Hopefully fix a crash in d3dx9
This commit is contained in:
+59
-40
@@ -13,22 +13,6 @@ local function UnitXP_SP3_Print(msg)
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DEFAULT_CHAT_FRAME:AddMessage(tostring(msg));
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end
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-- Commands
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SLASH_UNITXP1 = "/unitxp";
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SlashCmdList["UNITXP"] = function()
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if pcall(UnitXP, "nop", "nop") == true then
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if xpsp3Frame:IsShown() then
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PlaySound("igMainMenuContinue");
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xpsp3Frame:Hide();
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else
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PlaySound("igMainMenuOpen");
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xpsp3Frame:Show();
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end
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else
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UnitXP_SP3_Print("UnitXP Service Pack 3 didn't load properly.");
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end
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end
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-- Bindings
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BINDING_HEADER_UNITXPSP3TARGETING = "UnitXP SP3 Targeting Functions";
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BINDING_NAME_UNITXPSP3NEARESTENEMY = "Nearest Enemy";
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@@ -202,8 +186,22 @@ function UnitXP_SP3_detoured_CombatText_AddMessage(message, scrollFunction, r, g
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end
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end
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local function UnitXP_SP3_combatTextSP3_debugText()
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local test, result, scene_isEnabled = pcall(UnitXP, "combatTextSP3", "debugText");
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if not test then
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if not skipUpdateMessage then
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skipUpdateMessage = true;
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UnitXP_SP3_Print(
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"UnitXP_SP3.dll failed to execute \"combatTextSP3 debugText\". You might need to update UnitXP_SP3.dll to support this method.");
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end
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return false;
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end
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UnitXP_SP3_Print("UnitXP_SP3 floating combat text debug: " .. result);
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end
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local function UnitXP_SP3_combatTextSP3(enable)
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local test, result = pcall(UnitXP, "combatTextSP3", enable);
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local test, result, scene_isEnabled = pcall(UnitXP, "combatTextSP3", enable);
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if not test then
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if not skipUpdateMessage then
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@@ -220,11 +218,15 @@ local function UnitXP_SP3_combatTextSP3(enable)
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"UnitXP_SP3.dll failed to execute \"combatTextSP3\". You might need to update UnitXP_SP3.dll to support this method.");
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end
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if type(scene_isEnabled) == "boolean" and scene_isEnabled == false then
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UnitXP_SP3_combatTextSP3_debugText();
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end
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return result;
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end
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local function UnitXP_SP3_combatTextSP3_fontSize(size)
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local test, result, reloadResult = pcall(UnitXP, "combatTextSP3", "setFontSize", size);
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local test, result, scene_isEnabled = pcall(UnitXP, "combatTextSP3", "setFontSize", size);
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if not test then
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if not skipUpdateMessage then
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@@ -235,27 +237,22 @@ local function UnitXP_SP3_combatTextSP3_fontSize(size)
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return UnitXP_SP3_Addon["combatTextSP3_fontSize"];
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end
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if not reloadResult then
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if not skipUpdateMessage then
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skipUpdateMessage = true;
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UnitXP_SP3_Print(
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"UnitXP_SP3 failed to reload combat message font. This could because of missing d3dx9_43.dll on your system. Please try installing DirectX End-User Runtimes.");
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end
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return UnitXP_SP3_Addon["combatTextSP3_fontSize"];
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end
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if type(result) ~= "number" then
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result = 40;
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UnitXP_SP3_Print(
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"UnitXP_SP3.dll failed to execute \"combatTextSP3 setFontSize\". You might need to update UnitXP_SP3.dll to support this method.");
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end
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if type(scene_isEnabled) == "boolean" and scene_isEnabled == false then
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UnitXP_SP3_combatTextSP3_debugText();
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end
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UnitXP_SP3_Addon["combatTextSP3_fontSize"] = result;
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return UnitXP_SP3_Addon["combatTextSP3_fontSize"];
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end
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local function UnitXP_SP3_combatTextSP3_fontName(name)
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local test, result, reloadResult = pcall(UnitXP, "combatTextSP3", "setFontName", name);
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local test, result, scene_isEnabled = pcall(UnitXP, "combatTextSP3", "setFontName", name);
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if not test then
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if not skipUpdateMessage then
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@@ -272,12 +269,16 @@ local function UnitXP_SP3_combatTextSP3_fontName(name)
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"UnitXP_SP3.dll failed to execute \"combatTextSP3 setFontName\". You might need to update UnitXP_SP3.dll to support this method.");
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end
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if type(scene_isEnabled) == "boolean" and scene_isEnabled == false then
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UnitXP_SP3_combatTextSP3_debugText();
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end
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UnitXP_SP3_Addon["combatTextSP3_fontName"] = result;
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return UnitXP_SP3_Addon["combatTextSP3_fontName"];
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end
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local function UnitXP_SP3_combatTextSP3_nameplateHeight(size)
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local test, result = pcall(UnitXP, "combatTextSP3", "setNameplateHeight", size);
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local test, result, scene_isEnabled = pcall(UnitXP, "combatTextSP3", "setNameplateHeight", size);
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if not test then
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if not skipUpdateMessage then
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@@ -294,6 +295,10 @@ local function UnitXP_SP3_combatTextSP3_nameplateHeight(size)
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"UnitXP_SP3.dll failed to execute \"combatTextSP3 setNameplateHeight\". You might need to update UnitXP_SP3.dll to support this method.");
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end
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if type(scene_isEnabled) == "boolean" and scene_isEnabled == false then
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UnitXP_SP3_combatTextSP3_debugText();
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end
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UnitXP_SP3_Addon["combatTextSP3_nameplateHeight"] = result;
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return UnitXP_SP3_Addon["combatTextSP3_nameplateHeight"];
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end
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@@ -482,15 +487,6 @@ local function UnitXP_SP3_reloadConfig()
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UnitXP_SP3_backgroundFPScap(UnitXP_SP3_Addon["backgroundFPScap"]);
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xpsp3_editBox_backgroundFPScap:SetNumber(UnitXP_SP3_Addon["backgroundFPScap"]);
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UnitXP_SP3_combatTextSP3_fontSize(UnitXP_SP3_Addon["combatTextSP3_fontSize"]);
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xpsp3_editBox_combatTextSP3_fontSize:SetNumber(UnitXP_SP3_Addon["combatTextSP3_fontSize"]);
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UnitXP_SP3_combatTextSP3_nameplateHeight(UnitXP_SP3_Addon["combatTextSP3_nameplateHeight"]);
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xpsp3_editBox_combatTextSP3_nameplateHeight:SetNumber(UnitXP_SP3_Addon["combatTextSP3_nameplateHeight"]);
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UnitXP_SP3_combatTextSP3_fontName(UnitXP_SP3_Addon["combatTextSP3_fontName"]);
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xpsp3_editBox_combatTextSP3_fontName:SetText(UnitXP_SP3_Addon["combatTextSP3_fontName"]);
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UnitXP_SP3_setTargetingRangeConeFactor(UnitXP_SP3_Addon["targetingRangeConeFactor"]);
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UnitXP_SP3_setCameraHeight(UnitXP_SP3_Addon["cameraHeight"]);
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@@ -520,6 +516,15 @@ local function UnitXP_SP3_reloadConfig()
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xpsp3_fontString_combatTextSP3_fontSize:Show();
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xpsp3_fontString_combatTextSP3_nameplateHeight:Show();
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xpsp3_fontString_combatTextSP3_fontName:Show();
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UnitXP_SP3_combatTextSP3_fontSize(UnitXP_SP3_Addon["combatTextSP3_fontSize"]);
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xpsp3_editBox_combatTextSP3_fontSize:SetNumber(UnitXP_SP3_Addon["combatTextSP3_fontSize"]);
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UnitXP_SP3_combatTextSP3_nameplateHeight(UnitXP_SP3_Addon["combatTextSP3_nameplateHeight"]);
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xpsp3_editBox_combatTextSP3_nameplateHeight:SetNumber(UnitXP_SP3_Addon["combatTextSP3_nameplateHeight"]);
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UnitXP_SP3_combatTextSP3_fontName(UnitXP_SP3_Addon["combatTextSP3_fontName"]);
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xpsp3_editBox_combatTextSP3_fontName:SetText(UnitXP_SP3_Addon["combatTextSP3_fontName"]);
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else
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UnitXP_SP3_combatTextSP3("disable");
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xpsp3_checkButton_combatTextSP3:SetChecked(false);
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@@ -898,8 +903,6 @@ function UnitXP_SP3_OnEvent(event)
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UnitXP_SP3_Addon["notify_playSystemDefaultSound"]["UPDATE_BATTLEFIELD_STATUS"] = false;
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UnitXP_SP3_Addon["notify_playSystemDefaultSound"]["PARTY_MEMBERS_CHANGED"] = false;
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UnitXP_SP3_Addon["notify_playSystemDefaultSound"]["CHAT_MSG_ADDON"] = false; -- For LFT
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UnitXP_SP3_Print("UnitXP Service Pack 3 configuration is reset due to AddOn update.")
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end
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if UnitXP_SP3_Icon == nil then
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UnitXP_SP3_Icon = {
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@@ -928,6 +931,22 @@ function UnitXP_SP3_OnEvent(event)
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return;
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end
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-- Chat Command
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SLASH_UNITXP1 = "/unitxp";
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SlashCmdList["UNITXP"] = function()
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if pcall(UnitXP, "nop", "nop") == true then
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if xpsp3Frame:IsShown() then
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PlaySound("igMainMenuContinue");
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xpsp3Frame:Hide();
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else
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PlaySound("igMainMenuOpen");
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xpsp3Frame:Show();
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end
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else
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UnitXP_SP3_Print("UnitXP Service Pack 3 didn't load properly.");
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end
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end
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if UnitXP_SP3_Addon["notify_flashTaskbarIcon"] ~= nil and
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UnitXP_SP3_Addon["notify_flashTaskbarIcon"]["PLAYER_REGEN_DISABLED"] == true and
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UnitAffectingCombat("player") then
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@@ -7,7 +7,7 @@ xsi:schemaLocation="http://www.blizzard.com/wow/ui/ C:\Projects\WoW\Bin\Interfac
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<Script file="UnitXP_SP3_Addon.lua"/>
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<!-- Frames -->
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<Frame name="xpsp3Frame" toplevel="true" frameStrata="DIALOG" movable="true" enableMouse="true" hidden="true" parent="UIParent">
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<Frame name="xpsp3Frame" toplevel="true" movable="true" enableMouse="true" enableKeyboard="true" hidden="true">
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<TitleRegion setAllPoints="true"/>
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<Size>
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<AbsDimension x="550" y="430"/>
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