
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if seltitle:GetHeight() < 30 then
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seltitle:SetHeight(35)
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end
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else
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detailscroll:Hide()
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end
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end
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end
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end)
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end
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-- Compatibility
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if search then -- tbc / turtle wow
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_G[displayed] = 21
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scrollframe:SetHeight(338)
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local rank = _G[name.."RankFrameSkillRank"]
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if rank then
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rank:ClearAllPoints()
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rank:SetPoint("CENTER", rankbar, "CENTER", 0, 0)
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end
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-- Turtle WoW: MatsCheckButton + SkillCheckButton
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-- standard TBC: AvailableFilterCheckButton
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local available = _G[frame:GetName().."AvailableFilterCheckButton"]
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or _G[name.."MatsCheckButton"]
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or _G[name.."FrameMatsCheckButton"]
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local available2 = _G[name.."SkillCheckButton"]
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or _G[name.."FrameSkillCheckButton"]
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if available then
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SkinCheckbox(available)
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available:ClearAllPoints()
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available:SetPoint("BOTTOMLEFT", scrollframe.backdrop, "TOPLEFT", -4, 2)
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end
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if available2 then
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SkinCheckbox(available2)
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available2:ClearAllPoints()
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available2:SetPoint("LEFT", available, "RIGHT", 90, 0)
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end
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search:DisableDrawLayer("BACKGROUND")
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CreateBackdrop(search, nil, nil, 1)
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search.backdrop:SetAllPoints(search)
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search:SetTextInsets(5, 5, 5, 5)
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search:SetHeight(22)
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search:ClearAllPoints()
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search:SetPoint("TOPLEFT", scrollframe.backdrop, "BOTTOMLEFT", 0, -5)
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search:SetPoint("TOPRIGHT", scrollframe.backdrop, "BOTTOMRIGHT", 0, -5)
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local craft_filter = CraftFrameFilterDropDown
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if craft_filter then
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SkinDropDown(craft_filter)
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craft_filter:ClearAllPoints()
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craft_filter:SetPoint("BOTTOMRIGHT", scrollframe.backdrop, "TOPRIGHT", 15, 0)
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end
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else -- vanilla (no search)
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_G[displayed] = 23
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end
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-- build remaining tradeskills
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for i = 9, _G[displayed] do
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local button = _G[template..i] or CreateFrame("Button", template..i, frame, template.."ButtonTemplate")
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button:SetPoint("TOPLEFT", _G[template..i - 1], "BOTTOMLEFT")
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end
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for i = 1, _G[displayed] do SkinCollapseButton(_G[template..i]) end
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end)
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end
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end)
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