toc: add initial framework and api files

This commit is contained in:
shagu
2021-08-24 16:51:41 +02:00
parent 43b80a410b
commit eaa806f59c
3 changed files with 342 additions and 0 deletions
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## Interface: 11200
## Title: |cffffcc00Shagu|cffffffffTweaks
## Author: Shagu
## Notes: A collection of tweaks and enhancements to the Default UI
## Version: GIT
## SavedVariablesPerCharacter: ShaguTweaks_config, ShaguTweaks_cache
# locales
locales\locales_deDE.lua
locales\locales_enUS.lua
locales\locales_esES.lua
locales\locales_frFR.lua
locales\locales_koKR.lua
locales\locales_ruRU.lua
locales\locales_zhCN.lua
# basic
main.lua
helpers.lua
config.lua
# libraries
libs\libtipscan.lua
libs\libspell.lua
libs\libcast.lua
libs\libdebuff.lua
libs\libunitscan.lua
libs\libhealth.lua
libs\libnameplate.lua
# modules
mods\dark-ui-elements.lua
mods\equip-compare.lua
mods\minimap-clock.lua
mods\minimap-square.lua
mods\minimap-tweaks.lua
mods\nameplate-scale.lua
mods\sell-junk.lua
mods\unitframes-classcolor.lua
mods\vendor-values.lua
mods\worldmap-coordinates.lua
mods\worldmap-window.lua
mods\blue-shaman.lua
mods\nameplate-classcolor.lua
mods\move-unitframes.lua
mods\target-castbar.lua
mods\target-debufftimer.lua
mods\social-colors.lua
mods\item-colors.lua
mods\chat-links.lua
mods\health-numbers.lua
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local _G = _G or getfenv(0)
local gfind = string.gmatch or string.gfind
local gradientcolors = {}
ShaguTweaks.GetColorGradient = function(perc)
perc = perc > 1 and 1 or perc
perc = perc < 0 and 0 or perc
perc = floor(perc*100)/100
local index = perc
if not gradientcolors[index] then
local r1, g1, b1, r2, g2, b2
if perc <= 0.5 then
perc = perc * 2
r1, g1, b1 = 1, 0, 0
r2, g2, b2 = 1, 1, 0
else
perc = perc * 2 - 1
r1, g1, b1 = 1, 1, 0
r2, g2, b2 = 0, 1, 0
end
local r = ShaguTweaks.round(r1 + (r2 - r1) * perc, 4)
local g = ShaguTweaks.round(g1 + (g2 - g1) * perc, 4)
local b = ShaguTweaks.round(b1 + (b2 - b1) * perc, 4)
local h = ShaguTweaks.rgbhex(r,g,b)
gradientcolors[index] = {}
gradientcolors[index].r = r
gradientcolors[index].g = g
gradientcolors[index].b = b
gradientcolors[index].h = h
end
return gradientcolors[index].r,
gradientcolors[index].g,
gradientcolors[index].b,
gradientcolors[index].h
end
ShaguTweaks.GetExpansion = function()
local _, _, _, client = GetBuildInfo()
client = client or 11200
-- detect client expansion
if client >= 20000 and client <= 20400 then
return "tbc"
elseif client >= 30000 and client <= 30300 then
return "wotlk"
else
return "vanilla"
end
end
ShaguTweaks.HookAddonOrVariable = function(addon, func)
local lurker = CreateFrame("Frame", nil)
lurker.func = func
lurker:RegisterEvent("ADDON_LOADED")
lurker:RegisterEvent("VARIABLES_LOADED")
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
lurker:SetScript("OnEvent",function()
if IsAddOnLoaded(addon) or _G[addon] then
this:func()
this:UnregisterAllEvents()
end
end)
end
local hooks = {}
ShaguTweaks.hooksecurefunc = function(name, func, append)
if not _G[name] then return end
hooks[tostring(func)] = {}
hooks[tostring(func)]["old"] = _G[name]
hooks[tostring(func)]["new"] = func
if append then
hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)
hooks[tostring(func)]["old"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)
hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)
end
else
hooks[tostring(func)]["function"] = function(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)
hooks[tostring(func)]["new"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)
hooks[tostring(func)]["old"](a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)
end
end
_G[name] = hooks[tostring(func)]["function"]
end
local sanitize_cache = {}
ShaguTweaks.SanitizePattern = function(pattern)
if not sanitize_cache[pattern] then
local ret = pattern
-- escape magic characters
ret = gsub(ret, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
-- remove capture indexes
ret = gsub(ret, "%d%$","")
-- catch all characters
ret = gsub(ret, "(%%%a)","%(%1+%)")
-- convert all %s to .+
ret = gsub(ret, "%%s%+",".+")
-- set priority to numbers over strings
ret = gsub(ret, "%(.%+%)%(%%d%+%)","%(.-%)%(%%d%+%)")
-- cache it
sanitize_cache[pattern] = ret
end
return sanitize_cache[pattern]
end
local capture_cache = {}
ShaguTweaks.GetCaptures = function(pat)
local r = capture_cache
if not r[pat] then
for a, b, c, d, e in gfind(gsub(pat, "%((.+)%)", "%1"), gsub(pat, "%d%$", "%%(.-)$")) do
r[pat] = { a, b, c, d, e}
end
end
if not r[pat] then return nil, nil, nil, nil end
return r[pat][1], r[pat][2], r[pat][3], r[pat][4], r[pat][5]
end
ShaguTweaks.cmatch = function(str, pat)
-- read capture indexes
local a,b,c,d,e = ShaguTweaks.GetCaptures(pat)
local _, _, va, vb, vc, vd, ve = string.find(str, ShaguTweaks.SanitizePattern(pat))
-- put entries into the proper return values
local ra, rb, rc, rd, re
ra = e == "1" and ve or d == "1" and vd or c == "1" and vc or b == "1" and vb or va
rb = e == "2" and ve or d == "2" and vd or c == "2" and vc or a == "2" and va or vb
rc = e == "3" and ve or d == "3" and vd or a == "3" and va or b == "3" and vb or vc
rd = e == "4" and ve or a == "4" and va or c == "4" and vc or b == "4" and vb or vd
re = a == "5" and va or d == "5" and vd or c == "5" and vc or b == "5" and vb or ve
return ra, rb, rc, rd, re
end
local timer
ShaguTweaks.QueueFunction = function(a1,a2,a3,a4,a5,a6,a7,a8,a9)
if not timer then
timer = CreateFrame("Frame")
timer.queue = {}
timer.interval = TOOLTIP_UPDATE_TIME
timer.DeQueue = function()
local item = table.remove(timer.queue,1)
if item then
item[1](item[2],item[3],item[4],item[5],item[6],item[7],item[8],item[9])
end
if table.getn(timer.queue) == 0 then
timer:Hide() -- no need to run the OnUpdate when the queue is empty
end
end
timer:SetScript("OnUpdate",function()
this.sinceLast = (this.sinceLast or 0) + arg1
while (this.sinceLast > this.interval) do
this.DeQueue()
this.sinceLast = this.sinceLast - this.interval
end
end)
end
table.insert(timer.queue,{a1,a2,a3,a4,a5,a6,a7,a8,a9})
timer:Show() -- start the OnUpdate
end
ShaguTweaks.strsplit = function(delimiter, subject)
if not subject then return nil end
local delimiter, fields = delimiter or ":", {}
local pattern = string.format("([^%s]+)", delimiter)
string.gsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
return unpack(fields)
end
ShaguTweaks.rgbhex = function(r, g, b, a)
if type(r) == "table" then
if r.r then
_r, _g, _b, _a = r.r, r.g, r.b, (r.a or 1)
elseif table.getn(r) >= 3 then
_r, _g, _b, _a = r[1], r[2], r[3], (r[4] or 1)
end
elseif tonumber(r) then
_r, _g, _b, _a = r, g, b, (a or 1)
end
if _r and _g and _b and _a then
-- limit values to 0-1
_r = _r + 0 > 1 and 1 or _r + 0
_g = _g + 0 > 1 and 1 or _g + 0
_b = _b + 0 > 1 and 1 or _b + 0
_a = _a + 0 > 1 and 1 or _a + 0
return string.format("|c%02x%02x%02x%02x", _a*255, _r*255, _g*255, _b*255)
end
return ""
end
local border = {
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 16,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
}
ShaguTweaks.AddBorder = function(frame, inset, color)
if not frame then return end
if frame.ShaguTweaks_border then return frame.ShaguTweaks_border end
local top, right, bottom, left
if type(inset) == "table" then
top, right, bottom, left = unpack((inset))
left, bottom = -left, -bottom
end
if not frame.ShaguTweaks_border then
frame.ShaguTweaks_border = CreateFrame("Frame", nil, frame)
frame.ShaguTweaks_border:SetPoint("TOPLEFT", frame, "TOPLEFT", (left or -inset), (top or inset))
frame.ShaguTweaks_border:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", (right or inset), (bottom or -inset))
frame.ShaguTweaks_border:SetBackdrop(border)
if color then
frame.ShaguTweaks_border:SetBackdropBorderColor(color.r, color.g, color.b, 1)
end
end
return frame.ShaguTweaks_border
end
ShaguTweaks.round = function(input, places)
if not places then places = 0 end
if type(input) == "number" and type(places) == "number" then
local pow = 1
for i = 1, places do pow = pow * 10 end
return floor(input * pow + 0.5) / pow
end
end
ShaguTweaks.Abbreviate = function(number)
local sign = number < 0 and -1 or 1
number = math.abs(number)
if number > 1000000 then
return ShaguTweaks.round(number/1000000*sign,2) .. "m"
elseif number > 10000 then
return ShaguTweaks.round(number/10000*sign,2) .. "k"
end
return number
end
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local _G = _G or getfenv(0)
SLASH_RELOAD1 = '/rl'
function SlashCmdList.RELOAD(msg, editbox) ReloadUI() end
message = function(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cffcccc33INFO: |cffffff55" .. ( msg or "nil" ))
end
print = message
ShaguTweaks = CreateFrame("Frame")
ShaguTweaks.mods = {}
-- load translation tables
ShaguTweaks.L = (ShaguTweaks_locale[GetLocale()] or ShaguTweaks_locale["enUS"])
ShaguTweaks:RegisterEvent("VARIABLES_LOADED")
ShaguTweaks:SetScript("OnEvent", function()
-- initialize empty config
if not ShaguTweaks_config then ShaguTweaks_config = {} end
-- read all registered mods
for title, mod in pairs(ShaguTweaks.mods) do
-- write initial default config
if not ShaguTweaks_config[title] then
ShaguTweaks_config[title] = mod.enabled and 1 or 0
end
-- load enabled mods
if ShaguTweaks_config[title] == 1 then
mod:enable()
end
end
end)
ShaguTweaks.register = function(self, mod)
ShaguTweaks.mods[mod.title] = mod
return ShaguTweaks.mods[mod.title]
end