turtle-health: option to revert turtle wow health

TurtleWoW decided to change and add QoL features to their
default client which they consider to be wanted by everyone.
This modules lets you disable the target-healthpoints again.

This module will be skipped on every other client.
This commit is contained in:
shagu
2022-01-09 17:05:04 +01:00
parent 540653c369
commit 0319b5c39c
3 changed files with 28 additions and 0 deletions
+1
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@@ -63,3 +63,4 @@ mods\worldmap-colors.lua
mods\unitframes-bighealth.lua
mods\unitframes-classportrait.lua
mods\cooldown-numbers.lua
mods\turtle-health.lua
+1
View File
@@ -63,3 +63,4 @@ mods\worldmap-colors.lua
mods\unitframes-bighealth.lua
mods\unitframes-classportrait.lua
mods\cooldown-numbers.lua
mods\turtle-health.lua
+26
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@@ -0,0 +1,26 @@
-- TurtleWoW decided to change and add QoL features to their
-- default client, which they consider to be wanted by everyone.
-- This modules lets you disable the target-healthpoints again.
--
-- Depending on the amount of changes in future, this might move
-- from "Unit Frames" to a more general "Revert TWoW Changes" module.
-- Skip module initialization on every other client than TurtleWoW.
if not TargetHPText or not TargetHPPercText then return end
-- This table holds the meta-data of the module:
local module = ShaguTweaks:register({
title = "Hide TWoW Target Health",
description = "Hide Turtle-WoW Custom Health Points From Target Frame",
expansions = { ["vanilla"] = true, ["tbc"] = false },
category = "Unit Frames",
enabled = true,
})
module.enable = function(self)
TargetHPText:Hide()
TargetHPText.Show = function() return end
TargetHPPercText:Hide()
TargetHPPercText.Show = function() return end
end