worldmap-window: disable fullscreen worldmap
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@@ -0,0 +1,69 @@
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local _G = _G or getfenv(0)
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local GetExpansion = ShaguTweaks.GetExpansion
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local module = ShaguTweaks:register({
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title = "Enable Movable World Map",
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description = "Turns the world map into a movable window. The map can be scaled with <Ctrl> + Mousewheel.",
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enabled = true,
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})
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module.enable = function(self)
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table.insert(UISpecialFrames, "WorldMapFrame")
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function _G.ToggleWorldMap()
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if WorldMapFrame:IsShown() then
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WorldMapFrame:Hide()
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else
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WorldMapFrame:Show()
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end
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end
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local delay = CreateFrame("Frame")
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delay:RegisterEvent("PLAYER_ENTERING_WORLD")
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delay:SetScript("OnEvent", function()
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-- do not load if other map addon is loaded
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if Cartographer then return end
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if METAMAP_TITLE then return end
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UIPanelWindows["WorldMapFrame"] = { area = "center" }
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WorldMapFrame:SetScript("OnShow", function()
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-- default events
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UpdateMicroButtons()
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PlaySound("igQuestLogOpen")
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CloseDropDownMenus()
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SetMapToCurrentZone()
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WorldMapFrame_PingPlayerPosition()
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-- customize
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this:EnableKeyboard(false)
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this:EnableMouseWheel(1)
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end)
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WorldMapFrame:SetScript("OnMouseWheel", function()
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if IsShiftKeyDown() then
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WorldMapFrame:SetAlpha(WorldMapFrame:GetAlpha() + arg1/10)
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elseif IsControlKeyDown() then
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WorldMapFrame:SetScale(WorldMapFrame:GetScale() + arg1/10)
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end
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end)
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WorldMapFrame:SetScript("OnMouseDown",function()
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WorldMapFrame:StartMoving()
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end)
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WorldMapFrame:SetScript("OnMouseUp",function()
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WorldMapFrame:StopMovingOrSizing()
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end)
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WorldMapFrame:SetMovable(true)
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WorldMapFrame:EnableMouse(true)
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WorldMapFrame:SetScale(.85)
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WorldMapFrame:ClearAllPoints()
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WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 30)
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WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
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WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
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BlackoutWorld:Hide()
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end)
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end
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