Update AtlasLoot.lua
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+9
-9
@@ -268,7 +268,7 @@ function AtlasLoot_OnVariablesLoaded()
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AtlasLootDefaultFrame_SelectedCategory:SetPoint("TOP", "AtlasLootDefaultFrame_Menu", "BOTTOM", 0, -4);
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AtlasLootDefaultFrame_SelectedTable:SetPoint("TOP", "AtlasLootDefaultFrame_SubMenu", "BOTTOM", 0, -4);
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AtlasLootDefaultFrame_SelectedCategory:SetText(AtlasLootCharDB.LastBossText);
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AtlasLootDefaultFrame_SelectedTable:SetText();
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AtlasLootDefaultFrame_SelectedTable:SetText("");
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AtlasLootDefaultFrame_SelectedCategory:Show();
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AtlasLootDefaultFrame_SelectedTable:Show();
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AtlasLootDefaultFrame_SubMenu:Disable();
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@@ -592,7 +592,7 @@ function AtlasLoot_Refresh()
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end
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-- populate the scroll frame entries list, the update func will do the rest
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Atlas_Search("");
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AtlasSearchEditBox:SetText();
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AtlasSearchEditBox:SetText("");
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AtlasSearchEditBox:ClearFocus();
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-- create and align any new entry buttons that we need
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for i = 1,ATLAS_CUR_LINES do
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@@ -1089,7 +1089,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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end
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text = AtlasLoot_FixText(dataSource[dataID][i][3]);
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end
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quantity:SetText()
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quantity:SetText("")
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itemButton.dressingroomID = dataSource[dataID][i][1];
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elseif ( isEnchant ) then
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local spellID = tonumber(string.sub(dataSource[dataID][i][1], 2))
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@@ -1127,7 +1127,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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text = spellName
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itemButton.dressingroomID = nil;
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end
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quantity:SetText()
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quantity:SetText("")
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elseif ( isSpell ) then
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local spellID = tonumber(string.sub(dataSource[dataID][i][1], 2))
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local craftItem = tonumber(GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"])
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@@ -1176,7 +1176,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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quantity:SetText(qtyMin)
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end
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else
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quantity:SetText()
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quantity:SetText("")
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end
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end
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-- Insert the item description
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@@ -1431,7 +1431,7 @@ function AtlasLoot_HewdropClick(tablename, text, tabletype)
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AtlasLootCharDB.LastBossText = text;
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-- Purge the text label for the submenu and disable the submenu
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AtlasLootDefaultFrame_SubMenu:Disable();
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AtlasLootDefaultFrame_SelectedTable:SetText();
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AtlasLootDefaultFrame_SelectedTable:SetText("");
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AtlasLootDefaultFrame_SelectedTable:Show();
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-- If the button links to a sub menu definition
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else
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@@ -1660,7 +1660,7 @@ function AtlasLoot_OpenMenu(menuName)
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AtlasLootServerQueryButton:Hide();
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AtlasLootDefaultFrame_SelectedCategory:SetText(menuName)
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AtlasLootDefaultFrame_SubMenu:Disable();
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AtlasLootDefaultFrame_SelectedTable:SetText();
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AtlasLootDefaultFrame_SelectedTable:SetText("");
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AtlasLootDefaultFrame_SelectedTable:Show();
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AtlasLootCharDB.LastBoss = this.lootpage;
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AtlasLootCharDB.LastBossText = menuName;
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@@ -1786,7 +1786,7 @@ function AtlasLoot_NavButton_OnClick()
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if ( this.lootpage == k ) then
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AtlasLootDefaultFrame_SubMenu:Disable();
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AtlasLootDefaultFrame_SelectedCategory:SetText(AtlasLootCharDB.LastBossText)
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AtlasLootDefaultFrame_SelectedTable:SetText()
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AtlasLootDefaultFrame_SelectedTable:SetText("")
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end
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end
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end
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@@ -2831,7 +2831,7 @@ function AtlasLootItem_OnEnter()
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AtlasLootTooltip:ClearLines();
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for i = 1, 30, 1 do
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if ( _G["AtlasLootTooltipTextRight"..i] ) then
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_G["AtlasLootTooltipTextRight"..i]:SetText();
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_G["AtlasLootTooltipTextRight"..i]:SetText("");
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end
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end
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if ( not ( this.itemID and this.itemID ~= 0 ) ) then
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