Files
pfUI/modules/innervatecall.lua
2026-09-13 09:51:52 +00:00

133 lines
3.9 KiB
Lua

-- Innervate Callout Module
-- Announces Innervate casts via raid/party/battleground chat
-- Registers AURA_CAST events directly - zero polling, pure event-driven
pfUI:RegisterNewModule("innervatecall", "Innervate Callout", "DRUID")
pfUI:RegisterModule("innervatecall", "vanilla", function ()
-- Requires Nampower for AURA_CAST events
if not GetNampowerVersion then return end
-- Only load for druids
local _, playerClass = UnitClass("player")
if playerClass ~= "DRUID" then return end
local INNERVATE_SPELLID = 29166
-- Cache player GUID
local playerGuid = nil
local function GetPlayerGuid()
if not playerGuid and GetUnitGUID then
playerGuid = GetUnitGUID("player")
end
return playerGuid
end
-- GUID → name resolution for the target
local function ResolveTargetName(targetGuid)
if not targetGuid or not GetUnitGUID then return nil end
-- Check player self-cast
if GetPlayerGuid() == targetGuid then
return UnitName("player")
end
-- Check current target (most common case for other-cast)
local curGuid = GetUnitGUID("target")
if curGuid == targetGuid then
return UnitName("target")
end
-- Scan raid/party for GUID match
for i = 1, GetNumRaidMembers() do
local unit = "raid" .. i
if GetUnitGUID(unit) == targetGuid then
return UnitName(unit)
end
end
for i = 1, GetNumPartyMembers() do
local unit = "party" .. i
if GetUnitGUID(unit) == targetGuid then
return UnitName(unit)
end
end
return nil
end
-- Determine chat channel based on group context
local function GetAnnounceChannel()
local _, instanceType = IsInInstance()
if instanceType == "pvp" then
return "BATTLEGROUND"
end
if GetNumRaidMembers() > 0 then
return "RAID"
end
if GetNumPartyMembers() > 0 then
return "PARTY"
end
return nil
end
-- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks
-- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs)
local frame = CreateFrame("Frame")
-- AURA_CAST_ON_SELF fires when a buff lands ON the player
-- AURA_CAST_ON_OTHER fires when a buff lands on someone else
-- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER
-- casterGuid check prevents announcing other druids' innervates
frame:RegisterEvent("AURA_CAST_ON_SELF")
frame:RegisterEvent("AURA_CAST_ON_OTHER")
frame:RegisterEvent("PLAYER_LOGOUT")
frame:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
-- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid
local spellId = arg1
local casterGuid = arg2
local targetGuid = arg3
if spellId ~= INNERVATE_SPELLID then return end
-- Only announce our own casts
if casterGuid ~= GetPlayerGuid() then return end
-- Resolve target name from GUID
local targetName = ResolveTargetName(targetGuid) or "Unknown"
-- Determine channel
local channel = GetAnnounceChannel()
if not channel then return end -- solo, no announcement
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
-- Schedule "ready" announcement when cooldown expires
-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
local cdRemaining = 360
if GetSpellIdCooldown then
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
cdRemaining = cd.cooldownRemainingMs / 1000
end
end
local readyAt = GetTime() + cdRemaining
frame:SetScript("OnUpdate", function()
if GetTime() >= readyAt then
frame:SetScript("OnUpdate", nil)
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
end
end)
end)
end)