move-unitframes: allow to move unitframes
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
local _G = _G or getfenv(0)
|
||||
|
||||
local module = ShaguTweaks:register({
|
||||
title = "Movable Unit Frames",
|
||||
description = "Unit Frames can be moved while <Shift> and <Ctrl> are pressed",
|
||||
enabled = nil,
|
||||
})
|
||||
|
||||
local movables = { "PlayerFrame", "TargetFrame" }
|
||||
|
||||
module.enable = function(self)
|
||||
local unlocker = CreateFrame("Frame", nil, UIParent)
|
||||
unlocker:SetAllPoints(UIParent)
|
||||
|
||||
unlocker.movable = nil
|
||||
unlocker:SetScript("OnUpdate", function()
|
||||
if IsShiftKeyDown() and IsControlKeyDown() then
|
||||
if not unlocker.movable then
|
||||
for _, frame in pairs(movables) do
|
||||
_G[frame]:SetUserPlaced(true)
|
||||
_G[frame]:SetMovable(true)
|
||||
_G[frame]:EnableMouse(true)
|
||||
_G[frame]:RegisterForDrag("LeftButton")
|
||||
_G[frame]:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
_G[frame]:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
end
|
||||
|
||||
unlocker.movable = true
|
||||
unlocker.grid:Show()
|
||||
end
|
||||
elseif unlocker.movable then
|
||||
for _, frame in pairs(movables) do
|
||||
_G[frame]:SetScript("OnDragStart", function() end)
|
||||
_G[frame]:SetScript("OnDragStop", function() end)
|
||||
end
|
||||
|
||||
unlocker.movable = nil
|
||||
unlocker.grid:Hide()
|
||||
end
|
||||
end)
|
||||
|
||||
unlocker.grid = CreateFrame("Frame", nil, WorldFrame)
|
||||
unlocker.grid:SetAllPoints(WorldFrame)
|
||||
unlocker.grid:Hide()
|
||||
|
||||
local size = 1
|
||||
local line = {}
|
||||
|
||||
local width = GetScreenWidth()
|
||||
local height = GetScreenHeight()
|
||||
|
||||
local ratio = width / GetScreenHeight()
|
||||
local rheight = GetScreenHeight() * ratio
|
||||
|
||||
local wStep = width / 64
|
||||
local hStep = rheight / 64
|
||||
|
||||
-- vertical lines
|
||||
for i = 0, 64 do
|
||||
if i == 64 / 2 then
|
||||
line = unlocker.grid:CreateTexture(nil, 'BORDER')
|
||||
line:SetTexture(.8, .6, 0)
|
||||
else
|
||||
line = unlocker.grid:CreateTexture(nil, 'BACKGROUND')
|
||||
line:SetTexture(0, 0, 0, .2)
|
||||
end
|
||||
line:SetPoint("TOPLEFT", unlocker.grid, "TOPLEFT", i*wStep - (size/2), 0)
|
||||
line:SetPoint('BOTTOMRIGHT', unlocker.grid, 'BOTTOMLEFT', i*wStep + (size/2), 0)
|
||||
end
|
||||
|
||||
-- horizontal lines
|
||||
for i = 1, floor(height/hStep) do
|
||||
if i == floor(height/hStep / 2) then
|
||||
line = unlocker.grid:CreateTexture(nil, 'BORDER')
|
||||
line:SetTexture(.8, .6, 0)
|
||||
else
|
||||
line = unlocker.grid:CreateTexture(nil, 'BACKGROUND')
|
||||
line:SetTexture(0, 0, 0, .2)
|
||||
end
|
||||
|
||||
line:SetPoint("TOPLEFT", unlocker.grid, "TOPLEFT", 0, -(i*hStep) + (size/2))
|
||||
line:SetPoint('BOTTOMRIGHT', unlocker.grid, 'TOPRIGHT', 0, -(i*hStep + size/2))
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user