equip-compare: update codestyle
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+10
-10
@@ -64,9 +64,9 @@ module.enable = function(self)
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-- set globals for all inventory types
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for key, value in pairs(itemtypes[GetLocale()]) do setglobal(key, value) end
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INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other";
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INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other";
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INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other";
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INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other"
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INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other"
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INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other"
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local slots = {
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[INVTYPE_2HWEAPON] = "MainHandSlot",
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@@ -130,20 +130,20 @@ module.enable = function(self)
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end
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-- first tooltip
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ShoppingTooltip1:SetOwner(tooltip, "ANCHOR_NONE");
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ShoppingTooltip1:ClearAllPoints();
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ShoppingTooltip1:SetPoint(anchor, tooltip, relative, 0, 0);
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ShoppingTooltip1:SetOwner(tooltip, "ANCHOR_NONE")
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ShoppingTooltip1:ClearAllPoints()
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ShoppingTooltip1:SetPoint(anchor, tooltip, relative, 0, 0)
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ShoppingTooltip1:SetInventoryItem("player", slotID)
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ShoppingTooltip1:Show()
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-- second tooltip
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if slots[slotType .. "_other"] then
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local slotID_other = GetInventorySlotInfo(slots[slotType .. "_other"])
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ShoppingTooltip2:SetOwner(tooltip, "ANCHOR_NONE");
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ShoppingTooltip2:ClearAllPoints();
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ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0);
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ShoppingTooltip2:SetOwner(tooltip, "ANCHOR_NONE")
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ShoppingTooltip2:ClearAllPoints()
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ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0)
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ShoppingTooltip2:SetInventoryItem("player", slotID_other)
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ShoppingTooltip2:Show();
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ShoppingTooltip2:Show()
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end
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end
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end
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