equip-compare: show currently equipped header
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@@ -10,6 +10,47 @@ local module = ShaguTweaks:register({
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})
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module.enable = function(self)
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local function AddHeader(tooltip)
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local name = tooltip:GetName()
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local sides = { "Left", "Right" }
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-- shift all entries one line down
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for i=tooltip:NumLines(), 1, -1 do
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for _, side in pairs(sides) do
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local current = _G[name.."Text"..side..i]
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local below = _G[name.."Text"..side..i+1]
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if current and current:IsShown() then
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local text = current:GetText()
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local r, g, b, a = current:GetTextColor()
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if text and text ~= "" then
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if tooltip:NumLines() < i+1 then
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-- add new line if required
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tooltip:AddLine(text, r, g, b, a)
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else
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-- update existing lines
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below:SetText(text)
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below:SetTextColor(r, g, b, a)
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below:Show()
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-- hide processed line
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current:Hide()
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end
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end
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end
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end
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end
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-- add label to first line
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_G[name.."TextLeft1"]:SetTextColor(.5, .5, .5, 1)
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_G[name.."TextLeft1"]:SetText(CURRENTLY_EQUIPPED)
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_G[name.."TextLeft1"]:Show()
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-- update tooltip sizes
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tooltip:Show()
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end
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local itemtypes = {
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["deDE"] = {
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["INVTYPE_WAND"] = "Zauberstab",
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@@ -135,6 +176,7 @@ module.enable = function(self)
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ShoppingTooltip1:SetPoint(anchor, tooltip, relative, 0, 0)
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ShoppingTooltip1:SetInventoryItem("player", slotID)
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ShoppingTooltip1:Show()
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AddHeader(ShoppingTooltip1)
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-- second tooltip
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if slots[slotType .. "_other"] then
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@@ -144,6 +186,7 @@ module.enable = function(self)
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ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0)
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ShoppingTooltip2:SetInventoryItem("player", slotID_other)
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ShoppingTooltip2:Show()
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AddHeader(ShoppingTooltip2)
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end
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end
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end
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