target-debufftimer: add debuff timers to targets

This commit is contained in:
shagu
2021-08-24 17:18:44 +02:00
parent b2f8eeda75
commit ff7003f9a7
+89
View File
@@ -0,0 +1,89 @@
local _G = _G or getfenv(0)
local libdebuff = ShaguTweaks.libdebuff
local module = ShaguTweaks:register({
title = "Show Target Debuff Timers",
description = "Show debuff timers on target unit frame",
enabled = true,
})
local UnitDebuff = ShaguTweaks.libdebuff.UnitDebuff
local function TimeConvert(remaining)
local color = "|cffffffff"
if remaining < 5 then
color = "|cffff5555"
elseif remaining < 10 then
color = "|cffffff55"
end
if remaining < 60 then
return color..ceil(remaining)
elseif remaining < 3600 then
return color..ceil(remaining/60).."M"
elseif remaining < 43200 then
return color..ceil(remaining/3600).."H"
else
return color..ceil(remaining/43200).."D"
end
end
local function CreateTextCooldown(cooldown)
if cooldown.readable then return end
cooldown.readable = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
cooldown.readable:SetAllPoints(cooldown)
cooldown.readable:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 1)
cooldown.readable.text = cooldown.readable:CreateFontString("pfCooldownFrameText", "OVERLAY")
cooldown.readable.text:SetFont(STANDARD_TEXT_FONT, 10, "OUTLINE")
cooldown.readable.text:SetPoint("CENTER", cooldown.readable, "CENTER", 0, 0)
cooldown.readable:SetScript("OnUpdate", function()
parent = this:GetParent()
if not parent then this:Hide() end
if not this.next then this.next = GetTime() + .1 end
if this.next > GetTime() then return end
this.next = GetTime() + .1
-- fix own alpha value (should be inherited, but somehow isn't always)
this:SetAlpha(parent:GetAlpha())
local remaining = this.duration - (GetTime() - this.start)
if remaining >= 0 then
this.text:SetText(TimeConvert(remaining))
else
this:Hide()
end
end)
end
module.enable = function(self)
local HookTargetDebuffButton_Update = TargetDebuffButton_Update
TargetDebuffButton_Update = function()
HookTargetDebuffButton_Update()
for i=1, MAX_TARGET_DEBUFFS do
local effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff("target", i)
local button = _G["TargetFrameDebuff"..i]
if not button.cd then
button.cd = CreateFrame("Model", "TargetFrameDebuff"..i.."Cooldown", button, "CooldownFrameTemplate")
button.cd:SetAllPoints()
button.cd:SetScale(.6)
button.cd:SetAlpha(.8)
end
if effect and duration and timeleft then
local start = GetTime() + timeleft - duration
CooldownFrame_SetTimer(button.cd, start, duration, 1)
CreateTextCooldown(button.cd)
button.cd.readable.start = start
button.cd.readable.duration = duration
button.cd.readable:Show()
button.cd:Show()
else
CooldownFrame_SetTimer(button.cd,0,0,0)
end
end
end
end