25 lines
1.7 KiB
Markdown
25 lines
1.7 KiB
Markdown
# unitscan_turtle
|
|
Target finding addon for Turtle WoW.
|
|
|
|
## Credit
|
|
[Shirsig](https://github.com/shirsig/unitscan-vanilla)
|
|
|
|
## Description
|
|
This fork extends [unitscan-vanilla](https://github.com/shirsig/unitscan-vanilla) by automatically adding predefined zone targets (rare or dangerous mobs) when you enter a zone.
|
|
The zone targets are set by the included [lua file](https://github.com/GryllsAddons/unitscan-turtle/blob/master/zonetargets.lua) and cannot be modified in game.
|
|
Zone targets that have been found will be readded to the target list 90 seconds after you have found them so you can continue detecting roaming targets.
|
|
Additionally, unitscan will only return mobs that are neutral or hostile and alive but will always return player targets regardless.
|
|
The default behaviour of unitscan has been modified so that if you are currently targeting a unit your target will not change when a unit is found.
|
|
A macro command */unitscantarget* has been added to target the most recently found target.
|
|
|
|
Custom targets added by the /unitscan command will keep the default unitscan behaviour (removed from the targets list after they are found).
|
|
|
|
Commands:<br/>
|
|
**/unitscan** lists the active scan targets<br/>
|
|
**/unitscan name** adds/removes **name** to/from the scan targets<br/>
|
|
**/unitscantarget** targets the most recently found target<br/>
|
|
When a target is detected it is removed and has to be readded to continue scanning for it.
|
|
|
|
## Updating Zone Targets
|
|
The target list was pulled from classic however please [create an issue](https://github.com/GryllsAddons/unitscan-turtle/issues) for adding any missing custom Turtle WoW targets or any other dangerous or noteworthy targets.
|