Update AtlasLoot.lua

This commit is contained in:
Spit
2025-10-04 16:16:37 +03:00
parent fb8654af15
commit 474aff3bb2
+9 -9
View File
@@ -268,7 +268,7 @@ function AtlasLoot_OnVariablesLoaded()
AtlasLootDefaultFrame_SelectedCategory:SetPoint("TOP", "AtlasLootDefaultFrame_Menu", "BOTTOM", 0, -4); AtlasLootDefaultFrame_SelectedCategory:SetPoint("TOP", "AtlasLootDefaultFrame_Menu", "BOTTOM", 0, -4);
AtlasLootDefaultFrame_SelectedTable:SetPoint("TOP", "AtlasLootDefaultFrame_SubMenu", "BOTTOM", 0, -4); AtlasLootDefaultFrame_SelectedTable:SetPoint("TOP", "AtlasLootDefaultFrame_SubMenu", "BOTTOM", 0, -4);
AtlasLootDefaultFrame_SelectedCategory:SetText(AtlasLootCharDB.LastBossText); AtlasLootDefaultFrame_SelectedCategory:SetText(AtlasLootCharDB.LastBossText);
AtlasLootDefaultFrame_SelectedTable:SetText(); AtlasLootDefaultFrame_SelectedTable:SetText("");
AtlasLootDefaultFrame_SelectedCategory:Show(); AtlasLootDefaultFrame_SelectedCategory:Show();
AtlasLootDefaultFrame_SelectedTable:Show(); AtlasLootDefaultFrame_SelectedTable:Show();
AtlasLootDefaultFrame_SubMenu:Disable(); AtlasLootDefaultFrame_SubMenu:Disable();
@@ -592,7 +592,7 @@ function AtlasLoot_Refresh()
end end
-- populate the scroll frame entries list, the update func will do the rest -- populate the scroll frame entries list, the update func will do the rest
Atlas_Search(""); Atlas_Search("");
AtlasSearchEditBox:SetText(); AtlasSearchEditBox:SetText("");
AtlasSearchEditBox:ClearFocus(); AtlasSearchEditBox:ClearFocus();
-- create and align any new entry buttons that we need -- create and align any new entry buttons that we need
for i = 1,ATLAS_CUR_LINES do for i = 1,ATLAS_CUR_LINES do
@@ -1089,7 +1089,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
end end
text = AtlasLoot_FixText(dataSource[dataID][i][3]); text = AtlasLoot_FixText(dataSource[dataID][i][3]);
end end
quantity:SetText() quantity:SetText("")
itemButton.dressingroomID = dataSource[dataID][i][1]; itemButton.dressingroomID = dataSource[dataID][i][1];
elseif ( isEnchant ) then elseif ( isEnchant ) then
local spellID = tonumber(string.sub(dataSource[dataID][i][1], 2)) local spellID = tonumber(string.sub(dataSource[dataID][i][1], 2))
@@ -1127,7 +1127,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
text = spellName text = spellName
itemButton.dressingroomID = nil; itemButton.dressingroomID = nil;
end end
quantity:SetText() quantity:SetText("")
elseif ( isSpell ) then elseif ( isSpell ) then
local spellID = tonumber(string.sub(dataSource[dataID][i][1], 2)) local spellID = tonumber(string.sub(dataSource[dataID][i][1], 2))
local craftItem = tonumber(GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"]) local craftItem = tonumber(GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"])
@@ -1176,7 +1176,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
quantity:SetText(qtyMin) quantity:SetText(qtyMin)
end end
else else
quantity:SetText() quantity:SetText("")
end end
end end
-- Insert the item description -- Insert the item description
@@ -1431,7 +1431,7 @@ function AtlasLoot_HewdropClick(tablename, text, tabletype)
AtlasLootCharDB.LastBossText = text; AtlasLootCharDB.LastBossText = text;
-- Purge the text label for the submenu and disable the submenu -- Purge the text label for the submenu and disable the submenu
AtlasLootDefaultFrame_SubMenu:Disable(); AtlasLootDefaultFrame_SubMenu:Disable();
AtlasLootDefaultFrame_SelectedTable:SetText(); AtlasLootDefaultFrame_SelectedTable:SetText("");
AtlasLootDefaultFrame_SelectedTable:Show(); AtlasLootDefaultFrame_SelectedTable:Show();
-- If the button links to a sub menu definition -- If the button links to a sub menu definition
else else
@@ -1660,7 +1660,7 @@ function AtlasLoot_OpenMenu(menuName)
AtlasLootServerQueryButton:Hide(); AtlasLootServerQueryButton:Hide();
AtlasLootDefaultFrame_SelectedCategory:SetText(menuName) AtlasLootDefaultFrame_SelectedCategory:SetText(menuName)
AtlasLootDefaultFrame_SubMenu:Disable(); AtlasLootDefaultFrame_SubMenu:Disable();
AtlasLootDefaultFrame_SelectedTable:SetText(); AtlasLootDefaultFrame_SelectedTable:SetText("");
AtlasLootDefaultFrame_SelectedTable:Show(); AtlasLootDefaultFrame_SelectedTable:Show();
AtlasLootCharDB.LastBoss = this.lootpage; AtlasLootCharDB.LastBoss = this.lootpage;
AtlasLootCharDB.LastBossText = menuName; AtlasLootCharDB.LastBossText = menuName;
@@ -1786,7 +1786,7 @@ function AtlasLoot_NavButton_OnClick()
if ( this.lootpage == k ) then if ( this.lootpage == k ) then
AtlasLootDefaultFrame_SubMenu:Disable(); AtlasLootDefaultFrame_SubMenu:Disable();
AtlasLootDefaultFrame_SelectedCategory:SetText(AtlasLootCharDB.LastBossText) AtlasLootDefaultFrame_SelectedCategory:SetText(AtlasLootCharDB.LastBossText)
AtlasLootDefaultFrame_SelectedTable:SetText() AtlasLootDefaultFrame_SelectedTable:SetText("")
end end
end end
end end
@@ -2831,7 +2831,7 @@ function AtlasLootItem_OnEnter()
AtlasLootTooltip:ClearLines(); AtlasLootTooltip:ClearLines();
for i = 1, 30, 1 do for i = 1, 30, 1 do
if ( _G["AtlasLootTooltipTextRight"..i] ) then if ( _G["AtlasLootTooltipTextRight"..i] ) then
_G["AtlasLootTooltipTextRight"..i]:SetText(); _G["AtlasLootTooltipTextRight"..i]:SetText("");
end end
end end
if ( not ( this.itemID and this.itemID ~= 0 ) ) then if ( not ( this.itemID and this.itemID ~= 0 ) ) then