config: allow options to be collapsed

This commit is contained in:
shagu
2025-03-18 18:40:53 +01:00
parent 0c3dd38baf
commit 03713ef7e6
+87 -18
View File
@@ -117,16 +117,77 @@ settings.load = function(self)
end
end
local yoff = 25
local entrysize = 25
local topspace = 10
local required_height = topspace
local entrysize = 22
local previous = nil
for category, entries in ShaguTweaks.spairs(gui) do
local entry, spacing = 1, 20
yoff = yoff + 12
local entry, spacing = 1, 22
local height = 0
-- add category background
settings.category = settings.category or {}
settings.category[category] = settings.category[category] or CreateFrame("Frame", nil, settings.container)
settings.category[category]:SetPoint("TOPLEFT", settings.container, "TOPLEFT", spacing, -yoff)
if not previous then
settings.category[category]:SetPoint("TOPLEFT", settings.container, "TOPLEFT", spacing, -spacing - topspace)
settings.category[category]:SetPoint("TOPRIGHT", settings.container, "TOPRIGHT", -spacing, -spacing - topspace)
else
settings.category[category]:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, -spacing)
settings.category[category]:SetPoint("TOPRIGHT", previous, "BOTTOMRIGHT", 0, -spacing)
end
previous = settings.category[category]
-- create category title collapse button
local collapse = function(frame, expand)
local parent = frame or this.parent
if expand then
local height = parent.collapse or parent:GetHeight()
parent.collapse = height
end
if not parent.collapse then
local height = parent:GetHeight()
parent.collapse = height
parent:SetHeight(1)
for button in pairs(parent.buttons) do button:Hide() end
parent.button:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up")
parent.button:SetPushedTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Down")
parent.button:SetDisabledTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Disabled")
parent.button:SetHighlightTexture("Interface\\Buttons\\UI-Common-MouseHilight")
parent:SetAlpha(0)
else
local height = parent.collapse
parent.collapse = nil
parent:SetHeight(height)
for button in pairs(parent.buttons) do button:Show() end
parent.button:SetNormalTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Up")
parent.button:SetPushedTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Down")
parent.button:SetDisabledTexture("Interface\\ChatFrame\\UI-ChatIcon-ScrollDown-Disabled")
parent.button:SetHighlightTexture("Interface\\Buttons\\UI-Common-MouseHilight")
parent:SetAlpha(1)
end
end
settings.category[category].button = settings.category[category].button or CreateFrame("Button", nil, settings.container)
settings.category[category].button:SetPoint("TOPLEFT", settings.category[category], "TOPLEFT", 0, entrysize-4)
settings.category[category].button:SetWidth(22)
settings.category[category].button:SetHeight(22)
settings.category[category].button.parent = settings.category[category]
settings.category[category].button:SetScript("OnClick", collapse)
settings.category[category].title = settings.category[category].title or CreateFrame("Button", nil, settings.container)
settings.category[category].title:SetPoint("TOPLEFT", settings.category[category], "TOPLEFT", 22, entrysize-4)
settings.category[category].title:SetWidth(200)
settings.category[category].title:SetHeight(entrysize)
settings.category[category].title.parent = settings.category[category]
settings.category[category].title:SetScript("OnClick", collapse)
settings.category[category]:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
@@ -143,10 +204,10 @@ settings.load = function(self)
end
-- add category title
settings.category[category].text = settings.category[category].text or settings.category[category]:CreateFontString(nil, "HIGH", "GameFontHighlightSmall")
settings.category[category].text = settings.category[category].text or settings.category[category].title:CreateFontString(nil, "HIGH", "GameFontHighlightSmall")
settings.category[category].text:SetJustifyH("LEFT")
settings.category[category].text:SetAllPoints()
settings.category[category].text:SetText(category)
settings.category[category].text:SetPoint("TOPLEFT", 5, 10)
yoff = yoff + spacing/2
for title, module in ShaguTweaks.spairs(entries) do
if not settings.entries[title] then
@@ -158,18 +219,22 @@ settings.load = function(self)
local button = _G["AdvancedSettingsGUI" .. title]
local text = _G["AdvancedSettingsGUI" .. title .. "Text"]
settings.category[category].buttons = settings.category[category].buttons or {}
settings.category[category].buttons[button] = true
button.title = title
button:SetChecked(current_config[title] == 1 and true or nil)
button:SetPoint("TOPLEFT", settings.category[category], "TOPLEFT", mod(entry, 2) == 1 and 17 or 17+200, math.ceil(entry/2-1)*-entrysize-spacing/2)
-- add another yoff row
if mod(entry, 2) == 1 then yoff = yoff + entrysize end
-- add another row to height
if mod(entry, 2) == 1 then height = height + entrysize end
local title = module.title
local description = module.description
button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
GameTooltip:SetText(description, nil, nil, nil, nil, 1)
GameTooltip:SetText(title, nil, nil, nil, nil, 1)
GameTooltip:AddLine(description, 1, 1, 1, 1, 1)
GameTooltip:Show()
end)
@@ -188,23 +253,27 @@ settings.load = function(self)
entry = entry + 1
end
yoff = yoff + spacing/2
settings.category[category]:SetPoint("BOTTOMRIGHT", settings.container, "TOPRIGHT", -spacing, -yoff)
collapse(settings.category[category], true)
height = height + spacing
settings.category[category]:SetHeight(height)
required_height = required_height + height + spacing
end
-- set container size to required height
settings.container:SetHeight(yoff)
settings.container:SetHeight(required_height)
if yoff < max_height then
if required_height < max_height then
-- reduce base frame if possible
settings:SetHeight(yoff + 60)
settings:SetHeight(required_height + 60)
settings.container:SetParent(settings)
settings.container:ClearAllPoints()
settings.container:SetPoint("CENTER", settings, 0, 20)
settings.container:SetWidth(max_width - 20)
settings.scrollframe:Hide()
elseif yoff > max_height then
elseif required_height > max_height then
-- set up scrollframe when needed
settings.container:SetParent(settings.scrollframe)
settings.container:SetHeight(settings.scrollframe:GetHeight())