Update README.md
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@@ -9,13 +9,15 @@ This fork extends [unitscan-vanilla](https://github.com/shirsig/unitscan-vanilla
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The zone targets are set by the included [lua file](https://github.com/GryllsAddons/unitscan-turtle/blob/master/zonetargets.lua) and cannot be modified in game.
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Zone targets that have been found will be readded to the target list one minute after you have found them so you can continue detecting roaming targets.
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Additionally, unitscan will only return mobs that are neutral or hostile and alive but will always return player targets regardless.
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The default behaviour of unitscan has been modified so that if you are currently targeting a unit your target will not change when a unit is found.
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The default behaviour of unitscan has been modified so that if you are currently targeting a unit your target will not change when a unit is found.
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A macro command */unitscantarget* has been added to target the most recently found target.
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Custom targets added by the /unitscan command will keep the default unitscan behaviour (removed from the targets list after they are found).
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There are two commands:<br/>
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Commands:<br/>
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**/unitscan** lists the active scan targets<br/>
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**/unitscan name** adds/removes **name** to/from the scan targets<br/>
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**/unitscantarget** targets the most recently found target<br/>
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When a target is detected it is removed and has to be readded to continue scanning for it.
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## Updating Zone Targets
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